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Warhammer 40k General
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Smashf**ker General Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Iron hands best hands sub edition

Were where you when Iron hands could take Cataphractii terminators with a 5+ FNP as part of their sons of the gorgon detachment? Plus Contemptor dreads and Cataphractii termi HQ with reroll invul saves of a 1?
>>
Best way to beat Necrons with IG?
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>Ork Whining General
>>
>>46637995
What kind of units are you having trouble with?

As a Necron player I think the pie plates IG can lay down mess me up pretty well but I play infantry heavy.
>>
>>46637979
Not him, but why not? Unless you play Orks or DEldar, you have no excuse not to.
>>46637987
I doubt it's better than 500+ points in free Razorbacks.
>>
im taking the new broken as fuck SM powers with CSM and none of you faggot nerds can stop me.

ill even ally them in with KDK if i want to. deal with it
>>
>>46637987
I really like Iron Hands. If I hadn't gone with Imperial Guard they would have been my Chapter of Choice.

Saw a player at my shop with them and it was really cool.

He wasnt using 30k stuff though.
>>
>>46638043
Ok, but I won't play any games with you.
>>
Got two boxes of Dark Angels veterans. Made an Int chaplain with MoR and plasma pistol, two lib's with plasma pistols, a lib with bolt pistol and a command squad with two flamer/stormshields, two plasma guns and a plasma gun, power fist and banner dude. Throwing Ezekial in for a conclave and all the bunch in a drop pod.

Who cares about points anyways?
>>
>>46638020
Two warlord traits
Get POTMS on all vehicles within 12 of any IC
Skyhammer is part of their detachment
New vehicle boosting psy powers mean that land raider is AV 15, also haywire everywhere

Your tiny metal boxes are as large as your faith in them, weakling.
>>
>>46637967
>>46637911
>>46637831
So what you're saying is.
He is a really shitty, expensive lone wulfen?
>>
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>>46638043
I sure am glad I don't have to cheat to not be shit.
>>
>>46638056
>im taking my riptidewingdar + supersmashfriends and going home
k fuccboi
>>
>>46638098
Except wulfen have way better weapons.
>>
>>46638056
See
>>46638020
>>
>>46638019
Tomblades, Praetorians and Warrior spam.
He has formations to give them 4+ RP, re-rolling 1s?
>>
>>46638043
Just use them using all SM rules.
>>
So the SM new psychic powers have leaked? And what's the opinion on the Anniversary Imperial Space Marine?
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>>46638176
>mfw ill just play my world eaters as iron hands since we're tougher than those robotic closet cases anyway
good idea friend
>>
>>46638207
replaces a tac marine
has a S5 Ap2 Rapidfire D gun
cost Z E R O pts

Any questions?
>>
>>46638207
>And what's the opinion on the Anniversary Imperial Space Marine?

Follow the last thread>>46632971
>>
>>46638227
Still not as broken as smashfucker, tau or eldar.
>>
>>46638020
>>46638155
>No excuse
Other than you're breaking the rules? I mean, hey, if you're not playing by the rules why don't I?
I think I can make much more fun ways to break the rules like making tactical terminators flying monstrous creatures so I can zoom them through the air.

Maybe if you asked nicely rather than opening with "and there's nothing you can do about it!" I would agree to let you break the rules.
>>
>>46638237
Smashfucker can now have 2+/2++/2+++, giving him the potential to be by far the most broken thing in the game.
>>
>>46638243

One cannot break what is clearly broken
>>
>>46638237
>Broken
Fucking what. It's a free special weapon guy with a S5 AP2 ID gun. It won't wound most things it'll be used against.
It's not nearly as bad as other "free" units.
>>
>>46638256
Oh yeah, and re-rollable.
>>
What are some good Imperial Knight proxies ? Leviathans look cool but they only come in Warhound or Dreadknight size, no Imperial Knights.

I know you will be able to get 2 GW Knights cheap soon but if I'm to field an army of just three models I want each of them to be unique.
>>
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>>46638243
too bad, your chance at fighting a less broken CSM force have passed. all 20 of my cataphractii just became an iron hands founding chapter that looks suspiciously just like preheresy WE now.

smashes will be fucked
>>
>>46638243
I'm not that guy, Mr. Pissypants, I'm just curious why you wouldn't want to play against them. I can see that it's just asspain from how he worded his post now.
>>
>>46638268
>it's only a free gun capable of wounding almost anything in the game and causes Instant death with no armor saves
>that's not broken
>>
>>46638286
>maybe this general will be the one I get answered in
if you did any research I am confident you could have found a sufficient proxy right now. That said they aren't expensive models and are fairly customizable and have forgeworld variants.

Find their height and type that + robot + model and you will get there.
>>
>>46638321
Anon don't forget that it's actually not a combi weapon and can be fired as many times as you'd like, in addition to the pistol version that can be fired prior to assault and gives him an additional attack.

Nope, not broken.
>>
>>46638345
cant to technically take a whole army of them too?

good game design
>>
>>46638363
No he's infantry (unique) and you can only grab one. But being able to do so at no additional points cost makes it blatant pay to win.
>>
>>46638363
>cant to technically take a whole army of them too?
not if you actually no how to read retardo.
>>
>>46638287
Feel No Pain and rules that make vehicles worthwhile make me want to go Iron Hands with my pre-heresy Thousand Sons, but the Super Chaos Familiar relic from the Fists is also mighty appealing.
>>
>>46638237
>Tau
If you play marines and still have problems with Tau, then you are so hillariously shit at this game that you would fuck up with Eldar against Orks.

There is no hope for you, so I hope you aren't here for the gaming aspect of the hobby.
>>
>>46638398
>retardo.
>no
>>
Let's brainstorm DoW stronghold missions for each chapter/legion/subfaction
>>
>>46638399
its funny because my spartan (i still need to get the 2nd one) + 20 cataphractii preheresy WE list can give them all a 4+ FNP anyway.... and i wanted to run a forgelord as my HQ choice anyway...

i guess in 40k they are loyalists now :^).
>>
>>46638437
I'm done for that. How about Orks/Eldar/Imperials forcing Nids down a line to making Tau run out of ammo to krump them once the Nids are gone?
>>
>>46638221
Dumb frogposter
>>
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>>46638287
Fine by me friend.

>>46638298
Sorry you stupid horse fucker. I didn't realize from your incomprehensible gibbering that being rude was a new meme.
>>
>>46638414
Please enlighten us, anon. I'm a non marine player btw.

What is the use of marines supposed to be? Is it something simple like grav centurions or grav bikes or something?

Because I genuinely don't see WTF the point of muhrenes are besides those two units.
>>
>>46638323
I checked and found nothing good. Did you ?
>>
>>46638414
What makes muhreens have such an overwhelming advantage over tau?
>>
>>46638553
Or I guess I do see what seems to be the point (that T4 3+ should make them durable) but they don't seem to be particularly durable on a per-point basis.
>>
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>mfw im going to use angron as cataphractti smashfucker
>mfw smashfucker is more survivable than angron actually is
>>
Post your predictions for the next chaos codex.

>baleflamer becomes ap4
>plague marines get a point cost increase
>bikers get a point cost increase
>bikers can no longer take mark of nugle
>obliterators no longer choose their weapons, and instead generate them randomly from a d6 table every turn
>mutilators get the same thing
>warp talons 5 points cheaper
>CSM now equal cost as loyalists
>may no longer put characters in a spawn unit
>spawn get a point increase
>spawn become t3
>cultists get a point increase
>>
>>46638602
Thats probably because ap3 templates exist
>>
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nth for Necrons
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>>46638610
Now anon, theyre not orks. They wouldnt make them shit stats AND over cost them
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>>46638399
Just play blood ravens.
They're loyalist thousand sons, and they can take any chapter tactics you want, as they are of unknown founding. That way you can be the successor of whatever chapter you want, the change what chapter you are succesors for if you decide you want to take a different first founding decurion and still be fluffy.
It's what I do.
>>
>>46638547
>incomprehensible
If you're going to insult me, at least have the courtesy to use accurate slurs. Nothing about my posts has been difficult to comprehend.
>>
>>46638610

>MoN gives (6+)fnp instead of +1T
>>
>>46638606
Nobody cares, now stop shitting up the thread by posting frog pictures every 3 minutes
>>
>>46638635
>Wouldn't give them shit stats and overcost them
>warp talons, possessed, cultists, mutilators and forgefiends don't exist
>>
Any suggestions on how to counter Khorne Daemonkin with Skitarii? My opponent just keeps summoning more and more bloodletters that deep strike precisely where he wants them to with no scatter and even if I kill them, he'll just kep summoning them back.
>>
>>46638636
Obviously I'll be calling them Blood Ravens, but I'll need to decide on a goal list so I know what stuff needs painted first and which of my Black Legion models to repaint.
>>
>>46638651
>doesn't stack with FNP banner
>>
>>46638671
Actually keep track of his Blood Tithe points. There's no way he's summoning that many new units.
>>
>>46638671

SHOW ME WHAT YOU GOT

... Your list, I mean. Ballpark is fine.
>>
>>46638711
>Thinking MoN units can get a FnP banner
ho ho ho

nurgle obviously means fear
this and soulblaze are useful usrs
>>
>>46638668
What about
Defiler, Thousand Sons, Berserkers, CSM Land Raider?
>>
>>46638610
>Helbrutes still 2 attacks base
>Raptors still 17 ppm
>Still must pay for mandatory champions
>Still no ground based AA unit
>Icon of Excess now gives defensive grenades
>Warpsmiths and Dark Apostles unchanged
>Daemon Prince price increase
>Black Mace price increase
>Baleflamer points increase
>Daemon prince can no longer take spell familiars
>Chaos Terminator minimum unit size increased to 5
>>
>>46638711

No, it does.
>the banner is also 6+. you get "real" Fnp if you have both.
>>
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Really not sure in which squad to put this guy, to be honest.
At first I've been thinking about adding it to one of the dev squads in a skyhammer annihilation force, to either give one of the bolter combat squads more bite or to up the killing power of the grav-cannon combat squads even more.
Bot that'd probably be overkill, the grav squad will probably kill its target anyway and the bolter squad is only really meant to shell units to force GtG or set up a charge for the assault squads.
>>
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>>46638586
Here you go, big boy.
>>
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>>46638657
stay assravaged

>mfw i can fit double spartan + 20 cataphractii +smashfucker in 1850
probably wont even be that broken 2bh
>>
>>46638752
>CSM
>getting anything nice

Stop wishlisting.
>>
>>46638758
Tactical squad with grav-gun, combi-grav and drop pod. Drop them next to some MC you want dead.
>>
>>46638788
Anon, I play blood ravens, necrons, chaos daemons (and lizardmen in the now dead WHFB). I play three top tier armies, I'm not butthurt, I can win without having to abandon my codex.

It's just that there are a finite number of posts before a thread hits bump limit and they shouldn't be wasted on you spamming posts for no good reason.
>>
>>46638751
>>Still no ground based AA unit
Hey hey, we have these 25pts missile launchers.

> Helbrutes will shoot / charge nearest model
> Marks will be mandatory if you take a lord with one
> demonic steeds will vanish as no models exist
> doom siren gives +1 to combat resolution
> warp perils have the change to summon demons which attack the nearest model
> demon weapons cause a wound with no saves allowed if the additional attack roll is 1
> models with opposite marks (Nurgle - Tzeentch; Khorne -Slaanesh) count as one-eye open
>>
>>46638614
You don't need AP3 weapons to kill muhrenes at all. Kroot and cultists for example outshoot marines on a per point basis, and kroot are going to be significantly more durable as well (+2 to their cover saves, iirc).

The only army marines seem designed to fight are orks (grav bikes and grav centurion aside) and I have no idea what that guy meant when he said they should easily beat tau.
>>
>>46638869
> without having to abandon my codex.
I never understood this stance. Codexes are a means to an end. If a codex does a pisspoor job of emulating your desired army in a satisfactory way, it's only logical to use a more apt alternative.
>>
>>46638610
>Post your predictions for the next chaos codex
There will never be a new codex.

I actually believe GW doesn't want to update Codices. Just supplements and then who knows.
>>
>>46638890
>demonic steeds will vanish as no models exist
Hey, it's no fun if you post things that will actually happen.
>>
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>Chaos cucks still paying for 3.5
good times
>>
>>46637898
If my buddy wants to start collecting Necrons, is this a good learning list at 500 points?

Lord +Resurrection Orb
Triarch Stalker
10 Warriors
10 Immortals
>>
>>46638890
>> demonic steeds will vanish as no models exist
This is sadly very possible.
>>
>>46638869
>I can win without having to abandon my codex.
but i have a codex, its codex : smashfucker.

my loyalist pre-heresy WE use IF rules because they are pretending to be a successor chapter. im sorry if that angers you :^)
>>
>>46638639
So you wouldn't consider being called a "stupid horse fucker" inaccurate?
>>
>>46638930
Have they not paid enough already? Were the sins of the Iron Warriors and Word Bearers worth this much suffering?
>>
>>46638960
*IH rules
flesh for the flesh god is weak for the weak throne :^)
>>
>>46638900
Top tier marine lists beat Tau. Mediocre marine lists get wrekt.

Tau's real strength is that they're easy mode. The difference between a mediocre Tau army and a top tier Tau army is much, much smaller than the difference for any other nonEldar codex. That said, they still have weaknesses that can be exploited.
>>
>>46638960
>my loyalist pre-heresy WE use IF rules because they are pretending to be a successor chapter. im sorry if that angers you :
I did something like that once. A chapter made from WE geneseed pretending to be IF successors.
>>
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>>46638981
No the arch traitor' must pay a thousand generations
Stay spiked fagots
>>
>>46638949

>Lord+Res Orb

If you like throwing points away, sure.

Cryptek will do it cheaper and better. Remember: They have the real res orbs now, the things Lords carry are hot garbage.
>>
>>46638963
Hey, any port in a storm.
>>
>>46638949
Just tell him to get the start collecting necrons box, the formation it comes with is great and you save a fair bit of money.
>>
>>46639005
>Top tier marine lists beat Tau

Okay, HOW? Is it just "grav bikes and centurions are really good" or what?

>Tau's real strength is that they're easy mode.

That's the only advantage (besides grav centurions and bikes) I've ever heard given to marines either.
>>
>>46639025
Thanks Bud!
>>
>>46638926
>>46638952
Chosen, Lords/Sorcerers on Bikes, non-cult units with marks, daemon princes with weapon upgrades, the burning brand, daemon steed and non-possessed vehicles all don't have models.

hope you're ready to lose them all
>>
>>46639005
That still doesnt fall in line with what the other anon said. That marines had such an overwhelming advantage against tau that he couldnt beat orks with eldar
>>
>>46638890

> Marks will be mandatory if you take a lord with one

But I do this anyway!

> Marks will be mandatory if you take a lord with one

Eh, I dunno. They've been making models of Chaos Lords on Juggernauts for AoS, so those models still technically kind-of exist. I wouldn't be shocked if they got rid of it, but I wouldn't expect it to go either.

>doom siren gives +1 to combat resolution

TRIGGERED

>warp perils have the change to summon demons which attack the nearest model

that is pretty fluffy.

>models with opposite marks (Nurgle - Tzeentch; Khorne -Slaanesh) count as one-eye open

I wouldn't be surprised if they're Allies of Convenience, but even then it is somewhat in line with their fluff. I'd be upset about it, but I can see the logic.
>>
>>46639016
But what about Tau and Eldar then? When will they pay for their sins?
>>
>>46638925
If they'd made that decision before they nerfed the fuck out of the Dark Eldar codex, I would be a lot less upset.
>>
>>46638900
Have you literally seen none of the shit we got lately? Deep strike turn one charges after firing a ton of twinlinked shit at them. If they have any markerlights left after that, you fucked up.

Cant even intercept properly, since you are aiming to drop pod right next to a unit. Tau dont like S8 AP2 either. And their interceptor is 25 points per model.

Or you could swarm them with tons of marines in free vehicles.

Or run them down with 2+ rerollable cover, after taking out their primary marker sources.

Stop complaining about them being OP, and you might just start getting better at the game. Especially with all the new shit we just got, you have no excuse for calling Tau OP or bullshit. Stick to calling them xeno scum, because we have far more bullshit than they do.
>>
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>>46639071
>When will they pay for their sins?
when my 'iron hands' smashfuck them :^)
>>
>>46639102
But that's just going to stir them up more. Remove Riptide, remove Wraith everything. There. Proper punished.
>>
>>46638610
>>46638751
>>46638890
You guys are still being to kind.
Here's what the next CSM codex will be: a picture of the CEO's middle finger, and a bit of fluff saying "tzeentch sent all the CSM to another universe". The CSM are then squatted.

Years later, they are given a new rule set, one which is perfectly balanced internally and externally, able to be a top tier army and still play good fluffy lists without curb stomping the other armies. This ruleset will be amaizong, have rules for the daemon primarchs, tons of customization choices, and will be regarded as the greatest ruleset ever written, ushering GW into a new golden age.

the catch is that the CSM are released as an army for Age of Sigmar only, which is still shit at that time.
>>
Playing my first 2v2 match and I will be playing my Steel Confessors (Iron Hand tactics) with my friends Ad Mech Army.

I can only field 1500 pts so we are doing 3000 pts a side. Our opponents are Daemons and Chaos Space Marines.

My friend has been playing for a long time but I just recently got up to 1500 points and I think my clumsy knowledge of the rules is going to really slow down the table. Apparently the Chaos Marine Player is also fairly new but is only bringing 1000 pts to 2000pts of Daemons.

I have to type out my list but I plan on taking an Armoured task force with my Predator, 2 whirl winds and a thunderfire Cannon with the Tech Marine leader on a bike.

I will also put a command squad on bikes for the tech marine and either a chaplin or a librarian with them all.

I also have two units of Tactical Marines in and 2 rhinos and 6 Devastator Centurions in a Land Raider. I don't know if I will fit all of that at 1500 but it is what I plan On bringing.

My collection also has two drop pods, two dread naughts (one venerable) and ten scouts.

Where is that template I have seen for posting your list?
>>
>>46639045
>non-cult units with marks
I'm ok with this.

You either do them right or you just erase from the game.
Since GW seems incapable of understanding how CSM should work, i'm fine with the latter.

Give us a balanced codex, just the basic Cult units, and let formations do the flavour.
>>
>>46639123
i wish theyd just squat tau and replace them with roided up kroot

kroot are far more interesting
>>
>>46639131
>template
Just tell us what you're taking, what options it has, and how much it costs. Don't format it like a complete retard.
>>
>>46639091
>Stop complaining about them being OP,

I already said I knew nothing of muhrenes.
>>
>>46639248
speaking of op, are wulfen considered to be complete op cheese now adays
>>
>>46639245
>Don't format it like a complete retard.
Challenge accepted. Not going to attempt it on my phone right now.
>>
>>46639321
apparently they are 'slow and fragile' according to the geniuses here
>>
>>46639321
Considering theyre choppier than death company i wouldnt be surprised

>>46639337
Dont they have rules to make them scour the board super fast? Like charging after running or something?
>>
>>46639357
>Dont they have rules to make them scour the board super fast? Like charging after running or something?
trust me like 2 days ago i said they were strong and i had braindead waacfags srceaming at me for hours about how they are slow and fragile

apparently they are slow and fragile
>>
Really generic question, but N+ is an armour save, N++ is an invulnerable save, and I had assumed N+++ was cover save - but I think people were using it to describe FNP when talking about Smashfucker.

Is N+++ referring to a cover save or FNP?
>>
>>46639321
My store's manager finds them very binary- either they are answered and become irrelevant, or they kill fucking everything.
>>
>>46639376
A cover save is just an invuln and you cant take 2 invuln saves the same way you cant make an armour and an invuln save. +++ is referring to FNP because its not counted as a save and thus can be taken with armour or invuln
>>
>>46639371
slow and fragile. Thats like saying that blood angels are slow and blue.
>>
If I wanted Tau with converted cobbled together looking stuff, and using rust paint on the metallics, how could I justify this in lore?

Are there any examples of tau infantry using anything other than pulse weaponry?
>>
>>46638256
T6 too, so he's getting that FNP unless he receives the D
>>
>>46639396
I see. So when someone mentions 4++, they could be referring to a cover or an invuln save?
>>
>>46639433
He can FNP even when hit with D

D is just str 10
>>
>>46639449
yes, like a jink save for example.

+++ is FNP
>>
>mfw everyone sperging out in the last thread over the anniversary marine and refusing to play against it or saying it should cost 50 points

Really? I can see why it's just salt in the wound if Skyhammer or Battle Company or Gravstar took one, but I have no formations, no fortifications, no allies, no flyers, no psykers, NO TRANSPORTS, and my army is like 5 shooting Terminators, 5 LC Terminators, 40 tactical marines, and a Dreadnought.

And you would be upset if I got a single 18" AP2 Instant Death gun for free?

You would refuse to play my fully painted, non-recast, 100% customized, every single model has at least one or more FW pieces on it, super fluffy, non-cheesy army that auto-loses to pretty much every army in the game including Orks, CSM, and Tyranids, because of this model?

I'm a cheeselord loyalist faggot because I planned on buying this model for the looks weeks ago before it even had rules, and it was the first thing I was able to look forward to since the Leviathan Dreadnought because my chapter isn't compatible with 30k?
>>
>>46638768
If you got nothing then you don't need to post.
>>
>>46639452

It really would make more sense if FNP and Reanimation worked on non-6 rolls on the D table. After all, it counts as S10 for ID purposes.

But nope, specifically disallows both no matter what.

D rules are one of those bits of the game that don't really work.
>>
>>46639371

You're still wrong. Your argument revolved around:

-You didn't play 40k, only 30k because you aren't a poorfag.
-They need a flying transport
-A T4 3++ is tough to kill

I think you also shouted a lot about a re-rollable save without realizing that anything approaching a psychic deathstar is going to get shut down before it starts.
>>
>>46639091
>Or you could swarm them with tons of marines in free vehicles.

Battle Company is basically "slowly be tabled" vs. Tau. The only reason you win is because the Tau player is retarded and took too many MCs to gather VP.

You can't rape Tau as marines unless you take Invisible Gravstars/rainbow MEQ 5 detachment friends star or Skyhammer.

I highly doubt the terrible players on /tg/ who whine all day have a good chance of beating Tau players who will generally take at least 1 Riptide.
>>
>>46639488
>auto-loses to pretty much every army in the game including Orks, CSM, and Tyranids
You're either a lier, a retard, or both.

Just pay some points for it, you stupid motherfucker.
>>
>>46639518
>slow and fragile
>3++ rerollable is fragile
>'nuh uh your wrong im not retarded'
sure thing faggot
>>
>>46639505
Where does it say D disallowes both?

You obviously cant FNP instant death but if D is just STR10 then why couldnt they FNP?
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>>46639488
>it should cost 50 points because 14 point marine and 36 points of wargear
>on top of the 14 points you already pay for the marine you're swapping out

/tg/ can't into math.

Charging 15 points for pistols and doing something like that will just make it yet another unplayable marine model that nobody takes. Nobody takes plasma or grav pistols for a reason. 15 points is not a proper cost.
>>
>>46639533

That's an interesting view point given how well Battle Company does in large tournaments compared to Tau.

>>46639541

The re-roll is never going to function. You do understand that correct?
>>
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And the tears made a stir in the Warp. The crying and lamenting of the pussies and man-children began to take shape. A swirl of tears and vaginal fluids solidifies into form. The being awakens finding sentience in it's new body. It's body weak, small unimportant. It's mental capacity not beyond that of an infant. Lost and Alone it lets out a wail heard through the entire universe. Behold the birth of the newest Chaos god. WABAAC the Whine god. Immediately he finds many followers though none are knowing. His name stands for his worship Whine and Bitch at any cost....
>>
>>46639536
>tactical marine spam on foot
>not in a formation

Literally autoloses to Heldrakes.
>>
>>46639554
>That's an interesting view point given how well Battle Company does in large tournaments compared to Tau.

> The only reason you win is because the Tau player is retarded and took too many MCs to gather VP.

Let me guess, you don't even know how tournament missions work. Don't quote GT results if you don't even know anything about GT play. And Eldar is by far the most populous and dominant force, not marines.
>>
>>46639554
>The re-roll is never going to function. You do understand that correct?
>psychic powers never work
>invisibility deathstars arent everywhere
keep being retarded you stupid faggot
>>
>>46639548
under the feel no pain rules, page 164.
>>
>>46639536

Nice reading comprehension. And how many points should we pay for it? 50, like you fucking retards who don't know how to play think it should cost?

You're literally better off with a 15 point grav gun.
>>
>>46639548
In the fucking definition of the FNP rule.

>Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.
>>
>>46639567
Kek.
>>
>>46639488

Are you surprised that /40kg/ is full of whiny spergs who don't even play, or what? Just do what you fucking want, man. Taudarcronaemons aren't going to complain either way. Orks, Tyranids, and CSM will always bitch, no matter what you do. DEldar are all masochists so they'll probably appreciate it. :^)

In all honesty I don't think the rage-fag shitposters even play.
>>
>>46639613

Then stick to your grav guns and fuck off, pig.
>>
>>46639613
30 points. Instant Death is serious business. I'd be amenable to haggling.
>>
>>46639596

Do you know what a Culexus does? Invisibility deathstars are pretty well dead - by and large. At least in significant tournament play.

The fact that you don't play much 40k shows because you're pretty well stuck in previous era of play. The wide spread availability of the culexus shut down most invis stars. If you look at the Eldar armies that are massively successful as well as Marine armies you're largely looking at large amounts of strong ObSec or things like Spyder/Bike spam which use very little in the way of psykers.

>>46639591

Marine Battle Company is still very well represented and finishes very well in many tournaments. Having 22+ ObSec units on the table is a very effective build. They don't have the same firepower as Tau but a good Battle Company player will have a good success rate against most armies it faces including Tau. The issue is Tau that take enough ObSec can actually get out shot/out fought by a Battle Company. You need the dual Stormsurge/Riptide Wing to generate the bullets to remove that many ObSec options in a game.
>>
>>46639687
slow and fragile
>>
>>46639687
>Marine Battle Company is still very well represented and finishes very well in many tournaments.

Try actually looking at the Adepticon top lists before assuming that. Like 6 Eldar and 1 BC.
>>
>>46639677
>whining about official releases and rules

Maybe you're the one who should fuck off instead of crying over your shitty codex you're too terrible to win with, unlike other people who are topping with Orks, Tyranids, and CSM.

Crying over a single 18" S5 gun in C:SM is hilarious. Even going so far as to refusing games against that model even when put into COMPLETELY SHIT LISTS.
>>
>>46639571
Spotted the retard that hasn't played since 5e and can't into spreading out.
>>
>>46639725

If he played in 5E he'd have tons of Rhinos. If Orks, Tyranids, and CSM cannot beat an army filled with just tactical marines and terminators, you have no space to be calling people bad.
>>
>>46639687
>Having 22+ ObSec units on the table is a very effective build.

Its basically the same idea as IG, you cant kill that many units. Marines are just fodder that you have to manage to survive in order to win.
>>
>>46639337
>'slow and fragile'
>T4
>4+ save
>FNP
>Run and charge stock
>Rerolls all charges
>"Slow and fragile"

Oh those poor, poor spoiled Space Marine players. They've lost all perspective on what 'slow and fragile' really means.
>>
>>46639723
>it's official, therefore it can't be a retarded, cancerous decision
Posts like these are cool, because they tell you that the poster is a moron that can and should be ignored. Making a limited edition model a free and fairly significant upgrade is pay-to-win horseshit of the highest magnitude. I'm not playing that shit. If you want to bring it, awesome, let's figure out a pricing.
>>
>>46639693

They are fragile yes. T4 is fragile in a game where S6 is unbelievably available is fragile. I mean 3 Scatbikes does 1 wound a turn and you'll never touch the scat bikes the entire game.

Slow is fairly irrelevant given then fragility of the unit.

>>46639704

LVO had a strong showing of BC as well. We've yet to see BAO or NOVA. Either way - your assertion that BC should lose to Tau frequently is disproved given the number of Tau finishes compared to BC finishes. Or are you telling me there are literally no good Tau players and only great BC players? Otherwise those Marine players have to be beating Tau somewhere in their line up to make their finishes.

I'm not suggesting Tau are bad or BC is unbeatable but your assertion that a good Tau player will always win out is not grounded in the reality of the game.
>>
I play Carcharodons. Can I replace my Red Brethren with Cataphractii, or does that not work because CAD detachments don't actually list "Terminators" in their rules?

Also I have a lot of mixed armor from before we had rules for Cataphractii and Tartaros. So if my squad has 1 or 2 Cataphractii and other marines have a few pieces of Cataphractii armor on them but aren't 100% Cataphractii, what should I do?

Just ignore the Cataphractii stuff? Or would it be a faggot move to try to claim them as battle-repaired Cataphractii for the 4++?
>>
>>46639725

Spotted the retard who doesn't know how to double space.

>>46639803
>the only idiot in here who can't press enter twice

Posts like these are cool, because they tell you that the poster is a moron that can and should be ignored.

You realize all marine players can use this model as counts-as by simply modeling a special pistol and combi bolter right?
>>
>>46639803
>I'm not playing that shit. If you want to bring it, awesome, let's figure out a pricing.

You're a retard, not because of your stance, but because you decided to haggle over points for a free marine, yet you don't haggle over War Convocation, Battle Company, or the Tyranid/Tau respawning unit formations which give you way more free shit.
>>
>>46639806
>LVO had a strong showing of BC as well.

Because LVO allowed Tau to take more Stormsurges. Thus

>The only reason you win is because the Tau player is retarded and took too many MCs to gather VP.

How many times you gonna make me repeat myself?

> Either way - your assertion that BC should lose to Tau frequently is disproved given the number of Tau finishes compared to BC finishes.

Because Battle Company is far older than the current Tau book, moron.

And GT missions favor scoring points over killing things.
>>
>>46639750
I never said they can't beat it, but it's not going to auto-lose. Just because captain retard takes a shit list it doesn't magically fix the massive issues inherent to the Ork, CSM, and Tyranid codexes.
>>
>>46639827
>Poorfags think they gonna use these rules because they cut up some shitty looking plasma/bolter hybrid

shameful and deluded
>>
>>46639806
>Slow is fairly irrelevant given then fragility of the unit.
and yet in your infinite wisdom you had to accentuate that only were they fragile, but also slow.

nice work :^)
>>
>>46639863

So what is your position?

A Tau army with less MCs and more infantry will beat Battle Company consistently?
>>
>>46639867

And the point was if he takes a shit list why are you complaining about his one anniversary marine? Those codexes aren't THAT bad that they struggle against tactical marines ON FOOT and a couple terminators.

He doesn't have flyers, allies, psykers, etc. If you can't beat a fucking starter box army of tactical marines with CSM or Orks or Tyranids you're terrible. Full stop. One or two MCs in Tyranids, some psykers or FMCs or even fucking cult units and Oblits/Spawn and ANY good Ork list will easily beat tacticals.

Unless this guy was running bikes or Battle Company or something I don't see why you're so upset.
>>
>>46639796
You forgot the 2 wounds
>>
>>46639803
>a single fucking model with an S5 plasma gun he can shoot all game
>acting like that snowflake asshole and the squad he's in won't get vaporized by turn 2 from a demolisher cannon

whatevs
>>
So I'm not sure if this has been suggested yet, but here goes.

Take the new SnP termite captain. Stick him in a gravcannon devastator squad. You've now got 20 grav shots walking around, plus however many spare bodies you want. They can snag a drop pod more easily than grab cents, and will largely be cheaper.

Thoughts?
>>
>>46639905

My position is that you shouldn't talk about tournaments when you don't know anything about tournament play, and can't even bother to look up the most recent tournament results or form simple conclusions like "marines have more wins because they are more popular and older than Tau". You realize at one point Eldar and Tau had ZERO wins because they JUST CAME OUT. Does that make them inferior armies? Because that's your logic.
>>
>>46639941
>>a single fucking model with an S5 plasma gun he can shoot all game

>18"
>S5 plasma

Literally worse than a regular plasma.

>b-but muh gets hot

Getting hot just makes games even more entertaining. I bet you casuals don't even play Russian Roulette.
>>
>>46639843
What makes you think I don't haggle over those? Are you a wizard?

At least with the other things you listed, they're benefits for taking specific combinations of units. This is literally just "Pay $30 and get a free in-game reward.". Honestly, I'm amazed that people here actually expected people to be willing to deal with that.
>>46639827
>implying double spacing is universal or even all that common
Do you really want to play in am environment where every single SM army has a free Disintegrator gun?
>>
>>46639942
>They can snag a drop pod more easily than grab cents

What are you using all those Fast Attack slots on? The only time this would be an issue is grav Battle Company in which case, you don't even need to try to find weird and innovative ways to cheese.
>>
>>46639977
>At least with the other things you listed, they're benefits for taking specific combinations of units. This is literally just "Pay $30 and get a free in-game reward.".

It's the benefit to playing space marines :^)

I love how you crybabies were all like "hurr GW pretending it's the 30th anniversary of space marines and not 40k" when it literally is the 30th anniversary of power armor. It's only the 23rd anniversary of 40k and the 29th anniversary of RT.
>>
>>46639944

The Tau book has been out long enough to see performance at major events.

Or are you suggesting that in the absence of objective based gaming Tau beats BC? Because that is ignorant of the way tournaments play. I'm not sure how suggesting BC finishes at major tournaments don't mean it is a better list. That is the closest to objective data we have.

You are stating that Tau will beat BC consistently in some readily common scenario. What is that scenario?
>>
>>46639977
>>implying double spacing is universal or even all that common

Literally look in any thread. The vast majority of users double space after quoting or greentexting because that's simply been the trend for 4chan.

I don't know why this is even relevant. As long as someone is posting with proper capitalization and punctuation it doesn't really matter. Even phones auto-capitalize for you, so the fucking retards who almost always shitpost or post textual diarrhea and fail to capitalize or punctuate have zero excuse.
>>
>>46639977
>Do you really want to play in am environment where every single SM army has a free Disintegrator gun?

One extra 18" S5 AP2 ID is barely relevant, especially when put in something like a tactical squad which is most likely.

IG get triple specials, SW get way more specials, most armies spam tons of specials and heavies.

And if you're playing a marine build that really spams special weapons, one 18" S5 AP2 doesn't really matter. You were going to lose either way, and if not, it's not going to tip the balance over to their side.
>>
Question about allies: can I take multiple different allied detachments from the same faction? The rulebook (the mini one from dark vengeance) says that it only has to be different from the Primary Detachment, but I've seen people say that it's only one detachment per faction.
>>
New Idea for a 2000 pt Chaos list

HQ
>Warlord: Chaos Sorceror, Mark of Tzeench, Terminator armor, psyker mastery 3
>Chaos Lord, Mark of Khorne, Power Sword, Aura of Dark Glory

Troops
>5 Thousand Sons, no upgrades
>5 Thousand Sons, no upgrades
>20 Berzerkers, Icon of Wrath, Melta bombs
>5 Chaos Space Marines, Mark of Khorne, Close Combat Weapons all around, Icon of Wrath, melta bombs

Elites
>5 Chosen, Mark of Khorne, Icon of Wrath, Melta bombs, replace boltguns with Combi-bolters
>5 Terminators, Mark of Nurgle, Reaper Autocannon,2 powerfists 3 power axes
>5 Terminators, Mark of Nurgle, Reaper Autocannon, 2 powerfists, 3 power axes

Fast Attack
>Heldrake with Hades Autocannon
>Heldrake with Hades Autocannon

When I calculated it, this list came out to exactly 2000 points. Would be a Word Bearers army.
>>
>>46639962
Call me crazy, but I'm 78% positive the disintegrators also Gets Hot. It's a strict downgrade from plasma in all regards except that it can be chosen to fire as a bolter instead.
>>
>>46640013

Tau and BC had the same number of tops in Adepticon you moron. And this is in an event where Tau are at a handicap.
>>
>>46640037
Looking in this thread, there are at least several other posters not double-spacing. I agree on this being a retarded point of discussion.
>>46640005
I have literally never seen anyone whining about that.
>>
>>46640111
>I have literally never seen anyone whining about that.

Previous thread I think, but it was just a single butthurt smugpost, probably from some random xenos player
>>
>>46640100
it is gets hot, but its also instant death
>>
>>46640103

Please state your scenario in which Tau will regularly beat BC.

Also Tau did not make top 10 - Battle Company did. Additionally in the top 25 cut Tau have 2 representatives 3 SM lists.

Also how were Tau at a disadvantage at Adepticon? Full Strength D, no limits on force org, etc.

But really more importantly - in what scenario will Tau win against BC?
>>
>>46640100
Are you forgetting Insant Death? The ability to one-shots Riptides and Daemon Princes and Carnifexes is a big deal.
>>46640077
How do you plan on getting into close combat? You need rides or alternate deployment options for your infantry, and you desperately need more dudes. Always buy a Spell Familiar. Always.
>>
Hey guys, my rules for the Imperial Space Marine doesn't say unique or limit one per army.

Can I replace all my tacticals with them?
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>>46640128
>>46640173
Right, I forgot that part.

Speaking of though, why doesn't my disintegrator gun get instant death? :^( Deldar tech is supposed to be the most superior in the galaxy, far beyond even the craftworlders, and instead it's like they stuck training wheels on it for safety.
>>
>>46639429
concept for tau army, from someone who has never played Tau
>tau colony ship carrying all four castes is attacked and forced to make an emergency landing on an Imperial trash world
>further attacks permanently destroy the ship and kill the ethereal.
>The Tau are enraged and willing to fight to the end
>Imperium realizes that digging through the trash world to hunt down every super aggressive Tau would be a waste of time.
>"The Tau belong in the trash anyway."
>The Administorum issues instructions that the trash world is now OK for dumping hazardous materials.
>about 150 years later
>most drones are older than the tau. The Earth caste presence understands how they work and can build new ones, but the supplies to build the anti-grav modules are hard to come by.
>Tau use more bullet, rail, and ion weapons as munitions for pulse and plasma weapons run low.
>Finally meet back up with the main Tau force
>who are these plebs living in squalor with rusted drones and using stone age projectile weapons?
>The tau keep their trash world brethren at an arm's length.

I was originally think a very drone heavy tau force. I still like drones, but aside from MSU and markerlight spam I'm told they don't do very much.
>>
>>46640201
Post pics or bullshit.
>>46640203
Because Instant Death is a toxic USR that needs to be deleted.
>>
>>46640201
But that's exactly what it says.

>One space marine in your army may be replaced
>>
>>46640221
>Because Instant Death is a toxic USR that needs to be deleted.

Found the Taufags.
>>
>>46640173
>Are you forgetting Insant Death? The ability to one-shots Riptides and Daemon Princes and Carnifexes is a big deal.

Do the math on that. They aren't even going to take a wound for a single weapon at BS4. And this is before overcharging or FnP.
>>
>>46640173
Pretty new and still learning the rules. The rides thing is a really good point, but I'm kind of sour on Rhinos since they always seem to get shredded before they take my boys anywhere. I've considered the land raider but that's like 250 points I could spend on another Heldrake.

Maybe if I cut that Zerker squad down so I could afford Rhinos, but I have a hard time seeing how I could get more models on the board.
>>
So, having just caught up and seen the new formations, I'm somewhat cross. Could someone sell me on the Imperial Fists detachment? Specifically in a meta with a lot of other space marine players and nobody using buildings?
>>
>>46640203
>Deldar get instant death guns
I hope they do next update, also something actually useful with power from pain.
>>
>>46640221
>Because Instant Death is a toxic USR that needs to be deleted.
cry harder taufag
>but 10 man tac squad
>put them in drop pod
>replace all of them with IDraygun marines
>repeat
cant intercept them all
>>
>>46640221
On one hand, I love the fact that I can do whatever I want with my deldar without having to worry if a unit is "too good" for its pts, or if my opponents might refuse to play with me. On the other, just a small handful of goodies might be nice. Like a wychcult formation. Or letting our troops have haywire grenades again. Or even just a formation that gave them haywire grenades. That would be nice.
>>
>>46640245
>getting within 18" of a Tau MC
>>
>>46640245
>FnP
You can't FnP instant death, fail your save and you die (unless EW or GC).
>>
Has anything been said about updating Kastorel-Novem yet?
>>
>>46640282

Fucking Necron faglords and their RP.
>>
>>46640238
Chaos and Nids, but nice try. ID needs replaced with Multiple Wounds (x) with the most common being x=D3. Still one-shots demi-heros most of the time, has a decent shot at killing most characters, and is dangerous to bigger stuff.
>>
>>46640271
>cant intercept them all

Don't tempt GW.
>>
>>46640238
Not that poster, why does it automatically point them out as a Taufag? Lots of points in solo units that are hard to kill without instant death rules?
>>
So my friend who insists CSM need an update to be viable has suggested I cannot field a CSM list that can beat a War Convocation. At 1850-2000 points what can I put on the table to beat him savagely?
>>
>>46639020
Well, to get the most out of him you have to use the new iron hands decurion, so I mathed out exactly how much the new SUPER-GIGA-MEGAULTRA APOCALYPTIC SMASHFUCKER SSG10.
This is a some what min list, which means that SMASHFUCKER, his command squad and the libraius conclave that will be supporting him are mostly maxed out, but every other tax is reduced to the least amount possible at least as far as I can tell. If SMASHFUCKER can be made more OP or everything that isn't him, the command squad and libby conclave can be reduced further, someone please let me know.
So here it is:
Stormlance battle demi-company- [700pts]:

SMASHFUCKER- cataphrachtii armor, bike with betrayer's bane (yes, RAW-wise the armor and bike can be taken together can be taken together), Gorgon's chain, Iron halo, Digital Weapons, thunderhammer, lightning claw, melta bombs [340pts]

Command squad [140pts]:
>4 veterans on bikes
>1 apothecary on bike

Tactical squad [70pts]
>1 space marine sergeant
>3 space marines
>1 Imperial space marine

Tactical squad [70pts]
>1 space marine sergeant
>4 space marines

Tactical squad [70pts]
>1 space marine sergeant
>4 space marines

attack bike- [40pts]

Librarian conclave-[320pts total]:

Librarian- mastery level 1, bike, ironstone, tempered helm [150pts]

Librarian-mastery level one, bike [85pts]

Librarian-mastery level one, bike [85pts]

Honored ancients [100 pts total]:

Dreadnought [100pts]

That's 1120 points total, so in a standard tournament game of 1850 points you have 730 points left over.
Simply put SMASHFUCKER in the command squad, have the Librarian with the helm and ironstone be within 6" of him, have the other two join SMASHFUCKER's squad, and have all of the Libraians roll on the lnew librarius discipline to get veil of time, and boom, a deathstar that can beat any unit in the game with a 2+/2++/2+++ all of which are rerollable, whose unit can reroll ones in shooting phase, and who regains a wound with IWND on a 4+.
>>
>>46640306
And 6+ on the damage table needs to be changed to D3 hullpoints, losing all of them causes the vehicle to explode.

>>46640271
>>46640314
Don't even need to deepstrike, with the new lighting powers for librarians you can cross the battle field at LIGHTING speeds!
>>
>>46640329
The CSM book is four fucking years old.

It needs an update regardless of your shitfit with your friend
>>
>>46640267
Our dis cannons used to be the upgrade from dark lances. Now the dark lances are the upgrades. I would like to go back to dark lance stock with some instant death disintegrator upgrades.
>>
>>46640327
Tau are one of the boogie men here at /tg/ because they're able to field really overpowered lists consisting of nothing but giant monsters.
>>
>>46640348

It isn't that it doesn't need an update. I'd love one. But he's says you cannot win against top tier lists with CSM at all.
>>
>>46640329
A sorcerer, two cultists squads and then ally in chaos daemons for the rest of your points.
>>
>>46640329
Maulerfiends out the ass, also heldrakes because its a footsloggin' list, add cultists to cap objectives and anything thats fast to tie their shit up and deny shooting phases as soon as possible.
>>
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>>46640271
>replace all of them with a one per army unit
I mean, I could do some cool stuff with an all-Cypher army too, anon, but what does that have to do with anything?
>>
>>46638671
Adeptus mechanicus war convocation
Is he rolling for his deepstrike or is he just placing them? Because he should be rolling unless he has something that says otherwise
>>
>>46640330
Jesus christ, thanks for detailing that for me.
>>
>>46640254
Dreadclaws are the only good option. Rhino spam is the poorfag alternative but it's shit. CSM, as in actual Space Marines that are Chaos-affiliated, are shit. The two exceptions are juggerlords and sorcerers. MSU Noise Marines are a slightly less pungent and offensive brand of shit.
>>46640279
Our day in the sun will come, my NPC cousin.
>>
>>46640382

That defeats the purpose of the argument.

>>46640383

My only concern is the mass grav. It only takes 1 6 to render a maulerfiend worthless.
>>
>>46640367
Anything can happen given the dice

One time i charged a company commander with two squads of orks.

70 dice later, 8 of which being power klaws he took one wound and sent one unit of boys running.

He didnt even have a storm shield or termie armour
>>
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>>46640340
>Don't even need to deepstrike, with the new lighting powers for librarians you can cross the battle field at LIGHTING speeds!
>Iron Hands lightning based successor
>>
>>46638758
>free s5 ap2 instant death
FCK NO NO NO
>>
>>46640327
Because you'd expect them to raise against anything that'd threaten their suits.

Eldar wraithknights are gargantuan creatures, so they're protected, and nids and chaos has so many problems ID shouldn't be the top one.
>>
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I'm not trying to start anything but I'm confused on GW's decisions. They're willing to make skitari and cult AdMech codices, they're willing to make Marines/Eldar/Tau OP but why the lack of love for Orks and Chaos Space Marines? I can understand them wanting to say "hey the Chaos Gods want to keep your edgelords dependent on them so use cultists and daemons, folks" but why not just merge the Daemon and CSM codices together then? And why the horrid Ork dex?
>>
>>46639376
Don't listen to the other guy
+ is an armor save
++ is an invuln saves
+++ is a cover save
Fnp doesn't count as a save and cover isn't just an invuln save because there are weapons that negate it
>>
>>46640329

CSM need an update but they still have one or two very unflexible builds that help them be viable. You won't be able to handily beat him but you can at least stand a good chance with the list.

It's typically just Sorcerer for psychic access, and then cultists in reserve to minimize points wasted on shit units. Then take a superheavy and Belakor or other non shitty units like the ones from FW.

Daemon allies also help a lot.
>>
>>46640426

Sure but I don't think that's a reasonably viable strategy.
>>
>>46640329

What's he run in the War Convo usually?
>>
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>>46640367
he is correct.
source: I play CSM
>>
>>46640385
where does it say hes 1 per army?
>>
>>46640367
>But he's says you cannot win against top tier lists with CSM at all.

There's like 1 or 2 CSM that have made the tops of LVO/BAO.

It can be done. But the thing is you don't know which armies they fought against during the tournament.
>>
>>46638758
You couldn't stick this fellow in a Sternguard squad could you?
>>
>>46639803
The first sentence could tell you that much. "Your codex is bad and restraining therefore you are bad." What kind of logic is that?

The "don't play 40k" kind? Because that's the only sort of message you're putting out.
>>
>>46640484

The bolded line at the top, above the statline. It's also Infantry (Unique).

Did you even read the rules?
>>
>>46640497

A Sternguard isn't a Space Marine, in terms of rules language. Stupid, I know.

Same way Space Marine Sergeant cannot take a grav gun, because only Space Marines in a Tactical Squad can take them.
>>
>>46640329
Pure WarConvo with no allies versus pure CSM? Good fucking luck.
>>
>>46638758
DECLINE GAMES AGAINST ANYONE USING THIS BULLSHIT
>>
>>46640479

His is:

10x Vanguard - 3 plasma, stuff on the champ (haywire pistol and the mace thing)
5x Ranger - 2 of the long rifles
5x Infiltrators - shock prods
5x Ruststalkers
1x Lascannon Walker
1x Anti Air Onager

Tech Priest - fully upgraded with all kinds of weird shit
2 units of 3 Kataphrons with Grav and the flamer

Knight with the Gattling Cannon and Rapid Fire Battle Cannon (and missile pod)

Sang. Priest
5x Scouts
3x Drop Pods

Culexus Assassin
>>
>>46640330
>A terminator captain in the heavier cataphractii terminator armor does not count as wearing terminator armor
I can see where you're coming from, but that's "my formation says I can take 3 knights at this point limit" levels of unsavory if you actually try to push that angle.
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>>46633812
Well that's pointless
>>
>>46640484
See
>>46638758

>One Space Marine in your army can be replaced
>One Space Marine

That's the same language used for heavy weapons squads etc, so unless you somehow think "I can run a squad of eg. Fire Dragons consisting solely of Exarchs" that pretty clearly means one guy can be upgraded.

>"May upgrade one Fire Dragon to a Fire Dragon Exarch"
>yeah I can just do that 10 times per squad right?
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>>46638173
>decurion with RP bonuses
The little shit. Use the Emperor's Wrath formation. Manticores, basilisks and wyverns eat necron blobs alive. Wish him luck rolling his RP vs S9/10 attacks, or if you're using the wyverns, rolling it over and over and over again.

Necrons are tough as nails, but they have lousy range. Use this to your advantage and grind them into dust from across the map.
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>>46640399
Welcome.

And yeah, it's extremely broken, and with 730 points left, this already amazing list can also take the skyhammer anhilation force with grav spam and still have 70 points leftover, so you can make 2 libby mastery level 2 and still have 20 points leftover. And skyhammer would also be part of the decurion.

Also I forgot to mention that in the decurion, SMASHFUCKER gets 2 warlord traits, one of which has to be from the decurion, so there's that.

Can anyone think of anyways to make this any more powerful?
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>>46640554

Absolute statements lead to absolute retards. Usually.

If you were already declining games against cheesy armies, this unit changes nothing.

Therefore, you only play non-cheesy armies, in which case this unit wouldn't be a gamebreaker as it's just a single 18" BS4 S5 marine.

This is literally Tau carbine/breacher level.
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>>46640484
Right above Infantry (Unique), it says "One Space Marine can be replaced..."
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>>46640397
If they deepstrike with 12" if an icon, held by another squad of bloodletters, they don't scatter.

At least I think it works the same way as the daemons book.
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>>46640555
>Culexus Assassin

Well, fuck. It sounds like he has assault and psychic covered. Maybe you can outshoot him? I'm not super familiar with the CSM Codex. If you have pie plate options that might help too? It looks like he only has 2 AA options too.
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>>46640329
Important question: do you have a Greater Brass Scorpion of Khorne?
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>>46640570
Of course I would do it in a casual game with friends, but a tournament or anyother type of game where the goal is to win, not matter how chessey, which is what you would field SMASHFUCKER in, then it would make sense to rules lawyer that in, because your already going full WAAC
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>>46640593
breachers don't have rapid fire instant death

>lol your 250 point t5 monsterous creature got splattered by a FREE marine in a drop pod before it even got to act

at least that guy doesn't innately have ignores cover
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>>46640621

No but I can order one. Fortunately disposable income is something I've got plenty of.

>>46640608

Air is about his only weakness but most of the time all it takes is him popping a flier with one grav cent and I get stuck in vector lock.

I can't outshoot him that I've found. I haven't played him with CSM but with the drop pods bringing in Kataphron, Vanguard, and Knights he pours of a TON of dice. Not
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>>46640555
That LVO Scorpion list could probably take that list in a straight fight. He only has a handful of units that can even hurt it, and you should be able to get to his AA before he can paste the Helblades.
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>>46640452
>but why the lack of love for Orks and Chaos Space Marines?
Scrapbuilding. Too many players of those factions love making their own shit and using unofficial bits. Nobody who does Tau or Eldar go outside Tau or Eldar boxes, and very few who do Marines are willing to grab some of the million of counts-as space marines out there. And Skitarii and CultMech have been something people have been wanting for literally more than a decade. Why bother making good kits and good rules for people who aren't your customers in the first place?
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>>46640684

Where are the rules for that fella found?
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Since some people are still talking about SMASHFUCKER, I have to ask: this new warlord trait for the iron hands grants +1 to his feel no pain.
I checked the basic rulebook, and under the feel no pain part, it doesn't say it can't be improved to be more than 2+++.
So does that mean in terms of RAW that smahsfucker can be given a 1+ feel no pain, or is there another part of the rulebook that forbids that?
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>>46640654
If you have the brain damage neccessary, then do it. You'll get one win, then he'll retool with more Haywire and maybe a D-sword on the Titan and go back to pushig your shit in.
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>>46640721
Nothing forbids it, and because it's not a to-hit, to-wound, or saving throw, a roll of 1 doesn't automatically fail.
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>>46640694
our only kits are this shitty ten year old kits, of COURSE we go outside our kits

we'd buy kits if there were kits to buy
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>>46640720
IA13, with all the other good CSM units.
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>>46640570
To be honest, I would love it if my opponent when to the trouble of converting and painting a cataphractii captain on a bike.
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