So I found a couple of d20 books for a setting called Dragonstar in a second-hand bookshop. Starfarer's Handbook and Guide to the Galaxy in particular. Realizing the finite space of my bookshelf and already modest RPG collection I didn't feel like buying without doing any research?
I checked some reviews, most of them were contemporary reviews (early d20 era) and the books seem to be good overall apart from a few snags in terms of the setting and mechanics.
So I'll ask you, fellow /tg/entlemen, does this book stand against current or other science fantasy products (feel free to suggest other systems)?
I know Spelljammer is something fairly similar if you want D&D in space.
>inb4 D&D/d20 is shit
>>46351317
d20 is shit, but the dragonstar setting is a cool enough setting. I liked reading the fluff in it and could totally see porting a lot of it over to another system.
There are a lot of good setting books out there, unfortunately they generally are set to d20, but that's not an obstacle for the intuitive GM.
>>46351367
I was thinking about getting the books and just run the setting in Savage Worlds perhaps (I have the rulebook for it but I haven't played it yet). Although I wouldn't mind trying it with the original rules as D&D is already familiar to me.
>>46351317
>D&D/d20 is shit
This is true but I'm interested in the fluff, not the worthless crunch.
I recall something about Mind Flayer empires and power-armored Centaurs.
>>46355265
>>46355333
>>46357684
This by the way is the lore heavy book for those who don't care too much about the rules
>>46355265
>>46355333
>>46357684
Thankyou for these!
>>46357803
you're welcome Dragonstar is a personal favorite of mine that i've drawn inspiration from for years
>>46358338
>>46357684
>>46355333
>>46355265
And thats all you need to play the setting
always great to see more obscure settings and games talked about on /tg/
>>46358627
bump
bumpin one last time
If anyone is still here...
Galactica races
Smugglers run - adventure
And finally, web resources