[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Things someone could find in a derelic underwater facility.
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 88
Thread images: 23
Things someone could find in a derelic underwater facility.
>>
File: 1460694134925.jpg (27 KB, 605x498) Image search: [Google]
1460694134925.jpg
27 KB, 605x498
Water.
>>
>>46815308
Weird sea life. I remember researching for a zombie game that never materialized these parasitic sea slug things that took control of their host bodies. The former crew could have been overwhelmed by creatures like that.
>>
saltwater
>>
Troubles
>>
>>46815308
Objectivism
>>
>>46815308
Robots who think they are people.
>>
>>46815308
Strange and powerful artifacts dug from the soil and stone, miles below the surface.

Are they ancient icons to dead gods, or something more technologically advanced than humanity can understand?
>>
>>46815308
Experimental aquatic hybrids.
Sonic weapons
Crew who have committed suicide (consult suicide squid from red dwarf)
Entrance to an underground excavation site of a temple on/under the sea floor.
>>
When? Like, one from the cold war being found now, from now in the near future, or like distant alien future?
>>
Rotting, moldy food (and maybe bodies?) from the previous inhabitants.

Abandoned experimental subjects.

Lots of audio recordings.

Crazy, isolated survivors.

A scroll of Summon Bigger Fish
>>
>>46815352
>Water.
Also, derelicts.
>>
>>46815647
Robots who ARE people.
>>
Hostile Frogmen
>>
>>46815308
A skeleton wearing a clown costume.
>>
The reason it's derelict in the first place
>>
>>46815308
Old computers that are so obsolete your newfangled USBs don't plug into anything.
>>
File: ARMRUBGL40RLVAD.png (16 KB, 500x310) Image search: [Google]
ARMRUBGL40RLVAD.png
16 KB, 500x310
>>46815878
Remember to bring enough of these then.
>>
>>46815784
Water guilty of dereliction.
>>
>>46815308
A skeleton clutching a potion of water breathing.
>>
>>46815308
Leaks, lots of rust eating away at hinges and catwalks, puddles of stagnate, rusty water with translucent chemical sheen glistening on top that cover unseen dangers underneath, old comm rooms with equipment that needs power and parts.

Airlocks that failed, doors rusted shut, entire sections made inaccessible by structural failures during undersea quakes.

Old, near-sentient security systems, booby traps left by the last living people there, research equipment, signs of cannibalism and insanity by a crew with cabin fever.

And lots of derelict water.
>>
File: Dread con game recap.pdf (1 B, 486x500) Image search: [Google]
Dread con game recap.pdf
1 B, 486x500
>>46815308
>>
File: activate.jpg (19 KB, 519x475) Image search: [Google]
activate.jpg
19 KB, 519x475
>>46815633
>>46815352
o i am laffing
>>
>>46815633
beat me to it

>>46815308
if every game (minus one) and story with one that I've ever seen is any indication: some sort of cthulhu-esque eldritch abomination
>>
A moon pool. A submarine. A nuclear power generator. Scuba equipment. A kitchen and break area. A coffee machine. Bunk beds. Posters of 80s sports stars. Vintage porn. Rubber boots. An ironic umbrella. Lots of pipes.
>>
Johnny Quest
>>
>>46816921
Dint you mean ACTION JOHNNY?
>>
File: oilrush_46.jpg (547 KB, 1647x927) Image search: [Google]
oilrush_46.jpg
547 KB, 1647x927
The game I am currently running is set on the vast seas of Mars 6500 years after the end of the first and only intersolar war.

Basically about 1000 years from now after terraforming Mars, we colonize it - but we have to artificially contain and manage it's atmosphere due to a poor magnetic shield from the world itself. It's treated as a new frontier for the 19 billion strong human population.

War breaks out - Corporate Earth dogma verses Martian Frontierism. War fought with ships becomes fought by AI's and then everything goes to hell.

The Earth is eventually destroyed by Martian AI controlled ships using Atmospheric Deprivation Weapons (think Homeworld - Kharak is Burning) and Mars is hit by so many mass drivers the terraforming tech keeping it as a Garden world floods the planet - and still is to this day.

The world itself is a generous cross between Waterworld, Pacific Rim, Gargantia on the Verdant Planet and Borderlands and my players are loving it. Delving through the depths of the martian seas for ancient tech to sell or re-build. Sometimes they find Ships that have gone astray, full of madmen, pirates or cannibals - or ancient Earth killing machines that have been roaming the underwater cities, still fighting a war the sailors above have no idea about.

Relics, Robots and high seas adventures.

The current arc is a cliffhangar - they are starting to pick up cues that the survivors of mankind in space "evolved" into uploaded minds with nanotech shells to survive - they are still bearing a grudge - and they are coming to Mars to settle it.

All good fun chappes.
>>
>>46815308
Drew Carey's career.
>>
File: AbyssCGI.jpg (138 KB, 1280x720) Image search: [Google]
AbyssCGI.jpg
138 KB, 1280x720
Dude, do you even Abyss?
>>
>>46815308
a GF
>>
>>46815308

An ancient but super advanced Air-Ship.
>>
greasels and karkians
>>
>>46815308
A lot of water, some rust, and no functional deals on doors.
>c'mon man, saltwater ain't no bitch
>>
File: tentaculat.png (25 KB, 640x400) Image search: [Google]
tentaculat.png
25 KB, 640x400
>>46815308
>>
A sphere of golden yellow liquid that glows softly.
>>
>>46815414
> zombie game that never materialized these parasitic sea slug things that took control of their host bodies

Resident Evil: Revelations ?
>>
>>46821571
Cold Fear
>>
File: Progenitor.gif (990 KB, 363x204) Image search: [Google]
Progenitor.gif
990 KB, 363x204
>>46815308
>>
A rabbit
>>
File: FGhLk90.gif (1 MB, 250x226) Image search: [Google]
FGhLk90.gif
1 MB, 250x226
>>
>>46815414
>>46815308
Curiously, this fits the bill of one of the animorphs books.
>>
>>46817308
Read the book, haven't seen the film.

I agree that the horror idea in the book is cool but making it work in an RPG is a bit harder. The player characters start warping reality with their thoughts? Maybe some kind of Chtulhu like game where their sanity keeps dropping as they try to find out what the hell is going on in the underwater station?
>>
File: RE_Revelations_Artwork_06.jpg (507 KB, 1920x1080) Image search: [Google]
RE_Revelations_Artwork_06.jpg
507 KB, 1920x1080
>>46821571

That was t-Abyss
>>
>>46815308
Nothing amazingly interesting (except for the structure itself of course) since the people manning the station stripped everything of value when they left it. So the only thing you'll find is large control boards, beds, tables and chairs, workbenches and small trinkets (mugs, porn magazines, a calender showing may 1989). Why did the people there leave? Budget cuts after a shifting geopolitical situation.

https://www.youtube.com/watch?v=G217tJL4_xA&index=2&list=PLQGOj3JwG93VEc_7fjjWOJhZle-CXDtLe
>>
File: sphere.jpg (127 KB, 1280x536) Image search: [Google]
sphere.jpg
127 KB, 1280x536
One of these.

Also if you want some really fucked up inspiration with may or may not scar you forever, check out "Starfish" by Peter Watt's
>>
File: starfish.jpg (140 KB, 1100x1650) Image search: [Google]
starfish.jpg
140 KB, 1100x1650
>>46829255
>>
File: 2016-02-26_00002.jpg (148 KB, 800x600) Image search: [Google]
2016-02-26_00002.jpg
148 KB, 800x600
>>46816896
You forgot crates. Lots of crates.
>>
>>46829140
Play the gif in reverse and it's a crab pipeline with a leak.
>>
File: 21628.jpg (772 KB, 1920x1200) Image search: [Google]
21628.jpg
772 KB, 1920x1200
>>46815308
Absolute Beauty beyond human imagination
>>
>>46829825
Damaged beauty. Much of the underwater station is either filled with water or covered in algae growing on the walls but there are pictures and other hints that show that it had looked really beautiful before the disaster destroyed the station.

...Then they find a single room which is still in pristine condition.
>>
>>46829289

I haven't started the second book yet.

They're on sale from Amazon, but the author's posted them for free on his website. He also wrote the novel for Crysis 2 and it fucking rocked.

If it's sci-fi, expect the medical bay to have all sorts of fucked up stuff to make people pressure resistant. Maybe breathing apparatus that uses breathable fluid not air, as a sample starter.
>>
>Coward, Lucas, and Bergersen were exposed to the effects of explosive decompression and died in the positions indicated by the diagram. Subsequent investigation by forensic pathologists determined Hellevik, being exposed to the highest pressure gradient and in the process of moving to secure the inner door, was forced through the 60 centimetres (24 in) in diameter opening created by the jammed interior trunk door by escaping air and violently dismembered, including bisection of the thoracoabdominal cavity which further resulted in expulsion of all internal organs of the chest and abdomen except the trachea and a section of small intestine and of the thoracic spine and projecting them some distance, one section later being found 10 metres (30 ft) vertically above the exterior pressure door

Fun
>>
>>46815308
Dutch language books.
>>
>>46829199

I'd fuck it.
>>
>>46830356
Ewwww... Finding the source of your quote was easy enough and caused another Ewwww...

https://en.wikipedia.org/wiki/Byford_Dolphin

Remember kids: what can be a minor "oops" worthy accident turns into major disaster if it happens underwater or in the vacuum of space.
>>
File: Anon.jpg (72 KB, 250x250) Image search: [Google]
Anon.jpg
72 KB, 250x250
>>46815308
>Things someone could find

For the sake of your narrative, the first thing found inside should be breatheable air.
>>
>>46831517
Not necessarily, diving gear is a thing.
>>
>>46830934

Proper procedures should be followed at all times. Can't mess around with pressure and oceans.
>>
>>46831957

Is he ok
>>
File: Little_sister_concept.png (575 KB, 800x1282) Image search: [Google]
Little_sister_concept.png
575 KB, 800x1282
>>46815308
Creepy lolis.
>>
>>46832007
Turning this into something potentially useable in an undersea horror setting:

>The PCs find evidence of a girl child aboard the derelict deep sea station where there absolutely should not be: toys left in inaccessible locations, cryptic paintings on the walls, wet footprints left by little bare feet in the passageway, glimpses of a small figure darting by in their peripheral vision.

Let's see what else I can come up with:

>While still mostly passable, the deepest sectors of the facility have become crumpled, deformed and half-flooded due to the intense pressure bearing down on it. Everything creaks and groans and pops and there is a very real danger of the PCs accidentally destabilizing the structure, causing an implosion. What's more, they're not along down there. Lurking in the darkness, hunting the PCs are things just as crumpled and deformed as their habitat.

>A small group of scientists have locked themselves into the Comm Center with as much food and water as they could find, setting up a radio distress beacon in an attempt to call in a rescue team. While the PCs seem to be able to communicate with the scientists at first, they have been trapped together in isolation for a long time, and the tension between them is palpable. Eventually, fighting erupts between the scientists, resulting in several deaths and their radio equipment being damaged. Afterward, the PCs are left with only crackly static and the sound of someone in the distance crying over the radio.
>>
Horrific experiments, the purpose of which may never be known. All records have been damaged beyond repair, leaving nothing but tormented, macabre forms that can only hint at some sinister design, or perhaps simply at unrestrained madness.

Or maybe just fish. Fish are good.
>>
>>46815308

A giant hermit crab, residing inside the broken emergency submarine.
>>
>>46815352
Damn it, this made me laugh
>>
>>46815308
A pineapple
>>
File: bestcountry.png (3 KB, 184x184) Image search: [Google]
bestcountry.png
3 KB, 184x184
>>46815308
Experimental weapons. The more absurd the better.
>>
>>46817194
That's interplanetary war, not intersolar m8
>>
>>46815943
But what if it's derelict because of some being or beings? If they're still there the place isn't derelict.
>>
>>46818429
>not even the depths of a Lovecraftian nightmare could spawn such as this indescribable creature
>it's a one-eyed brain with tentacles and a spike mohawk
>>
>>46815308

A lot of rust, failing systems and structural instability.

Seawater is pretty bad for metal and when you add stuff like the pressure differential (depending on how deep you are), your undersea facility probably won't last that long. Oil rigs are only partly submerged and the parts that are submerged basically need constant maintenance; as soon as the last engineer on your sea-station dies, you start the timer down to total structural failure.
>>
File: Scratch.jpg (377 KB, 3600x3600) Image search: [Google]
Scratch.jpg
377 KB, 3600x3600
>>46831973
>>
>>46833015
Maybe the rest of it is so terrifying that the human brain blocks it out?
>>
>>46815308
Brains in robot bodies. Whatever is left of Pod 6.
>>
>>46815308
Obvious answers:
>Spoopy fish monstars
>Something that was dropped to the bottom of the ocean and not intended to be recovered.
>skeleton crew of a ghost ship, salvaging the facility for components to get their ship working again.
>A thriving uplifted-octopus metropolis
>Failed nazi landshark program
>Sentient Ice-Nine
>A former employee who got left behind, has subsequently been enlightened by something in the depths.
>A deep-bore hole leading to the remains of what appears to be a Greek polis.
>a harmonic device which shapes the ocean itself into a massive lens, allowing you to glimpse some otherwise unseen horror lurking in the night sky, perhaps on a scale that is invisible to any less massive device.
>An artificial intelligence tasked with running the facility that cannot account for the whereabouts of the former staff.
Thats all Ive got for now. Its basically just a space station that's slightly bluer and has more life-stuff around it.
>>
File: lobsterman-tftd.png (20 KB, 640x400) Image search: [Google]
lobsterman-tftd.png
20 KB, 640x400
>>46833015
Classic X-COM art is generally pretty goofy.
>>
>>46833434
the x-com concepts are goofy
>>
File: iwanna.jpg (26 KB, 321x322) Image search: [Google]
iwanna.jpg
26 KB, 321x322
>>46829199
>>
>>46825040
That thing spooped the shit out of me as a kid.
>>
>>46833434
And yet it does nothing to diminish the sense of dread you feel early game when these guys come rolling up or you roll up on them and have to evict them from some dank, dark ship they are raiding.
>>
>>46834184
Me too, anon.
>>
>>46834210
Dangerous things that look goofy are scarier than goofy things that look dangerous.
>>
>>46816390
cool
>>
This thread is legitimately useful.

Period-appropriate dive suits in various states of repair. Better hope you don't spring a leak.
>>
Perhaps some artificial material of the facility leads to clams producing unique pearls?
>>
File: 1459693138815.jpg (130 KB, 400x373) Image search: [Google]
1459693138815.jpg
130 KB, 400x373
octopus guards
>>
>>46832807

Remember to go the Silent Hill route, not the Dead Space route.

That is, mention the fucked up implausible stuff maybe a couple times per session? If it's a long term underwater campaign.

You want your players legitimately asking questions like "wait, why is there a teddy bear on an undersea research station?"

The game a dark room does something like this. Item and event descriptions are subdued but can be chilling from their lack of detail. Best example: checking your traps tells you what items you brought in. It doesn't say what or who was in them.
>>
File: Octopuses.jpg (86 KB, 732x448) Image search: [Google]
Octopuses.jpg
86 KB, 732x448
>>46836341
Proud octopus warriors
Thread replies: 88
Thread images: 23

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.