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Warhammer 40k General
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\Ŧ/ Legio Astorum \Ŧ/ edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>>
Demiurg Next Christmas.
>>
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>>46934688
Orks
that is all
>>
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>>46934688
Star Phantoms claim this thread for the Emperor!
>>
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Dark Eldar what gives?
>>
>>46934740
This gives me 2 boners
>>
>>46934708
only 1 post from the Emperors warriors? This thread must be purged.
>>
>>46934757
I saw the tau in the pictures and now my boner is gone
>>
>>46934688
Chiken is not 40K
pls remove chiken
>>
I'm looking for a third army that I can very very slowly grow over time. What's the most fun army to paint when taking a break from painting marines?
>>
>>46934873
its part of 40k /tg/ general.
>>
What is the best way to make Genestealer Cult armies? I was thinking of an Imp Guard army that focuses on tanks, then take the Broodlord's Hunting Pack a few times for lots of genestealers. If that needs more point capturing I was thinking of running Skytyrant Swarm a few times for flyrant spam and gargoyles to jump on points.
>>
>>46934911
Legio Titanicus
>>
>>46934935
Forced meme is no part general.
pls remove.
>>
>>46934873
Fuck off.
Both you and the dedicated pro-chickenfags are cancer which keeps shitting up the general.
The chicken has been there for months without causing any problems, and we've even switched between an edit with and witout the chicken routinely.
You're causing problems just to cause problems.
Stop that you flaming fucking faggot.
>>
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>>46934980
I say that they are part of 40K.
>>
>>46934950
one of the regular 40k armies though, that I can use in regular games.
>>
>>46935005
Don't engage him.
Just tell him to shut up and stop listening to him after that. He's only fishing for (you)s
>>
>>46934948
I would just get
>https://www.games-workshop.com/en-NZ/Deathwatch-Overkill-EN
with a mixture of regular guardsmen and other tyrannizes
>>
>>46934980
Ah, but the chicken repels trolls, in that regard he is most welcome.
>>
>>46935010
whatever the hell you wan't. I could play and enjoy every 40k army.
>>
is imperial guard good ?

err.. excuse me is Astra Militarum good?
>>
>>46935056
so you like painting every army equally?
>>
>>46934688
This thread is being patrolled by the Warp Runners
>>
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>>46934911
Tyranids. Duh.
>>
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>>46935104
Wrong pic.
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>>46935028
Thanks, that actually looks really good (and pretty cheap).

Those are some crazy underpriced units they have there. If there were any ways to take them except the formation the Faithful Strong would be broken. 2 Las Cannons, 2 grenade launchers and 2 autocannons with 16 models for 110 points.
>>
>>46935055
Considering what happened in previous threads or 40K generals in tehe general, he is doing a bad job at it.
>>
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>>46935005
Proof?
>>
>>46934911
I'd suggest Tyranids. They're a horde army, so you can easily buy small boxes and steadily paint individual gaunts until you've got an entire swarm going.

They're also organic, which might be a nice change of pace from marines.
>>
>>46935114
>>46935178
sounds good. I thought they might be fun to paint.
>>
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>>46935083
nah you paint them all different to make them look badass. all the miniatures look good when theyre done well.
>>
What's every faction's positive and negative 'End Game'?
>>
>>46935237
that's a lot to type out nigga.
>>
>>46935237
Good: Everyone dies, thus freeing several thousands of trillions of sentient souls from the warp by killing it.
Bad: Everyone doesn't die, hell continues to be real and awaits us all.
>>
>>46935237
Imperium is easy

Good: Everyone else is dead, mankind rules the galaxy and ascends into a new era of psychic master race
Bad: Anything other than that

Orks
Good: In the grim darkness of the 41st millenium there is only war
Bad: Galactic Peace
>>
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>>46935237
I play Black Templars, they have a simple goal.

cleanse the universe of all heresy, or die trying. Templars have no home planet, they spend their entires lives on crusades looking for heresy to purge.
>>
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>>46935331
According to ze lore, the Orks purpose of existence is to conquer the galaxy. Mork and Gork are ad at the Orks for forgetting about all of that.
>>
>>46935373
>>46934821
god I love Black Templars
>>
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Playing killteams orks and rout tests at LD7 are fucking brutal. Is it better to have more boys so that i(hopefully) stay above 50% or is it better to have a bunch of hardboyz and hope they survive?
>>
>>46935394
Am I the only one who thinks that Gork and Mork are basically the same as Khorne?
>>
>>46935429
Me and my buds tossed the Rout rules, dumb as fuck rule desu
>>
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>>46935237
Dark Imperium ending : Abaddon casts down the Emperor and takes his place as the Dark Emperor. He denies the Chaos Gods victory and builds his Dark Imperium from the ashes of the old Imperium. The Age of Darkness and Tyranny begins.

Daemon Imperium : The Emperor is destroyed and Abaddon's treachery is punished. All humanity is transformed into living warp portals that vomit the warp in the galaxy. All Time, space, and life are destroyed. Only Chaos and the laughter of thirsting gods remain.

The Prodigal Son : Be'lakor possesses Abaddon and steals his victory at the last moment. He uses the power of an entire galaxy sacrificed to ascend himself to godhood. He challenges the Chaos Gods and one by one he casts them from their thrones. Be'lakor would stand alone as the One True God of Chaos/Warp. The multiverse will tremble as the Shadow God begins preparation for his next masterplan.

Ending C is best ending
>>
>>46935473
I personally think Gork and Mork are actually the Old One scientists who made the Krork, and have been altered by Ork belief to fit their own world view.

That being said, my brother and I have argued about whether Khorne was originally made by the Krork's violence. The four original species fit the four gods pretty well, Nurgle for Necrons, Tzentch for Old Ones, Slaneesh for Eldar and Khorne for Orks.
>>
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>>46934959

We at Games Workshop are pleased to Announce all Renegades sets have sold out!!
We are excited to share our newest product with you.

Introducing the new Guilliman Class Dive Bomber for the Adeptus Astartes. This airborne aggressors is equipped with 2 knight buster missiles and a twin link punisher cannon

The knight buster Missile remain airborne for one turn and has AV 13 and 2 HP with an automatic jink save of 4+ The knight buster missile's heat seeking capability is primitive coupled with its slow travel speed means it can pierce the ballistic ion shielding of a knight but can only target superheavy vehicles .

Can I work for GW now?
>>
>>46935473
Yep. Just you.
>>
>>46935473
basically but not as evil.

Khorne wants to destroy the universe and have blood sacrificed in his honour.

Gork and Mork are just eternal gods of war.
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>>46935643
>Khorne wants you to kill because he likes it
>gorkamorka wants you to kill because he likes it
>>
>DIRE PROPHECIES

>At the end of the 41st Millennium, it isn’t just the Imperium in turmoil. The Eldar race is on the brink of destruction, prompting alliances between them and their dark kin to ensure survival. The Tau Empire, so keen on conquest, finds itself assailed by Orks and Tyranids while simultaneously waging war against the Imperium. But what of the Necrons? While other races fight for survival, they remain suspiciously quiet. For now…

-From ''A Galaxy in Flames'' WD article by Matt Ward)

In the 40K End Times, the Necrons (all of them) have gone silent as the grave.

Necrons conformed to have no End Game.
>>
>>46934699
What's they're initiative?
>>
Still looking for some feedback on this Nurgle-aligned Crimson Slaughter list, any input would be appreciated (for casual games, nothing competitive)

Brethren of the Dark Covenant (852pts)
··Chaos Space Marines [6x Chaos Marine with Boltgun, Mark of Nurgle, Meltagun, 6x Take CCW]
····Aspiring Champion [Boltgun, Melta Bombs]
····Chaos Rhino [Dozer Blade]

··Chaos Space Marines [6x Chaos Marine with Boltgun, Mark of Nurgle, Meltagun, 6x Take CCW]
····Aspiring Champion [Boltgun, Melta Bombs]
····Chaos Rhino [Dozer Blade]

··Chaos Space Marines [6x Chaos Marine with Boltgun, Mark of Nurgle, Meltagun, 6x Take CCW]
····Aspiring Champion [Boltgun, Melta Bombs]
····Chaos Rhino [Dozer Blade]

··Dark Apostle [Mark of Nurgle, Power Maul]

··Possessed [Mark of Nurgle, 4x Possessed, Possessed Champion]

The Ravagers (398pts)
··Chosen [5x Chosen with Boltgun, CCW and Boltpistol, Mark of Nurgle, Plasma Gun, 4x Replace boltgun w/ Plasma gun]
····Chaos Rhino [Havoc Launcher, Dozer Blade]
····Chosen Champion [Boltgun, Combi-plasma]

··Possessed [Mark of Nurgle, 4x Possessed, Possessed Champion]
>>
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>>46934688
Anyone have some suggestions for some non OOP GW models that would fit these rules?

For some perspective the official models were basically face huggers with webbing between the legs. I was thinking bats but none they sell fit on 28mm bases or look good.
>>
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I'm just getting into warhammer 40k and I've read up on the Tau codex so I know I can only field 1 Iridium Suit in an Army, but could I use the chest model for multiple suits because it looks cool anyways?

Would people complain about this even if I make it very clear that the suits are not using the Iridium, but I have them like that because it looks cooler?

My plan would be for multiple XV8's with the heavier looking armor
>>
>>46935237
>Dark Eldar

Positive Ends
CWE all die creating ynnead, harlequins team up with cegorach to fight alongside ynnead + DE to kill slaanesh.
Without slaanesh all dead Eldar souls consumed by slaanesh are able to reincarnate.

Neutral Ends
Anything that doesn't destroy real space for example abbadon creating dark imperium which wouldn't affect DE in any meaningful way.

Negative Ends
Anything that means no more slave raids for example Chaos Gods win, or Necron win.
Khaine's gate is breached letting slaanesh inside a major webway artery, and it isn't closed in time to stop the rappening.
Lady Malys is so angsty at Vect that she destroys all of Commoragh to get to him.

On a potentially good note Vect is teaming up with Urien to create a doomsday bunker where DE could survive these apocalypses, and of course he has placed all his rivals in positions to be the first to die when the apocalypses start.
>>
>>46935812
>https://www.games-workshop.com/en-NZ/Chaos-Space-Marines-Possessed

>https://www.games-workshop.com/en-NZ/Dark-Eldar-Scourges
>>
>>46935888
I doubt anyone would have a problem, so long as you signified the use of actual Iridium armor in another way.

I also think it might be difficult to get a large number of those, but using them for a more elite small team is more feasible.
>>
>>46935888
>Would people complain about this even if I make it very clear that the suits are not using the Iridium, but I have them like that because it looks cooler?

What are conversions

What are proxies

What are "Shut the fuck up you wysiwyg anal fucktard"

What is "Tau are bad and you should feel bad"
>>
Any thoughts on this list?


+++ 1500pts +++

+ HQ (130pts) +
Chaos Lord (130pts) [Bike, Burning Brand of Skalanthrax, Close Combat Weapon, Mark of Slaanesh, Power Armour, Warlord]

+ Troops (800pts) +
Noise Marines (275pts) [Chaos Rhino, 8x Extra CCW, Icon of Excess, 8x Noise Marines, 8x Replace Boltgun w/ Sonic Blaster]
····Noise Champion [Bolt Pistol, Close Combat Weapon, Doom Siren]

Noise Marines (275pts) [Chaos Rhino, 8x Extra CCW, Icon of Excess, 8x Noise Marines, 8x Replace Boltgun w/ Sonic Blaster]
····Noise Champion [Bolt Pistol, Close Combat Weapon, Doom Siren]

Noise Marines (125pts) [4x Noise Marines, Replace Boltgun w/ Blastmaster]
····Noise Champion [Bolt Pistol, Close Combat Weapon]

Noise Marines (125pts) [4x Noise Marines, Replace Boltgun w/ Blastmaster]
····Noise Champion [Bolt Pistol, Close Combat Weapon]

+ Fast Attack (115pts) +
Raptors (115pts) [2x Meltagun, 4x Raptor]
····Raptor Champion [Bolt Pistol, Close Combat Weapon]


++ Black Legion Sorcerer Cabal Formation (455pts) ++

+ HQ (455pts) +
Sorcerer (110pts) [Additional Mastery Level, Bike, Bolt Pistol, Power Armour, Veterans of the Long War]
····Force Weapon [Force Stave]

Sorcerer (110pts) [Additional Mastery Level, Bike, Bolt Pistol, Power Armour, Veterans of the Long War]
····Force Weapon [Force Stave]

Sorcerer (110pts) [Additional Mastery Level, Bike, Bolt Pistol, Power Armour, Veterans of the Long War]
····Force Weapon [Force Stave]

Sorcerer (125pts) [Additional Mastery Level, Bike, Bolt Pistol, Power Armour, Spell familiar, Veterans of the Long War]
····Force Weapon [Force Stave]
>>
>>46935888
As long as it's easy to understand who is the actual HQ no one should give you any problem.
>>
>>46935237
> Eldar
Good: They Go Extinct
Bad: They Go Extinct
> Imperium
Good: Conquer the Universe so that all humans can live in peace for all eternity and become the Ubermensch
Bad: Literally anything else
> Tau
Good: Conquer the Universe so that all tau can live in peace for all eternity.
Bad: Get noticed by Senpai(Imperium)
> Tyranids
OMNOMNOMNOMNOMNOMNOM
> Orks
They've already won.
> Necrons
10100111001
> Dark Eldar
What the fuck is an End-Game? Please follow me down this suspicious dark staircase into what I totally swear isn't a torture dungeon
> Chaos
Good: Abaddon finally dies, Chaos fucks off to the maelstrom to go fight with itself for all eternity
Bad: Abaddon somehow lives to enact another 9,000,000 black crusades.
>>
>>46935935
>>46936003
Okay thanks this helps a lot, cheers
>>
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Because fuck it, flyers weren't already immortal enough, right?

Off the top of my head, Necrons (due to earlier leaks using their flyers as examples of attack craft) just lost their only anti-air unit. Probably won't be the only army hit.
>>
>>46936007
>Good: Conquer the Universe so that all tau can live in peace for all eternity.

>What the fuck is an End-Game? Please sign down at the bottom of this suspicious dark contract that totally swear isn't an indefinite servitude

FTFY*
>>
>>46936048
flyers are hard to kill but ineffectual for their point cost. The Bomber class and dogfight phase allow them greater impact on the game on the ground but also make them easier to counter.

TL;DR You are probably gonna need to buy a flyer, sorry about that
>>
>>46936048
This isn't a bad thing per-say, it just means that bombers and strafing run planes can't shoot down other planes and "maybe" that fighter planes can only fire at other planes.

>Tl;dr Things on the ground with skyfire prob will keep skyfire
>>
>>46936048

So, everybody will get their own interceptor? What about fighter-bombers?
>>
>>46936048
That seems like a really dumb change. What's the point of the fucking gunner grots on the Ork bombers? They're modelled in a similar way to actual planes, and those sorts of turret mounted guns were only for killing enemy planes and defending the bomber!

Hell, the Sunshark is a Bomber, and it has a pair of Interceptor drones also specifically designed to attack enemy flyers with Skyfire.

Whose idea was this? This is terrible. Now not only are dedicated Fighters better at taking out enemy air units, but Bombers and Attack Flyers can hardly defend themselves at all.
>>
>>46935928
ey thanks for the links, but I was thinking more little beasties rather than full sized models to represent the toughness 2 better.

I found what I was looking for though, razorwings are perfect for the whole "latching onto some poor guys face and clawing at it" thing.
https://www.games-workshop.com/en-GB/Dark-Eldar-Razorwing-Flock
>>
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>>46935681
sleep snug, smug
>>
>>46936048

They also listed the Stormraven as an attack flyer, so Blood Angels have no access to Skyfire either.
>>
>>46936123

The right definition for Sunshark Bomber is "fighter-bomber".
>>
>>46936048
I'm assuming they mean that only Fighter will be given Skyfire automatically just for being Flyers. Still seems very dumb though.
>>
>>46934911
I had the most fun painting Nurgle Daemons, and Knights.
>>
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>>46936146
Holy shit youre right, the stormraven was poor anti air before because if it didnt get to shoot first it was fodder but now they LITERALLY have no skyfire
>>
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>>46934688
The Warp Runners fought throughout the Great Crusade and still retain a number of Titans blessed by the Emperor of Mankind himself. Later, the Legion fought throughout the darkest days of the Horus Heresy, and participated in numerous engagements including the Battle of Tallarn. Legend has it that a battlegroup of Legio Astorum Titans was present at the defence of the Emperor's Palace during the Battle of Terra and ever since those dark days of the Great Betrayal, the Warp Runners have continued to faithfully serve the Emperor and His Imperium.
>>
Jesus Christ, the only reason I even take flyers is to get access to Skyfire on units that don't have to snap fire at ground targets.
>>
>>46936151
Maybe, except on the leaks we already have it was listed as an example of the new Bomber Category.

If anything it got off lucky though, since it's two Interceptor drones can still fight flyers for it.

It still makes the rest of its wargear dumb though. No reason to take missiles to defend itself or use the networked markerlight to aim at enemy flyers.

It just feels really off when a Flyer that has guns that are clearly designed for taking on other air units can't use them at all.
>>
Man, my Scythes just got ruined. Welp, I am off to sell my Necrons...
>>
>>46936048
why do I get the feeling this just buffs Eldar.
>>
What is really stupid is that the new rule doesn't effect FMCs, who are better than aircraft now anyway. Those Flyrants just get better and better.
>>
Welp, guess flyers just got added to the list with Psykers of units too much of a complicating nuisance to bother ever using.
>>
>>46936210

Is the Razorshark Strike Fighter in the list? Technically Strike Fighters are interdictor bombers, I think.
>>
>>46936221
I'll buy your Scythes and any immortals you have for 10$ per Scythe and 20$ per 20 Immortals.
>>
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Maybe the New Dogfight rules won't take effect until the "8th edition" update, hopefully we get a new interceptor model for everyone in that time.
>>
>>46936154
Yeah, I'd have to agree, that seems most likely the case.
>>
>>46936048
>being a space wolf
>neither flier is going to be fighter
>we won't get new flier
Fuck you GW.
>>
>>46936235
Probably. Crimson Hunters are definitely Fighters, which means there's a lot less enemy aircraft to threaten them now.

The Wraith flyer is probably going to be listed as an Attack Flyer, since it's better for blowing up ground vehicles, but this doesn't affect it at all since it already had Blasts and couldn't shoot flyers anyway.

Maybe it might nerf some of the Forgeworld Bombers, but I don't know their loadout well
>>
>>46936048

Meh, almost no one used fighters in our store anyway.
>>
>>46936249
Hope is the first step on the road of disappointment brother.
>>
>>46936242
They didn't list it, but it's either going to be a Fighter (because it's in the name) or a Attack Flyer, because it's good at attacking ground targets, but isn't quite a bomber.

I think they'll go with what it's intended role is though and make it a Fighter in order to further differentiate it from the Sunshark, because currently both of them are very similar in function.
>>
>>46936210

Is there a pic of the list?
>>
>>46936272
Eh, you never know. They might give that new interceptor to all the chapters for more sales.
>>
>>46936314
They better do that, just look at the blood angels.
>>
>>46936304
Here >>46925553

There were a couple other leaks in the previous thread as well, but we got a handful of examples of each type of unit in each category.

Sunshark was specifically called out as a Bomber.

I'm now worried what this means for Guard though, as I don't think they have any dedicated fighter craft.
>>
>>46936346
You have Hydras
>>
>Be Admech
>Either have zero anti-air in list, or take 125 point model that's dead points if the opponent takes no flyers

Flyers are a cancer on the game and should never have stopped being fast skimmers.
>>
A-At least my Black Templars get all the new toys even when they're basically ignored and forgotten.

I'd probably trade places with one of you BA or wolves players if it just meant their own codex really.
>>
>>46936346

It does say Bombers have extra firepower in the form of turrets, which it's just vaguely possible might have the Skyfire special rule.
>>
>>46936369

>Literally ever putting dead points in a TAC list to deal with 1 in 10 armies
>>
>>46936378
You are obviously new to BTs, best thing they ever did was move them into the Vanilla codex
>>
>>46936048

>>46925593 might imply that Fighters can't shoot ground targets at all now, which means that now they're absolutely useless for anything except dedicated anti-air.
>>
>>46936378
>it's another uppity second founder complaining post
yawn
>>
The right combination now is pure bomber and lots of anti-aircraft?
>>
>>46936378

Codex: Scouts join tactical squads and you get a unique HQ?

Meh.
>>
>>46936380
Well they might as well have let them keep it then, since any Bomber is going to have it's bombs and whatever defenses it has. The bombs can't be skyfired anyway, so why remove skyfire and then just add it back to all of the guns?
>>
>>46936393
So if its dead points then the opponents have no flyers and you dont need to bring any to begin with.
>>
>>46936410
Well, according to the other leaks, with the new dogfight phase, you run a good chance of all of your bombers getting shot down before they even get on the table if the enemy brings a lot of fighters.
>>
>>46936397
>>46936401
>>46936411
Was meant as being more of a lighthearted joke but sure, lets just keep complaining about flyers.
>>
>>46936092
In other words, fighters will become as useless as vast majority of AA units, because they're only good for one thing.

I love it. The fact that they now make most of their flyers non-fighters lets them sell you a whole new line of flyers for fighter duty. Homie don't play that. I'd rather take that Hydra unit than buy a new flyer or two.
>>
>>46936421

Which makes games against that 1 in 10 guy with flyers a pain in the ass, and gives you codex entries that usually won't contribute to the game if taken.

Hooray for great game design.
>>
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>Bomber are now meant to fly like planes from WW2. With turrets and all.
>>
>>46936454
Yep. It makes Fighters on par with ground-based anti-air in most cases, and worse in others.

The only real benefit is shooting down enemy flyers before they come on during dogfighting, but really, if you're going to sink a bunch of points into fighters just to kill all the enemy bombers before putting them on the table, you might as well just agree with your opponent to go down 500 points and not bring any.
>>
>>46936462
Then dont play the 1 in 10 guy, or simple ask if you can put some skyfire in your list so you have a better chance.

Really the only thing it takes is a bit of social skills
>>
>>46936048
If they rework the vector strike to not working on the dog fight phase helturkeys will be extremely fucked.
>>
>>46936485

>Grot Gunner can only shoot up at other aircraft
>Now can only shoot with their improved Ballistic skill at ground targets
>Orks confirmed for flying upside-down for maximum efficiency.
>>
Are these new rules and update of the rulebook or just rules for a niche game mod?
>>
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>>
Are the new flyer rules mandatory?
>>
>>46936048
>Razorwing Jetfighter
>Now an Attack Flyer making them even worse at AA
Calling it now
>>
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>>46936565
>>
>>46936568
>rules
>mandatory
Sure
>>
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>>46936572
>>
>>46936570
>Razorwing Jetfighter
>Jetfighter
>fighter

I think it might be a Fighter anon
>>
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>>46936568

It's exactly as mandatory as every rule in 40K, in that you and your opponent can choose to follow or ignore whatever you like.

Conversely, it's a standard addition to the rules.
>>
>>46936490
I just feel bad for Ork players, who bought dakkajets. That flyboss ain't gonna make his BS any better vs. ground targets. Enjoy your BS1 dakka. Also people who bought xiphons, which are likely gonna be fighters. I lucked out by picking a Lightning for my Legion. I might have lost one AA unit since it can't multi-role anymore, but a compliment of penetrator missiles into a flare shielded spartan will make up for it.

I wonder if there's any chance of one of flyers that does get to be a fighter having blast or template weapons. That'd be hilarious.
>>
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>>46936581
>>
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>>46936596

We don't know if Fighters just have Skyfire at all times or whether it's the same as it is now, and it's a toggleable option.
>>
>>46936584
It has more anti infantry weaponry than it does anti flyer weaponry.
>>
>>46936617
This >>46936581 would imply they don't
>>
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>>46936565
>BS1 dakkajet
>>
>>46936123
It may be that the Grot gunners get skyfire. Defensive guns may be an exception.
>>
Space Marine bomber when? FW, GW, anything. All I want is a flyer available to a Marine army with bombs.
>>
>>46936629

We have one decent flyer and if this >>46936628
is true, then they just took that away.

This isn't kicking someone when they're down. This is pile-driving the victim of a car-accident.
>>
>>46936565

They better buff the bombs from the Sunshark Bomber after that. Also, what's the role of the markerlights now?
>>
>>46936642
Then why bother?

The Ork bombers have the Big shoota on the grot gun, which is clearly anti-air, and the Super-shoota, which is the same gun that a Dakkajet gets, and is mounted on the front. They're both designed for taking out enemy planes, and the bombs don't care about skyfire anyway.

The only defensive guns a Sunshark has is a Missile pod. Outside of that it has the pulse-bombs, which don't care about it, and a Networked markerlight, which has no business being networked if the only thing it's boosting is the Skyfire Missile Pod.

Fighters having Skyfire is obvious.

Attack Flyers are listed as an midway option between Fighters and Bombers, so they should have it as well for any guns that can take advantage. Rely on Blasts and Strafing run to encourage hitting Ground targets.

Bombers are designed to attack ground targets, but tend to have a handful of token anti-air guns on them. Now they can't even do that.

Nothing about this change makes sense.
>>
>>46936687
Markerlighting ground targets for other units? Do they have strafing run? That could help multiply markerlights from other units like pathfinders since its would be BS4. Not great though. Sorry, don't play tau so I can only really speculate there.
>>
>>46936687

Seeker missile spam.
>>
so I've been looking at Angels of Death supplement and specifically at the sternhammer detachment for IF... now it says it can be used by "each of their successors" but somehow, I doubt this extends to Black Templar, who have their own chapter tactics. Crimson fists, while they have a unique character, explicitly use IF chapter tactics, so they can use it... but is there something that settles the case explicitly for BT in either direction?
>>
>>46936723
They don't have Strafing run. The Networked markerlight used to be useful for being a Skyfire Markerlight, and could be used by the bomber on its own to fire it's Missiles at enemy planes more easily.

It just doesn't
>>
>>46936295
>used
>>
I bought my first pack of Warhammer units yesterday in lord knows how many years. I sold all my old Space Marines to a friend, and yesterday got myself one pack of Dark Eldar Kabalite Warriors.

What do? I want to make my Deldar army somewhat unique, colour scheme and appearance wise. Any recommendations for mix-n-matching as well as colours?
>>
>>46936732
Might as well just take a Skyray then, since it can actually have a Skyfire Markerlight and fire the Seeker missiles at flyers.
>>
>>46936779

What if ongoing reserves allows you to reload the missiles?
>>
>>46936745
If the requirement is Chapter Tactics (Imperial Fists) then the BT cannot use it, as they have their own tactics.

Correct me if I'm wrong, however.
>>
>>46936764
Sell deldar
Buy Marines
WIN
>>
>>46936791
Then you're still better off taking a Sky Ray, because it can still fire those missiles at the ground, gets 6, and is cheaper as a baseline.

There was already very little reason to take a Sunshark except for having a neat little flyer that did some cool unique things. Now it just makes no sense fluff-wise or rules-wise, and any good reasons to take it are basically gone.

I'm sorry for harping on Tau, but the Sunshark is the Flyer I'm most familiar with, and what I'm saying about it probably applies to plenty of other Flyers as well with this change. Flyers that I'm sure other armies are actually relying on for their current air power, rather than being a gimmick in a Tau list.

This change is Bad.
>>
>>46936611

Are they going to reprint the rules for every single flyer in the game? I guess Death from the Skies will have more than just three new rules.
>>
No flyers, no psykers, no Superheavies, no superdetachments.

Game is now more fun,
>>
>>46936836

Maybe they will rework the stats for every single flyer in the game.
>>
>>46936880
Pretty much. I was actually considering getting a Flyer, but this seems like such a headache that I'd just as soon not bother.
>>
>>46936794
well that's just it.. it cant find ït stating it outright anywhere... it subtly hints at BT being a successor who can use it in a number of places, but is never ever clear about it. But isnt Chapter tactics X a requirement for each of these? if so then no?
>>
>>46936892
You're suggesting that Games Workshop is going to go unit-by-unit to make sure every unit is useful and functioning rules-wise?

They can't even do that with a normal codex release, let alone an update like this.
>>
Whats the stormfang gunship categorized as under the new flyer rule?
>>
>>46936611
The fuck is a Break Turn?
>>
>>46936745
>>46936794

BT don't get the Sternhammer. Might be an oversight but right now they can't because they're not CT:IF
>>
>>46936914

Well, flyers used to be Skimmers.
>>
>>46936880
I can think of a few things in 40k that need attention; new flyer rules wasnt one of them.
>>
>>46936880

>no Superheavies

>Game is now more fun

Speak for yourself.
>>
>>46936880

Overall game balance changes very little. Only faction that I can think of that really goes down a notch or two is Necrons because Decurion is so strong. Orks and CSM don't magically get better because flyers, psykers and super-heavies are gone.
>>
>>46936925
Nothing confirmed yet, though by a general reading of the rules, it and the Stormwolf would both be Attack Flyers, since they're transports and have Blasts for attacking ground targets.
>>
>>46936668
>What is imperial navy

>What is Marauder Bomber
>>
How many multi melta shots does it take to kill one of the new space marine flyers?

>four flyrants in the square formation for whatever defensive bonuses it profiles
>>
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I want Barracudas back.
>>
>>46936958

You duelling them? If you ain't duelling them you're taking a giant stick to a twig-off.
>>
>>46936980

I'll take "not space marines" for 500, Alex.
>>
>>46936980
>What is imperial navy

Not Space Marines.

>What is Marauder Bomber

Super-heavy. I'm looking for something smaller, fighter sized. Like a lightning or thunderbolt that can drop bombs.
>>
>>46936936
figured as much. No reason for me to get the book then
>>
>>46936965
>Invisibility deathstars are out
>No undercosted superheavies like Wraithknights running around
>Marines, Tau, and Eldar can't use their bullshit formations
>Orks, CSM, and other low-tier armies have garbage formations so nothing changes
>Low tier armies also tend to have weaker psykers.

Nah, it definitly does nerf the bigger armies. Maybe not quite enough to bridge the gap, but the top tier armies lose a lot while the low tier ones lose basically nothing.

The ones hit hardest are probably Flyrant spam and Flying circus builds.
>>
>>46936880
What SuperHeavy is so overpowered it ruins the game when there is more then one? Which SuperHeavy? The things that take so-many penalties for existing. Knights can only fire in a 45% arc and barely have the worse invul save of its class, baneblades and its variants are a joke for cost value, and so many ap2, rending, melta, armourbane weapons are avalible.
>>
>>46936997

Too bad. Enjoy your new giant suits. Tau are trenchers now.
>>
>>46936965

I said "game is now more fun", not "factions are now more balanced".
>>
>>46937016
Its fucking Imperium you stupid little shit. You can use them with both SM and IG
>>
>>46937028
Wraithknights. Or are you just assuming that by superheavies he just meant superheavy vehicles and not gargantuan creatures? Because that would be a rather odd distinction for him to make, and a rather silly assumption on your part.
>>
>>46937025
>>Marines, Tau, and Eldar can't use their bullshit formations

2 of the 3 bullshit marine builds were CADs.

Tau still have strong CAD.

Eldar never used formations as CAD was simply better.

It's a good start though, formations are garbage. They either see no play or are broken overpowered pieces of shit. Same with psychic powers and superheavies. Practically anything that sees competitive play, mostly.
>>
>>46936880
>no psykers
>allows monstrous creatures
>allows gargantuan creatures

I think we found the Tau player.
>>
>>46937005
But many smaller splinters hurt just as bad as one giant stick.
>>
>>46937034

A big reason for games not being fun right now is factional imbalance.

The biggest other one however is psyker bullshit so I'll freely grant you that.
>>
>>46937028

Tau'nar
Cor'bax
Certaink FW knights
Stormsurge
Wraithknight

That should be all of them. Every other superheavy/GC is pretty average or borderline shitty in today's 40k.
>>
>>46937030
>Tau are trenchers now.
A massed infantry tau list with greatcoats and hoses on all the helmets would be awesome, maybe some different helmets altogether for a more WWI trench warfare kind of look.
>>
>>46937048

Imperium and space marine are not the same thing. If he wants a space marine armory bomber piloted by space marines, the Marauder doesn't fit the bill.
>>
>>46937079
>Certaink FW knights

Nigger, actually bring one out. Try out the rules. They have very little over regular knights. They are just overly specialized
>>
>>46937049
Thats why we should be using SHV/GCs rather then Super-heavies.
>>
Make super-heavies regular vehicles with the exceptions that they have PotMS and can ignore the Ordnance rule of reducing other weapons to snap fire. Maybe rework vehicle rules to drop the auto-destruction of rolling a 6 on the table and make it like D3 hull points.
>>
>>46937089
Oh, boo hoo. Space Marines haven't immediately gotten literally everything on a silver platter.

Nevermind that most factions are busy looking at losing all of their potential anti-air flyers and only have 2 flyers at all.

Unless you're trying to be jealous of Orks
>>
>>46937057

I said "No Superheavies", if you show up to a no Superheavies situation with a Gargantuan Creature all you'll get is withering contempt from people pointing out you know full well that didn't need to be clarified.
>>
If we are are balancing I think Invis could use some reworking. Maybe it only applies to 6 models or less when cast on something that is not a single unit and 2 ICs make.

Still usable but not Tough unit+beatstick guy+feel no pain guy+Pysker
>>
>>46937108
Because you can't understand that when people say 'superheavies' they mean all those sorts of units?

Plenty of other people understood him just fine. You're the only one who thought he only meant vehicles.
>>
>>46937094

I have. The Acheron literally has a hellstorm flamer. Only thing it's missing is torrent, because FW wanted people to actually be able to play the game when this thing shows up
>>
>>46937121
SuperHeavies=/=GCs

Say HLOWS or SHGCS
>>
>>46937122
also flame templates can hit it
>>
>>46937121
Super-heavy and Gargantuan Creature are two very different things.
>>
>>46937113
>was wrong
>spergs out and calls people stupid shits
>now gets angry about "complaining" and moves goalpost when calmly burnt the fuck out

Maybe just stop posting?
>>
>>46937122
Better, make it so you fire at BS 1 against it, and Swing at WS 1 against it.

Basically, it behaves as an inverted Blind, which makes perfect sense.

This means you can still randomly fire Blasts and Flamers in their general direction to murder them (perfectly sensible) and makes CC against them less obnoxious.
>>
>>46937144
I'm not even the guy you were talking to. I just saw someone whining that Space Marines didn't have a Bomber and assumed you were complaining about not having everything.
>>
>>46937130
STR:7
AP:3

Wow, its like there are other flamers out there that have str D or 2+ poison
>>
>>46937132
>Satisfy my autism

No.
>>
>>46937144
>Still whining
>Thinks he was right
>wants to be special still
>Thinks only one person is posting against him

Maybe stop posting?
>>
So... what's the deal with this death from the skies? Optional supplement? Overall rules change to 7th for all fliers?

Also, does this affect FMCs?

>>have a stormtalon for skyfire anti air to dakka the daemon princes and what all
>>guess he's only good for 360 no scoping rhinos now and I'm back to being fucked to death by flyrants and wingaling greater daemons and princes and all the other flying assholes of the world.
>>
>>46937172
Is it really fair to bunch SHs with GCs?
>>
>>46937186
Yes? Why would it not be?

>Inb4 Wraithknights are better than Knights/Baneblades

And Heirodrules are worse.

They're all several-wound units that are immune to a bunch of normal stuff, stomp on things smaller than them, and belong in Apocalypse.
>>
>>46937146
I get why BS should be 0 but WS should 100% be 1
>>
Are the start collecting boxes roughly equivalent when played against each other?
>>
>>46937182
No word on FMCs. Odds are they're completely unaffected because GW overlooked them. Expect them to also overlook Vector strikes on the heldrake because they overlooked FMCs entirely
>>
>>46937226
No.

There's an Ork Start Collecting box.
>>
>>46937215
I said it should be 1 for both. Just like the Blind special rule.
>>
If someone goes "no superheavies in our 4v4", only an absolute autist would think their hierophant would fly, or their 5 wraithknights or whatever.
>>
>>46937146
>Basically, it behaves as an inverted Blind, which makes perfect sense.
invisibility should also confer blind for that matter, as the light is passing through the eye as if it wasn't there
>>
>>46937226
All start collecting boxes are created equal.

But some start collecting boxes are more equal than others.
>>
How are the skitarii and mechanicus doing nowadays?
>>
>>46937226
no but you can make it fun. Give some units a respawn or something. Or let the lesser box hold objective and the greater box needs to take them. Get the codexes and tally up the point to figure out who is better
>>
>>46937271
>All start collecting boxes are created equal.
In price, sure.
>>
>>46937283
This seems like a plan. I like the idea of having a bunch of mini armies to play with.
>>
>>46937283
>Get the codexes and tally up the point to figure out who is better
points are terrible measure of power
>>
>>46937212
There is also the Baby carrier, StormSurge, Ta'unar, etc...
>>
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>>46936565
I swear to christ if they make dakkajets snapfire at ground targets

I cant fucking breathe. They have strafing run for christ's sake

What the fuck there goes a HUGE staple of my army. Ive killed so much ground stuff with dakkajets
>>
>>46937321
What is your point?
>>
>>46937346
Strafing run would up it to BS2, wouldn't it? That's something, right? Propa orky, eh?
>>
>>46937369
Except that's not how mods work. You'd add the +1 before you determined if they were snapshotting.

It literally makes strafing run worthless.
>>
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>>46936565

I'm going to guess that fighers have bonuses for dogfighting or something. Attack fighters should get a tank-hunter or something rule.
>>
>>46937385
Fighters so far evidentally give some bonus to dogfighting, to the degree that you're more likely to win with Fighters than bombers, which makes sense
>>
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>Bought almost a dozen ork flyers
>Immediately afterwards GW changes the rules for flyers completely, making most of it worthless
>>
>>46937382
Then how is it possible for some models to improve their BS for snap fire with +1 to BS?
>>
>>46936581
So is this going to have any effect on the Vendetta or not?

Friend plays three in every fucking army and it's killing my sisters big time.
>>
>>46937430
Tell me which models you mean and I'll tell you how.
>>
>>46936599

>Agility and Pursuits stats.
>Agility: Zooming flyers have a chance to perform a second Break Turn in their movement Phase.
>Pursuit: Boost Flat out distance.

>Dark Eldar Razorwing Pusuit: 5

12" and 24" becomes 17" and 29"

>Engage sub-phase.
>Manoevre sub-phase.
>>
>>46937415
Don't worry. You'd have to be a lunatic to actually use these rules.
>>
>>46937435
If you're lucky, it'll be made into a Fighter, and Fighters will be made to snap-shot at ground targets.

Otherwise, they'll likely be Attack Flyers, which means they snap-shot at flyers instead. Capitalize on this to take an Avenger Strike Fighter (which will lack any of these new bullshit rules) and blow all of his out of the sky while they do nothing in return.
>>
>Flying Creatures are unaffected by this update.
>>
>>46935073
>Is Imperial guard good ?
Yes.
>Is Astra Militarum good?
No.
>>
>>46937449
Remember when people said the same thing about Escalation?
>>
>>46937415

>Count as.
>>
I like chaos aesthetics, but I also like what the imperium stands for and what it does

how do I reconcile this?
>>
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>>46937415
>Trade Necron Army for Ork Walkers
>Find out FW screwed over Orks just as hard as GW
>Now have 9 Deff Dreads, 15 Killa Kans, 2 Orkanaughts, and a Stompa and no way to field them all
I dont regret the trade because I know the Necrons are actually being used now but it sucks mayne
>>
>>46937517

Alpha Legion.
>>
>>46937527
wots dat
>>
>>46937527
>>46937548
No such legion exists
>>
>>46937449
You wont have a choice if they become core parts of the game, fampai.

Otherwise you might as well say the same with the psychic phase in general.
>>
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>Build up an entire ork army
>A month after I finish, 7th ed ork codex drops

>Build and paint entire skaven army
>month later they kill fantasy

>Decide to start up some black templars
>They release super OP psychic powers for space marines

>Start up orks again, begin collecting Blitz brigade
>FAQ coming out will most likely nerf it

>Buy up several formations worth of ork flyers
>Few weeks later Flyers are totally changed

Please kill me
>>
>>46937527
>>46937548

Nothing citizen.
>>
>>46937548
One of the Space Marine Legions that's focused on being super secretive. Thus they get to be spiky while possibly being loyalists because they're so secretive that nobody actually knows whose side they're on.

I think.
>>
>>46937598
They were originally designed to be the Inquisition, and some people think they still run it.
>>
>>46937577
Eh, I don't run flyers anyway. None of these rules really affect you if you aren't using flyers yourself.
>>
>>46937548

Just as planned.
>>
>>46937620
>Some say he's the secret mastermind behind the Inquisition
>Others claim he's a traitor to the Emperor
>All we know for certain is he's called the Stig
>>
>>46937264
Invisibility in 40k is making everyone else unable to recognize where you are through mind control. This is why invisibility falls under telepathy.
>>
>>46935778
>What is they are initiative?

Look guys a real life ork trying to act like a human.
>>
>>46935055
Repels trolls, attract tools.
>>
>>46935999
You please the Dark Prince with that many Noise Marines, but you have almost no anti-tank.
Anything from a simple Imperial Guard with a few Leman Russ to some Iron Hand doing his thing will be unstoppable for you.
>>
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>>46937750
ASTRAL MUH WAT NOW OIM INA HUMIE GUARD
>>
>>46934740

That is the sexiest display boards I have ever seen.
>>
>>46936048
CSM only have the Heldrake, and have no antiair of any kind outside the flakk havocs and the vector strikes.

Lucky for me I only use an Hellblade
>>
>>46937886
Better start capturing defense lines with quad guns. Honestly they aren't bad though.
>>
>>46937175

Imperial Navy aren't Space Marines.
>>
>>46937910
Yes, i have that too.

But it's weird. CSM hiding behind defense line and such.

I'm no Iron Warrior.
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