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I sold my soul to Sakuracon edition

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech Tactica being uploaded

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
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First for bein da biggest an greenest ork der iz
>>
I really hope 2v2 doesn't have a combined point cost. I want 2v2 to be big battles not the same as 1v1 but with the fleet divided in half.
>>
This might be an unusual question but what are your favourite sounds?

For me, it's got to be between the "bangbangbangbang CLUNK" of a macro-cannon broadside, and the "fwoosh-BOOM" of a successful lightning strike.

(Yes, the onomatopoeia is necessary.)
>>
>>46321696

>tfw 10 imperial CN, 5 BC, 1 BB and 7 escorts
>tfw still want more
>>
>>46322369

Are we counting voice acting?

If not, the absolutely satisfying screeching crunch of a successful ram
>>
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>data recovery assault as orks
>shok attack and steal Imperial data at beginning of game
>keep chargin at him so I can fuck his shit up
>destroy his Retribution and his Mars
>he almost warped out but my boarding torpedoes ruined it
>confused the whole time
>he alt+F4's out and I'm on the main menu now

Take your raping like a man, I wasn't done destroying your fleet
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>>46321696
>AdMech Tactica being uploaded
http://pastebin.com/YSrAf9f7
Current AdMech tactica. If you've got anything to add (I know we have a couple other AM players in here) feel free to chip in.
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>>46322381
>TFW I have 2 BBs, 7 Light Cruisers, 4 Battle Cruisers, 2 Grand Cruisers, 8 Line Cruisers, plus 11 allied ships and that's just one fleet
>TFW eight of them are painted.
>>
>>46322649

>I don't have any grand cruisers at all

By gawd that's what I've been missing

Actually I only have 1 (one) grey knight strike cruiser because they're fucking ridiculous to find. I need 4 more and a Barge for some sexy daemon hunting in space

>you get all these marks for free
>that have no effect on any of my ships :^)
>>
>>46322649
That is a picture I have not seen in a long time.
>>
>>46322422
Nope, just glorious ship-sound.

I suppose WAAAAGHs count, but I've only ever been on the receiving end of those so far.
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>>46322756
>I suppose WAAAAGHs count, but I've only ever been on the receiving end of those so far.
Haven't had a chance to play since the Ork update. Can you hear an enemy ork WAAAGH when they get close?
Radio, vox whatever?
>>
>>46322756

>See that micro warp jump animation go off
>my gigantic retribution completely flips direction
>fires torps and immediately goes all ahead
>fucking freight train sound

Love it
>>
>>46322649

Er what's the Repulsive called when it's imperial?

Is it good?
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>>46322806
Er, I'm usually a bit busy trying to get whatever ship is in danger out of the way of 100 000 tons of high-speed Ork ship at the time, but I have heard it.
Presumably over the radio, yeah, unless the Orks are shouting so loudly I can hear them through the vacuum.
>>
>>46322726
I've got a GKSC too, completely ruined me for the standard ones. If I could just somehow get it apart without destroying it I'd totally be casting more.

As far as Grand Cruisers, you can get away with building one out of Cruisers. I should post the tutorial later.
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>>46322862
>Er what's the Repulsive called when it's imperial?
Technically, a Repulsive
>Is it good?
It's a damned solid ship. Problem is, it tends to defect, and you can only take it in one fleet list - and even then, only as Reserves. It's a more "Imperial" ship than Chaos usually gets, with the s6 prow torps and short-ranged lances. Still, S14/45cm broadsides will fuck shit up right proper, and if you can catch enemy cruisers.. well, pic related.

The Vengeance, Avenger, and Exorcist are all very nasty in the right hands as well. They can't really carry an action by themselves as well as a Repulsive, but they're much cheaper, pack Battleship-level broadsides, and are immune to prow and dorsal crits. The three non-carrier second-wave Grand Cruisers do best in the middle of a battle line (Avenger, Vengeance, Executor), while the two carriers are good support ships at the end of a line. The Retaliator in particular is a nasty fucker to stop - essentially, it's a 10-hit Lunar with boosted lances and 4 launch bays. In a Chaos fleet. Exorcists are great for commanding a smaller fleet, since you can get 4 A-Boats and 45cm batteries on something that only costs 235pts - less than a Overlord or Armageddon.
The Vengeance (which both Chaos and Imps get) is a solid all-rounder/sniper, and the Avenger exists to brutalize anything within 30cm. The Executor has very consistent damage, but it's just not as spectacular as some of your other options.
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>>46323224
>but they're much cheaper
should be "and they're not much cheaper, but.."
>>
I just had orkish insubordination work in my favor. I was playing an assassinate mission and my admiral ship warped out before withdraw came off of cooldown.
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>>46323584
So, what you're saying is we should charge all of our ships directly at the enemy and try to get killed, to incite insubordination before the cooldown.

So exactly what I've been doing so far.
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>>46323584
>>46323734
I've just been charging them and destroying their entire fleet while they focus on my admiral instead of my damage dealers.
>>
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>start a new ork admiral
>win the first ten games in a row easily
>start a new chaos admiral
>win the first ten games in a row easily
>start a new imperial admiral
>for a dozen games my anus is turned inside out and I often don't even manage to destroy or force out a single one of my opponent's ship
What the fuck am I supposed to do in these low point matches?
>>
>>46323914

I was an imperial main until my fleets got eaten alive by orks repeatedly. Clearly, the ork life chose me.
>>
>>46324015
I cant manouvre the orks right. Imperials and chaos just dance around me.

I am orking wrong :(

BTW, favourite ship loadouts?
>>
>>46322446
Don't assume people are altf4ing in the beta, it's probably just a crash to desktop

Most shitters quit as soon as they lose a single ship or get the data stolen
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>>46324033

For the bashas I generally run torps and heavy gunz broadsides, or else the frontal kannonz. For the terror I ran heavy guns, torps, and zzap. Most ships get emergency capacitors, but I tossed plasma bomb in on a few.

Tactics-wise, I set boarding to auto-cast and alternate between presenting my broadsides and turning to launch boardin' torpedoes. The occasional ram as well, if and only if I get a line up. It takes some practice but it works fairly well on the Imps. Chaos, on the other hand, has been able to tap-dance in circles around me with their fucking 12k range lances.
>>
>>46323914
>>46324015
Before Orks I played exactly like them as Imperials, using torpedoes and getting in close for AA macrocannons. One key difference though is you can be defensive as Imperial. Get void shield transfer, lances, taunt, stasis bombs, and fighter support. Facing Chaos, they can't hurt you and you can lure them in. Orks need to stay away and keep your shields up. Always target engines and split your fleet to taunt ships away. Assaulting Orks shouldn't be a priority, since they can resist it and it is more damaging if they can assault you back. Take advantage of your maneuverability with fast turning and get behind them

>>46324037
No I no the difference between an alt+f4 and a crash. My alt+f4s are usually followed with BM and a devastating defeat of their fleet. Crashes just happen randomly with no context.
>>
>>46324176
I spend entire games targeting ork engines and I don't think I have seen one destroyed yet.
>>
New to this game. So far my multiplayer battles as just IN have been orks that don't die and Chaos that stay out of my range with long guns and speed. Usually beat IN is if fight them in mirror
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>>46324266
Are you upgrading your Master Gunner and Locking On with Lances? They are OP, don't get me wrong, but good players can beat normal Orks.
>>
>400 point Assassination
>Chaos pops 7 cruisers in formation out of a cloud on top of the 3 already out

Yeah this seems legit.
>>
>>46324492
the attacker gets more points than the defender.
>>
>guy crying that you can't win space station defense
>tell him how
>he refuses to believe me and quits right before I win

Some people man. I mean you weren't gonna beat me, but you've got a chance against other players.

>>46324492
I love it when they hide the admiral in an asteroid and you just see their entire fleet rush to save him from the other side of the map after you discover their ruse
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tfw your flagship has its engines blown out in the first salvo of the match against orks
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>>46324501

>10 Cruisers
>400 points

Right.
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>guy tells me he'll let me warp out if I don't come close to his space station
>I've got enough renown to repair my fleet twice
>he says peace and alt+f4's out after I annihilate him

I don't get quitters often, but this is the third in a row. Please tell me you guys aren't this casual?
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>All these salty Imperials mad at how easily their ships melt against Orks in multi
>Still attempting to Nova-spam and brawl against the definitive CC fleet
>Dude tells me to just blow up his station and to stop trolling him but then attempts to ram me from behind when I disengage from his fleet

The salt is real.
Playing against only Chaos taught a lot of people some bad habits I suppose.
I'm going to be sad when Greenskins get nerfed into the ground due to Imperials being the most numerous and thus vocal.
Better have fun while it lasts Boyz.
>>
My game is broke and I can't play. Are the Orks as much fun to play as they seem to be? Are they rite Orky?
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>>46324716
We are currently having a WAAAGH! right now until the patch kicks in and assassinates our warboss

>>46324708
It's okay, we will still have fun and win. I just wanna fight with my boyz
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>>46324716

Dey roight Orky deyz iz.

With the right upgrades you can get like 4 rolls per boarding action, All Ahead Full! is replaced with a giant red button, and any ships that enter within 3,000 units of your fleet melts apart.

Smart players will keep their range and whittle you down with Lances and Bombers and such but smart application of Taunt helps to get them in range.
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>>46324757
>>46324747
Ah that is satisfying sounding.
>>
>>46324757
>Smart players will keep their range and whittle you down with Lances and Bombers

Too bad there aren't many smart players. I'd like to have a good fight with someone that isn't an Ork mirror match, as fun as they are.
>>
Do torpedoes not do any damage at point blank range?
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>>46324808
Inside the red part of the trajectory lines the torpedoes aren't armed yet.
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>>46324845
Now that is embarrassing.
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>>46324808

There's a minimum distance they need to travel before they arm.
I don't know the specifics but it's not too far off I think.

It's to prevent people from just being able to shotgun people in the face easily with them.
If it wasn't in place then Orks would be even more hilarious right now.

>Firing off an 8 torpedo volley at point blank of boarding for potentially 8 crits or torps for 360 massive AP damage
Jesus.
>>
>>46324858
To be fair even just outside of the red line is still pretty much a guaranteed hit. Though most people would probably do their best to avoid getting in front of a Retribution because you're either going to get a massive torpedo spread or an 8+km long battleship's ramming prow up the arse. Possibly both.
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>>46324902

Ideally both. For the Emperor.
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>>46325016
>Torpedoes away, all ahead full, brace for impact.
>Choo-choo heretics.
>>
>>46322890
In space everyone can hear you waagh

Which just adds another level of confusion as you sit there and get boarded by orks
>>
To fix taunt, and this is coming from an ork, why don't you just make it a Deck-related ability. You can't taunt without a deck, and it gives incentive to target decks over engines or generators. Maybe decrease the time to 10 seconds also.

That seems like a really easy fix.
>>
>>46325118

And it makes logical sense.
>>
>>46325133
Post it on the forums if you want. I'd do it myself, but I really want nothing to do with that cancer.
>>
>>46325165

So you wanna send me there instead? What did I ever do to you?!
>>
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>>46325172
Do it ya grot! I am da biggest ere!
>>
I just wish some of the abilities were a bit more interesting. Apart from WAAAGH it's just the same generic abilities for all. Hopefully they are going to vary things up a bit for the final release.

For the amount of control it takes away Taunt feels like it should be some kind of Khorne rage effect, or Tzeentch/Eldar mind dickery.
>>
>>46325228

A-a-a-awrite boss, hold yer squig juice, I'z doin it now
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>>46325247

You know, even if the effects of the ability are the same, I reckon just changing all the icons and ability name would go a long way in making each fleet have their own nice flavour.
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>>46325262
Absolutely. Actually I think the Orks have different upgrade names. Skills are still the same though.
>>
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Does anyone have a high resolution image of the box art from the original boxed set?
>pic related
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>>46325293

Biggest I got, but I think the site I originally downloaded it from just enlarged it. If you zoom it, it gets really pixellated.

Also the top half was cropped off. Sorry, anon, best I got.
>>
I wish we could Steam message other players. I wanna receive some hatemail to post here, but I'm too busy ingame to screenshot some of it
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>>46325045
I have a deep-seated problem.
I have a compulsion to finish enemy ships of sufficient size exactly like this.
Freud would have field day.
>>
>>46324522
A trick that often works is hiding your admiral and another ship in a cloud/asteroids. After they identified your admiral you move the other guy out of the cloud and just move him with the rest of the fleet away.
Opponent will just see a blip leaving the cloud and if he baits you've practically already won.
>>
>>46325872
That works for idiots. On the upper right side it tells you which enemy ships are identified. There is a marker for the admiral ship, all they have to do is identify the fleeing ship to know that it isn't the admiral.

But then again, most of the current playerbase are mouthbreathers from the forums.
>>
Fuck Chaos niggers.
Boring as shit gits to fight against.
Nowadays, I won't even bother fighting against them. I just shut down the game, and restart, until I am matched with some other faction.

Trying to chase those cowardly gits down is simply boring, and not worth my time.
>>
>>46325914
Yeah but he's going to identify them only once he's in range, otherwise all he sees are red dots. If you start moving towards the opposite corner from where your admiral is he's going to intercept/follow you there therefore getting away from your admiral.
"Identifying" the fleeing ship is doable with the imperial tarot and what else? You can just dodge those augur probes
>>
>>46324757
>Smart players will keep their range and whittle you down with Lances and Bombers and such but smart application of Taunt helps to get them in range.

And those matches are boring as fuck.
I have stopped playing against chaos faggots because of that. Those matches take forever, and are just tedious as fuck.
There is no way you can catch a cowardly chaos faggot who keeps at 15000 range and just tickles you with his lances and bombers.
>>
>>46325951
Until Eldar are introduced, you ain't seen nothing yet.
>>
>>46325951
>>46325923
You know how Orks revolve around taunt to drag people into close range?
Do that rather than ruining other people's game you utter cunt. It's a game about tactics. Fucking use them.
>>
>>46325972
I know.
Really, the Orks need some way of catching up to those niggers. Sure, at high point games, you got ships that have been upgraded with extra mobility, and abilities that help you catch up, but in low point games, level 3 shitters like me, stand no fucking chance against an opponent that just decides to kite.

You need both taunt, micro warp jump, and upgraded engines to stand any stance at catching a chaos player, and in low level games, you simply don't have those abilities.

>>46325981
Those niggers are ruining my games by existing. I don't want to engage in a 15 minute game of tag, during which the chaos faggot slowly whittles my ships down with his puny flashlights.
>>
>>46325951
anon how can you not have 2 ships, you will eventually corral him then can bust a sweet taunt and slap his shit
>>
>>46325923
>>46325951
>quitting
U iz a panzy lil grot
Just taunt dem and use da big red button
I neva lose against dem spikey gitz

>>46325939
>You can just dodge those augur probes

Not if I send them in those asteroid fields and clouds, exposing your general if he leaves and figuring out that the other ship is just a ploy.
>>
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>>46325923
You are really going to have a bad time against eldars mate.
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>>46326009
Maybe, but slowly building a net around a chaos player is simply too boring for me.
It is far quicker to alt f4, and find a match with a player who isn't a tremendous cowardly faggot.

>>46326016
I will main the Eldar once they come out m8.
>>
Taunt itself is a shitty fucking ability in principle imo.
Abilities that rob you the control of your units are fucking bullshit in rts games.
I hope that it is removed, or at least heavily altered. Maybe made into so that the target ship can only shoot at the ship that taunted it, but it's movement is still under the control of the player.
>>
>>46326022
>alt f4
>not at least warping out
>tremendous cowardly faggot
>implying it isn't you
>>
>>46326040
I agree with this guy

my matches against chaos go for like 4 minutes anon what on earth are you doing./

get some LONG RANGE MEGA SHOK ATTAK KANNONZ
>>
I can't help but think Taunt is going to fucking ruin the Eldar. They don't even have the gun range to keep out of Taunt range. And Eldar speed just means they'll be balls deep in the enemy fleet by the time Taunt wears off.
>>
>>46326040
I don't give a shite about what you think m8.
The fact is, that fighting against chaos faggots is boring as fuck, and it is simply faster for me to alt f4 out, than it is to wait to warp out.
Also
>implying that I even initiate matches with chaos fags.

When I see that my opponent is Chaos, I simply find a new one.
I don't play against those fags.
Ork mirror matches are the best desu. No boring as fuck kiting or games of tag, just straight forward, bashing and smashing of giant spesh ships.
>>
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>>46326061
>every chaosfag is the same
>being this much of a casual

If you had a good fleet, the Chaosfags would be alt+f4ing you. What's your composition you puny git, let's see a screenshot of your fleet.
>>
>>46326034
I respectfully disagree wholeheartedly. I dislike the complete power that you have in these games. I remember in the early interviews they said about giving your captain an order and they would proceed as they saw fit, and i was the most excited ever. I prefer the feeling of being a commander to subordinates, rather than literally being all of the subordinates.

>>46326061
You're just beyond redemption. Why even have the game if you're going to throw a fit every time you have to use a third of it? I'll wager that even once you do have taunt and warp jump on enough things you'll still bitch like a boring fag about fags being boring
>>
>>46322446
>Data recovery
I didn't come here to play soccer with ships.
>>
>complains about cowardly chaos fags
>plans to main eldar
>>
>>46324037
Will there be a punishment for rage quiters?
>>
>>46326108
Something removing control of your units in an rts, especially when controlling the way your ships etc move is so damn critical in BFGA, is unacceptable.

>>46326108
Chasing after ships in a game of tag, is fucking boring.

>>46326141
The Eldar are at least fast, so you can catch up to any fucking nigger.
Orks are so dreadfully slow that if someone decides to be a cowardly faggot, you won't catch them.
>>
>>46326156
eternal scorn from anonymous internet boards, for one
>>
>>46326061
>Convoy assault as ork
>Ork defending
>He goes full ahead with the freighters against my line
>Noblesse oblige, I do the same with my cruisers against his freighters
>Big Exploshuns every'ere

Now, this is proppa orky, 10/10 chap
>>
>>46326156
I say it should be an auto lost in warp. But then it would also punish crashes too. So maybe just make the AI take control and finish the battle, you can restart your game and rejoin or you can let the AI decide the fate of your fleet. If that's even possible to do.

>>46326172
Post your fleet fag
>>
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>>46326091
>>46326190
Ere ya go ya git

>>46326182
Ork mirror matches really are the best.
Just charging in, ramming, assaulting and having good old brawl.
Fighting against Imperials is still somewhat entertaining, but chaos faggots tend to simply just kite, making fighting them boring as fuck.
>>
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>>46326203
>dat puny grot
>doesn't even show his admiral name so we can point out when we destroy him every single time in multiplayer

It's fun early game because everyone sucks. You sure aren't going to enjoy higher point games.
>>
>>46326242
It is fun against orks early game. Not against chaos, because thus far, every chaos player I have given the benefit of a doubt in a fight, has turned out to be a cowardly kiting faggot.

At least ork players stand and fight. Too bad that most of times I have been matched against chaos fags.
>>
>>46326258
You're just shit. If you want everyone just to rush forward and not use tactics, just stick to AI skirmish
>>
>>46326258
Kitings what their kit is built for you ding dong. If they tried to come in and engage you in CC they would die.
>>
>>46326302
>>46326319
I know that kiting is all that chaos faggs can do. I simply find fighting against that playstyle infinitely tedious. Instead of wasting my time in an unsatisfying, and boring match, I'd rather just alt f4, and find a more entertaining opponent.
Ork vs Ork matches are super fun because they actually involve fighting, instead of futilely trying to chase down faggots who do everything in their power to stay as far away from you as they possibly can.
>>
>>46326340
You keep saying that like it justifies your actions. lrn2play, all ork play is just reverse kiting
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>>46326362
It justifies my actions just fine.
I get to have fun, instead of wasting my time.
>>
>>46326203
>He doesn't even name his ships
>>
>>46326340
I've been playing imperial all day and versing chaos is infinitely more fun than orks when every match is a big game of keep away and if you fuck up once you've lost.
>>
>>46326368
What you want is custom games friend. Matchmaking is about winning and having fun by knowing you are a superior player.
>>
>>46326411
Orks are arguably way too strong up close.
The game needs some serious balancing for all matchups to be fun, because right now, playing orks or against them is way too big of a win all/lose all situation, that is hardly fun for either party.
Non orks have to stay the fuck away, because they get rekt by orks up close, and orks have to try to futilely catch way faster ships, in a tedious game of tag.
>>
>>46326302
Not being a fucking coward is different from not using tactics.
I bounce between Orks and IN and the most fun I had recently with IN was a match aganist orks: Gothic and dauntless aganist 3 brawlers, 10 minutes of me baiting and switching his red buttons and when he was low i yelled "THIS IS HOW YOU RAM" and started using my Gothic to ram some gits.
>>
>>46326368
Go escort heavy, My friend. I'll admit I'm no Ork expert, I've a level 4 fleet.

I've found that creating a screen of smaller vessels helps box in the faster Chaos cruisers. This distracts them long enough for my heavier ships to get within firing range and push their shit in.

It doesn't always work but it makes things more interesting.
>>
>>46326517
The problem is that even chaos ships can just ram trough escorts. If the chaos player uses the "brace for impact" order, and just rams trough the escorts at full speed, the escorts stand no change. Even light cruisers can easily smash trough escorts, especially when by the time you are in a situation where you could potentially use your escorts to encircle the chaos player, your escorts have probably taken some beating already.
>>
>>46326472
Maybe you should try playing as Chaos and tell us how you fare.
>>
>>46322272
That's probably what the "alliance" option do.
>>
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>>46326472
>I'm simple-minded and can't adapt
>therefore, they are cowards

I think kiting is the worst, maybe even tedious with certain players, but I'm not an actual coward and alt-F4. The problem isn't that you don't like Chaos, or that you are bad at the game and can only handle direct confrontations.
The problem is that you alt+F4 and ruin someone's experience since it crashes lobbies and games.
>>
>>46326561
Take torpedo attack ships. It's a lot easier to direct your enemies movements that way. And sometimes the chaos player screws up and runs straight into my cruisers. Again, it doesn't always work. Someone with Mark of Nurgle might just say fuck it and plow through. It does turn the game into a shooting match though.
>>
>>46326599
With light cruisers, you sacrifice the mega kannons for torpedos, that is pretty bad trade imo, and the torpedo escorts just shoot two torpedos, which is fucking negligible. You can just tank one or two torpedos.
>>
>>46326577
I'm not the guy who alts-f4 but I still find the chaos gameplay dull.

>>46326565
I tried playing chaos. Gave everything Mark of Khorne/Nurgle and engaged in glorious melee combat. It obviously didn't end well and I went back to play IN until the Ork release.
>>
>>46326577
Chaos players deserve to get their experiences ruined.
>>
>>46326620
Well shit, son. You wanna chase engine signatures or do you wanna shoot something?
>>
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So, about this whole discussion thingy, that's going on here.
>>
>>46326635
I'd like to shoot something, but torpedos are largely useless imo, especially against chaos, as they can maneuver so well that hitting them with torpedos in anything further than 10 000 range becomes nearly impossible.
>>
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>>46326627
That's fine to find it dull then. If you wanna go melee, you still gotta take advantage of your speed. You rush in, assault, and either stay behind them or rush out back to 6-9K range. I did it all the time pre-orks, Imperials never expect it.

>>46326644
More like
>>
>>46326654
Torpedoes aren't useless. You are makin a Chaos player waste his combustion and identifying himself. Higher level players often use torpedoes to split fleets then to lure them into a position of attack. Even if your torpedo misses, it's still doing something.

Anything that causes your opponent to switch gears and focus on not attacking you while you attack them is a good strategy
>>
>>46326654
Taunt can be really useful for lining up easy torpedo hits. What's really needed though is the ability to manually aim the torps with the ship then moving into the correct position to fire them. I've lost count of how many times I've missed by such slight margins because of how finicky lining them up can be.
>>
>>46326654
It's not really about hitting them, It's about slowing them down and throwing them off course.
>>
>>46326662
>More like

Have you looked at the initial posting that started all this?

>>46325923

Sad trolling attempts don't get much more blatant.
>>
>>46326404
I named all my imp or chaos ships in full culture style - Trigger Warning was my favourite


Orks, well they are all so good already I don't need to
>>
>>46326684
>>46326692
>>46326700
Didn't consider that aspect desu.
Still, with chaos, dodging them and then proceeding as planned still seems rather easy.
>>
>>46326705
I usually give people benefit of the doubt on /tg/, even though this thread is now full /v/
>>
>>46326728
You're a better person than I am, then.
I salute your positivity.
>>
>>46326724
Not if you have a nice volley. I agree that destroyers a kinda useless, but some nice cruisers can cover a battlefield in distracting torpedoes
>>
>>46326724
Give it a try, in the end all you have to lose is a bunch of escorts.
>>
>>46326723
Mistake not ...
Had that same idea, but the Distinct Lack of Gravitas put me off it.
>>
>>46326756
Not true if he is Ork. Loss of escorts can cause insubordination, now you lost a battle and your ships are lost in the warp.
>>
>>46326807
I still don't see that as a huge loss.
>>
>>46326836
I'd rather lose a ship in battle than in the warp. At least you can repair it.
>>
>>46326868
Ah, you get em back eventually. I probably use escorts more than most people so it's never bothered me. I see your point though.
>>
>>46326723
>Orks, well they are all so good already I don't need to
I still changed the name of my BB to "the Fist of Gork (or Possibly Mork)".
>>
>>46326404
Some of my ork ships
OSS Live Tough 'n Orky (goff dakka ligh cruiser)
OSS Fist Kontakt (bad moon grot carrier)
OSS Enter Da Prize
OSS Deffinze
OSS Konstitushon
Admiral name: Yagh Lugh Pike'ard
>>
Aren't Nurgle favoured ships ideal for fighting orks in a non-kite-y fashion? Maybe with a Slanesh favoured ship or two, to siren critical ork ships?
>>
>>46327050
I reckon that'd do it. Give it a go and report back with your findings.
>>
>>46327050
Siren is great to use right before they start pulling their combos. Nurgle is a war of attrition but i'm afraid Orks would win that.
>>
>>46327050
Yes and No. You are right for the wrong reasons. Nurgle ships are ideal for fighting Orks at a range and Slaanesh is good in general. Nurgle troop value makes it good to avoid getting boarded. but ork weapons will still make mince meat out of you. And you don't wanna rely on boarding orks, as their troop value is really high. The locusts are just a bonus to deal damage as you flee or stay behind them.
Slaanesh is good because they cause insubordination, which is the Ork weakness. The effect stacks with more ships, so you wanna start picking off weaker ships with a Slaanesh fleet.
>>
RE: Torpedochat - I actually use torpedoes in the TT as a way to open an engagement. I find it usefull to either deny certain approaches or get them to launch fighters and intercept so I can attempt to dictate the terms of a fight.

I find that my torpedo attacks with my Cobras are usually better because they are that much more agile, whereas my capital ship torpedo attacks are more for denial.
>>
What naming conventions do you guys use for your Imperial ships? I tend to use British/French maritime styles. So I have a lot of names like The Sunderer, The Bombastic, The Majestic and so on.

I personally don't like "The X of Y" system that the game uses to begin with.
>>
>>46327263
You wouldn't have happened to take on an Ork fleet where both sides were nearly entirely using torpedo gunboats instead of capital ships (in vidya), would you?
>>
>>46327323
Nah dude I don't have the PC game, it's in the middle of the university semester so I am limiting my vidya exposure.

If you are going to have a gimmick, having fuckloads of torpedo slingers would be pretty great. I'm preparing to write a big effortpost about meta and fleetbuilding soon(tm), and this kind of thing feeds into not doing shit in half-measures.
>>
>>46327405
I look forward to your thesis on the finer points of naval warfare
>>
>>46327270
I think most Imperial ships are named like that, as well as stuff like "Lord Fuckface" and the like.

Some of my ship names include "Prosecutor", "Dame Elizabeth", "Thunderflare", and "Aggressor".
>>
>>46327040
BCs:
Da Bizmork
Iowaaaaaagh

CAs:
Waaaaaghspite
Littorkio
Da Green Ghost (double launch bays, Blood Axes favour and upgrades centered around being a sneaky git)

CLs:
Kongork
Waaaaaghington
Orkney*
Flashylieu*

*Prow-mounted megakannonz

Can 't decide between OSS or DKS (Ded Killy/Kunnin' Ship) for the code. BB is gonna be Da Yamorko.
>>
What upgrades do you run on your escorts?
Currently I have:
Cobra: Additional Shields, Additional Hull, Scanner Range.
Firestorm: Additional Shields, Lance Range, Anti-Shield Lances.
Sword: Additional Shields, Armour-Piercing Macros, Engine Speed.
>>
Can we bring back tabletop bfg? I am tired reading about armada now that it's about shitposting.

What size magnets should I order? 4mm x 1mm or bigger?
>>
>>46328139
Cobra: Shields Hull, Scanner Range
Firestorm: Shields, Engine Speed, Lance Range
Sword: Shields, Hull, AP Macros
>>
>>46328422
Even the tiny magnets hold something like 100g, it's more than enough for the bfg weapon batteries.
>>
>>46322605
>reading the tactica
>"One of the most critical weaknesses of the fleet, however, is forced disengagement once you hit crippled"

Wat

I can find only one mention of that in Ships of Mars (same in the first AdMech list), and that's for AdMech ships used as Reserves in other fleets.

010101110110100001100001011101000010000001110100011010000110010100100000011001100111010101100011011010110010110000100000010011010110000101100111011011110111001100111111
>>
>>46327721
Don't forget Vittorkio Veneto.
>>
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>>46325314
This what you were after?
>>
>>46326172
>Something removing control of your units in an rts, especially when controlling the way your ships etc move is so damn critical in BFGA, is unacceptable.
You keep saying that, but I don't think you're making anymore people agree with you.
>>
>>46329920
Unfortunately, I've ran out of spots to get her in. Might replace Waaaaaghington or Litorkio if either gets shot to pieces.
>>
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Good news, we will get to keep our skirmish admirals once release hits. Only MP will be reset.
>>
>>46322422
>voice acting

I love the Comissar's VO. That guy had fun recording it and you can hear it.

>THE PUNISHMENT FOR DISOBEDIENCE IS DEATH! *BLAM*
>>
Taunt kind of needs a rework, that's a given.
Shorter lasting or range and etc.

But it really can't be removed altogether.
I mean it's half of the reason why Orks fleets are so decent right now.
Playing an Ork fleet with no Taunt is damn aggravating as both Chaos and IN can fly circles around you as you can't catch up even with later game engine upgrades.

Also how is Taunt really all that different from various stun effects in other RTSes like suppression mechanics or confusion.
I mean in this one you at least still get to shoot.
>>
>>46330583
Why are things made with love so much better?
>>
When will this game get a full release?

March is close to ending. One day left!
>>
>>46330884

April 24th.

Got pushed back for bug-fixes and balancing.

I'm honestly expecting them to put Eldar in the beta as well at this rate.
>>
>>46330884

New release date is April 21st
>>
>>46322369
The orky klaxon that accompanies the Big Red Button

SO GOOD
>>
>>46331054
Playing as IN, I nearly cack myself every time I hear that sound.
>>
It is very easy to get 2 dauntlesses with space marine favour at level 1, add an additional teleportarium with that and you get 6 lightning strikes a go. I cripple every enemy line-ship and them ram them out of existence
>>
>>46331084

>Ork gestalt psychic field allows the BRB foghorn noise to cross the void into enemy ships

Deepest lore
>>
>>46331100
I tried that (well, with just the one Dauntless, anyway) and it'd get too badly mauled closing with the bigger ships to try and board them.

Looking at getting SM favour for my Overlord (I think, or was it the Dominator?) though, it'd fit for being the close-range brawler ship.
>>
>>46331100
The Dauntless is a pretty awesome ship since the torpedo buff.
>>
Execution/non-responsive bug is actually more annoying than the FATAL ERROR FUCK YOU bug in the last release

At least then you didn't waste a match
>>
>>46329370
GFDI. I've been doing this wrong for like six years ><
Welp, updating now.
>>
>Dust of my Chaos fleet
>half my ships controls don't work
>the game fatal errors out after I get roflstomped by Orks or mid-battle with Imps
>I don't even get the fucking renown for losing.


Fucks sake
>>
>>46331730

It's what you get for playing pansy traitors, git.

Sorry to hear that anon.
Hopefully they'll patch the beta again to put in Eldar and fix bugs.
Also my control binds aren't appearing anymore in the options menu so I can't rebind my keys or even figure out what the hotkeys are.
Anyone else having the same problem?
>>
>>46330583

>THIS WAS YOUR LAST WARNING, CAPTAIN


And honestly I never get tired of just the plain old:

>WE ARE THE IMPERIAL NAVY

As you break a traitor cruiser across your prow
>>
>>46331479
Another I spotted is about the Ark Mechanicus swapping out lances for launch bays. I can only find that in the AdMech list from the 2010 compendium, and as far as I know those rules where superceded by Ships of Mars, where that option is no longer available.

Or did I miss something?
>>
>>46331854
Thanks

And no, I can't either which makes not able to click the controls more annoying
>>
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Are launch bays any good?

I just started with an Ork fleet in Armada and on the light cruisers they seem worthless compared to the 'eavy kannon on the from and lotza guns on the sides. The bombers dont seem to do much and the boarding actions rarely succeed.

Do we need way more of them or something?
>>
>>46332017
>I can only find that in the AdMech list from the 2010 compendium, and as far as I know those rules where superceded by Ships of Mars, where that option is no longer available.
>Or did I miss something?
Other way around - SoM is the original White Dwarf article.
>>
>>46332017
2010 > every other bfg rule
>>
>>46332225

Hangar bays launch a wing of planes for each bay on the ship whenever you trigger it.

Since the Light Kroozer for Orks only has the one hangar, along with the planes themselves being more mediocre than Chaos and IN if I remember correctly, it's much more useful to put them on the actual Kroozers later on that allow you to put 4 to a ship instead of just 2.
>>
>want to order from aliexpress
>someone just put vengeance grand cruisers on ebay
FUCK
>>
>>46332395
>>46332471
01010010011011110110011101100101011100100010000001110100011010000110000101110100001011000010000001110100011010000110000101101110011010110010000001111001011011110111010100101110
>>
>>46329239
I've got a bunch of 1.5x1mm and 3x1.5mm magnets, which would be better for magnetizing chaos cruisers and battleships?
>>
>Equip micro warp jump on all my ork ships
>aim the target into enemy ship
>immediately hit the BRB while the micro warp jump charges up
>teleport outta nowhere at maximumfuck ramspeed into the enemy ship
>?????
>Proffitz
>>
>>46332929
01001110 01101111 00100000 01110111 01101111 01110010 01110010 01101001 01100101 01110011 00101100 00100000 01000101 01111000 01110000 01101100 01101111 01110010 01100001 01110100 01101111 01110010 00101110 00100000 01010100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000 00100000 01010000 01110010 01101111 01110100 01100101 01100011 01110100 01110011 00101110 00100000

>>46332947
I use 1.6mm and paper clips for cruisers, they seem to work fine
>>
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>>46333033
No thats the boring way of doing it. Get a cruiser or light cruiser and then tractor it into a damaged battleship causing a lovely explosion.

Works very nicely if i do say so myself
>>
sup /tg/ I've been doing some BFG themed writefagging. Would it be ok if I posted some or shall I fuck off back to the next storythread where I belong?
>>
>>46333532
Depends on the amount of tentacles in it
>>
>>46333558
None so far, there's some mechandrites though if that helps?
>>
Something something the war eternal.
>>
Still feel like i cant zoom out enough. It can just be me.
>>
>>46333569
i for one am listening anon, it's gotta be better than the full on ork smug circle jerk this thread has become.
>>
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>>46333616
>>
>>46333532
Let's hear it.
>>
>>46333532
Go for it
>>
>>46333631
>>46333664
>>46333677
Annoyingly I do not have all of it on my phone. Please have me keelhauled. Here's some though.

Clean Sweep

There were only three of them left. Balthus still had part of the haft of a harpoon in his chest.
Tydane clutched his flamer tightly. The red ruin of the left side of his face shone in the flickering illumination of the pilot light.
Balthus heaved and hacked up more blood. Cadet Comissar Langana had been lucky. Only missing two fingers and an eye.

The auspex had not responded well to being used as a bludgeon a dozen compartments ago. It still managed to cast a soft green glow as the screen hummed to life. It was enough to see the faded outline of numbers on the bulkhead. 47 G. It seemed impossible that they really could have made it this far.

On the other side of sector 47 G was salvation.

The auspex began to ping. Contacts filling the screen. Blips merging one into the other until the whole screen glowed white.

Langana checked the charge on his las-pistol one last time. At his signal Balthus smacked the actuator. The bulkhead began to rise. Sharp light lanced under it. Slowly rising across the floor and then over the remains of his boots.
The howling began a moment later. Shadows could be seen now, blurs of motion clamouring to fit under the rising door.

***
>>
>>46333648

>Those names
Good shit anon.

>>46333631

You got something you want to talk about man?
Or are those Orks keeping you down too much.
>>
>>46333760
***

Six days earlier.
Adept Tertiary Maksin observed the beauty of the conduit. It was a almost a metre thick and wound like a river of the machine God's will. A tributary of cables flowed toward terminal 72C. This was the one eddy in the flow of divinity.

The readouts were dead. The screens were dark. One muted note in the symphony of the omnissiah. Maksin began to pray. Besseching the machine spirit to allow him within.

What were once fingers delicately unpeeled the filigreed panels. Tendrils working into bolts and then laying the obstructions to glory within aside. Maksin breathed deeply and gazed into this chapel of the machine god.

He found the church in disorder. His fingers split and split again for the detail this woke would require. He submerged them into the pool of knowledge. Feeling the flow of wisdom and electricity wash over his questing appendages.

The problem was harder than he thought. A blessed test of the machine. He was but a cell within the manifestation of the machine God's will, the Bludgeon of the Subtle, what the mundane would call a Gothic class cruiser, and what he would call heaven.

The problem taxed him enough that he sighed. The air drawn in from his olfactory grate mixed with incense and fuel within his chest. The whirring turbine blew the ignited mixture from under his hood, the cloud of incense expelled soothed the machine spirit. It also caused a nearby rating to begin to cough. Maksin ignored him and dived onward.

There. One fuse. One tiny little thing the size of a fingernail. That which had causes this cell within what was but an organ of divinity to falter.

With the fuse replaced, Maksin began to pray louder, thanking the Machine spirit for its patience. For aided his clumsy meat filled body to allow it to achieve perfection.
>>
>>46331854
They temporarily disabled rebinding in the latest patch due to bugs.
>>
>>46333855
Sometime later, Maksin stood before the conduit and with an affectionate thump, caused power to once again flow fully toward it. Light flickered. Screens warmed into a glow. It joined once again the choir of knowledge.

There was a red light on the upper left panel. It flashed. It flashed again.

Something was deeply wrong on J-Deck.

****
14 hours later.

Maksin had been supplanted by four ranks of Magos, then with a leap, a further eighteen. Now the Servo skull of the Priest Father hovered above him. Allowing vision for his holiness from within his Reactor Cathedral, kilometres away on the engine deck.

This still remained Maksin's problem.

As he had so many times before for each level of his superiors, he removed the coverings and allowed the Reverend Father to observe his motions. Gone was the intimacy, gone was the tenderness, now the machine had known so many hands and mechandrites even the casing bolts would need replaced.

Still the light flashed red.

The servo skull chittered. It fluttered. It screamed. Eventually it righted itself and stared Maksin in what was once his face.

"Something is slightly amiss on J deck. Compartment 26Q."

*******
Waltern disliked techpriests. As a Captain in his Majesties Imperial Navy this should be an issue. Waltern disliked everybody. He especially disliked The Blessed of The Machine, Reverend Father Tostian.
>>
>>46333884
193 years ago a duel had gone very wrong. Instead of becoming head of his household and married to the governor's cousin's daughter he had been forced by his family into the Navy. The last he had heard, Esmeralda and his rival had had 47 children.

He stared back at the servo skull and the bizarre man that stood beside it. The adept get belching clouds of incense.

He allowed his pet cyber-iguana to light his cigar to counteract the sickly stench the adept created.

"Tostian, why does this concern me again?" Waltern sighed. The adept looked like he might expire at this affront.

The skull wobbled and babbled. Words eventually resolved.
"The law of the pact which vessel is governed recognises not only the captain's primacy over we mere servants of the machine, but also J-Deck is entirely within the jurisdiction of the unblessed. You would not have me challenge your authority by sending my Praetorians into your domain now would you captain? We are both meant to be self policing are we not?"

Tostian had a point.
Waltern blew a few smoke rings then turned to the Ships first Commissar, Parkay as always stood behind him and to his right.

Parkay was almost all scars. One eye bionic, the other a patch. His right hand sat on his pistol holster. The wicked chain hook of his left was currently scratching his chin.

"Parkay, could we send an audit party down to J deck? Find out what the bother is?"

Parkay mulled it over.
"A small task, a little favour for the omnissiah? I have just the man."

****
Seventeen minutes later.
Parkay didn't much like the Captain, or techpriests for that matter. He also disliked Cadet Comissar Langana. He was far too keen.
"Something isn't right on JDeck. Check it, take thirty armsmen"
>>
>>46333906
That's all for now anons. I'll follow up with some more fagging when I get home.
>>
Just played a game against a guy with 4 novas and the only trick he knew was sit at range at take shots. When i closed all he did was stasis bomb and you guessed it nova me at point blank. Seriously get a new tactic.

Also I hate the bombs and taunt etc ruin this game, turns a game of positioning into a clusterfuck
>>
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Chaos fleet incoming

I need to do major redesign to cope with Orks, but it worked well against Imps once.
>>
>>46333963
>Petit Mort
>Not Slaanesh favour
Anon, you disappoint me.
>>
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>>46333963
Imperials
>>
>>46333963
>>46334054
It's "Petite Mort". Death (La Mort) is a female noun in french.
>>
>>46334054
Soon.
>>
>>46333906
Moar?
>>
>>46334183
>it is now renamed Hell Hath No Fury and the unmarked ship name Petite Mort and due for a Slaanesh favour soon
>>
>>46334183
I knew that didn't look right.
>>
God damn modes don't even explain what you do in some of them. Do I have to kill the ship to steal the data?
>>
>>46327721
I'm stealing these names.
>>
>>46334946
You can use lightning strike to steal it.
>>
Guess I made a mistake choosing Imperial. Everyone and their mother are using ork and the rest have Chaos
>>
>>46335062

Orks are new hotness, pre-patch the Imperium reigned supreme and rained down Nova cannon from up on high.
>>
>>46335149

They must suck in the current meta when I see literally no one but me using them after a lot of games so far
>>
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>>46335062
>>46335318
I am taking a break from orks and have been back to my first IN fleet.

Im think they still hold up as a good all-rounder , I mean if you take a carrier fleet you can beat orks in my experience and of course you can beat chaos with the right build its just more difficult than before.

Orks maybe the new grot on the block but give it a week and they will be patched back into line. Sadly I think the same thing is going to happen that happened to chaos and the nerf will be too hard ,because of the very vocal impatient kneejerking assholes on forums, thus relegating them to shit

The game type will always , maybe wrongly, have a massive influence on how well any given faction will perform i have found.
>>
Is it worth targeting subsystems in general?
>>
>>46335702
yes no matter what race you are playing.
>>
>>46333906
Me again. More or shall I avoid shitting up thread?
>>
Ok, im not going to pretend to be good. I flat out suck with these type of strategy games. But I really want to win at least one match every once in awhile without playing as the OP orks.

Can anyone give me advice on tactics and builds for chaos and imperials? I tried carrier hellbringers but i suck so much at micro that i got stomped every time. I also cant figure out how to get strike craft to work effectively. they dont seem to do enough damage and boarding actions (boarding craft, lightning strike, and assault boats almost always seem to fail)

Help?
>>
>>46335449
how the hell to you use a carrier fleet effectively? When I go in with mine i always get chewed up since I dont have any big guns, and bombers dont seem to do much damage.
>>
So, does anyone else here not use the multiplayer, or is it just me who plays against the AI?
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>>46336077
I did a few games against folks when the beta launched, but nowadays I pop on and smash some bots.

Once the game launches and I can play games with my friends (which is hopefully a thing), I'll do that. Mostly interested in just watching the games play out though, since it's so pretty.
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>>46336077
I don't bother with it either.
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>>46335945
One that springs to mind is a 600 point breakthrough with me as defender .

To draw fire I had a Retribution and then a Mars and dictator. The BB I used just to smash throughout the middle and separate ships. My assault boats are then concentrated on one ship. I have found bombers just anet a good call against orks. I then focused another ship until most were destroyed or crippled.

Now my BB was fairly broken but I had kept it alive with VSTs and Supercharged shields. They key is to have a good strong core with at least 50% of the fleet being carriers.

May have been lucky but it worked like a charm and fighters stopped 90% of the torps before they hit my carriers
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>>46335905
Keep goin, brav
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>>46336077
I don't play against people either,I'm not a multiplayer person.
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>>46336077
I only play vs ai in basically any game I play. thats why I hope that 2v2 has a 2vai mode, and a lot of other people think that since theres threads all over about it.
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>>46336718
I'm much the same. I'll be playing against the ai for the vast majority of my time with the game.

But it can be interesting to try out a strategy against a human opponent to see how they react.
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>>46336077
I normally avoid MP modes, but I've quite been enjoying this one.
>>
How hood is the playerbase in general? I've mainly played skirmish as Imperial Navy but recently played four multiplayer games. All were 700 point games where I destroyed the enemy completely. I mainly use torps to create killing zones the enemy can't escape from before charging in using macro cannons at 3k range. I won three of the four games but would have won them all if the convoy mission hadn't been bugged. Why do people spread out their navies? Why don't they use the cogitator? It feels like I'm playing against braindead chimps. I use taunt and micro
Warp jumps to get sweet torp strikes and to hunt down the enemy.
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Incoming patch notes:

Originally posted by "Ravensburg":
Greeting Admirals,

First of all, thanks for the mountains of feedback, it's really useful.

Secondly, I want to share a sneak peek about what we're going to do about balancing in the next patch, don't hesitate to comments.

ORKS:

- A mistake during Orks weapons integration makes that costs for battery on Orks ships are only taken into account for 1 side. Of course the servant in charge of this task as been executed. As you may guess, fix this will lead to a notable point increase for Orks line ships. (Especially for career).

- Heavy/Mega Kanons will get the inaccurate attribute to reflect the fact that in the TT, Kanons ignore the bonus left column shift for firing at 15 cm. So it will get the following accuracy:
. 100% chance of hit at 0 range.
. 50% chance to hit at 3000 range instead of 75%.
. 0% Chance to hit at 6000 range instead of 50%.
Also, I tried to stay faithful to the ability they get in the TT, (Kanons deals double damages when they manage to pass the armor test) obviously, it didn't work and is utterly OP. I then choose to replace this ability by doubling the critical hit chances of the kanons. All kanons damages are then half but crits remains the same.

- Shock attack Kanon will no longer steal Data. (My bad, A commissar will execute me later for not seeing this earlier).

TAUNT:

- I know that everybody love it the way it is right now but I decided to change it anyway:
. Taunt range is now 7500 instead of 10000.
. Taunt force the enemy to attack the caster just as if it was an attack order given by the player. The ship follow the setted behavior and don't automatically get closer anymore.
. Taunt no longer silence the ship. All skills are accessible while taunted.
. Taunt ship disable the maneuver panel and the behavior panel. Also you can't give an order to a taunt ship.

Well, that's all for now. More will come soon.

Thanks for your attention. Dismiss!

Ravensburg
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>>46336077

Right now it's all broken orks (who are getting nerfed next patch due to accidental stats/costs) and Chaos. Pretty boring for the 2 imperial players out there
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>>46337386
http://steamcommunity.com/app/363680/discussions/0/385429254951959395/
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>>46337386
Accuracy is sliding scale, so that mean you'll get progressively from 100% at 0 range to 50% at 3000 range.

For example: You get 75% accuracy at 1500 range.

But, the dispersion for missing shots makes that some of them will eventually hit the target. It's especially the case if the target is big enough. Also, it is sometime possible to dodge projectiles that was supposed to hit by using special maneuver or other tricks.
>>
I was playing this space station defence mission earlier against Orks (I was IN), and towards the end there was this massive frenzy of ships clustered around the starfort. Such close range that ships were crashing into eachother and not having any room to move, and the *noise*!

God, eight sets of macro-cannons and goodness knows how many gunz all blasting away non-stop, talk about a cacophony.
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>>46337386
Thanks heretic
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tg, I'm playing chaos but have never touched anything like BFG before and so far have managed to get to level 4 on skirmish (easy) losing 1 in 5 games. Any advice on how to structure the fleet and which upgrades to get would be appreciated.
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>>46333648
>Khorne favour on carriers
>Khorne favour on a ship called Lust/Greed

Pride is borderline, but those two? That's just not fitting at all.
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This game is fucking amazing.
Just tried the retarded cracked version and i'm extremely satisfied since my toaster can run this thing at 60fps, all maxed out.
The soundtrack is pure fucking bliss, i wonder if they hired Doyle W. Donehoo for it since it has extremely fucking DoW2 vibes all around it.
Yet i'm still extremely uncertain about picking this shit up right now or later on, maybe discounted, since i don't plan on playing multiplayer and i don't think the campaign\skirmish modes will be satisfying at all in singleplayer.
What do you guys think about? considering that it's 35 yurodollars.
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>>46338406

>khorne favor on the one ship that can shit dreadclaws

You disgust me
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>>46338576
I got it for 28 pooroshekels, and it was definitely worth it for me.

I'm at 36 hours just getting admirals for all 3 races to level 8 in skirmish and upgrading ships.

The biggest complaint I have at the moment that's not about balance is that 700 points just isn't enough for maxed out ship rosters.
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>>46338576

It's $30 bucks and it's worth that price as is right now, but it's getting a full campaign and an entire new faction in a month. It's one of the better game purchases I've made recently
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>>46335915
Imperial: Get close.
- Where possible get a target on both sides of your ships so both broadsides can fire.
- Torpedoes plus ram is a good finisher.
- Torpedoes can also work to control enemy ship movement/split fleets etc.
- If you use carriers timing things so a strike craft wing and torpedo salvo arrive at the same time helps both get through.

Chaos: Stay at range.
- Dorsal batteries mean they can direct more than 50% of their firepower to each side meaning that they get a little less benefit than Imperials from getting a target on both sides.
- Ships with the prow heavy lance array are generally considered to be sub-par.

Micro: If you suck at micro try right clicking on abilities to set them to auto. To be honest I'm not sure the conditions the AI uses to decide when to fire an ability but it's better than forgetting to use it at all. Especially useful for escorts.

Strike craft:
- Don't fire bomber/assault boats at fleeing ships. They are not that much faster which means the final approach under turret fire is really long. Try to catch ships on closing vector.
- Assault boats perform assault actions when they attack which means using the target's troop value. Orks, Khorne, Space Marines etc. are probably not good targets for this.
- Damaged ships lose turrets and are easier targets for strike craft.
- Launch a fighter wing at the start of a match, they hang around until they shoot down a bunch of stuff. This doesn't stack so don't try to launch multiple wings to stock up on fighters.
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>>46338576
Mate, I've only been playing the skirmishes so far and I still consider it worth the money.
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>>46337386
>- I know that everybody love it the way it is right now but I decided to change it anyway:
Snarky french git.
>. Taunt range is now 7500 instead of 10000.
>. Taunt force the enemy to attack the caster just as if it was an attack order given by the player. The ship follow the setted behavior and don't automatically get closer anymore.
>. Taunt no longer silence the ship. All skills are accessible while taunted.
>. Taunt ship disable the maneuver panel and the behavior panel. Also you can't give an order to a taunt ship.
Wow they really went to town on taunt. Makes more sense now though rather than turning every ship it hits into the KILLFRENZY.
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>>46338965

Yeah now it just makes sense as a taunt for focusing attacks on your more defensive ship, rather than turning the ship into "what the fuck did you just say about me you little bitch? I'll have you know I graduated top of my class at the Naval Academy..."
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>>46338965
Taunt in its current form would make a very fitting ability for the mark of khorne.
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>>46338671
>>46338676
>>46338815
If i buy a key off kinguin\g2a, will i still get the beta?
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>>46337386

Yeah all those Ork changes are fair.

Not entire sure what those changes to the Kannons will mean though.
Accuracy is whatever. Just gotta ram more which is funziez.
Ships are gonna melt less when up close but if crits chance is increased instead (I think? The wording's kind of wonky) that means an easier time of neutralizing engines and setting shit on fire which is a big plus.

>Shock attack Kanon will no longer steal Data.
Laaame.

Not sure about Taunt though.
The big thing was that it forced your opponent to get close to you so that they couldn't circle strafe you to death and it helped to force them off objectives and such.
Removing it almost seems like it'll make it almost pointless.
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>>46339285
Yes, it's what I did. You'll also get the first two DLCs for free, from what I understand.
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>>46337858
might as well skip cruisers, CLs are going to do your work. Acheron and Hades GC/BCs are what you're after.
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>>46339305
Steam and official forums are having their usual meltdown about the changes. Probably no fucker has even tested it yet.
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>>46339285
You can only get the game through steam. If buy a hard disk, it just contains a key and you still download it through steam. You can uninstall steam afterward if that's your thing, I think.

But that means, yes, everyone who gets it gets it the same way and through steam.
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>>46339305
I think the taunt change will still work. It doesn't move the enemy forward, but it prevents them from escaping. And that's what I really used it for.
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>>46339505
Wow, what are the devs doing? These radical changes - it's almost like they're thinking this is some kind of beta!
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>>46339656

It's almost like the angry forum nerdlings have direct access to win ratios and faction stats which influences their stat change decisions. O wait, the devs do
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