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BFGG - Battlefleet Gothic General
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You are currently reading a thread in /tg/ - Traditional Games

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Spess Dorf Edition

Previous Thread:
>>46560156

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech Tactica being uploaded

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
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Hahaha
I'm posting memes and you can't stop me!
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>>46630133
Now I'm wishing I'd saved the Flowchart pic
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For Sept fluff purposes, which Tau warships have the most missiles for hit-and-run attacks and enough autonomy to operate alone in the Damocles Gulf (from smallest to biggest)?
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>>46630151
Yes, good man, thank you.
>>
What is the policy on making greentext stories of ones victories in either boardgame or in vidya beta?
>>
>>46630235
Protector (FW CA, 5 missile salvo), Hero (GW CA, 6 missile salvo), Explorer (GW CV, 8 missile salvo), Custodian (FW CV, 8 missile salvo)

And you mean hit and run attacks in the original sense, not boarding strikes, right?
>>
>>46630298

>take green txt
>lie about skill on the internet

easy
>>
>>46630322

Exactly. Launch their missiles and vanish into the Damocles Gulf. Thank you.
>>
>>46630341
Well in that case i might as well have a go at it.
>Last month during somewhat early beta, only Imperium and Chaos have ships in MP yet
>Imperium vs Imperium match, Data gathering/defending mission
>Attacker
>Pick a cruiser, one light cruiser and two escorts for mission
>Get to deployment phase
>Notice a gas cloud in middle of my spawn and decide to hide my cruiser in it
>Set LC and escorts to far flanks
>Mission starts
>Enemy has similar fleet, one cruiser with one LC and two escorts
>They start in middle and start moving towards my lonely escort without knowing it is an escort
>Start moving that lonely escort and LC+escort on other side towards his fleet
>Keep cruiser in waiting
>As my ships are coming towards him and he doesn't know what i have (neither do i know what he has at this point but whatever)
>He decides to move his fleet through path of least resistance
>Through the gas cloud in middle of the map
>As he gets closer the timer on warp gets shorter and shorter
>He closes in on that gas cloud
>Get so close my hiding cruiser can detect his ships
>Launch torpedoes from my cruiser and rush in at ramming speed
>He manages to send his LC and cobra out of the way of my cruiser, but they aren't my target
>Get to the side of his cruiser and send boarding parties in
>Captured intel
>Micro jump farther away into his rear
>Meanwhile my other ships are catching up
>Send cruiser to the other end of the map while engaging in a tarpit maneuver with my other ships
>Timer goes to zero and i warp out without suffering a single loss and minor scratches to ship paint
>>
Bit of a Lore question, Nova cannons were invented after the Horus Heresy right?

What sort of weapons would human ships have used before the age of strife? More vortex and plasma weaponry?
>>
Are the bombs a mechanic on the tabletop too?

Would the Tau have the capability to teleport bombs like the rest of the faction in the videogame? I believe their technology is not mature enough to teleport people yet.
>>
>>46630646
No they aren't


And maybe, these are Tau, GW's sepcial snowflake faction after all.
>>
>>46630683
This is true. I often wonder if there is a secret weeb somewhere in GW HQ
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>>46630526

Age of Strife/Dark Age Of Technology stuff varies wildly, probably because there wasn't a unified human empire, records lost over 20k years, and gw having various writers. Could be black hole generator cannons, vortex torpedoes, all the time, plasma batteries, graviton beams, really big volkites, sharp sticks, etc. It was probably used in a somewhat less retarded way than broadsides in 3d, but turns out in warhammer being less retarded means losing.

For what its worth, some of the battleships in the BFG books are described as being older than the great crusade, so some of their weapons could be examples of that, but they could just as easily be refits and downgrades due to damage and loss of knowledge over the last 10k years.
>>
How do the chaos gods actually communicate with their followers? Visions? Through middlemen daemons? Do their followers just do their own thing and pretend it's the will of chaos?
>>
>>46631061
Semaphore
>>
>>46631061

All of those, yes. The visions will be obscure, painful and difficult to understand, aimed at tricking their recipient. The middlemen will lie, cheat and deceive for their own plots which are probably part of larger daemon's plots from beyond time. The demagogues, prophets and fanatics are all power grubbing psychopaths who justify their violence through the divine. They're all refereed to as slaves to darkness for a reason. Not that being a servant of the emperor is pleasant either. Its 40k, shit's fucked for everyone forever.
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>>46631140

So is that why the champion of chaos himself had to go to what he thought was a witch just to get instructions on how to carry out the 12th black crusade?
>>
>>46630835

Ultramarines.
>>
>>46631195
Well that and he's not the brightest light in the box.
>>
>>46631195
Noone has direct line to the Chaos Gods, the cloests they'll get is a line to a Greater Daemon.

Although lately GW has been moving away from "abstract balls of unknowable eldritch emotion and energy beyond human understanding" towards anthropomorphication of the big 4 gods

>we Age of Sigmar now
>>
>>46631195

Well, he doesn't have a direct telephone line sitting in his office.

There are also debates as to who the witch actually way, tending towards being the C'tan known as The Deceiver in 40k fluff (mirrored in the video with the shadow behind the witch looking a lot like the deceiver). There were also older bits that explained a mysterious golden figure leading abby to his daemon sword. He's a pawn of chaos because he does some of their will, a pawn of the deceiver because he does some of his, and probably has his own plans in there too.
>>
>>46631004
>Age of Strife/Dark Age Of Technology stuff varies wildly, probably because there wasn't a unified human empire,
Not really, there was a federation, STCs, and interstellar communications (that allowed machines to stage their revolt). Almost everyone had access to all the stuff.

According to the novel Priests of Mars, the DAoT Ark Mechanicus use antimatter guns and chrono-weaponry..
The Rogue Trader rpg has archeotech Laser Macrobatteries, Star-Flare Lances, and Jovian-Pattern Nova Cannon. Those could be non-weapons that found a new use after the Fall of Man, though.
>>
>>46631393
>chrono-weaponry
I wonder how those work. Does stuff get hit before you fire them?
>>
>>46631415
Probably fucks around with time, ageing bits of your opponents ship or retarding the flow of time in a confined space so some bits of your ship slow down and others accelerate and you tear yourself to bits as your travelling.

Or you crew withers and dies around you in your own private hell
>>
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>>46631415

There was a formation in apocalypse for the Tau with something of the style. The target gets send millions of years into the past/future. Had a chance of turning back completely healed.
>>
>>46631292
>>46631315

Shit, even the astropaths get the Emperor's tarot, and he's a corpse.
>>
>>46631393

Oh yeah, wasn't saying DAoT humans didn't have interstellar coms or STC, which in a sense would make for some unified activity if not politics. More that it doesn't seem to have had as much of a centralized authority as the Imperium does, or at least none is mentioned even obscurely.
>>
>>46631478
He cares about his followers. The four probably get a large percentage of their jollies from watching people try to figure out what they want.
>>
>>46631478
From what I recall Emperors Tarot isn't particularly reliable or, again, a direct line to the big E

Its a pyschic tool but its not an 0800 number, you can get hints and ideas of the future but nothing explicit
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>>46631315
>Well, he doesn't have a direct telephone line sitting in his office.

I just had this image of Abaddon sitting at a big, twisted desk, staring at a bank of 4 different colored phones. Like some hotline to the Kremlin, except with a lot more violence, sodomy and pustules.

>My Lord, the Pink Phone is ringing again. I do believe Slaanesh is getting impatient
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>>46630133
Welp i think i got a meme from eBay than
>>
>>46631551

>YES HELLO THIS IS THE BLOOD GOD
>>
>>46630133
>Introducing our new flagship, the HHS Bwoingoingoing
>>
>>46631587

I mean, the eye of terror has the warp and the material world mixing together, you'd think that would be possible.
>>
>>46631195
The non-cult Chaos Space marines seem to largely want to use Chaos as a source of power rather than treating the chaos gods as their masters. Abaddon wanted information on how to get what he wanted, he doesn't have the ability to demand it from a god directly and he doesn't take orders from them so he asked an oracle.
>>
>>46631551
>Slaanesh is calling every 30 minutes trying to convince him to finally try some phone sex
>Mostly because he/she/it thinks it'd be hilarious
>>
>>46631587
NO I AM NOT INTERESTED IN RECLAIMING PPI


HOW DID YOU GET THIS NUMBER? PUT ME THROUGH TO YOUR MANAGER


DONT YOU HANG UP ON ME
>>
>>46631415
In the book it goes
>Ship fires
>Cloaked Eldar cruiser evades the beam
>Not on my watch, xeno scum.
>Activate chrono-weaponry
>Back in time to step two with uprgraded firing solution
>Eldar eat the might of Mankind for massive damage.

>>46631508
True. IIRC the Men of Iron did all the fighting before their revolt, though, so I guess the military ships would be mostly unified in design (unless there are different AIs with different tastes/needs).
>>
>>46631667
Wouldn't fucking around with time like that be incredibly risky? I dunno whether the Ordo Chronos is still a thing anymore, but that's the kind of warp-fuckery that would get Horrors running around your ship in a hurry.
>>
>>46631699
Presumably in those days the Horrors were too scared of being captured and experimented on by the people crewing the ships.
>>
>>46631630

Direct 1:1 contact with chaos gods would basically melt your brain and soul. They're too weird, ancient and fucked so have to use intermediaries, servants, visions, etc. most of the time unless your some draigo bullshit.
>>
>>46631667
AI ships...
Shit this is starting to remind me of Sword of the stars too much.
>>
>>46631667
>Battlefleet Gothic twitter
>29 minutes ago
>Our sensors detect an Eldar fleet approaching! >Prepare to defend our glorious Emperor!
>link to old trailer

They had me checking steam again. Can't they just shut up until eldar are actually available?
>>
>>46631717
There were less of them as well, pre-fall the warp was much calmer, not as calm as pre-war in heaven but much less than even in the great crusade
>>
>>46631757

I imagine being a space marine and then living in the eye of terror for 10,000 years would melt your brain too though.

Like, nobody in the traitor legions can possibly be sane at this point.
>>
>>46631779
Might be they've just pushed the patch to Steam, but it still has to go through certification and shit?
>>
>>46631828

Yeah, they're defs not sane. There is some general stuff about some traitor legions being less directly corrupted, using chaos for their own ends and the like, but they're just as insane and damned as anyone else and they lie to themselves about it.

I meant literally about the brain melting thing though. Exposure to warpstuff of minor power is already enough to get your soul eaten, body corrupted and go insaino like draino.
>>
>>46631554

>no masts
>no ram
>no service
>>
No game play issues but I'm getting a lot of jitteriness from the cinematics. the Video moves slower than the audio and the audio is very stop-start.

Any advice on how to fix it?
>>
>>46632375
I had that happen the first time the videos played. After I turned down my graphics settings they played fine. I suppose that shouldn't have really made a difference but it did.
>>
>>46632427
I'll give it a try, anyway. Thanks
>>
>>46632375
I sometimes get really awful framedrops in the menus when there's models on screen.
>>
>>46632497
Yeah, I had that when the game was set to "Epic" I currently have it set to high and everything works except the cinematics and the campaign. Might try medium to see how that goes.
>>
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>>46619499
Problem with that style escort drone is that i dont have that many devourer bits (only 7). If a based anon in the Netherlands wants to help me out..

not that i need escort drones because i have 16 gaunts to turn into kraken and 3 warriors for cruisers

pic related is what i am consider for my devourer bits
>>
>>46632524
Try turning antialiasing off. All it seems to do is add a filter.
>>
>>46633776
Does anyone else have a problem with huge amounts of screen-tearing during the pre-battle ship beauty-shots?

No idea how to fix it.
>>
>>46633776
Been playing around with it and that seems to have worked well

>>46633906
Generally reducing graphics should work. It all still looks superb on high
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>>46633906
I had that, I fixed it by rolling back my graphics card drivers.
>>
>>46631475
I don't get it is that a heal attack?
>>
>>46631551
Drawfag please.
>>
>>46632583
Very nice!
>>
>>46634995
Not quite. It's a very powerful regular attack that has a small chance (i.e. on a 1) to accidentally heal the target instead of damaging it. I think the idea is that usually the target is supposed to be thrown through time and thus out of the battle, but every so often you end up with a Paradox that just restores it to a fully repaired state from before the battle actually began.
>>
I'm not a huge fan of the chaos favours, nurgle and slaanesh seem vaguely useful but I can't see tzeentch or Khorne adding much efficacy to my ships
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>>46635507
Khorne and Tzeentch are actually probably the better ones. Khorne is nice because Lightning Strike is Chaos' preferred boarding action next to assault boats. Having double the usual chance of knocking out somebody's engines or generator at a comfortable 6k distance is pretty great for boarding. The extra troop value is an alright little extra bonus to make it less likely to have it turned around on you. It's a great pick for your light cruisers that can dance in and out of range easily.

Tzeentch's stealth fog is a really nice way to reset spotting on the fly during a fight, so that the enemy has to re-scout you if they want to shoot back or use strike craft on you. Also both that and the decoy/teleport are absolutely amazing on Assassination, Data Steal, and Convoy missions. Overall, Tzeentch is a pretty good fit for long-ranged flagship style ships, particularly carriers.

Nurgle suffers from only having an effect when you're really close, but if you do find yourself at those ranges it's very powerful. The extra damage completely ignores armour, and the troop bonus makes you borderline impossible to board. It's great on a Slaughter or a Carnage if you like to use them for close-range drivebys.

Slaanesh is probably the weakest of the lot. The extra desertion chance is just too situational and short-ranged to really make a difference most of the time. No chaos ship really wants to be inside 3k for a prolonged time. The silence is pretty decent, but really more of a nifty bonus rather than something that makes huge difference.
>>
>>46635507
>Nurgle
>Vaguely.

Stay bronze noob.
>>
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Well, it took a hell of a lot longer than I intended, but I've got a the first draft of the Homeworld rules, ready for you all to tear apart and shit on. Included are badic fleet rules, and fleets for the Taiidan and the Somtaaw.
This is very much a rough draft, so if you have suggestions, feel free to post them in the thread.
Once the rules themselves are solid enough, I'll focus more on prettying up the booklet, as right now it's just text and pics.
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>>46637710
Those look good! Better than the originals, which admittedly isn't difficult.
>>
>>46637363
I'm not really sure what the Minion tug is supposed to be good for other than filling out a list that has 40-44 left to spend.

The limitation to 1 dreadnaught per 1250 points seems a bit high as well.

I'm also surprised support frigates aren't featured as low cost escort carriers.

Other than that I'd love to try them out.
>>
Anyone got any tips on what I should equip the Ork Battleship with?

Triple Hangars seems useful but it's really heavy points-wise and I'm not entirely sure if it'll even actually let me get Bommas/Assailt craft through that Chaos Fighter screen.
I'm leaning towards Triple Heavy Kannons for FOURE BROADSOIDES but the fat flying fridge starts off at like 112 speed.

Also would it be good to invest in Goffs or Evil Sunz for it?
Goffs seem useful for comboing with the Kannons but more Traktor Kannons is always good.
>>
>>46637363

Looks good.

I have the same issue as >>46638062 with regards to the Tug. Can the pushed ship board the Tug?. If you were going to do anything they need a weak ass, short range L/F/R or F mass driver. This would add a little bit of versatility making a squadron a useful battlefield tool and its would be unlikely to be on a interstellar battlefield as a combat ship with no offensive armament other than Newton and a prayer to RNGesus .

Do heavy escorts roll on the catastrophic damage table?Yes they are escorts but have given them an extra hit point so.....

How to the two factions play against each other?

Also how do they deal with more massed fleets?

Also how do they deal with more expensive fleets('crons for example)?

I'm guessing all ships still use the limits of ordnance on the board based on the strength of launch bays?Just want to confirm that.


Lot of questions I know but if you could indulge me and my peaked interest
>>
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>>46638062
>>46639044
In regard to the Minion Tug, I still have no idea what I want to do with the thing. I like the idea of a fast ship that shove enemy vessels around, but it definitely needs work. And it IS armed with a small cutting beam, I guess I could give it a light, 15cm Ion beam to let it do SOMETHING aside from plow face first into something huge.

As to support frigates, I wasn't sure how to handle them, but it never even occurred to me to use them as a small escort carrier. That's a damn good idea, and it makes sense too. See, this is why I ask you folks for suggestions, it's great to have another point of view.

As to the questions...
>Do heavy escorts roll on the catastrophic damage table? Yes they are escorts but have given them an extra hit point so.....
I was unsure, myself. I'm leaning towards not, and that they just get removed as usual and poop out a blast marker.
>How to the two factions play against each other? And how do they deal more expensive/massed fleet?
No idea yet, I finished that draft while I was at work. I'll take a look this weekend with the friend and we'll do some proxy games.

And yes, still using limits on ordnance. Their attack craft are powerful, so I didn't want folks to able to swamp the board with 3d3 bombers.
>>
>>46633906
I get a bit, I should probably drop settings back from Epic a little. I did have some framerate drops when I fired off like an entire fleets worth of WAAAGH skills at the same time for shits and giggles.

I feel like WAAAGH would work better as some kind of bonus ram damage, probably not balanced, but it just feels right hitting WAAAGH and then the BRB.
>>
>>46639157
>Support Frigate
>Escort 1 / 30cm / 0 shields / 5+ / 1
>Light Multi Purpose Mass Drivers / 45cm / 1 / FLR / +1 to turrets if used defensively (fleet defense ability?)
>1 Launch Bay

Another idea:
>Multi gun corvettes
>Replaces Light corvettes
>Survives contact with enemy munitions markers (missiles, torpedoes, etc) on 3+
>Can remove enemy munitions markers on a 5+(6+) within 5(10?)cm
>Can attack twice per ordnance phase
>>
>>46637363
looks good. Though you need to specify the speed of light abd heavy corevettes somewhere.

also the Archangel battleship looks too cheap. Compared too a Retribution that has the same basic hull stats it can focus more raw firepower as well as having the massdriver advantage. But a retribution is 30 points more expensive.
>>
>>46639572
I was using smotherman's ship builder for all the points values in the lists, and in the Archangel's case I even bumped it up 30pts from where it was. But you're right, it is undercosted. I'll mess with it this weekend and see if either the points or weapon values need changing.
>>
>>46637363
That's some prety cool stuff. I like it. A few small nitpicks, I have, but overall? That's pretty impressive.

The Dervish kinda irks me. I'd probably reduce it's lance/ion beam strenght (take away one of the dorsal/ventral ones?) and give it extra turret rating - Somtaaw MBFs are actually kinda meh against other capitals, but chew up strike craft like crazy because of how their mini-ion beams are pinpoint accurate and faster firing than normal ion cannons and them having almost full 360° coverage between their mounts.
>>
>>46631004
>>46631393
>>46631508
Thank you, this was very informative.
>>
>>46639572
To be fair, the Retribution is pretty weak for its cost in TT.
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>>46639809
Thanks for the compliment. I was torn on what to do with the Dervish. The fleet already has strike craft coverage with their excellent strike craft and the Hive frigates, so I wasn't sure what I wanted them to do, so that's why I settled on a short range lance boat.
However, having it be a bit more defensive in nature might not be a bad idea. I'll toy around with it when I get back to work tomorrow.
>>
>>46631699
>I dunno whether the Ordo Chronos is still a thing anymore
They drop by from time to time.
>>
>>46640161
Har har.
>>
>>46630515

Nice. More stories like this please.
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>>46640138
In my experience, the Hive frigates' swarmers were kinda lackluster against fighters ompared to the Dervish. They could put some suprising DPS against bigger ships, though.

Perhaps make them work as a 30-45cm fighter/bomber squadron (with some maluses compared to full-scale ordnance and perhaps being harder to hit by turrets) that automatically leaves the table at the end of the turn due to their extremely limited endurance. Basically gives the Hives he ability to vomit a point-blank (for ordnance) swarm of hurt right into something getting too close to 'em.
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>>46631772

I always pictured it more like the Culture or Star Trek, or maybe Dune. Grand, mysterious, fantastic, yet for the most part peaceful.

>This was once a floating paradise.
>A palace among the stars, covered in forests, lakes, rivers, wildlife. Grand arches and buttresses letting the inhabitants gaze upon the cosmos in wonder. A literal city in the stars for humanity to explore in peace, safe from almost any threat.

>20-30k years later

GRIMDARK DOOM-METAL ALL THE TIME
>>
>>46640971
You could have the work like fightabomas. Work as fighters against ordnance and against ships work as bombers (but only D3 attacks instead of D6) With say getting hit on 5s instead of 4s by turrets
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>>46637363

How modable is Armada?
>>
>>46640062
it's fine as a line ship leading the charge.
But my main point was that 16 dice attacks at longish range plus lances and torps is huge for BFG
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>>46641333
it's the unreal engine so potentially very. Depends how accessible their custom stuff is ultimately.
>>
>>46641493

>SWGalacticEmpireRules.pdf mod when
>HaloUNSCNavyRules.pdf mod when
>HaloCovenantRules.pdf mod when
>LogHRules.pdf mod when
>StargateGoauldRules.pdf mod when
>HonorHarringtonRules.pdf mod when
>>
>>46641469
When you put it like that, yeah, it sounds a bit OP. I'll mess around with it this week and try to get it a bit more reasonable.
>>
>>46641469

The Retribution is a huge ship built with "simple" technology.
>>
>>46641740
To add to this, I was thinking of dropping the Mass Driver batteries to 6 a piece, giving it a respectable 12 dice at 45cm. That should still be enough to put the hurt on someone without it passing into bullshit territory.

Antsy about dropping it any lower though - the difference in power and scale between it and the Deacon, the closest line ship, is quite significant.
>>
>>46641873
you can just up the cost if you don't want too go lower. the huge firepower in and of itself isn't a problem. Its getting it so cheaply thats the real issue.

perhaps bump it up too 350 points with the slightly reduced firepower and see how it goes from there.
>>
>>46641679
Seconding for Honor Harrington mod. Is the Saganami Island game worth checking out?
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>>46637363
Just started reading it but a few comments.

Minimal Crew could be based on the Hemlock's special rule in that other ships gain a bonus to boarding it.

I think for massdrivers they basically work like lances except they roll against the target's armour. For me at least the defining characteristic of weapon batteries is their use of the gunnery chart.

BTW does this assume the sizes of HW ships have been scaled up a fair bit?
>>
>>46642129
In regards to scale, I was basing it entirely off the models available currently, which is pic related. So yeah, scaled up a fair bit.

And yeah, I'm gonna be tightening up the language on Mass Drivers, as I originally went in with a Weapon Battery idea, and then they morphed into pseudo lances after discussions in previous threads.

I wrote out Minimal Crew that way because aside from Marine Frigates in HW2, there isn't a single instance of boarding actions taking place in that setting. I figured that the idea wouldn't even have occurred to them, or at the very least seemed wildly impractical, given their small crew size. Might be simpler though to make it dice based, I dunno.
>>
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>>46642226
Fuck, no pic. Cant post and eat dinner at the same time.
>>
>>46633906
Try forcing v-sync.
They added that option in a previous patch.
>>
>>46630526
>>46630526
I'm pretty annoyed that one of the black shield fluff bits in HH6 Retribution had ships with nova cannons.

Speaking of which, when we're thunder hammers invented?
>>
>>46642513
They show up in 30k, so I imagine they probably were in use during the early crusade/unification wars.
>>
Which fleet is the most similar to the Tau Navy? Imperial Navy, Chaos, Orks, Eldar?
>>
>>46642129
what the Tau had for reduced boarding defense was too simply halve their boarding value but otherwise defend as normal.
>>
>>46642576
chaos maybem they've got the long range and ordnance thing going.
Though tau are slower and don't really do broadsides.
>>
>>46642226
>In regards to scale, I was basing it entirely off the models available currently, which is pic related. So yeah, scaled up a fair bit.
Cool, I didn't follow the conversation that closely so I wasn't sure.
>And yeah, I'm gonna be tightening up the language on Mass Drivers, as I originally went in with a Weapon Battery idea, and then they morphed into pseudo lances after discussions in previous threads.
It's just semantics (and my nitpicking), the way the weapon works on the table is perfectly clear.
>>
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>>46642885
Eh, semantics is law, as my boss says. I'm trying to make this ruleset as clear and concise as possible, so nitpick away.
>>
>>46642935
I'll have to finish reading it. I fucking love Homeworld so this kind of thing is great.

Are you planning to do more like Beast for example?
>>
>>46643137
My initial plan was to stick with what has models first, which is Kushan, Taiidan, Somtaaw and Turanic Raiders (although they probably wont get a full list, since their model count is low). I'd like to do The Beast at some point, but that's gonna be tricky. Definitely will happen, but probably not for a bit.
>>
>>46643241
To be fair Beast could almost be a template you apply to other ships. For the models a bit of modelling putty and red paint should do the trick.

If you work it as a template you could even have mid-game vessel captures (though may be pretty hard to balance).
>>
eldarr potentially today fellow anons, its around 6:30 am in croissant time so if lucks on our side it will be a good day.

oh to the closed beta anon, did they make eldar good yet?, from what you said and some other sources they are absolutely bad
>>
>>46643369
Not in the closed beta or CTT but from what I heard (from closed beta anon) it doesn't seem like they changed them very much.
>>
>>46641212
Yeah. Say, 30cm range, strenght 1-2. Hit by turrets on 5+, but automatically removed from play at the end of the turn. They can move in and suckerpunch someone as long as there isn't a huge amount of point defense around or they can reliably kill part of an ordnance wave, but you'd have to put them into harms way for it. Figuring out the points cost is probably the biggest issue.

>>46641679
>>46642015
>Honor Harrington mod
>HOW MANY FUCKING ORDNANCE MARKERS?
>>
>>46643296
Well, you could go with Cataclysm capship rules in regards to infection. IE, only cruise missile hits and Beast capitals (using short-medium ranged infection beams) could infect, and only do so to escorts - any lineship hit by an infection attack would just have a chance to suffer hull damage as it quarantines and burns out the infected compartments. Also, the infection beam would presumably require that you strip off shields first, would be subject to Eldar holofield saves and Necrons would probably just be amused by this cute little wannabe nanotech virus trying to make something happen with their stuff.
>>
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>usin me new state of da art sneaky git shipz
>umie grotz dink dey kunnin an try to intercept me new ship
>push big red button AGAIN while sneakin aroun
>dey end up stuk in da corner gettin smashed by me boyz
>sneaky git iz across da map as a blip
>den da game crashes

Da kunnin kommando move, crashin the game so ya can't lose
>>
>>46643394
probably cost them as discounted escort carrier (which is 60 points IIRC) so maybe 45-50
>>
>>46643394
>>HOW MANY FUCKING ORDNANCE MARKERS?

All of them, Ensign Anon.
>>
What weapons do Necrons have on their ships? Variety-wise, I know they use Gauss weapons, but I have doubts on Gauss torpedoes.

The vidya has peeked my interest in the original game.
>>
>>46643844
Lighting Arcs, Star Pulse Generator, Particle Whips. No ordnance that I can think of.
>>
>>46643844
gause particle whips are their lance equivalent, though they can partially bypass sheilds (on TT a 6 ignores sheilds). Lightning arcs are their weapons battery but more accurate (always treat targets as closing).

Their larger ships also have star pulses which are basically short range AoE attacks centred on the necron ship.

They usually also have extra portals and can perfom larger scale teleport attacks.
>>
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>tfw the Gothic cruiser is shit and mine gets destroyed almost every time I field it and yet for some reason I continue to stubbornly take it every match I can
>>
>>46644592
give it the range upgrade and pair it with a brawler like the dominator with the gothic hanging back dropping long range support.
>>
>>46644592
I really like mine, Its the veteran of my fleet(17 battles). Slap a range and overcharge upgrade on it and it will pop escorts very quickly and wreak ships of the line fairly quickly.

They are superb fire support ships
>>
>>46643241
For the Turanic raiders you could bulk them out a bit by adding the Kadesh. Alternately you could make them ancillary ships for the Taiidan.
>>
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When you ram just right
>>
Do assault pods have less chance of success than the lighting strike?
>>
Retarded question.

Say my cruiser fires on an escort and the volley drops the shields, does it also do hull damage?

Say notionally my volley does 10 damage to shields which are at 5hp. Do I then carry over to do 5hull damage?

Additionally, anyone noticed that IN Cobras summoned with the IN favour now get upgrades which you've put on your fleet cobras? I've taken to using speed, shields, and armour, then setting them to one big ctrl group, forward facing with lock on and torps set to auto cast. Doesn't do much with just one but it's stupidly powerful once you get to 600pt games.

Tfw every three minutes I summon four of them.
>>
>>46647064
Does the TT have favors too?
>>
>>46647064
>anyone noticed that IN Cobras summoned with the IN favour now get upgrades
Yes that was one of the major parts of the previous patch. However I'm surprised more people don't use it. I don't think I have seen a single opponent use the navy favor and 9/10 imp players have their entire fleet decked out with the mechanicus instead.

I want to try it but I'm going to have to grind a lot of renown to afford the three upgrades for the cobra and then the favors.
>>
>>46647123
I used IN favor with that exact thought, along with insubordination, in mind before it was patched in. If I didn't love orks I would be taking advantage of it majorly.
>>
>>46640916
I think i have another story, gotta dig up a bit harder for this one though, haven't thought about it as much as the other one.

>Data capture/defense mission
>Defender
>Both play as Imperium
>Already higher level than last time and so have more money for ships
>Have realized by now that target ships blink into opponents sight early during the battle so you cant just hide them inside gas clouds and wait for the game to be over
>Decide to do that plan with a minor adjustment
>Start with a large fleet of one cruiser and multiple escorts as well as one light cruiser
>Enemy has a battlecruiser, cruisers and light cruisers, ready to stomp my shit in
>Hide my cruiser in a gas cloud along with a single escort
>Spread rest of the force all across the map
>Battle starts and my cruiser blinks
>Send out my spread out forces as decoys to see if he bites any of the baits
>He actually does, the absolute madman!
>Still, his BC and single cruiser are coming towards the gas cloud while another cruiser of his is going towards a flank with three escorts there and his LC is going towards another flank where my own LC and couple escorts are
>As soon as im sure that the blink is gone and see that he is still coming towards my gas cloud, i send out the escort as a bait
>He bites again!
>Now all his ships are on a wild goose chase
>One by one they realize they have been rused and i engage in combat with them while they try to regroup, except for the LC which duels my LC and escorts and manages to destroy both escorts and LC but dies in the process
>His main force is still after the tiny escort which has made it to the bottom corner of the map
>They are closing in as the timer goes to zero and i let him catch up with my little escort and realize that he was chasing the wrong ship all along
>"This is what we call "Jekku" in Finland" i say as i warp my cruiser out

That night void was filled with muffled impotent rage.
>>
>>46647093
No
Well kinda
But no
>>
>>46647093
In a more roundabout way. Chaos is probably the closest analogue, in that they can get blessings from one of the four gods for their ships. For the other factions there are smaller upgrades that can be be bought by spending extra points, such as Space Marine complement, or an extra prow ram. The favours in the vidya are usually two of those smaller upgrades combined into one.
>>
>>46647258
>>46647256
Thanks.
>>
>>46647064
I found that with servitors and reload order you can get the cooldown down to around 2 mins. So I fire torpedoes and reload so it affects the torps and cobras as well as any active skill you have on cooldown.
>>
I know I'll sound dumb for asking, but what are those things that are on the rear sides of Imperial vessels? They look like guns but I've never seen them fire anything. Are they sensor arrays or something?
>>
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>>46643620
10/10 would read Bible translated like this

Reposting my Kraken
>>
>>46648107
it's kinda interesting that gamers have fallen too an almost standardized conversion for tyranid fleets. Pretty much every one I've seen has gaunt bodies as kraken "hulls".
Devourers as pyro acid and spinefists for plasma seems a near universal standard as well.
>>
>>46648095
>enemy thinks he's a sneaky git for hiding his shit in gascloud
> figher squadrons are concealed
>can pretty much pinpoint location of every ship because CIWS shoots at torps
>>
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Eldar are out, go load the patch
>>
>>46648532
Well there go my plans for the rest of the evening.
>>
>>46648532

Oh boy, time to be completely steamrolled as IN
>>
>>46648532
Patchnote here: http://steamcommunity.com/app/363680/discussions/0/365163686086393095/
>>
>>46648743
>Optimisation
>The Eldar are now available.
>>
>>46648532
More hours to put into the game! Yay!
>>
>>46648706
I wonder how pissed da Orks is gonna be
>>
Skydrow, i trust in you
>>
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>>46648808

>Traktor Kannon’s effect duration reworked from 3 seconds to 1 second, hence tracking upon a lesser distance.

I'M LIVID BOSS
>>
>>46648822
>not uzing mor dakka
Wenie git
>>
DESU, eldar ships look way too much like jetbikes
>>
>>46648743
>http://steamcommunity.com/app/363680/discussions/0/365163686086393095/
not listed, but engine upgrades no longer increase max speed
>>
>no 200speed retribution anymore

WHAT?!
>>
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>>46648879

Are you fucking kidding me?
>>
>>46648813
bump
>>
>>46648879
>>46648896
Kinda makes sense, considering that improved engines were borderline mandatory picks for a great many ships. So rather than ending up with a meta where everyone picks the upgrade (which results in the same relative speed differences), they might as well remove it alltogether and spare people from having to take it as a tax.
>>
Just played 3 matches with Eldar, 1 with a cruiser

Your full ahead is basically a ~15s cooldown short burst and your ships can't use turn left/right because they naturally are so agile that basic movement orders will do that. If you ever get hit by stasis bomb or torpedoes you've goofed really hard.

Their ships are obviously very fragile too. To showcase, a light cruiser had 4-5 bars of HP if I remember correctly and an opposing ork light kroozer had ~10-12 bars. Holo fields negate almost all ranged fire but taunt+ram is most likely a one hit kill. Seriously, better equip your orks with taunt or teleport since if you get matched with Eldar and don't have those, your ships WILL get horribly outmaneuvered.

Also Alaitoc upgrade makes your ships super stealthy, they don't even appear as blips if you don't move them.
>>
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>>46648743
>Transport ships are now accessible in the factions’ docks. They can be fit with Upgrades like Escort ships, but cannot be added to a fleet in the pregame.

Well, Convoy missions just got a bit more interesting.
>>
How the fuck do they expect anyone to aim the fucking pulars with the current system? the fucking beam just bobs from left to right because there is no way to aim it.
>>
So, when's the campaign being unlocked?
>>
>>46649004
Next thursday at release. It's a multiplayer beta.
>>
Eldar themesong. https://www.youtube.com/watch?v=-aRVPo-sAUc&list=RDESZ426pUwD0&index=27
>>
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>>46649030

You forgot the picture
>>
>>46648903
I find this but it on chinesee and no ork/eldar.

https://www.skidrowreloaded.com/battlefleet-gothic-armada-beta-update-2-ali213/#more-19942
>>
>>46648743
>The minimum amount of Line ships for a given mission is now “1 per whole 300 fleet points” slices.
So no "all escorts all the time" anymore?

>In Space Station Assault, the Space Station’s position has been moved backward, and the Defender now have the same number of Fleetpoints than the attacker.
WOW. That's a change and a half. I think the defender has the advantage now by a long margin. If the attacker focuses the station they'll get raped by the defender's ships, and if they manage to crack the defender's force they won't have enough strength to take on the station.
>>
>>46648879
bullshit
>>
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>>46649293
after testing it. it seems to be a tooltip change only, the previous benefit is still there.
>>
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600 point games really are something
>>
>>46649407
Fucking Savage.
>>
Wasd works!
>>
>>46648976
I wonder if we can now outfit them with any half decent weapons.
>>
>>46649441
It... always did?
>>
>bonesinger portrait

CUTE!
U
T
E
!
>>
>>46649407
Looks good. Is it turn-based or real-time?
>>
>>46649535
screen?
>>
>>46649553

Real time, but with a triggerable bullet time for thinking and fine-tuning.
>>
>>46649553
Real time, but there's an unlimited slo-mo time for more accurate maneuvering and command stacking
>>
>>46649587
>>46649591
Eh too bad. I like my strategy turn-based. Thanks anyways.
>>
ELDARS AVAILABLE.
>>
>>46648743
>Planetary Assault

YES its on now gitz
>>
Help! Steam keeps rescheduling the Eldar update several minutes into the future. Forcing it to download does nothing.
>>
>>46649500
Never did for me
>>
Well, I for one do not like eldars at all. lances almost impossible to aim right. Engines get critted instantly and you cannot do any damage to enemy ships
>>
>>46649455
>transport Nova spam

What a wonderful horrifying world that would be
>>
>>46649603
In non-multiplayer game modes, you can have the action moving so slowly that it might as well be turned based.
>>
>Harlequins are there to ensure the captain is loyal.

Oh!
>>
>Eldar are here
So begin the fleet battles of admiral Pansy McDaggerEar
>>
>>46649753
More like ships exploding from sneezing at threm.
>>
>>46649403
Confirmed, tooltip change only. Could be that the upgrade does something different for eldar and the tooltip was changed for all races. My transports are now red, and my Retribution is still at 200 speed.
>>
>>46649753
Have fun getting your shit stomped in by the Imperium
>>
God damnit, you guys. How difficult can it be to make a button to leave the game lobby in single player skirmish.
>>
So, the best tactic to kill eldars is ramming them?
>>
>>46649954
Yes, even when Eldar VS Eldar the best thing is to ram them. Especially when their weapons barely have 6k range so they have to be at lightning attack range to fight you.
>>
Honestly, eldar feel like shit and should not have been made available yet.
>>
>>46650038
I kind of have to agree. I know their ships are fragile, but these feel like paper. And their weapons do no damage. They feel like the Ork's Lotz o gunz
>>
>have to get to 6k range to even have a chance of tickling dauntless shields
>autocasts lightning strike on me
>ENGINES DESTROYED
>goes full thrust to me, destroying the ship

Yeah, well
>>
>oh look, their flank is exposed
>now would be an excellent time to ram, I might take out their warp engines
>I'm within a 2 km so I should take about 3...
>OHDEARGOD.jpg
>enemy ship destroyed
>own ship fleeing, crippled
>huh

This is... Different.
>>
>5 renown to repair LC

Yeah, that makes sense now
>>
How do you fight as the Eldar?
Their weapons don't do shit.
>>
>>46629983
Just stopping by to say, nice Demiurg fleet.
>>
>>46650243
Pray that you don't get Cruiser Clash
>>
>>46650243
If against eldar, hope he rams his ships worse than me. If against anything else, capituliate
>>
>one of the oldest races in the universe
>papers made out of paper mache glued with GW brand glue

What the fuck?
>>
>>46650243

every ship takes stasis bombs and you just pulsar spam them while they are stuck, or just field all the carriers you can.
>>
I can't even play the Eldar. They're just too bad at the moment. Anyone else like this?
>>
>belt armour
>escorts with pulsars
>the 180 degree turn

Dank as fuck, only problem I've had is warping out once sails are gone sucks, you get massacred
>>
How in the fuck...
I thought Eldar used webway.
>>
>>46650385
Have you read any other posts? Yes.

They should be made of paper, but also hard to hit and with very good (and easy-to-aim weaponry).
>>
>>46650447
probably an oversight. gamewise they intend fleeing ships too occasionally be "missing".

Though really the webway is just enclosed tunnels in the warp so it's not really wrong.
>>
So, I gather that the best way to use the Pulse is to stop with all ships, making yourself vulnerable, with Pulsar on autocast and then run.
>>
>>46636204
>>46635507
Tzeench is the best one. If your opponent doesn't have a probe up you can use it to hide your ship in the cloud and get free damage from superior range, and then just run off when the enemy does get LoS (or the cloud dissipates). Free damage with very little chance of return fire is great.
Slannesh is only as useful as the enemy's ships. Preventing them from using skills, orders, and boarding ain't bad. Can be handy in Data recovery, but it's more or less marginal otherwise. Higher insubordination chance for the enemy is OK but nothing spectacular. Really only helps against Orks.
Khorne and Nurgle work opposite of the Chaos playstyle altogether. Don't bother.
>>
>>46650589
This is how it seems to me. They wanted a hit and run feel so you're supposed to use your superior agility to get good pulsar and torpedo spreads off where they can't return fire easily, then burn away with holo at full to make yourself nearly untouchable

However boarding sucks ass

Might have to put that favour on all your ships that basically makes them immune to lightning strikes
>>
>>46648706
What else is new?

>seriously I can't use them and if I roll out my orks or chaos the imps die like bitches to my guns >>46648743
>>
>>46648822
Fucks sake
>>
>>46648976
>run silent and hidden special maneuvers everywhere
>>
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>mfw eldar patch
>>
>>46649125
Proof the community whining makes everything.bland as fuck
>>
>The minimum amount of Line ships for a given mission is now “1 per whole 300 fleet points” slices.

Welp, there goes my ALL THE BRUTES standard plan for station assault.
>>
>first time as eldar
>2 light cruisers vs 2 other eldar LCs
>chasing them around for a while
>get fed up and ram one of my ships into one of his
>both die
>ram my other ship into his other ship
>both die
>victory screen comes up

Not sure what happened at the end for him.
>>
>>46650833
Why is the community always full of whining retards?
>>
>>46650833
To be fair, even with big kannon nerf, savagespam was stupid good
>>
>>46649455
They can be upgraded like escorts. IE, three upgrades max and no favours. And they're still armed with a single small bank of dorsal macros. You're better off investing into upgrades that increase their survivability.
>>
>>46650860
>eldar win if they die
why this shit ain't surprising at all?
>>
>>46648822

Wait what does that even mean.

Do they still get pulled the full 1000k but in a shorter time frame?
Or is it that the standard pull has been reduced essentially by a third.

Because if it's the second what the fuck are Orks supposed to use to catch up to kiters now?
>>
>>46649125
>So no "all escorts all the time" anymore?
Which is annoying because if you get wiped in an utter shitshow of a mission or two you can't use Firestormspam until your cruisers are repaired.
>>
Welp, i went and did it, i burned away 1600 requisition points for this.
>>
>>46650866
All signs point to yes, as soon as any MP game is released its community becomes a bloated mess of "OMG THIS IS OVERPOWERED NERF PLS LOLOLOLOLOOOLOLOLOLOLOL" fucks.
>>
>>46651032
You did good, I use the same with upgraded engines, turning and health. Makes it real tankytank that is faster than people think
>>
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Updated the hive fleet. Will need help with a cool name and colors.

Feedback on the close combat kraken with 4 talons appreciated, especially on the heads. For the devourer drones i went with those tails things.. not sure if thats how i like em best.

>>46648352
it just works very well. Me personally, i am not very creative and rather copy something which I find really cool looking then green stuff some shit and feel dissapointed.
>>
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>>46651032
It also changed the prow decoration into a skeleton holding a sword.
>>
>>46651039
I swear to god. If I ever release a multiplayer game, I will mandate that any calls for nerfs will require charts, graphs, and a sizable essay on why something is unbalanced.

And you also must play devil's advocate as to WHY it's balanced to prove you're not just a butthurt little boy who's only mad because he lost
>>
>ram a Dauntless from one end.
>Send it spinning through the void.
>lands right I front of another Aurora
>"Oh Hello there"

I've found my new favourite pastime
>>
>>46651106
This.
So fucking much this.
>>
>flickerfields distort the image so targeting arrays cant get a lock on them
>teleporting people to the ship is completely fine though
>>
I swear i do more ramming as eldar than orks. Its so easy to kill eldar by ramming escorts into LC and Cruisers

I guess Mork is their new god now
>>
>>46651317
Only good way to do damage in Eldar VS Eldar is ramming IMO. flickers make pulsars and torps useless and other guns barely do damage even if they get thorugh
>>
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>>46648743

>Orks and IN keep getting changes (read nerfs)
>Eldar amazingly flimsy
>Chaos remains untouched

yippee
>>
So who do you think the 2nd DLC fleet after Spess Muhrines is /tg/?

My bets are on Tau
>>
>>46651359
Because people win with Chaos
>>
>>46651403
Probably Tau or Necrons
>>
>>46651403
I honestly want tyranids, Tau would probably be hard to translate properly to vidya, and then there might be the licensing issues from forgeworld, else we're stuck with the ugly as sin vanilla tau ships.
>>
>>46651403

Adeptus Mechanicus.
>>
>>46651106
>>46651134
And your cries will be ignored.

Meanwhile the people on the team who have half a clue will be gathering data from the game to use for balancing, and letting the poor community managers filter out the few actually well written posts on balance. Because you can damned whatever the fuck you like, but the official forums, and a lot of the unofficial ones, will be a pile of whiny shit regardless. Or you could just ban those who don't follow the rules, and end up with a forum so dead that you could just not have had any to begin with (saving you the ire and badwill of all those bans in the process).
>>
>>46651403

Dark Eldar.
>>
>>46651536
That, or some other chaos warband or another imperial fleet or another Ork freebooter.
Im calling these now.
>>
Fighting elves as orks makes me angry
>>
>Boarding with Avatar of Khaine.
>>
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>>46651658
>Being angry
>Being angry about elves
>>
Anyone try out hte new planetary assault mode?
>>
>>46651668
Yeah my jaw dropped when I saw that.

Alaitoc snipers and cloaking looks noice I have to say.
>>
>>46651807
I chuckled
>>
>>46651847
Yeah, it goes like this.
>Defender has 4 platforms
>Attacker has to get to bombardment positions every now and then through out the field
>>
Exterminatus Mission when?
>>
>>46651924
Is it fun?
Thread replies: 255
Thread images: 46

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