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Anonymous
2016-03-25 23:45:04 Post No. 46252702
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Anonymous
2016-03-25 23:45:04
Post No. 46252702
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Hi /tg/, I come for advice.
I want you to help me choose a roleplaying system for my campaign. So, it'll be like this:
>low-to-mid-magic fantasy
>set in a big-ass city state
>a massive peoples' revolution just ended
>revolutionaries are genocidal assholes who brainwashed the masses into overthrowing the monarchy
>they rule with an iron fist, all opposition is brutally suppressed, dissidents die by guillotine, but there are still a sizable amount of those who oppose them
>players arrive in the city and become stuck there, until they pick a side and resolve the whole conflict
There will be social stuff, investigations and combat in roughly equal proportion. I'd prefer magic to be useful, but in the sense of "valuable tool, which just makes stuff easier", not renders everything else obsolete (like in D&D where a wizard can just leave an open high-level slot and resolve anything non-combat in 15 minutes). As of lethality/danger, I prefer the "everyone is roughly equal" model, where you need a good plan and preparation to succeed (or survive).
I thought of getting something generic, like Savage Worlds. I don't want to use GURPS, and so do my players, and I personally don't really want to use D&D (maybe 2nd edition with some alteration will do, I heard it's pretty good).
Pic somewhat related. Please help.