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/40krpg/ General Part n: Three Radicals, One Puritan Edition
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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War. Not the wargame. Not Chapter Master. Or Space Hulk. ROLEPLAYING.

Book Repositories (If you're planning o downloading any Rogue Trader materials, read the .txt file I put in the RT directory.)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armour and NPCs/adverseries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

>Previous Thread
>>46284829

So, know that we've all had a bit more time with Enemies Beyond, what are your thoughts?

Ya know, outside of creeping horror and paranoia that FFG will ditch us for some more of that sweet Star Wars money.
>>
Horror? Paranoia?
It's already happened man.
>>
>>46365958
The Inquisition is never happy. At best it will tolerate you as long as the Emperor needs your existence.
>>
You know? Doing an OW campaign with my group and I feel like this is gonna be fun. The thing with this is I feel like there's going to be a reason to have a dramatis personae. We'll have regular characters I can flesh out.
Usually when playing DnD there's no point and every character I have is throwaway since the PCs never stay in one place long.
I'm actually having fun writing up short descriptions for command and support staff!
>>
>>46366699
You can indeed flesh out at least platoon level command, HQ people like the Lt's aide and the veteran sergeant, along with support specialists like the appointed priest and commissar or whatever if they're not the PCs themselves, but it's not like they'll interact a lot with the grunt PCs anyway, depending on your regiment of course.

Quietly remind your players/squadmates that being able to do something more than shooting/slashing is always useful on the field, a party face and an appointed pointman are more useful than one might think unless your GM is just throwing aliens at you like it's DoW.
>>
Just a quick question, what would be the closest equivalent of an MG34 or MG42 as used by the Imperium?
>>
>>46367388
Heavy Stubber.

Running joke is that they're literally M2 Brownings, because John Browning was an evil genius.
>>
>>46367388
Heavy Stubber?
>>
>>46367388
'eavy Stubba
>>
>>46367420
>>46367433
>>46367448

Okay, thanks guys.
>>
How to use Enslavers as menacing and challenging adversaries?

Also can Enslavers dominate Tau or Kroots? I know they won't be attracted to them because no psykers but is it possible?
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Does the Machine or From Beyond traits affect daemonic mastery tests in regards to daemon weapons or is the test affecting other stuff?
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>>46365958
I need some help with how a reasonable, but ultimately Puritan inquisitor would act when faced with an acolyte who is disillusioned about the state of the imperium but is still devout and loyal?

I am worried about having to put one in a player before the first session.

Also general tips for running a good Puritan Inqusitor.
>>
>>46368106
First of all, how did that acolyte gets disillusioned about the imperium in the first place?
>>
>>46368178
Adeptus Admin, the bloated bureaucracy and inefficiency of the whole thing seemed to do it. I think in his backstory he was told to order vital supplies for some guardsmen, but because of how fucked everything was they never got the supplies.
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>>46367830
Kroot *do* have Psykers I believe. They are just relatively rare.
Tau do not have Psykers, but according to some old White Dwarf fluff CAN be possessed. They're blunts, meaning they lack natural psyker ability, as opposed to blanks/pariahs who have a non-existent/negative presence in the warp.
So, I would say more or less anything sapient that is not a Necron, Pariah, or a Daemon is fair game to an Enslaver. Basically, if it can think, it has presence in the Warp, and if it has presence in the Warp, it can be enslaved (usually).
You run in to some troubles with 40k metaphysics, but I find it easiest to just ignore it and think of them as universal mind-control monsters.
Remember, in old fluff these guys caused an apocalypse.
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>>46368258
Maybe show him how through the power of the Inquisition, they can skip the red tape mostly?
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>>46368342
IIRC the Enslavers are what ended the War in Heaven, wiped out the Old Ones (after the Necrons had knocked them down and kicked yheir teeth in), and led to the mass extinction of most sentient life in the galaxy.
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I'm playing deathwatch as a black templar assault marine. DM rewards extra experience for best role play, need some tips on role playing a black templar
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>>46369760
Constantly berate any psyker simply for existing.
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>>46369760
https://www.youtube.com/watch?v=SW2bqSbbo1g
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>>46369760
Rip and tear, of course!
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hey, short question for RT.
Pic related, does it mean that i can only try to get an item that already has an modifyer of +0 or does it set the modifyer of whatever I want to get to 0?
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>>46370722

Anything with a total modifier of 0, so the latter.
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>>46370806
So I can try to get an very rare item and it's acquisition modifyer gets set to 0 for the purpose of that process?

Alright, thank you
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>>46370833
You've misinterpreted it. It's a guaranteed acquisition of an item with a total modifier of 0, no test required.

Remember to apply the scale modifier for a single item (+30). Typically you should be go for something Extremely Rare, or something Very Rare of Good Quality.
>>
>>46370806
>so the latter
This is probably where you confused the guy.
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>>46370806
you mean the former
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>>46370916
I tend to recommend a heavily modified weapon and/or suit of armor.
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I have a conundrum. I'm going to be playing in a 'kitchen sink' game soon. It's a combination of DH1e, RT, BC, OW, and DW. Any source book is allowed. Most of the party has created their characters using RT or BC. I really want to run an idea I had for a Sanctioned Psyker from DH, but I'm going to br sorely under-powered compared to everyone else. The GM has offered me 100 extra starting XP for every mutation I take, and he'll let me roll on any mutation chart in any book. Should I take the offer?
>>
>>46367830
What system are you running? There are stats for them in Ark of Lost Souls from Deathwatch.

Just the one is already pretty spooky in and of itself, and once it dominates a psyker you're on a short clock before exterminatus is the only option. The hard part will probably be figuring out a good reason why the first one hasn't already fucked the entire planet. Yet.
>>
>>46371360
Why are you using DH1e Psyker stuff and not BC or RT? In my experience you're far more likely to hit Psychic Phenomena/Perils than if you're a Psyker from a later edition. Plus, your starting gear is going to be crap in comparison to a whole mess of RT or high-powered heretics.
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>I'm paying heavy money for toy soldiers

gr8 hobby guys
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>>46371678
This is the RPG thread, bright-eyes.
>>
>>46371709
>hurr gonna write some shit down but instead of being a writer I'm gonna pretend to be a paladin xD

tabletop is sure a fun thing in times where video games exist
>>
>>46371709
why would you ever respond to a really obvious troll. really you have done this too yourself
>>
>>46371767
Shhh, shhh. No tears, just dreams now
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>>46371841
Sounds good senpai

I put on my robe and wizard hat
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>>46371121
>>46371186

Doy. I'm retarded.
>>
>roleplaying
>in 2016

lmao nigga just play Skyrim
>>
>>46371962
>Aggressively shitposting
>In 2015+1

Nigga just go start some fights.
>>
>>46371962
If i pretend to be mad will that satisfy you?

WTF MAN THIS IS AN RP THRED ON AN RP BOARD HOW DARE U COME HERE WITH OPINIONS GRR I AM LEGIT SO PISSED

FUKKN CAPTA ILL CLICK ON KAYAKS WHEN I DAMN WELL FEEL LIKE IT FUK FUK
>>
>>46371962
>Just play Skyrim

Not gonna lie I got triggered there 10/10
>>
Tips on finding a DM?

Me and a group of friends online have been trying to find a DM for a RP Deathwatch campaign, with no luck. Roll20 usually goes straight for this shit but we haven't got anything so far.
>>
Just switched to DH second.

I don't think I ever saw one player happier than when I told him thrones where gone.
>>
>>46371644
I like the DH powers. More offensive options.
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>>46372343
Honestly the only tip i can give is to nut up and do it yourself. Gming can often be a thankless job, but if you are playing with friends it can be very rewarding and fun
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>>46372343

DMs are a priceless commodity.

Players are ten a penny. I can only echo what the other dude said.
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>>46371767
Too bad vidya is shit
troll harder
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>>46372418
I...tried to DM. Everyone left after the third session. I lost that confidence to do it a while ago, and I never actually got play a Deathwatch game as an actual player.
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>>46372373
Not for starting Psykers, it won't be for a while until you get to the Discipline stages, especially compared to something basic like Doombolt in BC.
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>>46371962
What in the Emperor's name did you just say unto me, vile HERETIC? I will have you know, I was the most gifted of the initiates at the Trial of Choosing, and I have been involved in numerous glorious crusades against the Tau, have inflicted over 3,000 deaths upon the hated Xenos! I am an expert in glorious close quarters combat and am the mightiest bolter marksman in the entire Imperium. You are nothing to me but another heretic. I will exterminate you with righteous fury this pathetic backwater planet has not seen since the time of the God-Emperor himself, heed my words! You believe you can spew your blasphemies simply because we communicate via Noospheric link? Think again, defiler of the faith! As we speak, I am contacting my network of Inquisitorial operatives across the Imperium, tracing your location via Psychic Scrying, so you had best prepare for the Storm, worm. The Storm of RIGHTEOUS PLASMA FIRE that wipes out the PATHETIC LITTLE THING YOU DARE SULLY THE EMPEROR'S WORK BY CALLING YOUR LIFE. YOU ARE DEAD, WRETCH. THE EMPEROR'S SERVANTS ARE EVERYWHERE, AT EVERY TIME, AND CAN GRANT YOU A RIGHTEOUS PURGING IN OVER 700 WAYS WITH NOUGHT BUT THEIR GAUNTLETS AND THEIR RIGHTEOUS ZEAL. NOT ONLY AM I AN EXPERT IN THE USE OF THE CHAINSWORD, BUT THE VERY WEAPON-VAULTS OF MARS ARE GRANTED TO ME, AND I SHALL USE THESE GLORIOUS WEAPONS TO REDUCE YOU AND ALL YOU HOLD DEAR TO ASH! DESPAIR AND REGRET YOUR HAUGHTY WORDS, HERETIC, FOR HAD YOU KNOWN THE EXTENT OF MY FURY PERHAPS YOU WOULD HAVE REPENTED YOUR SINS! YET YOU COULD NOT, YOU DID NOT, AND NOW YOU SHALL PAY THE EMPEROR'S TITHE IN YOUR VILE BLOOD, YOU FILTHY, CORRUPTED BLASPHEMER! I SHALL BATHE YOU IN PROMETHIUM FLAMES, AND YOU SHALL WRITHE ETERNAL IN AGONY! YOU ARE DEAD, CHAOS-WORSHIPER!
>>
>>46372558
witnessed/10

How different are DeathWatch rules from Dark Heresy 2E rules? My friend is starting a campaign and he needs someone else to keep track of the rules. I am designated rules lawyer
>>
>>46368460
This.
Show him that with the power of the Inquisition and it's machinations, actual shit can be done.
As for the inquisitor, what's his faction? Determine that, and work from there.
>>
So, let me run a scenario by you:

Two sisters are claimed by the Black Ships. They've had a low-level empathic link for their whole lives, with more obvious manifestations appearing later that led to said claiming. Once they reach Terra, one of the sisters survives the sanctioning process. The other does not, and the surviving one is hit with a psychic backlash that basically imprints the sensations of having one's soul devoured by the Emperor on her.

What would happen next?
>>
>>46372996
You have to remember, the Sisters of Battle are extremely religious. Even if her sister died from the Emperor, there is a reason for everything because of the Immortal God Emperor.
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>>46373056
No, not Sisters of Battle, just female siblings.
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>>46372558

Fucking tight, I had not seen this version. Love it.
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>>46372996
I'd say you'd get either a religious nutjob, or just a regular psychic nutjob, which may or may not be suitable only for feeding to the emperor.
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>>46369760
You worship the Emperor, moreso than most marines. Pray, pray before each engagement, and thank the Emperor for each success.
You have no tolerance at all for witches or psykers.
Navigators and astropaths, however, are kosher, as they are the result of the Emperor's blessings.
Remember what the BTs standing duty is, and act accordingly, even haughty.
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>>46372472
Figure out how you fucked up, and do right then, you enormous faggot.
>>46372663
Skills, some talents, some core system changes, enough to warrant reading the book.
And tell that fucknugget to read the book too, jesus.
>>
>>46373696
Officially motivated
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>>46373768
Good.
Now go forth and faggot no more, and bring excellent times to your fellows, Ave Imperator.
>>
Does anyone know what book for Dh1e has options for an alternate career path like a witch hunter? a player of mine wants to try becoming one and i dont know where to look
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>>46374186
Probably Blood of Martyrs.
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>>46373768
My advice is to run premade adventures, or at least borrow heavily from them as a template. It takes a good deal of the workload off. Either that or find a player to co-dm with you and then work together or tag off so that you both get a chance to play
>>
Okay, so I had an idea for a character arc I'd want to explore. I would want to be a techpriest with heretical leanings, who would eventually come to believe that the Omnissiah did not exist in the past; rather, it will exist in the future and will save humanity, but it first must be built. So, she'd be interested in AIs and Warp-infused technology (creating souls for said AIs if they happen to be soulless?) and probably xenotech as well.

I could play her as a BC heretek and be good to go, but the trouble is that she is, in the end, still altruistic towards humanity and would never serve the Chaos Gods. I know this isn't mandatory, since BC gives options for playing self-motivated godless people (Night Lords, among others), but she also could very easily clash with more selfish members of a warband. So would she work better as part of a radical DH or RT party?
>>
>>46375096
Heretek is a background in DH2e.
>>
>>46371360
Any chart from any book? Disciples of the Dark Gods. There's a chart of unique powers/mutations shared by the leaders of the 'Pale Throng' mutant uprisings. One of them automatically bumps your PSY to 6 and gives you every power from one discipline, plus all the minor powers. Another gives you Psychic Vampire plus Incorporeal plus Warp Weapons. You're welcome.
>>
>>46375504
And I thought the drug that gives you psychic powers was crazy.
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>>46375504
Keep in mind that this book is meant for party-threatening antagonists.
>>
Is there a way to make one opponent threatening for a party? In DH that is, so no Hive Tyrants or anything.
>>
>>46377241
Give them a CSM.
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>>46373070
Does she know her sister was fed to the emperor or does she just know that her sister died? Cuz if it's the latter she'd probably be absolutely terrified of dying, having already felt the horrific last few moments of death via her sister.
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>>46377505
Well, I imagine that the Emperor devouring your soul feels fairly distinct.
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>>46377241
Crowd control abilities and/or take every advantage of the different actions for combat? Or somehow get the party to split themselves and fight them 1v1. If the players are all focusing on one enemy it gets pulped quickly so I would really recommend throwing in some supporting mooks.
>>
Anyone used music as background to their games? I am the trenchguy from a couple threads ago and i really think that some battlefield ambiance would add some nice immersion to our game, but i dont want it to be goofy or distracting. Any idea where i could stream or download some good battlefield noises?
>>
>>46378023
I've had a lot of success using the Bloodborne OST for big battles with important NPCs, but beyond that I tend to just use the sound of wind, alarms etc, we play over roll20 making that a bit easier.

https://www.youtube.com/watch?v=U8WXoKrqIi0

This is my ambient for important conversations however. The Souls games in general have fantastic ambient music.
>>
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>>46375096
Is she gonna build a giant robot and use it to blow a bunch of stuff up? Then BC.
If she just wants to create a giant machine that will be her god, then she could team up with a radical Thorian Inquisitor pretty easily.
>>
>>46378088
Ah yeah, soulsgames are pretty amazing. I was thinking more in the vein of gunfire and explosions, it is gonna be a real brutal game of Only War
>>
>>46373561
>Navigators and astropaths, however, are kosher, as they are the result of the Emperor's blessings.
Yes and no, it depends. Our GM had houseruled a stronger level of bigotry, like that Navigators' door on a Black Templar ship had been lassed shut, because they didn't want the fucker to get out. Same for the astropaths, they entered the choir and the master of choir kept them there until they died, which happens quite regularly. Obviously the Black Templars needed them, so they left them alone and gave them the necessities, but some of the brothers were disgruntled at the fact the Imperium relied on the damn psykers so much and thought everything was best when they didn't come into contact with the impure ones. They would bow to a "free range" navigator and be polite enough but wouldn't take something from him nor share water or food, in the game we played you'd be served a separate meal and eat in another room than the humans. Meal would be nice and the room wouldn't be dingey, people waiting on you etc, but you just weren't their friend and they didn't really bother hiding it.
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>>46378202
I'm honestly not quite sure where fate would take her. But the new Omnissiah would have to be more than a giant robot: it would have to be a bona fide god, meaning it'd contain a truly massive store of psychic energy
>>
>>46377070
Dude said any. Besides, something that can threaten an entire party in DH is a pretty solid beginning character in BC or RT or DW.
>>
>>46378321
If I could know the source of all those audio bits I'd reccomend looking into the 40k mod for close combat 5, the sound during battles can get fucking brutal. Failing that, generic gunfire can be found around the net I guess.
>>
>>46378396
I'd just go OW psyker, personally. Nice array of powers, and you can ruin almost anyone's day with the right pyromancy power.
>>
I am planning to run a RT campaign and I have been looking up the mathhammer rules. However, they strike me as iffy when xenos, chaos etc crafts come up. Wouldn't a buff to broadsides (2 hits per DoS, Str 3) and lances (tearing, extra hit per 2 DoS) and a minor nerf to sunsears where they do less damage and maybe take -1 space be more or less okay?

Also, I am thinking of allowing extra damage to accurate pistols, but only within the first range bracket and if you do not use any other weapon in that round. IIRC only the archeotech, the belasco and the wrath plasma pistol can be used this way. Does that strike you as possibly dangerous?
>>
>DH 2e
>still can't fix disorders, showing that the Imperium seems to have inferior mental health care, everywhere, to even our shitty institutions

Imperium of Man a shit.
>>
>>46379955
Imperial mental healthcare is worse even than the Empire of Sigmar, WFRP lets you treat mental disorders and madness
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>>46380020
Yes, literal Renaissance-level brain surgery is more effective than any 40K medicae in treating mental illness.
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>>46378385
Yeah, personally I would go full Radical. Have you read any of the Thorian fluff? It'd be a good match: Inquisitor wants to resurrect the Emperor, you want to make the Omnissiah, pool resources to figure out how to create a super-being.
She sounds like she's on a forbidden/dangerous path, but she's not totally nuts or destructive, so BC probably isn't a good fit. I don't really see the jump from what she wants to chilling out with a Night Lord, for instance.
>>
>>46379955
I thought you could use xp to reduce insanity?
I recall it being a complete fucking pain, though.
>>
>>46380132
Insanity points, yes, but you can't remove disorders.

>>46380060
The Thorians are puritan, though. They do have sort of evil twins in the Horusians, who are super-radical, so maybe that.
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>>46375096
She'd probably work quite well as a Dark Heresy or Rogue Trader character, but I could see an argument for Black Crusade.

You would however have to acknowledge in it that you've been branded a Heretek, and the Imperium itself had called for your death.

But you're strangely okay with that (in your madness), you know what has to be done, and only by burning parts of the Imperium to the ground, and by working or enslaving Chaos corrupted individuals, can you get the resources you need to save mankind.

It'd be the kind of character who would burn a Hive World to the ground so that she could walk unmolested into their records office, and pick up every forbidden tome she could find related to A.I., Warp-Tech and Xenotech, before dragging off a few thousand captives to put through her prototype "extract the soul" device.

You will save mankind, even if you have the burn the Imperium to the ground to do so.
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>>46380221
Ironically, that seems to make her not too different from an Inquisitor. However, I think she'd try to be less destructive than that; the whole "burn down everything" attitude is so common in 40K that I'd be interested in a more subtle approach.

It's also not impossible that she'd start thinking that, maybe, the Omnissiah could help nonhumans too.
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>>46380132
>I thought you could use xp to reduce insanity?
With GM's discretion and you can't lower the Insanity bonus IIRC
>>
What can you do about an enemy with a Halo Device?
>>
>>46380318
>an Inquisitor
There's no such thing as just "an Inquisitor".

>>46380376
Kill him?
Tear away his device?
Destroy the device?
>>
>>46374186
>>46374260
From my ancient knowledge of Dark Heresy, no. There are no true alternate career paths. That said, there are alternate career ranks. What class is the character? Some options could include Arch-Excorcist, Witch-Finder, Banisher, Pyroclast, Black Priest of Maccabeus, maybe a Sin Eater
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>>46380216
Hmm, I had forgotten that. I kind of figure that those interested in going the Frankenstein route of making the Emperor a new body might stray into warp shit, xenotech, forbidden Dark Age stuff and all that, so they could become radical.
>>46380330

Regarding disorders, what do you guys think a good house rule would be? Maybe limited mind cleansing? Removes the disorder, drops you down a few D10s of insanity, but you jot down what your IP was, and if something sufficiently damaging happens your Insanity shoots right back to where it was?
I dunno. It doesn't seem right to have it be something fixed easily with a skill roll, but the fact that there's *no* real way to ditch a disorder seems kinda crap.
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>>46368342
How does someone behave under the influence of Enslavers? Lore articles I found were fague.
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>>46380652
Just raise the XP cost for dropping a disorder.
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>>46372472
Try to GM one more time. After the session talk to the players. Ask what they liked about it. Ask what they didnt. Dont be a pussy about it. Talk to your players man. Read your system and change what you dont like about it. Give details during combat to make it more exciting. See what kind of game people want to do. Your players are the heroes dont give them a cale walk but dont try to destroy them. Reward players for good role playing. Yatta yatta
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>>46380702
They do as they're commanded, duh
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>>46380702
Total mind-zombie, I believe. They're not necessarily stupid, they can still fire weapons, take cover, etc, but iirc they don't speak or think for themselves at all.
I believe the Enslavers also have to directly command their servants. They're good at multi-tasking, but they do sometimes leave troops standing idle if they're focusing on doing other things.
This is all based on my dim recollections of how the old rules for them in White Dwarf worked. I love Enslavers, btw. Be sure to storytime if you use them, I've never had a chance to bust them out in my campaigns (yet).
>>
>>46379458
I agree. But the guy said he wanted dark heresy. I presented the best option he could get under those circumstances. I think that the entire campaign sounds like a train wreck waiting to happen. But if it's what he wants, I won't dissuade him.
>>
I have a question. DH2e, I was planning to have a character that is essentially a disillusioned soldier going through some things. My original plan was to go Navy, but having given it some thought Navy is a bit counterproductive to the direction I was going to take this, as is Guard for that matter. The best I can think of aptitudes wise is Arbites, but is that "soldier" enough? More detail below.

My original build was going to be Frontier, Navy, Hierophant. The Hierophant was pretty much entirely for their role bonus, I was going to flavor it as a Jedi mind trick since this character is essentially a Jedi as close as I can make it. The problem is that for this to not bite me in the ass to get the things I need I need certain aptitudes, these being
>Defense
>Weapon Skill
>Tech
>Intelligence
>Perception
I can do without one or two, but this current setup does without all but one. So I'm currently considering Frontier/Navy/Warrior for lack of a better solution, and I can't change the homeworld for this character for several reasons.
>>
>>46384514
Slap the psyker advance on top of a soldier build, and take the lying power (forgot its name) from Enemies Within.
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>>46384929
Both were already intended, sadly the lying power doesn't hold a candle to the Hierophant's world bonus but it's better than nothing. I intended to use both in tandem.

Unless I go a different direction... Was planning for stealth-psycker, mostly combative, and building his own lightsaber. But if I go a different direction now I might as well scrap the whole idea and start from scratch and I'd rather not do that now.
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>>46385102
Almost all of your aptitudes come from your role. Go Heirophant, and it's assumed talking is your focus. You're Better off making a high willpower pay-trooper, or maybe an Admech combatant.
>>
>>46385345
Sorry, autocorrect. Psy-trooper.
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>>46385345
Thing is I wasn't planning to be focused on talking, was planning to be a defensive soldier. Melee for the most part. Hence the aptitudes I listed above. Building my own lightsaber from scratch and/or modifying an existing item to be closer to a lightsaber will both require tech-use, hence wanting intelligence/tech aptitudes. Plus there's a slim chance that the GM will allow the homebrew talents for parrying bullets, which need WS and Def or Fin. Perception is only on there because I didn't want to have no aptitudes on psycker powers, but I can do without it depending since psycker powers weren't going to be a high focus for me.
>>
So are corpse starch rations literally made directly from corpses or are they just made from specialized crops that are fertilized by corpses?
>>
>>46387602
They are literally low-grade Soylent Green. If it was grain products grown in corpse-fertilizer, we wouldn't joke about it so much, because that's not disturbing, that's good logistics and economy of space. No cemetery, more farmland to make food for everyone but the IG.
>>
What sort of guards would one of the black ships have?

How much shit would fall upon a BC party if the successfully hijacked one and it's psyker cargo?

Purely hypothetical since I lack a group.
>>
>>46388144
>What sort of guards would one of the black ships have?

Probably roaming murder-servitors aplenty and extremely well-trained armsmen with specialized equipment and combat doctrines for dealing with psykers. The captain might even be an Inquisitorial agent with all the training that implies.

>How much shit would fall upon a BC party if the successfully hijacked one and it's psyker cargo?

Pretty much an entire hive city's yearly worth of shit. But it's BC, so that's the kind of thing you do. Go big for the Dark Gods or go home.
>>
Have you made any IG regiments for use in OW? If so, care to share any?
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>>46388144
Specicially trained, highly proficient armsmen.
I seem to remember that the Sisters of Silence work on them, or has that been retconned?

They would be in so much fucking shit.
Especially as the Black Ships are all Battle Cruisers, making them almost impossible to hijack without an entire replacement crew lined up, which is an odd 100,000 crewmembers.

Even then the process of overtaking the ship would probably involve such a commotion that you'd compromise the psyker containment system. And with that many psykers subjected to horrific torment for quite possibly years at a time, I wouldn't imagine that would end well.
>>
>>46388281
>And with that many psykers subjected to horrific torment for quite possibly years at a time, I wouldn't imagine that would end well.

On the bright side, while the party might all wipe, the end result may well please Chaos.
>>
>>46388319
And they've already got new characters ready to go! They can just pick a newly freed, heavily traumatized psyker from the holds and keep playing.
>>
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>>46388144
From the BFG 2010 update.
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>>46367458
I think you should use heavy stubbers, anon.
>>
Alright boys I'm in the shit and need help.
My RT party got That Guy'd by one of our members because shit happened in the warp that got his late game techpriest killed (high power psyker on the ship took control of him and 2 other members, made em fight to the death. Only he died the other 2 lived with terrible scars)
So he decided to take revenge by tearing the game apart and destroying the whole party. His new character is a psyker with crazy powers and focused mainly on controlling others. He allied himself a FUCKING HOUR INTO THE SESSION WITH A DAEMON that we all know about but can't kill because immediately we will get mindfucked to oblivion.
I humbly come to you with current recources and I need a way to erase this faggot forever.
We got 3 Arch Mils and 1 Pilot with a gun cutter and really fine crafted leman russ (vanquisher, plasma sponsons, stormbolter both pintel and cannon mounted, and lascannon hull mounted)
2 arch mils are melee based (my guy who is apprenticed to the other guy) one has 3 best craft bolt pistols he uses really well and a personally made best crafted 2 handed great sword with a power field made of adamantium. I got a best craft powerfist, bolt pistol and plasma pistol with enough explosives to make an exterminatus look like a kids birthday party. Last arch mil has a personally made Iron man suit (think war machine rotary cannon like the astartes on his shoulder all types of crazy shit I don't know about)
I've thought of so many different ways but we can get fucked so badly by him and his little daemon that I need a solution and I need one quick.
(Also before anyone asks we know about him and his daemon IC he kiterally walked up n told us about it, we tried to black bag his ass right there but the daemon one initiative and dragged his ass into the warp)
>>
>>46388433
Use your ship, either explosive decompression, or orbital weaponry, depending on where he is.
>>
>>46388397
So you would need to make this a multi-adventure arc setup before committing to the actual hijacking of the Black Ship.

But hypothetically, you could do it.
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>>46388477
We have no idea where he is, he's still in the warp fucking with our civil war right now and the only weapon we have on our ship will destroy the planet we're on.
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>>46388433
Next time he shows up to play, kill him.
>>
>>46388519
I know im commiting post suicide admitting this but it's a internet ran game through roll20, no matter how badly I want to wring that skinny faggot fucks neck
>>
>>46388538
I hate suggesting this, but...

Retcon his bullshit, tell him he's a sniveling manchild, and kick his ass out of the Roll20 room.

There is certain That Guy-isms I can tolerate, but destroying a party due to the actions of one player, on top of meta-gaming revenge for a previous character's death, isn't one of them.

If you're feeling really vindictive, out him as a jackass, and I know I'll add him to my shitlist, maybe others here will too.
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>>46388504
Okay, when he pops his head up, fire your Macrocannons at wherever he is.
Inform everyone on your ship to keep an eye out for anything even in the slightest big quirrelly.
Like, war footing levels of readiness.
>>
>>46388499
It sounds like something perfect for sending a long-running campaign off with a bang.
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>>46388581
It sounds like a great final act to secure Apotheosis through Tzeentch if you jump the ship into the warp with the Gellar field off, or Khorne if you decapitate each and every psyker on board.
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>>46388572
DM won't retcon his bullshit its up to us to fuck him up and I've been with these guys for years. The DM is lettimg him get away with this now because he threw a shit kicking fit when our last colony got destroyed because apparently he was building exterminatus tier bombs to wipe out worlds because he felt its what a tech priest would do.
His sins continue anon, he commited IC suicide because we watched him BUTCHER a master crafted archaeotech astartes storm bolter because we we're gunna give it back to the chapter who owned it and not let him keep it.
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>>46388580
It's not that anon the only ship board weapon we have is a dorsal mounted laser battery that the DM specifically stated that one more shot into the planet will fuck up the core and destroy it.
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>>46388619
Are you on the planet right now?

Is the planet really all that important?

Do you want that planet's population assraped by daemons?

Fire the laser, let the Emperor sort it out.
>>
>>46388662
This.

Fuck him up.
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>>46388662
We're on it right now.


Its our last colony and only salvageable piece left so far in the sector

Most of the daemon oroblem has been mopped up just need to hit the last few safehouses the chaos psykers are in.
I believe the emperor would be upset that we sacrificed so many of his loyal people to take the lazy way out.
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>>46388683
God, you're picky, and your GM sounds retarded. 'Only salvageable piece in the sector.'

A 200x200 light year block of space doesn't have 'ONLY' anything.
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>>46388742
Exactly. No matter what you do to that planet, you'll be able to head back to the nearest station, and press-gang more settlers so you can exploit a new area.
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>>46388619
>laser battery that the DM specifically stated that one more shot into the planet will fuck up the core and destroy it
Well then he's an idiot.
Destroy the planet when he appears.
Spite him all of the way to hell.
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>>46388797
That too. Who ever heard of a fucking macrocannon that could fuck up a planet so bad it exploded?

This isn't Star Wars. Shit like this doesn't just fall into peoples' laps. It takes very certain things in order to blow up a PLANET. Usually Exterminatus-tier shit.

This sounds like the kind of GM who took a glance at the 40k memes, laughed, and then totally ignored the ACTUAL FLUFF in favor of bullshit.
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>>46388742
>>46388797
>>46388786
WELL I GUESS ITS AGREED UPON
GLASS THE FUCKER
IF HE LIVES ILL PERSONALLY DONATE HIS SKULL TO THE SKU- GOLDEN THRONE
>>
>>46372558
Holy shit why is that heavy bolter so goddamn short?
>>
>>46388221

Nothing to write home about, really, as I tend to have most of my OW regiments on the reasonable side, but I'll share some fluff. These are all regiments created with OW rules from all books, except a couple that were created when we had core only to keep things simple for starters, and will all feature into our ongoing campaign as allies or alternate PCs.

1) 74th Halkian, our first and current regiment. A simple light infantry regiment coming from a not-brazil imperial world used as a trading hub, main export and source of pride is the high quality recaf, which the well provisioned regiment always has a supply of, highly valued when bartering with other IG.

They're used to warm climate with a bit of rain, come from the best of the PDF so are good at VIP escort, fighting pirates and have a fair bit of paranoia. As a first engagement they were sent to an agri world to quash the swan song of a rebellion that had been on life support for a long time but never truly died, and on the contrary was starting to regain some strength. Now they're on a death world, helping our second entry.

2) 26th Marrucidor, again light infantry. Main ally in the current campaign, been fighting a losing battle against increasing numbers of feral orks but all in all they're quite friendly with the fresh meat.

Their world is a frontier world that was originally appointed for exploitation and thus colonised, but further surveys deemed the resources too meagre to justify the effort, so the planet was just kind of left there, and its population too. The admech saw value in an almost empty world filled with hostile megafauna and hardy dwellers, so they started weapon research there, giving the people a steady supply of toys to try out on the field and getting lots of dead xeno bits in return, along with weapon testing data of course.
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>>46388608
Just inform the interested space marines of this, they'll handle the rest.Chapter relics are serious fucking business.
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>>46388828
WHAT THE FUCK, HE'S RIGHT.

THAT DARK ANGEL SHOULD BE ONE-HANDING SOMETHING THAT SHORT.
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>>46389004
Currently the 26th is almost at blows with the House Landivion armsmen stationed on the planet. Mr Landivion here is really interested in the natural promethium deposits on the planet and invested quite a bit of manpower in the current conflict. As he waits for the final data that will tell him where the promethium is, allowing him to blast from orbit anything else, he's been helping with logistics as a side job. His armsmen have all been stationed in the spaceport, and while they are supposed to help the IG their refusal to leave the perimeter for any offensive operation has caused the wrath of the 26th. Long story short, now they hate each other.

3) 7th Marrucidor, still to come.

These guys are the best of the best from the planet, and are a result of almost every infiltration perk the manuals have to offer, equipped with lots of high tech stuff, courtesy of the admech. While obviously low in numbers they are extremely competent, but their reputation recently took a heavy blow, and now their own survival is at risk. Their former colonel vanished in action with some of his men some time ago, resulting in a disaster so great it's almost comical, and were presumed dead. But then months later a little Inquisitorial cell identified one of the missing soldiers while investigating a series of assassinations on sub-sector VIPs. The 7th was immediately put under scrutiny and managed to survive only thanks to the fact that the second in command took an oath to start a manhunt that would never stop until the traitors were all dead, along with the admech's own political pull.

4) 1st Jotunheim

Pretty simple really, these guys are schola progenium paratroopers from a recently colonised ice world, the higher ups wanted the first regiment to come out with a bang so they arranged for these elite guys to be it. The plan is having these, the Marrucidor 7th and the PC's Halkian all be rolled in a special operations division some time in the future.
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>>46389133
5) 17th Hainan

Quite far from the elite formations up till now, these guys are a mass of conscripted men and women from a hive on their home planet, sent in the first meat grinder that could be found.

Their recruitment is the result of military inept governors that hilariously overreacted when some ork pirates showed up: they ordered millions of men armed for a glorious last stand that never came, and after the navy showed up to remove the problem they were left with a lot of already equipped troops ready to be sent anywhere. Since their ecnomical and political wisdom were much more developed, they quickly started sending these poor guys anywhere they could, in exchange for the reduction in resource tithes for the current and next year.

They are classified as siege infantry, and while they indeed are equipped with a lot of stuff to help them defend the place they're in, the nature of their recruitment and the reasoning for sending them there means they'll be more than willing to aquire extra equipment from other servants of the Emperor around them, while justifying their actions in the belief that all of His faithful servants must provide for themselves. They're quite strong on faith, just ask them, it almost makes sense after three of them keep talking about it for fifteen minutes, but I hope you weren't planning on keeping that frag grenade you had.

6) 50th Nosirion Lancers

Knights in shining armor from a feudal world that started moving to gunpowder tech. A war of faith between rival sects had been going on under supervision of the Ecclesiarchy, that enforced its rule with "neutral" troops from off world, but when the winning side's leader managed to convert some of these IG troops to his brand of faith in what he considered his master stroke to end the conflict the Ecclesiarchy immediately recognised him as a threat and branded him and his followers as heretics. After they were destroyed, the knights in the order decided to take to the stars.
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>>46389256
7) 50th Crixom

Tribal warriors from a feral world, the leading tribe there is granted the right to live near the spaceport and thus trading with the Imperium to get power, fame, tech and the privilege of selecting the best warriors and sending them to serve in the wars in the sky. Serving the Imperium is seen as the main goal in a warrior's life and they train and fight from a young age just to earn it, ending up as fanatically loyal to their officers once they get in the IG. Rounded up in shock troops formation and equipped rather well since they bring results and do as they're told.

Allies are not that happy to be with them however, as they're very ruthless when fighting and expect the others to keep up with their pace. Rumours have spread around that some men from another regiment have disappeared and the barracks they were in caught fire after their dedication to the imperial cause had been put to question following a failed operation. The troops have no way to know if the men from Crixom actually acted as executioners for the higher ups, but what can't be denied is that they often enough accompany officers and commissars when there's bloody work to be done.

8) 656th Meriva

Voidborn marine infantry from a complex of space forts and ships, currently serving on the Pride of Meriva. Equipped with the best the ship has to offer and trained in electronical warfare to disrupt enemy comms and other systems both offensively and defensively during boarding actions, their main problem is that a recent change in ship leadership has left them under the command of a captain that despises boarding actions and the ones that take part in them, preferring long range combat, while also refusing to leave such questions to more interested officers, as he's obsessed with management. The result is that the men in the regiment often get sent to suicide missions in all but name and they came to consider their pods as one way tickets, so morale is low.
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So, Ive just recently joined a Deathwatch game and I was curious if there was any way to gain additional chapter trappings; say I wanted to play a dark angel and chose to start with the ceremonial sword; can I later pick up a robe, or even requisition one?

Also, If i took the Hip Shooting Talent can I use the- quote "single attack with a ranged weapon.
This attack can only be a single shot—no automatic fire." - to make a called shot (due to it being a half action with my auto senses?
>>
>this new layout.

KILL

ME
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>>46390248
Shut up Clifford, do it yourself
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>>46390248
It's the 1st of April.
Just put up with it for a day.
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>>46390248
Commit suicide.
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>>46390259

Blow me Gerald.
>>
I'm mostly wondering why the rampant namefagging
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>>46390395
The 'new layout' is making anons namefags
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>>46390395
Right, that answers that.
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>>46390395
Being a little hypocritical, aren't we Jim?
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>>46390248
>this new layout.
MY EYES. THEY BURN.
>>46389991
1. Ask your GM. If it makes sense it happens.
2. I'd say no. It gives you a bonus attack after a full move, it doesn't give you an extra half action to screw around with.
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>>46390248
There's a April 1st Layout?
also:
>Not using Tomorrow theme and 4chanx
You brought that upon yourself

>>46390557
>Johanna
>grill name
L O N D O N
OO
N----N
D-------D
O---------O
N-------------N
>>
So what faction is your inquisitor?

I'm pretty sure ours is an amalathian or some other Puritan. He just executed a Rogue Trader for trying to sell some Xenos item to a planetary governor of a hive world, he executed the planetary governor for trying to buy it, and then for good measure, he shot the player character who argued for selling it themselves. I think it was one of those eldar stone things.
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>>46391072
Still you have possibility of him being Xanthite, or even better Oblationist, with soulstone as bargaining chip for the Servants of the Dark Prince.
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>>46391105
That's a possibility. Can you even destroy those stones with regular means though?

I just thought he was going to have it compacted into dust or melted.
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DH2e question: I'm trying to work on making a slashy assassin, and I really like the flavor of him being raised in a Death World. However, the Feral World benefit of a Proven(3), remove-Primitive low-tech melee bonus is really tempting too. Out of curiosity, which in your opinion is the better(mechanically speaking) homeworld bonus?
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>>46391476
I'd go for something other than feral, unless you plan on using low tech/primitive ranged weapons. Mono isn't hard to get for melee, and proven is more of a 'lose less' effect than a bonus.
>>
In BC, can you achieve Apotheosis as an unaligned daemon prince?
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>>46389379
dang anon you have a lot of regiments. Good read tho, thanks for sharing
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Is there a OW cheat sheet that has all the little combat details like hit locations, multiple hits chart and scatter table? I am running my first session this Sunday and there is a lot of little combat details that I want everyone to have without constantly leafing through the book, i was gonna print a couple off.
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>>46392372
Eh, I'm still missing some I had planned, I need to stat out a penal regiment, an armored one, a mobile artillery and an airborne infantry, at least. I have everything up in my head, just need to check the manuals, fill in the details and write everything down, but I'll only need the artillery one any time soon so no need to rush.

In the meantime I've been trying to work on some SM chapters since at least a couple of them will be involved in the soon to be formed crusade, but not much to put on the table for now.
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>>46392415
GM screen has almost everything you need, apart from crit charts (but the screen does say their page number on the book anyway)
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>>46392013

No.
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>>46392616
Well, I checked the rules, and there doesn't seem to be anything that says you can't.
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I have a question about crit damage that i have never been sure about. Say a guy has 0 wounds left, and then gets hit in the right arm for 3 energy damage. You apply crit level 3 on that limb. But if he takes a further 2 explosive damage to the leg, do you apply crit level 2 explosive or crit level 5 explosive?
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>>46392571
That is perfect, i am going to chop it down to two pages so i can make some printouts. thanks homie
>>
Questions about Space Marines/Chaos Space Marines: in-universe they're not supposed to be able to feel fear, but what's the reasoning? Is it just heavy conditioning, are they partially lobotomized, etc.? Could the ability to feel fear be regained? Are they capable of feeling other emotions too? What's the deal?
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>>46392661
Level 5, crit damage keeps adding up. Basically it measn your plot light armor in the form of HP ran out so you're getting torn apart
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>>46391808
Interesting. I suppose that I'd be tempted to go Death World then. I'm trying to think of a concept for my Assassin as a poison-on-the-blade type of character. Probably Imperial Guard, and - mind you, I am not sure if my skill choices are worth squad - adding Forbidden Lore(Chymistry) and Trade(Chymistry).

Second question: Since the Imperial Guard path already grants you a sword, does adding the 'mono' quality deduct from the acquisitions at the start of the game?
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>>46392710
Recruiting from badasses is a good start already, then regular conditioning, hypno-conditioning, faith and massive esprit de corps do the rest. It's layers on top of layers of stuff to keep them from crumbling for the shit they see and do, it mostly works.
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>>46392781

Are there any instances of Space Marines/CSM regaining the ability to feel 'mortal' emotions like fear, grief, joy, love, etc.? I know Cyrion in the Night Lords books could experience fear, but that was out of Chaos meddling.
>>
>>46392950
The way it is often stated, they still feel those emotions even normally, the thing is that they channel it all into zeal and hatred for their enemies. They certainly aren't happy when their brothers die and they still react when a carnifex comes through the wall, they just don't stop shooting.
>>
>>46392777
Look over Penal World/Mutant/Assassin.
High wounds, and the option to start with the toxic trait.

Everything you want has to be produced or acquired. Mods don't get a free pass.
>>
So, what's most likely to happen to a cell of Acolytes which, through torturing various people, comes to the cold realization that torture is actually a shitty means of gathering information?
>>
>>46393370

If they're letting the guys they're torturing go, have rumours start circulating about them, so even if they try to be pleasant in gathering info, people still clam up and assume they're lying.

Make FEL tests harder, maybe.
>>
>>46393370
They turn to chaos as their realizations break their mental ties to the empire.
They ignore their 'realization', rightfully putting their faith in the Emperor.
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>>46393330
>Mutant
Eh...sounds neat, but I'm not too keen on taking the mutant path. Maybe on a future character, yes. I'm more interested on having his poisoneering skills be an offshoot of his work, like Trade-Chymist. Crafting exotic poisons and the like. Probably would get a tox dispenser somewhere down the line as well.

>Everything you want has to be produced or acquired. Mods don't get a free pass.

Ah, figures. Well, I can't complain.
>>
>>46392640
It also doesn't say you can.
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>>46388828
IT IS THE COMPACT VERSION BROTHER. IDEAL FOR SCENARIOS IN WHICH YOU MUST STAND ON TOP OF SOMETHING AND SHOOT IT IN THE MOUTH. ALSO, IT MAKES THE RHINO TRANSPORT VEHICLE LESS CRAMPED.
>>46391072
Well, in one campaign their Inquisitor is a Phaenonite. He's going to be the villain in the regular campaign, in which the protagonist/player Inquisitor is... kind of an Amalthian? But then also sort of a Recongregator?
He's about as close to Lawful Good as you get in the setting. Other players have nick-named him "Inquisitor Easy-Going" because he's very reasonable and kind hearted. It's not that he won't bust a cap when he has to, but he tends to go more for subtlety and tries really hard not to throw the baby out with the bath water. He's sympathetic to mutants, dislikes their enslavement, has worked with aliens in the past and tends to be respectful towards sanctioned psykers, but he isn't down with tech heresy, and so far hasn't used Daemonhosts... although maybe I just haven't tempted him enough yet.
Third campaign, Inquisitor seems to be a pretty middle of the road Amalthian. She tries to keep the Imperium running. She's a bit radical for Ordo Xenos (lets a party member use alien weapons, was forced to work with some Eldar and Tau but she *HATED* it), but still mostly middle of the road.
>>46392013
Is this official fluff now? If it is, I gotta say it's one of the dumbest changes they've made. "We're CHAOS! Which means everyone significant neatly fits into one of 4 boxes, and they mostly have the same broad set of powers and general look." Undivided and lesser gods are where it's at.
>>
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>>46392710
The way Deathwatch handles it, the idea is that Space Marines are still somewhat capable of feeling fear, it just gets controlled very, very well. Basically, rather than shitting their pants and running when faced with A THING MAN WAS NOT MEANT TO KNOW, Space Marines can just become a little distracted, but still fully capable of fighting competently. They only withdraw when it's tactically wise, and they never give up when faced with an untenable situation. DW rules just give you a penalty to willpower if you blow a Fear check, and maybe some insanity points.
They still fill grief/love/joy/pride etc, but it tends to be in a very controlled way. Loyalists don't have much of a sex drive, so they're unlikely to feel romantic love in the way we think of it, but they do often love their brothers and those who work with particular humans for a long time may come to be especially fond or respectful of them. They're also totally capable of being jealous of each other, greedy for glory or resources for the chapter, proud of their accomplishments, amused by a particularly good joke etc. It just tends to all be filtered through the idea of serving the Chapter and the Emperor as their highest desire.
Chaos Marines I'd say have the full range of emotions, but because they're former child soldiers/warrior monks now living free for the first time they tend to be really weird and unpleasant people.
>>46393370
Fun fact: DH 1e's rules explicitly state that interrogation is not normally torture. You only inflict damage on an enemy when you mess up the roll. You can use an excruciator kit, which *is* an effective way of torturing someone, but again you risk killing your target with them, and an excruciator is an exceptional piece of equipment that's applied in a highly scientific manner.
Torture in the Imperium happens for religious, rather than practical reasons. The pain is penance for the sin.
>>
>>46394349
>>46395005
Well, the BC rules certainly say nothing about alignment being necessary. All it says is that it happens when you get enough Corruption with a sufficiently high level of Infamy.
>>
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>>46395424 All it says is that it happens when you get enough Corruption with a sufficiently high level of Infamy.
So did you just not bother reading the rules or what?
>>
>>46395296
>DH 1e's rules explicitly state that interrogation is not normally torture.
All of the games say this, if you read the interrogation skill.
Torture != Interrogation, but can be a part of it.
>>
>>46395934
>>46395424

Yes, Unaligned cannot become Daemon Princes

Which is stupid as all hell and a thing I ignore since there are countless examples of Chaos Unaligned Demon Princes in the lore. Just let the player roll to see which school they get their bonuses from when they do ascend.
>>
>>46395934
In fairness, he may not have Tome of Decay. The rules in the core book are really vague, from what I can recall
>>
>>46396028

All unaligned daemon princes were retconned after belakor. There are no more.
>>
>>46395934
>>46396032
No, I didn't get Tome of Decay, since Nurgle's my least favorite god. And bah, but being able to have an Abbadon-ish level of equilibrium is a decent second prize.

If you do become aligned, though, is it possible to retain your own will after becoming a daemon prince, or are you doomed to become just another puppet of the gods?
>>
>>46395934
>Non-scan/blurry version
Gimmie
>>
Is there a stat block for a genestealer patriarch anywhere? My dark heresy party needs a challenge.
>>
>>46396231
Ignore the retcon, then.
>>
>>46397189
Should be something the group agrees to, then, not the GM or a single player.
>>
Is there a talent that allows someone to increase their effectiveness in melee when outnumbered, the opposite of the 1v1FAGET talent in Enemies Beyond? Or will I have to homebrew it?
>>
>>46396903
Try Deathwatch?
>>
>>46397254
Well bring this issue up then. Shouldn't be too hard, right?
>>
>>46396903
Upgun the genestealer from DH2e, add psyker powers.
That said
>My dark heresy party needs a challenge.
says 2 things: you have a bunch of combat junkies you REALLY haven't fought smart, or you just want to wipe out the party.
You should not need the Patriarch(y) when 1-3 gen stealers, on top of occasional pure strain rape wagons s plenty challenge for a DH crew.
>>
>>46397320

Orks get one.
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>>46397722
Where it be at?
An RT book?
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>>46397320
Whirlwind Attack, Combat Master.
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>>46395005
The PC character is def a radical. The NPC forced to work with Xenos is too. The very act of working with Xenos, or tolerating any form of heresy no matter how minor, even if it assists you in doing great good for the imperium is radicalism.

That's literally the diving line. Amalathians in particular tend to follow this rule, less in that they have no merit, but because they know it leads inevitably to heresy. Which it always does. They're the "you either die loyal, or live long enough to see yourself become the heresy" faction.
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>>46397751

Into the Storm. It's called More fer Me.
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>>46397769
Not at all what I am looking for, but thank you for responding.
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Rogue Traders, post those ship loadouts you use!
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What is the most dead killy melee build for DH2e?
What's the most killy dakka? I'm trying to learn what is the optimized routes/gear to head off my group's powergamer.
>ye, I know psyker is the easy powergamer route, she knows I know
>>
what happened to the fellow who was compiling all the chargen options for dh2e?
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>>46398647
I found a payker focused on hitting things can be downright scary.

I was in a group with a sanctioned payker who never used his powers until like 2k XP in. He walked through firestorms to smash face with his sword.
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>>46398647
You are doing it wrong. You do not out-powergame the powergamer - you simply kick him the fuck out from your group if your scenario is focused on investigation and spycraft, or give them enemies who fight smart if you intend to focus on combat.
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What is the most amount of unintentional deaths your party has ever caused within 1 session?
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>>46396903
Deathwatch Mark of the Xenos has the stats for a Broodlord, shouldn't be too different. Just add in some mesmerism/telepathy.
>>46396231
I used to like Belakor. This is fucking dumb. Shitty, shitty fluff.
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>>46399007
The broodlord already has psy powers.
>>
So what's the biggest, nastiest, baddest threat to Man that your party, in any of the Imperial-focused 40KRP games, has taken down? Regardless of whether the party actually survived or not.
>>
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Does anyone else here often find the average number of Space Marines that die when a given unit shoots at them counterintuitively low?
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>>46400012
A genestealer cult head made massive inroads on a remote Frontier world.. unfortunately, what we did not know going in, was that only about 30% of the population was human to begin with. The other 70% were that one humanoid shape-shifting race that can look like anything. So we had an entire planet full of shape-shifting chameleon genestealers.
>>
Am I imagining things, or is the membership of Imperial clergy strongly imbalanced in favor of men? I just realized that basically the only women I've ever heard of involved with the Ecclesiarchy are Sororitas.
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>>46400884
There's a few female Imperial Saints as well and Faith and Coin mentions a few important women from the Ecclesiarchy who aren't Sororitas. But in general, GW tends to make things a sausagefest with the models, so the fluff can tend that way as well at times.
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>>46400884
Yeah, and the Ecclesiarchy is also extremely frequently described as a corrupt, leviathian of an entity that routinely abuses its power for personal gain under the pretense of maintaining the spiritual wholesomeness of the Imperium.

The Sisters of Battle are pretty much the only Ecclesiarchal faction which is entirely devoid of this kind of moral perversion.

So yeah, there are a lot more male priests in most stories. But they're usually scum. Try telling a story about a villainous, obese, magnanimous, hate filled bitch of a female priest. See how people react.
>>
>>46400994
... Magnanimous was the wrong word
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>>46400994
But the Sisters of Battle are also raving, bloodthirsty lunatics.
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>>46401242
That's a virtue in the Imperium.
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>>46401242
I'll take raving, bloodthirsty fanatics over every Catholic Priest joke made flesh IN SPAAAACE any day.
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>>46401358
>>46401374
Well, I admit, I have been interested in playing a Sororita who wants to found a movement to split the Adepta Sororitas away from the Ecclesiarchy and act independently, seeing the Ecclesiarchy as too corrupt to be worthy of following.
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>>46401498
They're still the voice of the Emperor, you Heretic.
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>>46400012
In Rogue Trader, an Ork warboss who was leading an invasion fleet, after forcibly boarding his flagship.
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>>46401498
The sororitas' job is exactly watching over the ecclesiarchy to avoid that from happening though
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>>46365958
What would be the best sourcebooks to dig out for a Rogue Trader game set in the Ghoul Stars?
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>>46402436
None. Travelling out into the Ghoul Stars is a near guaranteed suicide mission, with next to no profit.

I mean there's a Space Marine Chapter, the Death Spectres, who exist solely to fend off threats from the Ghoul Stars.
>>
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>>46400012

Biggest, nastiest threat?

Horus, the Breaker of Tyrants, the Favoured Son, the Warmaster.

Well, it wasn't REALLY Horus. It was the memory of him embedded within our geneseed, a ten thousand year old trauma given form and function that we had to face in a spirit journey on Isstvan V, to overcome our Primarchs' curses and fears. One of us had to burn fate, because if we got hit, we would die in pretty much two hits. It was the toughest fight we had faced to that point. We overcame, though. Ave Imperator.
>>
>>46400012
An Empire of humans who reject the Imperial truth and unity. Very Advanced technologically. Their geller / void Shields Incorporated apostatic matrices which aggressively dampened the warp and destroyed the ability of anyone exposed to them to feel faith in anything. They controlled a dozen star systems and could navigate between them without actual Navigators. All of their soldiers wore light power armor that also Incorporated energy Shields mirroring the effects of the larger shields on their vessels. Militarily and culturally, they were a devastating threat. They would locate Imperial planets, and then drop their versions of Auto temples comma which projected those same fiendish fields across entire regions of a planet, along with thousands of power armored troops toting hellguns. They deconverted eight worlds before our regiment was mobilised to fight them. The entire campaign was taking back those worlds and then bringing the fight to their home worlds.

In the end, they are technological superiority was no match for the endless ranks and resources of the Imperial Guard, or our unwavering faith in He On Terra.
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Quick question - in Only War, if a talent has 2 aptitudes listed, do you only need one or both of them to take it?
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>>46402870
I don't think you understand how Aptitudes work.
You can take a talent with none of the relevant aptitudes, you just pay more.
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>>46402870

Nevermind, I'm dumb. I found that part of the book.
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>>46400884
Blood of Martyrs has two female Cardinals who belong to the highest circle of Ecclesiarchy power in Calixis: the Sector Synod. They are Cardinals Quiro Olranna and Yvenna. And, given the description of how Sector Synod Cardinals got to where they were...

>Each Cardinal of the Sector Synod is a powerful individual ... ... having risen to their lofty position through years of sacrifice, devotion to the God-Emperor, and most importantly, cunning and relentless politicking.

...they are just as power-hungry as their male compatriots-in-faith.
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>>46367388
I homebrew'd one. Statline was like this:
(Heavy, 105m, S/-/25, 1d10+3 I, pen 1, clip 120, 2Full, Storm, 8 kg)
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>>46405942
>Full auto of 25 with Storm
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>>46400884
>Am I imagining things

No, you're just stupid.

There are objectively more nun models than priest models in the Citadel 40k lines and more BL books about nuns than about priests.

You should probably suck less at life.
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>>46406233
WHO HURT YOU ANON

ITS OKAY THIS IS A SAFE SPACE EMPEROR BLESS
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>>46406233
>implying Sororitas are clergy
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>>46406219
On a peashooter with 1d10 + 3; Pen 1
I'd hate to be anyone standing behind your target, you'd likely miss with over 60% of your shots.
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>>46406219
>>46406353
It was an mg34/42 analogue, its supposed to waste ammo at a ridiculous scale. Also, suppressing fire.
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>>46406353
At that point, it might as well be a Spray quality weapon.
>>
Sometimes I see examples in the rulebook that use Trade skills as a way for someone to notice clues in an investigation, like a Trade(Performancer) being able to recognize an Imperium-banned opera, or Trade(Soothsayer) being able to recognize a typical 'scamming fortuneteller' con.

In your games, do you have any examples of the above being applied to your games?
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>>46407651
If you're going to invest points in something as shitty as a trade skill, sure. I'll let you do that.
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>>46407685
Back when Thrones were a thing in 1E, Trades were a decent way to make a few bucks. They are, outside of Armourer and a few others, 100% useless now. And that makes me sad. They were a great way to show a character's life outside the =][=.
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>>46396600
It's available in the MEGA link at the top of the thread.Trust me, it's better to. Also, some of the non-Nurgle focussed stuff in there is pretty important (Apotheosis, etc.)
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Does the rarity of weapons with the Force quality in OW and DH2e count for that they're Best quality or would that be a further difficulty in getting them? Is there such thing as a Poor, Good, or Best quality Force weapon in those systems otherwise?
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>>46408021
The rules for that are exceedingly poorly written, but you don't have to consider quality when purchasing a Force weapon, it's automatically best quality, without you having to include that in your logistic test modifiers.

I mean, I doubt they wanted people to have to test against a base of a -110 modifier to acquire a Force Sword.

Especially given the initial logistics rating of 10.
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NEED HELP.

I have only played DH1 and BC before and need some tips. My WHFRP 2e players want to port their characters into the 40k universe. My plan is to have them get sucked into a Chaos rift (the campaign they're in makes that easy) and from there I'm unsure.

Leading idea is to have them wake up in an alley on a Hive World and be set upon by a squad of pressgangers for the IG, which would lead to them playing Only War. But I'm concerned that's too combat-heavy (or at least war-heavy). Is there any way to get them involved in DH? Rogue Trader is another option but I do not like that system.
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>>46408694
Ordos Chronos finds them, misreads what's happened, flips their collective shit, and the party gets saved by either a semi-radical Chronos inquisitor who whores them out to someone else, or just someone from another ordo snaps them up.
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