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Horus Heresy General /hhg/
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Thursday Night First Captian Smackdown Edition
What's your dudes' names? Sub-Edition
Last time on the Horus Heresy General there was not as many bear puns as I expected and I tried my hand at writefaggotry about the Bearversor, we were asked which side we would pick, we talked about titles for marines and the names of our dudes and how we name them a little, there was discussion on how we'd make new Rites of War, an Anon asked about which legions were unlikely to betray, there was talk on what some of the Primarchs had since Dorn has his aquilas, music was posted for theme songs for the legions, and more in the old thread >>46928649
Red Book Links:
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww2.zippyshare.com%2Fv%2Fs15Jqk1t%2Ffile.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23!Jx1UGCTI!vMJN89z7p8tiEC7YOAj477g6RxDtJ7culVLF3q3godg
HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
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First for Alexis Polux was a badass. He wasn't the strongest or toughest - in his initiation it's pretty clear he was weaker than his brother - and he wasn't some alpharius-level mastermind. He wasn't an incredibly skilled duellist. He wasn't even supposed to be in command, and had uncertainties about the best path forward.

But, when the chips were seriously down, he did the job that was in front of him, and he did it damn well.
>>
>>46963187
>and he wasn't some alpharius-level mastermind
I don't know about that, fists were outnumbered 3:1 or something at Phall and they would've won if the message hadn't gotten through
>>
>>46963187
The art is good but there is too many characters with western Aryan features.

Is there any characters with middle eastern or African features done in this style? Ahriman is Iranian, right? Is there art of him without a helmet?
>>
>>46963244
Khan is Ming the Merciless. And his men have very Asian helmets.
>>
>>46963244
That's because most of the legions recruited from future Britain, along with wherever else they recruited from on Terra
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>>46963244
>Ahriman is Iranian, right? Is there art of him without a helmet
Yes but no. We'll have to wait and see what happens when his art happens.
>>
>>46963356
In novel "Ahriman : Unchanged", Arhiman and his biological brother hail from something called Achmadian empire (or something like that) on Terra.

It sounded very middle eastern.
>>
>>46963343
Nigga please, they all recruited from Albania.

Because if you're looking for recruits that will go out of there way to genocide a galaxy just for being different, you want Albanians. They also fortify harder than Dorn.
>>
>>46963244
>implying the emperor would let non-whites into his legions
good joke
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>>46963392
He and his brother were from modern Iran.
>>46963393
The IWs and IHs didn't.
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>>46963435
Wait I was wrong. The Hands did recruit Albanians, but they did also recruit Texans and Italians.
>>
>>46963446
>and Italians
Why?
>>
>>46963187
>He wasn't the strongest or toughest
He was a big guy, even Marine standards.
inb4 Perturabo was a hothead.
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>>46963456
Because the Emperor was curious on how it would turn out.
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>>46963462
the fire rises, brother
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>>46963456
There are no Italians on the internet.
>>
>>46963517
Why does he wear the mask?
>>
>>46963244
that's just like your opinion man.
>>
>>46963435
>>46963446
Why are we treating this like it's definitive? Some of these are such massive stretches. And Albion has ALWAYS referred to Britain.
>>46963393
That's Serbians and Croatians. The Albanians are usually the ones getting genocided
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>>46963686
>Why are we treating this like it's definitive?
Because you lack the requisite autism to make your own chart and continually post it until it becomes accepted.
>>
>>46963686
>That's Serbians and Croatians. The Albanians are usually the ones getting genocided
The first part is true, but I'll contend the second, the Shqips have some fight in them, they just never got the chance throughout history.
Post- Serbs and Croats probably got recruited into Night Lords and World Eaters.
>>
>>46963446
>The Hands did recruit Albanians
They recruited from Albion, read: Britain you retard. Someone really needs to edit out that fucking Albanian flag.
>>
>>46963796
Dude it's neither Britain or Albania. There isn't enough population or geographical area in either of those to support the many supposed forces within old Albia.

It's obviously Australia.
>>
>>46964026
>isn't enough population or geographical area

30k Terra is a hive world, and there are no seas. So there's both the population and the geographical area.
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>>46963592
For you
>>
Imperial Fists, pride of the Legion list. Two big Fearless cc blobs lead by soggy and the Chaplain with apothecaries. Terminators ds close to the nearest threat. Shooty tac squad sits at thr back protecting the rapiers and dread. Templars fuck shit up. Designed for use as a Scouring Black Templars force. Lots of black and yellow, with mixed marks of armour. Criticism please guys.
2500pts - Pride of the Legion
HQ 360pts
Sigismund 230pts

Chaplain, Artificer Armour, Refractor Field, Thunder Hammer 130pts

Troops 1815pts
Tactical Squad, Combi-Weapon, Melta Bombs 265pts

Tactical Squad, Artificer Armour, Power Weapon, Melta Bombs, CCWs 275pts

Tactical Squad, Artificer Armour, Power Weapon, Melta Bombs, CCWs 275pts

Cataphractii Terminator Squad, x3 Chain Fist, Teleporter Transponder 220pts

Templar Brethren, Rhino, Combat Shield, 340pts

Elites 325pts
Apothecary, Augury Scanner. Apothecary, Power Sword. Apothecary, Power Sword 160pts
Rapier Battery, x3 Laser Destroyer 165pts

Heavy Support 220pts
Deredeo, Aiolos Launcher 220pts
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>>46964250
My points are off. There should be an extra Terminator Squad and the total for Troops is 1595. I may find some points for extra Chainfists and votes.
>>
>>46963244
>but there is too many characters with western features
Not really.
>>
>>46963435
>>46963446
>>46963686
>>46963725
>>46963796
>>46964026
>>46964053
You're all wrong. The legions obviously recruited from the one true Albia, a 3k people Iowa town which will become a mighty hive city in the future :^)
https://en.wikipedia.org/wiki/Albia,_Iowa
>>
>>46964635
Good point and good eyes!
>>
>>46964635
>28,150 years
>Old
Oh, you Americans.
>>
Do you guys name your Praetors' weapons? I want to name my Dangle Praetor's Infernus Pistol Love Potion #9.
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>>46964863
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>>46964908
Sort of
>>
>>46963083
Thread theme:
>m.youtube.com/watch?v=rY0WxgSXdEE
>>
>>46964908
>dangle
>infernus pistol

wat
>>
>>46964250
Seems kinda squishy to me. Those apothecaries won't always be able to save you
>>
>>46964908
>Just one inferno pistol
>Not take a praetor with dual inferno pistols and two moritats with dual inferno pistols and sticking them in a destroyer squad with more inferno pistols.
Unit could probably oneshot a reaver titan with all the melta they would put out.
>>
>>46964908
Yes!
>Praetor's paragon blade (mace)
"Please Reconsider"
>Librarian's scythe
"Virulence"
>And my artillery battery responsible for 3 warlord kills
"The One You Don't Hear", "Tinnitus", and "A Mortar Named Slickback"
>>
>>46965038
What's wrong with that now?
>>46965082
Because Praetor Lafayette is a man who wants to swing a sword and use an Infernus Pistol that isn't happening. Hopefully it won't end up like Love Potion #6-8.
>>46965122
I like A Mortar Named Slickback.
>>
>>46963244
WE
>>
>>46964908
My Alpha Legion Praetor wields the Sword of Sorrows, a potent blade of obviously human manufacture but of unknown and darkly rumored provenance.

My Dark Angels Praetor wields Sableclaw a masterfully crafted sword taken as a trophy during the conquest of Terra. It's also completely not related to a land speeder in any manner at all whatsoever.
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MECHANICUM RIP AND TEAR CYBORGS WHEN!?
>>
>>46965405
MECHA-BEARVERSOR!
>>
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>>46965446
Ursarax
Ursa is latin for bear :^)
>>
>>46965405
Holy shit I love that helmet, it's so 80s
>>
So I was reading a passage on 1D4chan that says the World Eaters may have been coloured white and blue to help avoid friendly fire during all that rage, what with white and blue being somewhat calming colours. Is this supported by any lore? It's an interesting idea I think.
>>
>>46963083
Would a Deathshroud heavy list with no transports be better in Tartaros or Cataphractii armor? They will have artillery support
>>
>>46965495
Well, blue & white are indeed calming colors. Never seen it on the fluff, but it would make sense. Kinda. Sorta
>>
>>46965055
75 power armoured bodies and 10 terminators is squishy?
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>>46965495
>Calming colours
I like this idea.
>World Eater stormbirds are arranged with bad feng shui for assaults, to enrage the marines. The interiors are rearranged into a serene feng shui design to relax them from their crazed state after the battle.
>>
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>>46965405
CLEAVE AND SMITE FOR THE MACHINE GOD!
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>>46965557
You should list unit sizes on your lists.
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>>46965139
Dangle = Dark Angel and DA praetors cannot take infernus pistols. I assume you meant Bangle though.
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>>46965726
Dblood Angels. The D is silent.
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>>46965558
>World Eater stormbirds are arranged with bad feng shui for assaults, to enrage the marines. The interiors are rearranged into a serene feng shui design to relax them from their crazed state after the battle.

This is now cannon.
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>>46965726
Well I guess Love Potion #9's a hand flamer now.
>>
>>46966139
Aren't those BA only too? Maybe use a Volkite Serpenta.
>>
Raven Guard players/Alpha Legion players masquerading as XIXth Legion players, what are your favourite loadouts for Mor Deythan?
>>
>>46965498
Cataphract I would guess. I imagine you plan to use them as an anchor so they would have more benefit from being sturdy.
>>
>>46966487
Without playing either Legion I can safely say they are only worth their points with combi-flamers. And even then some would argue.

If it's more about cool factor, decide for yourself.
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>>46966139
Nigga hand flamers are Bangles only too did you even read the rules
>>
>>46966487
Combi-plasma, Mor Deythan are basically better seekers, so definitely worth taking the plasmas on them
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>>46964908
My praetors thunder hammer is slap and his paragon blade is tickle. Together they form slap and tickle. I am not a mature person.
>>
>>46966487
>>46966731

Combi-Flamers every single time, no excuses.

> Be Mor Deythan
> Have a Rhino and 5 Combi-Flamers

> Infiltrate 18" away
> Scout 12"
> Go first because Decapitation Strike or Recon are literally every army you'll ever play
> Drive 6"
> Disembark 6"
You are now inside the enemy
> Literally
> Place 5 Shrending Flamer templates wherever you want, from any direction, at the enemies most clustered point
> All for 205pts

Fun fact; a unit of 5, assuming 5 hits per model, will kill ~10 MEQs. I'd also consider 5 hits to be a low estimate, and remind that a lot of those wounds are AP2 for Terminating.
>>
Can someone reccommend a good 30k channel on youtube?

The Mwg segments for 30k are pretty decent, but they tend to use the same units over and over with pretty much the same results, and the posts are infrequent (if you subscribe and i am wrong, then i apologize)

I watched the 2240k australia for a while, but they tend to go over the rails sometimes, which is cool to me, but they it often derails. hard.

still, thanks if you read this and have a tip.
>>
>>46966985
mwg is shit for 30k, none of them know the rules, or bother to learn them even when they get called out on that shit
>>
>>46966980
Glorious.
>>
>>46966985
Ash Barker over at guerilla miniature games has great stuff. He falls into the same unit thing somewhat however. He did just start a 3 game campaign, and the second game is my favorite battle report period, for what it's worth
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>>46966980
>will kill ~10 MEQs
>Spend 205 points
>To kill 100 points worth of models
Even with rending you aren't killing that many more, especially since FnP is a thing.
>>
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So tg, how would you run a scene/ encounter were the PC are tortured and interogated? How would I make them care that its happening.
>>
>>46963343
>>46963393
No it's Britain just some dumbshit Slavs have made it an Internet meme that it's Albania - or it's because they don't understand English or anything expect their vodka nigger grunting
>>
>>46967334
sorry guys i meant to put that in something else
>>
>>46967334
pain gauntlet
>>
>>46967334
Pretty sure you're in the wrong thread there friendo.
>>
>>46967361
oops
>>
>>46967286
Hey you

sure is, i'll make sure to check it out next time i wanna look at something when i commute.

thanks!
>>
>>46967041
so it's like their 40k but worse?

dunno, but i might be a sperg when i rage at the fact that a dude shoved 8 pieces of T5 3W 4A into a dark eldar raider without caring that they are very bulky. It affected the outcome, hence my spergyness.

any other channeöls worth checking out?
>>
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>>46967334

Torture them for real
>>
when Sanguinus
>>
>>46967844
time
>>
>>46966220
>>46966649
Why are they only BA? Aren't the Dark Angels the ones who test the new stuff out?
>>
>>46966985
I don't know about a pure 30k channel. Geeks40kchannel has some 30k vids.
>>
>>46967334
Make them read the Horus Heresy series.
>>46967844
After Leman gets his. The WIP for it has been seen.
>>
>>46965558
Requesting a drawfag get to work on this.
>>
>>46967426
I don't like mwg that much anymore; after they closed the shop they push quantity, not quality.
First I was excited about 30k but their armies are repetetive and I am missing the banter and the fun. And there are waay to much talk videos. Also every dude working there looks and sounds like the king of nerds (in a bad way). I don't like it. They should visit the barber and throw away the nerdy T-shirts. Liek nao.
And this talking about the vault.... moan.
>>
>>46968000
No, Dark Angels are the one who never gave the old stuff back.
>>
>>46968209
Well now I'll just go with Volkite Serpenta.
>>
>>46968000
Hand flamers and inferno pistols aren't new tech being tested
>>
>>46963435
>tfw in the far future Albania is suddenly relevant
>>
>>46968059
Where?
>>
Soeaking of the Dark Angels I'm surprised they aren't using the Martian death rays in 40k. Will FW explain about that in a future book, or do the Angels not want to risk the death rays getting lost or destroyed?
>>
>>46968059
FUCK THE FURRIES, BISHIE ANGELS NAO
>>
>>46968517
http://lmgtfy.com/?q=leman+russ+model+wip
>>
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>>46968517
'Ere you go.
>>46968532
Patience, Brother. Forge World gave us the gift of the gun so we may purify the galaxy, but Papa Sang may take some time to make.
>>
>>46968000
>Aren't the Dark Angels the ones who test the new stuff out?
no, the DA are the ones who hoarded old shit

BA are the ones who tested out new shit
>>
>>46968575
>russ and magnus will get models before dorn and alphy

Its like im stuck on the pain glove.
>>
>>46968681

guessing they are having issues making dorn into an interesting mini
>>
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Painting a Knight in clean, glossy white armor plates. No idea what accent color to use to break up the wall of white, except stealing the menoth scheme. any ideas?
>>
>>46968681
BaC comes with 35 Alphariuses anon.
>>
>>46968528
I was really hoping we'd get Volkite instead of Grav when our new codex came out. It would be cool and thematic, but also create a simple stand out difference between the C:SM chapters and the other chapters if they each got slightly different weapons options.

It would certainly help them cut down on wolfing the wolf wolf, winging the knight angel, and blood nipple raging without the codices seeming too samey.
>>
>>46968714
My guess is theyre holding those two to release them along the book after inferno which they hinted was traitors/alphas poking Terra's defences.
>>
>>46968715
gold
>>
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>>46968734
You mean 39, right?
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>>46968775
I thought book VIII was going to finally be shit for the Angels and Scars. You know, so we could build our full armies before the series ended.
>>
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>>46968714
Didn't have a problem giving Roboute and Lorgar boring poses.
I suppose the Praetorian of Terra does deserve better than those traitors though.
Also pic related is a good pose.
>>46968788
Alpharius can't replace ICs
Plus there are only 38 minis in B@C.
>>
>>46968826
the box is also alpharius
>>
>>46968826

the Lorgar mini isn't bad though. it fits (IMHO) nicely with Lorgars personality.
>>
>>46968528
>>46968742
Nope, salvo plasma 6" for you :^)
>>
>>46968715
Blue looks lurrvely with white. May make it look like a WE knight though depending on how you do it.
>>
>>46968856
Silly anon, the box is Omegon.
We all know how much he likes Alpharius inside him
>>46968878
I think a Primarch should be more dynamic, maybe if his arm was raised or something.
>>
>>46968882
>available on 2 units
>useless on both
no wonder Luther and his buddies went rogue
>>
>>46963462
If I took off your melta-fist would you die?
It would be extremely painful
You're a big guy
For you...
>>
>>46968927
>complaining about not having grav when the whole army has a 2+ rerollable jink save
>>
>>46968914

not needed, atleast not for Lorgar. If the First Heretic is anything to go by, Lorgar isn't much of a warrior and General. sure he is capable of the job, but its not where his talents lie.
so i think the pose, which indicates he is overlooking the destruction of the enemy isn't a bad choice.
>>
>>46968681
You will have to stay in it until it's time.
>>46968742
Who thought it would be a good idea to not give them Volkite? Maybe the Deathwing game will have it.
>>
>>46968989
volkite is supposed to be rare and hard to maintain/make, to the point where it was already scarce during the heresy. it wouldnt survive to 40k
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>>46968826
>Plus there are only 38 minis in B@C.
That's what you think.
>>
>>46969028
On 40k not, but DA were already a fully organized legion by the time the decision to arm the legiones astartes with volkite was made. They should get a volkite RoW, maybe as regular weapons for their 30k Deathwing.
>>
>>46969028
But yet the AdMech can use it.
>>
>>46969028
That sounds right up the Dark Angels alley. If anyone is likely to have giant stockpiles of wargear of the most ancient provenance it's the First.

You know, like all the other rare, irreplaceable relics they cart out in every other part of the army list.
>>
>>46969107
They have like 4 Volkite serpentas tops. Even for them it's a relic weapon, now imagine how hard for everyone else would be to get one.

It's also canon that they lost phosphex, now they have to use phosphor
>>
>>46969131
>It's also canon that they lost phosphex
They didn't lose anything, one of them blew the STC up.
>>
>>46969129
nobody is likely to have 'stockpiles' of volkite, since even the admech barely have it.

honestly volkite would be garbage in 40k anyway
>>46969091
you can already take volkite support squads or heavy weapons, no real reason for a special RoW for it since you can take it already with every RoW.

plasma repeater support squads are where its at anyway though 2bh
>>
>>46969152
Yes, that's how they lost it. It's not "darn, where did I leave it?", but "Hey, Joey just burned the damn STC!"
>>46969183
>you can already take volkite support squads or heavy weapons, no real reason for a special RoW for it since you can take it already with every RoW.
As in taking them as a compulsory Troops choice. Plasma repeater squads suck, and some people say Bikers can't replace their TL plasma guns, only plasma support squads. I don't believe those people, as the range is too short.
>>
>>46969183
>volkite would be garbage in 40k anyway
But how else can I rub something advanced in the Tau's face, and shoot Martian death rays? I need to know, Anon.
>>
>>46969229
TL'd plasma gun isn't the same as a plasma gun, you can only swap plasma guns for plasma repeaters
>>
>>46969277
>But how else can I rub something advanced in the Tau's face
with grav, since its OP as fuck and will actually be able to kill tau, unlike volkite :^)

just model your grav as volkite :^)
>>46969229
>As in taking them as a compulsory Troops choice.
like why though? you can already run as much volkite as you want. 2 150 point tactical squads is all you need for compulsory troops, thats barely any troop tax. not to mention RoWs let you run pretty much anything as troops.

>Plasma repeater squads suck
twin-linked salvo 2/3 plasma squads dont suck
>its expensive
so? so are regular plasma squads, and they are good, these are even better.
>>
>>46969291
Then why don't TL guns have their own stats? How do I know what's the stats for a Twin-Linked Lascannon when the chart at the back of the book only lists Lascannon?
>>
>>46969291
But then how is the biker legion meant to use a plasma repeater? They're pretty much the same weapon duct taped together.
No rly, how could they use it effectively?
>inb4 "stand a full turn expecting the enemy doesn't charge you or moves out of range whilst shooting your dudes to death"
>>
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>>46969355
>with grav, since its OP as fuck and will actually be able to kill tau, unlike volkite
It's not the same. If I can't inspire terror in Tau by doing pic related to them what's the point?
>>
>>46969355
>Plasma at 6" doesn't suck.
Kek anon.
>>
>>46969420
just pretend thats what grav does :^)

thats what i do since grav is stupid as fuck :^)

its all just make believe anyway :^)
>>
>>46969420
I don't remember the game where an overkill would cause a morale test on the gored dude's nearby allies, but that made sense.
>>
>>46969433
The Lectitio Divinitatus days I can kill you for this.
>>
>>46969404
I never said it wasn't retarded, hopefully it either gets FAQ'd or a biker unit with plasma repeater gets released
>>
>>46969481
>days
>says
Fixed.
>>
>>46969424
>get out of landraider within 6"
>mash with 20 twin linked plasma shots
>overwatch with 20 twin linked plasma shots/shoot 30 twin linked plasma shots next turn
>complaining about this
>>
Anyone considered running a RPG set in the Heresy? I think it'd be interesting to play as some marines during the Great Crusade and have the Heresy break out, forcing the group to choose sides.
>>
>>46969404
>>46969364
Given that their Molecular Acid Shells differentiate Heavy Bolters and Twin-linked Heavy Bolters and the Stasis Grenades do the same with grenade launchers and twin-linked grenade launchers, I'd say no to replacing Twin-linked Plasmaguns with Plasma Repeaters.
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>>46969585
Anon did it once with his "It's also a flag pole" Blood Angel against the traitor Imperial Fist in a melee amongst raining artillery fire. Run it, man, it'll be great.
>>
>>46969585
Great crusade might work okay, but I think running an RPG based on a shattered legion would be really cool.
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>>46968778
I'm already edging the plates in pale gold and silver. I was thinking more of coloring a whole plate or two in a different color.

>>46968901
I thought of blue and purple as good choices, but as you said the first might feel too WE and the latter too EC.

I might do bright red.
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>>46969634
POTTERY

We need more good stories from anons on here
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>>46969640
>Shattered Legion RPG
That could be fun. Maybe we could pull off a Red Butcher juggling marine.
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>>46969691
>Maybe we could pull off a Red Butcher juggling marine
Mount him on the shoulders of a White Scars cataphractii so they can hit and run while he does parkour.
>nice triple 69
>>
>>46969600
Well, that's about right when you consider FW and GW rules. Right hand doesn't know what the left hand does. In GW rules Hellfire rounds work in bolters, including TL bolters on bikes, and DA Banner of Devastation worked on bolters, including TL bolters on bikes and hurricane bolters on crusaders (because ruleswise it's 3 TL bolters firing as a single weapon).

But FW decides that TL heavy bolters are not heavy bolters.
>>
>>46969742
Imagine how many Termies a Primarch could juggle.
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>>46969821
Angron can juggle up to his number of attacks.
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>>46969640
Deathwatch would work very well for that, since it's built around playing as marines from different chapters. Just need to stat out the traitor legions for it, really!
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>>46969918
I can't see Angron having the patience. He'd throw one or two up, get bored, and then just charge toward the enemy.
>>
>>46963083
Tell me about your characters, /hhg/! I want to know about them?
>>
>>46968681
Didn't some one post that IF weren't even scheduled for a while but they were doing the Battle of Phallic anyway, so they just said fuck it? Something about how that's why they only got upgrade kits instead of unique models (besides one IC who is surfing or something)
>>
>>46969918
>>46969938
He'd keep one or two to throw at the enemy.
>>
>>46968953
You know they still have a ton of grav right
>>
>>46970218
meant volkite
>>
>>46969821
>>46969918

Tekken pls go
>>
>>46963244
There's not "too many white people" in the fiction, it's just there's not as many prominent non-white people as there ought to be in a galaxy that has pretty much everything.
Though to be fair, a lot of sci-fi fiction has "the monorace of the future", it's just that 40k's baseline might be closer to Euromutt Americans than mulattoes. Not to be too much of a /pol/-tier amateur phrenologist, but most white 40k characters look more Mediterranean or "generic" in their features than north-western. I was actually surprised when I saw the illustration for Polux because he looked exactly like my cousin and uncle in Ireland. Generic bare-headed minis resemble Mr Potato head too much to make out their specific ethnicity, and the Emperor (and Primarchs) take Aquiline features up to 11.

There are actually a fair few canon groups in 40k that aren't "western Aryan", if one knows where to look. Some of them, like the Celestial Lions (a pretty cool chapter) only exist in 40k, and not Heresy, but there are some groups in 30k that are more likely to be non-white/diverse.

Aside from the Mongolian White Scars and the Iranian/Egyptian Thousand Sons, the World Eaters have a Levantine/Maghrebi bent, (Kharn is from the Arabic for "betrayer" IIRC), I think I remember the Word Bearers being described as "dusky" or "ashen", the Raven Guard are clearly giving off Native American vibes, and the Imperial Fists (my own chapter) explicitly recruited from all over Terra and then the galaxy, so any type of person works in their ranks.

>>46963343
The Death Guard are canonically from a Scottish core of Terrans, and the Iron Warriors got their start in Mad-Max Australia, though I might be completely misremembering that.
Then there's the White Scars, who were recruited from the hive cities of Mongolia, even before they got hooked up to their Primarch's Asian home planet. They were a small legion, so that's probably how they maintained "racial purity" until they got to their home planet.
>>
>>46963244
>Is there any characters with middle eastern or African features done in this style?
no, why would there be?

40k is about the future of humanity
>>
>>46970417
There's also the Davinites, which had their furry thing going on. And don't forget the Felinids.
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>>46970578
But those are heretical abominations, anon!
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Shirtless marines - heresy or not heresy?
Whatever the result, it's an excellent solution to the age-old problem of free chain axes.

A link to the blog I found this on. People are wizards with conversions out there, and I thought I was clever for chopping some guy's weapon hand off.

http://wilhelminiatures.blogspot.ie/2015/11/wip-betrayal-at-calth-boxed-set.html
>>
>>46970749
>literally Behelit
damn
>>
10x plasmagun squad in a LR + 8x plasmagun squad in a LR with autek mor, both having preferred enemy infantry, without lube... too much rape, or not enough rape?
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>>46970749
I think it's badass

Also could be used to represent Marneus Calgar in 40K cause they literally forgot to give him armor in his wargear.
>2+ armor save pecks
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>>46970841
His armour is a relic beneath his actual entry, a bit like how that Imperial Fists Hammernator guy whose name escapes me doesn't have a weapon in his wargear list, but it's listed below his "normal" entry.

>>46970826
That's quite a lot of rape, if your guys can get into position, and don't get their transport blown up. A Land Raider is a lot less survivable than a Spartan, and a 10-man squad in power armour at ~325 points, and is stuck out in the open with no charging, is almost the definition of a glass cannon. Plus most things that are efficient targets of that kind of firepower have 4++ saves at least (not to mention cover saves), and S7 is still subject to FNP, so it's not the kind of deathstar I'd like to run.

I'm not an IH player, but might Medusan Immortals not be a better LR mini-deathstar, given how they get both an invuln and a 5+ FNP, as well as the ability to charge with Volkite and Meltas?

My armies are IF and IW, and for them the Hammernators and Tyrant Siege guys are the better choice when it comes to that kind of mini-deathstar. They also save you the FoC slot of the dedicated transport.
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I have a theory that the missing primarchs were somehow failed experiments/abominations who were quietly hidden away right after they were discovered
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>>46971084
>I'm not an IH player, but might Medusan Immortals not be a better LR mini-deathstar, given how they get both an invuln and a 5+ FNP, as well as the ability to charge with Volkite and Meltas?
eh they cost pretty much the same as a 10 man plasma squad, and volkites cant kill nearly as well.

id be running both LR squads in addition to a spartan with 10x cataphractii with fists (and hatred from bitter iron), they could have combi plasmas too, but its kinda pointless since theyd just kill anything they charge anyway
>>
Footslogging breachers in a traitor legion that is not IW or DG. Who do you choose?
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>>46971084
>His armor is a relic
No, that's the terminator armor you can OPT to give him. He starts with his base profile
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>>46971201
TS
>>
>>46971201

War Hounds.

I'll model them all running forward with a chain axe raised in the air.
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>>46971159
Sounds like a very expensive list, points-wise.

All it takes is one bad roll, with your attacks, or your opponent penning your LR, and your perfectly-coordinated deployment is wasted, and your plasma deathstar can be charged or kited.
The termies I mentioned have strong invuln saves, and the Medusans have their shields and FNP, and won't fold to a charge by a basic tac squad. A 10-man plasma squad dies just as hard as a 10-man tactical squad. Incredibly vulnerable, even if they are viciously strong if the stars align and you get them dropped in the perfect place to shoot at the enemy.

>>46971201
Horus, probably, though if we're being fluffy, World Eaters.

>>46971215
Yeah, you're right.
>>
Theme for Isstvan 3 and the Dropsite Massacre https://m.youtube.com/watch?v=RrkzIN2eP0U
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>>46971396
https://www.youtube.com/watch?v=3isGs5se-Z8
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>>46971396
Alpharius' Theme

https://www.youtube.com/watch?v=cLoytewvn0g
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>>46971392
>All it takes is one bad roll, with your attacks
nah theyd all have preferred enemy so theyd melt pretty much everything consistently, and theyd still have hatred and preferred enemy in melee, after overwatch.

its only like a 600 point unit, including the LR.
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>>46971396

This guy's theme for Istvaan: https://www.youtube.com/watch?v=uf47DQj_2Gg
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>>46971451
I'll have to listen to the full thing another time.
>>46971468
Very nice.
>>46971523
That makes me want to rip and tear huge evil guts.
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>>46971476
Yikes, I can't believe I've overlooked these guys.
I suppose it's kind of fitting I'd put too much emphasis on defence and melee, while the Iron Warriors guy is pumping out dakka.

It tastes a bit cheesy, though...

What would you think of putting them in Rhinos, since assaulting isn't an issue for them? Would getting more individual squads out there be a benefit that would outweight their potential vulnerability?

>>46971646
Who is worthy of Duke Nukem's theme?

Sigismund dueling dozens of Chaos Champions to death in the siege of Terra, or Kharn?

https://www.youtube.com/watch?v=BD3VJGDqphM
>>
Word Bearers theme?

https://www.youtube.com/watch?v=JZ5QleN03DU
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>>46971734
>What would you think of putting them in Rhinos, since assaulting isn't an issue for them? Would getting more individual squads out there be a benefit that would outweight their potential vulnerability?
i dunno i think rhinos would be too flimsy, at least LRs stand a decent chance of getting close to something.

also you can only get preferred enemy on 2 squads so theres no point in taking more than that
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>>46971734
>Sigismund dueling dozens of Chaos Champions to death in the siege of Terra, or Kharn?
I think maybe both.
>>
>>46971396
Obviously Issatvan 3 is: https://www.youtube.com/watch?v=1ar27ChFKqA
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>>46971102
I would like to imagine that one of the primarchs was killed in a mutiny by his own forces. Pretty much like what would have happened had Macharius continued his crusade into the Halo stars.
>Primarch is found
>Is obsessed with conquest with no regards for anything else
>Has the fastest rate of conquest but the highest casualty rate by a massive margin, the worlds he leaves behind are crippled and broken
>Some legion officers tell him to slow the fuck down so they can regroup for a bit
>He blows them off and keeps conquering and wasting marines because it is a slightly more expedient solution than the route that would save them
>A group of marines decide to kill him
>Blow up his personal shuttle or something while he is in orbit, by the time his body can be recovered he is long dead
>Emperor gets pissed takes his custodes and a couple of SM legions
>Rounds up the members of the legion, executes the conspirators, has the surviving marines mind wiped and sent to other legions to reinforce their numbers
>Covers up what happened to try and prevent another marine mutiny again, wipes the legion from records and forbids mentioning of the legion
>>
>>46963393
Yeah it's Britain, they say in the piece about Death Guard that it was north of the Atlantic wastes and at one point a rival to the Emperor for dominance of the planet after it broke away from the 'unspeakable king'.
>>
Speaking of themes, it's surprising how well old themes turn out when the metal-ometer is dialed up to 11. Powerglove did great themes for a lot of old cartoons, and 331erock does great covers of pretty much everything.

Since Night Haunter is basically grimdark Batman, and the Techpriest Acolytes in FFG are basically grimdark Inspector Gadgets, the respective themes redone by Powerglove can basically serve as themes for the Night Lords and Mechanicus.

https://www.youtube.com/watch?v=K7tdaFZy1E0

https://www.youtube.com/watch?v=xMHcfuveV4k
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>>46972019
>mfw
The Inspector Gadget one sounds pretty heroic to me.
>Magos laws down the law, and punishes hereteks
>>
Assault marines become 180 base and 13 ppm afterwords. Balanced? Ye or nay?
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>>46972605
too cheap, should be 180 and 15 each afterwards. or maybe even 200 base.

the 250 it is now is ridiculous
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>>46972605
Add a fury of the legion for close combat (Like double their attacks for one phase, after that they are 1 attack each, then go back to normal) and that'll do.
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>>46971734
>Blow it out your ass Kharn!

I like it.
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>>46972738
>my WE squad would have 120 attacks on the charge with hatred, or 200 attacks depening on what you mean by double
would be broken m8
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>>46971936
>>Is obsessed with conquest with no regards for anything else
>>Has the fastest rate of conquest but the highest casualty rate by a massive margin, the worlds he leaves behind are crippled and broken
>>Some legion officers tell him to slow the fuck down so they can regroup for a bit
>>He blows them off and keeps conquering and wasting marines because it is a slightly more expedient solution than the route that would save them
Isn't that Perturabo? Yeah, he wasn't obsessed with conquest, yet he still followed all the orders he recieved, no matter how shitty.
>>
>>46972812
Lots of fake Siggys out there, but this one is the one that matters. Thanks for posting it man.
>>
>>46972738
Well if we are going full tactical squad equivalent we should strip them of all of their options except for the sergeant options.

So maybe something like
>200 points base
>12 points for each additional marine
>Sergeant has existing options
>Squad has no options

Special Rule: Mass Assault
A legion assault squad can declare their charge a mass assault, during this charge every model in the unit scores D3 (or it can just be 2) hammer of wrath hits, if this is done the unit cannot sweeping advance this or the following round of combat

Compared to Tactical marines

Assault Squad
>Costs 320 points for a full squad with no upgrades
>Maximum of 20 shots with a 12" range (pistol)
>Maximum 61 attacks and 40 hammer of wrath hits on the charge
>Cannot take and Apothecary
>Are Jump Infantry

Tactical Squad
>Costs 250 points for a full squad with no upgrades
>Maximum of 80 shots with a 24" range (rapid fire)
>Maximum of 61 or 41 attacks on the charge (depending on it they have CCWs)
>Can take an Apothecary
>Are Regular Infantry

Overall summary
>Shooting: Tactical Squads win by a large margin as they should
>Assault: Assault Squads win by a large margin as they should
>Survivability: Tactical Squads are more survivable since they can take an apothecary
>Mobility: Assault Squads are more mobile since they are jump infantry
>Cost: Tactical Squads are 70 points cheaper at full size and without upgrades
>Versatility: Tactical Squads are slightly more versatile since they can drop their bolters for CCWs or just take CCWs in addition to their bolters and bolt pistols

Similarly to fury of the legion the mass assault rule would mean that you have a choice the make, sure you can inflict up to 40 hammer of wrath hits, but even if you win the combat you can't carry out a sweeping advance meaning that same unit might just rally and continue holding you up.
>>
>>46972729
I think 13 ppm would be good because 40k has shown us that 3 point jump packs aren't a problem to the meta at all. An assault marine is essentially a despoiler who has bought a jump pack hence the 13 ppm (base tactical marine with CCW and pistol+jump pack)
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>>46972981
Here's more.
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>>46973049
Anon uses reason
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>>46972942
I imagine it less following orders and just constantly conquering and moving on leaving broken worlds behind him. So he sees a planet, gives it ten hours to surrender. When they don't surrender in time he bombards the capital from orbit and launches orbital assaults across the planet. If anything slows down the advance of his armies he just blows them up from space or bombards them with phosphex until half the planet is on fire. Once the planet surrenders he takes 50,000 boys to make more marines and keeps moving leaving behind some guys behind to keep the planet in order until the Imperial Army arrives to pick up the pieces.

Think of it a bit like Horus' direct assault methods for conquest combined with more orbital bombardment and some phosphex. I imagine if anything the Emperor would get pretty pissed at him for finding useful worlds (some super advanced Dark Ages survivors) and fucking up their shit until almost nothing remains. If all else fails he would probably just redirect a meteor into a planet and call it a day because he still wins even if the planet is now a lifeless rock of no value.
>>
>>46972738
>>46972816
That would be insanely broken.

I don't play assault squads. What are their main problems?

From the outside looking in, it's that deep strike leaves them vulnerable, and that their points costs make them inefficient at both small and large unit sizes, and that they aren't great troops in terms of firepower or survivability. Am I right? Am I missing some things? What are your ideas for fixing them?

One idea I'm toying with is inverting the principle of "Fury of the Legion" and letting them charge from deep strike, at the cost of making disordered charges and shooting snap shots that turn. Thoughts? They'd be a nuisance by themselves, a threat if done en masse and with proper support, a bit like regular tactical marines.

Giving them the Ultramarines jump unit's (Locutarus?) shooting bonus would undermine their uniqueness.
>>
>>46973173
>I don't play assault squads
Invalidated yourself right there bud
>>
>>46973083
>I think 13 ppm would be good because 40k has shown us that 3 point jump packs aren't a problem to the meta at all.
40ks abomination of a meta isnt really comparable to 30k at all though.

13ppm would be fine if the base cost was higher. a full 20man unit shouldnt be cheaper than 350. trust me, 3 20man blobs of WE with hatred + rage and jumppacks would be disgusting if they cost anything under 350
>>
>>46973173
>>46973049
>>46972816
>>46972738
All they need is a points decrease it isn't that big of a problem.
>>
>>46973231
if base unit cost was dropped to 200 theyd be fine
>>
>>46973173
>What are their main problems?
Really they are just expensive as hell and have few benefits over tactical squads for a ton of losses.
>20 Assault marines cost 400 points
>20 Tactical marines cost 250 points
>Tactical marines can drop their bolters for CCWs giving you the same as assault marines without the jump packs for 150 points cheaper
>Tacticals can take CCWs in addition to their bolters and bolt pistols for 2 points each
>Tactical marines have access to apothecaries
>Assault marines can take some power weapons and special weapons

The primary issue is that there is little reason to take assault marines because you can take despoilers for 150 points cheaper.
>>
>>46973205
3 blobs of 20 WE assault marines would be disgustingness if they could make the charge but the reality is that they probably won't make it intact. There are plenty of ways to kill 3+ saves in 30k. And why is everyone afraid of the close combat legion being able to close combat?
>>
>>46973335
>but the reality is that they probably won't make it intact.
they dont need to be intact, ive had half of a squad (10 men) charge and run down a 20 man blob with CCWs
>And why is everyone afraid of the close combat legion being able to close combat?
they should be good in close combat, the problem is when i can get 60-80 of those men with jump packs into combat with you turn 2, and only need to get half of them in there alive to win combat.

if its 250 for a tactical blob it should be 100 points for the jump packs, since it makes them way more dangerous.
>>
>>46973231
I'm >>46973049
While I agree that they only need a points decrease they seem like a pretty bland unit. Tactical marines actually seem different from their 40k counterparts. They aren't as flexible as chapter marines but they are much more capable of fighting in massed combat. Assault marines are just 40k assault marines but bigger squad sizes. They don't feel like the massive inflexible formations that tactical squads are.

My main goal was to try and make them seem like an assault oriented counter to tactical marines. In effect they benefit a lot from massed units beyond extra bodies and being cheaper per model that way. Each extra tactical marine is up to 4 extra bolter shots when you fury of the legion, likewise each extra assault marine (as I proposed them) is 2 hammer of wrath hits and 3 attacks on the charge. They aren't the be all end all because they aren't flexible, nor should they be, their mission during the crusade was to fight as a massive army.
>>
>>46971468
We passed upon the warp
Spoke of was and when
Although I wasn't there
He said I was his friend
Which came as some surprise
I spoke into his eyes
I thought you died alone
Murdered by Guilliman

"Oh no, NOT ME
I never lost that duel
You're face to face
With Alpharius Omegon"

I laughed and shook his hand
And made my way back home
I searched for farming land
For years and years I roamed
I gazed a gazer stare
We marked a million hills
I must have died alone
A long long time ago

Who knows?
Not me
I never lost control
You're face, to face
With Alpharius Omegon
>>
>>46973416
Yeah I can see the aim there. To be honest I would rather have a cheaper unit than one with a gimmicky special ability, that's just me though.

>>46973410
>anecdotal evidence
It's not hard to anticipate and plan for jumpers hitting your lines. The fact that assault marines can be so easily baited and then destroyed in the open is why they need to be cheaper.
>>
>>46973416
>They aren't the be all end all because they aren't flexible
they are though, because they can take meltabombs, a bunch of pistol options, power weapons, and are far more maneuverable

the reason why FW overcosted them and breachers is because of both units flexibility compared to the standard blob
>>46973481
>The fact that assault marines can be so easily baited and then destroyed in the open is why they need to be cheaper.
what list are you running that can remove 60-80 jump pack marines in 2 turns of shooting?
>>
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>>46973172
The "following orders" bit was about how he didn't believe in the Unification of mankind, the complete oposite of Dorn's motivations to the Crusade. Perty would be called to break open a fortified world, but what he wanted was to build one.

However I think not even he would have used so much Phosphex. That's something Morty would do...and actually does in the exemplary battle, pouring phosphex in the ventilation ducts of a Hive city...after ramming said hive city with his ship.

And it was actually Mortarion who uses meteors and fireships against worlds and fleets. Srsly, you're describing exactly what Mortarion did at Galaspar, muh Death Guard friendo.

Perty would simply use massed amounts of conventional fire and send waves after waves of people to them. After all, Olympia was broken under bombardment, but executed with blades and armoured gauntlets. His boys get close and personal after everything else gets reduced to rubble.
>>
>>46973505
>they are though, because they can take meltabombs, a bunch of pistol options, power weapons, and are far more maneuverable
My idea specifically mentioned stripping everyone except the sergeant of their options. My idea was that each of the three core troop choices would fulfill a specific doctrinal role.
>Tacticals are shooty
>Assault marines are assaulty
>Breachers are survivable
>>
>>46973505
>what list are you running that can remove 60-80 jump pack marines in 2 turns of shooting?
What list are you running that spends 1200-1600 points on assault marines?
>>
>>46973616
the key is making assault marines good while not making them broken or making despoilers irrelevant, if it was like 300 points for 20 of them, theyd be broken.

tacticals are cheap and effective shooting/ cheap CC if you go despoilers

assault marines are fast and maneuverable while be choppy

breachers are survivable and should probably be packing some special weapons.

if 20 assault marines were only 300 points, every WE list would have at least 60 of them for berzerker assault, and it would make despoilers/free chainaxes worthless.

hell my 2.5k or 3k list would probably just be 9 butchers in a kharybdis + angron + 80 or more jump marines running berzerker assault or crimson path to give them all FNP in your deployment zone.

the key is making them a viable option without making them an obvious spammable unit for any close combat legion
>>
>>46973314
Yes, it seems their only real standout benefits are their jump packs (and handful of special weapon options).

It is important to remember their hammer of wrath attacks increase their strength beyond their "basic" attack value, given how they take effect at the start of combat, rather than being a grinding "slog" within the combat. 20 assault squad hitting 20 tac marines is much more devastating than the reverse, particularly given the fact that they all only get bolt pistol shots on the charge.
Making them cheaper would unbalance things unbearably. It's a bit like the effect making Breacher squads cheaper would have for the footslogging armies' infantry - it'd make the basic tactical squad obsolete.

The assault marines' biggest problems seem to be in surviving shooting on the turn they deep strike. Some clever tactics might help, as would the ability to take a jump-pack apothecary, but it doesn't seem like they need cost lowered much except maybe (just maybe) to get people to start using them.
Their basic unit is only 25 points more than a basic Breacher squad, and the same cost as a fully tricked out tactical squad. I guess players have to choose to pay that premium for that mobility and impact for their troops.

The price question doesn't take into account the question of dedicated transports and footslogging logistics for tac squads and breachers, so this seems to be mostly a question of people not understanding why the marines with a very significant melee boost and a lot of transport-independent maneuverability cost more than the troops that have to get Rhinos and Land Raiders to get them in any position where they can do good damage.

If there was a rite of war to coordinate the MULTIPLE, SIMULTANEOUS, AND DEVASTATING DEFENSIVE DEEP STRIKES by you troops, a la Drop Pod Assault, I could get behind that, because deploying the schwerpunkt piecemeal goes entirely against the doctrines of maneuver/blitzkrieg warfare, which deep strike is all about.
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>>46973666
if they were 300 points for 20 every WE player would be running 60 of them for berzerker assault.
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>>46973702
>if 20 assault marines were only 300 points, every WE list would have at least 60 of them for berzerker assault
Fair point, granted it isn't like that is fluff raping them or doing anything that horrible, if any legion could use a buff it is probably World Eaters. After all assault marines can't get apothecaries for FnP.
>320 points for 20 assault marines (that's what my suggestion was)
>250 points for 20 tactical marines
>Tactical marines drop bolters for CCWs and takes an apothecary 45 points
So you have 295 points for 20 despoilers with FnP or 320 points for 20 assault marines. The former are harder to kill and cheaper, the latter are more mobile and a bit more killy in CC (from hammer of wrath). Seems like a pretty fair trade. If you just want a cheap unit to sit on ab objective the tacticals win, if you want a dedicated assault unit to take the battle to the enemy the issue becomes how much you want to spend.
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>>46973706
So, in the TLDR summation: it seems to me that the problem with jump pack units is that they're basically given blue-balls by not being able to be deployed in any reliable manner, and their deficiencies are based on the same principles a drop pod army would suffer from if drop pods could only carry infantry and weren't guaranteed to land 50% of their contents in the first turn.

The Assault Marine problem comes from their rules being based off of 40k rules, where they're only support melee units for securing ahead or around the the shooty infantry (a bit like cavalry in Total War).
30k is canonically the era of large-scale formation warfare, and Assault Marines need something like Drop Pod Assault to be strategically useful. They're already strong in isolation, and their points costs aren't prohibitive in themselves, it's just that they aren't naturally synergistic with Horus Heresy lists in the age of the 20-man tac blobs.
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>>46973706
One suggestion I made a few threads back was to give jump infantry the ability to assault out of reserves with the Angels of Wrath RoW, with the catch being that any scattering at all counted as a deepstrike mishap. So your marines are pretty much trying to land right on top of the enemy and if they miss they are going to end up a stain on the ground.
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>>46973706
You are putting no way too much faith in hammer of wrath and a bolt pistol shot
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>>46973785
the thing is that for that difference of 25 points, its a no brainer to take assault marines for everything, since most of the things that can remove blobs of marines are s8+ anyway, and havinh a jump pack means you are getting into combat like 1-2 turns earlier.

like 350+ should be where they are at for 20, minimum. they are over costed now at 400 for 20 but not that overcosted. i think most of the people end up comparing them with a bunch of special weapons and shit, to the base despoiler squad and then overreact to the cost, since its like 450 points, at least thats what i did.

if it was 350 (or maybe something weird like 365) for 20 men people would be tempted to run like 1-2 units of them with berzerker assault, but it wouldnt totally invalidate despoilers.
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>>46973861
No more than anybody who uses Breachers is putting their faith in a 6++ and an armour reroll against blast and template.
I'm just saying that 20 hammer of wrath attacks could make all the difference in a fight between units in combat "ceteris paribus". There's also the fact that combat shields (ie: 5++ invulnerable saves in melee, 6+ in shooting) can be given to them for 3 points per man.
They're not just the counterparts of tac squads, they're something above and beyond the basic tactical squad, and more expensive accordingly.

>>46973820
Eh, that removes strategy from both attack and defence.

Maybe if you let them charge if they didn't scatter, or do a disordered charge with snap shots after deep-striking.
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Just finished up some Death Guard gangstas.
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>>46973586
That's really metal.

Mortarion deserved better than this, as did Angron and Magnus. (And maybe Lorgar).
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>>46974056
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>>46974056
Looks good!

I like how heretical the sarges helmet is looking!
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>>46974074
Indeed. Utterly remorseless, that's why I'm a Death child.
>>46974056
Bruva! Would-drink-poison-tea-with/10
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>>46973586
Where's the music for this? We need it.
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>>46974257
This (from 0:50, it starts kinda slow)
https://www.youtube.com/watch?v=gdfIbkX2Wpg
But it's actually from the Galasparan's point of view in the aftermath of Mortarion's destruction of the Order.

The lyrics fit, at least for me they do.
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>>46974309
Thanks, Anon.
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>>46974257
https://www.youtube.com/watch?v=o8eH6C44FSk
ezpz
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>>46974257
When in doubt, Bolt Thrower

https://www.youtube.com/watch?v=LqIHMHmcX9k


Resolute - To the last
Leave no trace - No epitaph
Far beyond - Known territory
Throughout - Times infinity

All now gone - Turned to dust
Instinct survival - None to trust
Fragmented - Lost identity
Non-existence - Reality

To the last...

Superior - Conflict strategy
Ultimate - War machine rolls on

Technology - Totally outclassed
Casualties near total - To the last

A lone survivor
The outcast
All is lost

To the last...
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>>46974367
>that title
Well isn't that something.
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>‘It is,’ replied Horus, ‘and doesn’t he just love to remind everyone of that. I could see in his eyes that he thought he should have been Warmaster because his Legion was the first. Did you know he’d grown up living like an animal in the wilds, little better than a feral savage? I ask you, is that the sort of man you want as your Warmaster?’
Do you think Horus got sucker punched by the Lion before?
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>>46974553
Big H has a point.
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>>46974700
But he came from a world worse than Caliban.
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>>46974771
Thing is he was raised among humans and learned to speak and act in a society before he was an adult.

Also it is debatable that he was found by emps when he was younger than any other Primarch.

The whole terra+cthonia thing is a reoccuring theme for the XVI.
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>>46974815
Luther did a fine job civilizing the Lion. Sure there was a few kinks in the process, but what else could happen if you try to civilize the fusion of Tarzan and King Arthur in space?
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>>46974849
Do you think Cthonia was at fault for Horus fall?

At least helped his Legion with it.
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>>46974900
Ps: Space Gang thugs, most of them.

Yo , he is disrespecting you!

Human against human instead of human against (tainted) nature like on caliban.
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>>46974553
The Lion tamed a death world by hitting it with swords until it gave up. Given that nobody else has manged to do this in the history of 40k, I'd say that gives him a pretty good claim to being the master of war.

Horus is just pissy that he's never pulled off that hat trick.
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>>46975043
I'm fairly certain that Caliban took a couple of sucker punches unless the Lion was the sucker punch that kept going.
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>>46975043
>The Lion tamed a death world by hitting it with swords until it gave up
That's "Humanity Fuck Yeah" material right there.
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>>46975043
>>46975192
Chaos-tainted death world no less. Had it also been contaminated by some past Tyranid incursion, the victory would've been absolute.
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>>46975192
Warmaster
>A position that requires not only tactical acumen of a god like degree but also the trust and loyalty of all who serve you bordering on the level of fanaticism as well as the absolute trust of your one superior
>Yeah I conquered my world you could say its Warmaster level achievement

Also
>Given that nobody else has managed to do this in the history of 40k
>Sanguinius
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>>46975192
it ended up corrupting him and his whole legion

thats why they are traitors :^)
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>>46975267
Sanguinius, Horus and the others conquered the world's people.

The Lion punched his' to submission.

It's like saying "Hey, I just turned Catachan into a regular world by using swords instead of a full virus bombing"
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>>46975267
Last I checked Baal was still an irradiated shithole. Sang killed a bunch of mutants. That's like babies first campaign, or, you know, Tuesday.

>>46975267
>A position that requires not only tactical acumen of a god like degree
This is a thing Lion can do.
>but also the trust and loyalty of all who serve you bordering on the level of fanaticism
This is not.
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>>46975256
>Had it also been contaminated by some past Tyranid incursion, the victory would've been absolute.
I think the Lion would have trouble with Cathacan but Nids aren't anything but a punching bag.
>>46975267
Papa Sang didn't have to deal with trees on Baal. That probably would mess with his flying.
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>>46975298
Any world where an organised society with a hierarchy that involves knights isn't that severe of a death world to be compared to Catachan
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>>46975292
Didn't you hear, anon?
No one can commit heresy if there's no one left to commit it :^)
Caliban's rubble - 100% loyal
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>>46975315
Sang killed all the mutants and began to re-establish human society in the wastes. I'm not saying it's as special accomplishment, Primarchs do this sort of thing, I'm just saying that neither is Lion'el's, because Lion'el didn't have to rebuilt society too.
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>>46975267
>>46975298
>>46975315
>>46975326
>>46975352
You know who had it the hardest?

Guilliman

Senate politics are more difficult than any mutant-filled deathworld

And he had a family! Kurze got it easy, without a mother that could nag him.

:^)
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