Should the Athletics skill use Strength or Agility as its linked statistic?
Why?
"Athletics" is way too broad of a skill. It should be broken down into smaller skills.
>>46826941
> 2010+6
> penalizing the skillpoint starved classes even further
>>46825795
The higher of the two when going for cinematic heroism.
The lower of the two when going for gritty realism.
>>46825795
Strength.
Agility doesn't exist as a separate stat.
Whichever one is more relevant to the task at hand.
And considering that most systems with "athletics" as a skill have "acrobatics" or "gymanstics" as a separate skill, probably strength or endurance most of the time.
>>46825795
Add together and divide by two.
>>46826985
You make a good point, but I like >>46826941 's idea.
Maybe Athletics should be the related skill, but each specific action should use a different stat.
Characters that specialize in certain types of Athletics can get different bonuses based on feats or something.
Like Combat Maneuvers in Pathfinder.
>>46825795
He has two too many arms . . .
>>46825795
>Athletics skill
>Strength or Agility
What System?
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>>46827008
Cows have strength. Athleticism is more reliant on stamina and co-ordination.
Agility gets the square.
>>46827364
buzz off
>>46825795
>>46826941
>>46826985
>>46826993
>>46827008
You're all wrong, you use one or the other depending if the action requires strength or agility and depending on the method/style used by the character
Use common sense and be flexible ffs
>>46825795
Strength. That's what it says in the DH2 book, anon. The game does say you can swap out other characteristics for various skills if you can justify it, though.