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SS13: d20 station
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You are currently reading a thread in /tg/ - Traditional Games

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Welcome to d20Station.

BYOND Download link: http://www.byond.com/download/

To connect: Open BYOND, click the gear in the upper right. Click "Open Location" and paste in the IP below. Click "Ok", or place the ip into your browser.
byond://76.16.8.127:28014
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Without an account you can still join but you will only be able to join as either a hobo or a tourist. People without an account reported difficulty joining the server and maintaining connection, get an account.

>What the fuck is Space Station 13
A top down atmospherics simulator with a "whodunit" on top. Survive in the station and do your department's job, while fixing the problems that the antagonists cause.

>How the fuck do I play this game? I keep hitting myself with things.
Use OOC and ask someone for help on how to play. People will almost always help you get a grip of the game if you're polite about it, just don't reveal too much in-round information in OOC.

Other information can be found on the wiki. http://robustvinyl.com/ss13/wiki/
Check out the server pop graph to see when people are playing: http://www.ss13.se/servers/2284/
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first for DORF WHEN

I fucking swear I will do all of it alone if I have to
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Hey you nerds, the server isn't dead, so join us!
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>>46566879
if the air was 100% oxygen wouldn't shit catch on fire
wouldn't we all grow super huge like ancient earth animals because the oxygen content was higher
wouldn't we all get bullied by giantess waifus
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>>46566944
>101,3 kpa
>next to a space turf
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>>46566944
if the air was 100% oxygen, for one the air would be toxic, and things would be much, much easier to light on fire.
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>>46566983
My question is how air got into the toxins scrubber loop.
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>>46567027
it didn't, this happens every round
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>>46567122
oh so the game just spawns air on those two plates then, and then for whatever reason doesn't remove the air from the turf, odd.
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>>46567203
has to do with how airgroups work, basically it's not calling to update on the 'new()' proc because the atmospheric processing only happens when the round is in progress.

it'd actually be fine if anything was in that line that is pumping outside since vents moving air into tiles calls the update
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>>46567265
I do have to ask, do things like manifolds, vents and connectors have a set volume like pipes? And would setting the scrubber loops output above one atmosphere make any difference?
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>>46567361
a basic pipe has a volume of 70 liters
this is taken into account with things like four-way manifolds (about twice as much volume since it's two pipes so volume of 140 liters) and endcaps (half a pipe so its 35 liters). Connectors and stuff usually have 100-200 liters of volume. Putting a scrubbers output above 1 atm would increase the amount of air it attempts to move
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>>46567583
Alright, so they do hold gas inside of them. That explains the weirdness with the TEG's gas line whenever the pipes burst.
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>>46567583
But what about pumps?
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>>46568354

pumps are actually two seperated pipes on either side, so the first 'node' has some volume and the second node also has some volume to it. Whenever a pump moves air it just takes some gas from one node and puts it into the other.

Each length of pipes not separated by atmospheric devices are all one entity of air, so whenever you do something to the air in the air supply line, for example, you change all of the air in the air line pipes instantly since it's all just one entity of air. Pumps just move things between two different entities of air on either side.
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>I've been waiting on the server for at least two hours now
>mfw
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>>46568620
be careful what you wish for :^)
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>>46568724
Anything is better than the suffering of hoping someone joins and stays. I just wanna play the spacemans
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oh and on the off chance that any people looking to get into SS13 is lurkin around, if you join I'd be more than willing to teach you how to play.
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Three whole players nerds get in here
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>Three hours
>three people
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>8 players
>round won't start
end me
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>>46570787
>mfw I was readied up as a head at the time as well
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>>46570862
>>46570787
WE RIOT THEN
REEEEEEEEEEEEE
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>10 people ready up
get in here
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Don't die yet!
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>>46575209
too busy playing spacemans to post ofc
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tip
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>>46579320
just the tip?
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>>46580029
just the trip
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Tips only
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The icons for people being readied up show the job I've put to high preference in the brackets instead of (ready)
If no job is on high preference then it says (no high pref).
I tried rejoining but it didn't fix it.
It's just a minor thing so I can live with it, just thought I'd report it.
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>>46583194
great now i have to fap again
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>>46583941

Is all this untested, buggy as fuck code bring committed lately some kind of ploy to try to get me to code more again?

Because it's almost working.
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>>46579320
s
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>>46583941
this is just a silly idea in the first place there's no need to tell what people have what jobs selected to begin with
I don't want to pick sec early just to have three other people play it just because i'm playing it
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>>46586604
Just set it to medium preference then
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>>46586604
It would be nice to prevent a skeleton crew from working the same department.
>>
Commented the unfinished job2be crap since it doesn't seem like there's a point in fixing it since it seems like everyone hates it anyways. I should have commented it out in the first place instead of uploading it just because there was other stuff I was working on in those files.
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>>46588284
Nonono, just fix it. It's a cool feature.
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>>46586965
Maybe add some code that shoves people into another department if there's already someone working it
Got engineer and scientist on medium? looks at if there's one of either, and puts you in the other.
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>>46589260
That would probably just be frustrating to everyone.
>Sign up as scientist as always
>someone else signs up as scientist
>get forced to play chemist because of this
>can't do any toxins testing because of this
>>
>>46589558
shit, you're right

what I was thinking of was preventing the 3 scientist no engineers rounds, where the engine doesn't get started until power has failed
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>>46588284
literally only freeman

I for one would love it to be in and working
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>>46589593
Probably best to encourage people to look at their PDA manifests more, or maybe some sort of alert saying "Hey stupid fucks, power is critical."
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>>46589659
>some sort of alert
The lights go off, isn't that enough?
>>
Armor stacking is neat, but you should probably remove the ability for the Captain armor to stack, it's kinda broken.
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>>46590327
Should maybe just not add the two numbers together to calculate the damage reduction
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>>46590817
I find it fine having 100 damage reduction to the chest only on one or maybe two very specific things, but having the amount two cap carapaces gives is a bit broken.
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>>46590817
>>46590817
Multiplicative resistances?

.5 * .5 = .25

Although the alt method would be to give armor durability, and the protection would get less effective as they got shredded.
>>
>>46591406
Or making the armor even heavier and slow you down more.
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>>46591406
Yes to the first, no to the second.
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>>46591640
Nah, Armor being damaged and losing effectiveness is perfectly fine, considering in real life multiple hits can possibly penetrate armor vests if it's close enough to previous impacts.
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>>46591595
>>46591640
>>46591712
An alt-alt of durability would be to have it affect coverage% instead of resistances.

Or multiplicative speed penalties.
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>>46591918
Well given that even Cap Carapace is 50 across the board with resistances (except bomb interestingly enough) there's no way to become completely immune to any sort of damage on all body parts, the only part of you that will be 100% protected will be the torso. So just grabbing a gun and blasting you in the arms or legs would completely ruin the whole "I'M FUCKIN INVINCIBLE" thing you're trying to pull, especially since there's no armor that gives 50+ ballistic protection on the arms and legs and most armor that defends against lasers at a decent level don't extend to the arms and legs.
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>>46592040
HoS gear
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>>46592242
HoS gear isn't even that strong against ballistic weapons actually, it's only maybe 30%, against weapons that can deal 60+ damage on a hit. It seems in the far future someone forgot how to make ballistic resistant material.
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>>46592342
Also, to help mitigate this, it might be worthwhile to implement a system of penetration and maybe add AP rounds for the ballistic weapons, that way you can halve or even maybe negate the crazy armor bonuses with the right magazine.
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I like how people complaining about numbers is only happening since i talked numbers last night, and they aren't talking about it from experience of fighting people wearing the armor

the numbers have not been a problem up to this point, because they are not a problem
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>>46592429
Would there be any reason to not use AP rounds?
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>>46592440
Nernums likes wieners and anime is a shit.
thoughts?
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>>46592440
Well, that's why I'm bringing up the point of aiming for different spots, and ontop of that it's not like armor makes a huge difference in the majority of combat that goes on in this game. Armor doesn't protect against a stun or a slip.
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>>46592440
Actually, I've thinking about fighting wild monsters in the wild black yonder or in the brown rock of Dorf, where it's fully possible to become basically immune to their attacks.

It's something I've done myself where monster attacks simply cease being interesting and you can just ignore carp swarms.
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>>46592487
>Dorf
WHEN
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>>46592451
Make it deal less damage overall, so the nugget would go from 60 damage to 45 or so, maybe make it so weapons that can't penetrate don't deal damage at all even.
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>>46592487
Well carp can't smack you with a stun or slip and cuff you. So fighting mobs isn't a good anecdote for normal spessmen combat.
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>>46592477
my twitter account is ChongWeiner
checkmate

>>46592487
against simple mobs there is no real way to become immune against their attacks, even if you're in a pressurized area and not restricted to wearing a space suit.
riot armor is the strongest melee protection with full coverage, and you can only wear one set.
arms and legs are still exposed even if you put a stab vest on it, the best way to defend yourself is with a shield, which you can do when wearing a labcoat and speedo.

>>46592451
>>46592528
I do actually have some plans for armor pen code in the future, and it would not be entirely limited to bullets.
I'd really like to see someone figure out a better way to organize the creation lists in machines like the autolathe, protolathe, and ammolathe before i do that, because 20 new bullet variants will clog the lists so hard.
aiden did really good work with the cargo stuff so i asked him about it a while ago but he's a bit weighed down with the recent surgery stuff so i'd rather that be dealt with before hand since mangle is a bit more important

>>46592591
carp cant cuff you but they can slip you, it was a donator request during the first year that they got a splash attack.
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>>46592699
Why not create buttons that simply lead into new menus for the ammolathe and break it up based on caliber? Like the main menu is Pistol, Rifle, Shotgun, Magazines and Illegal.
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>>46592699
>I'd really like to see someone figure out a better way to organize the creation lists in machines
how about a persistent search field?
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>>46592834
That wouldn't do much to help with the clutter, just make it easier to find a single item in a huge mess of clutter.
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>>46589629
freeman is literally everyone
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>>46592817
nah, that involves giving every datum a category
some problems with that:
- it takes a lot of work to categorize everything
- some things will be in category A while some people expect it to be in category B
>>46592875
>just make it easier to find a single item
do you just want to browse around for something that peaks your interest?
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>>46594077
Why not add a quantity thing as well as a persistent search actually? that way you can tell a machine to print out 10 pico manipulators for example, which will of course reset to 1 after you print out your desired item.
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>>46592875
It's all HTML and browser pages, so you can actually Ctrl-F.

>>46594162
Doesn't the Autolathe already have options for printing multiples of certain items? Why not extend it to everything
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>>46594883
the multiples of certain items, is the stacks.
you're actually making a single item, with a value on that new item being changed.
a coil of wire with 30 units of wire in it, is just a single wire with the value 30 attached to it, instead of a value of 1.
most items are not stacks.
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>>46595612
I was thinking about a modifier at the top that would print out X number of copies of a particular item.
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>>46596566
That does sound mpre realistic than dedicated x5 and x10 buttons on every option
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>>46594883
>It's all HTML and browser pages, so you can actually Ctrl-F.
Yes but after you choose an option it often brings you back to the top of the page.
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>>46588284
>everyone
don't be so hard on yourself I think i'm the only one that actually has a problem with it
but I pretty much voice complaints on just about everything
>>46589659
lights going out has already been changed to be the first indicator of "power is ded", not really a need for it.
>>46592040
hos trenchcoat and hat have retarded armor and the trenchcoat covers everything
i've wanted to nerf that shit since a hat has no business being stronger than a helmet but nernums says no
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>>46597683
From what I've been seeing the HoS trenchcoat is a stab vest with 65 melee and 30 ballistic protection, that covers all body parts. Which is pretty bullshit in of itself.
>>
Armor is meaningless when you have things like mug bolas and stun revolvers.
>>
do we still have detective gear?
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>>46598308
It's an easter egg item, to harken back to a dark time when we had a job whose sole point is to murder people as a non-antag.

We can only hope that the chaplain and his robes go the same way.
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>>46598105
Actually, to a poorly trained or unobservant attacker, armor can make a huge difference in living or dieing in a fight. Mugbola ain't so good if your follow up shots don't do more than 5 damage to the guy who pulls a taser when you run out of ammo.
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>>46598456
>weapons are bad if you're a baddie
As long as I have an electrified grille or floor, someone is going to die.
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>>46598512
Great, now how do you plan on maneuvering someone into said grille or floor? You just gonna build one in the middle of a fight or something? Exclusively get into a fight near sec or science?
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>>46598639
>attack them in a high security area
>throw them into the glass
>it breaks
>keep throwing them
Of course, this should always be punctuated with proper applications of OC spray and acid, possibly supplanted with mutagen, snow, radium, uranium and a bit of fuel to gently touch them with a bic lighter if shit goes south.
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>>46598859
>betting on two throws to take someone down with a grille.
Then you realize your opponent has gloves and you made a huge mistake, what do you do then?
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>not cuffing people after you stun them
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>>46599393
Well unless you immediately strip them, they could break out with a pair of wirecutters before you can react.
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>>46599444
Can't use the wirecutters if you're being pulled
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>>46598639
>>46599340
You're talking to Father Relaxe. He's a shitter who barely knows how to fight, got banned for being terrible, and still insists on posting like he knows anything. It's not like he was that robust when he was allowed in.
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>>46599484
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>>46599472
Sure you can't break out then, but what happens when they bump into an airlock or stop for a moment do something? You very rarely get pulled non-stop from one end of the station to the other.
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>>46599528
It's not hard to chain-stun someone long enough to get their glubs off.
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>>46599528
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>>46599513
>>46599584
Thanks, Relaxe, for showing your hand yet again.
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>>46599580
Talking about having a pair of wirecutters for when someone Stun+Cuffs you. Not chain stunning someone forever so you can take their gloves off.
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>>46599640
>Not chain stunning someone forever so you can take their gloves off.
Why are you not chain stunning people forever so you can take their gloves off?
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>>46599696
Because I'm not worried about their gloves unless I don't have a pair myself and desperately need them?
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>>46599704
Alright then, pro nigga, what's your preferred way to murder people who may be wearing ridiculous amounts of armor?
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>>46599733
Stun, cuff, then suffocate them if I know they've got tons of armor and no one won't come for them, if I'm antag or something, bomb.
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>>46599733
Not him but poison, extreme temperatures, and oxygen loss all work without being hindered by armor.
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>>46599778
Alternatively, >>46599797 has the right idea as well.
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>>46599797
>>46599778
>suffocation
who doesnt have spare internals
>bomb
defeated by armor
>temp
defeated by armor
>poison
poison is dogshit on this server

if the way you're killing someone relies on them not having a way out, it's not a god enough way to kill someone. You need to be more decisive in your engagements.
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>>46599904
>bomb
>defeated by armor
you fekkin wot mate? I'm not talking a shitty firecracker made in chem I'm talking TTVs. Not to mention strangling someone kills them regardless if they have internals on. Cyanide is a thing and armor isn't going to protect you from a super heated gases.
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>>46599904
>he doesnt know how to make cyanide
POINT AND LAUGH
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>>46599904
Oh, and most armors have poor ballistic protection, usually somewhere between 10-30 percent reduction, and the only armor with decent ballistic protection that covers the arms and legs is the HoS coat.
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>>46599960
>he isn't constantly chugging tea and anti-tox just in case he's been penned

>>46599951
a firesuit, helmet, and a BA literally protects you from both raging plasma fires AND being strangled. As well as lower-caliber firearms and a lot of basic bashing weapons. And space.
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>>46600035
>Cyanide
>something that kills in 11 seconds on a fully augged super human
>anti-tox and tea is gonna help
Not to mention, internals don't help you when someone physically grabs you and is strangling you to death, the firesuit has no armor value whatsoever and isn't space proof, and if BA is supposed to be the bullet proof vest, that literally only covers your chest and only provides 10% armor against brute.
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>>46600035
What the fuck is a BA? Fuck off with your nonsense, already.
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>>46600134
>internals don't help you when someone physically grabs you and is strangling you to death,
They literally do, you cannot attain that level of grab on someone who is wearing internals.

>firesuits
firesuits defend against pressure, which includes high pressure damage. They also regulate temperature. It's not realistic, since they're not sealed, but it's not like a turnout coat isn't just a big pile of insulation.

>BA is supposed to be the bullet proof vest
lol
>>
>>46599904
>internals
Do nothing when a spaceman has his hands inexorably closing your windpipe.
>bomb
>defeated by armor
Implicating implications of implicit implicitude. There are only a few armor items with significant bomb protection and no one is powergame enough to run around in the fucking EOD suit.
>temperature defeated by armor
Again, there are only a select few armors with temperature protection and only two with complete protection.
>poison is dogshit
Been on here long enough to remember Mezzo's "Heaven Sent" cocktail? Say poison's dogshit with a beaker of that in your system.

1/10 I replied.
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>>46600196
I have to ask now, have you ever played on this server? I've begun strangling people with internals on before. Firesuits only protect up to 60 degrees kelvin, which is nowhere close to space proof, not to mention we don't have low pressure any more, and what the fuck is BA then if it's not the bullet proof vest?
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>>46600209
>Do nothing when a spaceman has his hands inexorably closing your windpipe.
But they do. This is game mechanics.

>and no one is powergame enough to run around in the fucking EOD suit.
It appears that you are looking for trouble, my man, and when you are looking for trouble, assuming that someone is not wearing an EOD suit is a mistake that you do not want to make.

>"Heaven Sent"
What's it like back there in 2002? And still, that doesn't change that armor is meaningless when you have a stun, and that once you have that stun, you can do whatever you damn well please to someone to make sure they die and die right now.
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>>46600209
To add to this, the EOD suit is terrible overall, has no temperature or pressure protection, only has very modest brute and energy protection and slows you down massively, wearing the EOD suit is the exact opposite of powergame. Even the hardsuits have generally poor protection against most damage types and only the atmospheric one will defend you from heat.
>>
>retards arguing about BUT THIS WOULD WORK AGAINST THIS
nothing applies to any situation 100% of the time except stunning your foe in some way
fire is generally easy to escape
brute damage resistance only matters if you can escape the harm being done to you, if you're cuffed it's pretty much worthless
>>46600196
>internals stop someone from choking you
this is wrong unless someone changed it, in which case they need to change it back.
>>46600209
>bomb defeated by armor
bomb armor is retarded right now
the bulldozer suit is 100% bomb armor on every part of the body and a gyrojet still crit me in three or four shots. Bomb armor just stops you from getting gibbed pretty much.
>heaven sent
stopped with anti toxin like everything else, or inaprovaline. if someone manages to give you fifty units of toxins before you realize what's going on you've already been killed. Realistically you'd probably only get 15 or 30 in you via syringe gun, 50 only if someone managed to feed you a bad pill. If you're the type of person that eats random pills lying around you deserve whatever happens to you. In the event you get seriously poisoned you need some form of anti-toxin and inaprovaline to wait out the effects, though there's not much to be done for you without outside help.
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>>46600282
fun fact, EOD suit only prevents you from gibbing in dev range.
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>>46600300
>wearing the EOD suit is the exact opposite of powergame
until someone decides to get cheeky and throw a cheap IED at you thinking it'll do shit
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>>46600339
explosions will still stun the fuck out of you in an EOD suit
it is by no means anything you are supposed to wear except when you want something to be left to clone when you go to fuck with a bomb
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>>46600339
Then you move like, two tiles away from it, IEDs never have exact timers and have piss poor explosive range and even if the EOD suit saved your skin from the piss poor IED, the slowdown from actually wearing the damn thing would get you killed as he casually chases you down and toolboxes you.
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>>46600371
Would you not still rather do something guaranteed to kill him quickly rather than something that may be stopped by the clothes he is wearing?

Why are you not stunning and using acid?
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>>46600399
Because 15 dev bombs work wonderfully for killing people. In the case where I don't have time or the ability for bombings, I'm not enough of a powergaming shitter to carry a E-gun/Stunprod/Taser and a syringe or beaker full of polyacid with me.
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>>46600455
Unless you spawn in sci, it's way easier to get a stun-providing weapon and a spray bottle full of acid and other junk. Maybe you should get better.
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>>46600357
The best part about the suit is that it fails to do that most of the time, because most people tend to call the shuttle after bombings. Maybe you'll get lucky though and someone will decide to come over and grab your corpse for cloning, but it's not very likely.
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>>46600487
Oh I know how painfully easy it is, it's also really boring and powergamey. about as fun as stunning and sawing people to death.
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>>46600563
>about as fun as stunning and sawing people to death.
That's a lot of fun, and if you don't dismember all your kills, you are a fun-hater.
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>>46600586
>dismembering
>d20
Okay now I know you don't play here.
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>>46600601
>bring to a bed
>amputate all limbs through surgery
>distribute them amongst the remaining crew
w0w so hard
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>>46600651
>he doesn't know that amputating doesn't actually remove the limb
>he's being this obvious
>>>/vg/ss13g/
>>
>>46600714
Well he has been mentioning this mysterious BA thing, whatever the fuck that is.
>>
What the fuck is a BA?
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>>46600841
All I can assume is that it's some form of armor of sorts, I thought it was ballistic protection at first but it's apparently not. Can't be the stab vest because that does shit against bullets, so it's just a mystery.
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Whoever this guy is, he needs to get the fuck out. He clearly doesn't play here, and he doesn't sound that robust even for other servers.
>>
oh for the love of god. how the hell do i unbuckle myself from the shuttle chair.
>>
>>46601014
You fucking don't. Get spit on, bitch!
click it
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>>46601014
Click on the chair with an empty hand or click resist.
>>
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>>46601032
kill me now. just come out to the asteroid and shoot me in my fat stupid head.
so rusty
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>>46601069
what
>>
>>46601088
I think they mean their spacemen skills are rusty.
>>
>>46600301

Just stopping in to say that antitoxin isn't enough to stop Heaven Sent, I tried with a full complement of healing chems and it still killed me.

Plus, it Crits you in around 5 seconds with a pill, which means probably about 15 seconds with a syringe, so it's unlikely that you'll be able to get to antitoxin in time anyways.
>>
>>46601634
Also, I just remembered that it usually had beepsky Smash in it, so you literally can't get to antitoxin.
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>>46601173
haven't played in something like two or three years. i only really remember how to order guns and destroy enemy apc's.
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>>46601657
Is it just pure tox damage? Or did you mix in some shit like polyacid in there to do brute as well.
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>>46601699
>enemy apc's
Thanks, Relaxe.
>>
>>46601634
What is Heaven Sent made out of?
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>>46601719
Everything, man. Everything.
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>>46601715
Go back to hatestation please
>>
>>46601770
There's no way any of the hatestation crew actually know who Relaxe is unless they were REALLY autistic and hunted through the archives gathering shit the best they can.
>>
>>46601814
Are you insisting that hatestation isn't autistic as fuck?
>>
>>46601814
And this continual shitposting isnt really autistic?
>>
>>46601845
>>46601844
Sure the hatestation crew was a bunch of meming, retarded autists, but this is probably relaxe himself shitting up the place, not the 2x4Chan fuckers.
>>
what the fuck is hatestation
>>
>>46601931
A bunch of eightchan faggots that decided to shit up the server when theirs went down. They were just a bunch of unrobust meming retards who left the day after they showed up. They just sorta ran around the server and acted like a normal greytider or a shitter and ended up killing each other.
>>
>>46601962
So are they responsible for all the badness I've been seeing?
>>
>think of playing
>see it's after 11 pm
>remember that relaxe is probably there
>don't play
>>
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>>46604377
the idea that someone would be such a ween that they wouldn't play because they thought that someone they don't like might be on is hilarious
>>
>>46604469
Have you ever had a single good round with him on?
>>
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>>46604483
yes
it was the rounds where I stepped up and beat his ass when he tried to start shit
>>
>>46604483
Not once, to be honest.
>>
>>46604377
>>46604483
All that ever happens when I play late at night is... I join, and I immediately get beat up and tied to a chair somewhere dark. And it's always by Father Relaxe who does it, all without a word.
>>
>>46604645
He literally hasn't played in months, are you sure you're even on the right server? Next time it happens, screenshot it so that there's some proof your not just shitposting
>>
>>46604804
If he hasn't played in months, why are so many people complaining about him?
>>
>>46604804
It's just shitposting/memes, ignore it.

>>46604469
Isn't that what Lee did/does with Rusty?
>>
>>46604850
But Lee didn't shitpost despite him not playing
oh wait
>>
>>46604880
i hardly post on here
and i always ignore rusty's posts after reporting them and hiding them the metasalt is real REEEE
>>
Lee is okay because leerp is fun. Relaxe, though... Relaxe does nothing but griff, griff, and metagriff.
>>
>>46605202
y-you too
>>
>>46605212
Have you EVER had a good round while he was around?
>>
>>46605235
yes :^)
no
maybe
CAN YOU REPEAT THE QUESTION YER NOT THE BOSS OF ME NOW,YER NOT THE BOSS OF ME NOW,YER NOT THE BOSS OF ME NOW AND YER NOT SOO BIIIG
>>
>>46605250
for you
>>
>>46600301
>Bomb armor just stops you from getting gibbed pretty much
That's basically the whole point of a real EOD suit.
>>
>>46605735
I think it does add some actual bomb protection from light and heavy ranges, but given the fact there's going to be a massive hole in the floor if a bomb does go off, it's not that helpful.
>>
bump of life
>>
>>46565898
So if your the cargo security guard and you catch people blasting open locked crates instead of getting access to from a head should you arrest them? I feel like that'd be a blatant offense but it's so common place that I don't know what the reaction would be from the server's population.
>>
>>46605202
My only complaint about Lee is that he pushes the "No Elves Here" joke that Llofaen has going on way to aggressively whenever it gets brought up.

Drow Station 13 when though?
>>
>>46611193
I'd be fine with an officer arresting someone for that, especially if the items inside the crate are high level contraband like lasers or armour.
>>
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>>46611278
My only complaint about Lee is that he never really plays any more even though I see him online on steam all the time
>>
>>46611193
Yes. If you play security arrest people for breaking the law.
>>
can antags murderbone on this server?
is there erp?
are there furfags?
would I get banned for calling someone a faggot icc?
>>
>>46611461
Depends on how you do it
No
No
No
>>
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>>46611461
Yes
No, there's LEERP
No, we do have animal ears that some people wear, ALL THE FUCKING TIME. That's not furfaggotry though
No, we call each other a lot worse than faggots, even the admins join in.
>>
>>46611193
they know they're not supposed to but they also know there's usually nobody to stop them
if someone starts throwing a shitfit because you arrested them for breaking open a crate of stuff they're not supposed to have then tell me so I can laugh at them
>>46611461
>don't do it every round
>no
>no
>no, nigger
>>
>>46611614
Neat. Second question, does this station have an electropack for making Electric chairs, or electric chairs at all? Converting the permabrig into an execution chamber/ viewing room would be a good distraction on a peaceful station. I've seen people make gas chambers but that doesn't seem as fun to me.
>>
>>46611562
i remember when lee's memes were still mostly under control
the tipping point was probably when the entire memecrew got bwoinked to tone down our memeing
me and slare calmed down almost immediately, irvan started jokingly arguing that MEMES SHOULD BE FREE, while lee overloaded ahelp with nonsensical meme word salad
>>
>>46611948
Yeah, you can make it out of a hacked autolathe
>>
>>46612041
Pompadours need to be banned.
>>
>>46612190
Who?
>>
>>46611526
>>46611562
>>46611614
Sounds comfy
I might have to try this serbia of yours
>>
>>46611278

Honestly at this point only him and Eris actually roll with it so I got no problems with his genocidal elf hate
>>
>>46601715
Not him, but you do realize that's probably a reference to "HELL YEAH ENEMY APC DESTROYED MISSION ACCOMPLISHED" endround soundbyte, right?
>>
>>46611278

Also

when someone other than me plays a normal human
>>
>>46612676
>tfw you can now play a proper dwarf
>just put a dorf beard on a kid
truly we live in the greatest times
shame about my eurohours, though
>>
>>46612438
New players to the server are always welcome, SS13 veterans or not.
If you're new to the game just ask for help IC or OOC and someone will be more than willing to help you learn
>>
>>46612676
Is good or bad?
>>
>27 posters
Damn this server is dead. What is your, peak player count in the last few week?
>>
>>46613115
http://www.ss13.se/servers/2284/d20station%20now%20with%20kids/
>>
>>46612554
I never really know what to do with your thing.
>>
>>46613115
It's only dead because of some weird issue with comcast fucking over the host, now we've recovered and people keep regurgitating the "Serber is dead meme" we're not getting anyone anymore because they don't want to join and wait 20 minutes for someone else to join up.
>>
>>46613970
There was also the issue of people murdering people who disagreed with them, or memed, or forced the round to last for hours and hours ago they could work on an autism project solo. If rounds were shorter and more eventful, people would stay, but it seems like there's a lot of autism that happens behind closed doors, so people join the station, see nothing, talk over comes, get a terse response from somebody making a Fort in space or doing Xeno or something, then wander around for a few minutes in empty halls before quitting.

Or being so bored they try to force stuff to happen by attacking people.

I think I might try to make things get... Interesting once the round starts lasting too long
>>
>>46604483
yes, when he was botany man and got me shit for making food
>>
>>46614071
Even worse is when someone joins as the only player, runs around for a half hour then goes braindead in a corner somewhere with the ticket without calling the goddamn shuttle.
>>
>>46612377
hair style of the lee
>>
>>46614172
The pomp isn't even that common, it's really only Lee, Rusty and Jack who use the hairstyle.
>>
>>46614071
Should their be time limits then? The idea in the game is that its a shift system working for Nanotresen. Cap at 2 or 3 hours or something and then the shuttle comes to pick people up? Maybe add a round productivity value or something.

Lily being gone is probably for the best. Her sarcastic responses to every greeting and question got old fast.
>>
>>46614251
People need to stop being fixated in specific people. It's dumb and solves nothing. You try to think of reasons why the server isn't popular, and so you think of things you don't like about it, and since the code is (was) solid, the first thing that comes to mind is other people.

So suddenly personal attacks are being thrown, because the lazy mind associates the negative qualities with a person or persons, leaving the actual qualities themselves unexamined, in many cases ignoring the more obvious flaws, for which there is no solid wicker man to burn. You can't scapegoat "a general lack of interaction in favor of single player projects", but you can call a shitty botanist/chaplain who hasn't played in months a faggot, and the reason the server is dead. You can blame people who give snippy responses and wear cat ears.

Who cares if you're wrong? Who cares if you miss the point entirely. Who cares if your complaining is in fact CONTRIBUTING to the problem. You may not be helping, and it may be completely off the mark, but you have somebody to blame, and in the end, isn't that enough?

It's no small wonder we have so many /pol/ crossboarders on our server.
>>
>>46614432
Kay but whats your opinion on the time limit prospect. I feel a more overarching goal for the entire crew would give more direction the the loyal crew.
>>
>>46614251
Also, to answer your actual question, I'm hesitant to do a fixed round length, because it's entirely possible that a round might last that long while still keeping people engaged.

I was planning on having an automatic round end /shuttle call after 5 solid minutes of no living, active (I. E. Not braindead) players on the server.
>>
>>46614469
that's probably wise, considering the only time that would happen is when everything is fucked sideways
>>
>>46614469
>because it's entirely possible that a round might last that long while still keeping people engaged.
If people are engaged for the entire length of the round whats the problem?

The braindead thing is also probably a good call.
>>
>>46614507
That, or people quitting without calling the shuttle, leaving an empty, antagonist-less station that may probably be unpowered when the next player arrives, and usually has the ticket stowed away somewhere.
>>
>>46614519
I mean, it forces them to end the round before the natural life of the round had ended.
>>
>>46614432
I wouldn't say it's a big problem with single player autism forts or anything, considering how rare those are now, few people actually build anything anymore. The huge issue is very little player interaction at all. Nernums and Askaris brought up good points, the server is intended for a more fa/tg/uy definition of Low RP, which consitutes medium RP on SS13. Of course given the labeling of the server people assume low RP means that it's cool to be a meme loving fuck and that ends up being the only real interaction between players.
>>
>>46614631
Nowadays it's less building forts and more hiding in your department doing some solo task for the whole time.
>>
>>46614848
Not even that, nobody does shit in their department, even my toxins autism takes me maybe 30 minutes and I realize everyone else is braindead and leave myself. I really don't know what people do, the halls are almost always empty when I'm running out and upgrading all the machines.
>>
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We've got some players on the server, why don't you join?
>>
>>46615061
15 page research essay due by Wednesday for a class with a godawful teacher who has barely taught us anything.

No time for spehssmen
>>
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>>46615061
I am to drunk to spessmen fellow comrade doggo, perhaps tomorrow
>>
>>46615208
you're never too drunk to spessman
or code spessman for that matter
>>
>>46615208
also I'm like 70% sure that those aren't soviet ranks on that uniform, but rather Wehrmacht ranks.
>>
>>46613080

Good, as far as I'm concerned. I like seeing people RP and honestly having more people doing this retarded space drow gimmick would give me more material to work with.
>>
>>46616230
I suddenly feel the urge to play to play hippie elf chick with a eco friendly bar and a vegan menu. Doesn't even need to be an elf that'd be a fun character regardless.
>>
>>46616306
Go for it, it'd break up a lot of the monotony of "Nigger Faggot" the clown "Adolf H. Itler" the Doctor and "Donald T." the engineer.
>>
>>46614458
>goal for the entire crew
Can you imagine one thing that requires every department working together?
>>
>>46616454
Ive only played donald trump the engineer twice and he built that god damn wall wide and tall!
>"hey donald try fixing the broken floor tiles too they are like walls that face down"
>>
>>46616717
I still find it tiresome to see meme names and get annoyed when they spout memes as well. >Nigger Faggot [145.9] "Dude that guy is a jew, we should gas him."
>>
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We need more people joining right now, the suffering is immense.
>>
>>46616908
Something that annoys me even though I'm occasionally guilty of it is when people use famous character names.
The only reason is because on another server we once had three Isaac Kleiners, only one was actually in R&D, and it was confusing as hell.
>>
>>46617836
H-haha! Yeah I've never used the names of existing characters! T-totally!
>>
>>46616465
Yes but it require a rework of some things that I'd never expect anyone to bother doing for something that's not really a problem
>>
>>46617836
>>46617873

I've got to admit, as far as names go I got a random one way back when I started and mostly just stuck with that the whole time.
>>
>>46617917
My main character was just a random name I rolled, but I've played characters with names borrowed from other characters (and game mechanics) before.
>>
>>46617917
I play mostly random names every game and try to switch out appearances to.
>>
>>46614432
Let's be real, though, the server population did tank when that shitty botanist/chaplain was around. He did ruin a lot.
>>
>>46619924
the server pop started to tank when i was being a shithead multiple people and things contributed whats important is its turning around now
>>
>>46619924
>Relaxe was playing over the summer
>still had 20+ players reguarly
I'm sure he drove off people who knew who he was, but he sure as shit wasn't driving of newbies. Even if he was a shitter.
>>
>>46617917
Mine's just a synonym of my real name...
>>
>>46620131
I knew several newbies who were friends of mine that he actively drove off. He really is everything wrong with this server.
>>
>>46620276
I usually make my names phonetic spellings of a word(s)
>>
>>46620316
Good thing he's gone now.
>>
the problem with this server is something broke in a recent patch and it's just not smooth half the time now

that people who have been here forever would rather shitpost than play is an effect, not a cause

i really would not recommend this place to my friends anymore
>>
>>46620778

This is also true. I think it likely has to do with Atmos calculating multiple times at a time, or the new lighting system.
>>
>>46620778
Any idea what's causing it?
>>
>>46621190
It's both of them actually, either or would probably work fine. But when there's a bunch of fire and shit around and the game is updating atmos 3 times per tick and porbably lighting as well it probably starts to clog up the controller.
>>
Didn't one of the older servers Nums used for his autism have multiple controllers?
>>
>>46617917
Same here
just rolled names and bodies until I got a combo I liked.
>>
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>>46617836
I don't think i've ever used a generic name
>>46621626
d2 had split controllers so if one controller died then the rest of the game didn't die so it was easier to pin point the source of lag from a player's point of view
>>46620778
I haven't noticed anything bad about the new lighting system besides some blending anomalies making decals and stuff look darker than they actually are. LINDAs atmos updating this fast is probably hurting the game though
>>
Just got on, it's been forever! Where is errybody
>>
>>46622763
>LINDAs atmos updating this fast is probably hurting the game though
It makes meteor rounds unplayable, not that they were much fun anyway.
It also causes the response time to skyrocket, at least for me, when more that 3 or so pipes get busted/take out in an explosion.
>>
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so I've found something quite disgusting in the atmos code which I believe to be the source of all the problems.
working on a fix

but basically
>every obj in both tiles when moving air from one tile to the other is checked to see if it blocks atmos or not
>only a few key things actually block atmos
>obj is literally everything that isn't a mob or turf

sometimes I forget how fucking retarded other people can be
>>
>>46625927
Don't have the Atmos controller restrict type to specific types, that's the wrong way to solve it. Give tiles a flow direction bit flag (North, South, East, West). Have objects which block air have a specific set of directions or blocks air in, a process on obj checks the flag on Exit, and calls an update on the exited turf if the object did block air.

That's O(n) periodically on movement of an appropriate object (O(1) to check if the object is appropriate), as opposed to restricting a few things to be checked every tick, which is still O(n) on the full list (for type X in contents still must check all entities to make sure they aren't type X).

In other words, restricting it in that way won't actually save all that much processing, if it in fact saves any.
>>
>>46627702
I probably shouldn't have tried typing this on the phone, a few autocorrect errors and a bit of a lack of formatting make this incomprehensible.
>>
life bump
>>
>>46630680
>not delivering inaprovaline
>just keeps doing CPR to keep them from bottoming out of crit
C'mon man, and you call yourself a doctor?
>>
>>46630869
>not healing their oxy damage with CPR
Come on son you should know this. Inaprov is only really useful when the patient has tons and tons of damage and you need surgery to fix him up, even then internals last longer.
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