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Ops and Tactics Thread
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Ops and Tactics!

>What the fuck is it?

It's an RPG written by myself, a bunch of playtesters, and critiqued and ridiculed by /tg/ until it turned out to be a damn good system

>Why should I play it?

Because guns and magic and modularity and all that good shit!

>Where can I get it?

1d4 chan, or the website, www.opsandtactics.com

I changed up some stuff, I added recoil to the calibers and such now, which balances out some of the harder hitting guns and gives you more of a reason to go with something more manageable.

That's the major update.

Read the blog for the full story.

Picture Related; The Average Party Mage.
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Gunbump.
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>>46537170
>Sweet Soul Bro
Aren't you a fucking /k/ trip?
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>>46537641
>implying ssb isnt a bro tier trip
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>>46537170
What about a clever catchy name? All I can thug of is staves and grenades
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>>46537641
I was a /tg/ trip before I was a /k/ trip.

Also, so what? I can do both.

>>46537674
Modern Magika? How's that for catchy?
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>>46537170
Can I enchant my obrez to deal additional aoe fire damage?
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>>46537835
No, but you can enchant the bullets to do that.

You could enchant a black powder weapon for AOE damage, however.
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Jackhammer as a two-handed melee weapon. Is it supported/possible?
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>>46537170
My biggest problem with Ops and Tactics was all of the fucking feats

Holy shit, you assholes actually managed to make one of the worst things about 3e D&D and d20 modern worse

Yeah, I get that there's more feats, but it basically requires making retardedly specialized characters for every situation, down to the point where if you take away a gunman's one specific type of rifle, they may as well be a first level character again.

It alone makes the entire system shit. Everything else is pretty good, I like the way that the classes work together, I like the modularity and detailed effort put into guns and the effort put into the better parts of polish

But that fucking feat tree, man.
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>>46538917
>specialization
>feats
>3e D&D

That's an inherent problem with the base system and that game has made many strides AWAY from it, but it's also a perspective problem of the player too.
I do agree with the overall message of this statement though.. but characters who specialize in one area are realistic, characters who over-specialize in one area are realistic, and being a jack is also realistic.

Real world people are taught and trained into a specialized role but are usually given a well-rounded base training and/or general education.. players in a pen & paper rollplaying game usually just take the big power feats and seem forget that operators usually have support skills from their experiences and previous training.

Overall, it's a minmax perspective that players (and GMs) keep perpetuating. You don't have to be over-specialized, which is something I drill into all my players whenever I have the chance.
The average party doesn't have to be the MMO-standard of tank, healslut, DPS, and skill monkey.
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>>46538917
>But that fucking feat tree, man.

As one of the contributors to the project here, and one percolating on tackling those areas:

What would you LIKE to see come out of it in terms of functionality, replacements, alternatives to putting-stats-to-specialist-training-that-aren't-skills - for reals.

Moving away from classless and D&D inspiration is kind of my thing.
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>>46537844
Why would specifially only a black powder weapon be enchantable for AOE damage? Also what if you use black powder ammo in your Obrez, does it become enchantable?
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>>46537170
>DnD based
>Damn good system
Choose one
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>>46538917
>down to the point where if you take away a gunman's one specific type of rifle, they may as well be a first level character again.

You're looking at it backwards.

>>46539025
This. Seriously.


>Overall, it's a minmax perspective that players (and GMs) keep perpetuating. You don't have to be over-specialized, which is something I drill into all my players whenever I have the chance.
The average party doesn't have to be the MMO-standard of tank, healslut, DPS, and skill monkey.

This is a serious problem when it comes to RPGs. This game was designed away from that. Even though you may not get the best kind of bonuses with your particular, special snowflake rifle, you're still FAR better at ALL RIFLES than someone who decided the shotgun or the handgun was going to be their main focus.
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>>46541989
It's actually based off of D20 Modern.

Which is terrible for a host of reasons, all of which were corrected.

But tell me, exactly, what is the problem with D&D? I have a particular answer in my head, but I want to see if it matches up.
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>>46539852
In the game, Black powder weapons are the only kind of weapons that can take magic directly; the rest of firearms, cased, and shelled and the like, can only take enchantments through the ammunition they shoot.

The IC answer for this wasdue to the case being a conductor for the magic, causing it to not reach the actual round.

The OOC answer is that cartridge based firearms with enchantments were broken, and no matter what I did, I couldn't un-break them. So it's a balance issue.
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I remember working for the mob, hitting on a maid, getting a FN FAL as a present, and saving the mob boss' daughter in your game years ago. I'll have to check it out and see what you have changed.
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>>46537170
>yet again, find an OATS thread 10 minutes before work
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>>46542432
That was some years ago bro.

A lot has changed.

>>46542462
I actually started this one last night. But hey! Now you have new books!
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>>46542678
Is there some skill for Military simulations? So i can rank up as autistic level?
For britfags like me who cant into guns and practice TRANCENDENTAL military simulations.
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bump.
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>>46542776
Whut.
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>>46542392
So if I were to use caseless ammunition like that Kraut Space Magic gun, then it could take magic directly?
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>>46542355
Too abstract fighting mechanics with things like HP and armor class.
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>>46543145
Too abstract fighting mechanics with things like HP and armor class.

>HP

Can't really get around this one.

Well, I could, and I did have a system for location based damage and all that but by the time I stood back and looked at it, it was so complicated it would take up half of the Combat session just to do damage and location and all That


>Armor Class/Defense

Agreed. Oats does use the AC/Defense mechanic, but it's toned down. Cover is important, and Armor gives DR primarily, instead of increasing one's defense.(It can, just not to D&D levels), so not getting shot is paramount, getting shot in armor is better, and simply not wearing armor and getting shot is a good way to die fast.

>>46543116
Caseless actually can't take direct enchantments either. This one is a balancing issue as well.
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>>46543145
>Abstract fighting

Forgot about this one. Oats is pretty not-abstract when it comes to fighting.
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>>46542997
>Whut.
If you pretend to understand it, i guarantee you will. Like the skill tactica imperialis from 40kRP. It should be an integral part of the game.

Also, suggesting zero G tactics.

Also weapons that cancel gravity. Like a enchanted grenade or something. Creats an area denial weapon.

>>46543308
>Caseless actually can't take direct enchantments either. This one is a balancing issue as well.

What would be the rationalisation behind that?
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>>46543410
>What would be the rationalisation behind that?

Too many parts. Too much plastic, and too much shit in the way for the enchantments to soak into the rounds.

>>46543410
>>46543410
>Also weapons that cancel gravity. Like a enchanted grenade or something. Creats an area denial weapon.
What
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>anon bitching about abstractions in pnp games
You need to step out of this hobby before you shit it up more for everyone.
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What types of settings does Ops and Tactics support best?
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>>46544804
X-com, gritty styles, but honestly anything with lots of combat. Magic is handled by modern magika, and I think I did a damn good job with it.

Realistically, any setting where there is combat, ops and tactics can handle, but its best for modern and futuristic settings with established governments or some kind of order. It does t do too well with total anarchistic settings like middle of a zombie apoc, due to a lot of the rules basing themselves off of a modern america.
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Hey SSB, you might know.
I'm kinda in the market for a 10mm, just for the sheer hell of it.
But I'm not really a big fan of Glocks.
A Smith & Wesson 1006 could be cool, but I can't find any in my area (I've looked).
What I'd REALLY like is a Bren Ten, but they're crazy expensive and pretty hard to find.
Is the (steel) 10mm Tanfoglio/EAA any good?
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>>46545276
Its pretty okay, but it will beat itself to death after prolonged use.
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>>46545322
So is it worth going through the trouble of trying to find a 1006, or should I just look for a 10mm chambered 1911 like everyone else who doesn't like the Glock 20?
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>>46545349
It is worth the trouble to find a 1006, yes
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Nongunbump
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>>46515485

Can we get this stuff in the game?
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>>46548444
Some of these already are in the game.

But sure! Give me a list and I'll yay or nay them.
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Oh my, I'm liking the changes to recoil so far. Although I still feel like the recoil for intermediate cartridges like 5.56 is still a bit high.
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>>46543116
They don't call it Kraut Space Magic for nothing.
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>>46553035
It gets much more manageable when you add a stock to a rifle firing it..
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am i retarded, or is there no table of contents?
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>>46537170
Is this still just a completely half assed d20 modern ripoff that could be summarized as Dexterity: The Game?
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>>46554458
Well considering a character needs to have strength or proper positioning to combat the recoil mechanics, I'd say no.
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>>46554355
Well, I guess it's worse than it looks, I imagine getting into a good stance and a stock should combat it. I've never really gotten to play due to problematic circumstances and so I don't really know how bad it is in practice.
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>>46554458
Nope.

>>46555140
It's not too bad in practice, and single shot attaks aren't affected by recoil(For obvious reasons), but you really feel it in double taps, heavy burst fires, and autofire attacks.

It was suppose to be a balance between the big calibers and such, and give more of a reason for the lesser, lower damaged calibers.
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>>46555434
I still haven't looked at 5e too strongly, bu I feel like mitigating doubletaps and burstfiring will be a much more major thing.
Which is good, because burstfire is ridiculously good.
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>>46555744
Burst fire is good. The recoil rules really capture a lot of the "Out of control" bonuses that I had saw with the last playtest.

It really was necessary, and I'm going to be running an x-com game to test it out.
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>>46537701
>not Semiautomagica
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Can I perform a djibouti shooty at first level, or am I stuck with the inferior malawi owie?
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>>46556180
>Point Blank Shot
>>Double tap proficiency
>>>Mozambique Drill Master
Characters start with 3 feats at level one plus the feat from occupation, so you could even pick up Personal Firearms Proficiency with the right occupation too!
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>>46556180
If you take a occupation that gives you Personal Firearms Proficiency then yeah.
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>>46537170
>D20 Modern
>damn good system

This might be the worst post on /tg/
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>>46556263
But it's not D20 Modern.

D20 Modern was a terrible system with a host of problems that I could recite all damn day, if you'd like.
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>>46556245
I mean, technically you don't need personal firearms proficiency. It's not a prereq for any of the feats for mozambique drill master, and you'll be shit with the gun, but you COULD do it.
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>>46556359
Black powder Proficiency, though I don't think there are any Self loading, DAO or DA black powder guns.
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>>46556434
No, my point was that you don't need that either, mozambique preqs off of double tap which preqs off of point blank with has no prerequisites.
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>>46556469
Oh, well yeah.

There are some weapons that can double tap that aren't firearms, so there's no need for the prerequisite.

Mozambiques for all!
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>>46537170
GUIES LOOK AT THIS TOTALLY NOT D20 MODERN VARIANT THATS ORIGINAL AND COMPLETELY WELL THOUGHT OUT.
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>>46556638
Well, it took about 6 years to get to this point...so yeah?

Also what are your actual gripes with the system? Have you read it? What do you like? What don't you like?
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503 on your website breh.
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>>46557320
Shit, thanks for the heads up.

Use the blog and 1d4chan for the downloads, I suppose.
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>>46557379

So, the website is indeed down.

You can still get the books from opsandtactics.blogspot.com

So use the development blog to get the stuff.

also, 1d4chan.

https://1d4chan.org/wiki/Ops_and_Tactics
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You know, one of the bigger issues I've had is that sometimes, when you get the ball rolling you just update way too damn fast man! I remember blowing through a bunch of different editions a few times and having to redownload every book at once several times.
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>>46557687
Yeah, that's been a problem I've had as well.

And I do deeply apologize for that. It's been a work in progress and a patchfest for the fucking longest, but this should be the final update for a long goddamn time.

I had a 6 month playtest to make sure it was, and the only real updates I should be releasing next are spelling errors, format errors, or typos.

So download confidently, anon, that this is the end point of Ops and Tactics.

I'm working on a helper program first, and a video game next, so I NEED to have the books solid and un-changing if I'm going to do that.
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Just wanted to say great job on the magic too. I understand that its kinda like the morrowind rpg magic, but it is the first time I've seen it. Really makes me feel like a mage mixing and matching qnd thinking of all the possibilities, then writing them down for actual use later. Wish more systems were like that, i hate dnds spell list, feels so contrived.
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>>46557734
Yeah, I like the freeform magic too, it's great.
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>>46557734
I appreciate that.

And yeah, Morrowind was a big inspiration on the magic, but there actually are a few systems that use this style of magic, but their names escape me.

And yeah, D&D's spell list was a big issue with me, it's one reason why I just can't play D&D anymore.

But I'm glad you like it. I would ask for suggestions, but it would really be more like "Things I can cram in supplydrops" at this point, since I'm freezing development on the main system.
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One thing I never got though, is the combat point cost listed for firing a weapon before modifiers like feats and stocks? or is it taking all that into consideration?
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>>46557896
Before. Feats modify the listed values.
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>>46557896
If you mean in the combat section, that's definitely before modifiers.
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>>46557915
>>46557918
Alright, so most weapons pretty much fire the same amount of times before you really get any feats and such?
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>>46557978
For the most part. A weapon is only as good as the person using it, and someone who doesn't focus and train themsleves to go faster, won't.

That's what feats are supposed to represent. Your familiarity with a weapon.

Equipment also helps this as well, by reducing recoil(through bonuses), and lowering the CP cost(For stocks and such)
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>>46557978
Basically, yeah. Of course that's assuming you try to use all of your combat points to just pop off shots- what I honestly love the most about this system is how you can just fill your rounds with different actions
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Finalbump.
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>>46558025
why are they called "feats" then?

you could name them "mangoes" and it would make just about as much sense
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>>46558867
Why not just call them feats? I could see going with the obvious, like "specilizations," but as you yourself pointed out, there is really no reason to change them, especially when feats and the concept behind them is already easily recognized by most tabletop players.
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>>46558942
This.
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>>46558867
>Full Definition of feat
>1: act, deed
>2 a : a deed notable especially for courage
>b : an act or product of skill, endurance, or ingenuity

How is that wrong really? It does fit and to be honest feats in D&D where they originate do work as specializations and profiencies.
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>>46543410
Caseless weapons already require magic to simply make them practical and reliable, preventing any further enchantments.
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Why does looking things up on cell phones take a -4 penalty to the Technology Use skill?

Also, many zip ties can be opened by shimming them with a small object.
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In addition, you may want to revise the bit about choked barrels, under barrel upgrades. Buckshot and most slugs can be used with the right kind of choke, and chokes are more for ensuring proper spread patterns at different ranges, which would require a different mechanic than just additional attack damage.
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>>46561524
>Why does looking things up on cell phones take a -4 penalty to the Technology Use skill?

? It does?

>In addition, you may want to revise the bit about choked barrels, under barrel upgrades. Buckshot and most slugs can be used with the right kind of choke, and chokes are more for ensuring proper spread patterns at different ranges, which would require a different mechanic than just additional attack damage.

You should look at the removeable choke barrels. The kind of choke that a "Choked barrel" is is a Trap Choke. Super duper tight. There are removable chokes that can indeed fire slugs and buckshot without issue.

The trap choke is not one of those kinds of choke. It will fuck up if you fire slugs, or large enough buckshot through it.

Also, chokes are really to stop spread pattern. They're to get as many pellets into the thing you're shooting at as accurately as possible
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>>46563893
Extra full chokes, not trap.

They're called extra full.
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>>46564166
Hey ssb any plans for a table of content would be nice, maybe a small book of examples too, wish more rpgs came with a few of those. I would normally watch a youtube vid to get an idea but cant find any. Maybe you anf your playtesters could put up a session.
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>>46564894
All of my playtest are over the internet, through IRC

>Table of contents

This thing is a pain in the ass to mantain. My alternative would be to tell you to use the PDF's bookmarks.

>Small book of examples

?
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You know, I kinda miss that old rule where you could choose how many rounds to fire in a burst. That was pretty cool.
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>>46566510
That rule was broken, complicated, and didn't really do what it was supposed to do.

It also didn't mesh well with the system as a whole.
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>>46566570
That sucks, same things with vehicles right? I remember when OaT Motor Pool was gonna be a thing.
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Hey SSB, nice job keeping this going!
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>>46563893
Thank you for clearing up the chokes bit for me.

As for phones...

Core Book - Equipment - Computer and Consumer Electronics - Smartphones:

"Besides calling, receiving and sending text messages, these phones can also take pictures(At a -3 if using the Craft(Visual Art) Skill), record sounds, use the internet and look up things(At a -4 if using the Technology Use Skill) and play music."

If I'm reading this correctly, there's a -4 to looking things up on the internet if you use a phone? It just seems a bit odd to me.
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>>46567038
No,it's a -4 if you're using a phone to do things like hacking into a mainframe.

Anything that would require a Use Technology roll is at a -4.
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>>46566664
Pretty much, yeah.
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As always I'll pipe up that I've been running a game with this system for over a year now, it's pretty fun
>>46564943
>>Small book of examples
H probably means something like the iconic 'example of play' you always see in rulesbooks. A dialogue-style sample of a gm and some players playing.
>>46568771
So basically what you're saying is that since googling things doesn't actually fall under Technology Use it isn't penalized, right?
For reference, Technology use says
>Most normal computer operations don’t require a Technology Use check.
>However, searching an unfamiliar network for a particular file
So searching only needs a check if it's an unfamiliar network. I'd argue google or wiki isn't very unfamiliar.
>>46564894
Seconding his advice to use the bookmarks, they're super damn handy. Also as you get used to the system you'll learn what terms are good for getting you to certain sections- 'forced entry' will land you in armor, 'quiver pouch' will drop you off in the MOLLE stuff, etc etc.
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>>46569114
>As always I'll pipe up that I've been running a game with this system for over a year now, it's pretty fun

USE 5E!

>So basically what you're saying is that since googling things doesn't actually fall under Technology Use it isn't penalized, right?

Right.
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>>46569570
>Right
I'd recommend clarifying that in the rules, since it confuses people. As in, hacking should be explicitly stated in the description
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