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Vampire civ quest day 5!
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Get in here! Lets get this rolling!
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>>46118954
day 1 archive https://desustorage.org/tg/thread/45971430/
day 2 archive https://desustorage.org/tg/thread/45996057/
day 3 archive https://desustorage.org/tg/thread/46020979/
day 4 archive https://desustorage.org/tg/thread/46063793/


I highly recommend new players start by reading the archives
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>>46118954
Last we left off, we had built a longship and opened up a trade route to the elves, trading several months worth of gems for some magical knowledge, in addition we made contact with the Dwarves, who have a massive city embedded into a mountain, about 50 miles north upriver from us.

They are very strong but regard as a very minor faction at this point and are simply interested in trading with us with possible mercenary service and alliance in the future
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>>46118954
Glad you're back, man.
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Rolled 7 (1d7)

>>46119152
Thanks, feels good to be back

>>46119071
Whats our next move?

A. Dig a deep moat around the walls of the settlement
B. Sends an Expedition north(may lead to colonization)
C. Establish a gem trade with the Elves
D. Scout the river
E. Build and garrison a fort in the north, to watch the orcs(optional:request elven assistance)
F. Send hunters into the forest
G. Build a bridge across the river
H. Other(Write-in)
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>>46119204
Also we have a advance to be voted on after this action
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>>46119204
G. Build a bridge across the river
I think it's time for it.
Also, didn't we establish a gem trade with the Elves already or was it the Dwarves?
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>>46119325
Shit didn't see that was a still an option

disregard C
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Where is everyone?[/spoiler
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>>46119629
I dunno, sometimes these threads take a while to get going, usually only a few votes happen in the first hour
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>>46119749
Survival bump #1
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Bump as well
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>>46119927
Survival bump #2
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>>46119204
>G. Build a bridge across the river
>>
While we wait, how you been?
>>
>>46120595
Finally!
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>>46120602
I've been alright, I am trying to acquire a financial license which requires a lot of studying and my job is very stressful. However its fun to host civ games on /tg/ and catch up on my personal life in my free time.

How are you?

>>46120595
>>46119325
A bridge is built across the river, of stone and wood, high enough that ships can sail underneath.

This dramatically adds the land that we can settle on the eastern side of the river.

Next please select our technological breakthrough

A. Improved Metalworking
B. Improved Construction
C. Improved Shipbuilding
D. Improved Mining
E. Improved Fishing
F. Improved Magic
G. Warfare Specialization(Choose a type of warfare to specialize in, ie. cavalry tactics)
H. Improve Other(write-in)
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>>46120790
F. Improved Magic
>>
>>46120790
>F. Improve Maic
Also, been fine lately. Trouble at home but nothing horrible.
>>
Rolled 6 (1d7)

>>46120827
>>46120802
Coupled with our recently acquired magic tomes, library and arcane laboratory, we have enhanced our understanding of magic, from a basic to a moderate level in all types of magic aside from Blood magic, and Psionics which can be naturally used at a high level by Vampires. With these two magics we are now are able to attempt more sophisiticated and powerful rituals and spells

Whats our next move?

Whats our next move?

A. Dig a deep moat around the walls of the settlement
B. Sends an Expedition north(may lead to colonization)
C. Establish homes on the other side of the river
D. Scout the river
E. Build and garrison a fort in the north, to watch the orcs(optional:request elven assistance)
F. Send hunters into the forest
G. Fortify the Eastern settlement
H. Other(Write-in)
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>>46121016
>C. Establish homes on the other side of the river
We need more space for us.
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>>46121016
>E. Build and garrison a fort in the north, to watch the orcs(optional:request elven assistance)
Get assistance.
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>>46121016
E, request elven assistance
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>>46121039
Then I guess it's E as well.
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Rolled 1 (1d7)

>>46121087
>>46121053
Despite our still weakened army, a large number of people will be coming of age soon, potentially bolstering our numbers.

A camp is established on a hill, strategically watching over one of the main paths to the south, it is then fortified. Twenty of our men will man it at any given time, along with 10 Elven Rangers stationed there, serving as an elite scouting and skirmishing unit. They have strong walls, a large signal fire and several months worth of food stored. The Elves have also agreed to provide food supplies to the fort, to help cover the costs of maintaining it.

In the meantime a mysterious wanderer named Palmetto has showed up at our settlements tavern, he claims to be a master swordsman from the coastal city states to the east, ruled by gnomish merchants but populated by many races. Palmetto is a middle aged human, in his late thirties or early forties

What should we do?(This is a write in response)
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>>46121346
Ask to him to help our train our soldiers, to improve their combat effectiveness.
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>>46121346
Have Camilla talk to him but he must give us his weapons for security reasons.
Nude if he really wants to talk.
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>>46121404
This.
But before hiring him ask for a demonstration first.
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>>46121404
This, except we demand to see his "bravado" first hand.
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Rolled 7 (1d7)

>>46121436
>>46121435
>>46121423
>>46121404
Palmetto is disarmed for his duration in the village, until it is time for a demonstration of his skills, he demonstrates several basic moves before performing several feats of precision and strength, including chopping a fly in half with a lightning fast sword stroke, and simultaneously fighting off our 2 best warriors, bringing their duel to a draw after 10 minutes of intense swordfighting. After this demonstration Camilla invites him to her home for a meal and an employment offer. After spending the night at Camillas he accepts the offer, for a small stipend of gold and a free home he will train for our men for a while, however he makes no promises to stay long-term being a wanderer after all.

Whats our next move?

A. Dig a deep moat around the walls of the settlement
B. Sends an Expedition north(may lead to colonization)
C. Establish homes on the other side of the river
D. Scout the river
E. Capture horses from the eastern plains
F. Send hunters into the forest
G. Fortify the Eastern settlement
H. Other(Write-in)
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>>46121628
Also we will vote on the tech increase after this action is voted on
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>>46121628
>C. Establish homes on the other side of the river
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>>46121628
>C. Establish homes on the other side of the river
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>>46121628
A. Fill it with shit water and spikes.
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>>46121695
>>46121675
Our engineers and workers gather timber and build several new homes for our human thralls. In addition a dozen new adults have come of age, what should be their focus?

A. The arts of war, let them join our army
B. The greeds of the earth, let them become miners
C. The bounty of our land, let them become farmers
D. The tricks of the trade, let them become craftsmen and tradespeople
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>>46122331
We will do tech increase after this
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>>46122331
>D. The tricks of the trade, let them become craftsmen and tradespeople
Time to monopolize on the trading in the area.
>>
>>46122331
>C. The bounty of our land, let them become farmers
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>>46122331
D

While we will need armed forces, making ourselves to a a main producer of goods in the region will give us staying power.
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>>46122331
>>46122406
I like this idea of taking control of the trade.
Easier to solve problems with gold than by force.
Could also lead to a very profitable business empire further down the line
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>>46122331
Ayy, it's good to be back
>C
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>>46122442
>>46122406
Our new dozen adults become traders and craftspeople, mastering various fields, mostly general trade, metalcrafting and jeweling. The best of the group is made into a vampire by Camilla, giving them an immortal life to learn the smithing trade.

Next please select our technological breakthrough

A. Improved Metalworking
B. Improved Construction
C. Improved Shipbuilding
D. Improved Mining
E. Improved Fishing
F. Advanced Magic
G. Warfare Specialization(Choose a type of warfare to specialize in, ie. cavalry tactics)
H. Improve Other(write-in)
>>
>>46122595
B. We can make improvements to our forts and defenses
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>>46122595
>B. Improved Construction
Since it looks like we're going to get more money, might want to build better defense in case of raiders.
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>>46122595
>F. Advanced Magic
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>>46122595
>B
>>
>>46122595
B
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Rolled 1 (1d7)

>>46122698
>>46122667
>>46122925
>>46122933

Research into ancient texts and practical experience lead to improved construction techniques, including changes in how stones are cut, the type of plaster used and the development of the wood screw, allowing a person to secure two objects together

Unfortunately our merchants are having trouble due to the presence of a dwarven merchant in town.

Currently Dwarven smithing is much superior to ours, the dwarves knowing the secrets to making steel and the merchant is able to sell his products at prices equal or less to our own, putting our traders and craftsmen out of business.

What should we do?

A. Throw the merchant out, Ban dwarven traders
B. Place a tariff on foreign goods(a small tax on every item), giving our craftsmen and traders a local advantage
C. Allow the practices to continue
D. Other(write-in)
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>>46123000
Also its worth noting, that while this doesn't innately improve existing structures, any new buildings we build will benefit as well as any improvements on existing structures, which will also be renovated to meet new standards if/when they are improved
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>>46123000
D. Make an agreement for the Dwarves to sell only weapons and we sell the high class iteams like jewelry and clothes
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>>46123000
D. Hire some raiders/bandits to attack the caravans that supply him, forcing him to
A: raise his prices
B: leave
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>>46123090
Camilla does control a small band of vampiric orc raiders in the north...
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>>46123000
B, while giving the merchants and craftsmen a small bit of cash under the table in order to help bail them out.
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>>46123067
Hmm, supporting this instead >>46123129
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>>46123000
B. Place a tariff on foreign goods(a small tax on every item), giving our craftsmen and traders a local advantage
>>
>>46123129
>>46123163
>>46123153
The dwarves are angered by the tariff but continue trading here due to the profits, however they impose an equal tariff on our goods, making only our very best products competitive in the Dwarven Empire

Whats our next move?

A. Dig a deep moat around the walls of the settlement
B. Sends an Expedition north(may lead to colonization)
C. Establish farms on the east side of the river
D. Scout the river
E. Capture horses from the eastern plains
F. Send hunters into the forest
G. Fortify our settlement on the eastern side of the river
H. Other(Write-in)
>>
>>46123415
H. Start improving our faith for our dead Elder Vampire
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>>46123415
G. Better safe than sorry, can also show off the new construction
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>>46123415
G.
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>>46123415
>G. Fortify our settlement on the eastern side of the river
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>>46123415
>G
We Imperial Guard now
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Rolled 5 (1d7)

>>46123506
>>46123584
>>46123492
>>46123462
A strong stone wall is build around a large area on the eastern shore, allowing for a lot of future construction. The wall comes complete with watchtowers and ramparts for archers and sentries as well as a keep at the bridgehead, and a large gate guarding the entrance to the bridge.

Whats our next move?

A. Dig a deep moat around the walls of the settlement
B. Sends an Expedition north(may lead to colonization)
C. Establish farms on the east side of the river
D. Scout the river
E. Capture horses from the eastern plains
F. Send hunters into the forest
G. Sends scout east to find the coast
H. Other(Write-in)
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>>46123864
C. Food is muy importante.
Also we could produce goods to sell
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>>46123864
>E. Capture horses from the eastern plains
Good for warriors and farmers.
>>
>>46123864
E
>>
>>46123864
>F. Send hunters into the forest
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>>46123958
>>46123938
A band of our best wranglers are sent out to collect horses, after several days, they return home with 10 healthy adult horses, the greatest among them has been given to Camilla and turned into a vampire, giving it a psychic connection to Camilla along with increasing the animals loyalty.

Our envoy reports that the dwarves have gone to war with the eastern city states and that they will pay good coin for fighting men. We would need to send a minimum of 20 men to make it worthwhile to hire us.

What should we do?
A. Accept a mercenary contract and send 20 men
B. Refuse for now
C. Attempt to negotiate for a better contract
D. Other(write in)
>>
Rolled 3 (1d7)

>>46124405
>>
>>46124405
What's our current population?
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>>46124579
200 people we currently have 20 Professional warriors and 40 militiamen as our army, the rest of our population follow a number of professions
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>>46124405
C. Maybe we negotiate a more permanent use of our armed forces, over time through attrition and treachery, we supplant most of their armed forces for ours, forcing them to rely on us, and have a knife at their throat.
>>
>>46124405
D. Offer our enchantment service instead.
>>
>>46124646
>200 pop
>want minimum 20 men
>10% of our total population
Refuse for now. With that few number and some of those in the fort to the North, we just don't have the people to spare.

>>46124663
This doesn't sound bad. Offer to support them, just not with troops.
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>>46124654
Note that our contribution will be very minor in comparison to the Dwarven Imperial Army which numbers in the low thousands, they will likely use our men to garrison a strongpoint, so they can use their men for offensive operations
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>>46124754
Is there anyway we could backstab them?
Lets say the dwarves leave us to garrison a vital stronghold, along with some of their own men, we contact the city states, tell them that if they pay us we can help them take it.
At night kill all the guards, open the gate, job done.
Payment from the dwarves, and from the city states
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>>46124873
But what would be the whole point? We're trading with them and they might give us something good in turn for help.
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>>46124902
We blame the city states, say that they infiltrated the fort and our men fought bravely but had to reatreat.
We win errytime
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>>46124960
>our men just happened to live while all the Dwarves died
Yeah, no one would buy that shit.
>>
>>46124960
Dwarves might not be the smartest group but I don't think they would fall for our lie unless we get half of our men killed.
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>>46124982
Hide a few, or all, of the men and say they died, just wait until the heat dies down.
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>>46125062
Your idea is shit. Give it up.
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>>46125079
Take a chance anon.
The payoff could be huge, one last heist, you and me buddy, all or nothin.
If you say no i wont hold it against you.
Ill just wander out into the forest and die
>>
>>46124663
>>46124746
We refuse the offer of mercenary work,for the time being, citing a lack of manpower. We offer to employ basic combat runes on dwarven military equipment, improving the performance and survivability of their troops. In addition to being well paid in gold, we will get access to some of their magic tomes related to weapons enchanting
>>
Rolled 1 (1d7)

>>46125297
One day we receive a rider from the Elven village, reporting that they had been raided by lizardmen coming up the river from the south. The elven boats were burned and the raider's current whereabouts are unknown.

What should we do?(write in)
>>
>>46125356
Offer our military assistance.
>>
>>46125356
Use our enthralled animals to scout the South area and help the Elves rebuild their ships.
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>>46125356
Tell them to bring their refugees here.
Any man, woman or child who has the will to fight can join our men on an expedition to attack and kill the lizardmen.
Set up shelter for the foogees
>>
>>46125418
>>46125408
>>46125406
We offer military and humanitarian assistance, bringing refugees into our walled settlement and posting our forces to watch the river, coordinating with the elves. A few days later, a flotilla of 3 large boats, crewed by lizardmen are spotted south the Elven village, a few miles downriver. They are coming towards the Elven village and will be there by the end of the day.

A. Intercept them and force battle
B. Let them pass into Elven territory, set up an ambush for them on their way out
C. Other
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>>46125600
C. Have any available elven archers move to ambush them from the forests along the river, while at the same time we intercept them and force battle.
>>
>>46125600
B. Best place to stab a man is in the back.
After the battle, if we win, take some prisoners and maybe nick their boats.
>>
>>46125600
B. Let them pass into Elven territory, set up an ambush for them on their way out
Set up a trap like fake injured soldiers or some fine maidens in trouble.
>>
>>46125822
>>46125706
The raider ships are allowed to pass, with the village being evacuated along with most valuables, the lizards still manage to make off with a large amount of food stores, crafted goods along with a small amount of gold.

They are drawn in by a very obvious "camp" on the side of the river. They are taken unawares by dozens of elven rangers showering them in arrow fire, while their ships are blocked and intercepted by our longboat, packed with our warriors for a boarding action. Palmetto leads the boarding party as it assaults the lead boat while the other are surpressed by arrow fire.

Roll a d100+20 to determine the success of this battle, I will take the average of the first 3 rolls
>>
Rolled 35 + 20 (1d100 + 20)

>>46126140
Rev up those 1s!
>>
>>46126140
Welcome to die
>>
Rolled 92 + 20 (1d100 + 20)

>>46126140
Hopes this works
>>
Rolled 49 + 20 (1d100 + 20)

>>46126140
Bitches can't handle my dice
>>
78.666 seems nice.
>>
>>46126371
> 666
Hope we dont summon iblis
>>
>>46126243
>>46126215
>>46126187
average of 78.66 a decent success

Half the lizards are cut down in the first moments of the ambush, the rest hunkering down behind the walls of their boats, and arming themselves with swords, spears and shields. There seems to be only a handful of archers among them.

Palmetto and our warriors are able to overpower the crew of the first ship relatively killing a half dozen lizards and taking 2 prisoner, while losing a man in the process.

The rest of the lizards surrender, leaving with a dozen prisoners total, after splitting the prisoners with the Elves they are given a ship to replace their lost boats, while we take the other 2 ships as the spoils of war.

The elves are resettled and given their stolen loot back. We will need to prevent such raids in the future.

Whats our next move?

A. Dig a deep moat around the walls of the settlement
B. Sends an Expedition north(may lead to colonization)
C. Establish farms on the east side of the river
D. Scout the river
E. Establish a stable, start collecting and breeding horses from the eastern plains
F. Send hunters into the forest
G. Sends scout east to find the coast
H. Other(Write-in)
>>
>>46126499
>E. Establish a stable, start collecting and breeding horses from the eastern plains
We will sell the finest horses in the world!
>>
>>46126499
E. If we get heavy cav we can fuck up alot of dudes
Also question the prisoners, once all information is taken kill them
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>>46126605
Make them Camilla's pets/experiment monkeys
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>>46126627
Only if mind rape is involved.
>>
I don't think we should put too much emphasis on cav. It's good if we go on the offensive, but given our home terrain, they wouldn't be very useful. Should focus on Infantry/Archers/Mages.
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>>46126753
We could train rangers.
>>
>>46126528
>>46126605
>>46126627
>>46126667
A few wranglers are permanently assigned the task of managing the supplying the stables. A small pool of horses soon becomes available for labor,commerce and war

The 6 lizardmen are taking in for questioning, unfortunately they speak a very strange language, based on reptilian vocalizations, and no meaningful information is taken from them. Getting around this, Camilla turns one, giving them a psychic connection, and allowing communication, including that the lizards are from a large southern desert kingdom, they are ruled by a dragonkin, and are a wealthy and powerful kingdom, even though not the greatest in martial pursuits.

The rest are enthralled with 3 lizards surviving the process, becoming Camilla's pets and servants.

Feel free to discuss general future civ development and strategy

Alright guys thats all I got for tonight. I will try to run tomorrow. Please follow me on my twitter account Shmeh Hosting @TeamShmeh for scheduling updates.

Thanks for playing!
>>
>>46126804
Rangers would probably be best for us.
>>
>>46126753
Stronk noble cav rule the battlefield.
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>>46126909
Cav don't help you a lot when you're fighting in a thick forest valley.
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>>46126939
Stronk.
Noble.
Cav.
Tree means nothing, tree is weak of will and conviction
>>
>>46126905
Goodnight, shmeh.
>>
:3
Thread replies: 112
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