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ITT: We talk about our experiences with shitty players and/or
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ITT: We talk about our experiences with shitty players and/or GMs. I'll start.

The other night, I GM'd Black Crusade. I had a psyker who was surprised that his 11-wound wimp got one-shot killed by a Termagaunt, and a Sorceror who only wrote the names of his weapons and powers, knowing no other information whatsoever despite having the Rulebook. The Sorceror also loved interrupting me while I'm trying to explain the setting, give the players info, or just GM in general.

Your turn.
>>
>when the DM doesn't call you out for having multiple stats over 16
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>>46448029
No, just the plain vanilla psyker from the Core Rulebook. It was literally his first game, so his reaction is forgivable, he's still learning how dangerous everything is. The Sorceror's actions, though, were just obnoxious. He literally didn't know nor care how to play his character in even the most basic sense; he didn't even have the stats of his gear written down.
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Played WoD with a guy who rolled up a Time mage and would use Shift the Sands as a quick load to undo everything he didn't like. That's not how it works, but it was easier to let him do it than have to deal with his bullshit.
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>>46448124
I'll never understand the thought process of people who join games but clearly have no interest in them.
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>>46448270
Man up, tell him that shit won't fly. Don't be a pussy, it's better to piss off than to be pissed on.
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>>46448331
This was years ago and we stopped playing with him eventually. Killed him off and never looked back.
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>>46448282
Well, everyone in the group are all friends, so we all hang out anyway, and we're trying out tabletop RPGs, starting with Warhammer 40k Roleplay since we're into 40k proper. From a game-session POV, it wasn't that great, but from a hang-out POV, it was actually pretty fun, since we were all coming up with ridiculous bullshit to put into the game. But even then, this player is habitually unprepared. I once went to his place to play 40k, and he hadn't even glued his fucking minis together, much less thought of a list.
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>>46448476
What a bizarre creature.
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>>46448811
Triple dubs speak truth
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>GM runs an industrial-fantasy setting, magic comingles with oddly advanced gear-and-piston machinery, DnD 4e ruleset.
>Ask the GM if I could use the Warforged rules to play a machine myself. GM agrees after some fine tuning. Make it a rogue, going for a "dilapidated murderbot from beneath the city" feel.
>Machine doesn't run on coal or oil like most, instead it runs on a complicated magical device feeding off a 'soul stone' created by some evil sorcerer. (GM's idea to give it a plot hook)
>Machine is looking for its creator's help, since the power of the soulstone is rotting my components from the inside-out, I have to constantly replace them to keep from falling apart.
>We get to playing, party seems enthusiastic about the concept.
>GM steadily gets less enthusiastic.
>What do you mean you're immune to poison?
>What do you mean you don't really sleep?
>What do you mean you don't need to breathe?
>GM eventually throws in monsters that do x2 damage to mechanical creatures for no adequately explained reason, spend most fights using sneak abilities to lurk around the periphery in order to avoid getting one hit.

That game was really cool for a session or two and then took a real sharp decline into shit and drama. Fell apart after a few weeks. I still miss that character.
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>>46452596
that's sad anon
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>>46447084
Why would you GM Black Crusade for a group that you don't know well enough?
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>GM runs non-stop action and literally beats the shit out of players in game for not following his far-from-perfect rails
>Socially-oriented characters are basically pointless since the game consists of 75% fighting and of 25% trying to solve some shitty tasks where almost all solutions are getting cut off by flawless gm's logic.
>All NPC are by default better than PCs in any way and players are constantly treated like shit no matter what they do. Also, all NPC are basically one sarcastic-ironic-cool-house-like character because GM can't come up with someone else.

And the most fun part is that we were plaing WoD.
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>>46447084
I had shitty players once, then I kicked them out like an adult and my game is full of wonderful players.

Either that, or train new players to be good players. Every bad player comes around because of bad GMs.
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>"Hi guys, I want you to roll a character from this small pool of classes and races"
>Us "can you tell us something about the game?"
>"No"
>half the classes are precision damage based
>pick ranged scout because awful rolls and can only spare Dex
>campaign is completely full of undead, constructs, plants and oozes
>three out of four PC literally do zero damage
>two of them are only focused in dealing damage
>literally useless
>tell GM this isn't fun
>"Hurr durr I have to be overpowered to have fun!"
Fuck.This.Shit
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>>46453628
I feel like that sums up every game I've been in for the past two years.
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>Converting old as fuck 3e game to PF
>My character was a fighter/monk with a couple of feats that allowed the multiclass without losing much and give you some nice sinergies
>GM tell us we can make the conversions but he has the last word
>Makes sense
>Due those old feats not being in PF multiclassing monk seems retarded and I will be weak as fuck if I multiclass so I go for full monk
>GM "No, I don't like this"
>Ok, get one level in fighter...
>GM "Why don't you have TWF like before? I don't like it"
>Me "Because you can't use TWF + Flurry like before"
>GM "And?, pick all the old feats that were translated to PF"
>2 weeks of similar shit
>Me "You know what, do the conversion yourself"
>Result is even worse than full dex monk with elite array in 3.5
>Useless in every encounter ever
>Fall unconscious in like the 2nd turn of every encounter ever
>Die
>GM "Gets mad because my character was essential for the game"
I should have left at the first minute and not at the 4th session
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>>46453628
Bill? is that you? I told you we should remove Dave from being the DM.
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>>46453848
>I kicked out all my bad players.
>Now I masturbate all day and don't actually play tabletop.

You really need to remember to finish the last part of this paragraph.
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>>46453946
>PF
this is the future you chose.
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>>46448476
Why does chaos space marines have such small heads?
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>>46452596
What a shit DM. He could easily have ruled that warforgeds need to oxygenate their machinery and needs 6 hours of downtime per 24 hours or something like that.
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>>46454048
No, that's the DM he wanted.
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>>46454263
Or, you know, came up with hazards and conditions that affected an artificial character differently from a normal one
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>>46447084

>Let's start a That Player/GM thread
>First story is about WH40K

Way to ruin the thread in its first post, OP.
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>>46454754
You do know that there are 40k RPGs out there, right? OP was clearly playing one of them.
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>>46447084
>GM lets his best friend join the group.
>He's never played DnD before but he's a quick study and he gets the gist in about 2 sessions.
>really good fit with the group, funny, patient, doesn't act like a creep.
>GM's girlfriend joins the group, she's played with us before and generally gets bored after 2-3 session so she bails and we just drop her PC
>she gets immediately aggressive towards the New guy because the GM likes to joke around with him.
>She starts creating tension between him and another female player.
>mean shit about how they're both kissless virgins so they're perfect for one another
>Continues to treat both of them like social recluses
>GM can't say hit because he's whipped.
>I say something and the GM punishes me for talking to his girl like that.
>Both the new guy and the other girl drop out of the campaign and say they won't be back.
>Bitchface McGee leaves after the next session.
>group breaks up for good another session on.

I ended up in another group with the new guy and a couple of other people from that group. As far as I know, the GM doesn't play DND any more.
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>>46452596
Sounds a lot like the DM made Iron Kingdoms for 4e. But ruined the main point of the 'jacks (robot guys) by allowing a warforged that doesnt run on a coal engine or steam... Water fucks them up as it cools off their engines, even the ones what run on more magic stuff need to stay warm to power themselves...

If you liked the aesthetic I would recommend going to the Warmachine/Hoards general and checking out the RPG game(s), they have a fantastic ruleset that make a lot of sense and I enjoy it more than DnD.
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>>46454754
>"you didn't give me the excuse to post "don't play DnD" reaction image - the post.
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>>46455246
Did new guy and the girl ever got together?
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>>46448058
In a campaign with my housemate where her stats are 20 20 18 16 16. Tried to get the DM to look into it but nothing came of it disappointingly enough. It's killing the party dynamic
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>that GM who thinks Aasimar and Tiefling are overpowered and casters are weak
>Bans barbarians and rangers because OP
>Gives free shit to wizards
1 hour of bus to leave the game 5 minutes later
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>>46455452
They hang out a bit, but they're not together, just friends. The girl doesn't really do DnD any more but I see her for a small homebrew creation group we have going on the side. She's still really self-conscious about it. She doesn't talk to most of the old group now as a result.
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I first-time DM'ed for a small group recently. Only War, the Eleventh Hour adventure. The last few times we had game night the party seemed far more into LOLRANDUMB style of play than seriously follow the plot and the group was so large it was ages before everybody had a turn. So with this group I did less people, shorter adventure, and me DM'ing this time.

People familiar with the adventure might know it's pretty short and there's a timed element to it. So although I didn't really try to hurry the group along, I wasn't leaving a lot of room for their antics either. At the time it seemed like everyone was having fun.

But just now one of the players who wasn't there talked to me and said he'd heard it was pretty much a disaster. That the entire appeal of the game came from being able to do anything you want. That me trying to get my players to follow the plot instead of cleaning up after their random shit like the other DM did was wrong. That I am unsuited for DMing.

Needless to say I feel pretty crushed right now /tg/. I thought I did a pretty good job for my first time, and now somebody who wasn't even there claims I'm unsuited for the role and ruined the game. The worst thing is that I'm questioning myself, half thinking he's right.

Is he?
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>>46455677
No. Sounds like your players don't actually know what PnP RPGs entail.
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>>46455677
you should never care about the opinion of someone that wasn't there, anon
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>>46455677
>But just now one of the players who wasn't there talked to me and said he'd heard it was pretty much a disaster.
If he ain't there then his words are worth exactly jack. Ask your players, you know, the ones who were actually playing the game what they thought of it if you feel uneasy.
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>>46455677
No. it's like the one guy on /tg/ who insists you should play the only right way and that you're having badwrongfun by not playing exactly the way he's used to.
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>>46455725
Then what DO Pnp RPGs entail, anon?
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>>46455677
There's no single right way to DM. Each group will act differently depending on the party makeup. I've played with groups where all they care about is winning as well as groups that just want to have fun in the world they've been given. Generally, though, there's a healthy balance between the 2.

Talk to your players and see exactly what it is they liked/disliked and go from there.
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>>46455677
I say is 50-50
Railroading is bad for a GM, and players that constanly try to go against the plot (or the GM) is bad too.
Try to allow them do what they want and penalize them when is needed (I imagine that there is at least one that tries to steal everything, make him a wanted criminal). The point of the game is exploring a world of wonders and adventures that feels real, at least for the players.
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Hoo boy.

>playing with a group, that guy rolls as paladin
>being escorted by mercenaries
>described as uninterested and underpaid
>end of first day, some of the party goes off to hunt for food, met with little to no resistance from mercenaries
>that guy hatches a plan
>goes up to mercenaries cooking food
>asks who the leader is
>they say they don't really have a leader, but point to a big potato faced man as strongest
>he's as dull as a brick, probably retarded
>but ultimately harmless
>that guy paladin walks up to him and slits his throat
>party watches in horror as half the mercenaries try to escape while he hunts them down
>sets horses on fire trying to kill a guy cowering under a wagon
>even the assassin is abhorred by his actions
>insists they were evil because they were mercs, even though he cast detect evil and found nothing
>says he did the right thing
>still calls himself a paladin

Another one?
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>>46456002
Sounds like he learned Paladinship from the 40k school of thought.

Yeah go on, another.
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>>46456002
Yes. Jesus, yes. I want to hear more about self-righteous maniac paladin.
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>>46456002
Why didn't the GM make him fall right there?
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>>46456002
>Mercs didn't gang up on him and kick his righteous ass for shanking Billy Bob
shit DM desu senpai
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>>46456069
>playing an edition where paladins fall instead of get punished and used by their gods as an example of what not to do
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>>46455677
>That the entire appeal of the game came from being able to do anything you want.
This really is one of the biggest appels of tabletop games though. I also hate completely rigid adventures because it feels like a waste of the medium when you aren't utilizing one its biggest advantages. I'm not for randumb style of play, but I hate railroads and GMs that refuse to adapt the game to player choice or don't provide such a choice in the first place.
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>>46456002
Let me be guess, he fell like a rock then got all pissy and nooneunderstandsme right?
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>>46456044
>>46456055
Okie dokie.
His paladin is forced to leave after that session though, the other PCs hated him
>>46456069
They've been best buds since childhood
>>46456103
They were underpaid and under-equipped, they didn't stand a chance and they knew it


>later game, that guy is GM'ing
>charged with delivering a crate to an island of orcs
>we do so exactly as instructed
>turns out the crate has the daughter of the chieftain inside, who's part of a "resistance" against demon worship
>he kills her because reasons
>party decides this isn't ideal, tries to leave peacefully
>reason with the orcs that since they're living peacefully on an island away from the rest of civilization that as long as they keep to themselves they should be fine
>roll well, arguments are sound
>get wind of a warship from this "resistance" are coming to wipe the orcs out
>again, because reasons
>party sails out to warship, try and talk the army out of a bloody and pointless war
>say they aren't bothering anyone and have given us their word that they won't leave the island
>there's no point wasting lives on an unprovoked attack
>roll well, arguments are sound
>suddenly the orcs attack
>the warship fires back
>GM tells us to pick a side, quick
>party decides fuck it and sail off instead.

Bonus round!
>he GM's another session
>start off in dungeon, with none of our equipment
>he does this every time he's in charge of a session
>we get a telapathic message from another guy trapped in a dungeon
>he wants us to rescue him
>players decide it's probably a trap
>roll to see if he's lying
>roll really well
>finally admits that he is
>we go anyway, to investigate
>turns out the GM retconned it so he was being tortured
>then he takes us to where our equipment is
>then show up again at the end and one-shots one of the bosses
>then dies heroically saving our useless asses against the second boss, while crippling it

Another?
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>>46456002
I hope that asshole fell harder than the logging industry.
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>>46456170
Don't stop now, sempai
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>>46456069
Had a similar issue with a game I GM'd. Paladin kept killing NPC's for no proper reason. Over time he got more and more zealous. Eventually I introduced a character that was intended to trick him into betraying his own order. He killed a bunch of fellow Paladins before learning he had been deceived. When he turned on the npc that had fooled him, it turned out to be the BBEG in disguise. Suffice it to say that after that, the Paladin was absolutely repentant and back on track with the rest of the group.
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Had a GM who made a dragon randomly appear and deal 10d6 damage to anyone who didn't find cover in time. He'd give us 1 turn of, "you hear the flapping of wings," and then on the next turn the dragon would swoop in and deal said damage in a 10x10 cone. At first it was p-cool, but then there was this long set of stairs that we had to get across, and about half way up, "You hear the flapping of wings," and there was literally nowhere to hide, so we agreed that 1/2 of us would go up and 1/2 of us would go down, and the poor
or sod that went down was instantly killed because dragon.
The GM's reasoning being, "I gave you a whole turn of warning," never mind the fact that all we could do in that turn was try and guess which side the dragon would appear on. You guessed wrong? Your character dies and every possession on them is immolated.

Same GM also could not be convinced of how a lasso works, because "you threw a rope around it and you want to be able to lift it?" Yes, that is how a lasso works; I succeeded my dex-check and everything. "Well, give me a STR check," "It's like a 40lbs chest, and I'm 14 STR, there's no way I couldn't lift it." "Just roll it," Obviously I apparently didn't roll high enough because the chest slipped through he lasso for [reason].
Same GM let others auto-start fires on mountain sides and hit things with thrown rocks because, "There's no need to roll for that stuff."

Same GM had a guy get bisected because he wasn't present when I said, "I tell them all about the traps," and was unwilling to assume my character would've warned him too when he showed up; took like 2d10 damage and died .

And, for the record, for all above events the characters were either level 2 or level 1 (because the died).
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>>46452596
>>46454263
There was a progression to that effect. I started out with basically this:

>Does not need to breathe, eat, or drink.
>Immune to healing magic.
>Cannot use potions.
>Immune to poison/toxin.
>Weapons are integrated, cannot be disarmed without actually being 'disarmed'
>Does not require sleep except for a six-hour "dormancy" period where you remain totally aware of your surroundings.
>Requires nearly constant repair.

It ended up being (after 3-5 sessions):

>Does not gain any benefit from eating or drinking.
>Damaged by healing magic (soulstone turned out to be necromantic)
>Cannot use potions.
>Immune to poison/toxin environmental effects, but not damage.
>Weapons are integrated, but that doesn't do anything mechanically.
>Requires six hours of sleep. ("It's overpowered that no one has to keep watch Anon")
>Can only remain watertight for 10-20 minute intervals, cannot swim (I was ok with this until it became a part of the other changes, because it made sense.)
>Actively hunted by a rabid order of paladins who hate both machines and necromancy (they turned out to be the group the party dealt with the most, after they started showing up in literally every village)
>Evil sorcerer-creator turns out to be dead ("Well it's like the one flaw with your character, if you fix that then everything will be too easy.")

Basically by the end of it I was trading a steadily degrading body that's damaged by healing, plus being hunted by the most powerful order in the land for being able to skip meals. After the last few changes I really started to lose steam, and from then on I sort of lost heart in the game. Though the game did turn into the GM's look-at-all-my-old-characters theme park ride pretty quickly once we left the city to avoid being incriminated by the paladins. Everyone we met was a level 20 min-maxed demigod who was known for X, Y, and Z, and being a dick.
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>>46456149
>>46456175
Nope, had his character ride heroically off into the sunset.

>>46456226

>that guy kills his latest character by having him cast lightning bolt while he's still underwater trying to one man a dragon eel
>rolls up a new character
>half orc slaver warlock
>at least he's not even trying to be a "good guy" this time
>but because of that guy, we're all forced to play AD&D because he refuses to play anything else
>warlock isn't even a class until 3.5
>has all the spells of his previous character and then some
>teleport for a cantrip
>eldritch blast does 2d10 damage at lv8
>has a sword for an arm
>spits on party dwarf because reasons Dwarf then punches him in the dick and nearly cripples him
>calls the female players elven bitches one of which is borderline triggered by the word but otherwise not so bad
>the party paladin (other paladin, actually a good guy) leaves party and refuses to journey with us while he's there
>that other paladin is my goddamn best friend
>shouts and enemies who see with sound while the party is trying to sneak past him
>has magical chains that ended up on the assassin but "they're just chains guise not magic :^)" while they glow purple
>half the party is considering stabbing him in the back and leaving him for dead already
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>>46456240
Take your GM aside and ask him where he learned to GM. Ask him plainly if he understands how his tactics look from the player side.
>>
>Recently starting playing DnD and wanted to try and start DMing
>Set up a campaign with my gf's friends over roll20
>Trying to do a serious campaign but allow the players to do funny stuff as long as its in character
>Everyone's having fun and I'm trying to make sure everyone gets a chance to speak and do what they want their character to do
>Getting everyone together at the right time is a bit of an issue but normally helps me have more time to set up the session
>This one fucking player rolls a joke character and creeps on literally every other player character and npc
>Has to give every npc a flower because he's a druid and he knows this pisses me off
>Has to be the center of attention all the time
>The group gets sick of this after the first session and just laughs at him as everyone rejects him and looks at him like he's got a mental illness
>Other players literally just pull him out of buildings with npcs in because they know he's going to do something stupid
>Next session he interrupts it for about an hour trying to get his girlfriend to play even though she only has an ipad
>Eventually shes in game and I just put her character tied to a wall in a dungeon they are already in
>He immediately starts roleplaying with her character, talking over everyone else
>This is while the party is currently trying to deal with an ogre
>Talks out of character to his girlfriend, flirts with her and makes sexual remarks like he's a fucking twelve year old who got laid for the first time before the session

Fucking props to his girlfriend though, she saw how cringy he was being with his character and her character stayed the fuck away from him. She also rp'd really well and came up with a good reason her character was in the first place pretty quickly.

Am I just being autistic /tg/? Would you let this shit fly in your games? This is my first time DMing a game so I just want everyone to have fun.
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>>46456427
you are doing the good work anon, keep it up
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>>46455677
You're probably not a bad DM, as least not as bad as the guy is making you out to be. Players should be allowed to do whatever they want as long as they aren't killing other players, every npc or just ruining it for everybody. Don't say no to a player unless it's completely impossible with the game. Just try to engage your players more into the plot so they'll focus their antics more toward furthering the plot along in the way they want to do it. Don't railroad, engage.
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>>46456427
No. You're just being a bitch.
No.
Nobody is having fun dealing with the retard and by letting him keep playing you are actively hurting your own game. The first thing you want to learn as a DM is to grow a spine and either act on or kick insolent shits who ruin other players's fun. Your job is to be an arbiter and a storyteller, not babysit fucking children.
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>>46456518
Thanks anon, the group said they are enjoying it and that I would make a pretty good DM with more experience. I kinda stumble on descriptions and npc responses atm.

>>46456716
Yeah I am being a bitch, I'll probably tell him to cut the shit if he keeps doing it or I'll talk to the group about it.
If he was my friend I would of told him straight away what was up but I'm the outsider in this group and they're all my gfs friends.
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>>46456867
then you should have talked with your GF to get some recommendations on how to deal with him and/or help you to get him not play like a fucking creep

You can try that or just give him an ultimatum. As >>46456716 said, the DM is pretty much the owner of the game, so man up and correct shitty players

of course, being a good DM is knowing that a shitty player is one that makes everyone not have fun
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>>46456297
>borderline triggered
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>>46448058
>when the DM wants you to roll for stats
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>>46455520
I'm gonna need someone to explain to me how barbs or rangers could be overpowered because I'm just not seeing it
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>>46458852
Depends on the edition, but in 3.5 they were better at fighting than the fighter in most cases.

Given the DM thinks casters are underpowered, he's probably not looking at much beyond unoptimised damage output and making balance changes based on that.
>>
>>46456625
Yeah. That's the one thing the people who were actually there complained about. I take the game too seriously and have railroading tendencies, but otherwise I do a good job. Looking forward to next time and reassuring myself not to forbid them shooting the commissar in the face, at least until I finish describing him. :)
>>
>GMing
>Like to GM sandbox games very much
>Players all love being essentially railroaded
>Except for one
>This sandbox loving player ends up being the actual co-GM and I just write plots to go along with his sandbox ambitions
>Usually works alright
>Decide to let him GM because he's wanted to run his own setting
>Low fantasy
>One of the other players REALLY wants to be a warforged
>HUGE fight ensues and both of them get butthurt and quit

forever a gm
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>>46453926
Me too.
Maybe we should all form a group together to get away from this shit.
>>
Think i will regale a shorter version of the worst experience i've had and have shared before:

>Dipping my toes into a RuneQuest game
>Find some guys running a campaign, join them
>Players of the group are nice fellows, the GM is sort of a grumpy cunt who takes things seriously, but i didn't fuck around pointlessly (too much) so he didn't get on my case
>One session he gets real excited about the upcoming encounter
>The planning was long, the encounter was to be epic, hard and one for the records; a village for of resident devil worshipers, covered in traps and full of guards
>It ends with my archer character killing the malnourished hobo leader of the resident devil worshipers before he makes a deal, all while avoiding every single patrol and most of the traps
>We backtrack away from the village barely noticed
>GM gets visible upset, so we make our apologies and the session ends
>Next two or three sessions are my character getting brutalized in combat and in diplomacy parts; the conditions were always against me, enemies aimed for me and magical gusts of wind would push me so far i would get massive penalties with previously friendly characters becoming racist towards me even though i was from the same area as our face, who they didn't mind at all
>Learn via text message during a break that the GM blames me for ruining the encounter just to spite him
>Try to confront him, but he gets angrier and pokes me repeatedly in the chest as he screams
>I stand up and he reels back in fear
>I walk out of the house
>Hear one of the players yell, as far as i heard, "oh shut up, this happens every time with you"
>>
>>46447084
Had a player in my game who, when not directly engaged will take out her phone and play match 3 games. Ends up saying "Huh? What am I doing?" when asked to roll initiative. Gets made when she's knocked out even after being warned that four wounds is the absolute worst possible.

Also, will never engage and investigate strange goings ons instead responding "I don't get it" and "This makes no sense" when plot details are given.
>>
>GM has ADD
>doesn't plan much, just has a loose story idea
>makes up most things on the fly
>after 5+ sessions of being stuck on shipwrecked island (GM couldn't really think of a good story to get us off) we find a boat
>my character is a pirate and obviously knows boating stuff
>decide to start sailing
>go towards the direction original ship was headed
>keep sailing for days and eat through all of rations
> GM "so, do you want to keep going in this direction?"
>I know we should have hit land after only a day or two
>"If this is some stupid magical loop then you're just going to kill the party"
>GM "why don't you use the maps you found earlier?
>mfw "you didn't MENTION any maps when we searched the ship"
>party and GM argue and he decided to let us restart at the island with maps

This GM does this all the time. Thinks that he says something then gets angry when we don't use this untold knowledge
>>
>>46461813
Had a GM who did something like this. Except it was more in line with his speech impediment where he pronounced the N's like M's and E's like R's.
>>
I was playing Dark Heresy 1.0 this summer over Skype, where the GM was garbage and most of the sessions were just us doing fights in Roll20 over multiple hours. Also one of the party members was british MRA and my friend who is cool but a stoner and would drop acid at the beginning of the skype call and usually wander off so we'd have to control his guy.

We fought some genestealers for a noble house, and the guard they sent with us died, and I asked if I could loot his armor, and the GM said no, it's noble house property. Even if we assume nobles would send a party to recover 1 body from the Underhive, would they really give a fuck about 1 suit of basic guardsman flak?

So we killed some nids, and I took one of their heads in the hopes we could present it to the planetary governess as proof of the infestation, or at least to sell it to her for her trophy room or something (Remember Dark Heresy 1.0 had explicit currency instead of a stat abstractly representing how able you are to get things be it monetarily or otherwise), and I was a Psyker who starts with very little money and was just trying to get my hands on some guardsman flak and maybe a better solid-projectile gun than what I had (I was using a +BS psychic power), so I was trying to scrounge up whatever money I could.

Once in the palace the GM hints that it would be a bad idea to show the governess a severed alien head, so I give it to a garbage-collection servitor that was on its way to dump garbage into the incinerator. Then when we meet with the governess, her pet Fenrisian Wolf stops eating from its bowl and spits the head out and sniffs my backpack. I try to explain what happened, that something wrong happened with her janitor servitor. I was dragged away and told to make 3 willpower tests, all of which I passed with multiple degrees of success. "You resist interrogation and say nothing." RESIST WHAT?I WAS ACTIVELY TRYING TO TELL THE WHOLE TRUTH. He stalled the game 45 minutes for that shit.
>>
>>46463333
Tried playing A DnD game with stoner friend, when he was not stoned. GM's girlfriend was playing, and this was an "evil campaign" so the girlfriend was "two identical twins with 1 statline who eat people" because I guess she was new to RPGs and was just a shitty person who would think lolrandomevil would be cool and not shit. They'd played about 1 session before I joined. My character shows up, a half-elf ranger who hates elves named Geraldo Silrathis, and in the intro-scene I made some snarky retort to the twin-bitches being snarky at me. She kills my character, arguing that "she's evil." And then when I ask if we could call a mulligan and have a unrelated 99% identical dude step out of the woods and join the party proper the GM says okay but waits 45 minutes to reintroduce me. We then go to a bar where the bartender is a dragon in disguise, I forget why but the bartender has some arbitrary reason to hate me, my stoner friend's guy says "shut up" and "throws a punch" at me, which I dodge, even though this probably wouldn't even inflict actual damage, since it's like a semi-friendly punch. "the guards show up" like they have Crime-O-Vision like it's fucking Elder Scrolls, and I'm "banished from the town." For a 2 second non-barfight happening. I'd join the party on whatever mission but in lieu of payment I'd just be allowed to enter the town without dying.

.....Yeah, I got the hint I didn't come back after that. And the game fizzled out the next session, if they even did another session.
>>
>>46455506
she probably lets him eat her pussy
>>
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I used to have a player who disliked my puzzles so much he will just downright stop playing until the puzzle was done. Not even talking IC with the other characters he just stood silent and when the puzzle was done he returned to normal.

Later on I managed to make a puzzle he liked and was very happy to solve but still that was the last time I ran a game with him.
>>
>>46463637
>you will never eat out That Girl
>>
>>46447084
to be fair one hit kills are never fun.
>>
>Black Crusade game
>playing a Noise Marine among a bunch of heretics who just woke up on a prison ship trapped in the Warp
>to gain the aid of the now-feral crew we have to hunt down and sacrifice one of their number to their queen
>eventually hunt one down, he attempts to hide in an industrial-size washing machine
>being a marine means I'm super strong, right? That's what that Unnatural Strength and Toughness is for, surely? I'm gonna carry the fucking washing machine back with him in it
>I fucking roll and fail
>"ha ha, you put your back out, take some wounds"
>have no time to heal before being confronted with an angry Interrogator and a pack of acolytes with hellguns
>nearly die thanks to a fucking washing machine
>Fuck's sake

Earlier he tried to say power armour had none of the subsystems listed in the book, despite most of them being pretty much expected or standard issue for spess muhrens, even heretical ones.
The game fizzled after he decided to have us encounter stoner orks because lol so funnie right guys? Guys?
>>
>>46466039
Broken Chains, huh? I feel like you don't need to deviate too much from what the adventure already provides, since it seems like a solid way to get an otherwise diverse group to work together with a shared interest and history. And if you win, you likely get a ship with some feral humans and murder servitors to command, already giving your group a respectable starting foundation for a warband. You could even introduce new potential PCs by saying that they were in one of the many stasis pods on the Medicae Deck.
>>
>>46461775
>magical gusts of wind
You mean magical gusts of win. That's hilarious.
>>
>>46466451
I love how the two on the right are talking to the shop keeper like
>This magic tzeentch brand line chart is awful, there is no fucking x or y axis,
>give us a fucking refund.
>>
>>46458852
Very specific barbarian builds can do close to 300 damage a swing and can keep fighting forever or until they are out of combat. Note these are very few and far between.

A ranger can be built to be better than fighter than monk and can either double down on their free combat feats and use some cheap feats to make them on the same level as fighters at range. This combined with animals companion, that can be augmented by two feats to count as 6 levels higher than your class level, making it at 3 levels ahead of a non-augmented druid animal companion.
>>
>>46466792
It's easily one of my favorite Chaos pics because it's a bunch of obviously crazy, bloodthirsty heretics trying to do something mundane, like shop. If only there were a CSM there doing something un-CSM-like, such as trying on sunglasses or something.
>>
>>46453628
>>46453628
Why are WoD GMs such shitty storytellers most of the time? It seems like the whole experience completely hinges upon your GM not being fucking garbage, which most of them are. I suppose that's what happens when you make a containment game for all the players that got kicked out of D&D for trying to force their DMPC power fantasy on the players...
>>
>>46455677


Those players sound like a vat of hard derp.

Your style didn't suit the group. That doesn't make you a universally bad DM. The guy who said "THOU SHALT DM IN THE WAY I TELLETH THEE" is full of shit, but if you want to DM for those players then you'll probably have to suck it up and run loose lolsorandum herpaderp adventurers.
>>
>>46448058
Once I rolled a character with the statblock 11 14 14 14 16 18

That was a good day
>>
>>46458852
At most tables the guy who waves his hands and blinds the encounter is considered just right and the guy who one shots one enemy a round is considered OP, on /tg/ the viewpoint is reversed.

Also combat chars have WAY more fiddly bits and moving parts in 3.x, thus resulting in DMs more likely to hate on martials than casters.
>>
>>46453628
>GM has no rails at all and lets people go off on whatever dumb tangents they want
>Socially-oriented characters get all the perks and advancement, the min-maxed fighters are glorified tools for the organization

This is a true story - basically the exact opposite of yours. And it can be pretty bad.
>>
>>46467140
Looks like it has literally zero downsides and everyone gets what they wanted
>>
>D&D 5e, I ran games at my FLGS for heavens-knows-why (I don't anymore)
>Official materials and everything, people got permanent experience etc to use in other official games.
>Guy rolls a new character
>Without a knowledge check, he uses delayed so that he can ping it with magic missile right when its displacement effect re-starts starting from the first round without apparently having seen one before

I know it may sound petty but this was incredibly annoying to me. Obviously I want people to succeed and be creative but he literally is just abusing his knowledge of the mechanics of a 5e displacer beast with no reason to know those things

Anyway, I started finding games online instead and found people who were more into roleplaying, so I guess it was a learning experience.
>>
>>46467193
No downsides except sitting around for 40 minutes as the GM lets the barbarian continue making checks to try to catch birds with his bare hands for no reason while we're trying to track the antagonists
>>
>>46467284
It aint the DM's job, at all, to tell the players what to do. Its solely the responsibility of the players to decide what the players do. You could have gotten him in line just as easily.
>>
>>46467317
>It's not the game master's job - at all - to be the master of the game
We fundamentally disagree.
>>
>>46466451
>That Girl watching and laughing as her BF wails on the new guy
>>
>>46456170
>>then he takes us to where our equipment is
>>then show up again at the end and one-shots one of the bosses
>>then dies heroically saving our useless asses against the second boss, while crippling it

Except for point two, I'm okay with this. Poor bastard had been tortured, helped you twice, then gave his life for you. If you had any actual emotional investment and / or connection to the guy, I bet it would have been touching.
>>
>>46467140

>no rails
>any tangent they want

CHOOSE A TANGENT. Pick a high CR enemy that you think your party can take, and convince the party to go hunt it down. Or heck, just go to an inn and ask if there's been any monster sighting lately. If there's no rails, it's your fucking fault if the experience doesn't fit what you want.
>>
>>46467364
>I need someone else to tell me what to do, otherwise I can't have fun in a world with no limits
>>
>DM Pathfinder game (my first mistake with this group)
>problem player creates a loli necromancer
>other players proceed to disregard loli necro in character, because who wouldn't
>loli necro gets sick of his character being responded to appropriately, and scraps it to make a minmax munchkin summoner
>proceeds to break my game in every conceivable way with OP as shit monsters for his level
>I literally have to bring in Cr 20 monsters at the party's level 11 just for a challenge
>confront him after the 4th time to tell him to quit rollplaying and start roleplaying
>he gets angry at me saying he tried to roleplay but was cut off repeatedly
>he never once spoke in character
>never even attempted to

still haven't brought that session back up yet. Probably going to cut out all books except core and a few others to try and salvage it if I ever decide to get around to it.

however, the Only War game I got going on now is much better, so I probably won't bother.
>>
>>46456297

He clearly doesn't trust your party, talk to the rest of the players and talk about an in-character intervention where the character either leaves or dies. Hell, talk to the Paladin's player about coming back and challenging the fucker to a fight for his crimes, and your character if noone else's, can back him up in the fight because you trust him more. Just throw a tangleroot bag and some other misc. crap to make him make concentration checks to cast. If he uses bullshit to kill you anyways, fuck it, you've got no remaining attachment to the game and leave. I never get why people keep playing with That Guy.
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>>46468081
Tell us about the Only War game. Any fun shenanigans yet?
>>
>>46467251
that's called metagaming, why didn't you just shut him down with a "how does your character know this?"

player obviously didn't understand or care about roleplaying and if you were running a roleplaying focused session then you should have just told him that
>>
>>46469081
well, i had them mulch down a horde of about 80 orks with autocannons from 300m away after sneaking in and planting melta bombs on their looted hydra guns. There was a couple fate point re-rolls to stay hidden.

besides that, a sorcerer kicked the fucking shit out of them, and they had to bail pretty quickly from that fight, even after melting the few bloodletters he had with plasma fire.

I'm torn between giving them fights they can fight through and throwing them into the jaws of death Commissar style, because their characters are coming along nicely and I would hate just fucking them like that, but then again, what kind of Only War game would this be if I played nice?
>>
>>46469467
I vote the jaws of death method some point soon, but with the chance for them to plow their way out. Make it so that they're looking at a Pyrrhic victory at best, but most likely a rout and they have to fight to escape. I'm not too familiar with Only War, but I know that they get a bunch of pets in the form of other Guardsmen. Maybe try to make it so that they lose a bunch of them, or even if the players themselves actually turn out OK, say the wider regiment was fucked up, so now they need to do a bunch of stuff to help the regiment regain lost ground.

Tell me more about the regiment. How's it built? What's the gear, the specialties, etc?
>>
>>46467364
>We fundamentally disagree.

So its the DM's job to take responsibility for the fact that you can't handle basic communication skills? The DM doesn't have any avatar to make his wishes known other than having orcs etc. "conveniently" show up to fight when PCs go off the rails. You have PCs.
>>
>>46469668
I let them choose what regiment they wanted per person, and basically said they were the last survivor of their last squad, and got thrown together in a specialist squad under orders from an inquisitor. Gave them the chance to build characters they wanted to keep. Makes them fight for survival a little more than just assigning Soldier X for each of them (which is probably a good thing, making them think more of how to not get killed and gives their characters personality)
>>
>>46469960
That's an interesting idea. So tell me about the players. What are their characters and respective "dead regiments" like?
>>
>>46464959
Have you considered that maybe your puzzles were just bad? Usually there's no reason for them to exist and they're just an immersion-breaking waste of time.
>>
>>46468081
>thinking Pathfinder can't be just as broken in core-only
>>
>>46447084
>DMs AD&D 2nd edition
I'm okay with this. If we're going old school, I prefer basic, but 2nd is good too.
>Skips travel and description, being only exposition and dungeons.
But... overland travel and fluff... I need my RPG experience.
Well, I suppose being focused on the action is a good way to keep the game moving... now let's gear up!
>Doesn't allow us to get hirelings
WTF? That's essential to pre-3rd D&D!
But... whatever, certainly he's smart enough to adjust the difficulty accordingly.
>Doesn't adjust dungeon difficulty when we only have 3/6 players... 2 bards and a cleric.
Well, that's fine, I guess we'll circumvent encounters...
>Makes the dungeon such as combat is 100% mandatory.
That's okay. We're tactical geniuses, so we'll use a basic "panic formation," funneling enemies such that only one at a time can ever make contact with the party, and then gets raped by 3-1 outnumbering.
>Decides that enemies can bunch up 5 to a square, negating our tactical advantage.
It's becoming obvious why nobody shows up to your games.
No. We don't want to make new characters.
No. We're not showing up to the next one.
There are legends of my DMing skills.
I'm taking your players.
All of them.
>>
>>46467364
It's not the GM's fault you didn't man up and say "stop slowing the game down you pansy ass barbarian faggot and get back to tracking that villain before he fucks the entire village."
>>
>>46448058
>tfw got 18/17/11/9/6/4
Was a bad day.
>>
>>46448058
>when the DM says your stats are too high
>even when you roll 3/3/3/3/3/3
>>
>>46467560
It was a classic OP mary sue GMPC, that's what I was pissed about
that''s a lot of buzzwords in a single line, I know
>>
>>46447084
I played Dark Heresy once with a GM who allowed us to choose between point buy and rolling stats but he had wierd houserules for rolling stats that made it impossible to roll a character as strong as with buying points.
After I pointed that out, one of the players decided to roll anyway and (while rolling exceptionaly well) ended up with a mechanically weaker character than everyone else.
He somehow was still convinced that because he rolled well his character was stronger and constantly called everyone elses character shit.
It wasn't maddening at all, I just felt sad because he was obviously retarded.
>>
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>>46472251
Do it, anon, show that douche how a real DM plays

inb4 you're infinitely worse
>>
>>46472251
>All of them.
All two or do you somehow get a list of his past victims?
>>
>>46455677
This is the kind of mentality seen in people whose first "RPG" (heavy emphasis on quotes) is Skyrim.
That game has bred a kind of person who comes into PnP Fantasy games expecting to play it like a GTA sandbox.
>>
GM in this one is my best friend, he's usually an awesome GM but this one encounter just did not translate to words as well as he thought in his head.
>GM is describing a puzzle room we come to.
>Goes on and on describing some intricate clockwork mechanism in the room involving weights, chains, and blocks, but does so in a vague way where it's hard to intuit how the machine actually works.
>Warforged of the party (who is also an experienced GM) soldiers on with it and attempts to experiment with the machine, begins trying to push and pull blocks, stand on pressure plates, etc.
>The rest of the party is still trying to wrap their head around the description we've been given and visualize the machine.
>Warforged makes no progress with all his experimentation, the rest of the party begins to mentally check out more and more.
>Eventually the warforged begins jumping on one of the pressure plates, feeling a springy mechanism beneath.
>Ends up breaking something, and every time he jumps the plate lowers more and more into the floor, eventually lowering him into the inner workings of the machine; a room full of pistons and gears.
>GM hadn't planned for this and is just winging it at this point, warforged starts trying to force the machine to function by prying gears around, ends up breaking shit more.
>Eventually the GM gives up and just fiats that something snaps and the door to the next room opens.

The puzzle was -supposed- to be a simple puzzle involving weighted blocks but the description he gave us just did not translate well from the image in his head.
>>
>>46455246
>I say something and the GM punishes me for talking to his girl like that.
what
>>
I have many stories of shit players in my time DMing. And honestly, I'm sure some of them have stories about me being less-than-perfect as a DM. But I don't want to tell those again.

I just wanna talk about players who can't be bothered to care.

>Create a new group to run a new game. I already have the game set-up and ready to go, they just need to show up and get involved. No work on their part.
>Players say "Hey, <Player> has a Twitch channel he streams on, so we wanted to try putting the game on there and see how it goes."
>Ok, cool. Always wanted to do this.
>We do it, it's alright. After the first session, I start pushing really hard to make it better.
>I'm promoting this shit, I'm getting the show popular, I'm connecting with other channels for support. Literally doing 100% of the work and somehow pulling in an audience.
>The players never care. They never try, they can't be bothered to show up sometimes. I can't get a word out of them until 5 minutes before game time, and they're completely inflexible to anything else.
>Literally doing anything but just showing up to a session is too much work for them.
>Every week, I watch the recording and I lose more and more will to keep DMing.

I've been burned out before, I've had motivation killed by bad players before, but somehow this just makes me want to stop entirely.
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>>46456227
10/10
>>
>>46448379
>>>46448331
>Killed him off and never looked back.

Uhm... sorry?
>>
>>46461775
>"oh shut up, this happens every time with you"
TOLD
>>
>>46455246
Never be whipped, otherwise you'll let a person ruin your entire social life
>>
>>46453628
>WoD
found your problem
>>
>>46448058
My DM told us to reroll all stats under 12 and I had a 5e barbarian with the following stats
18 STR
18 CON
17 DEX
17 CHA
16 INT
16 WIS

That was an interesting campaign, I tried really hard not to be a Mary Sue.
>>
>>46447084
I once had my players requesting a game of FATAL
>>
>>46466451
there is something strange about seeing chaos followers between operations, not scheming or murdering or raping or torturing, just... shopping for shit they need, this sort of humanizing of chaos followers is making me uncomfortable
>>
>>46479496
Because it reminds you that they're also human beings?
>>
>>46479549
yes, they are supposed to have thrown away their humanity, they are monsters at worst, too far gone to save at best
>>
>>46479496
>>46479721

I actually enjoy humanizing moments like this, regardless of allegiance or person. I'd love to see something like just before a mission, some loyalist Astartes, maybe Ultramarines since they live so near regular humans, are among the human populace doing something mundane, like shopping for food in a supermarket because they want to make themselves dinner that night. No armor, no pauldrons, no weapons, no Death or Glory, no For the Emperor!, just a normal, everyday activity that just happens to involve extraordinary people and/or settings.
>>
>>46479721
Humanity can exist outside of the Imperium and his god corpse.
>>
>>46479760
I'd dig something like that too. With all the stories and codexes, you always have the impression the Imperium is already dead and that everyone only exists to fight.
>>
>>46479779
Agreed. Seeing someone, literally anyone, Imperium or Chaos, just do something mundane and ordinary, like watching some TV, doing a crossword puzzle, walking down the street, chatting with a friend about something innocuous like what they did the previous night, etc., could go a long way towards humanizing many characters, and not just space marines. Such activities in a story could take up as much space as perhaps a page at most, but probably just a paragraph, a sentence, or just a few words. It would help make the characters and the setting "closer to home" for readers.
>>
>>46479909
Do they even have crosswords?

Agreed so much. When you read the materials, you always end up asking how the fuck everyone manage to live past ten.
>>
>>46478952
Ugh, man, hunt up a better set of players, cut the chaff.
>>
>>46480788
If only. At this point, I've dug myself into this ditch and there's no way to back out gracefully.

I'm trying to play the long-game, and make connections with better people/players to maybe rebuild the channel in the future with more success. But there's no way you can just say "LFP entertaining people to make my Twitch show popular!" and have that work out.
>>
>>46479763
No it cant, thats the point of the setting, humanity can only exist in the hardest mus brutal dictatorship and it is completely necessary
>>
>>46479779
>Imperium is already dead and that everyone only exists to fight
that is the point, if anything the setting reads like the gathered manuscripts of some alien archeologist
>>
>>46479909
The Cain Books do a good job of humanizing the Imperium, highlighting that plenty of worlds are not hell holes but... well normal places where relatively normal people live, it gives a face for what the Guard fights to protect
>>
>>46455677
Consider the possibility that it's one salty bitch trying to stir up shit.

If I had to guess, I'd say one of your players has dm'd in the past, and insecurely feels the need to be seen as a better dm than you, and wants to make you look bad.

It's a possibility, anyway.
>>
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>>46455677
If they knew anything about Only War (either from prior knowledge, not stretch-of-the-imagination assumptions of a game where you're a soldier, or you straight up telling them they're soldiers who have to complete a mission), and DIDN't expect it to be fairly rigid in narrative (I mean, variety in approaches is excellent, but with decently adamant final goal so to say), you have some stupid players. Also, from skimming it over it seems that time is of the essence and used as a key element for tension in it, so the fact that they didn't have all the time in the world to dick around is perfectly fine. Hell, our DM gave us entire sessions to do that on base if we wanted it.

Also that one guy is most likely a shitter and you should probably ignore him, sit down with your players who were actually there, and talk about exactly what they want, because "being able to do anything you want" isn't under *most* (and even then) circumstances OW. They'd find more fun in Rouge Trader.
>>
>>46484568
>Rouge Trader
What with people always writing "Rouge" instead of "Rogue"? That's one of the most common mistake I see.
>>
>>46455246
why do people gotta be such dicks

if the game is boring you, just stop playing
>>
>>46484689
Idk, but when I say it, it sounds more like the former then the latter, so I tend to spell it as such. Then again, English isn't my first language.
>>
>>46484689
The human brain doesn't actually give a shit about what's in the middle of a word; it just takes the first and last letter and assumes based on context. So, if you're writing somethng out fast your brain won't notice the spelling mistake.
>>
>>46485815
Ha yas, I rmember rdiang sumething ablot that.
>>
Dunno if this is the kind of thread to ask this question in, but how much would you hate a Mary Sue-ish character that does nothing? Think Q from Star Trek. Basically a god but just kinda annoys people for the hell of it most of the time. Would having a character like this make me that guy? Assuming I can min-max hard enough for it, anyway.
>>
>>46487095
[] Dislike.
[] Disapprove.
[] Hate.
[x] HATE WITH THE INTENSITY OF A THOUSAND SUNS
>>
>>46485950
Is it bad that "rdiang" was the first thing to throw me off? I didn't even notice "yas" and "rmember"...
>>
>>46487218
I should've added an "e" to it.
But yeah, that's exactly as >>46485815 said. Pretty spooky, huh?
>>
>>46487218
Oh god I didn't even notice the "yas" until you pointed it out
>>
>>46487095
what's even the point then, you nigger
unless it's a funny campaign and you're a top-tier funny dude (you're probably not), just make a normal fuckin' dude
>>
>>46484917

It has the same 'o' sound as in 'road' and 'slowed'.

It doesn't sound like "roog".

>>46487095

You're going to be That Guy who won't help the party even when they have the ability to do so.

If you'd explained up front beforehand what to expect then I probably wouldn't mind, and it might well be fun.
>>
>>46487218
>>46487314
JUST AS KEIKAKU'd
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>>46479959
>have some time to kill after twelve hour manufactoria shift
>remember commissariat delivered prop-papers to all hive residents that can read
>theemperorprotects.jpeg
>grab prop-paper and look for cross word section
>mfw it's in high gothic
>>
>>46487402
Rogue with sensible spelling from other languages and english pronunciation is actually

Roug.

A = Ah
E = Eh
I = EE
O = O (cut short) the O in old and roll but not the O in go and no
U = OO

The sound in go and no is a diphthong which is O-OO with the above OU

Rouge on the other hand would be

ruj or ruzh. There isn't a letter or combination for the last sound in English. The French J as I call it. It's like an sh but isn't.
>>
>>46456170
>>then he takes us to where our equipment is
>>then show up again at the end and one-shots one of the bosses
>>then dies heroically saving our useless asses against the second boss, while crippling it
Dat self insert tho.
>>
>>46488041
Yeah. Smells like "dramatic" fanfic number 56,438.
>>
>>46447084

My group's That Guy (who I will now refer to as "J") gave me this shitty, 20 minute long backstory for his pirate character, and I, being the absolute moron I am, tried to integrate a little bit of it into the campaign.

See, before the campaign even started, I had an idea of a free nation of pirates, led by an enigmatic Pirate King. When J was telling me his overly long story, he mentioned something about a first mate that was very loyal to him before he "retired" from the pirate's life.

So I figure, it'll be cool to turn this first mate into a rival for J's character, and have him take over as the Pirate King. At another point in J's novel of a backstory, he said that his character was hunted by assassins. Well, if these assassins are trying to get to this pirate, logically they would go after his crew to try and find him. So, in the process, I figure his first mate would blame J's character, thus giving him the impetus to become the pirate king and attempt to get revenge.

So, finally we get to the session where this is going to be revealed. They sail to the free nation's island, and are immediately brought before the king. J's character starts greeting his former first mate, who immediately cuts him off. He explains what happens, and that he blames the pirate for everything.

Then came the part that made me mad. J actually looks at me and says "Well that doesn't make any sense, we left on good terms" and starts arguing with every fucking part of his former first mate's story, giving me this look like what I'm saying doesn't make any sense.

I wanted to fucking throttle him. I try to integrate his terrible backstory into my campaign, because god damn I just want my players to be entertained, and he just throws it back in my fucking face and tells me it wasn't good enough. Fuck him.
>>
>>46475177
With or without modifiers? That seems like it could be fun. Like have your character be some retard savant.
>>
>>46489444
Or Raistlin.
>>
>>46489406
Ouch.
>>
>>46489406
Shoulda read the fine prints "do-not-steal even for RP" in the fanfic.
>>
>>46490284

Funny part is that he specifically wanted me to integrate parts of his backstory into the campaign. And I tried, I did something that thought everyone at the table would think is cool, and he spits in my fucking face for the effort.

I'm going to talk to him before next session and try to work through this, because if he's going to pull this shit in the future I'm not even going to bother with integrating his backstory ever again. It's just not worth the anger.
>>
>>46478163
THIS THIS FUCKING THIS

A tabletop RPG is NOT Skyrim- the tabletop.
This isn't a video game. And yet people expect it all the time anymore.
>>
>>46475610
I've already run a whole 6-month basic D&D campaign with fantastic reviews.
Then a futuristic Savage Worlds with stellar reviews.
I'm currently running a homebrew titled "The Eldritch Society for Gentlemen." 2/3 would recommend to every human being. 1/3 was grumpy that she died after feebly trying to shoot an abomination in the face.

>>46477052
It's really just one unique player. His "past victims" weren't really that fantastic of players anyway.
Everyone else was people I knew who happened to be in the area at the time.


As for players I can't stand, there are but 2 sins:
1. DPSwanking - spending more time talking about how great your character is than actually playing in-character
2. Making a purposefully stupid character. Not endearing stupid. Psychopathic stupid.
>>
>>46479909
Honestly this is why 40k seems too high-school edgy.

It's ALL grim. ALL the time. It makes it such an alien feeling world it may as well not even involve humans. They may as well be robots or giant ants for all the personality they have.

Seeing some citizens watching fucking Seinfeld or some space marines microwaving a frozen burrito and burning their tongue would go a long way to making the world seem real, and FFS it would make it a world worth saving.
>>
>>46490886
Well, it's the wargame that coined the term grimdark (not usually a compliment) and it has to live up to that name. Even if it leads to darkness induced audience apathy.
>>
>>46456297

>Many greater paladins than he have fallen for less
>This faggot gets to ride scot-free after committing murder

Sometimes, I really, really HATE D&D.
>>
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>>46455677
Reminds me of when I was running a hardcore dungeon crawling level 1 DnD game. Players kept getting very close to death, and we lost 2 of them within the first 3 sessions.

At the end of every session, I directly asked each player what they liked, what they did not like, and what they would change, and every single time I got "It was pretty fun, I don't really have any suggestions"

5 sessions in, 2 players quit because it was too hard for them (who, ironically, were the only 2 players to NOT have a character die out of 6 players). They never once brought it up in the after game discussion, the only warning I had was the occasional "this is bullshit!" when a roll doesn't go their way.

Moral of the story, some people will chose to stay quiet and suffer until they leave, instead of actively stepping in and changing what they can, so don't feel bad about changing up how you DM every once in a while. You ran a timed game and they didn't like it, maybe try running a different style.
>>
>>46490653
People who come from videogames, especially skyrim, make the most hilarious players.

I have a girl who is playing in one of my games that had her boyfriend make her character "Just like the one I have in skyrim!". In the first session she was in, she proceeded to pay an alchemist for potions, then not a minute later steal back ONLY the gold she gave her (all 900 of it), before she even had time to deposit it into the safe.

Needless to say, I am very excited for the group to get back into town and be confronted with about 6 guards and the alchemist herself. There is going to be so many dark power checks, even if she succeeds them all she'll be a black mark for the party going into any other town.
>>
>>46490451

He's not worth it. Kill him.
>>
I really wish that I had some grand grievance with the game I'm pretty sure I'm going to be walking away from soon, but its only sins are being sloppy and mediocre. There are plenty of little things though:

>No session zero, and 3 of 4 players end up bringing party faces to the table. One of which has 26 charisma somehow.
>Gold, random magic items, and level ups are handed out without celebration and comment, so that basically each session end with incredibly tedious loot trading and having to navigate Pathfinder's labyrinthine rulebooks.
>DM seems to have a grand arc for his campaign in mind, but he introduces several exclusive plot hooks and characters, all seemingly important, each session.
>Nonexistent description of environments and characters. No illustrations. Uses Star Wars miniatures and scribbled maps for battles, even after I offered up my dungeon tokens.
>DM. Doesn't. Stop. Everyone goes out for a cigarette during a natural lull, and he starts describing the next scene instead of letting us socialize for a bit.

The DM isn't a bad guy, and I feel a bit bad for not getting into it, but it definitely hasn't been worth taking up 5 hours of the Monday night before I have to go into work at 4:30 the next morning for weeks on end.

I've been thinking of getting my own game off the ground, though. I suppose as a learning exercise, it's been useful.
>>
>>46479361
Given that all <12 stats got rerolled by everyone, I can't say you were a sue, at least not in regard to party dynamics.
>>
>>46485815
Except this bullshit is exclusive to English.
>>
>>46491467
I legitimately think that a lot of these vidya game players have no concept of "long-term consequence".

Thieves are the worst.
"Whaddya mean the guards are accusing me of stealing back my money?!?!"
"Well the lady doesn't exactly keep 300 gp on her at all times, and you also paid in precious stones that immediately went missing after you bought the +2 gloves of thieving (just an example, hyperbole)."

Seriously who the hell do the players think the guard will believe, the store owner who probably knows those guards and goes to the guard's church, or the players who drifted into town, announced they are mercenaries, and proceeded to get into a drunken knife throwing contest that resulted in a villager getting a dagger in the throat and the cleric having to blow her spells for the day fixing the damage and trying to convince the traumatized guy not to press charges.

If PCs were real people, no police officer in the world would let their eyes off them for a goddamn second. But because people want Skyrim: the board game, they think they can murder-hobo without any real consequence.
>>
>>46491747
To be fair I don't think mini choice matters THAT much, I use Star Wars minis because I have a real shortage of DnD minis (hard to find where I'm atm believe me I would rather have the right set).
>>
>>46489406
It does sting a bit when the GM takes a character you considered a friend in your background and make them dislike you. I experienced it with a character who was basically my character's father figure and the first person he met after being reactivated (he's a golem). Well, I guess he didn't hate me specifically. He went mad trying to understand my function and create a golem of his own. This was revelad to me when I saw him sacrifice a party member to summon some demon that he wanted to trap in a golem body. I didn't argue with it though. It can lead to some good development for my character since he had to watch one friend kill another just one turn before he could make it there to help.

That being said, what you were doing with his background makes sense and I don't think his reaction is justified. A good idea might've been to have another crewmember tell him about the assassin attacks on them beforehand, while not completely revealing who the first mate blames.
>>
Holy hell i got both a shit GM and a shit player while i was GMing.
>Be GM
>Shit player is being sorcerer after finding out that cleric is neither primary damage dealer or party face
>Ended cleric with setting a stable on fire and burning to death with the stable boy
>Rolls for the most retarded shit and looks up expecting something after he gets high
>"You see one of the orcs has flanked around is heading straight for the sorcerer"
>"I tell him to stop "
>"Rolls 19 and looks up at me pointing at his dice"
Its gotten worse hes complaining when he gets a 19+6 bluff/diplomacy for asking a merchant or random peasant to give him all their belongings.
>Got mad and started calling bullshit when i refused his "I tell the paladin to stop worshiping his god" that he got a nat 20 on.
>>
>>46448058
Nigga I'm being honest when I say I rolled a D&D ranger lizardman with 18, 18, 17, 17, 16, and 7 right in front of the DM.

God he was so over powered I just retired him early.
>>
>>46479909
I wouldn't mind seeing a bit of this either. I'd l like to see guardsmen on some R&R. Which if i remember correctly the Gaunts Ghosts books have a bit of. But not nearly enough.

How ever I'd rather not have BL/GW try and humanise the Astartes/Chaos Astartes. Because realistically, how can anyone understand a giant superhuman demi-god who has been psycho-conditioned to feel no fear, who has 2 hearts 3 lungs a random assortment of other useful organs and who can spit acid and who has a fanatical love (literally in some cases) for a corpse on a throne half a galaxy away? They are as far from being human as it's possible to be while still being called "human".

How do you relate to that at all? I'd much rather them keep the Astartes as aloof, near mythical beings who fall from the sky in metal pods and wreak who's ever shit needs wreaking. And doubly so for Chaos Astartes. Take all the above and add a good helping of general madness and insanity to the mix.

These books all have parts, from pages to snippets, on the non-war side of various factions.
>Path of the Eldar trilogy
>Dark Eldar trilogy
>Gaunts Ghosts
>Cain series
>Brotherhood of the Snake
>Angels of Darkness
>Enforcer trilogy
>Double Eagle
>Daemon World

And I'm pretty sure these all do too, but I can't recall.
>Fire Warrior
>Iron Guard
>Pawns to Chaos
>>
>>46456170
I remember that story. Glad to see you're still around anon, how have you been?
>>
>>46490451
He's not worth. Just give up, and if he whines about it, tell him that last time you tried, he spat in your face.
Or spitted.
>>
>>46458852
Barbs get like +4 to Str when they rage, that's OP
Rangers get like +2 to damage against one particuar race of monsters, that's triple OP


Meanwhile poor casters, like Druid can turn into weakass 12 headed hydras forever and be 12 barbs a the same time, plus animal companion which is another barb, so 13 barbs, that's weak as fuck, srly, wotc boost druids
>>
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>>46456108

Like this?
>>
>>46496648
>weakass 12 headed hydras
Niggah you what
>>
>>46496818
10/10
Slowclap.gif

This is how you do it.
>>
>>46496818
Literally a fate worse than death.
>>
>dark heresy
>gm made a "1k years of civil war on a imperial world"
>entire place is simply ruins with small cities in war-torn wastelands
>battles are still being had
>feels like playing only war, than dark heresy
>go to tech-priest place to requisition a device
>offer our services to kiss up to tech priest
>"how far will you go to help me?"
>"as far as murder"
>tech priest locks down the place and calls skitarii
>wat
>they detain us for planning murder or something
>wat

grim dark future my ass
>>
>>46496923
That's a terminal case of "retarded GM". You have to operate and remove the tumour.
>>
>>46496933
>in middle of detention one of us admits to be inquisition
>no reaction from tech priests
>say we are "investigators for the governor", which is our "cover"
>they say to prove it
>depite governor himself hiring us as his investigators and inquisitor being aware of our cover, we have nothing to prove it
>"we were not given any proof"
>skitarii call the "palace" and confirm our job
>we are free, let go with a warning
>go to same tech priest
>get item

>after session
>dm: "i will penalize you for saying that you are inquisition, now enemies will act differently"
>implying they were already acting on dms whim to fuck us up whenever he fucking wishes it
>>
>>46496990
>dm: "i will penalize you for saying that you are inquisition, now enemies will act differently"
Anon, I'm sorry, I'm so sorry, but you have a shitty DM.
>>
>>46497007
>>46496933
you confort me, confirming that it wasnt i, who was at fault.
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>>46482076
but muh grimdark?
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>>46496204
I'm alright, still sealing with that guy
Although we're getting another guy to GM more instead of him and really enjoying it
You okay?
>>
>>46487986
As a French native speaker its even more obnoxious to me.
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>>46497049
no. 40k has plenty of light hearted moments and blissful places. i remember we once ended up on a paradise world. we had 2 sessions of cheerful homely moments and delightful high class bar evenings. a lot of banter were had between characters. we roleplayed.

we came as an acolyte cell. left as a team
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>>46497074
I was joking, but GW seems to hate that.
>>
>>46497095
gw is selling miniatures, that are used to "simulate" war battles. of course they will focus on war aspect of the setting. all novels will be written in hopes to inspire people to play battles with their miniatures.

just like dark heresy 1ed: corebooks fluff section is all about devious plots and rumours (they are written to inspire people to play dark heresy)

or how book of judgement expansions fluff section is all about criminal activities
>>
>>46495237
>Got mad and started calling bullshit when i refused his "I tell the paladin to stop worshiping his god" that he got a nat 20 on.
>You successfully say to the Paladin "stop worshiping your god!" The Paladin however doesn't care and continues to worship his god.
>>
>>46496818
W-what do they do to the training dummies?
>>
I had a That Guy player back in high school that was what I can only refer to as a "rules anti-lawyer".

We were playing 3.5, party was a human wizard, dwarf paladin, half-elf sorcerer, and That Guy's gnome bard. Said bard tried to solve every fight without violence (mind you, most of the things they're fighting up to this point were wild animals, a couple oozes, and mindless undead.), complained when his turn didn't come first in the initiative, and kept trying to do lolrandumb actions. His instrument was a full size stand up bass, which should explain enough.
During the big spooky Halloween adventure I was running for October, he got into a fight with the paladin about the fact that they weren't trying to diplomacy the zombies and animated scarecrows, and when the paladin ignored him, he tried to attack him with the Bass. Hilariously, he crit failed, and snapped his elbow with the torque from the instrument. He spent the rest of the campaign complaining about how he shouldn't have gotten penalized for trying to brain the only other good member of the party.

Later, he tried to run a modern day game in a system that he wrote, and ragequit after we inadvertently derailed the campaign by kidnapping one of the DMPC's who were supposed to mentor us, and getting her eaten by seals. We ended up hiding from the police on top of a crashed plane in the middle of Alaska, and he just stood up and walked out of the room.
>>
>>46497225
If anyone ever tries that in my game, there's "Mr Suicide" who will pop up, and tell them to commit suicide.

"He's got a modifier of +72, and rolled... a 4? With your level and sense motive scale, ooh, looks like he beat you, you need to commit suicide and roll up a new character. Because that's how you want diplomacy to work, right?"
>>
>>46454237
to make their armour look bigger
>>
>>46497254
>He spent the rest of the campaign complaining about how he shouldn't have gotten penalized for trying to brain the only other good member of the party
English is not my native language and thus I have no clue what "brain" means when used as a verb, but I'm fairly certain that trying to hit a paladin with a bass and getting away with a snapped elbow is basically burping in your father's face and getting away with a slap on the wrist.
>>
>>46497225
That's a nice idea. Next time, my character will have stutter, and I'll roll a dice to determine how much.
With a nat20, he speaks without suttering at all. With nat1, he stutters so much he can't even speak.
>>
>>46497254
>Said bard tried to solve every fight without violence
And the problem is...?
>mind you, most of the things they're fighting up to this point were wild animals, a couple oozes, and mindless undead
Nevermind, I get it.
>kept trying to do lolrandumb actions
He's stupid.
>he got into a fight with the paladin about the fact that they weren't trying to diplomacy the zombies and animated scarecrows
"Yeah, let's attempt diplomacy with mindless creatures."
>he tried to attack him with the Bass
He my group the paladin woulda kicked his ass and left him on the ground with all his teeth punched out.
>>
>>46497424
And if that guy gets pissed simply explain that you could easily do this >>46497260 to him and explain you just can't mind control people on a high role (unless he is actually mind controlling)
>>
>>46497254
>"Why aren't you being a pacifist?"
>attacks him for not listening

Did he think that through himself or did he need help?
>>
>>46497416
>I have no clue what "brain" means
http://idioms.thefreedictionary.com/brain+someone

>brain someone
Hit someone hard on the head. For example, The roof collapsed and a bunk of plaster brained him, or I'll brain you if you don't get to those dishes! This term is used both literally (first example) and hyperbolically (second example). [Slang; 1930s]
>>
>>46447084
>5E
>playing Princes of the Apocalypse
>there are some peeps in the group who know the story and shit
>in fact the paladin made his character to fit easier in the story, to be the center of it, the main character
>im the newbie on the group
>got to learn interesting stuff with them
>ive got quite the general knowledge on fantasy stuff and tolkien shit, so it wasnt hard to adapt
>one day on the library, just because why the fuck not
>see the PotA manual
>take a quick peek since ive never seen WotC adventures in rulebook format
>Didnt catch anything that could spoil me what will happen
>after finishing a part of the story in-game, the DM gives us a week to prepare for the future adventure
>days later, i ask if i can silver my weapons, given that I didnt have much else to spend money on
>that night the DM kicks me out for preparing knowing in advance that there are spirits on the way we're going on, and that a newbie shouldnt know qbout silver weapons
>tfw players cant know stuff on the PHB
>>
>>46497503
So basically a headshot.
>>
>>46466451
I know, we just went on after Broken Chains and our GM got stupid. Real stupid.

Admittedly I was playing essentially Dr Rockzo the Noise Marine, but still. There's amusingly stupid and just plain stupid.

Also why the fuck would a Dark Eldar randomly show up on the ship and offer an alliance with dumb mon'keighs?
>>
I think my DM is secretly a murderhobo. All bandits fight to the last man and will rather die than surrender.
After a tough fight with the bandit leader and his gang. We finally killed them all except the last one.
Roll 17 on my intimidate.

> Good roll anon, he takes a -5 defense penalty and you get a free attack, because he is charging you in a mad desperate frenzy.

I just wanted him to surrender.
>>
>>46497253

Use them for weapons and unarmed combat practice.
>>
>>46497416
Basically, to 'brain' someone is to hit them with a blunt or near-blunt object with devastating force and/or repeatedly in such a way that the brain of the victim is exposed through the cranium.
>>
>>46497789
Someone from /d/ is wanking to this.
>>
>>46448058
>tf when rolled 18 17 17 14 14
>>
>>46491199

>blaming the system
>not the shit GM

I come here wanting good stories about shit players, not bad stories about spineless DM's and the many ways they get bullied by neckbeards
>>
>>46498102
Contribute first, THEN you'll be allowed to whine and bitch.
>>
>>46497523
Don't read the module cunt
>>
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>>46497691
To be fair, the Dark Eldar character is actually a suggested NPC in the Broken Chains adventure manual. Coming up with a good explanation of how she got there is up to the GM, though.
>>
>>46496818
>Shit that never happened
>>
>>46498597
Hi Spike. Still salty as fuck?
>>
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>>46498629
Why would Spike, the player, be salty? Spike was upset about 4e not having a way to punish paladins for ungodly acts, yet the GM was able to come up with a sufficient alternative. Spike, the player, should have been pleased at that.
>>
>>46498743
Because it tried everything to avoid its punishment and got massively shrek'd so hard he turned into a giant dildo for dark eldars.
>>
>>46498743
Because it's not the exact sort of punishment he was used to (ie. losing his powers) and because he was on the receiving end of the punishment, rather than (presumably) inflicting it on hapless players.
>>
>>46498743
I wouldn't be terribly happy about the GM pulling shit out of his ass to punish a player for his actions. This is pretty much 'rocks fall, you die' sort of shit. Spike would be in the right to be salty. Not that any of this has ever happened, anyway.
>>
I'm in a campaign over skype. The gm uses an ambient mic on his Webcam (or maybe it's a laptop) to communicate. He lives in Texas and it's apparently hot enough for him to use fans. He routinely walks around his room as he GMs, so the audio is usually ALL FAN ALL THE TIME FSSSSSSSSSH to the point we have to check to make sure the call didn't drop when he mutes himself. He won't buy an actual mic, nor will he use push to talk. This has been going on for months.

SERIOUSLY RICH, FIX YOUR SHIT YOU CUNT
>>
>>46498408
Oh? I went through that module twice (first time was on Free RPG Day, I played the Khorne Berserker like a psycho Brian Blessed) and got my own copy and I never noticed that. Weird.

He just handwaved it by saying she stole a short-range fighter or something, I don't remember. Even though that raises even more questions than it answers, like how the fuck a Fury interceptor or whatever was even Warp-capable without its pilot being raped to death by daemons. I thought she was just there to satisfy his fetish for evil space elf titties.
>>
>>46498805
Dude, he was given plenty of warning and continued going. The GM was creative
What the hell are you smoking?
>>
>>46498805
I dunno, I think it was a fairly reasonable ramp up.

He got a warning for going against his supposed beliefs in a fairly extreme matter, then decided to murder the two people that came to see what the fuck he was doing.

Had he not, you know, murdered two members of his own order he would have gotten away with what amounted to a stern warning.
>>
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>>46498819
Yeah, on one of the last pages, there's a black text box that suggests her and two other NPCs. One is an ex-guardsman imprisoned for spreading defeatist thoughts, but he's still loyal to the Emperor so he's likely to betray you. The other is a Tzeentch-aligned Chaos Sorceror who is literally insane and just backstabs people, playing both sides against each other, just for the sake of keeping things convoluted.

The reasoning is that they woke up from stasis pods. In the game I'm running, we started with Broken Chains, and now the players have the ship, so I'm saying that they woke up a bunch of other people from the pods. These new Awakened now serve as the primary cast of NPCs aboard the ship, and they're all actually the players' back-up/substitute characters that they will take control of if their main characters die or somehow become otherwise incapacitated (like they're injured heavily, so they're laid up healing for a few weeks).
>>
>>46498159

Kek, touched a nerve did I?
>>
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I'm gonna drop some knowledge on you.

There's an old /tg/ saying that goes "No Game is better than a Bad Game," but recently I saw it condensed into something that holds true even more.

No Game > Game.

The hard truth of our hobby is that the sheer number of That Guys, That Girls, Shit GMs and bad parties outnumber good players with good social habits to such a degree that any given game you join or try to run is almost guaranteed to be a bad game. And the worst part is this: the good gaming groups are not good enough, will never be good enough, to live up to the group that you want in your head or the headache of weaning through bad games until you find a passable one. It will always leave you feeling empty in the end. There's so many That Guys because we are That Community. The fact of the matter is, we might just be That Hobby. No game is better than trying to get a game together.

That doesn't mean you can't enjoy /tg/. He bright side is that you're enjoying the hobby right now in the best possible way: in theory, not in practice. Traditional gaming is infinitely more valuable as an exercise in theory crafting, the discussion and exploration of mechanical systems, world building, and vicariously enjoying the distilled highlights of other people's games. And don't let yourself be fooled, every last "RPG highlight story" and "epic greentext" is, when not an outright fabrication, the result of a desperate attempt on the writer's part to justify the sunk cost of hours and hours of shitty gameplay by extracting a handful of standout moments. The experience of playing tabletop games is almost invariably miserable, and the exceptions will always only be "good enough."

Don't feel bad about That Guy stories putting you off from finding a group. Accept That Guy as what it is. It's the norm, that Natural State of things, and then do what I did years ago: walk away, appreciate the concept of our hobby from a distance, and accept this is how it's meant to be.
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>>46498932
Sweet. I'm actually sad my GM sucked so badly, I would love a decent Black Crusade campaign. I've been toying with the idea of running a humans-only game set (at least initially) on a hiveworld, kind of the mirror opposite of Dark Heresy.
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>>46498955
>Men Going Their Own Way: Hobby Edition
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>>46498955
On this day let it be known that someone officially decreed their hobby is fun only until it's actually being engaged in. Congratulations you fucking loser.

I'm going to be over here with my splendid, accepting group of two years with its many writers, artists, actors, designers and just generally talented and outstanding human beings.

I'll be enjoying myself in the games I play in and run with them, by the way.
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>>46499083
>I'm going to be over here with my splendid, accepting group of two years with its many writers, artists, actors, designers and just generally talented and outstanding human beings.
Are they a mix of british, german, american, etc?
Because then that'd be my group.
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>>46498955
>same shitty pasta again
We get it, you're butthurt.
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>>46499083
yeah sure whatever
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>>46498955
>The hard truth of our hobby is that the sheer number of That Guys, That Girls, Shit GMs and bad parties

>Of which most are fictitious copypastas
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>>46499134
Americans, Britbongs, Scots, Swede, Aussie, Thai, a Kiwi, some from SE Asia and a Moroccan.
>>46499332
:^)
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>>46499358
>That guys and That DM's are fake

Nice delusion you have there


>>46499372
well meme'd
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>>46447084
>ITT: We talk about our experiences with shitty players and/or GMs.

I dont see what good complaining about it will do.

I dont tend towards masochism.

Pic unrelated.
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>>46499439
It's either that or quests on /tg/.
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>>46499439
Then how about Schadenfreude? We get to laugh at the shitty experiences of each other.
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>>46499439
It allows people who got bad experience to vent out their frustration, and people who read them to either laugh at them or console them.
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>>46456002
How the hell do you set a horse on fire?
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>>46499528
With matches.
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>>46499528
He had infinite Molotovs because he couldn't be bothered counting how much oil he had left
Thread replies: 255
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