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Netrunner General: Prof Time
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>Question of the day
I’m updating the OP, anything I missed?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Embed]

>Android Netrunner Official FFG News & Spoilers:
http://www.fantasyflightgames.com/edge_news.asp?etyn=1&ecan=197&epn=0
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers

>Floor rules
https://images-cdn.fantasyflightgames.com/filer_public/66/62/66628aed-d2e3-41c3-9ea2-1caae96b104f/adn-floor-rules.pdf

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/c9/e5/c9e522d2-d9f6-4053-9a80-684198c25fa5/adn_faq_v301.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
>http://www.littlechiba.com Potential removal
>http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder Potential removal

>Articles and Blogs:
http://strangeassembly.com/tag/netrunner
http://teamcovenant.com/blog/category/netrunner-lcg/
http://cardgamedb.com/index.php/index.html/_/android-netrunner
http://stimhack.com/

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

>Videocasts:
https://www.youtube.com/user/ANRBadPublicity
https://www.youtube.com/user/Willingdone

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html

OP last updated on March 15th, 2016.
>>
>>46032619
Changes:

>Reddit’s Welcome to Netrunner Post includes the Beginners FAQ, redundant link removed.
>Floor rules linked directly to the pdf instead of the FFG post to match the faq and MWL.
>FAQ doublechecked – it’s up to date.
>BGG’s podcast list out of date by around a year or so. Removed, replaced with some individual active casts.
>The previous BGG geeklist of sets has been out of date since H&P. Removed link.
>As much as it hurt, Ono-sendai dead link removed. RIP Ono-sendai, we’ll miss you.
>Meteor’s moving, address updated: http://meteor.stimhack.com/
>Netrunner math removed. It’s been dead since C&C.
>Bad Publicity link cleaned up under videocasts.
>Willingdone added to videocasts.
>As cardgamedb is FFG’s thing, its card list been moved to the spoiler section.
>OP timestamped.

Questions and Notes:
>Does anyone actually use cardgamedb’s deckbuilder? If not, may as well remove clutter.

>Same as above with Little Chiba. It seems to piggyback off of netrunnerdb, in which case, why not just link people there?

>Considering removing Strange Assembly from Articles and Blogs. Last mention of Netrunner was Dec 7th, 2015. Last full netrunner “Thing,” was September 2015, a tourney report podcast.

>Willingdone is still relevant? Honestly having trouble telling. If he’s out of date, willing to remove.

>Team Covenant and Cardgamedb seem to be podcast directories now with some articles and interviews in the former’s case. Leaving as is.
>>
>>46032630
As the guy that "updates" every so often the snipped (usually just the FAQ), thank you. There were some stuff I was afraid to remove or change because I don't know how useful it might be for a new player. Like the math blog that I thought it was outdated and didn't share his approach.

Some thoughts:

>>As much as it hurt, Ono-sendai dead link removed. RIP Ono-sendai, we’ll miss you.
Ono-sendai might be dead, but after anon asked about it the last time I added back the link to its Github in case anybody wanted to build it for himself, or start a new one.

>Questions and Notes:
>>Does anyone actually use cardgamedb’s deckbuilder? If not, may as well remove clutter.
Nobody actually uses it. It got better but netrunnerdb, acoo and meteor are still better. But cardgamedb is actually the "official" deckbuilder with FFG behind it to support it, so I always left it there, even if it's only symbolic.

>>Same as above with Little Chiba. It seems to piggyback off of netrunnerdb, in which case, why not just link people there?
Some anons were dead set on using Little Chiba back when the list was created.

>>Willingdone is still relevant? Honestly having trouble telling. If he’s out of date, willing to remove.
Willingdone channel seems to be active in reddit. He posted a Kala Goda review a month ago. But seems like he's making Doomtown reviews too.

A few videocasts:
ANRBlackHats https://www.youtube.com/channel/UCrcjou2_8t7wFun9m68Ufyg
PeachHack https://www.youtube.com/channel/UCqTSZqzsRJsXzeXWDc1YTFA
Neoreading grid https://www.youtube.com/channel/UCPhQKKX1XHTNPO_PCQZiyUQ
Hidden Assets (do Jintekinet videos) https://www.youtube.com/channel/UCvFq-jHrBul6S56kGkT5OxQ
Jackson Howard https://www.youtube.com/user/TheJacksonHoward
TeamworkCast https://www.youtube.com/user/TeamworkCast
Metropole Grid https://www.youtube.com/channel/UCQ7hPuO4R15t0qAKnjFi-Iw
Corp Draw (which seems super dead now, but it has a lot of RL videos) https://www.youtube.com/user/corpdraw/videos
>>
I honestly wish that we didn't have AI breakers beyond Crypsis.
>>
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>>46033967
AI breakers beyond Crypsis, Blackmail runs, ICE trashing, why can't the Runner stop messing with my servers and just die!
>>
>>46033967

Wyrm, Darwin, Eater, Knight, Alpha and Omega are all perfectly fine I think.

Individually, I'd say Faust and Atman are all right it's the synergies that make them troublesome.

I may be in the minority, but Overmind really is the only on I may issues with taken on its own.
>>
Oh, and before I forget: thanks to anon(s) for the work done on OP.

Appreciated.
>>
>Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
>www nagnazul com/whyirun/whyirun.html

any reason you can't put "http://" infront of that and having a proper link?
>>
>>46034319

Detected as spam for some reason if I remember well.
>>
>>46034319
If you try to link nagnazul in this board, you'll get banned for 3 days. Trust me, I tried.

>>46034294
Overmind? It's pretty limited, even more now that everyone is playing multisub to hurt Faust. And it gets expensive because it's 0 strength.
>>
>>46034370

Early game killer though.

All other AI are somewhat balanced in one way or another around that.
>>
>>46034468
That's the idea. It's SERIOUSLY limited, and it can get pretty expensive, but if the stars align, it can buy you some pressure for a run, maybe 2. It's no much different to Inside Job pressure.
>>
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>>46034294
Eater I find questionable - mainly because of Siphon/Keyhole.

I'm generally okay with Atman, though I play more advancable ice than most, which makes it a lot easier to face.

Overmind I don't mind because 0 strength, and it's really limited use - especially late game.

Faust is the only one I have an issue with.

Of upcoming ice, Brahman looks good (especially with Lady) but has a key weakness in high strength ice.
The Devas, Aghora and Sadyojata look interesting - 1 to raise/break at base 2, but they have some intriguing restrictions
>>
>>46034294
>Atman
>troublesome
I found atman quite balanced, its synergies are pretty balanced and belong in the shaper color pie. When D4V1D... ugh... it was just a mistake to print this. A bigger one than a 1-inf Datasucker or Yog.0.
>>
>>46034629
>its synergies are pretty balanced

Ignoring D4V1D/Datasucker?

And yeah, D4V1D is one monster of a card.
>>
>>46034629

I guess I think it *should* have been crim.
May just be me but I find it's at the very least bordering on too good for a neutral card.

Not that I'm strongly opinionated about it. As I said "may have an issue. There's just something about that card that I can't articulate properly that sends me negative signals.
>>
>>46034633

I just love the idea of a Reina taxing build using Aghora and Ice destruction. I *have* to try that.
>>
>>46034717
>>46034676
D4v1d is fine. It was a much needed card for anarchs because they had NO WAY to deal with high strength ICE reasonably.
But 3 credits to break 3 subs? It's fine. Compare it with Atman and Femme. Atman costs a lot to install, but its effect is repeatable. Femme also costs a lot, and its effect not only is repeatable, it can also bypass on encounter effects.
D4v1d is cheap, but its effect is not repeatable, once you've broken 3 subs, that's it.
>>
>>46034905
>D4v1d is cheap, but its effect is not repeatable, once you've broken 3 subs, that's it.
Yeah but it's too easy to use. A 20 strength Ice Wall would still be expensive with atman and a Femme would only work with THAT particular peice of ice and demands quite a lot of cash upfront, where D4V1D is cheap and its drawback is irrelevant because of the amount of recursion in this game.
>>
>>46034905

I agree that something like D4V1D was needed. I don't know about this particular rendition. If only because of ICE destruction. Maybe if they had worded it in a way that meant the subroutines weren't broken...

I'm with you, overall I don't think it's horrible. But it *is* a monster of a card. It's hugely impactful both on the game itself and on the perception of it.
>>
What sorta Corp decks are popular at the moment.

I wanna try Andysucker but I don't know if the INF is good enough anymore
>>
>>46034370
Why is that?
>>
>>46038406

See >>46034348

As for why, probably something in the anti-spam automation that doesn't like that address.

>>46036945

Resurgence of kill decks around here. From what I've seen of the competitive crew, same old decks for the most part, NBN variations and HB Foodcoats variations aplenty. Some interesting things going on with the Museum.
>>
>>46036945
You need to have an answer for big code gates. Little Engine is a thing and Zu sucks to use.
>>
>>46039072
Street Magic for free money
>>
>>46039072

D4V1D+Spooned.
>>
>>46039257
If Andy didn't have serious recursion problems, maybe.
>>
>>46039072
But nobody plays Little Engine right? Because that would turn Street Magic into the most effective moneymaker of all time.
But since nobody plays Little Engine, then nobody plays Street Magic. It's like a Cold War, only with less bombs.
>>
>>46039348

My bad, had missed that the question was about Andy specifically.

Looking at them, sometimes the native crim decoders aren't as bad as we are making them out to be.

>>46039653
>But nobody plays Little Engine right?

I've seen it played here and there.

Point taken about risk-adverse people though.
>>
>>46039740
Well, I'm just kidding, but I'm the only one I've seen playing Little Engine. It's good to eat D4v1d tokens, but it hurts that suddenly the runner is 5 credits up.
>>
>>46039740
Yeah, I really like 1x Passport and Rex for that.
>>
>>46039910
> it hurts that suddenly the runner is 5 credits up.

Not necessarily *that* much if you're playing an old school operation-based deck. In an Anarch heavy meta where Faust and D4V1D are the main breakers, runners have far less - I want to say little - use for money past install econ if you don't give them things to trash.

Hell, if playing Weyland, let them gorge on money till that High Risk Investment pays of (there's something insanely satisfying in getting past that 100 credits mark).

Context and timing are everything, as always.

>>46039921

Totally agreed. In some decks it's good enough to do the work you need.
>>
https://www.fantasyflightgames.com/en/news/2016/3/15/the-next-step-in-organized-play/
Thoughts?
>>
>>46040925
>casual tournaments

While I don't care one bit for it all myself, I think it's cool for Euro players that do care to have the European Championships.
If things go well at least.
>>
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>>46041782

Sw that the other thread, sorry to say I'm missing the reference(s).
>>
>>46041821
Same I saved it and reposted it hoping for context
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>>46041782
Did alexfrog really moved to aGoT?
>>
>>46041899
It's just alex-esque commentary.
>>
Total newb here, got myself a good deal and bought a second-hand set with 1 core, C&C, O&C, all Genesis cycle, and the first 3 packs in Spin cycle.
Where do I go from here? I like what I've seen for Shaper and HB.
>>
>>46044084
Take a look on NetrunnerDB and find some decks you like the look of, maybe try some out on jinteki.net, when you find one you like look up the Data Packs that the main cards are in and go from there
>>
>>46044084
From there I say, just play. Play a lot. If something catches your eye you can buy it but you have the basics already.
>>
Next regionals prizes looks like Jesminder/Palana plastic and Same Old Thing AA. Also more credit tokens.
>>
Looking at the list of spoiled cards for that cycle, I'm more and more curious about what the upcoming IDs we still don't know about are going to be.
>>
>>46045369
Yep, I'm still more hyped for that bank job/hayley, but that SOT art seems very high profile.
>>
>>46045430
It seems like Weyland's new theme is all about openness. Here's a broken ID.

The Consortium
Weyland
45/15

At the start of your turn, you may gain credits equal to the number of your face-up cards. If you do so, lose a click.
>>
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>>46045430
Yeah, we've still got 3 to go, in 3 packs (1 gets 2 IDs

Looking at them so far
Nero Severn - Facechecker extraordinaire, rounds out the trio of ice-based runner abilities. Doesn't look that impressive, but his console is nice, and he comes with some really good cards
Jesminder Sareen - niche but nice ability, can dodge a number of effects the corp may have been relying on, and can use cards like siphon more cheaply. Like Nero also has a nice console, with an ability that the console's thematic owner is much more well suited than anyone else to use

Pālanā Foods - Jinteki's second "we can be nice" ID, reasonably close to EtF, but with less control

Harishchandra - Bollywood, open to and spying on the public, gives tags some free value and joins a few other key cards in the "knowing the runner's grip" strategy being promoted for NBN in Mumbad

This leaves us with HB, Weyland and Anarch.
HB so far, other than their usual high-quality ice, have been shown to mainly be doing manufacturing, though they'll be getting the political Clone Sufferage Movement at some point. Given there's already a few manufacturing-themed IDs, maybe it's time to see Haas's HR side?

Weyland looks like they'll be doing the most political stuff of all the corps - we've already seen they can find and buy judges, and they start afresh with the new government, though they're also being open and doing more construction, with more assets and face-up stuff. Whether their ID is political or construction-based remains to be seen, as both of those are in the Weyland wheelhouse but not really represented in current IDs

Anarch just seem to be doing the same stuff they always have - trashing the corp's stuff and their own. There's a slight theme of more active and aggressive type stuff though, with run amok, a bomb and fear the masses, and they seem like they'll be more political than "for the lulz", so I'd guess the anarch runner will be more Ed Kim and Valencia than Noise and Whizzard
>>
>>46049600

Here's to hoping the anarch runner is some zen monk type of person whose words start riots and such.

Maybe it works off the liberated mind card?
>>
>>46049896
Zen Monk you say?

45 / 15
At the start of your turn, lose $2
At the start of your turn draw two cards

"We must relieve ourselves from possesions, and ascend"
>>
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>>46049896
Emptied Mind?

That could be cool - if the ID is that sort I'd guess they'd be in the Liberated Mind - and given that's where Four is Flatline predicts space for anarchs (we know it's not Democracy and Dogma, and IDs are always the first card of a faction in a pack) that sort of thing seems plausible.
>>
>>46049922
My current bet is

40/15
The Corp must discard a card from HQ for each damage you take
>>
>>46050104
That would destroy kill combos so hard people would Rebirth into that. Pls no.
>>
>>46050303
>OP as shit
>Anarch
Seems like a thing Lukas would accept if it had extra influence.
>>
>>46050318
45/15
Once a turn, you may discard a card to break a subroutine on a piece of ice.

:^)
>>
>>46050417
45/15

Win the game. Use this ability only once per game.

"No, Damon, the game is fiiiine."
>>
>>46050417
45/15

Whenever you trash a card from your grip, you may install it, paying all costs.
>>
>>46050104

"The first time each turn you suffer net or meat damage, the corp must discard one card from HQ at random."

I really love that idea.

>>46050303

Glenn Station (and Subcontracting to get that click back).
>>
>>46049600

I like Run Amok, Bhagat and Fear the Masses hinting at a politically organized Anarch movement.

Hopefully we play some kind of figure in it; though probably not a figurehead.
>>
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>>46052325
Yeah, that would be cool, though it does lean a bit close to Ed Kim - as Human First's chief enforcer - and Jesminder, who runs for/to protect her sister as leader of the Ēkatā Party

Though saying that, it's not like there's a huge difference between Noise, Maxx and Whizzard
>>
>>46051568
I'd add "when the corp causes the runner to take damage"
Self-harming Anarchs could abuse that
>>
>>46053079
The Runner "abusing" that ability through self-harm sounds perfectly reasonable to be honest.
>>
>>46052325
>>46052473
What about Sunder?

>It takes a while to attune Maya to the University's systems, to set up stealth protocols and torjans until the mainframe accepts me as one of its own. Somewhere on this campus is an anarch who's been trying to hijack the Ēkatā Party netfeed-- and he's about to find out that nobody messes with my big sister.

>He calls himself Sunder; he thinks he's a big-shot runner, earning kudos by attacking Ēkatā so close to the election, but he's sloppy, easy to find on the Shadow Net. he's anti-clone, but not the way we are. There's a lot like him out there: middle-class kids whose parents see Ēkatā's platform as a threat to their way of life. If clones have rights, then what's to stop them taking better jobs? Their jobs.

>A lot of people can't accept it; they don't realize they're just screaming into the wind while a storm is coming, one that will sweep the country.
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>>46054328
Huh, I hadn't read the Kala Ghoda insert yet

Yeah, that's a possibility - that's more the Kim-style of anti clone, wanting them gone rather than free.

Interesting to see a bit of runner vs runner, I hope they play that sort of thing up a bit, along with the Haas v Jinteki corp mostly-cold war

Not sure about the bombs and masses angle, seems a bit tough for the way Sunder is described, but that might just be aimed at generic anarchs.
>>
What card do you think needs to be banned and why is it Faust?
>>
>>46056880
>Implying D4V1D isn't the core problem
>>
>>46057089
>Implying that Pancakeside is not the core problem.

>Implying under cost ICE trashing effects are not the core problem.

>Implying the entire faction design of Anarch is not the problem.
>>
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>>46057118
I'd put it on recursion, with ice trashing as No.2, and then Faust.

Faust might be just a bit too easy to power up, but it's made a lot more threatening by not really having to care what you throw away, and only having to use it and D4v1d a few times thanks to easy ice trashing
>>
>>46057089
Thankfully, Navi-Mumbai's gonna help with that.
>>
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>>46057980
And it's in NBN, for fucknows what reason.
At least it's only 2 inf, I guess
>>
>>46058018
Probably to try and make SanSan less of an obvious choice. They've been trying to make NBN glacier work since the very first data pack and it just hasn't.
>>
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>>46058237
>and make SanSan less of an obvious choice
That's a fair point, it always had the Desperado problem, and these days is probably a better example - why would you use any NBN region other than San San.

I think I'd like to see NBN get some glacier teeth, but only if Weyland got some support first - NBN may not have the best range, but they're still very good
>>
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So with this, if you reveal an agenda you have installed, you can be guaranteed to score it unless there's a film critic, right?

It counts itself, it measures agenda points not advancement requirements and it's instant speed so it's pretty decent by my reconing.

Of course it'll become a high-priority target, and it requires multiples of the same agenda in hand (so no 1-per decks), but otherwise this is pretty good, right?

Kind of tempted to try it in Weyland with the publics, despite the influence cost
>>
>>46062040
It's going to be hilarious when, after passing all the ICE, and beat Caprice in her own game, you show the same agenda in HQ and say "tough luck, cowboy".

Also, add Imp to Film Critic list.
>>
>>46034633
>>46034370
So, I want to replace my faeries for something more flexible in the early game in Criminal, at first I thought about going with Grappling Hooks, but it doesn't save me from single subs.
Then I thought of Crypsis, it's always solid with enough economy.
But hearing you guys about Overmind, maybe Overmind is the right choice?

Conditions to pick Overmind? And Crypsis?
>>
>>46062210
Still, you need to put a bunch of counters on by rezzing shit. IG/Gagarin maybe? Or just wait until RecStudio comes out.
>>
>>46062897
Helium-3 Deposit
>>
>>46062885

Crypsis can be cripplingly slow. I'd say not much of an early game card unless you really have explosive econ. And even then, the clicks don't help.

Overmind fits that role better. Between Inside Job and it you can threaten scoring servers decently enough early game. I guess that's why it was in Honor&Profit, complement to the central breakers.

>>46052473
>>46054328

I like the idea of having another "methodical" anarch.
One of the big things for which I need to suspend disbelieving is that idea that clones wouldn't be granted human rights in the first place. So odd given the ethical debates about just even stem cell research.

>>46053079

I limited the effect to Meat and Net specifically to avoid self damage abuse (unless I'm missing one only out of faction cybernetics deal self-meat damage). If the runner want to willfully face-plant into a damaging ice to force the corp to discard, I think it's fine.
>>
>>46062932

ITS TIME WILL COME!
>>
>>46058582
>why would you use any NBN region other than San San?

To play more interesting games?

NBN actually has some fairly interesting tools for Glacier. I really liked that TWIY Midway Station Grid Grail deck.
>>
>>46062932
>>46062897
>>46062040
Don't think you get a choice about putting the counters on the card, so it may end up useless fairly quickly as well. Example, say it has 5 counters on it and you have nothing bigger than a 4 in your deck.
>>
>>46064622
I'm not sure I understand your point.

Following the previous example, you can rez the card itself and then rez Caprice, that's 2 tokens already (apparently, it triggers itself). You then may spend 2 power tokens to show a Helium 3-Deposit from your hand before the runner accesses.
Then before scoring it you rez some other shit like a Jackson to get a power token and score H3D.

Later on 5 tokens are on the card. You install High Risk Investment and double advance.
The Runner runs it, and you spend 3 power tokens and show a second HRI from your hand.
>>
>>46064622
... you can always spend less tokens than are hosted. It isn't a mandatory effect.
>>
>>46064916
My derp, your right, forgot that Bold text = cost. Was thinking for some reason that there was no cost to that ability.
>>
>>46063838
Thank you, I'll pack a couple Overmind then.
>>
>>46063838
Regarding clone rights, remember that they exist in a world where the internet is owned by one company, and mega-corps are the norm. Since they have non-human DNA (the Tenma line almost certainly contains bird DNA) and that their genetics are proprietary in a world that greatly values corporate rights.
>>
>>46066405

Well, yes, but that's the thing, I have difficulty seeing that transition to a world where companies are allowed to posses conscious lifeforms because they "own" the code.

I'm willing to suspend disbelief, but I have hard time seeing the how of the transition to a world where someone heavily modified like Quetzal has rights - though chances are she *is* using proprietary code - but a Tenma clone doesn't.

Though that could make an interesting exercise in speculative legislation.
>>
>>46066548

She probably bought (or more likely 'acquired') those genes to stick into herself compared to a Tenma clone that was created as a result of commercial demand. One didn't, as the saying goes, asked for it.
>>
>>46062040
>Rez it and something else
>install advance advance a research grant
>laugh as your opponent knows you're gonna score a 3 points of worth of agendas and that they are powerless to stop you
Alternatively, use it to bluff the shit out of people,
>>
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So, er, well...what do you guys think about netrunner fanfiction and shipping.

It does not help that the Jinteki Sysops and executives could easily be casted as a Slice of life show
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>>46067096

Gotta love how playing that card in a heavy connection deck basically writes your sitcom episode runner side.
>>
>found a nice deck I've been doing well with
>can't think of any cards to change to make it my own, and running a pure netdeck feels extremely dirty
>>
>>46067612

No reason to. You enjoy it, play it. As you do you'll sooner or later find adjustments to tailor it to the decks you play against.
>>
>>46067096
Jinteki Sol would be amazing.
It basically would be bullying clones the show.
>>
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>>46068924

>NBN has a new idea to rake in plenty of money.
>Comes up with a variety show where HB and Jinteki are pitted against each other.
>Bioroids versus Clones in various challenges.
>Both corps find it silly to play into NBN's hands but it is free advertisement in a sense...and neither side wants to admit that their rival has the better product.
>One season will all it takes to prove a point.
>Right?

>Season 2 episode 16 goes to HB after showing off the Rex model bioroid's synchronized samba dance routine.

>Season 3 episode 4 goes to Jinteki after their big reveal into the entertainment industry with their new clone idol unit, the Nisei 48. Better known as NS48.

>Victoria Jenkins looks down at the petty squabbles with a smug grin on her face.
>>
>>46067096
Tbh I ship Weyland with NBN. NBN helps Weyland canibalize unsuspecting minicorps (and humans), and Weyland offers to eat those who dare to hassle NBN.
>>
>>46070109
I ship Ash and Caprice in a Romeo and Juliet style romance due to both being included in RP lists
>>
Do Bioroids have working private parts or are they like barbie and ken ?
>>
>>46071197
Adonis and Eve models definetly do because of their assigned purpose. But I think barbie/ken pretty well describes other models.
I mean, look at marked accounts or blacklist
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>>46071197
Depends on the bioroid - the ones at Eliza's certainly have working parts, but one's like Floyd the detective or Ash are almost certainly ken-like
>>
>>46066548
Is it though? 200 years have also passed, it is nearing 2200 in android. That's long enough for major societal change.
>>
>>46071197
In case you didn't understand what the other anons are trying to say: Yes, these are SEX bots.
>>
>>46066548
It's highly likely that the way the law works now, any clones created in America would be property of the corporation who patented the genes. Let alone in the future.
>>
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Nobody talks about run amok anymore, nor it's making waves. Was it all talk?
>>
>>46039653
people have started running Little Engine quite a lot these days, since it's pretty good at taxing D4v1d (unless it's E3 D4v1d)

the problem with Street Magic is that it's a silver bullet that's not even that good when it does hit (because the corp will either put stuff in front of Little Engine or trash it altogether once you make money with it for 1 turn)
>>
>>46074409

Won't update myself until the cycle is over. Some people have stopped updating their card-pool, period.

Of those that are on schedule, I've seen a few experiment with it. Haven't played against them yet though. So far works like a slightly more expensive Inside Job from games I could watch.
>>
>>46074409
It's a good card, but it's also half way between Inside Job and Blackmail, which are both good cards, but people know how to deal with them.
>>
>>46074618
Street Magic also does miracles agains Enforcer, Archer, Orion, and some Bioroids. Being able to jackout instead of dealing with punishment hell is kind of worth it.
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CBI Raid is suffering when you're the one person ever running Research Station
>>
Just threw together a really flimsy Haarpsichord rush deck, but it's honestly lots of fun. NBN has some nice cheap gearcheck ice, butchershop has provided us with a deadly reputation, and ID proects our Agendas even without ice.
I wish I could build better decks becaus I really liked how this concept felt like...
>>
>>46076117

At least HB has ways to get around that.
>>
>>46077087
their draw?
>>
>>46076218

Does sound like it could be nice to play.
>>
I've been playing on jinteki.net for a while. trying to get friends into the game so I can invest into more too. I didn't want to spend so much money on it without having some friends to ocmpete against, the guys at the store already have all the cards.

I have a Core Set and Opening moves, will get some big boxes later, do you guys have any suggestions for Core Set decks that are good for showing off the game to friends? I played a few rounds with the recommended core decks but all of them are pretty lackluster except for HB, none of the have much of an ecenomy either.

Game in half an hour, thanks in advance.
>>
>>46077117
Criminal ID, anarch breakers and datasuckers. NBN ID, Weyland kill stuff.
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>>46076117
What the fuck is supposed to be happening in this card art.
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>>46078915
I suppose it's depicting some kind of holographic processing unit.
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>>46077117
To Show Off the game I really like Jinteki and Anarch, there's something really cyberpunk about a runner avoiding certain death while connected to the computer after hitting a Junebug, or a Snare, or a Neural Katana. And then the Runner installing viruses to mess with the ICE while having things like Cyberfeeders installed and playing cards like Wyldside and Stimhack.

Both are problem IDs in the sense that both need a small boost economically. to their core decks. But the actually play it's my favourite.
>>
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What killed your meta and why was it Museum of History?
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>>46081498
My meta was killed by EDGE and its unreliability to provide us with regular datapacks.
March 18 and still no Kala Ghoda.
>>
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>>46082125
Eh, stimhack.dec is usually at least fun to play.
>>
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>>46082125
>>
>>46082158
All the micro factions are a huge disappointment lot only are none of them even really tier 2 none of their cards are even really worth while.

It is like they wasted the entire runner side of the NBN box.
>>
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>>46082158
Now you've made me sad. I was so hyped for the minifaction runners, but... sigh.
>>
>>46084109
I think it was kind of the final sign that Lukas had checked out and did not know what the fuck was going on.

Like the microfactions are a really shitty idea that are going to just sit there forever. 4-5 years from now someone will find some broken combo that ruins the meta with them.
More reasons why the LCG format is retarded.
>>
>>46077117
Always give newbies Jinteki. They'll freeze up and not understand when to run if you give them a Runner the first time, you shouldn't already be introducing them to tags, and a simple glacier will make them go "So the whole game is me hiding behind ICE while you play the actual game? Booooriiiing!"

Jinteki with 3x Snare and Junebugs will make them immediately figure out that they can coax you into a snafu, and they'll like that.

As for what deck you should play/create for them to play once you've switched, I'd give them Kate. She's about as simple and spot on to the rulebook's idea of being a Runner as you can get, no complicated tricks, viruses or weird abilities. Getting everything 1 cred cheaper will please them on a subconscious jew level, too.
>>
>>
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>>46082341
I don't know, Sunny can wreck face in the late game, as long as you can get at least half your rig the corp should be worried.

Adam and Apex though, they definitely feel a few cards short - even if they do each bring a couple of good cards to the game

Still, I'm holding out on them until they get extra cards - unlike all the other factions, they can't afford duds like pic related
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Have to say, there's some mad theme/mechanics synergy going on with Geist, Tech Trader(s) and Fall Guy(s)

Geist throws a guy to the cops, then sells all their stuff to tech traders for fairly decent cash, all the while getting new stuff shipped to himself. That's cold and totally thematic with him
>>
>>46084964

I really like the idea of mini factions. I stand by what I said before D&D was released, I think the box sell them short on cards, not enough room to give them the bit more wiggle they'd need.

At the same time, I think they're perfectly playable, and really fun to play. Apex and Adam especially, change the game enough to make their addition worthwhile.

If anything, they should have come during a cycle: would have rotated - giving the designers the safety net of rotation, and there would have been more cards.

Or, just a mini box for each independent. Could have been an interesting format.

Alternatively: Apex as an Anarch, Sunny as a Crim, Adam as a Shaper. How broken would this be?
>>
>>46091131

That's not cold, that's cool.
>>
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>>46091211
>Adam as a shaper
That's be nasty as fuck.
His early game troubles would be relived pretty fast as he SMC's his breakers out, then Multithreader smooths out the expense of the bigger shaper breakers. And he gets Study Guide in-faction, which is appallingly good with Multithreader

Apex as Anarch means that Endless Hunger can be used for cutlery, and anarchs also have a lot of virtual resources. Given Heartbeat can make Apex near immune to damage the DLR could be nasty.

Sunny as a Crim would be okay, but it does basically give crim a really solid set of breakers, so that could get pretty nasty. Crim tag avoidance + Nexus would also be pretty rough, even when you fail, you don't
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In a general sense, would you say a card that's near unusable 9/10, but amazing on the rare times you get it to shine is worth including in a deck, or not?

Pic unrelated, but kinda relevant
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>>46092052
Scorched Earth is unusable 9/10, and don't even get me started on Traffic Accident.
Several conditions must be met to use the card, aka setting up the killzone.

You need to be able to locate the runner somehow, this usually means more than just tag the runner though, since the runner can easily avoid it by playing smart. You need to either wait for him to make a mistake (faceplanting a Snare last click), or set up a Xanatos Gambit so whatever the runner does, he's going to end up tagged (IAA Breaking News with Midseasons in hand). And even then, the runner can still avoid these situations by having more cash than you do, or letting you score knowing that he will avoid the tags, or directly preventing you from using Midseasons with Film Critic.

Then you need to be sure the Runner will flatline from it. A single Scorched won't do the job if he has 4+ cards in his grip. You need a second Scorched, the Runner making the mistake of ending a turn with less than 4 cards, or some other means of meat damage like Traffic Accident, PFC, or Contract Killer. Not to mention the runner can be wary and install Plascrete, Crash Space, or Paparazzi to avoid all this.

And still, you see tag'n'bag decks everywhere, cards that end games and/or punish mistakes are really strong.
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>>46092483
Tell that to those countless games that end with Runner flatlined under rubble.
>>
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>>46092483
This is more of an edge case - it's unlikely to outright win a game, unlike a kill shot, but it can secure a server really well - especially a central.

It's just too expensive and awkward to use most of the time

Pic unrelated, but also kinda relevant
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>>46092659

That's anon's point: if you win 50% of your games with a deck, and around a fourth of those are by landing a scorch, that doesn't make the card trivial.

By its sole existence, it changes the runner has to play. Need to respect that threat. And those 75% hypothetical victories that weren't a flatline, a good chunk wouldn't have happened if not for the threat.
>>
Hey all. I am an internal play tester for FFG and am planning to quit (since their treatment of PTs is awful). I can't dump the PDFs since their are all water marked to shit and I don't want to get hit by NDA fines but I can talk about the next 4 cycles and the next 2 deluxe boxes.

First thing first: Faust, we know it is an issue. There is a massive dump of Anti-AI cards coming. AI breakers will be more or less unplayable till 2nt rotation.

ICE trashing: Also getting hit but not as strongly. There is a card in the works that weakens ICE but makes it untrashable and an upgrade the makes it so cards in/on it's server can't be trashed.

Balance: Post rotation is going to be an entirely new game. Most of the current top archetypes won't exist.

Where are we going next? SEA is the next focus, Weyland is getting a heavy MOE Anime theme to focus on their Japanese holdings, mostly their focus will be on their public image and alternate ways to get Agenda Points, Weyland decks will be able to score out without scoring a single Agenda if they want too.
Jinteki is going deep Shinto theme with a key focus on the Shell Game style of play.
HB is going their shipping division out of China. Mostly getting stuff relating to when the Runner installs cards. Their new ID will get 1 Credit the first time each turn the Runner installs a card.
NBN has a sub plot with one of the new Runners that focused on their work to create their own AI. That Runner is Shaper, it is a Anime style mascot AI that like one of those "Cute pro gamer girls" you see out of Korea. Her ability is "You are tagged. You may spend tags as credits when paying for Events"

Criminal is getting some Pirate themed cards aimed at HB's ships. Mostly effects that trigger when a server is removed (no cards left in it or protecting it).

Anarch is not getting a new ID and is only getting a few cards. They are cutting some of their space to give 2 new cards to each of the Micro-Factions.

BB after lunch.
>>
>>46093150
uuuuuuuuuu I am 99% sure you are fake but that is like the worst user name you can pick here.
If it was not for the trip I'd already be tossing up bait images.
>>
>>46093150
You've not been in hiding long enough insider, we still know who you are
>>
>>46093449
That is not me. I have not even really played the game in months. Mostly I just lurk here and complain about FA decks.
>>
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>>46093486
Wow, someone decided to be you, with even more obvious b8.
I was just checking archives, the trip's new.

I could believe AI/Ice Trash hate, but most of the rest is ridiculous

Though Shinto Jinteki might be kinda fun
>>
>>46093190
>>46093449
>>46093486
>>46093552
I was not aware that name had been used in the past. I am relatively new (within the last year) to /ANRG/.

I changed my poster name to clear up confusion.
>>
>>46093552
On the note of the ICE Trash hate a card coming up soon is a operation that attaches to a Barrier and sets it's Str to 0 but makes it so it can't be trashed while rezzed.
I had been using it with Tyrant till Morningstar started making the rounds. I had tried Woodcutter with Sub Boost to make it work but still iffy as best.

It will be interesting to see what the player base comes up with.

For the next deluxe, it will be a rotation proofing box more or less. It will be mostly redesigns of some major cards in the first cycle for cards that are fairly core to the game. Think of it as Core 1.5 more or less.
>>
>>46093836
7th cycle is going to be mechanically focused on a new kind of token called "Control" (Likely will be renamed as they are currently reworking the theme of this cycle) all games will start with a bank of 10 "Control" tokens and card effects will interact with them. Cards will trigger their effects based on who has the most control, how much control a player has, how much is left in the bank, etc.
There is a Weyland card that just wins the game if it triggers while you have 10 control.
Anarch is getting a Current called Total Anarchy that reduces the point value of all Agendas to 0, it can only be played if the Runner has 10 Control.

8th cycle (when rotation hits) Neo-Genesis and will focus on the aftermath of a major world changing event (not going the spoil it) and will introduce a new Corp Micro-faction.
>>
>>46094534
I'll believe it when I see it. Most of this sounds like bullshit, but idea of Core Set 1.5 does sound comforting.
>>
>>46095718
Core 1.5 is going to be really nice for people that love the IDs out of Genesis.
All of them are being remade and better balanced.

Stronger Together is going to buff Bioroids for each Brain Damage the Runner has.

Replicating Perfection is changing to they have to spend 1 credit to run a remote unless they already have run a central.

Because We Built It is going to place a advancement counter on an ICE at the start of your turn if the Runner ran last turn.

The World is Yours is going to +2 hand size and 15 inf.
>>
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Well, that was totally pointless
>>
>>46095953
>Strictly Worse Tennis
>Strictly Worse Gagarin

Sure, Jan.
>>
>>46098884
You have to factor in their factions.
>>
>>46094534
>>46095953
>>46099697
Look you are doing this all wrong.
Like I get what you are trying to do but this is just badly planned out.

Also the better target is the L5R community since there are almost no details on the FFG version of the game and they are dying for even the smaller detail.
People here are hardened to fake leakers after the insider wars.
>>
>>46092052

Having played a lot of variations of Off-the-grid builds, I think one main issue with it is basically the state of advance-able ICE.

Seems to me like FFG expected us to be able to build those humongous taxing centrals that would have allowed Off-The-Grid to actually operate decently. Never happened to the extent needed though.

The combination of the low trash cost and the auto-trash on successful HQ run is just too much. And it's going to basically destroy any potential the card might have had once Political Operative hits. Criminals were basically the main faction against which you could pull it off. Not anymore.

>>46093150
>Weyland decks will be able to score out without scoring a single Agenda

Regardless of truth, I find the idea intriguing from a design standpoint. Things like giving Weyland a Shi.Kyu variation that would give them +1 agenda point instead of giving the runner - 1.
>>
>>46098884

Strictly worse Tennin? Can't say I agree. In some ways I find it *much* better than Tennin. Every turn the runner ran, you're getting a free token? In Weyland? The faction that calls for auto-face checking because barriers galore?
>>
>>46100083
You can do 6 points with Public Support and An Offer You Can't Refuse/Franchise City.

Later in the cycle we can do 3 Public Support, 3 OYCR, and 2 "Clones are not People" in the same deck and score out on those alone.
>>
>>46100194

I don't think Clones are not people works. Its effect triggers when an agenda is scored.

AOYR and Public Dupport are added to the score area. Not scored proper.

Still Weyland having a 2/1 make the card potentially useful.
>>
>>46100194
Does Weyland really have good threats for AOYCR?
Franchise city is a better bet but you risk having to run more low point agendas to not lose when you are triggering it.
>>
This is what I am working on right now:

Gagarin Deep Space: Expanding the Horizon

Agenda (10)
3x Hollywood Renovation
2x New Construction
3x Oaktown Renovation
2x Project Atlas

Asset (24)
3x Encryption Protocol •••
3x Jackson Howard •••
3x Mumbad Construction Co.
3x Museum of History ••••• •
3x PAD Campaign
3x Public Support
1x Student Loans
2x Team Sponsorship ••
3x Turtlebacks •••

Operation (6)
3x Dedication Ceremony
3x Hedge Fund

Barrier (4)
2x Ice Wall
2x Spiderweb

Code Gate (4)
2x Enigma
2x Wormhole

Sentry (6)
1x Architect ••
2x Nebula
1x Swordsman •
2x Tour Guide

14 influence spent (max 15-1=14)
23 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to Business First

Getting fairly decent results. 7/10 right now
It still needs some tuning but I think the basic frame work is there.
>>
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>>46100083
Yeah, Off the Grid has a number of small flaws that snowball into being a very poor card - compared to Ash/Caprice it takes the very weyland stance of just straight up not allowing runs against it, no ifs, no buts, but that mostly just allows the runner to save money
>>
>>46101735
Central with a strong tagging sentry and a Scortch threat.
>>
>>46104084

Yeah, when you think Off The Grid is supposed to the big W's Ash equivalent and compare the two, the math seems off.

For the cost of rezzing OTG, you can rez Ash and boost that trace by four. Oh and the runner still needs to pay three to trash it after that.

Not being able to run on the off grid server is powerful - prevents a lot of effects. Bypass if only (though they had to print Feint). But not *that* powerful that it justifies that difference I think.

It's too bad because, as too often in Weyland, it's a lovely card, fun to play. But they erred too far on the side of caution, and it ends up unbalanced when compared with other factions.
>>
This is Katamari Damacy's 12th birthday.

I demand a Katamary reference in Netrunner.

How could that self evident connection never happen?
>>
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>>46105434
>erred too far on the side of caution
The fate of so many Weyland cards right there.

Comparing with Ash, Caprice and San San, Off the Grid, on the face of it, it should work - it's as expensive, but only as much as San San, and Weyland is known for being rich (even though that's less and less the case), and instead of the possible "run again"s of Caprice and Ash it just straight up stops the runner running against it, no ifs, no buts - very straightforward, very Weyland.

Of course this means the runner isn't bankrupting themselves trying and failing to get into the server again and again, and securing HQ was almost never quite as successful as you'd hoped - Crisium Grid makes it potentially playable, but it was almost never enough.

Personally I think it should have had an actual trash cost, possibly one that had to be paid on a HQ access to do the trashing instead of making it automatic. Even a low cost, like 2, would probably have done it some good.

Definitely a card that fits the faction and it's ethos down to the ground, but crippled in execution.

>>46106280
Snowball doesn't count?
>>
>>46099826
I doubt PT Gurl is legit, but I like to believe. Therefore...

Will the SEA Cycle only focus on Japan? Or will Myanmar, Thailand, Singapore, etc all come into play? An animu focus sounds awful, but I can live with it if the rest is cool.
>>
>>46106629

No, by virtue of being a ONR reprint.

The King of all Cosmos is disappointed.
>>
>>46105434
>>46106629
Anybody tried Off the Grid with Breaker Bay?
>>
>>46106633
Weyland and Jinteki will be Japan focused. HB is centered around China. NBN is focused on the island nations, they own major production hubs and stations on the islands to keep them out of other corp's interference.
>>
>>46106786

No.

Haven't played an Off the Grid deck since Lunar.

Might be time to dust it off.
>>
Can you describe the corp micro-faction?
>>
>>
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That incredibly demoralising start when Hayley puts down 3 Technical Writers on turn 1
>>
>>46112493
The equivalent of 3 sure gamble andy, but with less early pressure.
>>
>>46113596

Potentially much better.

Point taken on early pressure.

>>46102050

Having given it a bit more thought like the list. The Turtlebacks/Team Sponsorship is a *very* nice touch I find.

How tight are you econ-wise with the Mumbad Construction Co. plan?
>>
>>46106857

I meant not since O&C...

Not that it changes much...
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>>46102050
Playing with this, econ can be a bit of an issue.
I do like it though, I'm going to see what differences some small changes will make, pic related
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>>46093486
>>
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>>46113984
>>46113596
It was much worse - I think they got up to about 30-odd before being fired


Net Chip makes pic related viable now, it's pretty good.

Also a few collective conciousness + Faust is a beastly combo enabled by Net Chip
>>
>>46119037
>Net Chip makes pic related viable now, it's pretty good.
How so? How does Net Chip enable Battering Ram anymore than Akamatsu? In both cases you need 2 chips, so it changes nothing for it.
Net Chip is a beast of a card (just like Origami does to grip, the amount of virtual MU it provides is ridiculously high), I'm not discussing that, but the biggest complains from Battering Ram were that it is expensive to install, it needs MU support, and it's terrible against low strength single sub barriers.
All those complains are still there, and they aren't leaving.
>>
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>>46120034
Terrible against small barriers, that's fair.
As is expensive to install.

However runners are much, much richer now than they used to be

Net Chip lets you have 2MU programs like you would normal programs - sure, you need 2, but being consumer grade really helps

Might be mainly because I've been seeing it in Hayley - it takes Lady's place, and though it's clunky and expensive it still does the job well
>>
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>>46120237
>Terrible against small barriers
Doesn't it only spend 1 more credit than Corridor on most small barriers?
>>
>>46122735
Yeah, that's like 50% more.
>>
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>>46122759

100% more, you mean?

The real impact really depends on how often you're going to run on servers hosting small barriers. Hell, on, server with staked big barriers you *can* be better off with Batteringng Ram (to take an extreme example, two staked Hadrian's will cost you 14 creds with Corroder, and 8 with Battering Ram - you'll tell me "how often is it likely to happen?", but then maybe it *should* happen more often).
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>>46125494
That's when Tinkering/Paintbrush/Escher comes in.
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Okay, so I registered with Jinteki, but it refuses to recognize my password. I've reset it three times now, and I'm copy-pasting it from the reset into the login screen. Different passwords every time. What am I doing wrong?
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>>46126091
copypasting doesn't work because it often adds marks and symbols after the password, type it all.
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>>46125718

When you're running that kind of support package just to make a single breaker somewhat better than 'garbage', I think you need to step back and rethink your direction.

Surfer Kit is enough incentive to play those cards, Battering Ram not so much.
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>>46126921

You shouldn't be thinking one would be packing those *just* for one breaker, and more for several synergies included the same deck.
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>>46126921
You're wrong thinking that playing those cards is all about making Battering Ram better. It's all part of the Battering Ram/Gordian Blade/Pipeline/Atman set up.
You never thought why core shaper have 2 BR, 2 Pipelines, but have 3 Gordian Blades and 3 Tinkering? Or why Kit turns ICE into Code Gates and C&C include Escher?
I think you need to stop looking at single power cards and start looking at how your cards synergize with one another.
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>>46102050

Looking at that deck and several similar shell variations I've seen, anyone else thinking that Archive Interface might see its value raise a bit; cost be damned?
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>>46127875
Archive Interface always had some value to it, it stops Shock! and other archive traps from activating.
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>>46127875
Yeah, possibly, though having given that deck a trial go I'll say it's not quite there yet.

Museum-using Genomics, on the other hand, that could definitely be worth it.

The Gagarin lacks any way to punish the runner for breaking everything, particularly if you get a poor start, and scoring out is a real bitch with just the combo to rely on
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>>46113984
Econ can be tight if if the Runner is aggressive with trashing your remote econ.
Mostly I find if the Runner does not spend the first few turns trashing whatever you toss into remotes you reach a critical mass that just wins the game. I have been debating Diversified Investments but I am not sure what to drop for it.
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>>46128918
I dropped a MCC and Public Support for 2 Mumba Temples - really helps for rezzing the MCC

Also dropped student loans

Right now I'm thinking I need to find a place for EBC - in a 54 card deck it can be tricky to find what you need

Speaking of Diversified, I swear that's the Fringe Applications Division in the background, and now I really want to see the whole piece
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>>46129747
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>>46129747
They recycled some of the art with draft divisions. NBN's is a closeup from that panorama shot we saw from World of Android. Weyland is refreamed from diversified portfolio. And I suspect Jinteki was one of the arts intended for Palana.
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>>46134557
I knew the NBN one, but I hadn't realised Weyland was as well.

Still, they're pretty cool, I'd like to see them in full some time, but it's always very hit-and-miss if Netrunner art gets put up on an artist's website
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Still no full spoilers for democracy and dogma ?
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*Knox Grid
Upgrade, Region - Neutral, 1inf

Other cards installed in or protecting this server cannot be trashed. This applies even during the run on which the runner trashes Knox Grid.
Rez 2
Trash 3

>"Specialists of your old fashioned break and enter jobs are a dying breed. There are some locks for which the key no longer exists."
> John Masanori
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>>46135375
I like it, but there's a broken interaction unless you have it as "the runner cannot trash cards in or protecting", otherwise Off the Grid becomes indestructible outside of a political operative
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>>46135647
I just realize that Off the Grid gets completely shut off by Political Operative without running HQ, trashed for 0 credits.
I mean, after the run to install Political Operative of course.
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>>46135647
Huh, you're right, could have sworn off the grid was a region, I think I just forgot about spin cycle. I think you're right it has to be 'the runner cannot', which is unfortunate since the upgrade loses its synergy with oversight and bioroid research.

I think an upgrade which just prevents ice protecting a server from being trashed would be too niche for a deckslot, while if it protects other cards in a server you're really limiting design space because of the way it stacks with other defensive upgrades.

Ice that protects other ice in the server would be a compact way for corps to take tools to solve the problem, something in a similar vein to sensei or builder.
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>>46136135
As niche as it would be an upgrade that prevents ice from being trashed, it would be autoinclude in a number of decks that are tired of Parasite/Cutlery, not to mention how OP it would be with Trap ICE, and Oversight AI. Interesting though, the Corp would be unable to trash ICE when he installs new ICE.

And since you mention ICE protecting ICE. Pic related.
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>>46136135
Spin has a lot good ideas with flawed execution - Doubles, Caissa, Illicit Ice, just to name a few.

"the runner cannot" combined with Ash would get pretty funny though.

Honestly, I think ice trashing could be countered in a fair number of ways - anti-trash upgrade, condition operations that make ice untrashable or "explode" - that is, have a negative effect when trashed

As it is, the closest thing would be Hostile Infrastructure, so there's kind of a precedent

>>46136009
Yeah, basically. As if we needed more reasons not to run it
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>>46136189
Magnet is unplayable since it is a 3 Str Code Gate. Yog.0 still makes any 3 STR or less CodE gaT when he saw the darkness creeping past the threshold oh his room he knew there was only one thing left. With a slow weep for his lost hope he eat the frog whole and stared to the starless night wondering if there is another world waiting for him on the other side of the black.
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I'd be very interested in them introducing a piece of ICE some time that's just a good, simple End the Run ice with 'The strength of <Name Of ICE> cannot be modified'
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>>46136386
So, Lotus Field?
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>>46136386
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>>46136386

Solid.
Barrier. 3 rez 3 strength.
Weyland. 2 influence.
[Subroutine] End the run.
Subroutines on this piece of ice can only be broken by fracter programs.

Because fuck faust
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>>46136557
Fuck Faust, Fuck AI, Fuck Kit, Fuck Quetzal, Fuck Tinkering, Fuck Paintbrush, Fuck E3 Feedback Implants, Fuck Grappling Hook, Fuck Chameleon, Fuck ADAM,
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>>46136365
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>>46136386
Cancer Awareness Ad
NBN - 1 Inf
When this card is rezzed name a card. The named card can't affect this card.
->End the Run
"Faust was a mistake" - Damon "The one who fucks" Stone.
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>>46136670
>>46136557
git gud
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>>46135802
wew
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>>46136189

Such a lovely effect. Too bad most people install Parasite with the purpose of it and the ICE being trashed immediately so it will likely only really affects caïssa who didn't really demeaned a specialized counter like that (though as a caïssa fan myself I welcome the interaction, potentially very interesting board states).

Paid ability window strikes again.
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>>46062040
Okay, included this as a 1-of in my version of >>46102050 and it is GOLD having so many assets about the place make it fantastically easy to secure a public agenda - you can just install them naked, and it'll be fine.

I'm almost tempted to put EBCs in just so I can tutor it, it's that good
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>>46137777
A magnet installed in a server with Surat City Grid can suck up a non peddler/clone chipped parasite. It's not much to look at, but it not a bad spend for 1 influence in the right meta. Could pull some serious weight protecting big ice in a Blue Sun deck.
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>>46138465

I really like the sound of that. A lot better that. Better than the Mumbad Construction plan to be honest.

Thanks for sharing, now I have my creative juices flowing.
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>>46138465
Having to rez 1-3 cards to get enough counters to score uncontested in a turn has been the easy part when I've tested the card. The hard part has been guaranteeing I have duplicate agendas to be able to reveal the one in hand. But then I was building around it pretty strongly. As a one of by the time you find you'll most of the time have the 2 agendas, especially with Fast tracks or Daily Business S.hows
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>>46138788

Yeah, I don't want to sound like I'm dismissing that use altogether. It's just "normal" Parasite install has become so niche in my experience.
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>>46138949
Really? With the MWL the clone chip in anarch is rare, they still have the Street Peddler but that relies on luck.
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>>46139159

It's gotten a bit better, but that's sill the exception.

Seen it Davinci-ed also recently.
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>>46138852
Yeah - Mumbad Corp is great, a real solid card, I've just almost never had to Dedicate it first.

Overall though, both solid picks, and surprisingly good in the same asset-spammy deck
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>>46136644
I personally would fuck Kit, but only with Mills watching
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>>46141786
Do Bioroids even have Vajainas?
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>>46141786
Oh, Mills is always watching, always.

>>46141910
She's a cyborg, not a bioroid.
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>>46141969
So you telling me she has adjustable vajajas on her hands and feet.
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I've been toying with the idea of NetChips, Cache, Endless Hunger and other utility programs out of Hayley, though Prof might work too. Not quite sure how to structure the econ though, since I don't think I want Aesop's here.
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>>46145318
I think Endless Hunger doesn't work very well out of Apex.
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>>46145318
The problem is that 3 netchips are too many deck slots, and 2 most likely won't be enough.
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Once upon a time people would have said that Geist was an awful ID because you have to build your deck around his ability, instead of the other way around.

Look at him now, an unstoppable running machine that turns breaking and pressure into tempo. Good bless Tech Trader.
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Anarchs have waited for a long long time for the right tools. They have never been strong in getting into servers in conventional ways, so FFG have printed several unconventional cards, and all of these cards together brought anarchs to this point: they still can't get into servers in conventional ways, but have so many tools they just don't care about what the corp does.
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Okay guys : Laramy Fisk.
Tinkered a bit with it, it was fun tho not succesful. Any ideas to make him work ?
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Now that AlphaGO has shown that AIs can master complex games think it can be turned into a worlds best Apex player?
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>>46146515
>awful windows-like interface
>command using capital letters
hope he gets scorched.
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>>46146681
This has to be bait.
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>>46146219
Laramy Fisk has this interesting bit about him that forces the Corp to draw whatever is in R&D. That's his 101, right?

Now, you know when early game with Gabriel Santiago you install a Sneakdoor Beta and start trickling credits out of him without much effort while at the same time you peek at his hand to learn what is he going to do next?
Well, how about we take advantage of that last bit with Nerve Agent/HQ Interface.
Basically every HQ access would be like accessing HQ and R&D with a single run, and from 2 different servers, instead of just one. And with Nerve Agent, we'd be accessing the whole HQ every time.

Now the downsides.
First, forcing draw means the Corp will have access to all his tools faster: ICE, economy, combo cards. So we need to slow down his tempo. We need to play some form of denial. Econ denial, ICE derez, card trashing. The usual stuff.
Second, the setup I'm proposing needs at least 3 MU dedicated to Nerve Agent and Sneakdoor Beta.
Third, the setup works only if the threat of sniping is real to force the Corp to hold those agendas. Inside Jobs, DDoS, Blackmail.
In this venue, using Gang Signs would both pressure the Corp to play any agenda he gets early, and make him to hold to those agendas if he gets too many thanks to our card flood.

That's as far as I got.
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>tfw you have a ninja and they rez a 6 str sentry
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>>46146219

I've given my opinion several times, I don't know whether people agree, but to me he faces two big issues.

First a lack of dedicated tools that support his ability. There's very little in game, and even less in faction that really helps with it. Your only plan so far is basically econ pressuring - keeping the corp poor so it can't use all those cards you're feeding it. But even this comes with the caveat that the corp still gets too pick more options faster.

I really wish they would print back Cockroach from ONR - maybe not as a virus because Noise, but that by itself could help a lot.

Cards like Woman in Red Dress and/or Globalsec Security Clearance really open him to an interesting level of control over centrals. I really like that. But then there's all the trashing you need to make it work, and everything is in Anarch. In a way he feels to me like Reina did upon release: most of the cool toys I want to play the ID are sitting in other factions and not only I can't get them all, I don't think I can get enough to make it work.

Second issue is Jackson Howard. I've already been debating how it's too powerful and the game will be better once it rotates, and the problems it was made to tackle are addressed by several better distributed, less powerful cards (which are already entering the card pool, see all the recursion cards or Global Food Initiative). But here it really kills your game plan of making the corp overdraw in its tracks. And unless you play non-competitive, it's omnipresent.
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>>46146962
Having now played over 100 games with CBI Raid I can fully say it is okish. like 6/10, Not the first card I'd cut from a deck but not something worth building around.
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>>46146543

Would be interesting to watch for the algorithmic of deck building and the dealing with bluff.
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>>46147314
If it worked like AlphaGO you'd just teach it the rules of the game and have it randomly smash into other versions of it's self for months while it slowly learns what does and does not work.
I'd likely just end up with a long list of card values, I can't see an AI really discovering combos unless you teach it the idea of them.
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>>46147313

Can you expand on that? What use/effect of the card did you find worthwhile? When did it not pull its weight for you?
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>>46147534
Ya a neural network like the Alphago system is going to have a hard time understanding comboing cards. It will look at wins VS losses and what cards win it more games. If they don't random in the combo in the random deck generation during the evolution stages it will not see them, even then it will have a hard time executing anything but the most basic ones.

I see a AI designed master deck being something like Andromeda "All the Good Stuff" back in the day. No combos, no tricks, just the best cards.
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>>46147540
99% of the time is is just a weaker Account Siphon that decks less clicks (since you don't need to remove tags after).
It does not get you into servers like AS can nor does it really slow the Corp down as much. A good Corp player will just stack their deck in a way where they can play around the effect and it only really hurts if they are Agenda flooded, even then just running HQ with a Leg Work is better then since you can just steal the Agendas.

Outside of Crim it has SOME use in Keyhole decks if you don't have the Inf for Account Siphon. But still just drop some cards and slot in even 1 Account Siphon and you are better off. Wanton Destruction is just a better version of this card for Anarch anyways.

Really after thinking about it I realized the last place I want Agendas in in R&D since that is the hardest place to get them. CBI Raid's ONLY effect is slowing the game down by 2-4 clicks for the Corp. If you have a deck that can get into HQ after spending the 3 credits on this AND needs to slow the game down then CBI Raid is your card. Outside of that it is meh.
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>>46147727

Fits my first impression. Seems to me like the card calls for a deck built to deal with rich corps that doesn't exist yet.

We'll have to see if the missing pieces come around.
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>>46147947
Jens told me he planed for it to be played with Gorman Drip when he designed it but he did not foresee the current state of the meta back then.

He more or less agrees at this point the card is kind of meh in this meta.

Like the combo is there. Geist with Tech Traders, have a few Gorman Drip out since none of your breakers take MU. Hit them with a CBI Raid and now they are forced to draw up using clicks feeding you a fair amount of Cash.

It is a nice action compression Combo that is all in faction for Geist. The main down side I have found with it is that it can't do anything about the huge horizontal decks that are taking control while Account Siphon can.
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I've been playing this deck for the past couple of weeks or so. I really hate ProCo and Technical Writer; I don't think they're bad, I just hate how it feels less and less worth it with each turn that goes by that I'm not able to install it. Street Peddler kind of rounds it out, but I'm at the point where I'd just want Diesels or Earthrise and some other form of money. Looking for alternatives to ProCo and Tech Writer, I've tried Armitage in place of Tech, it worked sometimes. Is a Stealth build too clunky for the ProCo + FanColony shell?

Hayley Kaplan: Universal Scholar

Event (1)
1x Levy AR Lab Access

Hardware (13)
1x Akamatsu Mem Chip
2x Astrolabe
2x Clone Chip
2x Lockpick
1x Plascrete Carapace
3x R&D Interface
2x Silencer ••••• •

Resource (21)
3x Armitage Codebusting
3x Artist Colony
3x Daily Casts
3x Fan Site
3x Ghost Runner
3x Professional Contacts
1x Same Old Thing
2x Street Peddler ••

Icebreaker (4)
1x Atman
1x Cerberus "Lady" H1
1x Refractor
1x Switchblade ••

Program (6)
3x Cloak
1x Clot ••
2x Self-modifying Code

12 influence spent (max 15-3=12)
45 cards (min 45)
Cards up to Kala Ghoda

Deck built on http://netrunnerdb.com.
Thread replies: 255
Thread images: 82

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