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Fantastic Sci Fi WAR Civ Quest 30ish
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Rolled 98 (1d100)

So turned out archive is no more, my computer died, AND I just got a misplaced warning from 4chan. Today is not a good day. Got a replacement computer but everything else not so much.

Anyway last time Abigail ran away to play war, Petyr thought it was a good idea to build a base in a dungeon, the Brood left for parts unknown, and the corp is now a mega.

What do?
>Lady of War
>Dungeon Defense
>Corporate Cooperation
>Brood Invasion
>Other?
>New start?(as anons brought this up last time missing different gameplay)
>>
>>46484111
Oh and if i mysteriously stop posting blame 4chan for banning misplaced ban. So heads up there.

For the stat sheets I think there were like 3? Get three fate points to that and some stuff for me missing days brings it up to oh 30 I think.

Also thinking about changing run times. Thinking more towards the weekends since those ones seemed to have picked up and my old days are starting to sucks. Thinking maybe a thread or fridays or saturdays and just run them through the weekends. Maybe Thursdays instead.
>>
>>46484111
http://archive.4plebs.org/tg/thread/46227678/#46258229

Does this dice combo still count?
>>
Rolled 6 (1d100)

>>46484111
Sup genie
We are Corp now Huh? And have those wicked brood Chem synthesis guys.

>start creating edible sugars, preferably in energy drink form, I'm thinking some kind of brood kambucha, a living culture of brood that is all around tasty and good for you.
>>
Rolled 25 (1d100)

>>46484519
Vote for a Godzilla action
>>
Rolled 32 (1d100)

>>46484173
Worth a try if your up to the change.

>>46484271
Also wondering this as well.

>>46484519
I like the idea. Yet we have a 4 way problem with the people we lead. The corp got hacked, Abi went to become a space overlord, our man is getting attacked by his sis and the brood dropped a planet on someone.

Not sure if we can make new items to sell with out dealing with fixing up some stuff.
>>
Rolled 36 (1d100)

>>46484271
>>46484111
Yeah did the combo from last thread count at all?

>>46484519
Roll
>>
Rolled 2 (1d100)

>>46484519
Your a still unnamed mega. Better come up with a name before I do. As a Mega though you would of really branched off however your specialization(which allowed you to reach mega status) is medicinal biotech *cough* brood black tier tech *cough*.

>>46484658
I just offered it because many anons seemed to be wanting a break and take another(probably short lived) run at a post apoc civ.

>>46484658
Officially Abigail's excuse for the becoming a space overlord being a 'school project'.
Anyway.

----
Sanity Loss Acquired.

Petyr has discovered magitech.

Sanity Loss Acquired
Petyr has gained Dungeon Madtech.

So far Petyr has eaten 4 counts of sanity loss. Is now considered a bit eccentric and is on his way to MADNESS.

On the plus side he knows how to use Broodtech, Magitech, Madtech, and (un)deadtech.

What do?
>>
Rolled 7 (1d100)

>>46485291
To commemorate Petyr's awesomeness, build a new ship.

The Brood Plague Ship.

Modeled off the legendary infernal ships of Captain Jones, with influence by the designs of our infernal captain, forged with dark magitech. Infused with Brood spores and a new type of Brood Plague by Ixel with Undead influence.

It's an ill omen of ill will which we will use to infest and infect the Independant Human World, turning its citizens into our undead minions and zombies bent to the will of the hivemind through a hellish magical brood plague
>>
Rolled 8 (1d100)

>>46485291
Paradise Grove Pharmaceuticals Is my vote for corp name.

Using all natural processes we give you the purest ways to get you well.

>>46485291
O well then we learned undead tech. I thought we got away from it and joined studying under the CEO instead.

Assuming that this was from the action of last thread. We got a sis to deal with. Leave Petyr to make some dead tech traps to wreck equipment for his sis with out him needing to act. The dead should be able to start acting thru the dungeon. Spawn brood and attach magic weapons to bypass armor.

------

If we are able to control more than one group. We should have the Corp use the brood infested tech guys work to plug the wholes in the system and replace what can't be save.

As for the hired counter spies. We need to get ones we can trust. Broker should use some Black Cred to gather hackers to ether delete the info republic got from us or just improve our protections from later attacks.
>>
>>46484658
>he corp got hacked, Abi went to become a space overlord, our man is getting attacked by his sis and the brood dropped a planet on someone.
I'm not familiar with this. When did this happen?
>>
>>46485963
http://archive.4plebs.org/tg/thread/46227678/#q46254417
"Well uh it sorta turned out those new servers we purchased for info storage had republic backdoors...
>>
Rolled 36 (1d100)

>>46485893
Vote
>>
Rolled 82 (1d100)

>>46486003
Oh. . .that. Damn that 1

>>46485893
Rolling
>>
Rolled 28 (1d100)

>>46485893
Seconding this
>>
Rolled 3 (1d100)

>>46485893
>>46485893
Petyr is halfway insane at the moment. If you make him develop certain techs his sanity will continue to decline.

The reason why I split it up as I did is because of how just insanely large scale this game is becoming. I mean in the post apoc brood gave me headaches trying to keep track of so I hardly ever used them.

There is not only the brood but also a corp and Combine forces. Truthfully its quite the nightmare to keep track off and that isn't even getting into nonplayer forces.
>>
Rolled 100 (1d100)

>>46486324
Seriously though if you ever wondered why my writing declined besides my poor health quite a bit of blame can be placed at the sheer scale of it all.
>>
Rolled 78 (1d100)

>>46486324
That is fair I wasn't sure if we could do more or just the one.

... dam, what tech can we use then? I assume with brood having magic potential we can use that combo to work something out. If we can get a call out to our mad friends we could order a 'pizza' with everything on it and see what get's dropped off.

>>46486368
To bad we can't burn some fate points to help you out. We got 30 of them after all.
>>
>>46486458
I'm down for some fatepoint useage but what should we use it for?
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Rolled 80 (1d100)

>>46486368
See? even the fucking dice gods completely agree with me.

>>46486458
There is just too much goddamn shit to keep track of. No to mention your part of the Combine meaning there is very little that can be considered downright threatening to you. And that was before you acquired a corp and Brood.

>>46486495
>>46486495
Generally they are used to enhance purchases and provide dice result increases(such as to nullify a crit fail most commonly).
>>
Rolled 29 (1d100)

>>46485893
Traps have been sent but the expeditions are still making ground.

What do?
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Rolled 35 (1d100)

>>46486495
If I was to be honest, I would say in starting a new civ. Just to see what fun things we could start out with.

Otherwise to make a call to some crazy friends and see if sis likes mad toys attacking them. Have the broker use Black Crux and drop them off some suppies and watch the fireworks happen. [Use 2 fate points] >>46486766 is my vote for action.

>>46486542
Dam these heroes got too strong if that's the case. We need some threats to make us better.
>>
Having a hard time grasping the scenario. We are under attack.

Where?
By who?
How?
Is any of our forces currently disabled?
These simple things could help.
>>
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Do we still have these units?
>>
Rolled 39 (1d100)

>>46487123
Abigail only took her ship. She forgot everything else. So the rest of the Combine forces are on standby.

>>46487037
Your in a dungeon.
By your sister.
She dispatched her own forces.
Currently no but the dungeon is terrain that even you are unfamiliar with.
>>
>>46487171
>Everything else
Hmmm. So apart from the BIG GIGANTIC TITAN VESSEL we still have our forces.
Do we have the rest of the space fleet too?

I'm not even sure where this dungeon is.
>>
Rolled 16 (1d100)

>>46487240
Yes.

Its on one of the worlds that was purchased.
>>
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>>46487273
What's the situation in space? Is the fleet deployed?
>>
Rolled 40 (1d100)

>>46487309
They are on standby. The only forces currently deployed are the corp ones and brood well...most of their forces are active elsewhere.
>>
>>46487367
Alright. No enemy space forces.

And we're lost in a dungeon of our own making with the enemy on us. And the fleet can't determined Petyr's current position. And presumably the Brood Planet is 'dropping another planet on the human planet' far away.

Hmm, I think that's it. alright time to think of a plan.
>>
Rolled 64 (1d100)

>>46487416
Kingler is of a very independent sort and is very hard to keep a handle on or underwraps. he also frequently 'borrows' some of Ixel Brood for trips he likes to go on. Currently this involves dropping an infested planet on a human world.

heroic stat wise Kingler is a rare variant of an already nasty hero type thanks to the machinations of a Dr. Richard.

Petyr also has a This is MADNESS and some other usual traits which allows him to use Madtech without penalty among other benefits.
>>
Rolled 39 (1d100)

>>46487525
Well, first of all this is an excellent time to test out our dungeon. And maybe beat our sister at tactics. I mean, we could focus on evac but where's the fun in that.

I suggest first we focus on defense and getting a picture at exactly what kind of forces Abigail is throwing at us.

Have the Spy and some Spy network guys go snooping around. I want our Assasin to start looking for the enemy leader and see who is leading the ground forces.

Combine Vanguard and Combiner Engineers are to dig in Petyr's immediate position and prepare for defense. Have the Mechanized Armor Units stand by behind the defenses to lay down heavy firepower. Stormers and dreadnoughts in reserve for when we need to mount and offense.

Meanwhile, our Proto-Super Soldier bruisers should start moving out and engaging the enemy, backed up by the Mercenaries who will use them for cover.

One last thing, no proper dungeon is proper without DUNGEON MONSTERS!
Let loose some monsters from our Black Site and Augmentation labs, let's see what we can cook up!
>>
Rolled 91 (1d100)

>>46487629
Looks like a plan! Vote
>>
Rolled 43 (1d100)

>>46487629
Rolling
>>
Rolled 23 (1d100)

>>46487629
Let's do this thing
>>
Rolled 9 (1d100)

>>46487629
>Abigail is throwing at us.
It's our evil sister who turned us into her pet.

Not our wife who is fucking around in space.
>>
Rolled 84 (1d100)

>>46487851
Sorry, that's a typo. I know our sister is attacking us NOT abigail.
>>
>>46487851
Sorry, wanted to point that out before that some how gets turned on us and messes up the action.
>>
Rolled 38 (1d100)

>>46487851
>>46487903
lol. I missed that too. . .

>New Action
>Well, first of all this is an excellent time to test out our dungeon. And maybe beat our sister at tactics. I mean, we could focus on evac but where's the fun in that.
>I suggest first we focus on defense and getting a picture at exactly what kind of forces our sister is throwing at us.
>Have the Spy and some Spy network guys go snooping around. I want our Assasin to start looking for the enemy leader and see who is leading the ground forces.
>Combine Vanguard and Combiner Engineers are to dig in Petyr's immediate position and prepare for defense. Have the Mechanized Armor Units stand by behind the defenses to lay down heavy firepower. Stormers and dreadnoughts in reserve for when we need to mount and offense.
>Meanwhile, our Proto-Super Soldier bruisers should start moving out and engaging the enemy, backed up by the Mercenaries who will use them for cover.
>One last thing, no proper dungeon is proper without DUNGEON MONSTERS!
Let loose some monsters from our Black Site and Augmentation labs, let's see what we can cook up!
>>
Rolled 73 (1d100)

>>46487933
That's better. Backing this
>>
Rolled 60 (1d100)

>>46487933
Also use 2 fate points. I what some luck to kick our sister's ass. 1 one the assassin's part and the other on monsters.
>>
Rolled 65 (1d100)

>>46487933
voting corrected action
>>
Rolled 34 (1d100)

>>46487933
Forces appeared to be primarily made of magical forces followed by psi. Spies are unable to make much progress much of the info they find out is largely trivial. Enemy forces are actually led by a number of officers.

Forces fortify.

Monsters unleashed.

What do?
>>
Rolled 3 (1d100)

>>46488217
Could we make some anti magic & psi weapons with the new tech learned? Even shields would do some good to upgrade people with.
>>
>>46488273
Perhaps we can see about using the infernal / undead tech from the infernal captain at our disposal.

First of all let's see if we can remember what magic is weak too.

If I recall, magic isn't exactly the best against iron and metal. Genie mentioned a wizard is normally supposed to have a very hard time taking down a charging tank.
>>
Rolled 73 (1d100)

>>46488217
>Action
Let's put Petyr's mind to figure out what we can learn about magic.

We know of some forms of outsider Magic from the Outsiders and Infernal Captain's forces.
We also have experience with the undead some of which are magical too.
Yet more that the Combine love to combine magic with just about everything.

Let's have Petyr devise a solution and perhaps a way to combat these magical forces.
>>
Rolled 68 (1d100)

>>46488707
Sounds about right
>>
Rolled 95 (1d100)

>>46488273
In exchange for possible sanity loss?

Yes.

>>46488441
Actually it depends on the type of magic tapped into. Some magics are more or less effective against different things.

>>46488707
Combine is obsessed with overlapping and combing stuff. It makes their tech very powerful but also very expensive.
>>
Rolled 3 (1d100)

>>46488773
That includes magic and psi no? Well, everything.
>>
Rolled 81 (1d100)

>>46488707
Roll
>>
Rolled 27 (1d100)

>>46488707
Sanity loss acquired but Petyr gains a better understanding of magic(at this rate Petyr is over halfway insane).

Petyr develops by using expensive and rare psi materials of means of creating a 'blocked' area that interferes with both magic and psi.

What do?
>>
Rolled 33 (1d100)

>>46488707
Rollan
>>
Rolled 50 (1d100)

>>46489145
Be aware that despite Petyrs quircks he CAN still go insane and suffer MADNESS.

You keep this up and he WILL go insane. Sanity isn't exactly the easiest stuff to restore or repair too.
>>
Rolled 52 (1d100)

>>46489145
>>46489241
We can prevent them.

Now to contain them!

Have the Engineers start deploying more of these blocked areas, using our heavy defenders to drive away any attacks, and then proceed to carefully cut up the enemy units into mincemeat.

We'll hammer in nails of anti-magical areas that will push our forces into killing fields of our making where we can unleash our monsters and stormers
>>
Rolled 8 (1d100)

>>46489538
Divide and conquer
>>
Rolled 34 (1d100)

>>46489538
Vote
>>
Rolled 38 (1d100)

>>46489538
Rollan
>>
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Rolled 25 (1d100)

>>46489538
Poor, poor rolls.
>>
bamp
>>
Rolled 53 (1d100)

>>46489538
>>46489538
Unfortunately the enemy is quite successful when it comes to bypassing the blocked zones. They are also steadily moving forward and penetrating our defenses.

What do?
>>
Rolled 15 (1d100)

>>46491233
Well, if they've penetrated and made a breach at least we know where they are.

Release the Stormers and push them back.

"Into the breech!"
>>
Rolled 78 (1d100)

>>46491661
Rollan
>>
Rolled 64 (1d100)

>>46491661
Vote
>>
Rolled 76 (1d100)

>>46491661
Attack
>>
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Rolled 6 (1d100)

Bump...
>>
night bump
>>
bample
>>
bumpl
>>
Rolled 18 (1d100)

>>46491233
have stuff to do today(medical related) so don't expect much from me today. Thursday will be started late as I have an appointment arround the usual start time but I should be available earlier to make up for it.
>>
>>46499808
That's fine genie. Well still be here.
>>
BAMP from the dead
>>
Rolled 68 (1d100)

>>46499808
Alright I have an anouncement to make. As things are currently there is just WAY too much shit for me to keep track of. So I am going to break it up into different episodes that you can choose from. Hopefully this will make it more manageable on both sides. Me having less shit to keep track of and you needing to order around less forces.

In that regard along with noting anons requesting a break here is the options that you can vote for and I strongly suggest discussing them.

>Space Project War
>Bro VS Sis
>Corporation Cooperation
>Brood Invasion
>Break Episode
>>
>>46503668
Nothing? Really?
>>
>>46503668
>Corp coop
>>
Rolled 48 (1d100)

>>46506228
It's a off day and I wasn't thinking anything was going to go down.

I'm also not sure what else for me to put on the table for my side of the discussion.

>Break Episode
I wanted to change things up again and play a Classic Genie Civ Quest Game. There will be pain and there will be glory. Threats to challenge and roguelike game play. We make use of the knowledge gained from the past games and see where we go with it.

Then jump back into session 4 of Days of Our Lives. With new passions for this long running game.
>>
>>46508308
I think we can do that. We'll need an entirely different thread though.

>>46506228
Heh, I think people thought you weren't going to host today.
>>
Rolled 31 (1d100)

>>46508308
We'll need an entirely new thread for a good old fashioned post apoc civ quest. Might be able to be seen by more new anon's.

A map would help too.
>>
>>46508308
I'm down for a Genie civ quest game.

Just so long as we still keep Petyr and Abigail in our hearts and minds. Not to mention the fantasy medieval hero too.
>>
Rolled 43 (1d100)

>>46508308
Works for me. I'll back this
>>
Rolled 12 (1d100)

>>46509200
I meant vote and discussion wise.

>>46508308
So back to Brooding Bandits or something new hm?
>>
>>46509912
May as well go for a new bunch since I doubt we all remember the bandits so well...Though I will miss the "Bitches" and may nat 100 Tattoo parlor etc. was pretty awesome
>>
>>46509974
Chalk it up to another backburner project for us oldies.

But you know, I think whenever we start a new civ, we stick to it and only do old stuff once it's over, rather than leaving a civ hanging. The newer guys drift off and not only do we lose our civ base but also they can't understand the super old quest.

>>46509912
New. New thread. New everything.
>>
Rolled 39 (1d100)

>>46509912
New thread
>>
>>46509912
New thread for a new Post-Apoc Civ, love those things, Was there not another guy who used to run where we were an underground Bunker lot but he vanished?
>>
>>46510304
Richard. He is busy with life these days, but alive and well.
>>
Rolled 25 (1d100)

>>46509912
Let us make something fresh is my vote.
>>
>>46510304
Do you mean the Gov/Militry Remnants one? The one where we all got intimidated into being a vassel for Skynet and had to work alongside that freaky/MAD bio-weapon making scientist... We were making the ultimate power armour and doing quite well as I recall, there was also that tower settlement for trading.
>>
>>46510575
Yes that one. We were kicking some major ass there. Not to mention trying to make more friends underground like the dogs and mushroom corp

We even got some sweet Mortar Motrocycles near the end too.
>>
>>46509912
New game? New game.
>>
>>46510673
Yeah what happened there? I was really enjoying that

>>46509912
New thread

First for
>Megacorp Remnants: You are survivors whose ancestors were valued employees of a Megacorp. As such you high supply, low population, high manufacturing capacity, good research capability, and low war capacity.

>HQs: Megatower
>>
Rolled 36 (1d100)

>>46509912
New thread will be up shortly because Genie civ start ALWAYS takes forever. Its pretty much tradition at this point.
>>
Rolled 49 (1d100)

>>46510785
The megacorps are fun.

I had thoughts for think tank bio lab. That make use of the zombies as a way to make up for lack of war capacity with numbers and de-buffs with virus.

Or a cult worshiping a dungeon heart. Was something I thought about from one of the quest.

We would be able to pick 2 officer units and 1 hero for each to make something real nice.
>>
>>46510785
As mentioned, the OP (Strelok) got busy with IRL stuff. Mostly work or school I imagine. He's still around.
>>
>>46510945

Link.
>>
>>46510945
thread
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