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Ace Combat RPG
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 97
Thread images: 14
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Well, one of our pilots flaked, so the Third Fighter Wing, Apogee Squadron, is recruiting. We need anywhere from one to five pilots. Contact info? Stop by hitbox.tv/thunderceptor

This campaign takes place on the eve of the Belkan War, an international conflict of enormous proportions. You'll be filling the shoes of a mercenary looking to make a quick buck, or maybe a name for yourself in the skies. GM has 6 years of experience, and the system's homebrew, so if you like solid RP and playtesting it's definitely worth your time. If you think you've got what it takes, sign right up and head to the stream.
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>>46579315
Belka did nothing wrong.
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Can we fly Phantoms?

Are there a lot of planes? What days/times?
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>>46579878
Phantoms are one of the starter planes

We'll be sortieing on Friday evenings if you join Apogee Squadron. We play by post in an IRC, too, so get a client if you don't already have one.
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>>46579964
Are there other squadrons I could join besides Apogee? That name sounds kinda dumb.

How about like...Velociraptor squadron. Can I make that?
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>>46580772
Apogee-1 Here;
The Apogee is the highest point of something's development, The pinnacle of it's achievement.
It's also a term used in Astronomy, so we all have astronomy related Callsigns. Mine is Australis and my wingman's is Borealis, for example.
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>>46579315
What is the Dice system like? Also can you tell me about the character sheets? Im to busy at college to join in at the moment but I love the Ace Combat series and im curious as to how the game plays.
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>>46581176
Character sheets are basic, 5 stats to assign points into and a bio. System is d20 + modifiers roll-under, iirc.
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clover team represent
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>>46581419
Do any of the other teams have a unified squadron livery or emblem?

Also, Apogee 1, could you post the emblem real quick?
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>>46579315
Sounds really interesting! Any link to the system you all are using?
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>>46581494
Homebrew! Head into the thread and ask about it!
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>>46581516
>thread
I mean stream
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>>46581489
there's clover and basilisk, both teams have a squadron and individual emblem, and so far liveries are unique, but we're (clover) working on a unified livery
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>>46580772
>Velociraptor squadron.
don't you need to be an adult to post here?
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>>46579315
POST THE SYSTEM FAGGOT
I feel like I want to play, but I want to know how to play so I don't flake out at the last minute.
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>>46579315
>and the system's homebrew

NOPE. Lost me. Isn't this one fact setting off other people's ejection warnings?
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>>46581714
You sound like the type of shitty player who flakes anyways.

>>46581676
>He says on a board dedicated to children's games.
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>>46581741
What's wrong with a homebrew system?

As far as I'm aware, there isn't a single RPG that does air combat with real world jets.
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>>46581761
Oh? You've not heard what's been goin' down with Planes & Mercs?

You must be new here.

Also "Homebrew" is the first major warning sign of a bad day.
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>>46581746
Well screw you too, guy.
Out of all of the people I play with, I flake the least.
I just want to get a feel for the game, so I don't build a complete fucking cripple the first time I play.
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>>46581790
I've been away for a while.

Care to fill me in?

Most homebrews are shitty, I agree. But are you insisting that if there's a niche not filled by any published system, we should all just sit around and wait for one instead of having a little initiative?
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>>46581850
>Of all the flakes that flake, I only flake half the time.

Wow m8, you put that on your CV do you?
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>>46581857
>Care to fill me in?
Take it to f-list, pervert.
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>>46581857
>I've been away for a while.

Likely story newfag.
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>>46581883
If the average flake rate for you is 50%, you should probably reconsider playing games.
>I want to know what the fuck I'm playing so I don't end up sitting through something I find completely unenjoyable
>YOU'RE A FAGGOT
Doing a great job advertising your homebrew, ayup.
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>everyone shitflinging about it being homebrew

Don't worry about "building a cripple," the extent of your initial control of your build is 5 simple stats, ranging from air-to-air skill to how gutsy your pilot is, amongst which you split 9 points, and a starting aircraft (choose 1of 3)
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>>46581961
See
>>46581960

Also not trying to spoonfeed the newfag, but whose got some skinny on Planes & Mercs?
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>>46581961
THANK YOU.
See, that's fine. Not too complicated for homebrew, likely easy to teach and tweak.
I'd probably hover over a game to see how it's played, then sit in on an intro game when I have the time and 'fly' from there.
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>>46581960
No idea who that was that told you to fuck off for asking about the mechanics, but honestly, there's not much to it besides roll-under d20 to do tasks. It's not freeform, but it's not super structured, either.
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>>46581489
Apogee Flight is built around air supieriority with unified livery and patches. Here's an example of the Apogee patch.
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>>46581940
I was here when quests weren't a thing.
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>>46582010
stop by the stream and ask about the chatlogs tomorrow. We need a player who's willing to just jump in and start with minimal prep like the rest of us. Lurk /aceg/ on /vg/ to see when the stream's up. It's not the kind of game you need to autsitically min-max for either, from what I've seen.
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>>46582071
Awwww where'd the awesome red spackles go?
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>>46582071
And another Example of Apogee livery, this time on a MiG-21

GIF compression kills the plane
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>>46582104
I killed the speckles until I can get a proper gradient done on monday.
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>>46582128
Alright. Goodnight, Aurora lead.
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>>46582085
Do you guys have a time, or is it just whenever?
I'll set up an account for Hitbox tomorrow (today?) when I can.
Weekends are best for me.
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>>46582105
>GIF compression kills the plane

That's okay.
We'll report it as a "mechanical failure" ;-)
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So what happened with planes & mercs?

Last I heard it was going along fine with plenty of warcrimes.
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>>46581081
>putting that much thought into your callsigns
Wish my team had done that.

>>46581489
Basilisk has a team emblem and unique emblems - only one plane has an official color scheme at the moment But I'd be all for the rest of my team using it too.
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>>46582183
No idea if you'll ever read this, but lurk the /vg/ /aceg/ thread
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>>46582183
Also yes, Apogee Squadron flies Friday evenings. Occasionally, when there are "a lot" of us in the IRC just on a normal day, GM said we'll have impromptu "meanwhile, back at the base" RP sessions to play our characters somewhere outside the cockpit
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Are there still slots available for this?
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>>46579331
This man knows the truth.
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>>46579315
Interested
What time do you run it, and in what timezone?
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>>46587917
>>46587702
Stop by /vg/'s /aceg/ thread and lurk to see when the stream goes up. The stream's linked in the OP. The dates of play depend on if you join apogee flight or try to form your own four man squadron.
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>>46588377
You've only got the 1 gm though right?
When does the stream normally go up?
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>>46588377
and what time zone?
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>>46588479
Yeah, only 1 GM. Stream usually pops up for a little while around noon, and then evenings at about 6. Today's an exception, the GM's not gonna be there from 6p to 9p east coast time
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>>46582105
You could at least put some effort into finding better lineart.
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>>46588736
We did it ourselves in MS paint
>ten gorillion hours
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>>46588776
All you've got to do is put a little effort into it
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>>46588831
If only I had the ability
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>>46588736
>>46588831
Both of those seem more than a 'little' effort to the casual editor. Unless someone's made templates.

All >>46582105 really needs is to use a 3-view which isn't anti-aliased so that those ugly white dots aren't present - sure, there's still no shading, but it's workable. (Depending on how fuse-lines are drawn, you may also want to go over them in a lighter variant of the base color - crossing blue with light blue, crossing grey with light grey, crossing yellow with a sandy color, etc.)
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>>46588872
>Unless someone's made templates.
A good number were compiled for P&M a while back but various shitty imagehosts appear to have eaten them.

http://the-blueprints.com/ is a good place to start looking
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I think the stream is up and GM is around if people are looking to join.
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>>46579331

>DINDU NUFFIN
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OoC: mind if I get involved?
IC: AWACS Watchman here. Ready whenever you are.
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It's tangential as hell but I'll ask anyway. (I'm from /aceg/ and have no /tg/ experience)
If I buy a wargame designed for two players, would it be useful to me as a singleplayer combat simulation kind of thing?

I've thought about it for playing out imaginary scenarios, but I don't know enough /tg/ to understand whether that's a dumb idea or not.
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>>46581790
>what's been goin' down with Planes & Mercs?
is it any good?
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>>46591198
Planes & Mercs is a play by post only thing, right?

This seems to be real time.
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>>46590172
The DM controls the AWACS iirc.
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Has anyone played this system? Can you tell us a little more about it? Not like how to play, but if you liked playing it?
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>>46581761
There's Blue Sky
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GM here.

Change of plans, I will be around for the rest of the night.
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>>46593714
Fantastic. So is Apogee Flight full now?
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>>46594262
No. There's 1 spot left in Apogee.

4 slots left in the fourth spot that doesn't exist yet but may if more people show interest.
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>>46594320
fourth flight*
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>>46594424
Not a SINGLE anon from this thread has stopped by?

Cmon teej, you can do better than that.
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You lads playing an x-wing/sturmovik commander style system (e.g. with actual positioning) or are you playing something more along the lines of Edge of the Empire(e.g. every generic air combat system for a setting not based around air combat ever)?
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>>46594576
Actual positioning.
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>>46594505
/tg/ doesn't actually play tabletop games, they just argue over them.
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>>46594663
Sounds fun, got a .pdf? I can't drop into the stream to have a peek right now.
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>can't play forum games because autism [don't want posts visible forever]
>can't play stream because shit internet
>no experience in tabletop games anyway
JUST
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>>46594693
No. This is a WIP that has been in existence for like 2 weeks and gets revised after pretty much every session based on feedback.
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>>46594693
I'd drop you a link to a chatlog if i wasn't on mobile
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>>46594795
Got you covered
http://pastebin.com/UF9hTH0W
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>>46581761
Warbirds with the Jet Age splat. Seriously, guy. Five minutes.
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>>46595098
>Warbirds

>Dieselpunk

That's not the same thing at all.
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>>46595169
The Jet Age splat adapts it to work with modern-style jet fighters.
http://www.drivethrurpg.com/product/141458/Warbirds-Jet-Age-Sourcebook
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>>46595184
Is that an RPG or a board game with tokens and counters?
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>>46594505
3 people have shown up.

That leaves a couple of slots still.
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>>46595891
I don't think so.
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>>46597800
So which one is it?
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>>46598771
My bad, I read your question incorrectly. I think it's an RPG, not a wargame.
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>>46598792
Might be interesting.

Is it realistic or abstracted to hell and back? All the RPG with aerial combat seem to abstract it.
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Another slot filled. 2 left.
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>>46579315
Will there be superplanes/weapons?
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>>46600030
Potentially, yes.
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>>46599452
Are there any slots left?
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>>46601825
Yes.
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>>46602215
1 spot left.
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GM here.

I'm done for the night, there's 1-2 spots left, so if you want them I'll be available from 6:00 EST onwards tomorrow, same place as indicated in the OP.

Or head over to the ace combat general on /vg/ and ask for thunderceptor. Later aces.
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>>46591274
There are rules for tabletop play.
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>>46581987
The only skinny you need is a google search and a forum account.

And a monk's worth of patience, since PbP games take many, many months to complete a single mission.
Thread replies: 97
Thread images: 14

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