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/btg/ is dead, long live /btg/!

"Never mind the bollocks, here's a Catapult!" edition

Old Thread: >>46288897

===================================

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what BattleMechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
>>46343152

Hold my Buttes would you?
>>
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>less than 0 fucks given about this BA.
I didn't even make it and feel bad about this.
>>
>>46343214
What, are you too busy boning Norman to do it yourself?
>>
>>46343223
looks like it's trying to drop a deuce
>>
>>46343223
>4 mine dispensers, 8 minefields
I didn't care because I didn't know it shat out that many mines.
10 armor and 3 ground MP stapled to the magshot is also solid, although I would like to see the BV.
>>
Still mad we never got mekpak4
>>
>>46343232

uh...no. no...totally not boning Norman right now.

Why? You...uh...you lookin to bone Norman right now? Can't say i've seen him.
>>
>>46343177

Im pretty sure the Awesome comes with the battlefist quirk as the lore says its made for punching cheeky cunts that get under the minimum range of the PPCs.

>>46343223
Can we fill the mine dispensers with hand held nukes?

Also, why does Plog always make his gun barrels weirdly slanted? Its a half step away from being an impossible trident.
>>
>>46343223
I just don't picture heavy BA laying mines; it strikes me as more useful holding urban areas or something, especially one this mobile. Mines aren't really a good urban defense tool unless you're laying them outside the city, then Thunder munitions are better for that.

It just doesn't wow me, I guess. Sorry to whoever made it. Can't please everyone all the time. It looks like a FrogPig which is strange too; it feels like a Clanner suit because of how "animal" it looks.
>>
>>46343642
>Mines aren't really a good urban defense tool unless you're laying them outside the city, then Thunder munitions are better for that.
Eh, can't say I agree when BT mechanics come into play. Cities are actually one of the better places for mines in BT, because the enemy is generally funneled into a few routes of advance. You mine those, they then have to take time either clearing those or they have to take damage/time blasting through the surrounding buildings.
>>
>>46343713
I was thinking more of collateral damage and trying to prevent said city from being leveled. If it's a lost cause/foregone conclusion then yeah sure, you're right. I should have been more specific.
>>
Small unit size was discussed last thread. I'm interested in learning more about why things are organized as they are and how each nation supposedly developed.

Another question is leadership units and attached units. Size, type, level, etc.
>>
>>46343713
>>46343642
Really, it's just missing out on 4 MP.
Objectively the best urban MP, because it lets you pop out of your building, run down the street two hexes, and jump back in to give you the +1 TMM and let you end the turn in a building.
>>
>>46343804
Infantry, including BA, don't pay extra MP to enter/exit building hexes or turn. So the move you describe can be done with just 3 MP.
>>
>>46343917
I was thinking mech infantry, I guess.

Still, extra hexes ain't bad. And this does work for heavy woods.
>>
>>46343438
>Why? You...uh...you lookin to bone Norman right now? Can't say i've seen him.
Well, Norman does need to be boned, and I sharpened the knives especially for the occasion....
>>
Which ASFs are best at ground support? Like strafing and good bombloads and such
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Who will become the ilClan, /tg/? Place your bets!
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>>46344769
Star Adder dies near the top as some sort of cosmic joke.
>>
>>46344769
Snord. Definitely clan snord
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>>46344769
>>46344932
And we're off!
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>>46344958
>Just like Ol Sunny, Da Burrs cant handle life without writer fiat

KEK
>>
>>46344958
>ghost burrs kill themselves the second they are exposed to a situation where Benny won't save them
Kek
>>
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>>46344958
Three surats are out; who else will fall?
>>
>>46344958
>blood spirits gear up to go innawoods
Appropriate
>>
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>>46345100
And one more falls before the day is done.
>>
>>46345100
Coyotes die in the first wave, just like most of my home games where I'm not behind the wheel.

The only faction I even vaguely enjoyed RPing, and they can't get their shit together.
>>
>>46345146
I think Mongoose is going to make it till the end, they don't have the Smoke Jaguars to worry about this time.
>>
WOLF MUST SUFFER

GREEN BIRD CAAAAAAW
>>
What are some of the newest battletech minis? Do they still produce new minis?
>>
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>>46345146
Day two sees two more join the great Clan in the Stars.
>>
>>46345318
Fire Mandrill is doing the Founder's work.
>>
>>46345318
>burrock wants to bondsref
>>
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>>46345318
Everybody wants a piece of Clan Snord!
>>
>>46345500
>Clan Wolverine thinks about winning.
;-;7
>>
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>>46345500
Five more clans have fallen.

>>46345292
There's a new alpha strike box coming soon (tm) that will have both clan and IS mechs.
>>
>>46345558
I think only two of them actually fell
>>
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>>46345558
"...and they say that if you try to fight the Kell Hounds, you will be plagued by surat sensor ghosts!"

>>46345621
Indeed.
>>
>>46345663
Diamond Shark has been infected by Charlie Sheen!
>>
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>>46345663
A fairly quiet day, marred only by last night's fallen.
>>
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>>46345715
Star Adder, cold as ice.
>>
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>>46345804
And we're down to the final 8!
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>>46345804
>Ice hellion,2fast2check for mines
RIP
>>
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>>46345848
A boring night and day; nobody killed each other!
>>
>>46345876
>4 Clans rob Snord while he's "hunting."
What, do they expect to be able to live off of Big Bopper and Elvis memorabilia? Sheesh.
>>
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>>46345876
"Watcha thinkkin' about, Star Adder?"
"Oh, just Home World things~"
>>
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>>46345911
Fire Mandrill taking no prisoners
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>>46345958
Ladies and trothkin, I am proud to present you your newly minted ilClan, Clan Fire Mandrill!
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>>46346029
>tfw Clan Fire Mandrill will never be the actual ilClan
>>
>>46344747

>strafing

Laser-heavy fighters. Stingray, Corsair, etc. You can attack multiple hexes with a Strafing run.

>bombloads

You get 1 bomb for every 5 tons of fighter mass but loose 1 safe thrust for every 5 bombs you carry. The Eisensturm is 6/9and 95 tons so you can have 19 bombs but drop to 2/3 thrust. Heavy/fast fighters are the best for bombing but be prepared to lose mobility in exchange for damage.
>>
Was Bone Norman ever posted?
Just wondering because, for reasons which I cannot fathom, I have a copy.
Does it need sharing?
>>
>>46345558
>Wolverines: not enough politics
>Mongoose: too much politics
>both get a bridge dropped on them
Typical.

>>46346029
How did Widowmaker bite it?
>>
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Anyone remember this show? My favorite show as a kid and fueled my love for big military vehicles.
>>
>>46346784

Hasn't been posted, no.
>>
>>46347166
Well, for what it's worth, it has now!
https://www.sendspace.com/file/x7mmg9

Enjoy,
>>
>>46347102
Yeah

Hahaha, look at all those dead IICs
>>
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>>46347184
Cheers, anon!
>>
>>46346094
Well, if you had put the Kindraas as separate entries, most of them probably would have killed each other.
>>
>>46344769
>no Smoke Jaguar
how hard was it?
>>
>>46348223
We'll have to do a fixed version.

>Clan Jade Wolf without their real sigil
Amateur hour.
>>
>>46343223
Interesting design, though I feel like the 10 points of armor are a bit wasted because of its support role. I'd personally probably drop that down to 8 or 7, but I'm not sure how I'd use the remaining weight. Maybe an AI weapon?

Interesting concept, though. I'll have to give it a try.
>>
>>46348486
The 100kg that'd free up would let you replace the Magshot with a MRR. I think it's critpacked outside of the turret, though.
>>
>>46348538
Actually, because the MRR would let you downsize the turret, you only need to drop armor by 50kg to fit the MRR.
>>
Design Challenge:Build the best IS Elemental-Killer. Pre-3062 tech only, and it should be able to wipe out a point of elementals in two turns or less
>>
>>46347102
It's what got me into BT.
>those feels finding out the Mauler sucks.
Victor was painted as the quintessential prissy. I chuckle at this now. It did NOT age well.
>>
>>46349609
>>those feels finding out the Mauler sucks.
I had friend who loved the Mauler due to the cartoon too.

But he also loved the Bushwacker, so at least he has a good backup.
>>
>>46349673
I did too, bushwacker is just so. meh, I know it's meant to be a cavalry generalist but it still feels yawn at the end of the day.
Still love the axman, is there any TSM ones you know for more axe?
>>
>>46349567

>55 ton 5/8/5
>Endo/XL w 11 DHS
>11 tons standard armor w CASE
>3 SRM6 w 3 tons ammo
>LL + 2 MPL
>TAG and C3S
>>
>>46349567
Komodo KIM-2
>>
>>46349567

>Light speedy VTOL with a drone operating system and a booby trap.

Done
>>
>>46350500
I was about to ask if drone OS was newtech, durr.

Also, don't forget five tons of MG ammo.
>>
>>46350540

Its considered ancient tech, just rare. And you don't even need to bother with ammo. Though if you want to add in a thermobaric bomb that'd help.
>>
>>46347184
tyvm
>>
>>46350576
Can vtol even carry bombs? How does that affect their movement?
>>
>>46346818
Whoops, didn't notice I cut it off. They fell in a pit.

>>46348223
They lost in the bidding to take part in the selection of the ilClan.

Just kidding, I just plain forgot. I did the whole thing near midnight; in a thread or two I'll do an updated one without three woofs.>>46348223
>>46348223
>>
>>46350576
I just forgot the Hi-Scout existed for a good two minutes.
>>
>>46351023
Yes, as a TacOps rule. Same rules as aeros, but losing MP rather than thrust.
>>
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>While we wait for our lunchtime tease
>>
>>46351309

Errata I take it since i'm not seeing it in there?
>>
>>46351519
page 107
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>>46351350
Yeah, lost track of time and just remembered. Here's your teaser for today.
>>
>>46349567
Can a motorized platoon get up to 28 damage?
>>
>>46352087
Easily. Mauser 1200s. Bam.
>>
>>46352087

More than that, if you want.

Give them the ballistic version of the Federated-Barrett M-series rifle and FedCom-era armour so they have full MP, do more than 1 damage per trooper, and have a Damage Divisor of 2 with a Range increment of 2.

Bonus points: all of this shit is their standard kit, it's not reserved for super duper elite operators.
>>
>>46352312

Throw in Heavy Support Lasers for super range and great damage. Yeah they can't move worth shit but i've killed mechs with just infantry like that.
>>
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>>46351601
>>
>>46352420
I think I've seen someone here plink some gigantic 'Mech with infantry lasers and cat-kill it.
>>
>>46352420

32 max damage out to 15 hexes with M-series rifles and Heavy Support Lasers. All something you could expect to see from Fedcom/Fedsun line infantry.
>>
>>46352535

And the equivalent gear of other factions is Encumbering, doesn't provide as much damage, doesn't have anything even close to the same damage levels, or all of the above.

What a co-inky-dink.
>>
>>46352516

I've shredded two mechs heads with infantry like that...all for the loss of minimal infantry.

Not having to pay for anti-mech training makes them pretty cheap too. Drop em off, dig em in, and support em and, as long as your opponent can't bring artillery or AE damage on em they'll be quite the thorn.
>>
>>46352586

There are 7 DD2 non encumbering infantry armor options out there. But as far as your average rifle goes you're basically right. Only C*/WoB or Clanners have it better.
>>
>>46352658
8, actually. Marine Environment Suit, Myomer Vest, Clan kit, CS kit, FedCom kit, Lyran kit (3060+), WoB kit and the fucking Marians.

Meanwhile, FWL gets a 2E in 3035 and no improvement ever, and everyone else is stuck with DD1. And the FedSuns get a downgrade to 2E for no apparent reason in 3067? Maybe the Lyrans took the armor in the breakup.
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>>46352593
Or Elementals.

Incidentally, I found the incident I thought about. Damn I would have fist-pumped like mad having a kill like that.
>>
>>46352593
>>46353048

And to clarify, I misremembered the weapons used. Not lasers, but SRMs.
>>
>>46352958

Sorry should have said "7 other". You are right there are 8.

I really wonder about that downgrade though.
>>
>>46353048

Depending on the situation I can see a platoon of that sort of infantry surviving an encounter with Elementals.

In a defensive situation its quite likely actually.
>>
>>46352958
It's more bullshit than that even. Infantry damage divisor is based entirely on torso protection, because nobody is ever rendered combat ineffective from injuries to their limbs or head. FedCom updated their infantry armor to better torso protection during the merger, which is why LAAF and AFFS gear is functionally the same. They neglected to provide any kind of protection for the legs during this update, so those guys are all wearing cotton BDU pants on the battlefield, apparently. The upgrade also included pretty shitty arm protection as well, which at least got fixed for the LAAF after 3060.
So yeah, they're skating by with DD2 on a decent ablative/flak vest and not much else. The FS SpecOps gear is DD2 Encumbering because it actually provides decent protection over the whole body, which only matters in AToW.
There is at least a fluff excuse for the DCMS having shit gear, as they're fluffed (in the original house book, at least) as equipping their infantry with the same shitty one-size-and-color uniforms for all soldiers in all environments since the founding of the Combine, because they absolutely do not care about the peasant levy. Not sure what the Capellans excuse is though.
>>
>>46353203
Caps don't have the industry to waste on body armor?
>>
>>46353160
Provided they're not APGR elementals with inferno SRMs loaded, anyway.
>>
>>46353229
I'd buy that for a yuan. They wouldn't, but that's how they got into this mess in the first place.
>>
>>46353244

Yes well that is always an option I suppose. And if we're talking slightly munchkiny infantry we might as well include the best Elementals.
>>
>>46353229

They're likely putting that money into specialist infantry like minelayers or better anti mech training.
>>
>tfw the Mauser 1200 died in the Jihad
Well, unless the FWL or Republic kept the factories that made them around...
>>
>>46353368

According to the "Kick the Can" articles from the old Commando Quarterly the Caps actually have the most comprehensive and mature anti-mech doctrine of all the IS nations. And i'll actually believe that since they'd have to make up for their lack of mech regiments so how.

Doesn't explain the lack of body armor though.
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>>46353244
>>
So, I'm reading up all the Age of War Short stories, does anyone have 'The Spider Dances'? It's not in the folder and I can't seem to find it in Battlecorp.
>>
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>>46354702
>>
>>46353244
Then you just field thumper infantry and tell them to go fuck themselves.
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>>46354849
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>>46354934
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>>46355026
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>>46355393

Done for now. Hope someone gets a chuckle out of these.
>>
>>46352958
DD2? E2?
I've never really looked at or used infantry but now I'm intrigued. What sourcebook deals with infantry and what those codes mean?
>>
>>46353558
> the Caps actually have the most comprehensive and mature anti-mech doctrine of all the IS nations.
All we ever see of it is human wave attacks on mechs that demoralize the MechWarriors inside.
>>
>>46354702
I legit don't get "AA jump infantry" as a concept.
>>
>>46356100
Are you thinking of the infantry jumping up in the air to shoot at aircraft, or are you thinking of the infantry jumping up on to high vantage points to get a better angle on the flyers?
>>
>>46356166
Probably the first. But the second doesn't really seem meaningful. I mean a better vantage point on something way up in the air? While wearing a giant ass rocket backpack that lights you up on the field as a target?

I dunno man
>>
>>46356225
Presumably they're best suited for city work, but that's the vibe I get. Either way the AA only works when the aircraft is shooting at their hex.
>>
>>46356026

DD is Damage Divisor and E in encumbering

You'll find all this in TacOps in the Infantry Armor section.
>>
>>46356259

>Their hex
How do you figure out what your range modifier is with that? They could be right on top of you or half a mapsheet away.
>>
Is it possible to carry bombs in a VTOL cargo bay?
I'd like to turn a Karnov into a light bomber if possible.
>>
What's the Huey of VTOLs?

>Paul Masters travels to Gibson
>"It Ain't Me" starts playing
>>
>>46356347

There's a Quirk for that but I don't know if it applies to VTOLs. Just talk to the other players.

>>46354849

Jesus Christ, what kind of cyberware are they rocking to get their heads at that angle to their necks?
>>
>>46356614

>"It Ain't Me"
Strange way of spelling Fortunate Son you got there friend.
>>
>>46354849
This is the single dumbest fucking design I've ever seen in BT, and that's saying something.
>>
>>46356714
Yeah I'm aware of the quirk but from what I can tell it doesn't apply to vehicles.
But then the torrent comes along and says otherwise.
>>
>>46356614
The song is actually "Fortunate One," by The Doors.
>>
>>46356812

THE DOORS?!?

Fuck you guy. Its CCR you idiot.
>>
>>46356614

Probably the Ferret or Ferret Cargo.
Karnov passes as a Chinook/Osprey.
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>>46356848
>Joke


>head

The Doors are fucking garbage though
>>
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>>46355494
I lol'ed at least.
>>
>>46356848
>knowing the difference between a dadrock band and another dadrock band
I always forget how pleb btg is
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>>46357739
>>
>>46356297
Whenever an aircraft is targeting your hex, it's treated as if it's at range 0.
>>
>>46357739
>dadrock
Shouldn't you be on plebbit? 4chan is 18+
>>
>>46357816
This I did not know.
>>
>>46357844
>>46357804
I bet you like 80s metal too
Also
>reddit disliking dadrock
No, they literally love that shit.
I am actually from /mu/ and I have been here for years :^)
>>
>>46357946
>80s metal
No not so much.
>>
>>46357946
>hating on hair metal
We're Not Gonna Take It
>>
Anybody here play MWO?
>>
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>>46357946
>I bet you like 80s metal too
>trying to use 80s anything as an insult in "Future of the 80s with mechs: the game" general
>>
>>46358278

Nope. No one here plays the only current incarnation of our game in the digital format.
>>
>>46358313
No, I was using metal as an insult.
>>
>>46352958
>Meanwhile, FWL gets a 2E in 3035 and no improvement ever
I don't get it, why not? They not big on infantry?
>>
>>46358397
Darn
>>
>>46358503
Honestly? The people writing the infantry thing probably just forgot about the league. It's well known to happen
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>>46358503
They are. They REALLY ARE.

Fucking infantry brigades.
>>
>>46358806
Oh. Is this something that could call for a design challenge?
>>
>>46358313
That guys face fuck yea, Trench bucket
>>
>>46359846
The Trenchbucket is a pretty decent 'Mech for any merc outfit. For Wilson's Hussars, the eternal hard-luck story? It's a fucking godsend.
>>
>>46358503
They are the biggest on infantry. FWL were the "combined arms people" until that title got stolen by the Feddies and the FWL's combined-arms was then promptly ignored.

Also, the FWL's standard rifle for the Civil War-ish onwards is the AX-22, which is a bog-standard Auto-Rifle, but with half the mag size. 15 fucking rounds. Meanwhile, there's the Fed-Baretts, which are literally twice as good as the generic Auto-Rifle and Laser Rifle, because fuck you.
>>
>>46359448
What, come up with some specialized infantry units? I'm game.
>>
>>46351601
Those are some happy little wing-flap thingies.
Also tribal tats? That means what...Ghost Bear or Sea Fox?
>>
>>46360218
I made some mechanized infantry a couple of years ago to make use of a bunch small HMMV and M7 Priest models after reading Decision at Thunder Rift. If I get a chance later I'll post them. They're not particularly amazing, but yeah.
>>
>>46360218
More boring but I was thinking since the Mariks lacking infantry upgrades to match the other factions is a thing, design challenges for upgrades to their standard infantry to make them at least comparable. With lots of fluff.

Such as maybe it starts in the early 3040s, with Thomas Marik launching a LandWarrior program for the FWLM's infantry rooted in the lessons of the Andurien War. This is followed with a mid 3050s upgrade program to boost infantry performance to compensate for the as-yet low availability of battle armor, and then another upgrade of some sort in the 3060s to keep pace with their neighbors.

Just my thought. If the League is big on infantry you'd think this would be a thing they'd do.
>>
>>46359448
Nobody participates in those any more. I havent seen a good design challenge in close to a year I reckon
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>>46361395
I see them all the time here.
>>
>>46360218
A immediately post-jihad platoon from the 10th Regulan Hussars.
>>
Lots of challenges, not so many entries.
>>
>>46362012
where's the nukes?
>>
>>46362012
>infantry platoon costs more than an introtech medium
Haha, whut?
>>
>>46362077
>cbills aren't totally broken and a horrible mechanic introduced to the game
>>
>>46362077

Yeah costs for infantry are pretty crazy.
>>
>>46362037
Got handed over when they defected.
>>
>>46362362
>handed over
Regulans would be issuing nukes.
>>
>>46362543
To ex-Blakists?
>>
>>46362580
The 3rd Free Worlds Guard?

And if they were that much of a security concern they'd have been vaporized instead of being made house troops.
>>
>>46362618
>3FWG
Another fine example of Jihad writing, where like half the League they're completely fucking forgotten until the last five minutes of the story where the writers through their name at a board to figure out where they'll land.
>>
>>46361337
>Land Warrior in BT
FUND IT

Also, I'm thinking militarized civvie exes for the 3050s.
>>
>>46362934

>BT Land Warrior
I could see the FWLM doing that.

Splitting up a C3 node between the platoon like they do with a BA squad could be cool.
>>
>>46356804
>But then the torrent comes along and says otherwise.
Not really. The quirk tables in StratOps have a note that says that fixed wing support vehicles fall under the fighter/small craft category.
>>
Is it possible to build a VTOL with external ordinance, ASF-style? I want yo build a space hind
>>
>>46364067

Yep. Same rules as ASF just reduces MP instead of thrust.
>>
>tfw you find an old BattleTech rping site you were a member of

http://affshc.proboards.com/
>>
>>46364004
Ah right. Always forget that's a support vee.
>>
>>46363931

I don't see why that shouldn't be possible, especially with mechanized infantry platoons.
Split the C3 components up between the four vehicles in the platoon and, assuming a tracked 28 man platoon, when you lose 7 men(1 vee) you lose the network connection.
Three platoons per company with a company command vehicle housing the master.

Gonna house rule this for one of my own games/AUs
>>
>>46343575
Does it? The battlefist quirk requires hands.
>>
>>46366267
And the Awesome has one. And is also cited as an example in the quirk text.
>>
>>46353048
Christ Deme, I know they were Capellans but that's just mean
>>
>>46367304
>implying
Cappies get what they deserve.
>>
>>46362012
>>46362077
>>46362287
Well, for starters, you've got 36 Mauser 1200s, which are the single most expensive infantry weapon in the game, barring support lasers and the Clan version of the rifle.

Secondly, that's an oversized platoon. That means it's going to cost more.

Infantry cost is 2000 times the square root of the weapon cost, and you picked the most expensive possible primary weapon they could use. If this were a normal sized platoon, they'd cost around 5.5 million. Training them on the most complicated, highest-tech infantry rifle in the inner sphere isn't cheap. It's 200k per soldier for this. But hey, training and equipping a modern marine is around 60k, and it was estimated in 2012 it cost us 850k-1.2 million per year to keep one man in the field.

There's a big difference in cost between random skill 5 or 6 planetary militia, and regular forces.
>>
>>46368090
Lets see. Doing the math, if the platoon was armed with normal laser rifles, it'd be 2.5 million for 36 men.

However, two of those 6 man squads armed with mausers would do more damage than the entire 36 man platoon armed with normal laser rifles would, because of how advanced mausers are.
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>>46368123
In fact, here's a comparison.

Each of these rifles with one burst does 1.04 damage.

This is a battle armor mounted gauss rifle, firing a 50 gram slug, which does 1 damage. The rifles shoot out to 6 hexes while the gauss rifle can hit out to 9, but I think you can get the idea. The platoon would actually lose damage output if they armed themselves with infantry SRMs. The platoon is capable of killing light mechs with one burst of laser rifle fire from everyone.
>>
>>46368190
>comparing anything to the King David
>Not comparing the 1200 to the MPPR
Also, 1.04 is pre-eratta Mauser IIC numbers, isn't it?
And the KD can only hit to 8, not 9.
>>
>>46368217
1.04 is post-errata. Pre-errata was around .65 I think?

The MPPR is an encumbering weapon, with a crew of 1E. A foot platoon literally can't move and fire it in the same turn, but they can when armed with mausers.
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We Texas now!
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>>46368217
MPRR is also a Support Weapon.
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>>46368217
Also, the King David has a range of 9. The David is the one with 8.
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>>46368217
MPPR is a support weapon, so you can only ever get 2 per squad.
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>>46368316
Yeah. And that means that you only get 2 a squad anyway, in addition to it being encumbering.
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>>46368340
>in addition to it being encumbering.
I'd say +1 to hit at 0 range isn't all that much to worry about though.
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>>46368315
>Texas-4.jpg
Huh. Interesting choice with the NL bays; my working assumption was that they were broken down into three quad-turrets or four triples each, coordinated by a central fire-control system, rather than lumping each bay into one huge blister housing four triple clusters.
Still, a different choice ain't a wrong choice, especially when you've been doing this so much longer and better than I ever could. I look forward to seeing the finished product.
>>
>>46368315
Interesting choice on the drop collars. Certainly unorthodox since usually we see spheroids stuck on main thrusters down. Though this way is more compatible with the notion of thrust playing a role in simulating gravity. Also would probably better deal with the issues of docking aerodynes, which I'm not sure has been show in any art.

>>46369078
I think that is the finished product.
IIRC, these are only line commissions, not full pieces.
>>
>>46359448
>>46360218
>>46361244
Here are those squads I was talking about. Nothing particularly amazing or anything, just wanted some squads with some kind of flavor to go with the models I'd use for them.
>>
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>>46369842
Aaaaaaand I need coffee. Fuck my life.
>>
Alright lads, Design Challenge: build an infantry battalion capable of holding a fortified position against a Clan supernova binary. Any gear produced up to 3050 excluding C* stuff is on the table. Field guns are fine.
>>
>>46368315
Nice to see the droppers and ASF for a sense of scale. Also, those turrets. Boom.
>>
>>46368315

Fuck yeah Texas! Lovin it.
>>
>>46368315
The dropships really give it a sense of scale
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>>46358806
>Honestly? The people writing the infantry thing probably just forgot about the league. It's well known to happen
lol so I thought maybe you were joking but I was checking out "A Time of War" and in the back it has a section for example worlds. Starts with a Davion one, then Steiner, then Liao, then Kurita, and then for the last one... Steiner again. Marik doesn't even get one.

This is kind of funny, like it's deliberate.
>>
>>46370114

I'll bite

>FWLM Motorized Battalion
- 4 Companies of 4 Platoons each.
- Three Line Motorized Companies w 2E armor, Auto Rifles, and 2 Heavy Support Lasers per squad.
- One Support Motorized Company with platoons as above along with 2 Thumper Artillery Cannons and 2 Thumper Artillery Pieces.

I'd replace the Thumper Cannons with a pair of LGR field guns per platoon but keep the actual artillery in the 3060s.
>>
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>>46371917
>LGR field guns
Aw shit. Never even occurred to me before, but 16 rounds a ton and that range is pretty damn good fit for field guns.
>>
>>46372173

Favorite use for them actually.
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And today the source of the name is revealed.
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>>46372215
>>46372173
Does that work?
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>>46372624

Yes it works. Specifically includes Gauss rifles and Light Gauss rifles but not Assault or Heavy variants.
>>
How useful and/or important are A-Pods and/or B-Pods? How much of a fuck-up is it if you let a group of infantry or BA perform a leg or swarm attack on your 'Mech?
>>
>>46372925
A-pods are outdone by VGLs and B-pods are heavy for what they give you.
I don't mind B-pods all that much but the designs that carry them in canon either carry too many of them or are speedy enough that if you need them youve probably fucked up royally.
>>
>>46368731
That's not the only kind of encumberment. Carrying two plasma rifles also gives the platoon -1 MP. That means foot infantry cannot move and shoot in the same turn.
>>
>>46372925
>How much of a fuck-up is it if you let a group of infantry or BA perform a leg or swarm attack on your 'Mech?

Generally it's a big fuck up, unless you're in a fucking slow mech and they've got transports, as the main infantry/BA types that can actually leg or swarm you aren't all that fast.

But generally, A/B-Pods are just too heavy for what they do. Maybe if you could get a couple shots per pod they'd be more worth it. They are slightly better for vehicles though, since they have absolutely no means to attack infantry at 0 range otherwise, while mechs can try and step on dudes.
>>
Leg attacks are more of a way to flush big slow mechs out of cover rather than something that happens a lot, but some BA can jump 4 hexes which can be threatening.

I mainly get off swarm attacks on prone mechs.
>>
>>46373089
For weapons, it is.

Simply having two support weapons per squad inflicts those penalties, the encumbering attribute or crew needed has nothing to do with it.
>>
>>46368329
Yeah, my bad. I thought you were comparing it to one of the not terrible BA GRs.
Hell, look at the magshot too, for shits and giggles.
>>
>>46373396
What's your point? Are you or are you not denying that carrying plasma rifles encumbers a platoon, reducing their MP? If you only use 1 then you get a boost of 3 potential damage over the 36 man platoon, and that's it. Losing MP is an inherent property of using two MPPRs in a squad. It is not a property of using a squad with nothing but mausers.

>>46372215
LGRs do have range, but instead of having two of them doing 16 damage, you could field 5 LAC/5s doing 25 damage. Or if you were wanting to shred battle armor you could use 5 medium rifles, each doing 6 damage to BA and 3 to mechs and modern tanks. Or you could use an Arrow IV.
>>
>>46373307
Yeah, swarms are often too tricky too pull off to be worth it I find. And even when you succeed, the target still gets their next movement phase to do something about it before you even get an opportunity to attack. And some BA just don't have the arm heavy weapons load to make swarming really worth it.

Leg attacks are so much easier, immediate, and the potential for leg crits can be a big payoff. I still fondly remember one of the first times I used IS BA, on a city map I ran some GD standard out of a building and successfully kneecapped a Trebuchet on a side street on the first turn of firing, effectively leaving it out of LOS and out of the fight the rest of the game.
>>
>>46373400
You need to understand BA construction rules to understand the use of the david and king david vs the magshot.

A david takes 1 crit. A king david 2. A magshot 3.

A modular weapon mount already takes 1 critical. That means unless you want the weapon hard wired onto the suit, a light battle armor (which only has 2 crit slots in its arms) can only use a size 1 weapon, such as the david. The magshot is so bulky that they basically sacrifice the ability to mount any kind of armor beyond basic armor.

The king david is the same way, with medium and heavy suits. They get 3 crits per arm. So you get the Infiltrator II that has a hard wired magshot, or you get suits that have a 2 crit king david which can be swapped out. And again, medium suits have a hard time finding crit space for large weapons and good armor and systems.

Assault suits are capable of having a magshot in a modular mount, and also have the crit space to bulk up on things.

In addition, you have the weight concerns. The David is an absolutely tiny weapon, at 100kg. That's the weight of a machine gun, half the weight of a small laser. That makes it extremely well adapted to light battle suits and even PA(L)s.

The king david is significantly heavier than the magshot however, but the more compact crit space does lend the suit to being able to save weight elsewhere with specialized armor.
>>
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>>46372527
>>
>>46373663
Anyway, what I'm getting at is that though the king david weighs too much, it's the only 2 crit IS weapon that can reach out and touch you out to 9 hexes (other than a one-shot srm 1 or something)

Personally, if I only had room for a 2 crit weapon, and had the weight to mount a king david, I'd mount a medium recoilless rifle. But it only goes to 6 hexes.
>>
And if you want to complain about terrible BA gauss, look not at FWL but at the FS's Grand Mauler and the DC's Tsunami. Their series of gauss take up 2 crits, weigh more than a david, but does 1 damage with a range of 1/2/5.
>>
>>46373808
You forgot the worst sin:
They are two separate stablocks for what is functionally exactly the same item.

This equivalency even applies at AToW level, though there they at least lump them together in one statblock.
>>
>>46373543

LGRs and LACs have over a ten year gap between them in availability so until they come around i'll stick with LGRs.
Never really considered Rifles as they have decreased pen vs modern heavy armor but I hadn't thought about their use against BA.
Arrow IVs are nice and I could see replacing the Thumper arty with it but since I also wanted Thumper Cannons I figured why not stick with the same ammo.
>>
>>46373677

This is supposed to be a VTOL yes? Looking more like a really fat harrier or something.
>>
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>>46374147
There's a few canon VTOLs along the same lines.
>>
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>>46374798
>>
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>>46374821
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>>46374885
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>>46374900
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>>46374915
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>>46374939
I might be missing one or two, but I think that's all the direct thrust VTOLs in the game, instead of the traditional rotors.
>>
Needs more Thunderbird 2 for a VTOL/Dropship.
>>
>>46373663
>The magshot is so bulky that they basically sacrifice the ability to mount any kind of armor beyond basic armor
This is in no way true.
Yes, you can't MWM it to the arm of anything smaller than a heavy. But you can most certainly mount, for example, 10 points advanced armor, 3 jump, a magshot and a David on a medium suit.
Lights have barely enough slots to jam a magshot in the torso, advanced stealth, and whatever movement profile fits on the thing (never actually started this one out, just theorycrafted it a few times). You lose swarm damage, but holy fuck who even swarms.

Hell, you can even throw an MPPR on that light if you feel like it.
>>
>>46375482
>heavy
Assault, oops.
>>
>>46373607
But some BA are just beautiful swarmers. Salamander (Anti-Infantry) have magclaws and a 30-something damage swarm hit.
>>
>>46370114
Nine motorized infantry platoons with Davy Crockett launchers
>>
>>46373765
>Personally, if I only had room for a 2 crit weapon, and had the weight to mount a king david, I'd mount a medium recoilless rifle. But it only goes to 6 hexes.
If I had the weight, maybe?
But honestly I'd probably rather just jam two Davids in there myself.
Barring it being an MWM, or having three firedrakes or something else that prevents me mounting two of the things, but losing one hex and the anti-BA damage just doesn't feel like a tradeoff worth doing half damage if I can help it.
>>
>>46378518
Not sure what you're talking about? Are you confusing the david and the king david?

The MRR does 3 damage at 6 hexes. The david does 1 damage at 8 hexes, the king david weighs more than the MRR and does 1 damage at 9 hexes but does 1d6 vs battle armor.

What does your statement have to do with my statement that I'd rather have an MRR? The MRR out damages two davids and is a burst weapon vs conventional infantry. It averages the same damage as a king david vs BA with less weight. It just loses out on the range.
>>
>>46378683
I was saying that I'd rather have the range, King David a shit, and just bring firedrakes against infantry because 3d6 damage.
>>
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>>46369078
I'm not sure if there are rules/fluff on the NL housings, I've just been going by the 3057 sheets that seems to have turret groupings done properly. Sheet said 12 lasers in one turret, art has a massive turret shape, I ran with it. I know pretty much none of the aero play and construction rules though.
>>
>>46378777
3d6 is overkill. You've got a squad of 4 MRRs, each one doing 2d6 to infantry, that's plenty.
>>
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>>46369243
>>46370150
>>46371721
I wont be including them all the time, but yeah the droppers are an easy addition that helps lay it all out.

Definitely put some thought into the docking rotation. I'm drawing all these ships with decks on the trust axis, so it made sense to put the droppers on it. It'd add unneeded complication having to train everyone on a dropship to potentially deal with lateral acceleration.

Note that to also help with spacing the collars, you should consider these as one of the largest spheroids that take a single collar. Most are going to be much smaller.
>>
>>46379076
>3d6 is overkill. You've got a squad of 4 MRRs, each one doing 2d6 to infantry, that's plenty.
It's also a fucking heavy piece of shit, while the Firedrake is basically the lightest BA weapon (besides stuff like OS RLs and other useless shit)
>>
>>46379182
It's heavy because it does small laser damage out to 6 hexes, while weighing only 50kg more.
>>
>playing with friends using some serious munch
Deva D... and I just got a salvaged clan ERPPC.
I almost feel guilty.
>>
>>46379231
You say that like the small isn't an incredibly inefficient BA weapon
>>
>>46379744
You say that like 3 damage with 2/4/6 range and 2D6 AI damage is bad for IS BA.
>>
>>46379744
Name me the non-missile weapons in use on battle armor that deal 3 or more damage with a range greater than 3 and have an AI value and can fit on a medium battlesuit comfortably.

I'll wait.
>>
>>46379831
I'm just sayiing, most things look good in comparison to to small laser. Granted, you have to usually stack them, but 200 kilo is a fucking lot.
>>46379953
The APGR?
>>
>>46379953
Not counting clantech and the APGR, I assume. Because clantech is cheating.
>>
Do y'all think that a battletech-ified soviet MRD could take on a Clan frontline cluster?
>>
>>46380119
90% of battle armor is still using the same original weapon loadout. Flamer, machinegun, or small laser. Deviations from that norm have mainly been in the form of missile weapons.
>>
Is it odd if looking at Protomechs, they seem somewhat odd aesthetically compared to other forms of mech?
>>
Is TechManual not in the links for download?
>>
>>46380342
You mean all the ISS clones from 3058 use the three?
Because besides those suits, I'm having a hard time thinking of anything like that. Hell, 3145's medium trooper suit (the Amazon) only had support PPC and LRR variants statted. The Gray Death Infiltrator likewise had, like, Firedrakes and TAGs on its MWM.

Maybe the Marik suits or Dracs suits have them? I don't really recall much from the BA.
>>
>>46380597
It is there, downloaded more than 900 times
Thread replies: 255
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