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PTU General
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>1.05E Download Link
http://www.mediafire.com/download/lbbtmqi7e75k7td/PTU+1.05.zip

>What is Pokemon Tabletop United?
A class based tabletop RPG set in the Pokemon universe. Unlike other class based systems, you're expected to take multiple classes, mixing and matching skills from all of them.

To kick the thread off: Choose your three least favorite Pokemon they're the starter options for the next game you run
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>>46811394
>sunkern
>azurill
>Kricketot
No fire starter because fuck you, that's why
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>>46811584
Azurill isn't a water type dumbass
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>>46811887
>Grass
>Normal/Fagotron
>Bug

Yeah, no shit
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>>46811394
Is this game bearable to play over the internet? I hear it requires keeping track of a LOT of numbers
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>>46811981
You need a character sheet for you and each pokemon.
This is entirely doable, and there are premade google docs for it, so you can have everything shared with the GM.
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>>46811981
Most games that I've seen have been played over the internet.

In some ways, I'd imagine it's almost easier. As >>46812024 pointed out there's a fair amount of sheets involved, so if you're playing online you don't have to deal with everyone's papers getting in each other's way.
>>
I've always wanted to play, but I can never get my game group to play. I even showed them the excel sheets that pretty much automate the process of maintaining pokemon stats. Folks. I'd like to know if people had much luck playing on roll20.

Hard-mode starter ideas:
>caterpie
>weedle
>wurmple
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>>46812359
I haven't used roll20 but online play has been fairly simple. I've even started a game IRL that was pretty interesting until college schedules fucked everything over.

For playing this at an actual table, you're going to want to use the "set" damage rolls instead of rolling for damage each time - it saves so much time.

starters:
>feebas
>sableye
>zubat
>>
>>46811394
>finneon
>swoobat
>alomomola/lovdisc/elgyem

Not too sure any of those even have a niche in this system, despite how forgiving it is...
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>>46811394
Is there a pattern to the pokemon experience chart? At a glance there were 5's seemingly out of nowhere at 12, 17, 25, 29, 30, 32, 33, 34, 38, 41, etc. If there was a simple pattern those fives would have been evenly spaced at least. Given the benefit of the doubt, it could be that every x levels the pattern changes. It's been done before, probably. That is to say, surely the devs wouldn't require the players keep the manual at their side at all times for something found on six of their seven character sheets. Right?

I started mapping it and levels 1-10 are straightforward at +10 each. Nice and simple. Great for low level trainers trying to wrap their head around all the other nonsense learning a new system provides. Then from 11 to 20 it goes +20 +25 +25 +30 +30 +30 +35 +35 +40 +40 which kinda follows a +5 every other level where 11 is special at +10 and I can only assume the three 30 and one 20 is a typo. When 21 is +60 I think now this is odd but still matches the level 11 oddity from earlier. Thus every first number in the tens set (1, 11, 21, 31) must be special. Then +70 +70 +70 +75 +75 +80 +90 +95 +90~ What am I supposed to make of this? It randomly goes up by tens, fives or nothing and once goes down five and back up again as it continues +95 +95 +100 +100 +100 +105 +110 +110 and so on.

This is one messed up one page chart, found under the header "Useful Charts" no less. This chart is self contained and yet so strange, so contradictory that I can only assume the five-hundred page document it comes from contradicts itself every other chapter or is made by feeling it out as they go.
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>>46812024
Pardon me, but couldn't the OP also link those premade sheets?

I played a PTA game a while ago and it finished up just as PTU started becoming a thing. I was really busy at the time so I had zero interest in it, but one of the guys I played with in the earlier campaign couldn't stop talking about it.

So I guess, I have a little time now, so I wanna see what's up with this system.
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>>46813855
Not sure what >>46812024 is talking about, but there's form fillable PDFs in the zip.
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>>46813254
That actually sounds like a pretty fun starting set.

>>46813641
Disgusting.
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>>46813689
Just be glad it's not PTA. That shit was WAY more obnoxious.
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I've read PTU and I just can't see myself ever playing a game with it. Calling it cumbersome is an understatement, and it seems like it would require so much set-up where it would feel like homework rather than a game.

I did have a question for the people who do play it, though. Do you enjoy the game BECAUSE OF or DESPITE the complexity? Would you be happy with a game based on Pokemon that doesn't try to map so well to the actual game and instead just goes for the same "feel" while being simpler to run? IE no full movesets, mons just have a selection of ~4 moves that seem iconic, each with a simplified write-up for each mon so you don't need to check a separate moves section? It just seems weird that a game based on a franchise that's so popular with kids would be this ungodly complicated nightmare.
>>
>2016
>Still playing shit PTU system
Seriously, fuck this convoluted system. Even the devs want to work on something less tedious and crunchy.
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>PTU general

Well, aren't you a faggot, OP?
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>>46817259
It looks daunting, but a lot of the actual crunch feels a lot more natural and smooth than it looks. There's a lot to digest, sure, but the apparent complexity becomes fairly easy to work out without too much effort.

>>46817034
PTA was just broken as hell. It's trivial to have a trainer who gets two actions a turn, has two pokemon out in combat, his pokemon get 2x EXP, and he's a combat monster who can dish out easily as much damage as any of his mons.
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>>46817559
I guess my question still remains though, would you be happier with a simpler system, or is the game trying to emulate the video game as closely as possible a selling point for you?
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>>46817660
I think you're really working from a faulty premise. The game doesn't really emulate the games super closely. Instead, it offers lots of different posibilities within the framework of "a Pokemon game".

>>46817559
I beg to differ. Pokemon and trainers had completely different stats, and combat was even more of a mess. Getting away from D20 was the best decision the designers made too.
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>>46817794
>implying they really deviated from the d20 system

The reality is that they mixed various systems into a pot, incluiding d20. Thats why even if PTU corrected some of PTA's mistakes it still feels contrived and intricate beyond redemption.

Those who play it and swear it is not as complex as it seems still recommend to use the automated sheets and rgns or else you are driven cazy.
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>>46817794
I agree that PTA was a mess in combat and going to d6 dicepools for skill rolls is a really good idea, but my point was that the rules make it easy to combine the "my pokemon are great but I can't do combat for shit" and "I fight as good as any pokemon" classes to make a monster.

>>46817660
The video game is a familiar framework and staying loyal to that helps since there are actual codified rules about such things. I wouldn't mind trying a less crunch-heavy system but I'm not sure it would stay pokemon at that point
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I want to play this so bad, want to try being a breeder (and no, not one like the hentai's would have you believe, but a proper one).
>>
My main problem with PTU is that is the only Pokémon system /tg/ ever talks about.
If anyone wants to discuss any of the other homebrew systems out there you get shitposted to death.

Yeah they aren't perfect, but PTU is far from perfect either.
>>
Is it just me, or does Mentor seem weaker than it used to be?
>>
>>46819070
As long as Pokemon are different enough and can stay on theme it should be possible to simplify the game. If Smash Bros. and Nobunaga's Ambition can have Pokemon battle in ways beyond the original games then the tabletop version should be no different. Would it be so bad to cobble together a universal monster catching game and then build Pokemon out of that.

>>46819309
Any examples of Pokemon done well without needing several concurrent programs open?
>>
>>46822424

Pokerole is good. ST system means you only really need to know the gist to survive a game, and everything is viable.
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>>46822424
I've personally only played Pokerole and Pokemon Pen and Paper.

PPP is kind of simplistic but it's got enough to work some improvised and fast adventures without needing too many rules.

Pokerole uses the storyteller system, and from what I've seen is very friendly with people who like Pokemon and want to learn to play more serious Tabletop without dropping thousands of rules on them.
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I've been wanting to play this for a while. Are there any online groups that are looking for new players?
>>
>>46812359
>>46819215
>>46824097
How about all the people that want to play get together and actually play?

I'd be willing to GM
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>>46824763
I'm this annon: >>46812359
I'd be down for a game. Finals are upon me though. It would have to wait until then.
>>
>>46824763
Sure, I'd be down for that. My email is [email protected]
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>>46824763
Haven't played in several editions, i'd be up for something.
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>>46824763
I've only been looking at the Base book for like 10 minutes and I already know what sort of character I want to play.

Mad scientist who wants to adapt the poke ball tech + storage system to allow it to work on humans, while trying to figure out whether he would use it for good or evil if he succeeds./spoiler]
>>
Wasn't this system super over-complicated? That's always a flaw on amateur RPGs, they over complicate with rules RULES RULES.
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>>46817259
As someone who has been a player and a GM of this system, it is needlessly cumbersome and overcomplicated. I want to like it for sticking so close to Pokemon game mechanics but there's just so much that goes into making trainers and NPCs that you have no choice but to use spreadsheets and have the book constantly open just to even play.
Hell, look at what goes into a level 1 trainer:
>Select Background skills
>Select Four Edges
>Select Four Features
>Assign stat points
>Calculate derived stats
>Choose your starter
>Note down its derived stats, moves, abilities, weaknesses, etc
>Buy gear
Even with spreadsheets to speed things up it's an amazingly tedious process. If they didn't put so much focus on trainer edges and features I think it would be a much lighter and enjoyable game.
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>>46811394
Are there rules for how far you can throw a pokeball? I use to play the old pokemon tabletop and I've been out of the loop for a while.
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>>46825222
>>46825324
>>46825434
>>46824828
Awesome. I have exams as well, so we'll have to start sometime after next week. my e-mail is [email protected]
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>>46811394
>500+ Pages Core Book
>Well, it must include the 700+ Pokémon and their moves inside
>No, just a pile of rules

No Thanks. Just as >>46825474 said, amateurs think more rules and more system means more fun, it's not, it's tedious.
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>>46826133
Sweet. Thanks man.
>>
>>46826133
Just sent you a message.
>>
Spent most of my class today(because people presenting on genocide makes me fall asleep) designing a history where Giovanni wasn't a complete dick and designed Team Rocket (Rocket Corp. in my setting) as first a store that sold Pokemon goods but leter branched into a Walmart style model of selling everything. Now I just need to go find people in my boonies town that'll play.

Though I need some assistance. Giovanni still made Mewtwo in my setting, but since he's not a tool, I don't have a solid reason why. He respects Pokemon a lot and expects the best from them and himself, but cloning and experimenting on pokemon seems a little too far. Suggestions?
>>
Also is there any good source for how the Pokemon world works on a geopolitical level? Or just nonchildish Pokemon lore/world building? I hear the current anime is good, would any of that help me?
>>
>>46827940
I've seen some fairly awesome stuff on the biology and ecology of the Pokemon world, but I can't remember ever seeing anything on geopolitics.

I would say start there. When the local fauna are the equivalent in power of minor deities, that's gonna influence the power structure.
>>
What are the classes?
>>
>>46828244
Phew... That's a hell of a question anon.

Firstly, understand that you're kind of expected to min max around. You come up with a build, and then take levels in different classes to get to that idea.

There's 6 categories of classes: Introductory, Battling Style, Specialist Team, Professional, Fighter, and Supernatural. Each of them contains several subclasses.

Introductory classes are well rounded classes that give general abilities. They include Ace Trainer, Capture Specialist, Commander, Coordinator, Hobbyist and Mentor.

Battling Style Classes are dedicated to certain fighting style. They include Cheerleader, Duelist, Enduring Soul, Juggler, Rider, Taskmaster and Trickster.

Specialist Team Classes are dedicated to building certain teams of Pokemon. They include Stat Ace, Style Expert and Type Ace.

Professional Classes represent a skillset that one might not expect to see in the life of a wandering trainer. They include Chef, Chronicler, Fashionista, Researcher and Survivalist.

Fighter Classes are classes that specialize in fighting alongside their Pokemon. They include Athlete, Dancer, Hunter, Martial Artist, Musician, Provaocateur, Rogue, Roughneck, and Tumbler.

Supernatural Classes are classes that wield supernatural powers. They include Aura Guardian, Channeler, Hex Maniac, Ninja, Oracle, Sage, Telekinetic, Telepath and Warper.

As you can see there's plenty of variety. A lot of them are based off of various character's within the games. It can seem a bit overwhelming, so it's important to come into the game with an idea of what you want to play.
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