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Imagine a campaign where the true enemy isn't present for
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Imagine a campaign where the true enemy isn't present for the whole campaign. The party is aware something is wrong, some great power is present. But they can't find it, not directly. Slowly over time they find cultists, people worshipping a nameless entity, one without precedent in their entire world's cultures. They say the being only demands hard work, their fealty, and their respect for it to share its boundless power with them. But that it cannot be seen, not by any mortal man. If one were to see it they would be driven mad and destroyed utterly, annihilated. But the party fight against it. This entity is corrupting the young and the ignorant masses, converting them into following it even though its path leads nowhere. Its path never changes. All it does is corrode and wither humanity to powerlessness, making even great men slavering psychopaths.
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One day, in the midst of their efforts to mitigate the being's influence, they hear news that the leaders of the cult have spoken. The entity is coming. They say it will enter this world and finally take control of it perfectly, and lead them all into a future of purest light and irresistable power. This promise, with one more: the entity will finally reveal itself to the faithful, and salute them as its brothers in arms, before accepting them into its fold. The party battles their way into the cultists' stronghold, making a final desperate rush to prevent the world's ultimate distruction. They kill many cultists, even the young and the innocent, such is their desperation to succeed. They must save the world. They must save the ones they love. They must save themselves.
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But in the end, they are too late. Even with the cult leader's blood on their hands, his body lying cold on the floor, the entity brings itself into this universe. The corrupted portal it steps through is already beginning to tear at the fabric of reality, and the sounds of the last sane people in existence shrieking in abject horror fills the air. The party finally sees him, in all his hideous splendor.
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Continue...
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>>46725708
Emrakul?
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It stares at them, expressionless, with a twisted, bloated caracture of a human body. Then, slowly, it raises one of its grossly oversized arms between them, and extending its distended fingers, waves them before its own face. The party finally realizes what they have done. They have witnessed a thing that cannot, no, should not be seen. In their final moment of living they realize there was never any hope to begin with. Merely by existing this thing could destroy them all. They had already been destroyed before it even faced them, from the moment they proclaimed themselves its opponents. The wrongness of the being annihilates the room they stand in, the temple the room is within, and the world its foundation rest upon. The abyss's maw opens wide and devours it all. All that remains is the simple truth of the story, a truth so strong it cannot be overcome by this or any other universe's efforts. Certainly not the efforts of men.

Cena wins.
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>>46725653
So Christianity?
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>>46725653
Source? Is that pic from some book or movie?
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>>46725751
>>46725708
>>46725669
>>46725653


Your archetypical Cthullu story.
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>>46725768
It's a painting by Zdzislaw Beksinski.
http://imgur.com/a/ZRxrr#0
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Reminds me a bit of Childhood's End (book, not the bullshit mini series)
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>>46725751

Well, there's an issue here: namely that, in the absence of a win scenario, you have no real game. You certainly have an interactive experience, but you're essentially engaging in a joint creative effort.

This is fine, it can be fun, it can make a good story, but your players need to be aware of this, otherwise you're asking them to put effort into a game, before revealing it was actually your book the whole time.

If, however, there *is* a win scenario, no matter how difficult to obtain, and they *know* they are *probably* going to lose, but there's a small chance, only then does it make a good game.
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>>46725762
M'lady
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>>46725762
*fedora tipping reaches frenzied pitch*
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