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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 97
Thread images: 9
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ITS HAPPENING!
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>>46455829
They UNBANNED cards? And one of them is BLUE?

Where the fuck did that come from?
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Will topter sword be a viable deck?
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So I don't play Magic, but this whole banning/unbanning thing... is it just a way to patch broken rules?
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>>46455829
They react fast. Too fast....
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>>46455871
how tf does it even work
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>>46455884
It's a way to invalidate your deck and make you buy still more cards.
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Pia and Kiran Swords go
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>>46455913
Using thopter foundry and sword of the meek you can basically make as many chump blockers as you want while gaining a fuckton of life.
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>"To allow for an increase in the number of blue-based control or attrition decks, we are unbanning Ancestral Vision."
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>>46455939
You could also jam kuldotha forgemaster for steel hellkite/wurmcoil/blightsteel colossus.
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>>46455939
As many as you can pay for, actually.
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Fuck this. Lodestone was fine, the "uninteractive" games that it led to were the result of people thinking that it's ok to run 15 lands against a prison deck.
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So how many cards have now been restricted just because of Workshop?

Doesn't it at one point not just make more sense to just restrict Workshop and unrestrict all of those artifacts again?
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>Hey guys, we can't not ban Eye, but we still need a way to flood modern with cards currently in printing to get that sweet sweet cash
>>Say no more, senpai
How much do you want to bet next plane is going to be Kaladesh?
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>>46455885
Fuck, should I buy them now when they're still cheap?
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They should've banned Temple instead.
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>>46456070
too late, i tried, they are all gone. This was about 5 minutes after it was posted on reddit
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>>46456031
Actually, based on the logic they offered for restricting lodestone they should have restricted gush. It was both more heavily represented and performed better than shops in general.
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>>46456031
Because Workshop supports the whole archetype. They wanted to slightly weaken those decks, not completely nuke them.
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>>46456008
>if people want to play the game they should just adjust their entire deck to my entire deck
>no that isn't format warping, what are you talking about
OK.
>>46456031
They couldn't unrestrict trinisphere even with shops out of the picture, so only 2 cards have really been restricted.
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>>46455974
Blue sucks lol, get cucked memedern boy
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>>46456096
Source?
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>>46455989
Add KCI and you have infinite life + tokens
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So, How would you build a Sword of the Meek deck ?

A classic Esper Control shell with the Thopter Foundry combo as your wincon ?
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>>46456145
But then you have a 3 card combo, vulnerable to both artifact and graveyard hate. That isn't worse than Melira/Anafenza going infinite.
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>>46456173
Thopter foundry, sword of the meek, krark clan ironworks, ornithopter.
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>>46456110
"Format warping" is a buzz word. Mentor makes other creatures unplayable. This is format warping and apparently fine. Gush makes other draw engines unplayable. This is format warping and apparently fine.

Part of playing magic is reacting to the metagame. Gush decks played 6+ cards that did actual nothing against shops in the maindeck, and no cards that actually attacked shops.

Without shops mana drain decks get even worse and storm gets way better and gush gets way better. Hope you enjoy counting to ten and making monks!
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>>46455884
Yes

>>46455919
Get the fuck out, yugiohfag
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Thanks Wizard for lowering the price of my favorite card ever
I will now finish my Eye of Ugin playset
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>>46456173
>>46456195
http://mtgsalvation.gamepedia.com/Extended_Thopter_Combo_deck
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>>46456134
Last power 9 challenge

Total Number of Players 74

Shops (ravager, aggro, tiny robots, dark depths, uba stax)
Number of Players 15
Win Percentage 52.6%

Gush (mentor, delver, grixis pyromancer)
Number of Players 18
Win Percentage 55.2%

"Blue Control" (landstill, grixis, painter, thoughtcast, etc.)
Number of Players 14
Win Percentage 40.9%

Dredge (traditional, pitch)
Number of Players 8
Win Percentage 50.9%

Oath (odd, omni)
Number of Players 3
Win Percentage 77.8%

Combo (DPS, doomsday, gush tendrils)
Number of Players 6
Win Percentage 48.6%

Other (white trash, BUG fish, miscellaneous singleton decks)
Number of Players 9
Win Percentage 38.6%
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>>46455884
Sort of. It's to deal with an unanticipated interaction in a format that is viewed as too powerful and dominating, unfun by lack of player interaction, or the deck that card is used in makes running tournaments difficult because of how long it takes to end the game.
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Thopter Foundry is sold out everywhere and TCG is overloaded.

IT BEGINS

I have a foil Meek in my binder
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>>46456233
Hey thanks, I might try out something similar. I love artifacts and control, this deck seems to be a perfect fit for me.
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I actually really wanted to play with eldrazi cause dumb big monsters, by how much are they expected to drop in price?
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>>46456096
The thing is, Golem pisses people off, Gush doesn't. Wizards always listens to the crybabies.
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>>46455829


I really hope Ancestral Vision/Shardless Agent is part of Eternal Masters, ancestal vision was never cheap for the amount of play it sees, and it just tripled in price in less than an hour.


And I only own 2 of those fuckers.
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>>46456325
Not that much. People have been testing eldrazi without Eye for a while and while the deck loses explosiveness, it is still a beast. Don't expect it to be gone from modern.
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>>46456325
If you want to buy into Eldrazi do it now, the deck price is at its lowest and will likely go back up when people will realise that banning temple is nowhere near enought to trash the deck.
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>>46456377
Temple wasn't banned, Eye is
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>>46456420
Yhea whatever, the deck works fine with either one of them.
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>>46456439
You can't cast free Mimics without Eye of Ugin
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Which Eldrazi variant is better now that Eye is gone? UW, UR, Colourless, or RG?
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>>46456528
Mono B with Heartless Summoning.
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>>46456528
Can probably afford to play 3 colors now that 4 land slots are freed. I'd say bolt is going to go back to being a good card so maybe UWR.
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>>46456547

>Heartless

I love it
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>>46456547

There goes the Mimic...
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>>46456547
>playing eldrazi and not myr ramp with heartless
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I've been waiting a year for this.
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>>46456850
For the time to post someone's thumbnail, right?
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>>46456887
Derp
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>>46456664
>Ãœbermyr for 0
yes
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>>46456909
That's more like it!
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>>46456909

Are you planning to sell them right now as they have reached maximum speculation hype, or holding out hoping for them to, maybe but probably not, increase even further?

I honestly think this unbanning just proves Wizards is about to reprint the card for Eternal Masters and wants to cash into the price spike.
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>>46457013
Making eBay listings as I post.
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Chalice for 0 woo. Fuck you AV :^)^)^)^
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>>46457013
Always sell into the hype
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>>46457013
I'm honestly surprised the J word wasn't thrown around at me.
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>>46457194
kike
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>>46457043
You should've had the drafts made already so you could put them up ASAP.
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>>46457194
Jace?
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>>46457194
it would be jewish if you had insider knowledge.

you could have been a fucking idiot and blown your money on banned cards... your just a lucky cunt is all
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>>46456909
Jesus, how much are you making off of these?
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>>46456909
Enjoy your million dollars anon. Any future speculations?
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Doesn't Eye of Ugin fuck over tron?

And shit, I played a standard thopter deck, and I love thopters, but apparently I missed the chance to play them in modern.
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>>46455884
It's a fallback for when publishers inadvertently make a good card that doesn't cost enough.
The sheer number of cards and variety of effects also makes it possible for there to be card interactions that just blatantly break the game.
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>>46457384
About a 1000 but yeah, and not really, this is the slow roll of final specs from back when I really played.
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>>46456664
List?
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>>46455885
They have dozens of staff members to speculate on stuff like this. They probably had price plans ready to go for any number of situations, they just needed to hit the right button as soon as the announcement went up.
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>>46457632
no, the RG version of deck still functions, it just no longer has the retarded late-game inevitability that Eye provided
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>>46455829
Is sword of the meek going to be the next splinter twin?
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>yfw thopter sword becomes fairies 2.0 and you're not allowed to play it because of the retarded market memory cost
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I'm picking up my Temples later today for Tron/Colorless Eldrazi.
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>>46457762
Maybe if it won on the spot, either of the cards without the other are pretty shit. However I do feel lIke if you can stick both and they can't do anything about it you're going to win
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>>46457824
I have a playset of both, I'm fine.
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>>46457874
I'll buy them off you now for 50 cash
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>>46455829
Any idea what the foundry is going up too?
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This is GGT all over again. It will jump then fall back down because it was never as good as it seemed.
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>>46455884
When wizard make a new block they only test the card interaction for two format: limited where you only play with the block and standard where you play with the last three blocks. They don't have the time/manpower/want to test it for the other format where you can play more blocks. For example in modern you can play every block since Mirrodin who was released in 2003. So for those formats it's quicker and cheaper for them to ban the cards once the players found a way to broke them.
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>>46455829
>bringing thoptersword back
>when that could have absolutely shitstomped the leldrazi meta
whelp time to win for 3 months and then watch it get banned again.
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>>46458302
Thopter Spring ?
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>>46456081
This
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>>46455884

It's not broken rules so much as cards that turn out to be too powerful in a specific context. This is a common problem in Magic because they barely do any testing at all and they intentionally make the power level all over the place because that's waaaay easier than actually designing a balanced game.
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>>46458302
>Play Scooze, RIP, or Leyline of the Void
>Thopter Sword combo stops working
>Win

Or, alternatively:
>Play Stony Silence
>Every part of Thopter Foundry combo ceases to function
>???

It's solid, but the Thopter Sword decks won't break the format like Eldrazi did. It's too easy to disrupt.
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>>46456909
muh dick
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>>46458302
>thoptersword could have stomped the eldrazi
Not really. A turn 3 nazi on the play eats your sword. Reality Smasher can run over a lot of tokens. Ratchet bomb can clear the board for an alpha strike or kill the foundry.

It makes the matchup winnable but by no means free.
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>>46456246
>Oath (odd, omni)
>Number of Players 3
>Win Percentage 77.8%
i need info. is it just a little group and random chance or what?
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>Dread Return is still banned
Wizards you dredge hating fucks there's enough grave hate in modern for it to be fine.
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>>46461822
Its a small grouping of skilled players, one of whom won the event. It was also a good metagame call going in, Oath has a good shops matchup, while also being able to be good against the rest of the field.

TL;DR It was a good meta call
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>>46456205
>"Format warping" is a buzz word.
To some extent I agree with you, however you were literally asking people to play significantly more lands in their deck; that isn't asking them to slightly change their deck, it is telling them to play another deck, or more accurately, to get fucked.
If you want to say that you are OK with shops leading to uninteractive games then that is ok, but saying 'aggro decks should just run 22 lands in vintage' is grade A bullshit.
>Hope you enjoy counting to ten and making monks!
>effectively complaining that storm will lead to uninteractive brain dead games.
The hypocrisy is palpable,
>>46456246
>ravager, aggro, tiny robots, dark depths, uba stax
It seems very poor form to group all of those decks together (I don't think the win percentage of uba stax is a good indication of shops's dominance one way or the other), it barely even counts as evidence for both that and the incredibly small sample. I guess it counts for something but it isn't much.
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>>46462210
Im not saying aggro decks should run 22 lands. I'm saying that if decks are going to try to use gush and cheat on lands, running generally 14-15 lands, they should expect other decks to prey on that weakness.

I'm also not saying that games wont be interactive, storm games are very interactive. Im saying that when you take two of the best decks in the format and knock out their worst matchup, you're going to reduce the diversity of the format greatly. Dredge, big mana blue decks and Oath all lose out. Im saying that if you take shops down, Storm and Gush Mentor become easily the best two decks in the format.

As for the number, sure its a small sample size. If you want a more in depth analysis
http://www.eternalcentral.com/so-many-insane-plays-podcast-episode-51-2016-q1-metagame-update/
Has a much more in depth metagame analysis that supports that P9 challenge results.
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>>46456081
I don't understand this. Eye is effectively a better temple in every concievable way. Why would you want temple banned instead?
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>>46462609
Because suddenly Tron's a totally fair deck that no one has ever hated.
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>>46455989
Yeah but a two card combination that basically says "Pay [1]: Get a 1/1 flyer and gain 1 life" is pretty good regardless
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>>46457651
>It's a fallback for when publishers inadvertently make a good card that doesn't cost enough.
Original poster here; I don't understand what this means. Isn't the variable price of cards purely aftermarket?
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>>46463913
Cost manawise
Thread replies: 97
Thread images: 9

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