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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

Rare Monster edition

What obscure and unusual monsters do you love and incorporate into your games?
>>
>>46675597
Flumphs, Shadows.
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>>46675597
Fuckin' Merrows, man.

Black-blooded evil-as-fuck fishmen.

Fuck Sahaguin; demon merfolk forever.
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>>46675597
I'm having trouble with the mega link, can someone else check i tout for me?
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>>46675957
Oh shit. Looks like it got taken down.
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>>46675957
It's been bad for a couple of threads now, Anon. I imagine several anons are scraping a new one or five together as we speak.
>>
Cthulhufag here. Continuing doing the "mutator" (name pending; if anybody has a good idea what to call the thing and the specializations, do tell) class. Now with the scaling of the minion's hp hopefully fixed (the bigger one has a little more hp than ranger's pet, max 28 more at lv.20 if you max your Con, while the smaller one has less), and altered one of the effects of the capstone of the fleshwarper ability (now lets you use an action to force fear checks instead of being the same tentacle attack I gave to the druid).
>>
>>46676006
>>46676003
Dang. Well, does anyone here have a pdf or what have you for Cult of the Dragon Queen? I'm DMing for a church group that all went with pals and clerics so I thought some cult crushing would be up their alley.
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>>46676030
The mega-anon made a new file, it's in the old thread
Dunno why it's not in the op
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>>46676030
>>46676090
Found it!
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>>
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Why are there so few psionic undead? Brain in a jar, euralden eye, caller in darkness, and psionic liches are pretty much the only ones out there.
>>
>>46675957
>>46675597
Dumb motherfuckers who don't pay attention to threads shouldn't start new threads.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>>
>>46676107
>>46676240
Thanks, dudes

>BUdBDABK
>Bud Bdabk
Great, another NPC name.
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Did you ever start an adventuring guild, /5eg/? What did it cost you (most likely a megaton of gold, but maybe something else)? How did it turn out? How did you recruit people into it?
>>
>>46675597

Somewhat related to OP question: Is there an easy way (like multiply by x or y) to turn a fire elemental into a huge fire elemental or elder fire elemental?

This is the only gripe I have on 5e, that they left behind the easy monster scaling of 3.5.
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>>46676365
You might like this homebrew.
But no, not as far as I know.
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>>46676303
The fact that characters in 5E are assumed to have lives beyond routinely trying to get eaten by dragons is like, really very close to the top of the list of things I like about 5e.
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>>46676303
I'm currently working on developing something like that! My wizard will raise funds through use of his Fabricate spell combined with his tools proficiencies, while he uses Wall of Stone to build the actual place. He just needs some land to get started...
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>>46676571
Be absolutely sure to cast Mordenkainen's Private Sanctum and Guards and Wards on the area. Hallow and Forbiddance are also both good to have.
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>>46676027
They get way too many features
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What the fuck is a rod of cancellation? It's mentioned in the text for Prismatic Wall but not in the DMG.
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>>46676839
It's a magic item that when activated removes itself from the rulebook.
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>>46676027
There's a lot about this that I don't like. Damage reduction, 3 attacks or permanent flight at level six (level requirements maybe?), doubling strength for damage instead of just adding a bonus, the spawn creation seems kind of cluttered (I don't see why you don't just make it a short rest and limit one with the exception of blood creation), blood creation's duration could probably be a bit longer though (maybe adding a static number to duration, but adding a maximum amount of them you can create?).

Also a lot of features seem like they're basically more than one feature just sort of crammed together giving them more than the average class by a good margin, and the infinite mutation points at 20 seems kind of insane (the bonus when rolling initiative thing like with sorcerers or monks would probably be more in line).
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I have a ranger in my group, and while she's not a massive optimiser and isn't that bothered about the fact that she's relatively underpowered next to the group's paladin at al, it really tickles the autism in me.

But I don't like just bitching about something without at least making a vague attempt at it myself, so I've been having a few tweaks at the Ranger class. I've tinkered mostly across the board, but key points include:

>Fighting Style at level 1, Favoured Enemy at level 2
>Favoured Enemy now gives combat bonuses rather than just knowledge. Combat bonuses scale, but you don't get additional favoured enemies
>Primeval Awareness doesn't use a spell slot, effects have been tweaked
>Foe Slayer adds your Wis bonus to attack and damage against your favoured enemy, 1 minute duration, once per short rest
>Beast Master has been overhauled. This archetype gets you extra favoured enemies, beast companion scales better, should actually stay relevant

Thoughts, anyone? I'm not sure if I've swung too far on the Beast Master archetype and made it *too* good. Also not sure whether Foe Slayer should be on a long rest cooldown.
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>>46677256
Level 6 favored enemy benefit is redundant. They'll likely have a magic weapon/ammunition by then.

Unless you're not doing that.
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>>46676642
Considering the guild will be a front for a cult dedicated to helping the Raven Queen usurp the positions of the gods native to the realm, having clerics for that shouldn't be too difficult ;)
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>>46677405
Do you have them as individual PDFs instead of combined?
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>>46677479
Maybe, but not all groups give out magic weapons and ammunition at the same rates. I don't. And the level 6 feature means that you can still be flexible with which weapons you use, rather than having to use that magical shortbow you found just because it's magical or whatever.
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>>46677499

I do, but I was a bit afraid that there might be a hidden watermark that could trace them back to me, and I do not want to be like that one anon of 6 years ago who actually had to go to court over /tg/ piracy.
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>>46677256
Things I like
>beast CR scaling
>Beast saving throws
>Magical attacks on favored enemy

Things I don't like
>everything else

Personally, I'm not a fan of large changes on classes and especially to the favored enemy changes (except the magic attacks) and the capstone only working for them

Good try though, I do like the changes to beast quite a bit
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>>46677555
Thanks. I tried not to change too much, but Favoured Enemy really stuck out to me as a flavourful, cornerstone ability that was wasted on basically giving some background bonuses. I like the idea of linking it more into the rest of the class features. I like the idea of a ranger as a specialised martial druid - when they're in their favoured terrain, against their favoured enemy, they can perform at least as well if not better than a fighter. Otherwise, they're still good, but lose some of their good bonuses - but without those bonuses, they're more incentivized to use their spells rather than attack all day erry day

It being necessary for Foe Slayer was something I was undecided on. I didn't want to make Foe Slayer too good, especially when combined with the other features.
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>>46677256
The thing I've been thinking of doing to ranger is to just have the level 20 feature from the get go and having favored enemies just be something you could change on a long rest (removing the language thing though, because that would be weird to gain and lose).
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>>46677526
DriveThru RPG's watermarking is incredibly simplistic (a text string added to the bottom left of each page) and easily removed. Wizards doesn't even bother setting up their AL PDFs to be watermarked, either. You're fine.
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>>46677671
>>46677671
What I do when it comes to favored enemies is give the ranger every bit of pertinent information whe they fight them, including special skills, behavior, weaknesses, in-depth assesment of their health... basically all there is to know

License to metagame, if you will

Personally I think that more than makes up for specific things like damage

Some people do prefer quantifiable bonuses, like you seem to, and I respect that, but I'm more of a roleplay bonus type DM and that is how I tend to balance the classes I find OP or UP
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My players want to murder evil things.

I want to run a sandbox intrigue campaign.

Tips on consolidating these two desires?
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>>46677837
Have some politically-connected evil things available for killing in your sandbox?
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>>46677837
Give them a sandbox full of evil things all competing to be murdered first
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>>46677831
That's definitely a valid approach. It does feel a little too metagamey for me though, and I do think it depends on what kind of players you have - my ranger player isn't too hot on the optimisation/strategy front, so she'd get less use out of that approach than your group probably would.
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>>46677831
I like that approach, but if that's how it works, you need to let the ranger change their favored enemy, or gain new ones.
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>>46677932
>mfw there's actually a poorly-hidden watermark of the order number
That's dumb, they weren't in my DDAL4-01 order.

Delete them here, anon. I'll remove the watermarks before putting them in the Mega.
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>>46678029

Thanks.
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>>46677837
Create several main villains and give them all lots of henchman, some working in secret and some out in the own doing evil. Make a roll chart to decide which villain and which type of henchman are encountered in each village or while traveling. Let the party decide which villains are worth fighting and which they decide to ignore. Let things flow naturally after that.
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>>46677947
I suggested and do it that way myself because a ranger should know their favored enemy backwards and forwards, and that includes things like
"The large figure in the back is a troll! Ranger, you recall from your studies these creatures aren't too bright, and they can regenerate! But fire tends to do them in"
Or
"Vampires are hurt by things such as running water and being staked in the heart! But beware their transformation and charming powers"

Nothing too crazy
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I want to have a zombie outbreak as a plot hook in this town, but I worry it will just turn into "stab some zombies for a while". Am I overthinking it?
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>>46678109
Is that not already accounted for by giving them advantage on checks to recall info about their favoured enemy?

Your approach is basically just replacing that by saying "don't even roll, you just know."
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>>46677991
Absolutely, the ranger naturally gains extras as he goes, and after killing certain numbers of the same new enemies he can change them (say 2 huge, 4 large, 6 medium or something like that)
Or after studying them for a few days in person or at the appropriate hunter's hall or library
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>>46678173
I guess? It does seem a bit silly that they don't already know this stuff about an enemy they've spent their whole youth hunting (or whatever the fluff explanation is) naturally
>>
>see an enemy at least once (maybe have to fight it)
>spend a short rest studying it
>becomes your favored enemy, granting some benefits
>can change out for a different enemy next short rest
>max favored enemies at a time increases as you level
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>>46678277
More or less, though I would ask for at least a day or two of downtime, or killing a certain number of foes

Also the ranger gets 1 from the start, and additional ones at level 6 and 14
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>>46678277
I think we need to change the name of "favored enemy" to something like "studied enemy" in that case.
But it's interesting.
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>>46678332
How about prepared enemy? Instead of the ranger knowing things about the enemy, it reflects the ranger using tools, poisons, and techniques useful to taking that enemy down. The increase in favored enemy count then reflects the ranger being able to prepare for more enemies at a time.
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>>46675597
in about twenty minutes or so I'm going to run a one shot (player is taking an NPC for a spin). The character is a Paladin (with a bunch of ranger skills - perception, stealth, survival, etc) - Oath of Ancients.

The background is that he has been called to handle a problem in the woods. Unknown to him a dire wolf has taken over a pack of wolves and has allied them (unwillingly) to some goblins. Depending on what happens the player may intercept them at a den or perhaps attacking a woodland cottage.

What are some good 5e suggestions for this adventure? Any suggestions specific to the 5e game system to enhance things?
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>>46678277
>>46678427
You'd have to keep Ranger as a shit class though, so you can use a 1 or 2 level dip as punishment for players metagaming.
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>>46678427
Up to you I guess, I do like my way
For instance, ranger scouts a location, finds tracks of xyz enemy he favors, he recalls info about this enemy, then goes off and he and the party prepare (i.e. alchemist's fire and fire oils in case of troll)
More player agency, I like player agency
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>>46678317
>>46678332
Known Enemy:
>Starting at level one, you can study an enemy you've encountered to better deal with it in combat.
>You may spend (7/5/3/1 decreasing as you level) days studying an enemy.
>This requires the enemy to be well documented and you to have sufficient access to said documentation, or for you to personally have faced (# of times? Etc?) the enemy in battle before.
>You may spend a short rest preparing to face an enemy which you have previously studied in this manner. You may do so only once per long rest.
>The number of enemies you may be readied to face at any time is one at first level, X/X/X as you level.
>Against a readied enemy, you have X/Y/Z benefits, also scaling with Ranger levels.
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>>46678156
Make the outbreak related to some incident in the town. Maybe someone stole an artifact from a tomb raising the vengeful dead, maybe the mayor is secretly a necromancer in a vie for more power, etc.
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>>46676365

DMG page 274. I'd say that monster creation in 5e is easier and more balanced than in 3.5, at least in my experience.
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Why does Madame Eva read the PCs cards? She's an ally of strahd, wouldn't she be better off just lying?
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>>46678516
Hence why I like long learning periods for changing enemies and no mechanical benefits outside knowing the details
Also, I would definitely be less generous with dippers, but still, a level of ranger for knowing how to kill vamps? Sure
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>>46678555
Hmmm not crazy about it, changing should take long, sure, but learning the forst should be free

Also, not a fan of mechanical benefits, just knowledge

Look at battlemaster and mastermind "know the enemy" features, for example
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>>46678624

She's an ally of Strahd who actually wants to see him at peace.

Strahd is a suffering man. His unlife is a damned curse, but he knows that death will bring him nothing better.

He labors under the idea that if he just keeps trying harder, that one day he'll make up for his lost youth, and it will all make up for all the terrible things he's done, but truly, it can't, and he really knows it, because his time is over, and Barovia is Strahd's prison.

Eva, being his half-sister, wants to see Strahd freed from his curse, because she loves him, as either a brother, or more. It isn't clearly defined.
>>
>>46678624

Strahd wants to find a successor. He doesn't necessarily want to kill the PCs outright—that's not really the point. He wants to fuck with them to see what they're made of, kill the weakest ones off, and set up the last survivor to take over his curse for him.
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>>46678697
>Also, not a fan of mechanical benefits, just knowledge

Not everyone wants the Ranger to be dogshit, anon

You don't tell the Rogue his sneak attack only gives him the emotional satisfaction of his target's surprise
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>>46678788
You do you anon, whatever you think is best for your players
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>>46678697
but those features are fucking trash, especially masterminds.
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>>46678955
Honestly, I don't share that opinion, but again, everyone is entitled to them

I actually really like mastermind, it would be amazing to play one if I ever got the chance to stop DMing
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>>46677256
Level 20 Hunter with a basic longbow, 20 Wis and 20 Dex, Archery style, Colossus Slayer, Sharpshooter feat, attacking favoured enemy with Foe Slayer on.

>Three attacks at +13 to hit (+6 Prof, +5 Dex, +5 Wis, +2 Archery -5 Sharpshooter)
>Each attack does 1d8+5(Dex)+5(Wis)+10(Feat)+1d8(Colossus Slayer) = 30 average damage
>90 damage per turn (average 60, 2/3 attacks will hit vs AC20)

Level 20 Beast Master with longbow, Giant Eagle familar, 20 Dex and 20 Wis, Archery Style, Sharpshooter feat, attacking favoured enemy with Foe Slayer on

>Eagle uses multiattack, ranger takes two attacks
>Eagle's beak +11 to hit, 1d6+9 (ranger prof to attack and damage)
>Eagle's talons +11 to hit, 2d6+9 damage (ranger prof to attack and damage)
>Ranger shots +13 to hit (+6 Prof, +5 Dex, +5 Wis, +2 Archery, -5 Sharpshooter)
>Eagle does [1d6+9]+[2d6+9] = 30 damage
>Ranger does 1d8+20 = 25 damage x2 = 50 damage
>80 damage per turn (average 50-60)

How does that stack up against other classes?
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>>46679006
Mastermind with a few levels in GOO Warlock could make a great Thing character.
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>>46679041
Absolutely fine, but people like to bitch
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>>46679006
What meaningful uses/results do you see coming out of the mastermind's Insightful Manipulator (the 'know your enemy' ability)?
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>>46679041
You forgot hunter's mark anon, that's an extra d6 per attack I believe
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So what are my options for a reason to be captured for OotA as a character that is not from the underdark? All I can think of is raiding party took me or I went exploring underground and got lost
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>>46679144
Whoops, so I did.

Anybody know what the mathed out damage outputs for the other classes are?
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>>46679041
Foe Slayer is once/turn to add WIS to one attack roll or damage roll.
It looks like you might be adding it multiple times? But I don't want to do the math to confirm.
>>
Cleaned copies of DDAL4-03 through 05 are in the Mega. Thanks again to the generous anon who donated them.

If you ever have anything to share but are worried about whether it's clean or not, hop in the Discord.
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>>46675597
I like Kenku. I use them when the players are in a big city as blackmailers.
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>>46679166
Hired as security for a mining interest when they broke into the Underdark.

Part of an expedition to clear a recently overrun mine and the Underdark around it

Part of a rescue team sent to find members of a lost expedition into the Underdark through an abandoned mine

A wizard employs miners to find his rare gems to use for spell reagents. When they repeatedly go missing, he decided to try to find them in order to have stern words with their supervisor
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>>46679209
I'm mathing it for anon's revised ranger that I quoted above
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>>46679121
Well, for one, you can infiltrate a place before your allies storm it and find out what kind of spells they should be using against whom, who can be bribed and persuaded to flee, and what it is the boss is hiding, if anything

Basically you can case the joint to the last detail and make a plan

You're Lester from GTA5, Hannibal from the A-team, just as planned made flesh

I think that's cool as fuck
>>
Can some good anon please write the Curse of Strahd handouts here? I can't read that shit.
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>>46678736
He eventually realises no one can replace him.
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>>46676839
I would assume it is a joke.
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>>46677256
Is there a level at which Hunter stops being effective? Because I have not hit it yet...

Maybe we're just outdoors enough.
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>>>46676839
It's a magic item from past editions that removes magic from items it touches. My guess is they removed it from the DMG and never removed that passage.
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>>46676027
10/10
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>>46679182
>Champion (GWF, GWM, Greataxe, Action Surge)
>Each attack does 1d12+15 = 23ish
>Four attacks per attack action = 92 per round
>Crit chance cancels out miss chance so damage is sustained

Pretty guesstimated math there, but whatever
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>>46679651
Hunter's effectiveness ties almost directly to what kind of monsters your DM likes to have you fight. Hunters, like Monks, are good at vomiting out a spew of low damage attacks to a whole lot of targets. They're fairly shit at single-target burst though. If you fight a lot of mooks, Hunter will be fine. If not... there's only so far Colossus Slayer can carry you.
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>>46679756
Jesus christ
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>>46677256
>fact that she's relatively underpowered next to the group's paladin

I'd suggest focusing advantage more towards the ranger out of combat. That may give more play satisfaction unless your game is just combat. Sure, maybe the demon thing was slain more by the Paladin than the Ranger by some number of HP of damage. But if they never would have got there or found the creature in the first place without the Ranger...

This can allow both players to shine within their area and feel that 'without me' there would have been no victory. I think the goal in any given game should be to make as many players feel that way as possible.
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Paladins do such an insane amount of burst. And nothing resists or avoids Smite once they land their hits. How do you guys keep Paladins from just burning down a boss encounter immediately?
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>>46680312
>what are tactics
>what are ranged attacks
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>>46680312
By grinding them down with mooks before putting them against the tough enemy I don't want to be killed right away.
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>>46680312
surround him with minions, use positioning to force the paladin to decide if he wants to expose himself early on to reach the boss, have the boss only come out after the first wave of his minions are dead. You have limitless power it's not very hard.
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>>46680365
>>what are ranged attacks
Without just saying "all melee characters can sit this one out."
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>>46680529

Those melee characters will probably buy a few javelins the next time they're in town, then.
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>>46680312
Give them the ability to fly and laugh your ass off.
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>>46660798
Why would this happen?
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>>46680946
apparently everybody can detect & see magic in his world.
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>>46680946
Why wouldn't people recognize magic if it demonstrably exists?

Shit, we burned a bunch of people without the burden of proof. Still do in some places.
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>>46680946
>let me very obviously mind-rape a guy who is most likely well liked around here in broad daylight in front of a bunch of people
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>>46680946
the spell has both verbal and somatic components and there is a packed room of people most likely paying more attention to the stranger in the room than anything else.
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>>46680983
Would you really need to be able to detect magic when a spell has visual and somatic components?

Like, all of a sudden, the weird guy from out of town waved his arms and said a bunch of shit, maybe some magical sparks flew, and surly old bartender actually cracked a fucking smile

They're messing with his brain, very obviously, and I don't think people like people that mess with brains
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>>46681063
>visual
Verbal, I always get that one mixed up
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>>46680983
> apparently everybody can detect & see magic in his world
Or maybe people just recognize the effects/events that accompany spells.

The worst thing about a lot of vanilla fantasy is how magic is somehow presented as an exotic, unbelievable thing in a world where gigantic fuckmothering fire-lizards soar through the air and that old asshole who lives on the hilltop can hit you with lightning whenever he wants. If you don't think the first King who didn't have a court wizard wouldn't have put together a Sorcerer Suppression Force in the Royal Guard, you're beyond help.
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Does anybody have some tips for roleplaying an Archfey?
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>>46681063
I don't view magic casting as that obvious, nor do I generally imagine literally everybody in a bar to be staring at any given patron.

Plus "surly old bartender" is new info.
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>>46681140
>roleplaying an Archfey
You choose to appear beautiful because your natural form is a shuddering, shadowy mass of eyes and teeth.
You have perfect pitch and can sing any song you've heard, but have no creative or artistic ability of your own. This frustrates you to no end.
Your very nature renders you incapable of reproducing. You kidnap the children of mortals. You return them when you get bored, at the same age/condition when you took them, but Decades may have passed in their world.
Did you mean an Archfey Patron Warlock?
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>>46681143
Even if he was friendly to begin with

To me, magic casting is as obvious as the requirements make it

Somatic or Verbal only- you might get away with it if you're clever
Verbal and Somatic- people will definitely notice
Component- forget about it, everyone and their grandma knows you're doing magic

And enchantment magic usually doesn't go well, nobody likes being mind-controlled, hence why most enchantment spells make it clear the target is angry when it ends
>>
>>46681212
>Did you mean an Archfey Patron Warlock?
Ideally, yes, but general stuff like that is fun too. Although
>your natural form is a shuddering, shadowy mass of eyes and teeth
honestly sounds a great deal more like Great Old One than Archfey to me.
>>
HOLY SHIT I CAN'T STOP MAKING RULES FOR TRAINS
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>>46681381
You're doing god's work anon
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>>46681381
What rules do you need for trains? Choo-Choo checks?
>>
give me some creative ways for strahd to fuck with the party
>>
>>46681471
Give them exactly what they want. If they want something, have Strahd hand deliver it. Watch the paranoia build as they futilely try and find out what is cursed about it >:)
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>>46681471
That's really going to depend on your party. He should use information gleaned from his spies to craft custom tailored pokes and prods. Personally I favor arranging things to conveniently turn against them in petty ways.

> player: we really ought to get some more rope next time we're in town
> party hears a bat squeak and flap away; they were being observed.
> next time they're in town a half dozen vampire spawn are loading all the rope from the provisioner's into a carriage. They see the party, laugh, and ride away. They later find out the rope maker was murdered.
> problem.jpeg
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>>46681358
>Great old one
>archfey
Really in the end there isn't much of a difference except one really really wants to be a real boy and the other is too above or bizarre for human emotion and understanding.
>>
>>46681358
The lines between the two are often quite blurred, but actively taking on a more beautiful form sounds far more like something an archfey would do in an attempt to fake some kind of physical perfection, while most GOO likely wouldn't care that they're nothing but a mass of tentacles.
>>
>>46681572
Or better yet.

Have him hung from a tree with his entire stock of rope.

How badly did you want that rope hmm?
>>
>>46681634
>likely wouldn't care that they're nothing but a mass of tentacles.
Or a mass of globes. Or Primordial ooze which all manner of life tries to escape while avoding being pulled back in, or living darkness, you know simple things.
>>
>>46681718
so like a really tall tree, or a ton of wrappings, or only a dozen foot of rope, or what
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>>46681718
if they take the rope it tries to strangle them in their sleep or will try and shake anyone climbing it off when an opportunity arrives.
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>>46681767
Hung with a fairly short length of rope. All the rest of the rope in town has been cut into 2' lengths.
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>>46681634
I guess the idea that they're faking it in the first place seems kind of odd. We're talking about the Archfey, here, and fey are usually pretty nice looking in that spooky kind of unnatural way that characterizes that sort of thing from what I've read in books.

They ought to at this point be practically made of glamers and that kind of thing, so where's the image of them as a mass of teeth and eyes coming from? That just sounds way too overtly spoopy, like dollar-bin Lovecraft stuff, instead of the more profoundly unsettling vibe I feel ought to characterize them. To be a bit circular about it, they're not supposed to be monstrous, they're supposed to be, well, FEY. The word "eldritch," before the connotations to Great Old Ones became as thorough as they did, would also apply. Maybe I'm just being too nitpicky but Archfey aren't out-and-out uncaring or incomprehensible on the level of one of the Old Ones. It's not storybook-y enough.
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>>46681767
I'd say it the last 50-100ft lenth of rope he had and it's a mass of bindings, or he's been split in pieces and lashed about the town.
Plus Strahd stole the rest.

>>46681791
This is a fun addition
>>
Why would you ever need BOTH the Nature and Survival skills?
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>>46681850
>That just sounds way too overtly spoopy
Somebody hasn't read a lot of old fairy stories. Fey are fucking horrifying.
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>>46681910
>Plus Strahd stole the rest.

>His holdings are covered in rope just barely out of reach
>it's enchanted to slither away if anybody tries to grab it
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>>46681993
Because Nature might help you recall facts about nature, but good luck having the intuition needed to track down creatures, forage for water and food, or navigate through the heart of a dark forest even with that knowledge.
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>>46681993
Nature is theory, survival is application.
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>>46682040
So take only Survival then?
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>>46681993
You think crocodile dundee gave a shit about the dentition pattern of all the animals he killed?

That's why.
>>
>>46682046
>>46682051
Does the theory matter that much if you only roll for important things that actually matter?
>>
Anyone got a link for the 5eg homebrew trove that was once in the pastebin? It was a dropbox iirc.
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>>46682084
You're inna woods. There's an unnatural, cloying mist hanging in the air. All the animals seem to be missing, but the foliage is too thick to move through easily. The party also seems to be losing the trail more often than usual.

A Survival check will help you get your bearings, and maybe track down something to eat. A nature check might tell you that the last time the preceding details were all documented together, they were a accompanied by a fuckhueg Green Dragon, run, goddammit.
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>>46682028
>Somebody hasn't read a lot of old fairy stories.
Somebody has, and feels like saying "they're utterly, overtly spoopy, with eyes and teeth and tentacles massed about, just a big mount of everything spoopy possible. What's subtlety?" is missing the proper vibe entirely.

Put another way: Archfey are creepy, not immediately horrifying. Great Old Ones conjure horror and insanity, but Archfey conjure awe and terror. Obviously, there's an overlap there, but I think the distinctions are important to make, lest all your Patrons wind up being identical mashes of vaguely scary body parts, like teeth. I think the cool part of choosing a Patron is the variety available. Making a pact with a Demon isn't the same as making a pact with an Archfey isn't the same as making a pact with a Great Old One. If the options all wind up looking the same, even just the latter two options, just strikes me as missing the point of both Archfey in particular and choosing a Patron in general.
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>>46681850
> Tolkien as a good example of Fey
Tolkien has done an idiotic amount of damage to old-fashioned fairy stories.
Elves used to eat children and mutilate livestock. Now they shoot bows and look pretty.
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>>46682183
>Nature. Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.

Dragons are not plants or animals.

>A nature check might tell you that the last time the preceding details were all documented together, they were a accompanied by a fuckhueg Green Dragon, run, goddammit.

This is Investigation, not Nature.
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>>46682226
> not immediately horrifying
> awe and terror
Ok.
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Why not just remove skills and use only ability checks, with examples to guide a DM on which to use and when?
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>>46682317
then how does a characters proficiency bonus help them do things that their character would be better at at higher level?
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>>46682345
I don't know, I'm not the developer. I just like simplicity :)
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Would you let a ranger apply Natural Explorer to an Insight check inside favored terrain, because being inside that terrain makes the ranger more alert to things that might be out of place, like unusual body language?
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>>46682317
Because that's a really shitty idea?
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>>46682226
>they're utterly, overtly spoopy
That's not what Anon said. He said that you'd hide it by choosing to look pretty.

Chances are you'd swing the needle too far in the other direction and look too perfect, missing the little imperfections that make things look human. That's where the eerieness sets in.
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>>46682317
That's what the current system is. When your DM asks you to make a Perception check, he's not really asking you to make a Perception check. He's asking you to make a Wisdom check, and if you happen to have a specialization in Perception, you can add your proficiency to it.
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>>46682363
Not in most circumstances. The only case I'd make for it would be if the Ranger personally knows of a tribe of woodsmen or a Druidic circle or other people living in the area and is trying to figure out if someone's an impostor or not.

In most cases, though, people, especially outsiders, aren't part of the terrain.
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so... I'm new to 5e, but not roleplaying games in general.

After an initial look at the classes I was wondering why play a wizard over a sorcerer?

Is it the spell list or something? The wizard appears to have less of everything at first glance.
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>>46682317
>>46682362
why not forgo the entire system and just do free-form roleplaying? :)))))))))
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>>46681993
You see a set of footprints in the woods. A Survival expert can tell you the rough structure of the animal ("This is avian..."), how fast it was travelling ("It was sprinting, you can see by the heavy pick-up of soil by the talons here"), whether it was injured ("Look, the prints are deeper on the left tracks, it must be limping..."), etc. Nature might give you more specific knowledge ("That's a Terror Bird."), strengths ("Large, stronger cousin of the Axe Beak, able to cut men apart with its beak. Fast, too."), weaknesses ("Flightless, prone to over-running targets due to lack of turning capabilities."), etc.

A good example of this comes from the Once Upon a Time episode "The Outsider: Mulan has Survival, able to track the Yaoguai to its lair and know many of its habits without any prior knowledge. Belle, on the other hand, has Nature proficiency and finds the location of the beast based on her knowledge. Survival lets you investigate to find out more about the creature, while Nature lets you know more about the creature to investigate it. Together, they are quite potent.
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>>46682402
Yeah but why not simplify things and just give proficiency in like 2 abilities?
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>>46682268
The words "horror" and "terror" are very slightly different, with specific connotations. "Terror," for example, is a bit like "awful" (you'll notice that I also used "awe, there, that wasn't a coincidence) in that it used to be more ambiguous than it is today: terror of the Lord, awe of the Lord, stuff like that. Meanwhile, you'd never say something like "Horror of the Lord," because as far as I can tell "horror" simply never had that kind of ambiguous connotation.

They inspire fear, but not the kind of existential horror inflicted by Great Old Ones.

>>46682235
Tolkien as a less grimdark example of fey, more like. It seems to me that a lot of people, in re-evaluating mythology for the purposes of roleplaying games, miss a certain truth when it comes to fey: that yes, they WERE awful evil cunts who mutilated livestock and stole children and did all those nasty things, but there was also a bit of whimsy and wonder behind them, especially later on. Just because those stories may have come in greater amounts later on does not make them less legitimate -- that element was in them from the beginning. Besides, one gets burned out on nothing but the grimness, and misses out on a lot of the magic, IMO.

>>46682390
>Chances are you'd swing the needle too far in the other direction and look too perfect, missing the little imperfections that make things look human. That's where the eerieness sets in.
Right, that sounds good to me, but the implication that they're necessarily HIDING some kind of Cthulu-esque true form in the first place seems wrongheaded to me. If anything's true form is going to be an eerily perfect being, it ought to be those folks.
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>>46682432
did you not look at the arcane traditions? Also the spell list is larger.
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>>46682450
because then the game doesn't account for an intelligent wizard and an intelligent rogue who have the same scores and are also both proficient in intelligence being different. Whereas currently the rogue might take proficiency in investigation and the wizard in arcana.
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>>46682432
For one thing, throwing spells out is basically the only thing the Wizard and Sorcerer have that are the same. Look at the Wizard's Arcane Traditions and the Sorcerer's Origins, and you'll see how different the classes are.

The basic jist of their differences, however, resides in how they prepare spells. Wizards know a whole hell of a lot more spells than Sorcerers do, and choose which spells to cast during the day. Sorcerers have a small amount of spells that they always have available.

In addition, the Wizard has more spells on their list than the Sorcerer does.

>>46682450
Most class+background+race combos end with 4-5 skill proficiencies. I don't know what your complaint is.
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>>46682432
The Wizard's whole schtick is Spellcasting. It's what it does, and it's the best at it. It's Class Features (Bladesinger notwithstanding) are meant to make its Spellcasting ability better.

The Sorcerer has a smaller list and can't change it's list between adventures: for the most part, it knows what it knows. Its Class Features give it other neat toys.

It really comes down to what you want to do. I'd recommend Sorcerer for a first-time player over Wizard, though. Less bookkeeping.
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>>46682432
Wizards have a far larger spell-list, but the key part is the greater number of spells known. The Sorcerer has less than 20 spells total that it can power and alter with Metamagic. The Wizard has potentially his entire spell-list and is able to pick his arsenal depending on his needs.

The Sorc has to choose 15 spells at maximum to cover everything they want. The Wizard can have a different prepared list for city intrigue, dungeoneering, general travel, and research purposes.
>>
>>46682480
>>46682517
>>46682523
>>46682542


Thanks guys, It makes more sense now.

Prob gona go with a wizard, cause I wanted to be something utility/tactical based.

My group tends to spam damage, so I figured there is no point in jointing the arms race.
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>>46682240
>Dragons are not animals
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>>46682474
>If anything's true form is going to be an eerily perfect being, it ought to be those folks.
They're perfect only in imitation of what they're trying to glamour. A common theme in old fairy stories is that they're objectively repellent if the glamor is broken.

I understand that you're trying to shoehorn this through the Lovecraft keyhole, but old H.P. doesn't have the market cornered on all things otherworldly and awful.
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>>46682615
Racist.
>>
>>46675597
Do you guys use feats in any 5e campaigns you run?
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>>46682593
Sounds about right. My current wizard is optimized around manufacturing spells like Fabricate and Wall of Stone. Oh, and running into people with the force of a minivan ramming them at 41 mph (Haste+Double Dash+movement bonuses+Enlarge...)
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>>46682671
why would you ever not use/allow feats?
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>>46682671
yes, i gave all my players 1 feat at lvl 1. I think some are very good for really bringing a character concept to life.
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Is there a class in 5e that just screams "That Guy"?

Like basely broken, or easily exploitable...?
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>>46682716
no
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>>46682716
>that guy who always plays an Elven druid
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>>46682716
Not really.

Why would you want to know something like that? If you're a DM, you ought to have enough system familiarity to determine that yourself. You're not trying to be a faggot and ruin somebody's game, are you?
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>>46682716
> Hey guys, look at my character.
> *snicker*
> He's a GNOME...
> ...And a BARBARIAN
> HAHAHAHA
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>>46682671
Of course, why wouldn't you?
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>>46682757

Opposite. Joining an existing 5e group and i dont want to start off on the wrong foot.

They don't like "powergaming" but they aren't nazis about it
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>>46682788
Not too too many opportunities for crazy powergaming in 5e
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>>46682788
That Guy will be That Guy, regardless of class.

Don't worry about it, Anon. The fact that you're asking at all means the risk is low.
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>>46682806

Well that's good then. Thanks
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>>46682672
conjuration+transmutation magic is the best.
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>>46682788
Ah, I was hoping it was something like that.
No, yeah, as far as I can tell there aren't many overly busted classes in 5e unless you really try for it. I've heard whispers of the powerful "Sorclock" but other than that I'd just caution you not to pick Ranger ('cause it's kinda bad). Have fun
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>>46682788
Just define a character by a theme or concept rather than its mechanics and you should be fine regardless. Describing your character as a hot-headed, short-tempered pyromancer born of low ranking noble blood is a lot less likely to get cries of powergaming than introducing them as an 8 wisdom red-dragon sorcerer with the noble background.
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>>46682716
>Moon Druids
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>>46682856
Yep got suckered into ranger back in 3.5. Granted the campaign didn't go far but I felt weak as fuck... coulda been my fault though.

>>46682864
This was my plan. We are more roleplay-heavy than combat heavy anyways.
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>>46682716
CN rogue assassin

CN wizard anything
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>>46682901
it's really beastmaster ranger that's the prolem in 5e and hopefully your dm is reasonable enough to give any animal companions death saves which fixes one of the biggest issues.
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>>46682856
>Sorclock
Ultimately it's not that broken mechanically, but the kind of people who gush about Sorclock builds tend to be That Guys for other reasons.

...I guess that applies to people who gush about their builds in general, but hey.
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>>46682930
I doubt we will have a ranger, but if we do i'll pass that along.

thanks
>>
>tfw love fighters
>hear about 5e, the edition that apparently did fighters justice
>read about superiority dice, sounds fun as heck
>can't wait to roll one up
>join campaign at FLGS after 5e launches
>they already have enough martials
>play a cleric because they need a healer, I'll have opportunities later, right?
>campaign dissolves
>no new campaigns
>start a campaign with friends in college
>well, I'm DM now, but maybe I'll at least get to see one in action!
>they pick classes
>no fighters
>feel kinda let down but hey it's cool
>friend calls me up recently, says he's gonna be running something over the summer
>get excited, it's finally time
>3rd edition
somebody tell me a fun story about 5e fighters to dry my tears and vindicate this blogpost
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>>46682950
Could always create an overbearing DM PC and ruin things for everyone
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>>46682950
> I hit them with my sworddd
Feel better, Anon.
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>>46682950
Thank you for spoilering that, I was about to get seriously triggered
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>>46682982
I get nervous that I make enemy's turns go too long. They get bored waiting for their turns in combat and I feel like it'd be even worse if I were just having two NPCs attacking each other.
the one time they did pick up an NPC I got really self conscious that they were bored watching me roll for him so I came up with excuses to leave him behind. I felt kinda bad.
>>46683010
Yeah, but like, did you do it a lot?
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>>46683072
Use roll20 for monster rolling, tracking and so forth. If done right it's faster.
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>>46683072
Up to 10 times, my friend.
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>>46682950
>hear about 5e, the edition that apparently did fighters justice

Did 4e fail to do fighters justice?
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I'm a bit confused on how spell-caster classes acquire new spells.

Do they have as many spells know as spell slots, or do they get that many new spells each time they level up?

That second part sounds wrong, but I guess I'm missing something here...
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>>46683072
So long as there's only one NPC, it's not a problem. Especially so if the players sought him/her out and decided to bring them along, since you aren't forcing the NPC on them.

However, you have the right of it. The story is about the PCs, not the PCs and their plucky side-kick, "guy with strong sword." Once the NPC's mission is over and he has no reason to stay with party, they should go their separate ways.

>>46683150
Depends on the caster. Some casters have a bit on their table called "Spells Known", which is pretty self explanatory. Those that don't either know all of the class spells and prepare them, or can learn more spells via spending gold and stuff.
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>>46683134
>4e

Get. The. Fuck. Out.
>>
>>46683189
>watch me meme, guys!
>did I do good guys!
>>
>>46683174
so if i level up as a wizard do i basely get more spells, or do i have to find/buy them?
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>>46683150
Read the Spellcasting feature for the class. It's different for each class.
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>>46683210
You should look at the Spellcasting feature of your class. It will tell you explicitly how you gain more spells.
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>>46683200
>thinking 4e hate is a meme

Anon....4e IS the meme
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>>46683210
You add 2 spells to your spellbook per level for free. You can add other spells to your spellbook for time/cost as you find them.


"READ THE BOOK" is a meme for a reason.
>>
>>46683229
>>46683246

Guess I was getting confused by how the book jumps around.
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>>46683200
>he is still defending 4e

Pathetic
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>>46682763
I had a guy like that once, he literally read nothing and made a gnome barbarian because it was funny

I made the mistake to invite him to a delta green game thinking how the hell could he fuck up being a person?
The character had my name, age, profession and background, he basically played as IRL me
He got his ass arrested within the first hour

It's crazy because he's otherwise a great guy and a real pleasure to be around
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>>46683288
>because it was funny
Was it really, Anon?
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>>46683288
>he basically played as IRL me
amazing
>>
>>46682950
>Battlemaster
>time for a showdown with a midboss
>Sorcerer has me and the Rogue Twin Invis'd
>rest of the party busts in and accosts midboss, cue monologue
>while everyone is arguing, me and Rogue sneak over
>RUN SICKDUALTECH.BAT
>DICK KICK, PUSHING ATTACK
>JAVELIN THROW, PUSHING ATTACK
>ACTION SURGE
>JAVELIN THROW, PUSHING ATTACK
>JAVELIN THROW, PUSHING ATTACK we've houseruled away unsheath/draw limits on throwing weapons because they're stupid
>midboss knocked 60 feet into the air
>step out of the way as the Rogue moves beneath him and braces a spear
>Sneak Attack as he falls onto a spear at 30mph with bonus falling damage
His henchmen immediately surrendered.
>>
>>46683288
>The character had my name, age, profession and background, he basically played as IRL me

kek

this sounds hilarious
>>
>>46683372
No, he had no idea what he was doing, didn't even fill a character sheet
>>
>>46683132
Bless you.
>>46683134
Eh, I played that. The video game analogy gets a lot of flak on here, but that thought really did occur to me while I was playing it (and this was before I frequented 4chan!). Having abilities with per-encounter or 2/day cooldowns just felt weirdly unnatural to me. A big part of why I want to try 5e fighters in the first place is to see if superiority dice feel more natural than that. I wouldn't say 4e failed to do fighters justice, but subjectively I didn't like how they played.

I like fighters in the first place because I've always kind of felt like they have the most 'freedom' in terms of character -- like, spellcasters have to cast certain spells from a list, and their background is probably going to comprise of some kind of education. Fighters can just be whoever who knows how to fight, however they got there, and they can do it in whatever way you can describe them doing it. Explicit abilities like 4e's felt like casting spells more than it did using different attacks. It seems like superiority dice are a bit more modular, letting you add stuff to regular attacks instead of modifying the attack itself so much, so I have a hunch that I will like them. I don't know yet, though, which is why I'm eager to try them out.

>>46683399
Holy shit. Now that's some Superstar Saga Bro Attack bullshit. That's fucking extraordinary, thank you for that.
>>
>>46683468
... Because superiority dice are more "believable" than 4e fighter powers?
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>>46682856
Nah, you want a team of Assassin 3/Fighter 4/Paladin 6/Lore Bard 7 and Assassin 3/Fighter 4/Paladin 6/Sorc 7, with twinned haste and Pass Without Trace,
>>
>>46683468
Unfortunately, that story can't be replicated unless your DM just rules that you can. Sneak attack can only be used with a Finesse or Ranged Weapon, and while it's not explicitly called out, I doubt many DMs will let you use Pushing Attack or even a normal Shove to push a creature into the air.
>>
>>46683507
> Starting at level 20
lel
>>
>>46683385
>>46683405
Would have been great if he hadn't been basically a murderhobo caricature
>goes to university to look into disappearance
>picks the lock to relevant building and stays outside to guard while the others search for clues
>security guard finds him, tells him to get out
>punches security guard so hard it almost kills him
>cops are called
>keeps punching cops to within an inch of death until tased and subdued, which takes for fucking ever
>whole cell is arrested
"Well that was fun"
>>
>>46683533
That's how you weed out the fun DMs from the boring caster supremacists.
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>>46683556
Maybe it sounds more exciting than it was, but I'd take that over the group I dropped a few weeks back.

We're 5 sessions in and I've taught you the rules from the beginning as many times, but no, I'm the asshole for saying I'm bored.
>>
>>46682716
>>46682856
CN/CE Lightfoot Halfing Sorcerer X/Warlock 2 or 3. Get in the space of an enemy, double Repelling EB them up to 80 feet in the air for up to 8d6 extra damage and an automatic prone effect. Also, you become a sadistic asshole.
>>
>>46683498
Well, no. Where did you get that idea? I'm talking about impressions. 4e was a very tactical game and the fighter's abilities were pretty static. This felt unnatural to me, it's as simple as that. I don't know if superiority dice are really as modular as they look, but they certainly seem less thorough than 4e's abilities, so I have a good feeling about them. I honestly can't make that judgment though, because, as I've explained several times, I still have yet to actually play a 5e fighter. There's no reason to make this into an edition war.

>>46683533
Honestly, it's the aerial-throw-onto-spear bit that makes the whole thing cool to me, and throwing someone with that many consecutive shoving actions seems reasonable enough to me. I don't care as much about the sneak attacks or the javelins as much as I do the theatrics of the thing.
>>
>>46683575
I mean, you're doing a lot of house ruling there. Guy even admits that they did away with the drawing rules on thrown weapons.

Sounds like you want to play a game where you're a Superhero, not an adventurer.
>>
>>46683544
It makes keeping track of character advancement much easier.

Other tools for easily-run games include 50x50 white square rooms down a linear corridor and banning in-character conversations in favour of DM description.
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>>46683614
What is CN/CE?

Sorry new
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>>46683617
>Honestly, it's the aerial-throw-onto-spear bit that makes the whole thing cool to me, and throwing someone with that many consecutive shoving actions seems reasonable enough to me.
Yeah. I'd probably allow it if the enemy was launched previously with an effect that explicitly allows it, but a Shove really shouldn't be launching people in my mind.
>>
>>46683630
>It makes keeping track of character advancement much easier.
I was about to unleash a fucking spergstorm in response to that, but then I read the rest. 20/10, very nearly submitted the post, good show lad.
>>
>>46683617
>that many consecutive shoving actions seems reasonable enough to me
He had to burn all of his superiority dice to do it, though. He can't do that each round.
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>>46683618
>a game where you're a Superhero, not an adventurer
Well, yeah, this isn't 3.X. The magic users have always been superheroes, and now so are the mundane guys.

Why on earth would anyone ever want to play a non-magic class if my 99% of their options every round are swinging an axe, shoving people to the ground, or throwing small objects for piddly damage?
>>
>>46683399
See, this is why martials can still be awesome. It's one thing to see a guy get blasted by a spell, but who in the halibut wants to mess with someone who brutalized their boss with nothing but a few sticks?
>>
>>46683635
Chaotic neutral/chaotic evil

Those alignments are impossible to play unless you are an absolute asshole
>>
>>46683617
How many feet can someone fall in a round?

Could a team of Distant Spell/Spell Sniper sorlocks do a Team Rocket on someone?
>>
>>46683686
Wow im not that new... i must be tired/retarded to not have realized that
>>
>>46683704
That depends on if your DM supports fun.
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>>46683669
Well, yeah, but that makes it even cooler! Like, he put his all into this one stupid move and pulled it off. That's really neat to me. I want to do stuff like that!
>>
>>46683642
A Pushing Attack is a 15 foot knockback, that seems different enough from a 5 foot Shove action. You're not just putting your weight and shoving a guy away from you, you're practically blowing him across the room.

Warlocks can do similar with Repelling Blast since it applies on every Eldritch hit, and they can get an invocation to Levitate at will. If I'm not mistaken, an Sorcerer/Warlock could Quicken Spell an Eldritch Blast too, so you can really get silly with distance.
>>
>>46683686
Chaotic Evil, yes.

Chaotic Neutral, eh. I've seen it done well. Leading trouble seems to be difference of opinion on what it means.

Well-Done CN is generally just a dude who's out for himself. Meme CN is guy who kills the first badger he sees, wears it on his head, defines his entire character by the badger he wears on his head, and then gets rid of it when people stop laughing.
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>>46683635
Chaotic Neutral/Chaotic Evil (either one fits).

I call it the crotch-rocket build. When I pitched it to my group, they veto'd it not because of the build itself, but because they became nauseous at the idea of being propelled into the air by force directed at the groin, then falling right back down...
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>>46683704
Don't forget eldritch lance.
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>>46683730
Yeah, I'm not disputing the Pushing Attack being basically a Shove+1, but I don't know if there's any precedent for launching an opponent, magical abilities or otherwise.
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>>46683669
Well he didn't need it for more than one round, did he ;)
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>>46683686
>Those alignments are impossible to play unless you are an absolute asshole

Well CE yeah, but CN isn't really that bad if done properly and can still function in most good parties
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>>46683704
While rounds within a turn may be sequential, the whole turn should still be ~six seconds or something. An enemy really shouldn't have enough time to decelerate from being knocked into the air and start falling again before the next blast pops him up again. At some point, they've probably been knocked up into the air that they are now accelerating further upwards, gaining more distance than base addition of the forced movement would indicate.

>Sorlock Railguns
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>>46683754
> 1200 Foot Eldritch Blast
Stop it boner.
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>>46683754
Spear, you mean?
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>>46683675
Because most non-magic classes are hardy, strong, and have features that the casters don't?

You don't need to pin-cushion a dude to the ceiling with Pushing Attack to be powerful or have interesting abilities. In fact, it's blatantly absurd to be able to do that if you /aren't/ using some sort of spell or supernatural ability. While the maneuvers are powerful in and of themselves, I wouldn't consider them supernatural.
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Rolled 14, 16, 7, 20, 13, 18 = 88 (6d20)

>halfling druid
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>>46683775
If you're not blowing every maneuver at once to alpha strike a boss down you're Battlemastering wrong IMO.

I was once in a party with TWO Battlemasters and that's how every significant fight started. They would immediately run to the enemy, one of them would Shield Master to knock the enemy down for advantage, and then they'd just pile on and blow Surge on top of it. And to ensure the villain wouldn't get up if he somehow survived that onslaught, the non-Shield Master was a Tavern Brawler who would grapple.
>getting shoved on your ass, beaten and stabbed eight times, then pinned down by a dwarven luchador
>a glaive-wielding Barbarian approaches
>ohno.jpg
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>>46683792
This. I would rule that if an enemy is launched into the air, they'd stay that way until their turn, where they fall.
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>>46683788
>>46683737
I could see Chaotic Evil being played perfectly well... I just think that interpretation of it goes beyond what the dicks looking to PvP think. I've tossed around the idea of a CE character who seeks to corrupt and raze the social structures of the world and those who uphold them, bringing anarchy, ruin, and the evil they bring out. Usually, the cunning and stealthy evil builds take LE or NE, but a well-played CE can do that job just as well.

I especially like the idea of breaking Paladins. Manipulate them into sacrificing their ideals, their tenets, then corrupt them to further your own ends.
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Should I take the Svirfneblin Magic feat for my Arcane Trickster Rogue?
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>>46683870
CE characters can be interesting/good, but can't really function within a normal party

Like as soon as the Pally pings you he's gonna want to fight you
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>>46683879
Are you a Svirfneblin? If so, probably. The spells look pretty good.
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>>46683831
I swear we just had two and a half threads worth of arguments about non-magic vs. magic power and the one thing everyone agreed on was that the non-casters should be able to do those really absurd things anyway (and so should casters).

We're not in 3.5, son! If magic lets you do crazy awesome absurd and interesting things, why should the non-magic guys settle for merely interesting?
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>>46683920
because some people forget that roleplaying is less of a rules bound play-to-win-experience, and moreso a way to have unique adventures with friends.
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>>46683920
Because it's dumb and the ruleset really doesn't allow for it. You can houserule all you like, but there's no precedent for martials doing things like this. They have a role, same as the casters.

In addition, the argument is moot because the initial scenario relies on heavy house-ruling anyway. You can't normally draw and throw that many throwing weapons in a turn.
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>>46683902
And that's why you manipulate everyone so they think you are the good one and he is a crazy extremist! Shouldn't be too hard!
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>>46683910
That's what I was thinking. Casting 2nd level spells three levels before I should be able to seems fun.
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>>46683968
I guess, but the Pally would despise you in the meta lmao
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>>46683920
I'd allow it if the target were at a higher elevation, allowing the player to knock the foe diagonally upwards.

or spamming Open Hand knockback on a dragon to bring it lower
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