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Warhammer 40k general.
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Fenris is fucked edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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>>46197210
>>
>>46197215
>Alpha Legion

Are they relevant to the Space Wolves situation at all? I haven't read anything from it but I assumed having the Thousand Sons was enough.
>>
>>46197246
The alpha legion are responsible of this invasion, at the moment they have been more successful than the thousand sons.
>>
>>46197215
"Listen but closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."
Russ will be there to save the day, mark my words /tg/.
>>
>>46197215
My bet is that, the curse of wulfen brings them to acting out and attacking the Dark Angels, so the Dark angels blast the world, not completely destroying it, the damage is used by Thousand Sons as a distraction to appear and open a warp rift for the tide of daemons to start drowning the planet. The Space Wolves seem like they are overcoming despite these odds but something goes wrong and they fail at the last and worst moment.

Then it pans to a single guy who was from the Alpha Legion all along and says, "I did this."
>>
>>46197290
Fuck yeah. My body is ready.
>>
>>46197299
>>46197290
except that would trigger the end times and we all know how that worked out for fantasy
>>
>>46197336

End of Times of 40k will likely last centuries.
>>
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What do you guys think of my 750 pt. Harlequin Army:

Death Jester (85pts)
Flip Belt, Haywire grenades (5pts), Holo-suit, Shrieker Cannon, The Laughing God's Eye (20pts)
Shadowseer (115pts)
Flip Belt, Hallucinogen grenade launcher, Haywire grenades (5pts), Holo-suit, Mastery Level 2 (25pts), Miststave, Neuro Disruptor (10pts), The Mask of Secrets (15pts)

Troupe (175pts)
Fear, Fleet, Furious Charge, Hit & Run
Player (20pts)
Flip Belt, Harlequin's Kiss (5pts), Holo-suit, Plasma grenades, Shuriken Pistol
Bladestorm, Kiss of Death
Player (20pts)
Flip Belt, Harlequin's Embrace (5pts), Holo-suit, Plasma grenades, Shuriken Pistol

Player (20pts)
Flip Belt, Harlequin's Kiss (5pts), Holo-suit, Plasma grenades, Shuriken Pistol

Player (20pts)
Flip Belt, Harlequin's Embrace (5pts), Holo-suit, Plasma grenades, Shuriken Pistol

Troupe Master (95pts)
Flip Belt, Fusion Pistol (15pts), Holo-suit, Plasma grenades, The Laughing God's Eye (20pts), The Storied Sword (25pts)

Troupe (170pts)
Fear, Fleet, Furious Charge, Hit & Run
Player (20pts)
Flip Belt, Harlequin's Kiss (5pts), Holo-suit, Plasma grenades, Shuriken Pistol

Player (20pts)
Flip Belt, Harlequin's Embrace (5pts), Holo-suit, Plasma grenades, Shuriken Pistol

Player (20pts)
Flip Belt, Harlequin's Kiss (5pts), Holo-suit, Plasma grenades, Shuriken Pistol

Player (20pts)
Flip Belt, Harlequin's Embrace (5pts), Holo-suit, Plasma grenades, Shuriken Pistol

Troupe Master (90pts)
Flip Belt, Fusion Pistol (15pts), Haywire grenades (5pts), Holo-suit, Plasma grenades, Power sword (15pts), The Laughing God's Eye (20pts)


Skyweavers (130pts)
Skyweaver (65pts)
Haywire cannon (5pts), Holo-suit, Mirage Launchers, Skyweaver Jetbike, Zephyrglaive (10pts)

Skyweaver (65pts)
Haywire cannon (5pts), Holo-suit, Mirage Launchers, Skyweaver Jetbike, Zephyrglaive (10pts)

Voidweavers (75pts)
Voidweaver (75pts)
Haywire cannon, Holo-fields, Mirage Launchers, 2x Shuriken Cannon
>>
So i accidentally painted a deathwing in the same colors as my marines and noticed that other people and the stock have em both with different colors.

Do i have to repaint the deathwing or can all of my units be in the same color? (im new)
>>
>>46197215
>20-1 is after 5-1 but after 10-1
>punisheratdinerseeinghisfamiliesgravesbeingpissedon.jpg
>>
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>>46197290
>the Wolftime
>>
Hey guys, quick question here.

I am a new Necron player who currently has the start collecting box (12 warriors, 3 scarab swarms, an overlord and a triarch stalker) and a box of 3 tomb blades.

Should I buy a box of warriors to get the minimum for a CAD? Or should i get a box of immortals as well and go for a reclamation legion detachment, even though I can't use the scarabs and stalker with it?
>>
>>46197411
>Do i have to repaint the deathwing

No, but nerds with nothing better to do might give you shit about it.
The canonical colour scheme does differ between the power-armoured Dark Angels, the Terminators (Deathwing) and the bikers (Ravenwing)

However...

They're your dudes, anyone telling you to repaint them because it rustles their jimmies can get knotted.
>>
>>46197397
Try to rewrite it, because right now is almost impossible to understand

>>46197411
Dark Angels have their division of colors between normal marines, Deathwing and Ravenwing, however all their successor chapters use only one color for all three.
If you still want to play them as the first founding Dark Angels, no problem. They are your miniatures, you may paint them pink and orange if you wanted.
Unless you are playing against an idiot there shouldn't be problem, and if you are playing against an idiot you shouldn't play him
>>
>>46197262

The Wolves survive.

They are on Cadia leading the Imperials.


>>46197215

The Alpha Legions are being manipulated by Abaddon.

The Alpha Legion Chaos lord wonders about who are Abaddon's allies that are so powerful than they can summon warpstorms all over the galaxy.
>>
>>46197294
>Then it pans to a single guy who was from the Alpha Legion all along and says, "I did this."

Have you actually read the book? The Alpha Legion dudes are dead.
>>
>>46197397
https://1d4chan.org/wiki/Warhammer_40,000/Tactics#Looking_for_advice
>>
>>46197210
>Still using v6 pasta.
>>
How competetive is Dred Mob CAD compared to the other Ork options?
>>
>>46197397
Delete default weapons, special rules and individual points, then repost.
>>
>>46197210
>>46197449
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Every fucking thread.
>>
>>46197210

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>>
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Had a lot of fun knocking these out in one day. Not looking forward to basing them though :-/ Think I've gotten myself out of my painting rut at least.
>>
>>46197411

You can paint your models however you like. The official color is bone white Deathwing but you can paint them green if you prefer.
>>
>>46197441
Well, the ones exposed are, but there is no saying that there might be more...
And given their numbers they did lots of damage and would have done more, if not for Bjorn the Space Wulf Farseer
>>
>>46197477
At least there's a subject this time
>>
>>46197411
Just say they are the Deathwing equivalent from a Successor Chapter working with the Dark Angels. Make up a Successor Chapter name, make up a name for their Deathwing (only the Dark Angels call their 1st Company Deathwing, but the others use names as well), and run them. I was just reading Cypher stuff earlier today and in nearly every single case, it is always the DA Deathwing and a successor's 1st Company teleporting down to pursue him.
>>
Are there rules for having the Astarte Arbites in 40k?
>>
>>46197616
Not that I'm aware of. Pretty sure you could make a counts as out the Ig codex pretty easily though.
>>
>>46197616
>>46197628
Or inquisition, if you want them to have more options than the average mook.
>>
>>46197616
Adeptus Arbite.
>>
Reading the questions for the FAQ on WH40k FB page makes me realize why GW never wanted to interact with its fanbase
>>
>>46197636
man that makes me hungry for an Arbiteys

>>46197635
>>46197628

Are there are /tg/ homebrews for them?
>>
>>46197648
Dunno if anyone bothered seeing how easily you can make them out the inq codex.
>>
>>46197648
Theres a 6th ed fandex
http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition
>>
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>>46197648
https://1d4chan.org/wiki/Adeptus_Arbites

Link to a fandex in the See Also
>>
>>46197422
Go cad, you're going to need those warriors anyway
>>
>>46197422
Decurion is only really worth it if you have a bucket of models, so I'd just go CaD for starting off. 20man blob of warriors + immortals makes for a tough-if-slow-moving core.
>>
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>>46197424
>>46197431
>>46197504
>>46197582
Oh cool. Im planning to buy more DA, ill continue to paint the ones i have in the theme im doing (templar) and the other i havent built will paint up canonical or something
>>
>>46197726
If you make a single squad like that you may create for them a particular story for which they are that color.
For example they where victorious against an enormous CSM army on a volcanic planet and after the battle they were all black because of the soot and to commemorate the victory they kept that color I know it's a shit story, it's really just the first that I was able to think about
>>
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>>46197726

For painting advice the /wip/ thread is here >>46180841 .

They're your first minis, so it's no great disaster, but it would be worth your while to pop in, let people know you're new and get some CC on where you can improve for your next few.

A great start would be to watch Duncan (warhammer TV) tutorials on youtube.
>>
>>46197290
>wolftime
That causes me physical pain
>>
>>46197683
>>46197692

Thanks friends.
>>
>>46197755
The story i have is their colors are based of the founding squad leaders colors, which are just my colorscheme for stuff

>>46197757
Will do!
>>
>>46197290

I hope when Russ arrives, he strips Azrael naked in front of the Entire Dark Angels and proceeds to open palm slap him across the face with every word spoken.

YOU AND YOUR ENTIRE CHAPTER WERE BEGUILED BY A LESSER DAEMON. WHY ARE YOU AND YOUR LIBRARIANS SO FUCKING STUPID.
>>
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How do we fix orks?
>>
>>46197828
Your kink is not my kink, but that's OK.
>>
>>46197847
Give them better support options
>>
>>46197847

Additional models in units cost zero points.
>>
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>>46197847
After killing boyz, on 4+ we got two new boyz. SPORES POWER.
All orks have FNP. Nobz and MANz have T5.
'nauts now super-heavy and get a D str in cc.
On turn, when warboss call a WAAAAGH! on orks get N++ inv. N = model armour save. Boyz get 6++, MANz get 2++.
>>
>>46197758
>wolf
>time
>>
>>46197853
Just long range AT?
>>
>>46197726
THIN
>>
>>46197847
No more special rules that hurt you. These only exist in shitty armies (CSM, Orks, Nids).

Everything gets more survivable. Feel No Pain (5+) across the board.

Weapon Options get a point reduction. Orks have shit ballistic skill and melee weapons are largely overcosted for everyone. Wulfen prices go to far, but they're better than the alternative.
>>
>>46197928
Better transports, better options, better unit leaders. Basically all the stuff they need to make the basic units function.
>>
>>46197940
>Everything gets more survivable. Feel No Pain (5+) across the board.

I think a good statline for a Boy is 5ppm and:

WS4 BS2 S4 T4 W2 I2 A2 Ld8 6+/5+ FNP

Nobz get W3 A4 WS5 and 4+FNP with Eternal Warrior

Choppas are +1S AP4 Rending, Big Choppas x2S AP4 Concussive Rending

Burnas get Armorbane when used in CC
>>
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Having a wall of guardsmen in front of a leman russ gives the Russ a 5+ 25 percent cover save? My mate doesn't believe me.
>>
>>46197847
2 point eavy armour option for all Ork units.

Cybork body stacks FNP like IH cybernetics

Run and Charge becomes default like Eldars Run n gun.

Waagh Doubles I and grants Fearless to units that charge, plus and HoW/shred to units that already have HoW.

Orkanaughts become superheavies.

Looted waggons in squadrons

Battlewaggons as DT for all orks.

Transports can buy 'andholds, increasing capacity by 5 and can remove passengers instead of hullpoints.(Does not apply to MANz)

Hq can buy sparky gubbinz, with 5++

Flash Gitz and MANz become unit wide Upgrades for Nobs, mutually exclusive as with warbikes.

Powa Choppas for nobs.

Painboys gain the same selection style as meks.

That's about what i can think of ATM.
>>
>>46197974
>Big Choppas x2S AP4 Concussive Rending
Oh god, but what power klaw will do?
>>
>>46198008
Ap2
>>
>>46197847
Ld8 nobs
cybork body stacks with FNP
painboys taken as meks
power axes
big choppas gain rending
warboss ignores unwieldy
Waaagh! gives rage, fearless and twin-linked within 12'' of warboss
boyz become S4, WS3
mob rule: +1Ld for every 10 orks in mob, take hits equal to the amount you fail leadership by to automatically pass (applies to fear)
furious charge replaced with HoW after successful leadership test
gorkanaut becomes superheavy
flash gitz become elite
deffdreads elite
kans lose their shitty nerf (except cowardly grots)
kommandos I3
stormboyz can charge flyers but must roll dangerous terrain
lootas gain weapon options
being shot at through grots gives +1 cover
trukks cheaper, S3 explosion
flakka trukks in main dex
stompas and orkanauts get load-out options
deffrollas good again
>>
>>46197974
>2W for 5ppm
No.
Just no.
>>
>>46197974
That's a joke right?
>S5/6 Rending 2W FNP boyz
Jesus, why are Ork players so retarded? It makes it difficult to support them.
>>
>>46197979
They do indeed, show him the intervening models and Vehicles and cover sections of the rulebook
>>
Are there any cool programs/ways to make space maps for 40k? Like various solar sustems, planets etc? I need a map for a future campaign
>>
>>46197974

>Everything gets more survivable. Feel No Pain (5+) across the board.

Are you deluded? there would have to be a serious points increase if you were give +1S +1W and 5+FNP FOR 6 FUCKING POINTS!

> W3 A4 WS5 and 4+FNP with Eternal Warrior

Serioudly stop. Look at other weak codices at the moment (DE, chaos, tyranids) and have a rethink of how ridiculously OP your basic troops would be. Compare that to a hormagaunt/ termagaunt(even with upgrades), a DE kabalite or a CSM warrior. Your super orks will now trash any of them in melee for equal of less points

>Choppas are +1S AP4 Rending, Big Choppas x2S AP4 Concussive Rending

>Burnas get Armorbane when used in CC

I have no words.
>>
>>46198022
Why would you replace FC with HoW?
>>
Is it worth buying a Baneblade for my Renegedes can heretics?
>>
>>46198058
Thats how burnas used to be.
They had a flamer option and a cut land raiders apart option
>>
>>46198071
Renegades and heretics*
>>
>>46198071
If you like the model sure.
It doesn't do anything you can do with its points spent on smaller tanks though.
>>
>>46198072
>>46198058
Giving them a single Armourbane attack a la Screamers would be okay, but I think you'd be better keeping them strictly infantry oriented so that Tankhunta's can be strictly anti-big shit.
>>
>>46198058
and you know what? maybe out of a unit of 30 a few might reach melee
>>
>>46197927
Stop it.
>>
>>46198100
I'd say they ahould be unwieldy when cutting.
Also theyd still be s4, so aren't really competition for s8 armourbane tank-hunter.
>>
>>46198103
Except if they get hit by earthshakers.
Then their 2w and fnp mean nothing.
So you've effectively made them broken vs. anything without s8.
>>
>>46197847
Bring back mob rule, give them HoW if a certain number manage to charge (I think one of the formations already has this but it would be good to have it army wide), give them crusader and let them take grots in a boyz mob as meatshields. Give Truks an option to buy more AV


Basically make it easier for them to reach combat, encourage bigger units of boyz and encourage them to get the charge.
>>
>>46198143
Maybe a fantasy Ogres style HoW.
Better the more there are
10 Basic HoW
20 All models in unit do HoW
30 Same plus it has shred.
>>
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For the worst troop choice in the game
>bs3
>t3 4+
>ap5 weapons
>no special rules
>no special weapons
>9ppm
>>
>>46198173
>I2
>>
>>46198159
Or maybe 10+ boyz makes it a S3 HoW, 20+ boyz makes it an S4 HoW and 30 (good fucking luck) makes it an S5 HoW
>>
>>46198000
>>46198022
>>46198024
>>46198058
>>46198103
>>46198139
Whilst I like the idea of the de-facto counter to Orks being the judicious application of Battle Cannons, W2 and FNP is just fucking silly. Even just bumping them to base T5 across the board would be a pretty dramatic increase to survivability.
>>
>>46198159
>>46198188
If we go with this I would be fine with making it something extremely retarded for having 30 boyz, the kind that the one time you are actually able to pull it out you have basically already won the fight
>If assaulting with 30 models they have HoW at S4 and have a bonus turn of fight before the actual combat (morale test are taken after the actual fight when the opponent can counterattack)
>>
Do you guys often use fortifications? If so what types, and how important are they to your strategy?
>>
>>46197847
>Remove their armour save, replace with replace with racial 6+ FNP
>Cybork body gives +1 to FNP
>HQ choices get to take a 5+ invuln
>Old mob rule or keep new mob rule and make hits strength 3 rather than 4.
>Boyz can take Battlewagons as dedicated transports

I think that'd do it.
>>
>>46198235
No, ADL, not very.
>>
>>46198222
T5 makes them 15% more survivable against small arms
4+ save doubles it.
>>
>>46198240
>Racial 6+ FNP represents Orks' ability to eat a lot of bullets before dying but still drop dead to heavy stuff like power fists
>cybork grants +1 to FNP
I really, really like this.
>>
>>46198293
Why don't I work at GW?
>>
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>>46198173
nice meme friend
>>
>>46198173
30 inch range strength 5 weapons
>no special rules
Supporting fire
>no special weapons
They can take haywire grenades and the turret
They can also take take all sorts of drones to give them a variety of abilities.
>>
>>46198064
I think HoW is a better representation of the ork's momentum, and it alleviates their
>I2
problem, if only slightly.
If you read my post you'll see I suggest upping boyz to S4, because frankly, orks being apeshit jacked and S3 is fucking dumb.
>>
>>46198317
It's a memefag.
Don't feed it any (you)s or it'll grow like a tumor.
>>
>>46198331
Honestly the system could be really improved by making the system a bit more granular. Having a scout hit as hard as terminator, or an ork hit as hard as a tau, is just silly.
>>
>>46197847
Preferred enemy:everyone on the waaagh
>>
Does your local GW's alloy you to play with forge world armies?
>>
>>46198398
>>allow*
>>
>>46198398
As long as you have the book there isn't any problem
>>
>>46198349
The scale of the game makes using anything other than D6, or rolling multiple D6 for every stat, kind of infeasible.
I'd be interested to see a kill-team level game played using D20.
But then I just described Infinity.
>>
>>46197215
Gonna bet 1 internets on wolfs surviving. The broest bromarines can't be put down, bro.
>>
>>46197847
+1T across the board (except for grots). You're supposed to be able to cut an orc in half and then the two halves will keep trying to kill you, that sounds like T5 to me. And warbosses are supposed to be walking rape trains that scare even primarchs so I don't see why they can't be T6.
>>
>>46197215
>it was chaos all along!
>surprised yet?
>>
>>46197758
M8 that's from fucking rogue trader and is a direct reference to Viking ragnarok - the Fenris wolf
>>
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>>46198438
>The broest bromarines can't be put down, bro

>Not the salamanders?
>>
>>46197847
Also I want to see Waaagh act more like the power from pain rule, so everyone with 'ere we go gets bonuses for every turn as their waaaagh gains momentum.

turn#

1 - nothing
2 - can run and charge
3 - Relentless
4 - Hammer of Wrath
5 - FNP
6 - +1S
>>
>>46198398
>Local GW

Seeing as it's 300 miles away, I couldn't care less.
>>
>>46198398
Local GW has to. If they try to stop you, just call corporate and have them axe the manager.
>>
>>46198398
yeah. he says it all falls under the same banner so there's no issue.
>>
>>46198173
>30 inch basic guns
>supporting fire
>can take drones
>can take turret
>can be buffed by fireblades or ethereals

Yes, they suck if you just look at their statline but you need to look at what options they have and how they operate within their army as a whole and realize they're pretty amazing.
>>
>>46198494
152 miles if I go across the border, but german GW are shit with their translated... everything.
>>
>>46198349
I know, right? Bonding knife should be s+3, ap1 armorbane, fleshbane master crafted and is a baseline wargear on firewarriors.
>>
>>46198522
Don't feed the tumour.
>>
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>>46198522
Don't take bait, m8.
>>
>>46197828
>lesser daemon

every thread without fail. changeling is a herald and has tricked the grey knights. he's even shaken hands with them
>>
How important is to have a Shas'vre for the +1 leadership in a team of Crisis/Broadsides/Stealh Shas'ui? How much leadership do you truly need?
>>
>>46198587
>Implying Russ would be smart enough to tell the difference.
>>
>>46198600
how often do you fail leadership checks? ever wish you had more?
>>
Anyone know if nids are getting a update any time soon ?
>>
>>46198600
It increases your chances to succeed from 72,22% to 83,33% so -roughly- you run away 1 time out of 5 instead of 1 time out of 4.
I don't find it that useful on crisis suits but I usually run them on either with commander which gives them ld10 or as a suicide melta drops whose life expectancy is low anyways.
Stealth shas'vre is good just for the markerlight/homing beacon/drone access and my broadsides runs away no matter if they have squad leader or ethereal babysitting them.
>>
>>46198445
Actually, what about this?
>You're supposed to be able to cut an orc in half and then the two halves will keep trying to kill you
Instead of T5, give them a special rule that allows them one final attack at the initiative step of their death. Basically, the thing that wulfen have, but not on grots. Cos fuck grots.

>And warbosses are supposed to be walking rape trains that scare even primarchs so I don't see why they can't be T6.
Don't quote me on this but I recall that one particular warboss being a rarity and that there has not been a sighting of a warboss that size in the 40k universe. As such I don't think their statline needs changing.
>>
>>46197215

How it will *really* go (look at the wording, chumps!)

The Thousand Sons return to fulfill their grudge as part of the next Black Crusade or some shit (2), while Alpha operatives release some Nurgle-blighted pox (4) that cause the Curse of the Wulfen to run rampant through their ranks (3). Of course, like with any good invasion by the Ruinous Powers, a tide of daemons are summoned (5) which rampage across Fenris.

Just when all seems hopeless, their erstwhile brothers / also kind-of enemies the Dark Angels arrive to cleanse the taint of Chaos from Fenris (1) *and* rescue their brothers in one of those LOTR-style "fellowship is stronger than rivalry" deals (6).

You fucking know I'm right.
>>
>>46198738
Should that happen, I expect the following month to be unlivable with:
>You needed our help to survive, iyffers
>But it was all your fault for being idiots, covert traitors
Ad nauseam
>>
>>46198811
So, business as usual then.
>>
>>46197215
I don't get it. Nobody actually thinks the Sue chapter will be destroyed. All this does is make the Wolves even more obnoxious.
>look, half the remaining major CSM players all conspired to fuck over one chapter
>lol, they all failed, remember, Chaos is the big bad that everyone's supposed to be afraid of!
>>
>>46198845
>the Sue chapter
>implying only one
>implying not all
>>
>>46198845
In their quest to fuck over a single chapter, they killed countless billions and tainted a heck a lot of worlds.

Abaddon's unknown allies Thousand Sons. Created Warpstorms and warp rifts all over the galaxy that spewed forth hordes at the Imperium worlds.

You better be afraid.
>>
>>46198845
can't we just let chaos be wacky villains? wacky villains have more fun
>>
>>46197847
>all these meme posters suggesting all kinds of bullshit
Keep it simple

>models with 'ere we go get +1 initiative on the charge
>give deff dreads 'ere we go and allow then to be squadron'd
>knock 10/15 points of the cost of killa kans
>allow a burna to be used as a flamer and a 'two handed power sword' in the same turn
>make it so nobs buy their equipment such as weapons and armour separately from boys and give them the option to take burners
>reduce the cost of power klaws by 5 points
>Boss poles give +1 leadership

There, not quite eldar tier but much better overall.
>>
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>>46198876
>You better be afraid.
>>
>>46197847
Boyz become free
Initiative 10
Nobz get 6 wounds on a 2++ save
roll a D6 at the end of every turn, with a 3+ instantly winning you the game
battle brothers with csm
>>
>>46197215
The latter is 100% guaranteed. They made it too obvious.
>>
>>46198953
They would still lose half the time.
>>
>>46198445
>>46198711
Warbosses have a really decent stat line for their points, the problem is they have fuck all in decent wargear options.

Orks are suppose to be the masters of force fields and teleporting but they have no option for a personal force field, why?
>>
>>46198990
>Orks are suppose to be the masters of force fields and teleporting
what
>>
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>>46198990
>Orks are suppose to be the masters of force fields and teleporting

u wot m8
>>
>>46198940
Still sub AM tier
>>
>>46199016
>>46199033
They have a fleet of teleporting statipns the size of moons, with grav cannons that tear entire fleets and planets apart.
>>
>>46198072
No, they were always shit against vehicles. They had a flamer mode and a power weapon mode.
>>
>>46199086
That happened around 32K and it was utterly exceptional. It is by no means the norm.
>>
>>46199103
So how many bags of dicks will you swallow when I dig out the codex that says otherwise?

Just so I know whether to bother.
>>
>>46199127
The technical principles are hardwired into the Ork genome.
>>
>>46199151
>>46199103
They had Armourbane (though not under that name, obviously) on their melee profile back in 3rd edition, I think? So they were rolling 2D6+3 for penetration. Still not likely to overly bother a Land Raider, but it was a neat little rule they ought to get back.
>>
>>46199103
They used to roll 2D6 for armour pen against vehicles.
Ya dingus.
>>
>>46199016
>>46199033
Il need to find the source later as I'm shitposting from work.
One of the Ork codexs or suppliments states that due to Orks being tough enough to shrug off normally fatal radiation from force fields that ork meks work freely/obsess with force field technology, mastering it and turning it in to gizmos such as bubble chuckas and kustom force fields.

Orks also have (comparatively) safe teleporter technology due to it being powered by waagh energy rather than warp energy and they build all kinds of shit like tellyporty blastas out of it.
>>
>>46199161
Yeah, but they sure as fuck haven't refined the process (barring the one exception).

It's openly stated in multiple sources that while Orks make heavy use of the technology, they also implement it very poorly - something like half of a teleport party ends up dead due to malfunctions or re-materializing in another object.
>>
>>46199204
And sometimes their tanks materialise 3 feet above the enemy infantry
>>
>>46199196
Waagh energy does not exist.
It's warp.
>>
>>46199240
Lr2Lore
Next you'll claim that Rune Priests aren't channeling the elemental might of Fenris.
>>
>>46199253
Did you know in Japan they don't have electricity? Everything runs on denki.
>>
>>46199240
Waagh energy is ork warp energy rather than the regular daemon infested kind.
>>
>>46199297
So orks can't manifest daemonology powers then.
>>
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>>46199329
>>46199297
>>46199253
>>46199240
Why are you guys so interested in talking about some silly old superstition?
>>
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Which colour should I use for an Iron Hands successor?

Metallics suit my laziness well, and these are two schemes I've cooked up over the years.
>>
>>46199329
They shouldn't be able to normally, no.

Not that GW gave a shit when they wrote our codex.
>>
>>46199380
They actually believe their ships travel faster than light by magic.
>>
>>46199409
>only one colour
>"schemes"
>>
>>46199409
the one on the right but with silver trim.

Also I assume you intend to paint the joints, eyes and skulls at some point?
>>
>>46197847
They ignore unwieldy and snapshooting
>>
Both old Emperor's Children Lord and Shoulderpads are "sold out".

Are we getting new stuff or is the squatting began?
>>
>>46199576
they probably haven't produced them for years and only just ran out of stock
>>
>>46197215
man I dunno, I don't think they're going to survive

1000-1 odds are pretty bad, and space wolves aren't very popular :^)
>>
>>46199576

I'm glad I got that EC Lord before it disappeared. I look forward to a new plastic EC Lord with over the top pose and weaponary and equally over the top price of $30 not really
>>
>>46198398
Yes, but if you have pure FW armies he asks you to balance them out with some regular armies.
>>
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>>46199712

>hey dude its cool you buy from forge world but as long as you're playing in my shop do you mind buying some GW models. I have a quota to fill. Thanks
>>
>>46199712
>balance them out with regular armies
So buy more stuff that's not even likely to be more balanced? Sounds legit.
>>
>>46199712
>hey nice warhound titan!
>buy some fucking tac marines you shitter
>>
>>46199712
What if I play renegades and heretics with converted guardsmen and leman russes. Whatch gonna do bitch!
>>
>>46199829
Shut up and buy more models, nerd!
>>
Just starting out, I bought the start collecting tyranids box and got a few termagants and a carnifex cheap.

Is this 500 pts list any good?

1 Tyrant, EG, 2x TLD

2x10 Termagants

10 Gargoyles

1 Carnifex, 2x TLD
>>
>>46199496
So, alpha legion?
>>
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>>46199860
So this is what it feels like to go meme.
>>
40k noob here, I want to try to get into wargaming and I was thinking of starting a Dark Eldar army since I really like them in DoW and their models look sick. What models should I aim for to get started? Stuff that can fit into most lists/bog standard DE units.
>>
Having only been in this hobby for just over a year and just now getting my first friend to actually start playing 40k with me is such a good feel.

He is getting into an army I already have which is fine because I play it the least. He just ordered his rulebook, template and scatter so the ball is officially rolling.

He will be using some of my models against my proffered army tomorrow and play a 1000pt game. We have played a few 500pt games and tried some kill team already and he borrowed my codex and rulebook so he told me he doesn't want help this match.

Usually I have to remind him about all the special rules and don't optimize my list or kill order but I am half tempted to give him a run for his money.

Have any of you started a new player recently?
I feel I am far too excited as a grown man.

TL;DR : Friend is starting to play 40k and I am excited af

RW v. Cron
>>
>>46200111
warriors
>>
>>46200136
Alrighty, thanks!
>>
Anyone know of a extant PDF for Hammer and Anvil?

I'd like to check it out but I'd really prefer not to have to spend $41 for a used copy. I downloaded the PDF library and sadly it's not in there.

http://www.amazon.com/gp/product/1849700664/ref=s9_simh_gw_g14_i2_r?ie=UTF8&fpl=fresh&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=desktop-1&pf_rd_r=06N46K6G3Q55J76QXVHE&pf_rd_t=36701&pf_rd_p=2437869742&pf_rd_i=desktop
>>
>>46199886
I am not a huge fan of Gargoyles.

This is a solid list for you to get your first game in. However as I hope you did your research you will know Tyranids aren't in the best place. That said in a casual enviorment you can still have your fun.
Perhaps pick up a Zoan and Veno thrope to replace your gargoyles.
Of course you will want way more gaunts. The Swarm box is decent (though you get more gargoyles but oh well they are just for when you get smarter). I see it on ebay for ~$150-170 and it has like 80 gaunts, a fex and 10 gargoyles.
Also as soon as you have thoughts of 1000+ points the Tyrant grows wings.
A second one by 1500 is quite honestly a great investment.
>>
>>46200111
When my friend started his initial (bigger than need be) purchase was:

10 Kalabite Warriors
3 Venoms
1 Archon
5-6 Scourges

After that he got:
2 Raiders
20 Warriors
4 Incubi

And now he is allying in Harlequins.
>>
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I'm really tempted to make screenshots of all the masterpieces you can read among the FAQ questions on FB and make an album called "We deserve what we have" with them
>>
>>46199187
Squad of 6 on a charge is what 18 of those attacks? Not a guaranteed kill, but it'd def hurt a land-raider.
>>
>>46200364
J E S U S
E
S
U
S
>>
>>46200364
I'm too scared to actually go and look at the FAQ questions.

The GW forums were a fucking nightmare, and that was before the modern online environment really came into being.
>>
>>46200364
Do it. I want to see just how deep the butt hurt flows.
>>
>>46200364
My Choas Lord always has Plage troop typess
>>
>>46200111
Warriors, they must ride in Raiders or venom transports or they die, scourges and reaver jetbikes are good
>>
>>46200414
Same here.

I heard about it, didn't believe it, found it and instantly regretted it.

It showed three comments and I think the first one was asking for Night Fighting to be removed.
>>
>>46200179
Download the ePub from kickas then convert it
>>
>>46197847
What makes Orks bad:

>Can't hit anything in shooting
>Hits last in melee
>Too slow
>No survivability
>No decent Melee options
>Self inflicting wounds

How to fix:

>Twin-linked / Preferred Enemy / BS3, just some kind of reroll for their shooting.

>Additional rule needs to be implemented to double initiative on the charge. (THIS DOES NOT NEED A SPECIAL FUCKING NUMBER TO WORK) REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>4++ Invuln saves need to be available. Warboss in Megaarmour is then a 2+/4++ with 3 wounds. Absolutely fine.

>Trukks need ramshackle to decrease pens on a 3+ similar to Eldar

>Power choppas, Big choppas gain rending, Big hammers.

>Mob rule table gets turned around. 1 becomes fail. 2 / 3 becomes 10 models. 4-6 becomes character. 7+ becomes pass the test. All hits S3. This makes Ghazghkull supplement super useful because the +2 means you're pretty much going to be fine

>All vehicles gain access to Grot Gunners.
>Nobs LD 8 and point decrease.

There you go, nothing fancy at all just basic army requirements.
>>
>>46200505
Oh, and Waaagh becomes every turn run and charge because fuck Wulfen, this is Orks thing.
>>
>>46200503
Far as I can tell it's not on KAT, but I'd take an epub if I could find one.
>>
>>46200542

you, you there, talking about epubs, is there a good app to read tablet intended epubs on pc?

They're always disjointed and broken when I try
>>
>>46200577
Calibre
>>
>>46200505
>Trukks need ramshackle to decrease pens on a 3+ similar to Eldar

Give Ramshackle to all Ork vehicles.
>>
>>46200577
ibooks is pretty good but that's a mac app

Also I managed to find it on Baidu, fucking japs saved my ass again
>>
>>46200577
what's your resolution
>>
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>>46200577
idk
>>
>>46200505
>Trukks need ramshackle to decrease pens on a 3+ similar to Eldar
No. Trukks are actually one of the best vehicles an assaulty army could want. Fast, you can assault out to them and CHEAP.
>>
>>46200621

3840 x 2160 x 2
1920 x 1080 x 1

>>46200593

I'll give it a go

>>46200635

I'm not an imbecile, I've downloaded... scores(?) of ereaders / epub readers but they all go crazy when I open epubs meant for tablets, prooobably to do with my resolution but I just thought I'd ask
>>
>>46200635
googling isn't always the best choice to be fair

if you search for a good torrent client, they recommend shit like Deluge and uTorrent, while people on 4chan will know to use something like Transmission
>>
>>46200646
trukks need to be AV14
>>
>>46199745
Pretty much nails it.
>>
>>46200646
It's just a shame their cargo is so shit.
>>
>>46200653
>I'm not an imbecile
Number one on half those lists is calibre.
>>
>>46200646
What has that got to do with anything?

The retain all status and their current ramshackle that is 6+ pen to glance gets changed to something actually useful, 3+ pen to glance.
>>
>>46200694

never came up when I was searching otherwise I would have installed and used it.
>>
Speaking of warhammer books, are there any good Tau focused books? Is Fire Warrior any good?
>>
>>46200700
3+ is absurd. I could get behind 4 or 5+. 3+ means that it may as well not be open topped.
>>
>>46200731
kill team was okay

fire warrior is kind of meh
>>
Tyranid update fucking when?

I've been waiting until Tyranids get a new book to see if I want to re-invest in this shitty hobby or not.

What the fuck is wrong with GW? Don't they want my money?
>>
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>>46200646
>Trukks are actually one of the best vehicles an assaulty army could want.

Wouldnt a good assault vehicle have to actually survive long enough to deliver its cargo to be good? Or not kill half its contents when it explodes?
>>
>>46200748
Fine 4+. If I have to roll another fucking 5 to do anything in Orks i'm melting my army.

But even then, on a 3+ you really think the sheer amount of fucking pens you're going to be getting on a Armour 10 won't get through? Ramshackle doesn't mean poorly built.
>>
>>46200691
Truth.
>>46200700
What I'm saying is that if you want to bring a codex up to competitive levels, you should make the shit that sucks better, instead of turning up one of the few already good options up to 11.
>>
>>46200800

Oh, you're using Flyrants?

>pops off current load out on Dunecrawlers and replaces with Icarus Arrays

What?
>>
>>46200809
>Ramshackle doesn't mean poorly built.
uh, you might want to open a dictionary
>>
>>46200846
You may want to read some fluff.
>>
>>46200828
>What I'm saying is that if you want to bring a codex up to competitive levels, you should make the shit that sucks better

What? Ramshackle sucks, change it so it doesn't suck. Put it on vehicles so they also don't suck. Now you've just improved the survivability of your vehicles in codex AV 10.

Everything else I mentioned also fixed the weaknesses of the codex. Or are you trying to argue that Ramshackle on a 6+ is good.

Change it to 4+ instead of a 6 and we're good to go.
>>
>>46200805
Pretty much any other assault based army would love to get trukks.
I play IG and even I would like them.
People forget that CHEAP means extra survivablity, in that you can buy more.
7 trukks are much more likely to make it to the enemy line then one Landraider.
>>
>>46200878
>Or are you trying to argue that
he's saying trukks aren't the problem

orks are the problem
>>
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What do sisters of battle smell like?
>>
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You guys want to see some Chaos Legion and Warband tactics? Too bad, I'm gonna post them anyway.

Hopefully they're not too broken. I tried to be as true to the fluff of all of them as I could, but I may have overdone some things.

If I overdid it, it's just me subconsciously trying to compensate for the terribleness that is the vanilla CSM Codex
>>
>>46200932
purity
>>
>>46200932
Death and fire. Because that is their job.
>>
>>46200932
Blood, sweat and promethium.
>>
>>46200926
There are indeed, hence my changes fixed stuff.

>More reliable shooting
>More reliable assaulting
>Higher leadership where required
>More survivability for HQ's and Vehicles (no more exploding Orkanauts and Battlewagons from a single pen)
>Better mobility with run and charge
>>
>>46200878
>Ramshackle sucks,
Wot. No it doesn't. If you had to pay 10pts to add ramshackle then it would suck. You get it for free on one of the cheapest transports in the game.

It's like saying that the ability to recover from immobilize on rhinos sucks, so they should get a permanent 4+ cover save, for free. Or that chimera's amphibious ability is terrible, so they should get hull mounted lascannons.
>>
>>46197215
I'm placing my money on thousand sons, more out of loyalty to the faction I play than out of common sense. You know some bullshit will save the space furries
>>
>>46200915
As a flyrant/dakkafex spammer, nah they're really not
>>
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>>46200616
I'm gonna share since it was tough to find. Can someone add it to the Library download in the OP?

https://mega.nz/#!xgxGSbBJ!uCDxYE6M9nsVP_Pw8AmOmMoke3CFLICQ-9zuRJf4NNI
>>
>>46200542
http://kickasstorrentsto.to/warhammer-40k-sisters-of-battle-series-by-james-swallow-t11833254.html
>>
>>46200986
that is a very fake torrent/website
>>
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>>46200973
>Wot. No it doesn't.
>>
>>46200653
Yeah most PC readers aren't meant for dickheads with /g/ battlestations with 3 screens
If you have the cash for that shit just get a second hand iPhone or iPod touch or any ebook reader
>>
>>46200952
Killing people doesn't make you smell like death, it makes them smell like death.
>>46200957
Probably a hint of incense too.
>>46200963
>(no more exploding Orkanauts and Battlewagons from a single pen)
Why? Land-raiders can get blown up from a single pen. Hardly an ork specific failing.
>>
>>46201048
>Killing people doesn't make you smell like death, it makes them smell like death.

Clearly you have never been around corpses before.
>>
>>46201041

I know, it's why I asked, I have tablets, a couple actually, I take the epub off and put it on the pc
>>
>>46201048
>Why? Land-raiders can get blown up from a single pen.

Are Land-raiders suffering pens from standard bolters?
>>
>>46201017
>this free chance to ignore pens sucks
>>
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Iron Hands fucking rule
>>
>>46201076
Yes, yes it does. In what world is a 6+ to do anything considered good? Do you consider being able to hit invisible units on a 6 good?
>>
>>46201001
M8 I downloaded it from kickass pe so fuck off
>>
>>46201017
>>46201096
It is a free bonus with literally no downside you fucking aspie. It's not a choice, it's an integral part of the vehicle
>>
>>46201076
>rule that used to make explosions s3 and gave the occupants a chance to avoid the explosion altogether
>is now a 6+ to turn pens into glances
>this is good
>>
>>46200978
lol And I though Nids sucked because they had a bad codex.
>>
>>46201109
Its a free choice that may as well not even exist because it has no impact on the game. It is such a bad rule that half of the players using Trukks don't even remember it exists, because it does nothing.
>>
>>46201069
Then why would you read a 200 page novel on a screen that's a fixed angle and distance
>>
>>46200940
BL should get something more than Chosen as troops, give them Heresy era stuff
Word Bearers is just weird, make it undivided rather than Lorgar and it'd be better
Alpha Legion and Iron Warriors are good
Same with EC, world eaters and Night Lords
Thinning the Veil is fucking broken
Plague Knives are wayyyyyy too expensive for chosen, 3 points and its still not a good upgrade
Corsair tactics is bullshit
Ambitious upstarts is awful and unfluffy
>>
>>46201096
It sure beats a save of nothing.

Maybe not a great unit but any save that can't be negated is a net plus
>>
>>46201076
Keep in mind that it comes at the expense of the old Ramshackle rule, which was pretty handy for minimizing the damage the unit inside took when the Trukk was taken down, or possibly scattering them closer to the enemy.

The new Ramshackle rule isn't bad, per say, since you don't pay anything for it and it doesn't have any inherent negative side effects. But it's much less useful than the previous one was.
>>
>>46201131

I never said it was for reading novels, if you must know its for painting guides and references
>>
>>46201123
So?
>>
>>46201138
Don't worry Ork players, your 6+ tshirt save is a god send because you get it for FREE with no downsides.
>>
>>46197847
>6+ FNP for Orks across the board. Painboy or Cybork ups it to 5+, Both for a 4+
>Warboss' get access to Looted Power Gubbinz, granting them a 5++
>The Ork Codex allows for an IC to take multiple Relics (Stikk Killchoppa Bosses are good)
>Rewrite mob rule to autopass a failed check taking hits equal to how much you failed by
>Eavy Armor 2 or 3ppm
>Gitfindas on Lootas
>Deffguns become Salvo 2/3
>Ork units of 12+ models have Stubborn
>Meganobz have fearless
>Flash Gitz price drop to maybe 16 ppm, or keep them at same price but with 'Eavy Armor base, and/or give them looted power swords. Allow for different ranged weapons for different roles. Tank hunting, mob clearing, MC smacking.
>Hammer of Wrath on Ork units. Seriously, a bunch of S3 hits won't be a game breaker.
>The ability to transport a Deff Dread w/ a looted wagon or a battlewagon.
>All shootas and Big Shootas fire +1 shot during a WAAAAAGH
>Deff Rollas cause D3 S10 hits on a ram or tank shock before death or glory
>Grabbin Klaws immobilize the enemy vehicle.
>Wrekkin Ball attacks auto-hit.
>Meks and Big meks improve the Ramshackle roll by +1 and +2 respectively.
>Nobz get discount Power Klaws for 15 or 20 ppm
>Orkanauts get the Super Heavy treatment
>New Rule : If ya think yer 'ard enuff- If being caught in a sweeping advance, the Ork Unit gets one round of full swings in combat before being wiped out.
>Furious Charge grants +1I again.
>WAAAAAGH Grants +1I for the turn.
>Meganobz get TL Big shootas Base.
>Boyz can take a Battlewagon as a dedicated transport
>Deffkoptas can take Skorchas
>New Rule : More where dat came from! - Dedicated Transport Trukks don't grant killpoints when destroyed.
>Weirdboyz can turn people into squigs again
>WAAAAAGH Grants Fear for all Orks for the turn.
>Trukks can engage in Roadkill- They can ram a unit for D3 S5 (6 w/ ram) hits before the enemy can Death or Glory, if they do, cause an additional D3 hits
>>
>>46200505
>too slow
>what are transports, warbikers, vehicles, etc
>no survivability
>meganobs, pain Boyz, Armour upgrades, advantage in numbers
>no decent melee options
>5 points for a str 6 ap 4 axe, powerklaw, killsaws, relics, etc
>self Inflicting wounds
>take grotsnik, big boss poles, etc
>>
>>46201172
So it used to be something absolutely amazing, that reduced explosions, that ignored explosions all together, that gave you free movement. And now its because literally nothing in the form of a 6+ to glance. It's a 1/6 chance to do nothing.
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