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Tell me about your favorite dungeon, /tg/.
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Tell me about your favorite dungeon, /tg/.
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>>46604141
Aqua Knight is an underused setting. Who doesn't want to play a knight on Orca-back?
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>>46604141
My favorite dungeon was a contrived, ridiculous piece of shit that defied physics, logic, and time. It was my first dungeon. I should probably be ashamed of it but it was my first and always brings back memories of college and old friends.
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>>46604507
I'm not an anime/manga person, but I specifically remember reading one like 15 years ago in a book store called Aqua Knight, that was exactly what you described.
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>>46604141
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Its a place for deep dark fantasies
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>>46606516
interesting do you remember more details about it?
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>>46609213
Hey, buddy, I think you got the wrong board. /hm/ is two blocks down.
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>>46604141
How does a tiered city built on an impaled Tarrasque that was skewered by a hero god thousands of years ago on a spire built by fallen celestials trying to get back to heaven sound?
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>>46611206
Fucking metal.
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>>46611206
Stealing the fuck out of this. I'll credit you, Anon.
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>>46611053
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>>46612238
Be sure to credit my GM. That city was his masterpiece.
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>>46604507
There are a few mentions in Shadowrun of Maori whale riders.

They ride orcas and have their charges eat jet ski bosozuku. Among other things.
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>>46604141
The next one.
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>>46611206

It sounds like it has one too many "epic" elements that have nothing to do with one another, honestly.
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>>46604141

My GM ran a homebrew dungeon that required a whole quest just to find the secret to opening it. When we got inside, we found an ancient fortress filled with traps, puzzles, and monsters, some of which respawned after we killed them. We found out that all of the monsters and NPC's in the dungeon were bound there by a curse, and if we failed to beat the Dungeon Crawl our souls would also be bound there, and we'd become monsters as well.

We were down there for three IC days, camping where we found a sanctuary from the near-constant attacks and traps.

If all that wasn't bad enough, while the dungeon contained very strong treasure, it also had a huge mess of cursed items, some of whose effects still ended up being beneficial, like a magic longsword that the wielder could not control, and so would strike by itself, dragging the wielder along. The good part came when it turned out the sword was an expert combatant.

When we finally completed the dungeon, we freed the souls of everyone in the Dungeon, and got to help ourselves to a generous reward, including having ourselves rid of all the Curses and Cursed items on us.
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>>46613047
>>46612238
>>46611489
>>46611206
>>46615002

/tg/ actually has you guys covered.
It's absolutly as awesome as it sounds.
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>>46615002
Trust me. They all relate. But I would have to go into a lot of detail about the campaign for that.
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>>46615667
>3.X
into the ____
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>>46615927
I know rite
I mean specially since the tarrasque is a non-threat in 3.x
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Has anyone played in a Mega Dungeon campaign?

I always think about DMing one, but it feels like to get old and stale quickly for players.
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>>46615219
this is awesome, im totally stealing it for my players
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>>46615927
Night
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>>46617867
>*sick guitar solo by Santana*
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>>46615667
Is the Tarrasque alive?
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>>46604507
>>46606516
It was great. anime never
Thread replies: 27
Thread images: 7

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