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BFGG - Battlefleet Gothic General
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Fluffy edition

Previous Thread -
>>46097908

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg
>>
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I could use some assistance building a fluffy fleet. Not necessarily for game purposes (actually never even played BFG but it's bound to happen sooner or later) but just to go along with my special snowflake spess mehrins.
Let's say there was a chapter on a long penance crusade. Attrition has dwindled their numbers to just 200-300 muhreenz, but they also happen to come across a good assortment of archeo/heretical/xenos technology and frequently make under the table deals with the AdMech for better stuff.
Finally, the closet-radical Inquisitor attached to the chapter to oversee their penance is cool with that sort of thing because him and the Chapter Master are bros who go way back, and he knows they just do it all for His Glorious Golden Divine Majesty the God Emperor of Mankind Beloved of All.

What might that chapter's fleet look like?
That's what I want to build.
>>
I'm looking at starting either eldar or chaos, what are the pros and cons of each?
>>
>>46130969
Hrm. From the sounds of it, they wouldn't have access to much of the usual SM fleet ships - certainly not a battlebarge; unless, of course, you wanted that to be a sort of centerpiece - a much-repaired beast of a ship that's old and powerful, surrounded by a hodge-podge mix of aging strike cruisers, 'sanctified' xenos vessels, and upgraded merchantmen and Rogue Trader-esque ships.

The line ships they've managed to keep may be old, but they've been modified with whatever tech they've picked up along the way, so you could in fact houserule it a bit to get a chance to roll on one of the upgrade charts, to represent all the alien goodies they've packed in there. The xenos upgrades from the Rogue Trader rules could work nicely.

The rest of the ships should be mostly escort class, I would think, or at the very most another converted light cruiser or two. So say a Battlebarge, an SM strike cruiser pair, some converted rogue trader cruisers and a pile of escorts.

The paint would be flaking, the fleet might look like a mess, but it's in good working order and packed to the gills with an extremely hindpained angry chapter of marines.
>>
Man, Tyrants in vidya are just disgustingly awful. I feel bad when I see an Imperial player with one, they seem that ineffectual.

Are they that trash in tabletop as well?
>>
I keep getting the sheild regen boost upgrade. is there a better upgrade I should be going for?

Chaos lance/battery spam
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>>46131043
>chaos
Boring to play if you don't like to keep your distance.

>eldar
If you play these guys well, you'll run out of people to play with.
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>Roll Call, what fleet do you guys play?
http://strawpoll.me/7117168
>Part 2: How >many< fleets do you have?
http://strawpoll.me/7119796

Bampan with polls.
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>>46130969
>What might that chapter's fleet look like?
>That's what I want to build.

==Space Marine Crusade Fleet==
Inquisitorial Cruiser (270pt)
Ordo Xenos Inquisitor Lord; gets one roll on the Xenotech table and carries a Deathwatch Kill team on his cruiser. LD10, one re-roll.

1 Rogue Trader Cruiser per 750pt in the fleet; embarks a Rogue Trader (LD9, 50pt, one re-roll.)
Xenotech upgrade (+15pt, or 20pt to choose). One crew skill free.

1 Venerable Battle Barge (whatever junker your Marines use as a base); any BB, GC, HC, or BC from the Chaos and Imp lists. Must embark a Master of the Fleet. I like the Exorcist, YMMV.

~3 Strike Cruisers, all with extra shields (160pt each).

1 Adeptus Mechanicus Endurance-class light cruiser, 6+ armor forward, Lance upgrade (125pt). Taken as Reserves. Gets one free AdMech tech upgrade.

All remaining ships can be your choice of IN ships (with Marine captains for +25pt) or SM ships. Personally, I'd suggest picking up a Heavy Transport with the Repair Tender upgrade as your second RT cruiser in a campaign.

This fleet requires you to roll once on the Quest for Knowledge subplot table AND one the regular Sub-plot table (though that one only applies to your RT cruisers)

You can't buy Minor Xenos RT escorts, but anything in the RT, AdMech, Navy, and Marine escort lists is free and clear. Have fun.
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>>46131861
Derp, that's a Dominion fleet, not a Crusade fleet. Each stikre cruiser represents around a company, by the way; the Vanguard cruisers (the ones that swap out the launch bays) are much less heavily-manned by your Marines if you want to keep the numbers of Marines active down.
>>
>>46131552
And now I've voted twice for the dark gods
>>
>>46131092
>>46131861

Outstanding, much thanks to both of you.
By all means, keep the ideas flowing I love this stuff.
Another thing I forgot to mention is that the chapter doesn't have a whole lot of vehicles anymore, so they mostly go with the rapid deployment and heavy ground weapons just in case that'll have any effect on the way their fleet is laid out.

>>46131899

Advice appreciated. Like I said though, I'm putting fluff over function and rules so I can handle a few technicalities like that.
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>>46131118

I prefer the Dominator if I'm going for a weapon battery cruiser. Pair with a Gothic, take down shields with the Dominator then lance with the Gothic. The extra 15 cm on the tyrant's weapon batteries didn't seem to matter much if most of the rest of my fleet has to close anyway.
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I dunno if this is common knowledge or not, but I was looking around in the game files and in the Localization folder it has 4 .xml files for different languages. Each one has a lot of descriptors for buttons, tips, and anything written in the game. I'm still looking through it, but it mentions the Ork favors will be Goff, Badmoon, Evil Sunz and Blood Axes. The Eldar favors will be Alaitoc, Biel-Tan, Saimm-Han and Ulthwe.

It mentions traits in there too. Stuff like "Noisy Orks" which prevents Orks from using silent running and "Powa Rammin'" which says, "The ship is equipped with a spur, increasing its ramming damage by {0}%." A little further down it mentions a Space Hulk. The descriptor says, "Filled to the brim with Orks of every horizon, the Space Hulk bears all 4 Ork favours simultaneously."

I'm on line 340 out of 4860 so theres a fuck ton more juicy info to look into.
>>
>>46133222
>space hulks confirmed
I would have rather had them be huge moving obstacles on the battlefield that damage anything that gets close, but ones filled with orks are just fine.

Keep us posted.
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>>46132012
>I'm putting fluff over function and rules
What I'm saying is more that your Chapter Master might have chosen to convert some of his (now useless) Strike Cruisers into Vanguard Cruisers to help conserve his limited Marinepower.

You should also download Imperial Armor 9 and 10 and read the section on the Space Sharks; they use a special fleet organization, called the "predation" pattern, that fits almost exactly what you're trying to do. Low on men, behind enemy lines, stealing the shit out of whatever tech and equipment you can use. They have one very, very old ship (a VBB) they keep most of their marines and relics on, then use Vanguard cruisers and escorts to protect the heart of their chapter. There are only a handful of Strike Cruisers, which deliver Marines exactly where they're needed via surgical Thunderhawk strikes (instead of wasting dozens or hundreds of Drop Pods in a campaign).

The allies I suggested are mostly to let you use a Mechanicus Explorator and a Forgeship (to repair your shit) plus some mercenaries or whatever - again, to preserve your limited Marines as you rebuild. The Forge-ship will also let you make more torpedoes and the like.
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>>46133274
Some game mode objectives:

>PlanetaryAssault_Attack_Objective_Content Reach enough objectives in time with the proper ships
>PlanetaryAssault_Defend_Objective_Content Prevent the attacker from reaching enough objectives in time with the proper ships.
>Exterminatus_Objective_Content Losing this battle will sign the death sentence upon this world.
>2NemesisInEndBattle_Objective_Content Nemesis ships sighted. They will harden an already rather difficult challenge…

This might be just for the campaign, but it mentions games where different faction fleets will join you in battle as well as fighting enemy-controlled Blackstone fortresses.
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>>46131118
Most people from Dominators, but Tyrants are the IN's only affordable anti-Eldar ship in smaller games.

Personally, I like it because I get good results out of massed torpedo volleys. I'm not a nova cannon guy.
>>
>>46133411
I think Planetary Assault has been confirmed for the multiplayer as well. Nemesis and Exterminatus might be just for the campaign, but the latter seems like it'd be easy enough to port to MP eventually.
>>
>>46133411
>fighting enemy-controlled Blackstone fortresses
That sounds amazing. I hope that we get some defend missions with them as well.

Is the campaign Imperium only? I'd like to be able to use the Planet Killer in battle.
>>
>>46133528
Campaign is indeed only Imps. Though chances are the Planet Killer will be available in other modes as well, at least in the Custom Match.
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>>46130969
I agree with >>46131092, it'd be escort-heavy. One option is to do an Armageddon fleet list (from Armada), which combines SM and IN ships. Or just use an SM list, but use some of these "Venusian" ships as Mechanicus escorts (using rules for Gladius and Nova escorts): http://vanguardminiatures.co.uk/product-category/gothic-starships/

In bigger games you can't avoid using more SM capital ships - the lists aren't flexible enough for you to take a variety of allies.
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>>46133411
It looks like there are two board events that can happen.

>Radiation Waves: Waves of radiation travelling indefinitely in space. They tend to mess with short range sensors.

>Solar Eruption: A dangerous solar eruption that erodes the hulls of any ship not protected by shields. (we FTL now)

>>46133528
I think it's just Imperial campaign. I haven't seen anything so far that hints at playing as anyone else. Some things I've seen for campaign. Spoilers below:

Destroy the Space Hulk Kolossus!
More Chaos fleets… Destroy them all as well as their master Abaddon!
Abaddon's flagship, the Planet Killer, will take part in the battle. Beware!
Protect Elyas Okar from the Eldar fleet that seeks his doom.
Protect the Eldar Webway Gate against a vast Chaos fleet
Protect the Lance of Lukitar against waves of Eldar to destroy the Webway Gate.
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>>46133643
It looks like Orks get "Big Red Button" instead of All Ahead Full. If you played the last campaign mission you can play in the beta, you'll have seen them use it.
>Orks' crude designs allow their engines greater power, but they can't be stopped once activated. This gives them a series of huge but short and random speed boosts.
Waaagh!
>The ships in range around this ship gain a free additional assault action every time they board an enemy ship. It only affects Boardings, not all assault actions.
Boardin' Torpedoes
>The Boardin' Torpedoes skill allows the ship to launch torpedoes which each have the same effect as an assault action.

And a skill for the Eldar:
>Wraithbone reinforcement hardens the frontal armour for {0} seconds. The frontal armour of the ship is considered as Super-Heavy.

Almost halfway through the file. I just reached Ork and Eldar favor descriptors!

Da Goff Clan: The greenskin Goff Clan, or as they name themselves, Da Goff Clan, is the strongest, most savage and powerful Ork clan. Prefering hand-to-hand combat and attrition tactics by sending endless waves of Boyz, The Goffs are a force to be reckoned with, even in space.
Raging Goffs - The Raging Goffs add {0} assault actions when Boarding. (none of these show the actual percentage unfortunately)
Rammin' Gob - Increases damage dealt by ramming by {0}%.

Da Bad Moon Clan: Due to their capacity to grow back teeth faster than other Orks, and the fact that teeth are the Ork currency, those of the Bad Moon Clan are the wealthiest of Orks. Unlike most of their race, they tend to prefer deadly long range attacks with rare, exotic (and stolen) technologies.
Teef Surplus - Improvement costs on the ship are reduced by {0}%.
Shokk-Attack Mega Kannon - The targeted enemy ship with no shields sustains an assault action at really long distance.
>>
>>46133643
>>46133897

Nice, keep going anon. Do the new Chaos ships include Repulsive?
>>
>>46133897
I wonder if depending on the clan you get access to different weapons. Would be neat.
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>>46134007
I think there were rumors/pictures of Ork ships fitted with Nova Cannon, which would be pretty representative of that one Klan that's all about looting. The Blood Axes, I think?
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>>46133897
Evil Sunz Clan: Amongst Orks, some love to fight, others are addicted to the thrill of speed. The Evil Sunz Clan falls into the second category. Always wanting to go faster, they add boosters everywhere. And to be sure they remain the fastest, use dreaded machineries to slow down their opponents.
Bigger Red Button - The All Ahead Full special manoeuvre is {0}% faster.
Traktor Kannon - The Traktor Kannon can only be used in an arc of 90° in front of the ship. The designated enemy ship is moved in the direction desired by the player.

Blood Axes Clan: Looked down on by their own species, the Blood Axes Clan care not for such considerations. Experts in tactics and strategy, other Orks see their over-use of cunning as a sign of cowardice, when it is in fact an advantage used by the Clan to turn their enemies' weapons against themselves.
Kommando Training - The ship can use the "Running Silent" special order to surprise enemy ships.
Nova Kannon - The Nova Kannon can fire at an angle of 90° from the prow. It deals up to {0} damage points at the epicentre of the impact. The damage dealt by the Nova Kannon ignores its target's armour.

Eldar next

>>46133985
No Repulsive in the beta. Did a search of the whole document and did not find the word "Repulsive"
>>
>>46133897
Interesting, I wonder what new ships are in. The Eldar Battlecrusier for one.
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>>46134024
Does that mean that they are adding ships to Chaos and Imperium on full release?
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>>46134024
Eldar Craftworlds

Alaitoc: Stricter than any other Craftworld, most Eldar from Alaitoc choose to wander the galaxy as Rangers. As a consequence, Alaitoc is considered a specialist in surprise attacks and is destructive behind enemy lines.
Cameleoline alloy - As long as the ship isn't moving, it is considered hidden, not even appearing as a bleep on long range scanners. Short range scanners still detect the ship.
Pathfinder webway assault - The ship sends a Ranger strike team, causing critical damage automatically. Can target a ship with its shield active.

Biel-Tan: Biel-Tan Eldar are the fiercer of their kins. Believing that destruction of a lesser species is critical for the dawn of the new Eldar Empire, this Craftworld contains numerous Aspects Warriors, and Kaela Mensha Khaine, the Eldar god of War, is revered both in battle and in daily life.
Aspect Warriors - Aspect Warriors add {0} assault actions to Boardings.
Avatar of Khaine - The Avatar of Khaine replaces the basic Lightning Strike. This action cannot be performed on a ship which still has its shield up. The Avatar of Khaine adds {0} assault actions to the Lightning Strike. The Avatar of Khaine's chances of dealing critical damage to the targeted ship are based on its troop value.

cont.

>>46134049
I have no idea. Wouldn't count on it though.
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>>46134090
>Cameleoline alloy - As long as the ship isn't moving, it is considered hidden, not even appearing as a bleep on long range scanners. Short range scanners still detect the ship.
Pathfinder webway assault - The ship sends a >Ranger strike team, causing critical damage automatically. Can target a ship with its shield active.

Holy shit, so much potential for shenanigans with this.
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>>46134090
That first ability sounds broken as fuck. I like it.
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>>46134090
Saim-Hann: Specialized in hit-and-run tactics using fast units and crippling their foes, the Eldar of Saim-Hann are often seen by their enemies, but generally only seconds before their death.
Ambusher - As long as the ship is hidden, its attacks inflict {0}% their normal damage.
Phantom Disruption - The enemy ship's scanners within {0} units are crippled and have their detection range reduced by {1}% for {2} Seconds.

Ulthwe: Located near the Eye of Terror, the Ulthwe Craftworld has seen its population becoming more and more proficient in the use of psychic abilities, with surges of many Warlocks and Farseers able to see the future more clearly than any other Craftworld's Farseers, and thus reacting more quickly to threats not even already here.
Psychic Blockade - Disturbing enemy teleportation, the ship's troop value is increased by {0}% against Lightning strikes.
Maelstrom - The ship invokes a storm of raw psychic energy within {0} units. The Maelstrom inflicts {1} Hull Damage per second to ships in it. The damage dealt by the Maelstrom ignores its target's armour. Warning: the Maelstrom can hit your own ships!

After that it goes on to list every single sentence that anyone says in the campaign. Reveals a shit ton of spoilers. Looks like there's a total of 36 missions in the campaign. And thats the end of the document. I'll skim over it again to see if I missed anything big.
>>
I wonder if Eldar ships look different with the favours or if it's just a paintjob.
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>>46134182
Cool, thanks for digging anon.
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>>46134182

>Maelstrom - The ship invokes a storm of raw psychic energy within {0} units. The Maelstrom inflicts {1} Hull Damage per second to ships in it. The damage dealt by the Maelstrom ignores its target's armour. Warning: the Maelstrom can hit your own ships!

Doesn't Nurgle do the exactly same thing but with 3 hp instead of 1 removed per second and without hurting ally ships?
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>>46134182
>>46134038
Went back and found the Ork and Eldar ship names.

Ork:
Escorts - Ravager / Savage / Onslaught / BruteRam
Light Cruiser - Basha
Cruiser - Kill Kroozer
Battlecruiser - Hammer
Battleship - DethDeala

Eldar:
Escorts - Hellebore / Night Shade / Aconite / Hemlock
Light Cruiser - Aurora / Solaris
Cruiser - Shadow
Battlecruiser - Eclipse
Battleship - Void Stalker

>>46134220
Glad to help!

>>46134248
Those numbers aren't accurate. More than likely it just references the actual numbers from another file and that's just the placeholder in this file. I'm assuming that its an aoe ability that you can place a certain distance away like the nova cannon, except it persists for a while and does damage as long as a ship stays in the area.
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>>46134302
Thank you good sir
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>>46134302
>Light Cruiser - Basha
At least they actually gave the ork light cruisers an actual name rather than calling it a "Lite Kroozer"
>Cruiser - Shadow
>Battlecruiser - Eclipse
Huh, they separated the two cruiser types into different classes. I wonder if there are different marks of them like the imperial and chaos light cruisers.
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>>46134390
It has already been called Basha in the past, just not by any official source that I can find.

Here's a screenshot from a fan-made set of rules called Battlefleet Gothic: Revised. The PDF I have was downloaded in 2013, so it definitely predates the video game. I wouldn't be surprised if the developers have played BFG:R, they seem quite devoted to the game and Revised is relatively popular as far as I know.
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>>46134302
Last random bit of stuff before I head off to bed.

Solar Sails - Eldar store solar energy rather than use reactors. It can be used for a tiny but powerful burst of energy forward, but they do not have the All Ahead Full special manoeuvre.

Accuracy (3k/6k/9k/12k respectively):
Imperial - 80% / 60% / 40% / 20%
Chaos - 80% / 60% / 40% / 20%
Eldar - 85% / 70% / 55% / 40%
Orks - 75% / 50% / 25% / 0%

Looks like there will be 2v2s. The descriptor says that fleet points are divided between players of a same side. Point amounts are small - 300, medium - 500, large - 700.

There will be warp storms that appear during the campaign which increase repair costs and increase the chance that ships will get lost in the warp.

You can obtain Artefacts in the game to help you, but so can Chaos. One is called "The Eye of the Night." If you have it warp storm penalties will be lessened, but if chaos gets it warp storm penalties will increase. Another one is called "The Hand of Darkness" which increases or decreases the chance for Chaos fleets to attack depending on who has it.

There are different planet types like forge worlds and Schola Progenium that if taken over give penalties like reduce renown gained or increase upgrade costs.

Not only do you have to contend with the other factions taking over worlds, but if worlds are taken over the Inquisition will step in and if you cannot take them back they will perform Exterminatus and the planet will be destroyed, giving you a permanent penalty.
>>
Okay, I think I've figured it out.

You can't use the Emperor in Armada without a good support fleet. And if you're playing a mission, like solo skirmish, where points are 600 and under, it just is too expensive to bother with.

So don't bother with the Emperor. Go Retribution.
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>>46134390
>At least they actually gave the ork light cruisers an actual name rather than calling it a "Lite Kroozer"
On the other hand given the description in >>46134600 they barely seem like anything resembling an actual class of ships.
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>>46133411
>>46133222
the placement of the torpedo tubes is triggering the hell out of me
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>>46135116
Can't unsee.
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>>46131552
Are these tabletop or vidya? It's so hard to tell these days.
>>
Hey guys, me and a friend have a few aliexpress battlefleet gothic ships, including a few of the plastic multi part cruisers for chaos and imperial navy, we were wondering what we should assemble them as so we can have a couple of quick test games to learn the rules. I've got 2 IN cruisers and he has 3 chaos cruisers.
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>>46135536
For Imperium, Lunar (macrobatteries + lances) is the standard workhorse cruiser, that's a good all-rounder and has both of the main weapon systems. Dictator (macrobatteries + launch bays) has launch bays which other IN cruisers don't have, so if you want to learn the rules for those that's a good choise (although in the beginning I'd just use lances and macrobatteries and lear the extra weapons after getting the basics down). I'm not very familiar with Chaos, though. I think Murder is their standard all-rounder.
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>>46135212
>>46135116
>the outer bays are @50m tall
>the tubes are 200m in length

Seems legit.
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>>46134302
Wot? No Terror Shipz?

Even if it is super-kustomizabul, I feels like identifyin' other boyzez shipz is goin' to be 'ard
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>>46135536
Definitely magnetise. Get an armful of 3mm rare earths and some staples, it's dead simple to do and easily worth it for the flexibility
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>>46135625
I think the tubes are usually place closer to the prow's tip than in those screenshots. They seem to be in that picture.
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>>46135116
Fuuuuuuuuck

Oh just....goddammit.
>>
>>46135536
Here's a useful assembly guide for the Chaos player: http://www.wargames-romania.ro/wordpress/wargames/battlefleet-gothic/battlefleet-gothic-a-guide-to-assembling-chaos-cruisers-all-types/

Remember that you can only take one heavy cruiser per 2 normal cruisers.
Because of this, he should build at least 2 of any combination of:
Devastation for launch bays
Carnage for range
Slaughter for speed
Murder for allround? A little awkward IMO
There's also the Emasculator in the Additional Ships Compendium and the Inferno in the 2010 Compendium if you use those rules, not sure what they're good at though.

Either way, I'd suggest testing all the ships before gluing stuff together, or magnetize them as >>46135669 mentioned.
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>>46135770
Murders are a little awkward unless you build a fleet around them.
Example: 2x Murder 1x Hades. 540 pts and that is alot indeed. But you have 8 lances at range 60, lock on and thats an average of one braced or crippled cruiser per turn.

And then when you close in the broadsides are more then adequate.
Its a formation ship rather then the very self reliant design of the other chaos cruisers...But I do love the little bastards.
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>>46135641
Isn't a Terror Ship just a Kroozer with launch bays rather than the 'eavy gunz.

I guess with all the customization the Orks are going have they figured there's no point making a separate class for that one particular ship load out. Otherwise you'd be able to build Terror Ships out of Kill Kroozers anyway, unless the devs restricted launch bays from customization.
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>>46135521
>Are these tabletop or vidya? It's so hard to tell these days.
Yes. There's an explicit option in the second poll for vidya players. It's more of a headcounting and faction thing.
>>
Its a Sunday an i am free from work . Anyone wanta play BFG on TTS and teach me please?
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>>46136904

Oh shit, BFG got ported to Tabletop Simulator?
>>
>>46136904
Thats new, altho I'm curious to see what it offers over the vassal module
>>
>Imperial vs Chaos
>600 pts
>All the nebulas
>Imperial player sat there for 15 minutes flinging out Torps and a couple of Nova Cannons

I win because I'm the defender and time wins out

ho hum, free renown
>>
>>46136912
>>46136952

Yeah theres actually some nice Chaos and IN models atm plus a full lot of props and markers
>>
>>46137036
Thats neat, altho it sounds like vassal is still the better option due to having all of the navies, as well as some really nifty tools for it (The arc overlay thing is fantastic)
>>
>>46137072
>vassal module
i dont know what Vassal is and does it cost money
>>
>>46137096
Google it

And no, it doesn't
>>
>>46137096
Think of a somewhat less sophisticated TTS and you are right on point. It does not cost any money.

http://www.vassalengine.org/download.php

And heres the Module
https://www.dropbox.com/s/sypzcmpsudhl4et/VBFG_v2-2.vmod?dl=0

You got a skype and or steam mate?
>>
>>46137118
Yes i should stop asking stupid questions

>>46137166
Zombie Jesus on the /tg/ bfg group.

Im just getting it set up now
>>
>>46137215
Theres a /tg/ Bfg group?
Why have I not been made aware of this!?
>>
>>46137239
http://steamcommunity.com/groups/bfgtg
>>
>>46135904
Wouldn't you be better off getting 2x Devastation 1x Acheron for 570 and fire broadside lances instead?
You stay abeam to your target so return fire from weapon batteries is weaker, and you're not drifting towards the enemy so you can stay at range for longer. You also get 2 sets of 4 launch bays, and while their weapon batteries are weaker, they're left/front/right for more versatility.
>>
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what are good colors for a chaos fleet? I want to start one but didnt find good tutorials online
>>
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>>46137835
Night Lords chapter colours look pretty sweet IMO
>>
I want the full game to come out already so I can play as the eldar.
>>
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>>46138701
>Best lanes and torps in the game
>Best ordnance
>Most agile ships

ma Eldar
>>
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>>46138911

But oh so dainty and fragile.

Can't wait to snap a few hulls in twain with my armored prows.
>>
How to chaos correctly? Keep them at range? what if they try to warp?
>>
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>>46139046
>Launch Assault Boat
>Launch Assault Boat
>???
>Profit
>>
>>46138911
Their ships aren't all that much faster though. Like their battleship is only 189 speed vs the Despoiler 150.
>>
>>46139046
Use sensor upgrades a lot and lance bitches from 12-15k while you lob assault boats nonstop. Take lots of Tzeentch so you can de-ID your ships easily.
>>
>>46137632

More carriers would be my inclination for chaos too but that's mostly because I heard people here say it and then tried it. The extra range on one of the Hades lance batteries might be a thing, and I can see the fun in driving forward crippling a cruiser if you can, and then 30 or so firepower with broadsides would probably do some damage. The points saved could get you a mark of K or chaos marines if you're into closing and boarding. I'm reluctant not to be packing at least one carrier, but might be cool.
>>
>>46137835

Old painting tutorial/guide.
>>
>>46139147
That's really all you need. You don't need to be *much* faster, you just need to be at all faster. Because even just a minor speed advantage means that they won't be able to catch you on a straight line unless you want to, and being able to engage/disengage at will seems like it'll be hugely important for Eldar.
>>
>>46139673
But then you have micro warp jump and nova cannons
>>
>>46138971

I can't wait to krump gits, ramming just looks so fun as Orks
>>
>>46139462
This is from the rulebook, right?

Are they like that anymore?
Filled with useful information like how to paint and convert your ships? How to build from scratch and make your own terrain?
With pictures of people actually playing the game?

I'm sad now.
>>
>>46139673
Their turn speed isn't all that much better as well, and they don't get high energy maneuvers.

That said since all we know is from closed multi it's probably too early to say whether or not they are too slow.
>>
>>46139673
Eldar cannot into full speed ahead.
>>
>>46137632
Yes, it would be. But throwing in a heavy cruiser and attack craft for an 'introduction' game is hardly conducive to the purpose
>>
>>46139954
Oh, I was talking about general purpose strategy, not for their introductory game specifically.
>>
>>46139999
Oh, sorry. I just ran an intro game so thought you ment the list I used in there for some reason.

As for general purpose, yea devestation/acheron would be more powerful if you are running broadside vs prow, so to speak.
I do prefer the murder/hades for their ability to not only screw things over while closing, but then followed up by possibly 2x str 30 broadsides and 8 lances against a support ship hiding behind his lines. Possibly locked on.
>>
Want to collect two fleets--to entice a buddy to play.

He wants Orks.

I'm...unsure but thought classic Space marines vs. Orks would be fine. Or maybe IG.

Any suggestions for two balanced armies with those factions?
>>
>BFG:Armada

please be good
pleeeeeeeeeeeeeeease
>>
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https://www.youtube.com/watch?v=6ChfD6Gc_T4&ab_channel=Vi6DDarkKing

https://www.youtube.com/watch?v=3Q9CpoXicdg&ab_channel=Vi6DDarkKing

For your amusement and interest gentlemen
>>
>>46140332
Ow my ears.
>>
>>46140344
got a bit of a pitch problem i think
>>
>>46140332
Eldar don't look like they have much going for them desu
>>
>>46140332
I'm almost a little offended that somebody who's so aggressively shit at this game gets to play the closed beta and I don't.
>>
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>>46140487
Closed test found that they were terrible and the orks needed a rework. I mean IN and Chaos are more straight forward to design/play so its to be expected that they would be worked out first .

>>46140518
pic related
>>
How do you feel about fighters and the way to spawn them in Armada?
>>
>>46140630
I think its fine.Spawn a wing in and it follows you around.

Dont know how long it stays though so there maybe issues for some but i think that the fighters would have enough fuel to exist ingame until destruction

Assigning a wing to another ship some how would nice.
>>
>>46140487
Their ships and torps look ridiculously fast, but they fact the ships just sit there and try and slug it out goes against their whole hit and run philosophy. If there's some way to make them to attack runs and actually use their 'shields' then they might do better but those ships should be able to run rings round the imperial ones. Literally.
>>
>>46140487
The thing with Eldar seems to be that you really need to micro them like a motherfucker. The effectiveness of the Holofields seems to scale with the current movement shield, so generally it looks like you'll want to go fast when under fire and only slow down to fire when you're outside the enemy's firing arc. It certainly doesn't help that the git in that video literally just has them stand in place exchanging direct fire with imperial ships. I.e. the exact damn thing you really should never ever do as Eldar.
>>
>>46140786
>>46140758
>Their ships and torps look ridiculously fast
If what people say about boost is true, micro warp jump and the freezing bomb will wreck shit. Also imagine if you are running away from an encounter and the guy spams novas at you, with such we ships it'll be a joke. I just don't seem them holding up to chaos or the imperium.
>>
>>46140758
>>46140786

I wonder how fast their battleship will move because if it's anything like the cruisers holy shit, macro cannons ain't gonna have a hope in hell of catching it
>>
>>46140850
this is why bombs are at their core ill fitting to the game as both a thematic and core game design choice
>>
>>46140332
Nice to see some of the stats for the eldar ships though.

Hemlock:
Rotation 50 deg/sec
Speed 375
Armour 10/10/10
Health 100

Light Cruisers:
Rotation 40 deg/sec
Speed 300
Armour 10/10/10
Health 400
>>
>Love space station missions
>Especially as attacker
>Game crashed every time I'm the attacker on space station assault when I press ready after deployment
>>
>>46140332
Imagine doing a convey mission against eldar. You couldnt run away or hide very well. Hell if their transports move at the same speed as BBs do now(standard speed of IN and chaos transports) you couldn't catch them
>>
>>46141024
>you couldn't catch them
Novas could tho
>>
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>>46141048
> he thinks he could see us in the distance
>>
>>46141067
blips, man. if you autofire nova cannons it'll instantly target blips.
>>
>>46140248
It is Anon
>>
>>46141112
Do Nova's still have that chance to blow up the ship firing it?
>>
>>46141171
5% to blow itself up
>>
>>46141171
Nah mate, all its got is a 50 sec cool down.
>>
>>46141171
its like a 5% chance to blow the weapon itself up, but ive never seen that happen
>>
Which is the better Battleship? Chaos Despoiler or Desolator?
>>
A question for anyone with experience buying from our fine Oriental casters: if you were, for whatever reasons, to place several orders independantly, do they send them as seperate orders, or do they gather it all into one big parcel? E.g if I were to order 3 battleships as seperate orders on the same day, do they send me 3 parcels or 1?

I ask because I live in a country with stupid laws regarding ordering shit from abroad.
>>
>>46140592
Maybe the Eldar could have more accurate torpedoes, say something that doesn't have as much spread and goes faster. The real problem is that their movement either requires a ton of micromanagement or becomes really simple and predictable for Nova Cannons.
>>
>>46139673
>>46139785
Don't forget you can get max speed and turning speed upgrades for each ship. You could make a super speedy Eldar fleet and really leave people in the dust.
>>
>>46140902
I hate running into half a dozen disruption and plasma bombs.
>>
>>46141204
It happened to me a few times before the latest patch. I was always wondering why I suddenly got a WEAPON DESTROYED. It's annoying though that the Nova rotates; it's supposed to be a giant railgun along the keel of the ship.
>>
>>46141336
Hey you do too? If I order anything over 22 euros I pay 30% extra or something
>>
>>46141421
>It's annoying though that the Nova rotates
Would you prefer the Nova pull a World of Tanks and just fire the projectile 45 degrees off bore?
>>
>>46141421
>It's annoying though that the Nova rotates

On it's own it's not a big deal, but it does seem weird that the Nova is swiveling when the Eldar's pulsar lances are fixed.
>>
>>46141519
It shouldn't be able to fire mid high energy turn at least
>>
>>46130944
With the vidya being released I might finally be able to lure some players in and give this game a try.
Can someone suggest a couple of lists I could pick up to demo the game with people?
>>
>>46141519
Yes.
>>
>>46141508
25% here. Fellow Scandinavian?
>>
Pulsars:
Range 6K
Duration 6 secs
Cooldown 40 secs
Damage: 20 per pulsar per second, ignores armour

pretty sweet ability
>>
>>46141703
The Netherlands actually (next best thing to scandinavia) I ordered only two single cruisers this time and will probably order some more ships after this.
>>
>>46141760
Lots of things I want (especially for my AdMech fleet), but if they send it all in one order, the added taxes will be a massive pain in the ass.
>>
>>46141731
Main problem I see with that is that it adds yet more micro to an already micro-heavy faction, and that just to use their primary weapon. The only way you could reliably use to its full effect it is if you're sitting still or charging headfirst into your target, which both don't seem to be really fruitful tactics for Eldar.
>>
>>46141336
All I know is, sometimes they split up orders into multiple packages for reasons unknown.
>>
>>46141336
I haven't ordered anything from these guys but chinks usually send their stuff marked as a gift, and if you ask them they are also usually willing to send the parcel without any paperwork indicating a purchase.
>>
>>46141703
Which flavor of Scand are you, and are you talking about moms/VAT?
>>
>>46142139
Moms indeed. Alt over 300 spenn får smekk.
>>
>>46141828
What you could do, and what I think was the plan, is to use the holofields and the eldars superior movement speed and agility to position your ships so that you're out of your enemies firing arc. Then you just blast away and adjust your ships to keep them out of the line of fire.

I'd imagine an eldar ship, if it gets to the rear of an imperial one, is going to be able to unleash a huge volley and slip away before the imperial ship gets to bring it's broadside to bare.

There are high energy turns and the like but if you're going for hit and run my god are the eldar going to be pains in the ass.
>>
>>46141819
I'm going to order my AdMech stuff in a week or two, that way I can ignore taxes.
I allready ordered two cruisers, and I want to order a AdMech cruiser and some frigates/destroyers.

What admech ship would go great with a Lunar and a Dictator (I want them sweet launchbays).

Also what smaller ships should I get? Cobras and Firestorm or swords?

What are you getting?
>>
>>46141614

If they've played tabletop wargames before just go for the cruiser clash mission. Works fine.

Imps:
Gothic, Lunar, Dominator and an admiral at 600pts
Heretics:
Devastation, Murder, Carnage and a warmaster at 590pts

Teaches torps and nova for imps with a well rounded cruiser group that can dump a lot of hurt if you co-ordinate broadsides. Chaos gets long range lances and attack craft to figure out.

If they're new to tabletop I'd actually suggest giving them a cruiser and some escorts that compliment each other vs some escorts. Once they get the hang of that, add terrain and make the fight more even.
>>
>>46142355
Always have the fight fair, makes the win feel good and in defeat they will want to come back for more for revenge.

500 points to make 2 cruisers+ escorts is fine
>>
>>46142221
How do mechanicus ships work anyway, you just make them one of out of the imperial cruiser templates?
>>
>>46142214
Not only that, but in the file it lists a Sail (Engine) upgrade called Void Predator.
>When the ship is in a gas cloud, an asteroid field or a wreckage field, enemy Macro-Cannons suffer a penalty in accuracy.

So even if you are revealed in a gas cloud or asteroid field, you can get an upgrade that gives your ships some protection while standing still. Eldar are going to be a fucking nightmare if played to their full potential.
>>
>>46142496
Nobody knows. If only the AdMech BFG codex was available for free on the internet or something.
>>
>>46141421
But then the Kevins couldn't abuse it.
>>
>>46142201
I'm checking up on the Swedish rulings on it, and we get tax free on imported items below 300kr if they're NOT mail order. With a definition of mail order as anything you've order through mail, phone or the internet means you have to pay moms either way when buying this kind of stuff.

We also get tax free on gifts under 500kr regardless of contents, which is why I think recasters label their packages as gifts to circumvent extra costs for their customers. If that's the case, you'd only have to pay moms if customs open it up and are able to identify it as a transaction and how much it's worth.

I ordered a single cruiser from aliexpress about a week ago as a test, we'll see when it arrives if I'm stuck with an additional bill.
>>
>>46142492

I've found it really depends on the people learning. Sometimes having a set up where they can make a few mistakes and it not make them lose is helpful. I also don't mind playing an OpFor that's suppose to eat it. ymmv
>>
>>46142355
>>46142492
They're all gamers, most even play 40k in some capacity, but since GW stopped the specialist games most people haven't seemed interested in it. I'm hoping to get them into it and kill team so i can integrate them into a massive 40k campaign
>>
What's the best kind of battleship?
>>
>>46142676
Orky
Also how does this sound as a 500 point ork list

Kill Kroozer(with boarding torpedoes)
Terror ship
4 Ravagers
>>
>>46142621

Yeah, then just do the cruiser clash. Escorts are easy enough to figure out after that, and people will be fine making their own lists. There isn't anything in the rules that will be unfamiliar really.
>>
>>46142761
>Orkz
>Best anything
pick only one desu
>>
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So I always wanted to get into Battlefleet Gothic but I kept putting it off and now its dead. I've been looking on amazon and ebay and I can't find any starter sets or box sets like regular warhammer...

Can anyone tell me what ships I need to start a fleet? Like the minimum point requirements or whatever.
>>
>>46142761

I'd skip the ravagers. Like 4d6 torpedoes seems fuuuuun but you can't combine them as squadron fire, and you've got ork leadership for reloading. I'd go savages instead. They're faster and heavy guns can do enough damage to make boarding as orks viable.
>>
>>46143182
BFG got shut down a few years back and any ships or box sets are expensive/few and far between
500 points is a good starting point. Which is about 2 cruisers and a few escorts.

From there it can be up to what ever you want/afford.
>>
>>46142221
Scandinavian AdMech here. Cruisers, I want at least half a dozen. Throw in a battleship (most likely a Retributor), and maybe a dozen to 20 escorts, and that should do me for a nice fleet from which to draw for battles. Will break it up into multiple orders from the China casters.
>>
>>46143182
The started box came with 4 standard cruisers models for imperium and chaos each.
>>
>>46143301
Ok thanks. Yeah, I remember when it was still around but I was more interested in fantasy and Warmaster at the time so I didn't get any BFG stuff. Now it's gone :'(

It seems individual ship packs are alot more common, so knowing the points and the info from
>>46143364

I'd like to ask, btw. It was just 4 cruisers each? As in I could start with a 4 cruiser fleet?
>>
>>46143958
yeah thats about 720 points total base value for all four so that leaves plenty of room to mess around and is a solid core
>>
So I still have hard copies of the original rules. Do the new versions significantly change/improve upon the game at all?
>>
>>46144521
Yes. From nova cannons to just adding stuff from erratas (like corrected points values) to just clearing shit up (like mixed waves of attack craft vs ships).
>>
Is there any word on a release date for the vidya?

I want to get my mitz on some orks.
>>
>>46144132
Sweet, thsnks. That'll make piecing together a fleet much easier.
>>
>>46144979

Wednesday I think.
>>
>>46144989
i would still recommend getting a few escorts for more flavour but if you like it crack on.

>>46144979
Hard copy got put back to late April so expect overall release to be delayed as well.
>>
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>>46144925

Cool. Thanks bud.
>>
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Just found the fleet list section of the rules and the upgrades that go with it. I'm on my 4th iteration and now my choices are complicated even more.
>>
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>>46144979
I heard someone say 23/24th of March, but this is all I can find officially.
>>
>>46145548
Well, "less than two weeks" is a pretty solid timeframe.
>>
>>46145412
They post that in the forums or something?
>>
>>46145621
yeah a link to the Focus store and i think german amazon
>>
>>46140902
Agreed. It's weird that the ship's guns are almost secondary to this teleport cannon thing that suddenly turned up.
>>
>>46141394
>>46140902
I got brutally dismembered by this, and I'm glad to know it wasn't just me.

I mean, I hate to give anything on the steam forums credit, but there was one thing I found myself reluctantly agreeing with (albeit shortly after I got colon crucified by said half-dozen plasma bombs);

It's a game of manuever and positioning, where the proper baring and use of your ships is paramount.
A 10,000 range, all-around, instantly-targeted ability really doesn't play into that theme very well.
>>
>>46141421
Hell the BFG rulebook says the engines have to fire to compensate for the recoil. It might be cool if you had to select the range and then click to fire it only straight ahead like a torpedo salvo).
>>
>>46146011
Fuck, man, Torpedo salvos should be targetable. The spread is fine, but let us target that spread anywhere in the front arc.
>>
>>46145944
I wouldn't call it sudden. Teleporting troops and bombs onto other ships is already a thing in 40k. Its not too much of a stretch too teleport the bombs into space as well.
>>
>>46146268
Tech-wise sure. I just don't remember anyone teleporting what appear to be nova cannon bombs around up til now. It reminds me more of Culture novels than 40K.

Also does anyone find the backgrounds a bit distracting in Armada? Sometimes I feel they look a little too much like map features (asteroid fields etc.).
>>
>>46146399
Sometimes. I always hit alt every now and then to see the exact borders of asteroid fields so I can make tight turns around them or avoid them.
>>
>>46145944
>>46146268
>>46145990

Lore wise its fine but I don't fit well for me ingame.

The issue is the devs have to
1. keep publishers happy(ie sell copies and make monies)
2. attract new players to the franchise(if you take the copyright for BFG as a whole)
3. keep oldtimers happy

Its a tough line to walk and I don't envy them for it.
>>
>>46146469
>but I don't
in

for fucks sake phone sort it out
>>
>>46146464
You can hit the icon next to your minimap to make those borders constantly visible. Helps out a ton.
>>
>>46146518
Holy shit thank you for that tip. My thumb appreciates it too.
>>
>>46146518
>>46146591
Is there any way to set it on as default?
>>
>>46147201
Just leave it on.
>>
>>46146518
>>46146591

I like it not only because it highlights terrian but also what is damaged on ships. No more wondering why i cant fire torps
>>
>>46147380
It's nice that it shows you exactly where the edge of the terrain is as well. No more guessing the edge of asteroid fields.

Also just played a convoy attack mission (only vs AI though). Dauntless MkII light cruisers, holy shit. Hit the transport with a torpedo salvo and then RAMMING SPEED. The feeling of pulling off a ram in this game is amazing.
>>
>>46147235
Yeah, but when you start a new match it reverts back.
>>
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Some guy has a save file with both Eldar and Ork ships on it and he's streaming atm.
If anyone is interested he is called LKHERO on twitch.
>>
>>46147653
P.S. He is going to share the saves he says
>>
>>46147648
Really? Stays on for me, except maybe when I quit/crash and have to reboot.

Looks really awful, seeing the icons in the background of the intro 'ships arriving' video, desu senpai.
>>
>>46147653
>Clicking the same spot over and over again
So, this is pro gameplay?
>>
>>46147653
Kind of unhyped for Eldar after seeing that.

>>46147747
Yeah what was with that?
>>
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>>46147653
We orkz now
>>
>>46147811
>Kind of unhyped for Eldar after seeing that.
That's probably the reason why they weren't included in the beta. The alpha/closed testers said they were incredibly awful.
>>
>>46147653
>not actually an eldar save file, but a few eldar ships glitched onto a chaos save file
eh, not as hyped
>>
>>46147846
I mean you still get to use the ships
>>
>>46147840
>That's probably the reason why they weren't included in the beta. The alpha/closed testers said they were incredibly awful.
Good to hear. They just looked like slightly faster/more agile Imp/Chaos ships
>>
>>46147830
Is it normal that an Ork escort ship ramming a transport ship takes down half the transport's health? Happened to me today when the transport was just about to cross into the end zone.
>>
>>46147653
I gotta go off, someone grab a link to the save file, maybe add it to the OP till the game comes out??
>>
>>46147653
The ships don't feel like they play like Ork or Eldar based on his stream.
>>
>>46147653
The dude is a bit of a cunt on the forums desu
>>
>>46147747
>>46147811
Isnt it a LOL/Dota thing?
>>
>>46148073
Might be why they aren't in the beta.
>>
so i have a question that might be slightly off topic but does have to do with the Battlefleet Gothic game

my graphics card is great but my processor is kind of old, dual core 2.90ghz, is trying to play this game going to be a pointless endeavor or is there some super low setting i can use because i don't really care about how many greebles i can see on each individual ship, i just want to play the game
>>
>>46148333
>buy game
>play
>???
>refund if no work good
>>
>>46148375
This. Shouldn't take more than 2 hours to figure out if it works well or not.
>>
>>46148396
>>46148375
i haven't used steam in ages

i didn't know you could actually refund games now, thanks though
>>
>>46148237
They looked like they were piggy-backing off of Imperial/Chaos cruiser movement rather than what we see in the Campaign.
>>
>>46148421
Yep, they implemented it a few months ago. As long as you don't go over the 2 hours of play time mark, you can refund.
>>
>>46148333
compare benchmarks of yours and the required processor on the forums/steam
>>
>>46148422
I would imagine it's like that for placeholder reasons. I could be wrong though.
>>
>>46137973
>some slave had to paint kilometers worth of ship for that lightning effect
>>
>>46148538
>with a toothbrush
>>
>>46147747
"pro" players like to pretend that clicking the same spot will fine tune the units position. They just do it for bigger actions per minute E-peen
>>
>>46147747
Have you ever had a game where you think you clicked somewhere only to find out your mouse/lag caused the click to go unnoticed?
>>
>>46148766
No, but I've had instance where I click on a ship and it shifts my camera to the other side of the map. Rather irritating when you're trying to gtfo of the way of a torpedo spread or a bomb and you had a high energy turn queued.
>>
>>46147653
Holy shit that looks sexy
>>
>>46147945
Was it a Brute Ram Ship?

Because yes.
>>
>>46140332
>Haven spires
neat
>>
has the guy uploaded the save files yet?
>>
>>46147945
Does anyone have any tips for beating the third mission?
>>
>>46133897
>It looks like Orks get "Big Red Button" instead of All Ahead Full. If you played the last campaign mission you can play in the beta, you'll have seen them use it.
>Orks' crude designs allow their engines greater power, but they can't be stopped once activated. This gives them a series of huge but short and random speed boosts.

Oh god this is gonna produce so many clusterfuck situations in multiplayer. It's gonna be glorious.
>>
>>46147653
Why is he so salty when its not even implemented ingame so he cant be sure of values at all?
>>
So, speaking vidya here, is it just me or is the Retribution kinda underwhelming firepower-wise. Those broadside macros seem to deliver barely more firepower than the guns on the Emperor despite the latter being a bloody carrier an the dorsal lances aren't exactly that hot, either. I'm pretty dissapoined so far and seriously considering just switching to the Emperor.
>>
>>46149644
What are you talking about? The Retribution fires something like 36 shots compared to the Emperor's 12. The Emperor might do 18 damage per shot versus the Retribution's 12 per shot, but that's still only 216 damage from the Emperor compared to 432 from the Retribution. Sure, it's only twice as much as the Emperor rather than three times as it should be, but it should do double the damage.
>>
>>46150031
So what you're saying is the Emperor fires off 4 squadrons of bombers plus 216 damage from macros plus lances, versus the Retribution which basically has two Emperor weapon batteries instead of 3, lances, and torpedoes?

Seems like the Retribution is undergunned.
>>
>>46149644
Imperial battleships aren't meant for the line of battle. You're supposed to use them to snipe from afar.
>>
>>46150055
thank Plasma macros for that
>>
>>46147653
I still am waiting for a battle barge

http://orig03.deviantart.net/494a/f/2014/171/0/1/size_comparison___science_fiction_spaceships_by_dirkloechel-d6lfgdf.jpg
>>
>>46150055
Basically the Retribution needs to be upgraded to be useful. It's crap.
>>
>>46150860
Last I heard it was good, did they nerf it?
>>
>>46150895
I'm getting mixed messages from /tg/.
>>
>>46150251

Thank you for that. I have an older/different version and I love these.
>>
>>46150251
>Gloriana-Class

>long range ramming
>>
>>46148333
Nice trips. A processor matters nowhere near as much as a good gpu. A dual core with 2.9ghz speed should be fine. What kind of cpu and gpu?
>>
>>46152533
i already tried it and it works fine, though the framerate stutters sometimes
>>
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>>46142496
>How do mechanicus ships work anyway, you just make them one of out of the imperial cruiser templates?
Ish. There's a unique ship class with a carrier variant. Everything else is a template on top of a regular ship. I put up a tactica in the last thread.

>>46142221
>What admech ship would go great with a Lunar and a Dictator (I want them sweet launchbays).
You'll need a couple of AdMech Light Cruisers or a Rogue Trader cruiser to be able to run Convoy missions. Alternately, a Tyrant with Plasma-fired Batteries is a pretty decent backup ship. Gothics are always useful, but you've already got the jousting lances on all your cruisers; you can get much the same combat effect as a Gothic by just buying an Endurance with the 6+ nose and the lance upgrade for 125points, instead of 215+
>>
Thought you guys might enjoy this, real nice and tactical cat & mouse game of Armada I just came across on youtube. Anybody got more good ones?

https://www.youtube.com/watch?v=T6ydG4YS7MI
>>
>>46151375
Are there even any non chaosfucked Glorianas left?
>>
New patch when? Cant play for shit because MASSIVE unstability issue and muh torps are shit.
>>
>>46152761
wow, both of those players play horribly
>>
>>46152834

If you're gonna be a downer at least go in depth as to why
>>
>>46152834
why? only bad thing is im pretty sure you win assassination missions by warping out, so he should have warped?
>>
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>>46152834
>both those players play horribly
>doesn't even say why
>>
>>46152847
>>46152873
>>46152960
Not having anything to scout with is a first mistake the defender made.
>>
>>46152819
Stop buying torpedo ships.

Upgrade your hardware.
>>
Is there any way to launch coordinated torpedoes salvos from different ships at the same time?
>>
>>46152761
That's a fun vid. But he forgets he's playing Assassination and ends up playing Cruiser Clash instead.
>>
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>>46152761
>dominator class battlecruiser
>>
>>46153069
>>46152834

I actually just got the game and haven't ever played a TT game of BFG so I'd love if you guys would go more in depth.
What should they have done differently? What would you have done in those final minutes when it was just his battleship against the other? I love reading about that stuff so lay it on me. I wanna git gud before the full game launches, I'm only level 5 playing solo so far.
>>
>>46153003
Not currently, best way is to quickly switch through them via control groups.
>>
>>46152994
I can run the game everything on max but it does not stop the midgame or lobby crashes.
>>
>>46153214

What's the hotkeys for launching torpedoes?
>>
>>46153245
Check the binds. Default is "j" I think.
>>
>>46152960
On the defender's side, the first mistake was overcommitting on cruisers while note taking any escorts whatsoever. Assassination defense is about playing the recon game to misdirect and delay your opponent, and with only three separate ships against more than twice that number you're not going to make much headway in that aspect.

Secondly, he blooped out his bombs too early when they wouldn't have much impact on the overall course of the battle. He wasted lightning strikes on escorts when he could have used them to possibly cripple the cruisers' engines.

Last but certainly not least, he never played the objective. At the beginning he had a lovely gas cloud right there. That could have been a great opportunity to hit Silent Running with the flagship and slip out unnoticed while the other two delay the main fleet.Instead he just flies right out of it and charges it right into the bulk of the enemy fleet. But even then, at around the 5-minute mark, he actually had already won and just threw it away. His flagship was on the back of the enemy fleet, far away from the enemy battlecruiser, and with shields still up and no critical damage whatsoever. All he'd had to do at that point would have been to hit All Ahead Full to make a bit of distance, maybe hit Silent Running once out of sensor range, and just warp the fuck out for an instant win. Instead he *turns back* and charges right back into the fray.

As for the attacker, the obvious mistake was not focusing on the flagship. He had easily enough firepower in range to drain its shields at pretty much any point in the match, and could have followed that up with at least three lightning strikes to kill its engines and/or generator. Instead he's faffing about on the wrong side pouring fire into a battlecruiser that simply wasn't relevant for the objective at hand. He had enough firepower to kill that Mars in moments, if he'd focused that on his actual target instead he could have won easily.
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