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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 35
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Cover image pissing contest edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD'

>Bunch of Other 40k Stuff
https://mega.nz/#F!8EtgSTSD!OaWgQeKlh-4stSMqVbXwVQ!9UtFDbTb

https://mega.nz/#F!8EtgSTSD!OaWgQeKlh-4stSMqVbXwVQ!cdFiWILI
>>
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>orks are the definitive warrior race

>BS2
>S3
>I2
>>
>>46882833
I know this is both meme and bait, but:

>Warrior race
>Individual superiority in a high-tech setting

Pick one. In any sci-fi with even a hint of realism will have the scientist faction's troops outperform the brutish conquerors through technology.
>>
>>46882833
>furious charge
>3-4 attacks on charge per boy
>>
Angels of Death pdf, anyone?
>>
So I've never played 40k before and I've painted a full army of Slaanesh Daemonettes and am finally ready to learn the game and whatnot. What am I in for? I've never even SEEN someone play a full game of 40k, much less played a game myself.
>>
>>46883175
Get ready to go through a rainbow of emotions, and then numbness.
>>
anybody got the black library mega link?
>>
I know Space Marine Battle Novels aren't good by most definitions but I'm really enjoying Wrath of Iron and I'm thinking of starting Iron Hands as a result.

I have, surprisingly enough, never played Space Marines - I started out with Guard and moved on to Dark Eldar. Are Marines as point and click easy as they seem with things like Skyhammer and easy ObSec or is there some complexity I am missing?
>>
>>46883175
I'd sugest miniwargaming on youtube to see how the game plays out.
>>
How are tyranids these days? I've heard that they're shit right now but i've also heard that the new units that got dataslates have made them a reasonable army to actually play so i'm interested to see what your experience has been with them on the tabletop lately
>>
>>46882809
>Cover image pissing contest edition.
this shit is getting out of hand
>>
Why do Daemonettes have BS if they don't have ranged abilities? Or am I just lost in the rules? I've been reading for like 3 hours.
>>
>>46883671
It was to mock the 50+ posts about the cover image. Also we have 2 generals up atm.
Somebody didn't check for a new thread before posting.
>>
>>46883156
On Epistolary, going slow as fuck though, est 23h download.
>>
>>46883713
>It was to mock the 50+ posts about the cover image.
Yeah, I saw that. We should have a strawpoll or something of the sort to sort this shit out and eliminate this pointless skub
>Also we have 2 generals up atm. Somebody didn't check for a new thread before posting
It happens.
>>
>>46883456
>Are Marines as point and click easy as they seem with things like Skyhammer and easy ObSec or is there some complexity I am missing?

It's a strong codex.
It's strong in a way that is forgiving for new / worse players.
You can absolutely still grow as a player and get a lot more out of them.
>>
>>46883754
I agree wholeheartedly.
>>
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Alright, I want to start a Space Marine army alongside my Astra Militarum army, and I'm stuck between Red Scorpions, and Imperial Fists (or a successor).

Could you all help me out? Which Chapter Tactics is better and or more fun?
>>
>>46883683
Because they just do.
>>
>>46883683
So they can shoot turrets in fortifications if they want to.
>>
>>46883808
>Which Chapter Tactics is better and or more fun?
Fun is subjective.

IF have a tactics that works on your turn, Scorpions mostly work on the enemy's turn.

Also Red Scorpions are outdone at their own game by Iron hands who also get warlord traits and relics on top.
>>
>>46883808
I'd personally lean towards Imperial Fists. Red Scorpions is nice for durability, but Fists opens up more options for different unit combinations.

Red Scorpions also just encourages spamming tacticals, which Fists can do alongside boosting their other options.

It does depend on what you're after though.
>>
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>>46883104
>hitting on 4
>wounding on 4

Oh boy, thats like 2 dead marines on the charge per 10 boyz assuming theres no FnP

Boyz should be s4 base and still have furious charge
>>
>>46883906
Dem bolters
>>
>>46883671
>>46883713
>>46883754
Is that anon still going on about the image?
For fucks sake.
>>
>>46883932
Yep. Bolter drill might seem boring, but it really improves the reliability of some otherwise sub-par units.

Imperial Fists can actually use Heavy Bolter Devs to good effect, which speaks for a lot.
>>
Should I name my chapter the Iron Fists just to be a confusing dick?
>>
>>46883966
anon, are you having trouble reading?
it was just a small discussion about the last faggot that was the last OP and his opposition and supporters shitting up the thread.
nobody's complain about the image
>>
>>46883925

Just being pedantic but it is actually something like 1 dead Marine per 3 or 4 Ork boyz (depending on shootas vs. sluggas).

You figure you need 3 wounds to kill a marine so you need to attempt to wound 6 times and to attempt to wound 6 time you'll need 12 attacks. Granted that's a very simple approximation but it should model an 'average' round of combat.
>>
>>46883869
>>46883906
Iron Hands do interest me as well, now that I've looked at them. They seem quite durable, which is nice.

I think I'll go with Imperial Fists or a successor, as what >>46883971 said is nice in that Heavy Bolters are viable on them, I think(?), as I quite like how they look.

Though I've heard that Fists are not for beginners when it comes to painting them, so I'll have to look at some of their successors and see if I find a color scheme I like best.
>>
>>46884014
depends on how you fluff them
>>
>>46884014
There's already a chapter like that.
>>
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>>46884014
Already exists. IF successor.
>>
>>46883925
Marines kill twice that at twice the cost.
>>
>>46883683
Because character upgrades in the daemons codex can potentially roll a shooting power (technically two but one is a template)

It also is used to justify skull cannons being BS 5, plague drones BS 3, etc.
>>
>>46884044

Damn.

Imperial Hands?

Wolf Ravens?
>>
>>46883925
Absolutely agree. Orks are so fucked beyond belief it's not even funny.

Know what is funny? How they're portrayed as the toughest and most resilient sons of bitches in the galaxy bot wearing power armor.

>1W
>6+

All Orks should come with FNP by default ffs.
>>
>>46884027
Yeah, painting yellow is rather difficult. I think Crimson Fists are pretty easy as far as successors go, but it's good to pick a color scheme you like.
>>
>>46884081
Haven't been done before to my knowledge.
>>
>>46884081
Blood Wolfs

Altrumarines
>>
What's the best way to build Dreadnought Spam if I want to absolutely maximise it and have a fun list?
>>
Nob squads with big choppas are more economical than boyz

They cause more damage with less models for slightly more points
>>
>>46884021
"The image" in general, not the one currently posted.
Were you part of that mess? You're very hostile.
Also after skimming over the previous thread, it hardly seemed like a small discussion.
But hey, whatever keeps the shitposting to a minimum. It's not like /tg/ can be worse than other 40k websites.
>>
>>46884094
Making heavy armor cheaper would be nice as well. 10 points for an Ork boy with a 4+ save is ridiculous.
>>
>>46884081

The Thousand Suns. Midnight black armour specked with stars.
>>
>>46884119
Probably Iron hands for fluff. I think you can get a decurion that has Dreadnoughts or many types as one of the support choices, so after the core you can pick up a bunch.
>>
>>46884161
It's so useless in the current game anyway because everyone is packing AP3 to xounter Marines. You only really want it to save some boys when your trukk explodes.
>>
>>46884027
Heavy bolter devs ordinarily aren't very good, since anything tougher than a MEQ will stonewall them.

Imperial fists helps a lot with that, since re-rolling 1s means hitting a lot more shots and forcing a lot more saves, but it also gives them increased utility against lighter vehicles thanks to Tank Hunters.

They go from a poor choice to being a solid option.
>>
>>46884233
Yeah, but them having to use AP 2 against your boys means they aren't using it on your vehicles or 2+ saves.

Heavy armor doubles your survivability against small arms fire, but the downside is it currently costs almost as much as another Ork boy anyway, so buying more is usually the better option.
>>
>>46884027
>I've heard that Fists are not for beginners when it comes to painting them
Prime models tan, paint yellow, wash with sepia and it's a breeze.
>>
>>46884224

A Core is a way bigger tax than HQ and Troops though. Means less room for Dreads.
>>
>>46884133
>Were you part of that mess? You're very hostile.
Nah, just get really fed up with faggots who can't handle a chicken and tau face and the op, and faggots who can't handle a chicken and tau face not being there. I apologize if I cam across any other way.
And I agree, whatever keeps shitposting down to a minimum is the best. Unfortunately unless we get some type of consensus via a vote or something, I don't think this shitposting war will ever stop.
>>
>>46884224

What's the core for Handcurion like? What are the Handcurion bonuses?
>>
>>46884171

Hierro Manos, an Iron Hands sucessor.
>>
>>46884130
10 BC nobs @ 230 points kill 5.5 marines
38 slugga boys @228 points do 12.6
>>
>>46884404
Yeah, probably just IH CADs with Techmarines, Librarians and scouts
>>
>>46884456

>Not Fierros Manos
>>
>>46884466
How the fuck are you going to get 38 boyz (larger than a legal squad) into combat?

10 nobz can actually be transported into combat, wont get shit on foot slogging, and all 10 nobz will be able to swing while maybe 20 boyz will
>>
>>46884435
>What's the core for Handcurion like?
Demi Company, Armoured Task Force, or Stormlance Demi
(Cap/Chap,
0-1 Command Squad,
3 Tac squads,
Dev Squad,
Choice of Bikes, Attack Bikes, Assault Squad, Land Speeders)

>What are the Handcurion bonuses?
2 Warlord Traits, but the extra one is either from Tactical or Strategic
+1 FNP within 12" of an IC from the Detachment
Vehicles have POTMS within 12" of an IC (including carrying one) from the Detachment.
>>
>>46884466
Also, spend the few extra points on a waaagh banner and suddenly they hit on a 3+
>>
>>46884561

Eh, crap then.

So really, the options for Dreads are pretty much an Iron Hands detachment for FOC flexibility and IWND, or White Scars for Hit and Run.

Any other alternates?
>>
>>46884561
I tried this by taking a techmarine for each tactical squad and it was crazy. The squads never died, crushed all in melee.
Free 5+ FNP for a squad costing 246 total, 2 meltas (one combi) rhino and the techmarine doing what he does.
That being said it's the same cost for a librarian, technomancy!
My nurgle CSM guys are not happy.
>>
>>46884547
20 boys @ 120 points, 6.67 wounds.

>>46884592
10 BC nobs + banner @ 250 points kill 7,4 marines

As the combat brows protracted the nobs DO pull ahead.

Of course if we let them hit shit without power amour the nobs pull further and further ahead, esp when they hit the mark the the choppa AP kicks in, or hell VS eldar when they ID exarchs.
>>
>>46884695
I usually run 5 nobz in a wagon, 4 with BC and one with PK

Theyre also cheaper to buy eavy armour for and get similar results to a squad of 10 boyz but with less space needed

I run unbound with only nobz and 0 boyz
>>
I like the idea of SM decurions, as I always believed that SM armies should be rewarded and encouraged to use mixed arm tactics rather than the "spam a lot of this one unit you normally can't", but the actual implementation is awful.
Anyone agree?
>>
Speaking of the SM decurion, what gets you all the possible options? Is it just the Codex and then Angels of Death, or do you have to fuck about with bits and pieces scattered across books?
>>
>>46884857
That should be the way all formations work.

Rewards for using a wide variety of lesser-used units.

But then they made a bunch of formations that were just 'hey, take those things you were already going to with extra bonuses'
>>
>>46884933
There's no way to get all possible options unless you take formations on their own. Even then you don't get access to stuff that's not formations unless you find a way to add it with another detachment.
>>
>>46884933
>the sm decurion

The Gladius Strike Force is all in the codex

However, there are now like... 7 SM decurions? (Gladius, Anvil, WS, IF, IH, Salamanders, RG)
>>
>>46884497
Furious Handos?
>>
>>46884966
I thionk it should have been moreso for SM, which are based on bringing in a variety of units and having them work together, similar to Tau, to be greater than the sum of their parts.
However, you are right, on the whole. While I think ones like tha drop pod that allows assault units to charge and devs to fire without snapshot are fluffy as hell, speaking to how sms react when making shock assaults or the one that piles on transports, others are just silly.
>>
>>46884974
There's also the armored assault one.
>>
>>46884027

With regards to choosing colour, don't be put off if your favourite scheme is a little harder. Pick what you like and it'll make you happier in the long run, even if its tough to start.
>>
>>46884027
So far, I've found that I like the Hammers of Dorn, the Sons of Dorn, the Iron Fists, and the Knights of Dorn, though they seem like they would be extremely hard to paint.

>>46884267
Ah, I see. Well, that's good then, I suppose.
>>
>>46884267
So if you take the new(ish) stormlance battle demi-company, any of the units that are part of the formation can re-roll to hit for shots vs enemies holding objectives.

But you have to start in the transport, but a cataphractii terminator captain that joins them removes the issue.
I've done this several times, and of course after shooting the unit moves d6, for free.
>>
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>>46883200
And then finding stimulation only in RAW SOUND
>>
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>>46882809
Hey does anyone got a working link to the big ol' pile of black library ebooks?

I've been looking around, found the Horus Hersey one, but like a good little fanboy, I actually own all them in paperback.

I really don't feel like paying for those b-list crumby bolter porn books.
>>
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>>46885131
They look like Ice Cream Marines! What is this!?

But yeah, they do seem like they'd be quite hard to paint.
>>
>>46885278
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
>>46885286
>red and green eye lenses
The only space marines that can see in 3D. Trufax.
>>
>>46885328
All other chapters can only see in 2D, that's why many favour close combat, desu. No joke.
>>
>>46883925
>Boyz should be s4 base and still have furious charge
I agree with this. Ork boyz having the same Strength as a human triggers me.
>>
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>>46885131
Sons of Dorn.

I'm getting a Black and White Crimson Fists feeling here.
>>
>>46885131
Why not Fists Exemplar.
>>
>>46885403

They also are as strong as Eldar.
Let that sink in.
>>
Are the platform batteries from FW for IG considered vehicles or troops? Can I issue them orders?
Some of them have hull points (Earthshaker) but others don't (Field Artillery).
>>
Motherfucker, just when i thought there were no more surprises in the world for me, 40k wiki's gone a nabbed my "(W)ork in progress" cover for /wip/

I guess now i should feel entitled, start a patreon and watermark everything I do.
>>
>>46885525
does it have leadership stats ?
>>
>>46885503
In my opinion, it will be more logical for orks to have WS3(to keep balance) and S4.
>>
>>46885554

?
>>
>>46885554
Which wiki? One of them's associated with BOLS and apparently tends to pull bullshit (redirections and whatnot) to the extent that Faeit doesn't link there because it's too shady. When fucking Faeit is looking down on you, something's gone badly wrong.
>>
>>46885554
the one that's up right now? the one that's been popular and notorious on the internet for years? the same marine painting up a marine miniature that could win a golden demon? it's pretty cool sempai
>>
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Storm Wardens are one of the lost legions
Sigmar is their primarch
Fuck you
>>
>>46885618
40k wikia*
>>
>>46885554
that's what you get for making thread images that aren't your own miniatures

40k wiki is cancer, anyways
>>
>>46885619
Naw, man naw, I'm no painter, I just shoop a little.

>>46885632
Yeah, though they tend to be better at using actual quotes, whereas lexicanum rephrases everything and write what they think shit means instead of what it says.
>>
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>>46885320
Thanks!
>>
>>46885660
>they tend to be better at using actual quotes, whereas lexicanum rephrases everything
right, but lexicanum cites shit so you can look it up yourself, while 40k wiki just dumps text without any context
>>
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I doubt this helps anyone now, but a few threads ago there was a discussion about deploying fortifications from Reserves. We found that you could Deep Strike them in 6E but no mention of it in 7E - or rules for immobilized units at all.

However, I just found this. Apparently they are just flat out destroyed now if you can't fit them all on at the start.
>>
>>46885660
Think you got it mixed up there, 40k wiki is basically the 40k fanfic wiki
>>
>>46885575
Sort of?
The artillery has a vehicle statline, but it's manned by a crew with the guardsman statline.
>>
>>46885660
>whereas lexicanum rephrases everything and write what they think shit means instead of what it says.
While I agree with you, at least they source it so you can check it yourself. The wiki is shit at sourcing anything.
>>
>>46885725
>The artillery has a vehicle statline, but it's manned by a crew with the guardsman statline.

That's pretty outdated, now all immobile artillery is just T7 2W 3+ save.
>>
>>46885742
>>46885683
Sometimes i just want an answer without having to download a 12 year old supplement or OOP white dwarf.
>>
>>46885692
BRB, claiming any vehicle immobilised any time after coming in from reserve must be removed as a casualty.
>It says cannot move after being deployed, two turns later (when the immobilisation happens) is "after" deployment
RAW is fun!
>>
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>>46885780
And sometimes I want a thing in its context instead of pulled out in isolation. Also, the wiki has a heavy tendency to be behind. Compare their Khaine's Gate entries.

>http://wh40k.lexicanum.com/wiki/Khaine's_Gate
>http://warhammer40k.wikia.com/wiki/Commorragh
(Gonna have to word search "Khaine's Gate" for the second one).

>>46885795
No, there is a whole separate section that describes vehicles moving on and then becoming immobilized.
>>
>>46885098
Is that not the Anvil tho?
>>
>>46885845
>No, there is a whole separate section that describes vehicles moving on and then becoming immobilized.
GW actually predicted people might make that bullshit interpretation? I'm genuinely surprised.
>>
>>46885477
Don't the Fists Exemplar have Unpainted armor, Grey Knight style?
>>
>>46885623
Actually the least offensive Lost Legions suggestion I've seen. Presumably Sigmar has to be 'The Lost', rather than 'The Purged'.
>>
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>>46885623
Storm Wardens?

Ye mean the Scottish Marines, eh mate!

Do ye have your Astartes sized claidheamh-mòr ready, lad?
>>
>>46885887
Unpainted, though with a oily sheen from the homeworld's vast promethium fields.
>>
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>>46885934
Scotmarines you say?
>>
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>>46885973
>literally a Noise Marine
>>
>>46885973

>that tartan

it's a neat idea, but the broad strokes are far too wide - I'd suggest using a thinner brush, and try watering down the paint a little next time.
>>
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>>46885973
Aye, lad!

Though, the tartan on the kilts are far too wide mate.

I love the little bagpipes though, nice detail ye got there!
>>
>>46885894
The Purged primarch belongs to the Red Scorpions.
Their intense secrecy and fixation on genetic purity plants them somewhere between Dark Angels (the first legion) and the Emperor's Children (the third legion). This would land them as the second lost legion, something only FW would be allowed to do.
>>
>>46886059
But the Purged were gotten rid of for something being really wrong with their geneseed. Unless Red Scorpions are their successors after it got fixed, I'm not sure how it lines up.
>>
>>46886109
Might have been a patchwork fix and the purity paranoia's there to keep it patched.
>>
Assuming the rumors are true about Blood Angels, Nids, Grey Knights and another army(Pre-decurion style codex, I don't remember which one). What kind of formations would you expect/hope for from the Grey Knight's one.
>>
>>46886109
That's what I'm saying. Their legion had some serious genetic anomaly that caused the majority of their legion and primarch to be purged. The Red Scorpions are the pure survivors who were inducted into the Ultramarines.
>>
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Rules question here.

Unlike Servo-skulls and Teleporter Homers, the Auger Array does not specify "friendly units." Does that mean an allied Desperate Ally or Come The Apocalypse unit, like Ripper Swarms or a Venom, could Deep Strike without scattering?

The rules for allies says they cannot deploy within 12" "when deploying for battle" - but isn't that referring to the start of the game? Even without the Auger Array, I can't imagine how it would work if that was referring to Deep Strike as well, since they might scatter within 12" or whatever. I imagine you just Deep Strike as normal (treating allies as enemies) and take your One Eye Open test if you're too close.
>>
>>46886146
I forgot to mention that the rumors were that they were getting formation/detachment datasheets.
>>
I actually really like the AoS weirdboy shaman model. I hope some of the rumored ork updates are better rules for weirdboys like letting them use the psychic disciplines from the main rulebook.
>>
>>46883713
I'm in this General because it doesn't have a retarded chicken picture to show how thrilling it was that some faggot out bitched a tripfag.

Fuck that chicken
>>
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>>46886206
I don't know what anyone could use this rave boy for though. Maybe run it as a painboy who passes out x to the mob.
>>
>>46885867
Oh it is, I always read the name on the other page

>>46886212
Honestly I'm just here to piss of the guy who wants the other image to stay.
He was/is a prick
>>
>>46885692
Well that's fucking nice. So if I take fortifications or immobile units and end up playing a scenario where I can only deploy certain units onto the table at the start of the game, all the immobile units and fortifications are just destroyed.
>>
>>46886206
ork psykers really need some help
>>
>>46886331
Give them access to Fulmination, Geomancy, and Pyromancy for kicks. All the elemental powers, and some of them might be actually useful.
>>
>>46883925
>>46883104
>>46882833
>>46884094
>>46885403

>Remove ork armour save'
>Replace with a special rule called "Da Tuffest Der is" which give all orks a 6+ FNP or +1 to FNP
>Cybork body give +1 to FNP
>Mad Dok gives 5+ FNP
>HQ's can take an item for 15 points called "Sparky Gubbinz" which gives 5+ Invuln
>Mob rule hits are strength 3

I fixed orks
>>
>>46886326
Well, clearly you should be taking the Imperial Fists formation that doesn't allow fortifications at all. :^)

Seriously, it's fucked. Just bring the 6E snipped and ask your opponent if its cool to use that rule.
>>
>>46886366
ALSO
>Give base 4 strength
>Replace furious charge with Hammer of Wrath
>>
how viable are scions when not used as suicide squads?
>>
>>46886366
Bosspole give +1 too as noone want's to look weak around the owner.

Big enough mob gain another bonus.

Stil missing Powa' choppas.

>>46886438
>Give base 4 strength
The Mob rule should be s4 as well.

Also give trukks a "bailout" rule, making explodes less dangerous to passengers.
>>
>>46886465
not very

you pay a lot for S3 guns
>>
>>46886359
I think it would be cool to make a mek formation that allows you to make a big mek into a psyker who can only roll powers from technomancy, and gain +1 warp charge for every little mek in the formation.
>>
>>46886438
>>46886366
Also, nobs are leadership 8
>>
>>46886476
Might as well just add all the power weapons to the Ork Melee weapon list. It's dreadfully short as is
>>
>>46886499
That'd be a neat one. Big Mek with mastery level 2, and he can take 2-4 other Meks that each generate a warp charge for him.
>>
>>46886510
Power axe is similar enough to the Klaw, mace is similar enough to big choppa (which should be ap4.
>>
>>46886495
if the game wasn't so focused on gundam creatures I think they would be better
>>
>>46886564
Yes, but adding in more options at a lower/higher price isn't a bad thing.

Plus being able to just get a normal fucking powersword would be nice. Make use of that Initiative 4 on a Warboss to actually hit marines with a weapon that has decent AP
>>
>>46886565

I thought the STR3 Guns were for cutting down things like Crisis Suits, MEQ and such?
>>
>>46884357
>Prime models tan, paint yellow, wash with sepia and it's a breeze.
listen to this three step pleb. Spray prime demonic yellow, dip in minwax polyshades pecan. done.
>>
>>46886565
not really. the army suffers from short ranged, limited models, no skyfire, no special characters, ally tier, lack of long range weapons, no psykers, and it's a quick copy/paste from the guard book.
>>
>>46886610
a power choppa
>>
>>46886643
Call them what you want, just give the supposed melee race more than 2 options on their melee weapon list.
>>
>>46886610
Hence the powa choppa, +1s ap3, like a.. frostblade.

And GIVE ONE TO BADRUKK.
Fucking space pirate capain with power armour an soupe up plasma gun has a regular choppa
>>
>>46885131
why not crimson fists.
>>
>>46883925
Give choppas a rule that makes any armor save be 1 worse
That alone would be a big benefit
>>
>>46886565
if orders could be issued past 12" and the lieutenant could issue more than one a turn, they'd be reasonable thanks to rending and other shit the scion orders give

unfortunately that is never happening
>>
>>46884014
Imperial Hands
>>
>>46886622
>dip

You're lucky this isn't /wip/, boy.
>>
ALRIGHT MOTHERFUCKERS!

Terminator captain
Cataprachti armor
Shield eternal
chainfist

attached to:

3 thunderfire cannons for:

Toughness 7, 3+ invun, rerolling ones, with 3 guys with flamers, plasma guns and powerfists, with thunderfire cannons they can now move and shoot with.

Yes/Yes?
>>
>>46886735
lulz
>>
>>46886739
you also forgot eternal warrior and giving the squad andamantium will. I quite like it.
>>
>>46886640
well it is kind of hard to debate that. I love the idea of them as a core force, but they really seem to do best when taken as specialist allies

>>46886620
they wound MEQ on a 5+
they wound bikes on a 6
they cannot wound nurgle bikers

>>46886721
I could see them doing better if you took multiple CADs maybe, using the troop scions as suicide squads and the command squads to get shit done with orders and special weapons, but eh, that's a bit stretch, and they will die super easy to battlecannons or tau shit
>>
>>46886739
T4*, actually. Each of those cannons has a techpriest gunner on it, so until they all die, you are going to have a majority of T4.
>>
>>46886698
Earlier today I was thinking pseudo-rending where they became ap3 on a 6 with no bonus vs vehicles would be cool for choppas, without further making teq worthless.
>>
>>46886798
NOPE
O
P
E

being artillery, they, and any characters attached, become toughness 7 until every gun is removed.
>>
>>46886798
Artillery crews use the toughness of the gun
>>
>>46886798
I run my mega armored warboss with 5 mega kannonz to give them SnP, as well as grant him T7, with the lucky stikk he hardly ever gets wounded, and any that could hurt him like a lascannon gets look out sir'ed to the grots nearby.
>>
>>46886810
Might as well just give them Rending at ap 2. Nothing wrong with Orks hitting hard in melee.
>>
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>>46886827
>>46886842
Would you look at that. Neat, thanks.
>>
>>46886798
I believe artillery units ignore the majority toughness rule and always use the toughness of the artillery pieces.
>>
>>46886866
Seems a waste of his statline and PK, why not a mek?
>>
>>46885554
>40k wiki's gone a nabbed my "(W)ork in progress" cover for /wip/
?
>>
>>46886366
>literally any pie plate
I invalidated all your fnp bonuses
>>
>>46886739
no/no

why do you want to move your thunderfire cannon? i can understand putting in a squad of devs with gravcannons/multimeltas in a drop pod
>>
>>46886948
http://warhammer40k.wikia.com/wiki/Fists_Exemplar
>>
>>46886968
oh
>>
>>46886956
>literally any pie plate S8 or above.
>>
>>46886988
I'm pretty sure all pie plates are S9 AP3. Who would take anything else?
>>
To anyone who has a unit that can use the Hellstorm template:

Is it as fun as it looks?
>>
>>46886988
S7 and below is unworthy of pie
>>
>>46886966
Toughness 7 mobile firebase/psudo deathstar probably. Hard to kill, crazy firepower and melee potential.

>devs with gravcannons/multimeltas
You have no soul
>>
>>46887027
not as fun as massive or apoc barrage

>>46887049
I'm already a traitor Kaz.
>>
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>>46887003
The original sweet battle pie isn't. S9 AP3 is Earth-shaker.

Also, a lot of the missile pies tend to be fairly low.
>>
>>46886956
Sad that FNP is cancelled completely by double toughness. Can't it just be like a -2 to the value like RP?
>>
>>46887064
Apoc barrage seems kinda shit unless it has an absurdly high fire rate. A three shot one would scatter all over the damn place, for example.
>>
>>46887090
Because GW can't write simple and consistent rule sets.
>>
>>46887049
You do not want it to get into melee. Artillery units with 1 gunner per gun do not like being in melee.
>>
>>46886921
Extra wound, higher T for challenges, waagh. Higher WS.
>>
>>46887128
But imagine the FUN*
>>
>>46887200
T is only against shooting, of do you mean his inherent T?
>>
>>46887172
>consistent
Why should a guy ignoring a wound be comparable to a robot skeleton that can reanimate through any damage? If an ork gets obliterated by a Deathstrike missile, he shouldn't just brush off the ash and say, "Didn't even feel it."
>>
>>46887182
2+ save. Tank for challenges with 3++ reroll ones, powerfists on the tech marines via harness. Up to 6 plasma shots for danger close. It's tougher than you think.
>>
>>46887128
khorne cares not where the hits fall, just that they do
>>
>>46887213
T5 means one lucky powerfist hit is not his death. And against dreads /knights the grots eat the hits. 6ws means hitting back on 3s.
>>
>>46887182
By the time something got to melee with the unit, it wouldn't last unless it was a deathstar of bullshit proportions.

Have you ever seen what three thunderfire cannons do? Compared to a riptide these things are absolutely nonsense... especially if you use the warlord trait to give them rending. Also a little psychic support means they never miss.
>>
>>46886956
That should kinda be the point though, stupid resistance against small arms and chainswords, but focused artillery fire that usually destroys tanks SHOULD take down a mob of orks.

Most armies can't spam that much heavy pie plates anyway, so wouldn't even be a balance problem either.
>>
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Working on a Dark Angels company. So far I have two plasma gun / cannon tactical squads, a flamer assault squad, and a missile launcher Devastator squad.

Working on the third tactical squad, automatically grabbed the plasma weapons but I'd like some opinions on which alternative load outs you guys recommend.

Picture somewhat related, two of my sergeants.
>>
>>46887474
plasma is great

nice long range, good against most everything threatening

if you get some form of to hit reroll, even better
>>
>>46886956
Any pie play invalidates their current 6+ armour you mong
>>
How should Bullyboyz be kitted out?
Cuttrently I'm doing 4 vanilla plus a killsaw.
>>
>>46887396
I'm pretty sure all the "good" armies have some way to spam pie plates through formations with minimal tax.
And yet again DEldar get shafted (not that they don't love it)
>>
>>46887507
Yes dumbass, but the post envisioned that somehow stacking expensive bonuses would make them better than their current 6+, which I probed wrong
>>
>>46887589
A pie plate will invalidate a terminator squad as well
>>
>>46887830
To be fair he has a point and termies are fucking shit.
>>
>>46887885
samefagging this hard
>>
>>46887894
I promise you I am not him.
>>
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>>46887935
right 8^)
>>
>>46887980
I really am not him
>>
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>>46888025
right 8^)
>>
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>>46887980
>>46888025
I told you.
>>
>>46888070
Were where you when >>46888060 was BTFO?
>>
How is Angel of Death coming along anons?
>>
I see lots of Ork fixes every thread, buy I'm actually updating the codex to 7th Edition. Among other things, I'm bringing back doubled initiative on the charge for non-grot infantry with a LD test (probably the biggest boon, & how the army was always supposed to be); eliminating Cowardly Grots; fixing points across the board; and returning Mob Rule to LD= wounds, 11+= Fearless. Below are some suggestions I may consider, or fixes that address the problem in the post.

>>46883925
>S4 + FC
probably too busted.
>>46884094
FNP
>>46884161
3 pt 'Eavy Armor
>>46886366
Cybork gives FNP & stacks with Painboy; Bubble Field Gubbinz give 5++ for 10 or 15 points, depending on model.
>>46886438
>Replace Furious Charge w/ HoW
Seriously considering this with S4.
>>46886476
Old Ramshackle
>>46886510
>>46886564
>>46886610
>>46886643
>>46886665
>>46886668
Have 6 or so new melee weapons (though 2 are Mek/Big Mek only)
>>46886698
>Choppier
Weight of attacks will cover this, so I made this a 1 point upgrade for Choppa Boyz to get Hatred (re-roll hits 1st round of assault).

Big Choppas (& Red Choppas) now have Dead Choppy: roll a 6 to wound & the target has to take armor saves at -1. Not certain whether to make it for all BC hits or just the 6s, but leaning towards the former.

Nobz are re-priced, PKs are 20 points, & Nobz get special melee weapons for 5pts less across the board to a minimum of 5.

Orkanauts are assault vehicle Super-heavies.

The Stompa costs 20 points more than a goddamned Warhound, so it now has stats that act like it (Power Field, extra stomps, re-roll on Stomp Table, S:D naturally, Towering Monstrosity so it can't be locked in combat or targeted by psyker shenanigans).

But like I said, 'Ere We Go giving Fleet & giving a chance to double Initiative (Walkers LD10 assumed) goes a long fucking way towards making the army what it's supposed to be.
>>
>>46888206
>Big Choppas (& Red Choppas) now have Dead Choppy: roll a 6 to wound & the target has to take armor saves at -1
>Conditional Rend

We AoS now.
>>
>>46888271
Someone remind me, does rend affect vehicles? Cause I'd rather just glance the fuckers to death rather than risk it exploding and killing my boyz.
>>
>>46887528
That's how I would do it if I had 12 more MANz.
>>
>>46888146
I heard there was a torrent, but have no idea how the downloads are going

>>46888374
It adds a d3 to weapon pen
>>
New Ork army wide rule: Orks can take 20% more points than the point level being played.
>>
>>46888515
the ork problem is two fold

not only do their units cost too much, but they have neither flexibility or synergy with eachother
>>
>>46888515
I could actually see this being suggested at a GW meeting.
"It'll improve balance, match the fluff, and force Ork players to buy more models."
>>
>>46888515
>>46888641
I'm all for this, It would also be nice to see IG conscripts not pay a point for frag grenades as we never use them.
>>
>>46888744
Oh god more conscript spam. What, 1500 shots a turn wasn't enough?
>>
>>46888206
I eagerly await your new codex. The only store I have to play at for miles is a GW, so I will likely never get to use a homebrew codex. I'd still like to read it and see what a good Ork codex looks like.
>>
What's an easy way to make bases? I don't really wanna bother too much with it, but just leaving them plain always annoys me.
>>
>>46888744
>Conscripts are now half the price of Cultists whilst still being better
>>
>>46888838
Greenstuff and spray paint.
>>
>>46883611
They're decent, but are on the lower end of things. I've been wiping the floor with my Tau buddy, but that's because he can't run his army for shit. Seeing his expression every time I get in close combat with Hormagaunts is priceless.
>>
>>46888838
>PVA and sand
>basecoat
>wash
>drybrush
>tufts
>>
>>46888840
Cultist still have more weapon and ballistic skill as well champions and the ability to take heavy weapons. as well the option to go pistol CC weapon.
>>
>>46888838

The cheapest and best ways take a lot of time or effort.

The EASIEST and fastest ways will cost you some more money.

Best, but most expensive easy way: buy resin bases with sculpted details and just paint them up.

An easy, good way that's cheaper than buying resin bases: buy Citadel's basing kits and use their little inserts that have details on them like skulls or dead enemies or sculpted rocks.

Cheapest, easiest way but doesn't necessarily look as amazing: textured paste from Vallejo or GW to mimic sanded bases.
>>
>>46889008

Regular sand is fine?
>>
>>46889053
Bought mine for 2 quid / kg at a petshop.
>>
>>46886366
>Remove ork armour save'
>Replace with a special rule called "Da Tuffest Der is" which give all orks a 6+ FNP or +1 to FNP
No. That will change completely orks personality. We don't need another nurgle army. Ardboyz cost need to be revised if anything.
>Cybork body give +1 to FNP
>Mad Dok gives 5+ FNP
Agree
>HQ's can take an item for 15 points called "Sparky Gubbinz" which gives 5+ Invuln
Yes, HQ definitely needs more options.
>Mob rule hits are strength 3
Agree. I like the new Mob rule, but 1D6 S4 it's to fucking much.

>>46886438
>Give base 4 strength
Agree. Orks having the same strength as a human/eldar/tau never made any sense.
>Replace furious charge with Hammer of Wrath
nah

What orks REALLY need is a fair point cost adapted to the new meta.
>>
>>46889026
>Champion
>A bonus

Implying it doesn't just bloat the cost of a throwaway squad

Also BS doesn't matter when everyone gets to fire their standard issue flash light three times in a shooting phase
>>
>>46889053
yeah, just make sure you sieve out cat shit before use
>>
>>46889064
>>46889105

Aight, thanks.
>>
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>>46888641
>Ork players
>buy models
top kek
Ork players slap literal garbage on some plasticard and call it a day. Why do you think GW really shits on those cheap sons of bitches?
>>
>>46889026
>as well the option to go pistol CC weapon.
this is a shitty option

you know cultists have to BUY the autogun right? it isn't free....
>>
>>46889053

Just buy the cheapest sand you can find. Even kitty litter works. The only difference between sand "brands" is how big the granules will look. You can get fine sand for desert or coarse sand for a pebbled look.

If you scoop your own sand from the street or local playground like a hobo, just be sure to not get arrested and charged as a sex offender and to bake the sand to sterilize it since all sorts of dog and cat feces, urine, hobo urine, used up needles, HIV, pink eye, etc will be in there.
>>
>>46889134
depends on the ork player

I've seen some awesome kitbashes that involved a dozen trucks and wagons, but I've also seen some total trash
>>
>>46889194

> all sorts of dog and cat feces, urine, hobo urine, used up needles, HIV, pink eye, etc will be in there.

Jesus christ dude, where do you live
>>
>>46889246

Any metropolitan city?
>>
>>46889246
Do you not know what goes around in playgrounds at night? Jesus fuck I used to live in a small town in the middle of fucking nowhere somewhere in Scandinavia and even there the sandboxes were fucking hazardous.
>>
>>46889086

150 shots 50 hits 17 wounds. 6 marines dead. doesn't seem like enough for a 175 pt unit in rapid fire range that can't get a vox caster to roll roll the order.

I'm not saying cultists are good. Just Conscripts are overcosted.

I haven't been able to get much use out if it compared to point cost when the MEQ kill count can beat by a Guardsman with a flamer.

its a great objective holder but 175 for one objective is a bit much.
>>
>>46889134
All the conversions I've ever seen require at the very least basic boyz models. Most good conversions require more bits or kits to make than just buying the regular kit. Sure I've seen pics of Mr. Potato Stompas before, but I'm pretty sure most of those predate the plastic Stompa kit.

GW should capitalize on that and release a Looted vehicle upgrade kit, with different rams, guns, turrets, wheels, and tracks to stick to other factions vehicles.
>>
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>>46889284
>Grew up in middle-class Clapistan suburbs
>Community playground always pristine
>The grossest part of the sand is just its sandiness
>Fuckhuge grass lawn, always green, no jutting sprinklers, could have kids playing football and baseball simultaneously without intruding on each other
>No injuries, disease, or scandinavian hobos anywhere in all my years there
I recognize the fact that it isn't like this everywhere, even in my own country, but my childhood was great and I'm sorry for those of you who didn't get to experience a real playground.
>>
>>46889294
>I'm not saying cultists are good. Just Conscripts are overcosted.
>50 conscripts for 175 points is too expensive
35 cultists with 34 autoguns is 184 points (the champion may not get an autogun)

now are they more dangerous to space marines?

69 shots from 34 rapid firing autoguns and 1 autopistol -> 34 hits -> 11 and 1/3 wounds -> about 4 marines dead

oh boy a unit that costs more does less
>>
>>46889417
>grew up in the equivalent of a gated white suburban community
>HURR JESUS CHRIST WHERE DO YOU GUYS LIVE

I'm no SJW but you're a retard.
>>
>>46889026
Conscripts don't have to buy their autoguns, have grenades, can be given orders, can neutralize morale problems more easily and can be given rending much more easily. Oh, and while it's usually not going to matter, they do have better armor than cultists do too.

Cultists are 5 points each if you want them to be useful (Read, have autoguns. Stock cultists are only useful for tar pitting and even then are super bad at it).
>>
>>46889469
>gated
Where the hell did he say that? Where do YOU live where middle class people live in gated communities?
>>
>>46887528
If you do them at all 2 kill saws per squad. Then if you fight knights they will probably squish the three non saw ones, and the 8 to 10 attacks back hitting on 3+ with armor bane will Shrek them.
>>
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>>46889469
I'm not that other anon. I knew already how shitty other parks could be. And mine was far from gated - the apartments strip was only 300 yards or so from the park, and their kids came to it too. Also
>town south of us has huge homeless problem
>town east of us is full of mexican immigrants and gang crime
>town north of us is the worst parts of both combined
>My town, right in the center, immaculate
I've always wondered about this oasis of cleanliness and low crime in a sea of mediocrity.

And SJW? Really? What does social justice have to do with the differences in park quality? Besides being a buzzword for things you don't like.
>>
>>46889614
They were invoking Privilege theory while trying to appear cool by hating SJWs.
>>
>>46889614
>What does social justice have to do with the differences in park quality?

Do you not know what privilege is?
>>
>>46889614

That's literally what social justice is about you moron: social inequality. At least what it was supposed to be about. Now it's just about noisy dykes.
>>
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>>
>>46883175
>>46883200
Especially if your first game is against Tau.
>>
>>46889728
>every marine is a chaplain

More like Iron Chaplains.
>>
>>46889715
>social inequality
It's a park. The attributing factors are a competent police force and social workers. Furthermore, this wasn't something we were "born into."

I was born in a farm in the worst parts of central California. My parents said, "Fuck this, we aren't raising our kids here," carefully chose a better area, and moved the fuck out.

If making good life decisions is "privilege," then yeah, down with the pro-thinking parents.
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