>tfw your Morality stat drops and you have an excuse to be an edgy evil bastard
>tfw you act like an edgy evil bastard and your morality stat has an excuse to drop
>>46150014
What system are you using that has a morality stat that actually justifies that? The only one I can think of is WoD and it's derivative systems.Or is this just a shitty thread OP started just to start?
>>46150906
Not OP, but FFG Star Wars works sort of like that, but also like >>46150143, at least in Force and Destiny.
>>46150960
I haven't heard good things about the FFG games, other than the fact that balance between Jedi and non-Jedi is handled better than it was in the other star wars systems.
>>46150014
>Morality as a stat.
It's almost as bad as having an alignment system.
>tfw you do something merciful and redemptive but it blows up in your face
>>46152562
Alignment systems can be good for keeping edgelords in check without seeming arbitrary.
>>46150014
>tfw the PSI user in your party messes up and you become insane and shoot your whole party
>>46152677
>you can't do this thing because it triggers me and makes me feel bad :(
go suck on an egg, moralfag.
>mfw the enemy caster mind-controls me and gives me an excuse to destroy the rest of my party.
>>46152911
More like
>You can't do this because it disrupts and derails the campaign, taking fun away from the other players
>>46150014
>system where personality is determined by statistics
Droped
>>46152721
>TFW your character fall from bridge.
>My legs are OK.
>>46151041
Needs a particular mindset to play. People don't like learning something that is different. I didn't really find their sliding scale any better than Saga's, and WEG didn't have one.