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/srg/ - Shadowrun General
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>Pastebin:http://pastebin.com/SsWTY7qr
>Chummer 5:https://github.com/chummer5a/chummer5a/releases
>Issue tracker:https://github.com/chummer5a/chummer5a/issues/

Old Thread: >>45984502

Unusual character concept edition
>>
>>46002703
Centaur with 4 Raptor, Skimmer Disc cyberlegs.
>>
>>46002716
>standard gotta-go-faster build
>unusual
>>
>>46002737
Did you not read the file name, anon?

>>46002703
A rigger/techie character that might double as a social infiltrator. Janitor, mechanic, probably was a wage-slave before getting tired of these god damn kids thinking they can manage a company. Pink-mohawk campaign.
>>
>>46002703

Chad Fratman
Burnout Phys-Ad druggie with a Nephritic Screen

Positive Qualities:
College Education
Friends in High Places
Trust Fund

Negative Qualities:
Illiterate
Uneducated


Satini 'Lucky' Tredici

8 Edge human adept with Adept Accident.

Positive Qualities:
Lucky
Daredevil

Negative Qualities:
Bad Luck
Oblivious
>>
So what level of Initiation would make you a "God-like" Mage? 6? 7? The point where your Magic rating and a bunch of your Magic skills are 13? Should it be measured in another way?

Have any of your characters ever achieved this power level before?
>>
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>>46003459
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>>46002703
Thief on a mission of revenge repeatedly and unknowingly gains the ire of target due to the runs he takes having the inadvertent side effect of screwing over said target and his plans.
>>
>>46003498
>force 20 spirit of air
>5 force 15 spirits each of plant, earth, and water
And that's on top of the "being a fucking dragon" thing.

Nope.jpg
>>
I didn't get a response in previous thread so I'll try asking again.

I'm not entirely getting the part about Teamwork Tests in the core rulebook (5e).
Namely the part about glitches.
As I understand it, if a "supporter" rolls a glitch, their contribution is not counted, and on a critical glitch ALL supporter rolls are null. Is this correct?
>>
>>46003818
Just shoot her with a camera.
>>
>>46003498
>Magic: 36

Welp! It was nice knowing you, guys...
>>
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>>46002703
6-armed fully ambidexterous nartaki with a centaur liminal body

-6 cyberarms, 4 with extreme cyber weapons (all 4 like pic related), 2 with grapple hands.
-centaur body with skimmers, front 2 feet are raptor claws, all 4 legs are digigrade and telescoping (2 meter's).

>giraffe-mode mothafucka who thinks that the more limbs you have the more power you possess
>>
>>46004651
Hestaby is second only to Lung in terms of sheer Magical power in the 6th World, and quite possibly for a decent way before it.
>>
>>46004758
off the top of your head, is Lung statted anywhere in the crunch?
>>
>>46004770
Sadly not.
Though it's worth noting that he's powerful enough to ignore one of the basic tenants of Magic.
Lung can heal Magically inflicted damage.
>>
>>46003866
No.

Supporter glitches: Leader gets bonus di(c)e but no +1 to limit from that supporter.
Supporter crit glitches: Leader gets nothing from that supporter and they have to deal with the consequences of a critical glitch.
>>
>>46004758
Still...

Girl could cast magic in space better than the extreme majority of mortals ever can on the ground.
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>>46003498
Jesus, who knew dragons had such jacked reflexes.
>>
>>46005328
And?
She's a fucking Great Dragon, you'd better bloody hope so.
>>
>>46005505
Nah, I was just under the impression the outer void was the ultimate equalizer. Seems dragons are are usual more equal than the rest.
>>
I'm running a Shadowrun game. Not looking to recruit, just need advice beyond what's in the newbie GM document in the pastebin.

I've never run a game before at all, and I want to know what I should be expecting. Should I work it off of roll20? Could I do it in IRC? How do I stat NPCs that can be a threat to the players? I'm...already in over my head, but this is a skill I really want to learn because, y'know, WRITING THE FUCKING GAME.

Help? Please?
>>
>>46005638
>WRITING THE FUCKING GAME
i used to write whole campaigns and then i stopped when the player's only wanted to use 10% of the info i was throwing forward. now i use bullet points and have a general idea of what i want to happen but i'm ready to adapt as necessary.

do you have access to your table's char sheet's yet?
base your npc's off of the power (karma) of the players.
weak NPC's = less karma than players
NPC equal to PC = same karma as players
BBEG NPC's = 2-3x the karma the players have
you don't need to stat most NPC's - just have a rough idea of who they are.

if your players tend to minmax, expect to see 24d6 on single roll right off the getgo, but they're weak in almost every area besides their speciality, which you can use as you will.
>>
>>46005638
First thing first: Calm down! This is supposed to be fun and not a chore.

What you need to start with is a rough outline of what your players will deal with. Ideally you should have:
- a reason for them to be running togerher
- a goal
- complications to deal with before said goal can be reached.

Keep rhis very high level at first, and then call people together for chargen. Having chargen together really helps with the "why".

Once that is done and you know what ypur players want to play and what you'd like to do, come back here for more advice.
>>
has anyone had any experience/done anything that involved delving into degeneracy? like pedophilia?
>>
vid for reference of size and weight of object:
https://www.youtube.com/watch?v=SpnGN5RHn_U

>player: 15 str troll; currently lifting in a gym
>"i pick up a 100kg kettlebell and throw it as hard as i can at the ugly-ass orc lifting in MY fuckin power rack."

on the fly i called it as (STR+3)P. now that i'm thinking about it more, i think i statted it too low.
that kettlebell is a goddamn cannonball with a handle and it will kill anything it falls on by virtue of gravity alone, let alone weaponizing it by throwing it. i can see an argument for (STR+6)P with a range of say; 0 - (3/4 STR).

>gods help you if it's a dikote'd kettlebell
>>
>>46002703
>Unusual character concept edition
I'm currently playing a pixie rigger who uses a Neo-Net Juggernaut as if it were an eva or something.
I've also got an adept naga planned. He dominates in melee, but requires help with doorknobs.
>>
>>46005297
Thank you.
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>>46006133
Even being whacked with a claymore only does Str+5P.
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>>46004788

But doesn't that just make him unstoppable?
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>>46006338

I've got a Pixie Wheelman planned for use some time.

Uses a modded Predator Drone like it's a plane. Has Sport 6(Volleyball +2) in Knowledge Skills.
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>>46006347
every house rule i feel should try to stay true to what the designer's had in mind; if you don't like what the designer's had in mind then play another game.
that being said, this is the most overboard i felt i could take a weapon like that given what i've read in the books.
you feel it should be higher than the +5 bonus?
>>
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>>46006338
>>46006386
>pixie rigger
>pixie wheelman
Honestly that's just a Shadowrun trope at this point. Move over dwarves, pixies are apparently the metatype most suited to rigging.

How did they overcome their Uneducated nature to pick up the knowledge and love of vehicles?
>>
>>46006583

>/srg/ actually roleplaying disadvantages
>/srg/ not just building min-maxed special snowflake bullshit

Where do you think we are?
>>
>>46006583
>How did they overcome their Uneducated nature to pick up the knowledge and love of vehicles?
Every pixie in 6th world is unlike other usual pixies and like all tech stuff and also spent most of its life in city and is math genius and was uplifted in special secret project nobody else knows about. Fuck pixie lovers, seriously. And fuck this retard who decided to give the only notable pixie a datajack and custom-fitted rifle/pistol and went full mohawk.
>>
>>46006583
Maybe they just like goin fast yo.
>>
>>46006665
And then some wonder why GMs ban things...
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>>46006583
I would define trailer trash as uneducated, and they love their trucks.
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>>46006665
Hey, I bought the quality off fair and square.
>>46006583
Pixies have a max log of 7, so if they max that out I imagine being smarter than every metahuman to ever live would help quite a bit.
>>
Ha, finally found the thread I was looking for. Pixie weapons adept is my least favourite thing ever, for this exact reason:
http://forums.shadowruntabletop.com/index.php?topic=22010.15
>>46006700
Well sure, but they're pixies. If they were played to fluff they'd probably be more interested in getting a spirit friend to cast Movement on them.
>>46006918
Sure, but aside from GET IN THE ROBOT SHINJI, what's the character's inspiration for it? Literally ever pixie player I've ever met has told me their inspiration for the character was 'I want to pilot a mech and I could only do that if I was 50cm tall'.
>>
>>46006918
>being smarter than every metahuman to ever live
Exceptional attribute would beg to disagree with you.
>>
>>46006955
>what's the character's inspiration for it
Are you telling me that if the option to pilot a (relatively) giant mech was not only available but a perfectly viable option, you wouldn't take it?
>>
>>46006976
To be fair I'm not a foot-tall flying rat. As far as you can prove anyway.
>>
>>46006955
>what's the character's inspiration for it?
They wanted to be an actor, but couldn't break into the business due to Hollywood's latent racism. After a brief attempt at stage acting failed miserably, they gave up and decided to become an LA runner in the hopes they can become famous enough to eventually get into acting. They became a rigger cuz they were shit at magic and were too small to carry a gun.
>>46006956
Point.
>>
>>46006956
Ditto natural phenotype alteration, changeling metagenes, or any mix of the three.
>>
>>46006996
Anyway, like most gimmicky builds the inspiration is probably just "Yo this is fucking cool" similar to how making a baseball adept is silly as hell, but also cool as fuck.
>>
I'm starting a cyberpunk game and really need some inspiration.

Any suggestions for some movies / anime / tv shows I can watch or games to play or comics to read? It has to be 100% cyberpunk, though, GITS and the like don't count cause it's all cyber and no punk.
>>
>>46007059
pastebin? there are some recommendations
>>
>>46007059
Not necesarily cyberpunk, but pretty much any crime movie is really good for shadowrun.
The textbook example being Heat, Oceans 11, etc.

As for movies, Bladerunner is a classic, obviously.
Black Lagoon is a decent anime that, while not cyberpunk, the main cast are pretty much proto-shadowrunners.

There's also the RPGs by Harebrained Schemes which are all very good.
>>
>>46007079
I looked at the pastebin, and there's only a few cyberpunk movies there. The rest are heist or action movies, and GITS is the only series on the list
>>
>>46007059
Off the top of my head, Psycho-Pass, Serial Experiments Lain, Texhnolyze.
Psycho-Pass is hard-science post-cyberpunk from a LEA perspective, basically a cyberpunk cop show.
Serial Experiments Lain is decker inspiration - surreal and with a lot of focus on the nature of reality and thought.
Texhnolyze is heavy on the punk part - it's gritty, nasty and not very high-science, but it's good for inspiration for places like the Redmond Barrens.
>>
>>46007124
I would argue that Psycho-pass is more standard "Big Brother" dystopia than it is cyberpunk, since it has a lot more focus on government control and surveillance than corporate control and shiny chrome.
It's still really good though and works pretty well for inspiration.
>>
>>46007124
Psycho-pass was a good suggestion, but I've already seen it. Lain was way too heavy for me. I've never heard of texhnolyze but you say it's heavy on the punk part, which is really what I've been missing from a lot of the typical "cyberpunk" stuff
>>
>>46006955

>Sure, but aside from GET IN THE ROBOT SHINJI, what's the character's inspiration for it?

They lived near a french air force base and grew fascinated by the weird things that humans used to take to the air like they could. They had a strange, unnatural charm to them that got them interested in learning more about the metal flying machines. One thing led to another and France gives Pixies the right to citizenship, education and military service.

The education was bought off via virtue of 'Pixies are able to go to school in France and are a lot more integrated than in most other places'
>>
If I take the Restricted Gear quality for a vehicle (because I wanted a modification that's more than 12 availability) would I be required to purchase it for every single modification over 12 availability, or simply once for the vehicle itself?
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>>46007180
Every modification.
>>
>>46007180
Seeing as the bits of gear are effectively seperate purchases rather than modifiers, I'd say so, at least RAW. That's well into GM territory though given the situation.

>>46007059
Neuromancer, Blade Runner, Bubblegum Crisis, Psycho Pass, Total Recall.
>>46007152
Bubblegum Crisis is even incredibly 80s. A group of power armoured mercenaries, one of which a punk rocker, another a cop, another a wage slave, fight the sinister machinations of an evil corporation that makes androids.
>>
>>46007228

I actually think Bubblegum Crash and AD Police Files have aged a lot better than Crisis.
>>
>>46007250

Haven't actually seen those two, been meaning too for a while. Crisis is sort of in that place where it's sufficiently weird and theatric that it kinda works. Like Neuromancer, you can see the dated parts, but the whole experience still kinda works because it was never that closely tethered to the ground anyway.
>>
>>46007228
>>46007202
Thanks, another question, would the "Dealer Connection" apply to both vehicles and modifications (provided they were for the specific vehicle type) or just the base cost of the vehicle? It seems like they would intuitively (inb4 >CGL >Intuitive), but the book doesn't mention it specifically.
>>
Let's talk casino security. How does the sixth world prevent cheating and counting cards when everyone is wired up, or assensing to see if an opponent is bluffing?
>>
>>46007551
Spirit overwatch, MAD scanners out the arse, radio wave scanners, jammers, white noise generators, guards on patrol, awakened croupiers, auged up croupiers and enough drone cameras to terrify Fort Knox. Plus the same stuff they do these days. Casinos in the sixth world might actually be the most heavily defended places around aside from actual AAA military compounds.
>>
>>46007551
With math SPUs, I'm sure it'll be difficult. Jammers/wireless monitoring, at least. Astral security to prevent astral projection, spellcasting, and spirit use. Patrolling mages/watcher spirits. The assensing part is harder. Perhaps image based games? Everyone's in their own little cubicles. Cameras, so everyone can see each others faces, but you're only seeing an image, not the actual person. You might do that in AR, as well. Hell, make the entire cassino VR.

>>46007391

It's a GM call, but it sounds reasonable. It's a hookup for vehicles rather than modifications, adding the mod part does give you a broader range, but making it for a particular vehicle type sounds like a good solution. A vehicle dealer would be valid, and I can't see why a drone + drone mod dealer wouldn't be as well.
>>
>>46007618
>>46007645
Sure, but wouldn't casinos want people using AR and networks to keep them distracted and buying more shit? And security is going to want to communicate with each other, so jammers and white noise generators don't seem to fit. Obviously mages aren't going to be able to use magic to adjust die rolls, but adepts can get away with a bit more (right?). As for MAD scanners...do those detect what mods cyber ware has? Thermo vision on eyes and such?

VR is the easy route, and I'm sure it's used a lot in world, but I figure they're still gonna have brick and mortar ones, especially in the PCC (I'm running an LA campaign, and Indian casinos seem to make sense as part of the world there. Not to mention the great run/Johnson meet potential).
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>>46003225
Adept Accident?
>>
Hm.
The logistics of having a rigger live in a plane are difficult.
Namely "How the fuck do I get the drones to the ground from my plane"
>>
>>46006976
When I can do magic instead? Hell, no!
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>>46007925
Your plane has to land occasionally. Also, a smaller plane ferrying the land-bound drones
>>
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>>46007874

Adept power from Hard Targets.
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>>46007819
Jammers and White Noise Generators are selective in the 6th World, for some goddamned reason.

Adepts can get away with whatever seems natural, so an AGI 11 Elf Adept could easily regularly roll 6's as long as he didn't do it every roll.

MAD scanners can, when used at the "kind of shit they put in corp buildings" level, pick out a fucking RFID tag embedded in your bones. They're brutal as fuck, and will screw you if you try and wallk through them without turning them off.
>>
>>46007926

Why not both? Be an Artisan's Way Adept and Rigger + Magic!
>>
>>46007925
Use only flying drones.
>>46007986
Grab solar panels, improved economy, and the attachment that lets you fuel a vehicle with any organic matter, and you can become a filter feeder of the sky.
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>>46008208
This might be a little out of SR's frame, but believe me, you'll want your vehicle grounded whenever you want to perform heavy maintenance/have it performed.
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>>46008518
Nanomaintenance system, chummer.
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>>46008208
That's perfect. Every evening, your hunter killer drones decent stealthly upon Seattles pigeon population, hauling the carcasses back to your blimp for consumption by your drone flock.

>>46007819
Yes, but they wouldn't want them to use THEIR OWN networks. Cassino sponsored traffic'd be fine.
>jammers
They can be selective.
>MAD scanners
Not inherently, but usually it's pretty obvious. Plus they might have a policy relating to permissable cyberware, what gets locked at the door, etc.

>>46007925

Use a pair of flying drones to lift them up. Or just use a lot of flying drones.
>>
Is Signal Masking 6 and ECM 4 a bit overkill as a "Fuck your missiles" setup?
>>
>>46008815

Depends on how many missiles you want to fuck. What's it mounted on? It might well be overkill on a drone that can be killed by a squirt of HMG fire anyway, but on a smuggler's thunderbird, it might barely be enough.
>>
>>46008880
On a Fed Boeing Catalunia II, specifically.
I've got it kitted out with pretty much all the self-sustaining mods (suncell, multifuel engine, improved economy) as well as amphibious landing capability, there's also a nanomaint system installed to further increase flight time.
Sadly I can't get a propper MDS because standard turret mounts are 14F.
>>
>>46007050

Wait, Baseball adept?
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>>46009209
Troll physad chucking baseballs/tennis balls hitting harder than a bullet (and grenades if things go really south), if I should hazard a guess.
>>
>>46009209
>>46009314

Throw in a baseball bat weapon focus, and you've got a stew going.
>>
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>>46009314
>>46009365

Shame he's gotta be a troll to minmax the best
>>
Hey Shadowrun GMs,

Have your sessions/campaigns ever been totally ruined by players being too on-point? Characters making miracle shots or using astounding deductive reasoning to figure out the double cross or find the location of a bad guy hide out?
>>
>>46009461

Only if you want the most damage possible.

You could always go human for the Edge, which I find a lot of builds on /srg/ tend to undervalue.

And if you want accuracy over damage, you'll go Elf for the Agility.

What kind of baseball player do you want? The brutish troll slugger who shatter bats with his pitch, the plucky human who always cleans up when the chips are down, or the elf with sublime technical play?
>>
>>46002716
>>46004756
How do you get through essence cost for characters with more than four limbs? I haven't found any rules that change essence cost based on portion of body replaced.
>>
>>46009561

Because essence is not affected by the number of limbs you have, just as a troll doesn't have increased essence despite dramatically increased physical mass. Cutting an arm off for a cyber arm still costs 1 essence no matter what. If you want a Natarki with all cyber arms, save your nuyen and drop it on Deltaware. Sorry Chummer.
>>
>>46005638
I find making challenging baddies is not such a great idea for shadowrun.
The system in Shadowrun allows for very few bullets to actually strike someone before they begin to falter and die. This being the case, stats on a variety of donut munchers or street thugs throwing 3-7 dice per action, should really be enough. Just place a handful where ever the players are heading, and let them stealth/charisma/magic/gun their way through.
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>>46009209
I've got an orc baseball adept, I'll post him in a little while as I'm currently at the dentist (fuck dentists man).
I call him Slugger.
>>
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I have yet to actually play Shadowrun, so this character may be committing some sort of serious faux pas but I don't know. (Let me know)

But this is my WIP drug-using, punching adept. Even before using drugs his unarmed dice pool is 16, damage is 11p, AP -6. I figure that I wouldn't use the drugs in most encounters - with 7 edge, I could still get to the top of the initiative order most of the time.

The one problem I have is it does seem he'll fall over in a stiff breeze of gunfire. Not sure how to fix that for a fisting adept without losing what little combat effectiveness I was able to scrape by with.
>>
>>46009759

Agreed. Shadowrun is just a bit too unpredictable for new GMs to risk making a worthy foe and have him mincemeat the Mage because the Mage just happened to be in the wrong place at the wrong time and rolled shit defense dice.

For reference maybe listen to some of the actual play podcasts popping up for do's and don'ts. I recall the Geek the Mage podcast recently ended the whole series with a TPK from a single terribly timed grenade toss. They built those characters to be extra tough and risilient specifically to avoid that situation but in the end 16p is 16p if the dice are unkind.
>>
>>46010064
If you can: drop improved strength in favor of muscle augmentation.
At chargen you can get 2 muscle augmentation to get you +2 STR, for the cost of losing one power point (and you've still got 0.6 essence to spare), ask your GM if he'll allow Attribute Boost (Strength) to increase your punch DV, as normally it only affects dicepools. If he says yes, pick up two ranks of that and you'll end up having 1.5PP, perfect for one point of improved reflexes, making your initiative 11+2d6, which is a lot better than 10+1d6 (although getting a third pass will be tough for you without drugs).
If you can, pick up a rank of combat sense or two, it allows you to get a perception roll to avoid surprise, and a flat +1 defense dice.
Other than that it looks pretty alright, penetrating strike isn't that great because remember, every AP just removes one die, so you need 3 AP to translate roughly into 1 extra damage.

Perception is a good choice, most players forget that when they are new. I recommend taking a few points out of tracking and putting them in automatics, however, since there are situations where you will not be able to punch something and surpressive fire is super fucking useful.
>>
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>>46009830
As promised, here is Slugger, the neoanarchist baseball fanatic.

Priorities:
B Orc (4)
D Adept Magic 2
B Attributes
D Skills 22/0
C Nuyen 140k

Metatype: Orc
Sex: Male
Age: 22
Alias: Slugger

BOD 4 WIL 3
AGI 5(6) LOG 2
REA 4(6) INT 4
STR 8(10) CHA 3
EDG 2 (10 Karma)
MAG 5
ESS 5.4

Initiative: 10+3d6
Armour: 14
Defense: 11
Karma: 0
Nuyen: 690
Lifestyle: Meidum (2 Months) 10,000Y

Skills:
Athletics Skill Group 1 (5 Karma)
Clubs 6 (Baseball Bats)
Throwing Weapons 6 (Baseballs)
Automatics 2
Perception 2 (Visual)
Con 2 (Baseball credentials)
Ettiquite 1 (2 Karma)
Sneaking 1 (2 Karma)
Intimidation 1 (2 Karma)

Knowledge Skills:
Sports 4 (Baseball)
Manhattan 4
Manhattan Underworld 3

Qualities:
Warrior's Way (20 karma)
Distinctive Style (Baseball Uniform/Coat) (-5 Karma)
Emotional Attachment (Baseball Bat Weapon Focus) (-5 Karma)
Signature (E-Paper Custom Baseball Card) (-10 Karma)

Adept Powers:
Improved Reflexes (Rating 2) 2.5PP
Missile Mastery 0.5PP
Elemental Weapon (Fire) 0.5PP
Critical Strike (Clubs) 0.25PP
Enhanced Accuracy (Thrown Weapons) (1) 0.25PP
Combat Sense 0.5PP
Attribute Boost (STR, Rating 2) 0.5PP

Gear:
Force 2 Baseball Bat Weapon Focus (4 Karma), Personalized Grip 14,100Y
(Acc 5, 14P, Reach 1)
Stun Baton 750Y
(Acc 4, 9S(e), Reach 1, -5AP)
Armoured Jacket (Manhattan Yankees Brand) 12 armour 1,000Y
Helmet (Batters Helmet) +2 armour 100Y
100 Baseballs 200Y
(Acc 4, 10P)
Clothing (Baseball uniforms, 5) 500Y
Fake SIN (Rating 4) 10,000Y
Fake Adept License (Rating 4) 800Y
Fake Foci License (Rating 4) 800Y
Fake Weapon License (Rating 4) 800Y
Erika Elite Commlink 2,500Y
Contacts (Capacity 3) 600Y
+Imagelink 25Y
+Low-light Vision 500Y
+Vision Magnification 250Y
Micro-transceiver 100Y
Subvocal Mic 40Y
Gecko Tape Gloves 250Y
Gas Mask 200Y
Medkit (Rating 6) 1,500Y
50 Plastic Restraints 25Y
4 Standard Credsticks 20Y
50 Electronic Paper (Custom Baseball Cards) 250Y

Ware:
Muscle Augmentation (Rating 2) 62,000Y
Muscle Toner (Rating 1) 32,000Y
>>
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>>46010470
>E-Paper Custom Baseball Card
this better be in mint condition and have your signature on it, otherwise it's worthless!
>>
>>46010621
Hey man, it's a limited production run rookie card, only 50 ever made!
>>
I'm going to start working on a SR5e character for the first time, mostly for practice as the game isn't likely to happen for a while.

For a street samurai, are there any particular advantages for things like avoiding cyberlimbs in favor of less obvious augmentations or bioware? It's mostly a style and aesthetics choice in the end, and I'm probably going to play around with several options. About all I can tell from things at a glance is that bioware is obviously gong to be better for Essence overall, but there's something to be said about the sort of bells and whistles one can install into a cybernetic limb, which one probably can't do if the intent is to remain as human as possible while still being augmented to hell and back.

I get the feeling my bigger worry will be in weapon of choice in terms of skills, and shopping for a good gun or two, though.

Any thoughts on either of these subjects would be appreciated.
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>>46011709

The general consensus here is that Muscle Toner and Muscle Augmentation are better for street samurai than cyberlimbs.

Unless you want skimmers or skates, in which case you need partial legs.
>>
>>46011709
Cyberlimbs do offer more versatility in niche situations, but if you just want to boost your attributes throw cyberware in the trash and buy muscle toner/augmentation instead as it's pretty much objectively superior.

Bioware is also undetectable by anything that isn't a 3+ on assensing if it isn't obvious (cat eye, bone spikes), whereas cyberware lights up like a fucking christmas tree.
>>
>>46011845
Well, you can get away with just an obvious cyberfoot, but partial legs let you make them digitigrade and move even faster.
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>>46012049
>Hey mom I'm home
>Oh, where were you honey?
>Just out replacing my foot with some ice skates.
>>
>>46011950
As far as easily-detectable things go, I am likely to go with cybereyes and bone lacing, at least.

And while I'm not sure I'd go the cyber-weapon route at all, I'm pretty sure there are rules for installing those without an entire limb, though that doesn't necessarily mean it's a good idea whatsoever.

As for weapons, I'm likely going with automatics and pistols, because a good AR can be extremely versatile, and, while I could stick with machine pistols and be done with it, I like the idea of using a more standard pistol as a sidearm. Shotguns are tempting at times, though, particularly as long rifles lets one also play sniper.
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>>46012190
Nobody will bat an eye at you having cybereyes, bone lacing might turn a few heads though. Do you mind me asking why you feel you need it? It's mostly used in punching focused characters, sure, the extra soak is nice, but the unarmed damage is why most people get it.

>And while I'm not sure I'd go the cyber-weapon route at all, I'm pretty sure there are rules for installing those without an entire limb, though that doesn't necessarily mean it's a good idea whatsoever.
Cyberweapons can be installed straight up into your body if they have both a capacity and essence listing (you either take the essence hit if you have no cyberlimb, or use the capacity in your cyberlimb, not both)

ARs are always good, grab an Ares Alpha at chargen and load APDS as needed, that thing is a fucking beast, has an integrated smartlink, grenade launcher, high damage, and AP.
Putting a few points into longarms isn't a bad idea, a 13P -4AP shot (from an Ares Desert Strike) will down most people in one go if you get enough net hits.
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>>46012348
I'm honestly not sure. It's probably mostly a stylistic or flavor thing, as I'm shamelessly taking a few cues from Gunslinger Girl in how to build a (fairly subtle) killer cyborg. Other than unarmed never being a bad fall-back, there's probably little mechanical incentive to taking it, though. Particularly if I'm not likely to have the unarmed skills to really take advantage of it.

Honestly, if I'm going purely for character flavor, the concept I'm going with would likely lean a little more toward a few augs that would be useful for being a Face sort of character. ...Though they likely wouldn't be a particularly good one.

I definitely do want to have a few ways to handle non-lethal takedowns, but I know there's bullets for that, and tasers or similar are a thing.
>>
I have to say, I thought Shadowrun was retarded at first (LOL CYBERPUNK 2020 BUT WITH ELVES) but the more I read the rulebook, the more sheer fucking fun it sounds as a *game.* The setting just makes it so easy to do whatever the hell you want with a group. The amount of potential is dizzying. I wouldn't mind GMing a game online, but I have no idea where the /tg/ crowd congregates. Could anyone point me in the right direction?
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>>46012484
If you want non-lethal you could straight up get a shock hand to replace your boring fleshy one, a-la MGSV.

There are a lot of subtle things you can do, for example, you could take a fingertip compartment and then have a monofilament whip inside. Anyone fucks with you suddenly SWISH monowire through the throat, and the only thing that will show up on cyberware scanners is that you have /something/ in your finger.

You could get an oral-slasher too, it's like a compressed stinger that is placed in your mouth, nigga gets close after he's tied you up and BAM, he just got stabbed in the face and to make it even better, you can have it draw chemicals from an auto-injector so you could fill it with deadly toxins or knockout serum or something.

One of the basic "face" augmentations is a bioware called tailored pheremones, basically at will you secrete pheremones that make people really like you. Might not be what you're going for though, there's some other light face ware but usually faces go mostly bioware to preserve essence (if you have lower essence, the lower the max hits you can get on social tests)
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>>46012617

Most people here will use roll20 to play online, and from what I hear there's always more players than GM's for Shadowrun there.
>>
>>46012617
If you want to recruit for a SR game, this thread would probably be the place to do it, most people are fine using roll20 but I would never look for a group on there.
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>>46010470

This is an incredible character. Thank you for this.
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>>46012905
Thanks, I'm actually going to pit my players against him, he's going to be the leader of a local neo-anarchist group who crash a Shiawase fashion show in NYC diehard style while the party is there trying to sabotage the same fashion show.
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>>46010367

Damn, Muscle Augmentation is expensive. Seems I'll have to start over with Karma buy in order to get all the Nuyen I need. Thanks for the tips, though. The next version will be even better.
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>>46007059
Tank Girl.

Not very cyber, but it more than makes up for it by beeing punky.

The comics are also great, not as scifi as the movie though.
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>>46013130
I don't have a ton of experience in karmagen, but an example of how you can make both 'ware and magic work is here: >>46010470
He picked high metatype, but low magic, the reason being at priority D metatype he couldn't be an orc, so he went priority D magic and used the special points from B tier orc to bump his magic up to 6 (which went down to 5 as he used a point of essence for his 'ware).
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>>46009480
Not in shadowrun specifically but my problem is my players tend to not figure the most obvious shit out while spending 2 days investigating a "suspicious" dog or what the fuck not.

That's what I get for only running games for autistic shut-ins I guess.
>>
Hey, I've been writing up kinda a longform story thing based on my current Shadowrun game. Would anyone here be interested in storytiem, and if yes, would you like it in /srg/ or in a different thread?
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>>46013331
I know right?
Players think they are so fucking smart but they just autistically tunnel vision random things and sometimes get it right.
Most of the time I'm left wondering "Why the fuck are they looking at shipping manifests dated thirty years ago?"
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>>46010103
Isn't this what the Burning Edge-mechanic is there for?
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>>46013184

It seems that "Prototype Transhuman" would actually give me the bonus essence to get both Bone Density and Muscle Augmentation, while still letting me keep 6 power points.
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>>46013437
Prototype transhuman is a very, VERY iffy quality.
Only take it if you are prepared for your backstory to be extremely limited in scope.
PT means that you were pretty much grown by a corp and are worth a LOT of nuyen, it is not a quality to be taken lightly just because of the mechanical benefits.
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I have become autism, prepper of spreadsheets.
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>>46005803
Never use chargen to make NPCs. It's a waste of time and effort.

>>46005638
I advise anyone running Shadowrun to never roll any dice. Instead of an opposed roll, just give the players a difficulty of 1/3 of whatever the dice pool might have been (and eventually stop thinking in terms of dice pools once you get comfortable). Explain why the difficulty is what it is, and try to keep it consistent. If you need a modifier and don't want to look up the cover or visibility or whatever niche rule at the moment, then just bump the difficulty up or down by 1.

Your game is now faster, which is always better, and less work to prepare. I started doing this in my year-long Shadowrun campaign and no one complained. I started a new campaign recently and no one questioned that this wasn't the way Shadowrun should work. I played in a game run by one of my players and he used this rule; none of his players complained either. It's just better. You lose nothing.
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>>46013578

Shit anon can I get a link to a blank copy of that

Does it auto calculate?
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>>46013645
But then you don't get hilarious things like Generic Mook actually turning out to be Badass McLucky rolling 8 hits on 9 dice constantly and refusing to die at the hands of shadowrunner scum.
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>>46006133
could always change the AP to reflect the fact that it's a blugeon instead of a blade, like str+6 +2 ap
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>>46013472

>tfw

I know it's shitty for me to say but I prefer to come up with the character mechanically and then fill in the blanks story wise. I find that easier than trying to make a character I like fluff and character-wise work mechanically.
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>>46013675
I actually have a blank copy ready for just an occasion such as this
It auto-calculates wound penalties, soak, and init, everything else you need to put in yourself.

https://docs.google.com/spreadsheets/d/1s0B-A9NDST1nkbRLp8FuthS2tHQMUoATsT0yjjRFthc/edit?usp=sharing

The "One handed" rules at the bottom of the image aren't present in this sheet, because technically that's something I houseruled up for my own game and I don't want people thinking it's an official rule.
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>>46013472
>>46013782
Also, consider the following: corps have for years tried to clone awakened individuals. After all, mass producing wizards? That would be the hottest shot. But it turned out, for whatever reason, a magician's clone is not automatically awakened as well. [Insert shamanic mumbojumbo about souls and nature and holistic stuff here.]

Making an escaped-clone-that-is-awakened-character means you are not a one in a million guy with supernew biotech in your body (as reflected by the negative qualities you get with the quality), you are a one in a billion guy, a lucky experimental accident that every corp worth it's salt would love to catch and dissect. You wouldn't be a runner, you would be the target of plenty of runs.
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>>46013967

The bioware isn't obvious bioware at least, so it's not like his fellow runners would turn him in (Right away). But any increased notoriety is bad news. If/when that drek hits the fan, it would REALLY hit the fan.

Probably getting too close to special snowflake territory at this point, but goddamnit I'm having fun
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>>46013378
I even try to tip them of or give them straight up clues, but to no avail.
I think its because they believe I try to trick them or something.

Its my own god damned fault for introducing them to pen and paper through Paranoia, now they believe every GM in every game is just trying to fuck them over for shits and giggles and all NPC's are enemies.
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>>46013472
I have to admit, I've briefly considered Prototype Transhuman for my own character, which is already a goofy concept, but it's easy enough to leave by the wayside due to making things too goofy and/or difficult.

...Said concept can be summed up, essentially as "washed-up former corporate pop idol turned shadowrunner." With whatever horrible implications and other things I can manage, such as that her likeness was signed over as part of the contract, so surgeries and so-on to look just like her are available, among other things. Also probably that she's SINless because her prior identity was burned in the building up of her idol persona, etc. etc. It's all stupid as hell, but that's often part of the fun.

All Prototype Transhuman would do to all that is make her literally manufactured for her role, and any memories to the contrary are constructed. And her parent company probably wants her back because she's way more valuable than just whatever 'ware they'd put in her for her job...
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>>46012675
>>46012708

Awesome, thanks. I've got to read the rulebooks a bit more, pick a locale for the game and come up with a barebones plot. So far I'm leaning towards the most suspicious Mr. Johnson you could possibly fucking hope for; one that keeps sending the group on runs that seem superficially normal, but upon closer inspection turn out to be uncomfortably close to do-gooder shit.

I figure there is *nothing* more suspicious than a Mr. Johnson trying to make the world a better place - *and* has the funding to do so.
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>>46014362

Hatsune Miku's IRL Standin becomes a shadowrunner

Would she be a face? Probably well suited to the role.
>>
So I was watching Totally Spies the other day and I realized how fucking hilarious a shadowrun game where the players are all WHOOP agents would be.
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>>46014362
>the run is to extract Hatsune Miku

ahahahahah oh my fuck
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>>46014594
"Make the extractee actually Hatsune Miku" seems to be a common plot twist offered by /srg/ these days.
Fuckin' weebs.
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>>46014581

I'd play it. With or without blatant fetishes everywhere.
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>>46014581

What is the actual mission statement of WHOOP anyway
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>>46014661
>The World Organization Of Human Protection (or WOOHP) is a worldwide spy agency. Founded and headed by Jerry Lewis, WOOHP uses cutting edge technology and highly skilled agents to fight crime all over the world.

Basically, counter fetish-based criminal activity via trendy teens in spandex with a myriad of wacky gadgets.
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>>46014618
Vocaloids are innately humorous.
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>>46014545
Face would be ideal, yeah. I'm leaning a bit toward street sam just because I like that stuff in my cyberpunk, though. Same guy asking about 'ware earlier. Whatever I'd do, I'd definitely pick up some pretty obvious face leanings, because it is really appropriate to the concept.

And speaking of Miku, one of the fluff things I'd considered, which may not actually work the way SR does it compared to say, Molly's situation in Neuromancer, is that she's actually got everything installed for personafix because she literally was just the body, and the idol job involves just slotting her persona chip for the duration of gigs.
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Can anyone help me brainstorm some helpful uses for Agent programs installed on an RCC or a commlink?

I'd really like to install a high-level Agent program on my RCC console for fluff reasons. (As I understand it, Agent programs have intelligence near that of similarly rated Pilot programs, and high-level Pilot programs can accrue personality and self-awareness)

Originally I justified it to myself thinking "I can just have him constantly scanning all my drones and shit for foreign Decker's marks," but I don't really need a high level Agent for that.

I'm rolling quite a few combat drones, I guess if the Agent were reasonably high level I could instruct it to control targeting on my drones. Then again, I don't imagine it being -that- much higher level than most of my drone pilot programs, and this might be clunkier than it's worth.

Any ideas?
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>>46014542
Oooh, I really like this idea. Mind if I borrow it some for my campaign?
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>>46014618

I want to run that goddamn game.

>fast-response team closing in, firing tear gas
>Miku's singing Love is War while the mage is screaming at her to shut the fuck up
>her filming drones are still with her, taking full 3D recordings for postproduction rendering into a trideo as per their usual programming
>the entire fucking run is being livestreamed
>Johnson is on the comm and he is making... noises. Noises that one might interpret as criticism of one's techniques
>fast-response can't risk damaging the asset, they're almost weeping with rage as rubber bullets bounce off the sam, who's cutting bullets in half with his katana while watching himself on the stream in a PIP window
>the decker is laughing so hard he can barely fumble a fresh magazine into his Ingram
>the team leader's face is blank. This is it. There's no fucking coming back from this. They will always be That Group. They'll be a matrix meme inside of ten hours. It's over. It's all over.
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>>46014706
I imagined an actual Totally Spies game using Shadowrun rules and items for just a moment, and I realized that the result is going to be so NSFW it's not even funny.
Totally Spies is only saved from being cringily magical realm by the fact that it's a kids' show, and even then it still makes me wince once in a while.
Shadowrun has all the things that Totally Spies lacks to become a hideous fetish-fest, but it's hard to make it that fetishy in the Shadowrun universe because all of the uses have already been thought up and done at least three dozen times in real life and half a dozen in simsense.
Combining the two would probably be kind of fun with an anonymous group over Roll20 after midnight, but I'm still really not sure if my faith in humanity would hold.
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>>46014785
Well, if the agent is rating 6 and he does targetting on your (presumably Pilot ~3) drones that could be an extra three dice, or an extra hit.
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>>46014800

Not at all. The wonderful thing about ultra-grimdark cynical settings like Shadowrun is that they make the do-gooder shit all the more special when it DOES happen. It's always fun to see The Man decide to do right, only to find himself resorting to hiring borderline psychopath murder-hobos to make it happen. Strange bedfellows in the extreme.
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>>46003459
Most players start at 6, and quite a few of the NPCs in Missions have 8 or more. One of the high ranking Red Samurai has like 12
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>>46014808
>Corporate Leadership watching the stream
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>>46014886
>that gif

A+
>>
>Blogger investigating a bit of crime that led to a mafia family v mafia family war
>He hires the party to go investigate it
>They were the ones who did it
>Party ninja rolls con to tell him that he asked around and nobody knows shit, and that his tip-off was probably just a prank

He rolled a critical glitch. What happens, srg?
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>>46014808
If you want a slightly different take on this, consider stealing from Azure Striker Gunvolt. The opening mission is pretty much a hit on a megacorp's VR idol. But there's an obvious catch, because there always is.
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>>46014949
Not only does the blogger know the ninja is lying, he figures out why instead of just assuming the runners were trying to get out of having to do work.
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>>46014949
JUST A PRANK BRO
A SOCIAL EXPERIMENT
(basically this >>46015005)
>>
>>46014849
Thanks. The whole idea got me all giggly, to bad my players are newbie shadowrunners, I don't think it will hit them as hard. Maybe I'll wait for a bit, beat the setting into them properly.
>>
You could have the agent use "Control Device" to order one of your drones around.
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>>46014972
>If you want a slightly different take on this, consider stealing from Azure Striker Gunvolt. The opening mission is pretty much a hit on a megacorp's VR idol. But there's an obvious catch, because there always is.

Oh.

Oh my god.

REALITY TV.
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>>46015087

The best part is how the Johnson will have to take pains to make sure the run seems super grim and thefty and business-as-usual. If word gets out that he's some sort of nice guy, NOBODY will trust him! That's just not how the streets WORK!
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>>46015126
Wacky horizon shit is always fun as hell.

My runners are actually basically competing in the SR version of The Amazing Race, where instead of challenges they have unique and interesting runs (that benefit horizon if they do some digging) and groups of bounty hunters chasing after them to kill them.
I've mentioned it a lot here actually, now that I think about it.
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>>46015184
>Reality TV runs
>Someone is actually running this game

THIS IS THE BEST THING
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>>46015234
They recently stole a snow leopard from the Montreal Biodome where the Trollminator showed up by bashing through a wall and taking 0 fucking dmg despite the party sniper getting 7 net hits on him multiple times with an Ares Desert Strike.
After they got away from him, they drove away and decided to pull over for the police when they came after them, thinking they could "talk their way out of it".
When they had rocket launchers and HE grenades and a bound and gagged snow leopard in their truck.
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>>46015333

Your players sound like a lot of fun
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>>46015333
>talk their way out of it
>the most confused fucking shadowrun version of a State Trooper in existence
>AM I FREE TO GO
>AM I BEING DETAINED
>cop's face
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>>46014808

>the team leader's face is blank. This is it. There's no fucking coming back from this. They will always be That Group. They'll be a matrix meme inside of ten hours. It's over. It's all over.
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>>46013360
So that's a no on the storytiem then. Okay.
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>>46016392

You should do storytime in a new thread, and make it a general tabletop storytime. Those threads always pull something neat out of the woodwork.
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>>46013704
OK, so you lose some of those occasional moments of extreme fortune. They can be funny. I remember one when my hacker was getting into a completely ordinary system, I rolled ten dice in opposition and got no successes.

>OK then, username: admin, password: password, and you're in

But that's one moment in a year of sessions that I can think of. I don't think it's worth it. And you still get half of your weird luck moments because the players are still rolling dice.
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>>46016081
>happy holidays!

Combined with the hat, it makes this picture literally perfect
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>>46015410
Mostly they're just retarded.
We have a session in twenty minutes, I'll come back with their latest escapades in a few hours.

>>46015444
More like the cops boxed them in and shouted "GET OUT OF THE VEHICLE" so they opted to daisy chain five flashbangs and drive up onto the curb to escape.
It actually went surprisingly well.
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>>46008046
>Jammers and White Noise Generators are selective in the 6th World, for some goddamned reason.
Only jammers, and only when you set them to wireless (ie; using the matrix rather than just blaring signals) and designate specific devices to not interfere with.
>>
>>46016392
>>46013360
This is /tg/ man, there's always time for storytiem.

Post it so I can focus on it and not being depressed about my old cat.
>>
>>46017652
I'm sorry for your loss. Anyway, here's the thread.
>>46017842
>>
So the -2 from sustaining a spell applies to literally every roll you could make?

That makes punching people while invisible much harder
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>>46018417

It makes it 2 harder.

If you're really good at spells and really good at punching it makes no difference.
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>>46018536

I assume the vs roll the enemies do for Improved Invis is against my number of hits I got when I cast the spell?

In that case I'm not good at it yet, but I will be. Eventually. Maybe.
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What's better to have? A character that is nearly perfectly optimized at Chargen, or a character that is pretty good, but with many more avenues for growth?
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>>46018555

>ReadABook.shdrn

Yes the threshold for perceiving an invisible character is equal to the total hits on the Mage ' s spellcasting test. Keep in mind that this is in addition to any stealth you are going for so even if they see invisible they might not spot you.

If your guy's "thing" is to be invisible and punch people you better be great at that by the time you hit the field. Ocelot thought he could manually eject the first bullet from his clip in the battlefield. He got part of his team killed and was humiliated in front of a stupid looking Russian.

Don't be that guy, anon.
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>>46018693
It doesn't matter to me, because I houseruled the karma system to have linear progression.
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>>46018693
I have always built characters that have lots of room to grow rather than optimize as much as possible at chargen. Except for the troll tank I keep on ice in case of one shots.
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>>46017866
What's the satyr doing to run 100kph?
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>>46018693
Both
>>
I've been scratching my head on this for a while, but I want to make sure I finally understand:

Your most basic Cyberlimb has 3 STR, 3 AGI base. You can customize it UP TO your body stat (So, "Customized Strength - 4" Would mean the Strength of the limb becomes 7, which can't be higher than the actual body score. (So, let's say an Ork with the max at Chargen - 10)

From there I would be able to use ENHANCED Strength to get to my augmented limit of 14, right?
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>>46020007
Skimmers, digitigrade legs, and probably some other bullshit I don't know about. I just kinda took their word for it when they said they could outrun my van.
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>>46020140
You can customize up to your METATYPE natural maximum, not your own. Then you enhance beyond that. Everyone makes that mistake the first time.
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>>46020140
>So, "Customized Strength - 4" Would mean the Strength of the limb becomes 7
Chummer or rulebook? Chummer lists the "customized STR/AGI" as the FINAL str/agi, not the customization increase over the base. So in chummer, Customized Strength - 4 means the limb is STR 4.

And as >>46020210 pointed out, the limits are your Metatype limits for that attribute (trolls can't get higher than Customized Agility 5, for instance), which is unrelated to your body stat.

You're correct on the enhancements being applied as enhancement bonuses after that, though they max out at rating 3 so you can't get the full +4 enhancement bonus.

>>46020206
Fairly standard gottagofast legs, then.
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How can I make pic related in 5th edition? Maybe a gun adept with a shitload of edge?
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>>46020657
Anyone with an insanely high dice pool would be fine.

Is there any actual Adept power which lets you perform "magic" shots with defy the laws of physics, or is that just wank from people who don't understand the system?
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>>46020390
>Chummer or rulebook? Chummer lists the "customized STR/AGI" as the FINAL str/agi, not the customization increase over the base. So in chummer, Customized Strength - 4 means the limb is STR 4.

AH, I was using Chummer on one screen with the book open on the other. Makes sense then actually.

I'm reviewing some rules for things for the sake of memorization. Where does it explain augmented maximums?
>>
>>46020657
>>46020715
I think most of his shit would be called shots. Just make an adept with a dicepool large enough you can make called shots regularly and call it a day.
>>
>>46020946
page 94, hidden in the gear bits because
>cgl editing
...each attribute rating (Mental and Physical) can only receive an augmentation bonus of up to +4. If the attribute being raised has not reached its natural maximum limit, the attribute can be raised naturally with Karma; but at no point can augmentations exceed the +4 bonus cap.

This is referenced for spell boosts and other stuff throughout the text, despite it technically only mentioning 'ware. Yes, CGL is that fucking bad at editing.
>>
>>46021096

>cgl editing
Trying to Learn SR5 without knowing anyone who knows the system and self teaching has definitely been an exercise in frustration because of the editing.

Weren't there talks of someone else acquiring Shadowrun who can edit worth a shit?

So to make sure then: There is no way a human could ever have more than 10 AGI for example? (Well, exceptional attribute being the exception. So, 11?) Neither by Cyberware nor Magic
>>
>>46021484
>So to make sure then: There is no way a human could ever have more than 10 AGI for example? (Well, exceptional attribute being the exception. So, 11?) Neither by Cyberware nor Magic
Outside of Exceptional Attribute and SURGE shenanigans (though debatable if that second counts as human), yes. Humans can't get any physical or mental stat higher than 10 by any normal means.
>>
>>46021010
Called Shot, Perfect Time, and the Rapid Draw adept power to attack as a free action from low ready stance. Strive For Perfection / Sharpshooter optional, though recommended.
>>
>>46021484
>>46021736
Geneware optimization.
>>
>>46017011
Well, that session they instigated a riot through liberal use of chaotic world and the troll's fists, then used that riot to cover them as they planted charges on hydroelectric generators that were pulling power from flooded subway lines, then blew up the generators, causing power loss and the rioters to panic even more due to having no more source of light.
And the troll ran through a concrete wall. While hungover from drinking two other orcs and a troll under the table, gaining the respect of a dwarf named Pepperjack.
>>
>>46023200

Sounds like the group perfectly personifies pink mohawk. So, congrats I guess.
>>
http://www.lazareth.fr/project/lm-847-lazareth-v8-4700cc/

Such shadowrunner bike
>>
>>46023439
Yeah, none of us have any illusions of this game being black trenchcoat or even mirrorshades.
Considering they did this all on the order of mister big, a pixie who smokes human sized cigars.
And have encountered the trollminator and have a gang of russian mercs chasing them down.
>>
>>46023518
I am not even sure where I'm supposed to sit on this thing.
>>
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>>46024572
Apparently you're supposed to lay flat and stretch out on it, which doesn't sound comfortable
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>>46024572
Sort of like this.
https://www.youtube.com/watch?v=NhIjpYFpV40
>>
>party going through a MAD scanner
>mage takes off all his metal shit
>roll anyway for giggles
>it gets 5 6s on 5 dice
>on a pointless roll
>>
>>46023899
That sounds both horrifying and hilarious.
>>
>>46026108
I'll write up a storytime of this sessions events tomorrow.
Future encounters include Subway Satan and a Baseball adept crashing a shiawase fashion show with his neo anarchist buddies, both of which I've mentioned here before.
>>
>>46026078
The MAD scanner detected an object the mage was not aware of- make something up!
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>>46026182
"Sir, you appear to be hiding a metal object up your rectum"
>>
>>46026182
>And that's when the mage realized his spellcasting hadn't been great lately because a street doc stole his liver and gave him a shitty metal replacement
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>>46018417
Wouldn't the one defending against a punch from someone invisible get a load of negative modifiers though?
I remember seeing something about surprise attacks...
>>
>>46026484
If you're unaware, you get no defense roll.
Actively fighting an opponent you can't see would incur a -6 "blind fighting" penaly, to both attack and defense, in my mind.
>>
>>46026078
Blame something he ate recently. Heavy metal fish, high iron beef substitute, industrial byproduct drink, etc.
>>
>>46014114
I have made similar experiences as a player.
My first GM, then doing a game of Das schwarze Auge/Dark Eye was heavily into forcing us into out of the box thinking. And if you couldn't deal with that or acted without thinking, he really put on the hurt. It fostered an atmosphere of the GM trying to dick over the players and the players trying to outsmart the plans of the GM. Which can also be fun if both sides are on the same wavelength.

Now, I play with other GM, who are all impressed by how careful I proceed. 2 Weeks ago our GM in "medieval vampire funtimes" confronted us with a magical door, with "a shadow entity swimming through the wood". I forced the group to spend days experimenting on it from afar and collecting information from nearby townsfolk. I think he expected us just to try to open it.

That's why I am happy that we are starting with SR soon. Where my preplanning and including every farout possibility in my thinking can be invaluable.
Probably gonna annoy my GM by spending weeks staking out every non time sensitive run, just gathering information and doing several "pre-run-runs" just to test out stuff.
>>
currently 2 LFMs posted on roll20. Any of you guys in em?
>>
>>46027515
All roll20 games in their LFG are in american time zones. Which sucks.
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>>46027684
This. And local players only know dnd and cannot into english.
>>
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>>46027515
GMT+10 does not play nice with roll20, sadly.
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>>46027761
o_O youre russian, aintcha? What virus is chummer gonna give me?
>>
My players (especially the mage) tend to eliminate all threats on the first turn, or otherwise before the opposing party has time to act. How to I stop this?
>>
>>46027933
give them bigger threats?
>>
>>46027933
stealth team
give a run where they cant kill people
>>46027946
what 'e said
>>
>>46027933
Stop sending them up against crap opposition
>>
>>46027876
Mm, nothing to worry about for a few decades. Let's just say there's a long tail.
>>
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>>46023518
>>46024572

>mfw
>>
>>46014808
>tfw you are both the team decker and leader
I would love this. My character would have an aneurysm.

>oh god
>op... op sec
>Miku
>Miku please
>Love is War finishes
>oh thank go-
>SEN
>BON
>ZA
>KU
>RA
>Goddamnit
>Miku could you at least sing something that *isn't* entry-level memestream weebshit
>somehow we're making it to exfil
>The Disappearance of Hatsune Miku
>this isn't subtle
>this isn't subtle at all
>>
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>>46027761
My GM runs from GMT-something silly. He asked for gametimes in Moscow standard. (The rest of us are US Pac, plus one US East.)
>>
>>46018693
BPgen: perfectly optimized. You save significantly on karma branching out during gameplay if you perfectly optimize during BPgen.

Karmagen: doesn't matter. Costs are the same during character creation and play.

Prioritygen: vOv I avoid prioritygen like the plague.
>>
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>rate my character
>we switched rulesets from SR v5 to CORTEX around this point
>>
>>46029981
edgy/10

No, seriously, I'd tone it down a bit.

A 7 foot heavily muscled elf? bro.

If this is supposed to be a pink mohawk game, go for it, though
>>
>>46027364
These guys are not exactly careful though. A merchant arrived in the village they are protecting (it was raided by bandits earlier) really roughed up, claiming bandits robbed him.
One player wanted to "check if he was suspicious" and after a successful perception check I told him it was weird the merchant didn't have a wagon or guards.

When confronted he told the players that he lost both during the bandit attack.

Now correct me if I'm wrong, but the natural response here would be to maybe stalk him or try to make him talk himself into a corner or whatever, if you suspect he's not on the up- and up.

The players instead choose to wrestle him down and start trying to rip off his clothes (trying to find a tattoo they knew the bandits all PROBABLY had). When the barkeep asked them what the fuck they were doing they threatened to kill him, he got the mayor who demanded they stop.

So the players ripped of the merchants pants.
>>
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>>46029981
>Akula's appearance practically screams “danger:” an imposing Elf seven feet tall with a heavily-muscled frame adorned with gang tattoos, he moves with the liquid grace of an ocean predator. Under his goggles and respirator is a hard face with ice cold eyes and a ruthless demeanor. This tough customer is often clad in leather biker gear emblazoned in the unmistakable insignia of the Ancients Go-Gang. He's most certainly the scariest Elf you have ever seen, and he knows it.

Dude...
Srsly?
>>
>>46030056
>'I want to make a chest to see if he's sketchy.' Success at the check.
>'maybe'
If they failed, you would have said 'He sounds entirely legitimate'. Don't have double standards.
>>
Hoi, I have a few questions regarding the Garuda:

From it's entry in Rigger 5.0, I'm getting that it's...not a 'one-off'?
I think you fire it, you jack in, you use it to get where you want to go, you fire off the (separately purchased) payload (I'm also not sure how that works) and then you...uh...fly it back to 'base' or wherever, and retrieve it?

Because the entry says you fire off a 'clustered munition' (not sure what that means) and then keep moving to avoid dumpshock. So it's... recoverable? Like, it's basically just a really really fast drone with a rocket launcher mounted on it? Can someone explain this to me?
>>
>>46030097
I like how the guy seems to thing tall and buff makes you the scariest person in existence, 'cause a Troll would be taller and buffer easily
>>
>>46030492

And covered in gang tattoos, and possessed of an intimidating mien. And it says scariest elf, not person.
>>
>>46030550
Just smacks of self insert power fantasy though. Not really a great character description.

As a rule of thumb I'd stay away from superlatives.
>>
>>46030583

Mollify them slightly and it'd be a pretty typical character description though.
>>
>>46029431
Oh sure, it's perfectly possible to RUN a game from GMT+10; just not much fun to participate in most of what's available, on the off chance you can make it past the throng of other players.
>>46030550
It's generally considered poor form to describe how your character would make someone else's feel.
>>
>>46030640

Just change it to 'PROBABLY the scariest LOOKING elf' and it'd be fine.
>>
>>46030262
I pointed out the only thing that was a bit weird that was possible to detect.

You can't really SEE on a person if they are good or evil or whatever (without magic).

How do you suggest I would have done it?
>>
>>46028224
>>46029431
Anime girls wearing seffukus and being tacticool is my fetish.
>>
>>46027933
>Stealthy enemies
>Fast enemies
>Numerous enemies
>Tough enemies
>Environmental modifiers (Civilians, things they do not want to shoot, etc) being in the way
>Runs where they straight up shouldn't be shooting (fancy dinner party, let the guy who put points into unarmed shine a bit)
>>
>>46026140
Alright, I'm awake and ready to type out storytime.
You guys interested in hearing the shenanigans my party is getting up to in the collapsed NYC metro?
>>
>>46030639
The thing about Shadowrun is that in the Shadowes even the average lowlife is by any means a hardened criminal. Thenyou got the outright sociopaths.
If that description was written from a wageslave pov it's a fair point for anybody else the guy would just stand out like a sore thumb or even have a target on his back, just for the prestige of having killed the meanest guy in the room.

Telling other people how they should feel bout a character is a poor way to describe anything. Just say what he is and the description will find it's place in the Shadowrun world by itself.

You don't even have to change anything about the character, but you have to change how you write about him to make this less cringe inducing.
>>
>>46030823

If anything, one ganger'll recognise a real hardcore motherfucker. And the guy's a Shark adept. They're twitchy, violent, and are probably capable of ripping your face off with their bare hands. Adding in the Ancients angle, and it's very easy to belive that the guy is intimidating.
>telling them how they should feel
A very, very minor change and the description's fine. No need to fixate.
>>
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>>46030424
SO, assuming the Garuda works the way I think it works:

Ares Garuda (Clown-Car Configuration): 8,500 base.
Upgrades: 4,500
SunCell: 1,000 (for nonstop operation during daylight)
Rigger Cocoon 1,500 (SO I CAN RIDE IN MY OWN MISSILE)
2 x Mini Drone Racks (10 Microdrones Per Rack) 500
8 out of 10 Microdrones equipped with a fucking SMG.
2 out of 10 Microdrones equipped with a Mini Drone Rack (10 Microdrones Per Rack)
ad infinitum...
Basic Mechanical Arm (permanently displaying middle finger): 1000

A Garuda jacked in by a rigger with a lvl 2 Control Rig has 8 Speed. That's 640 m/turn. The circumference of the earth is about 40 million meters.
Assuming 3 seconds per turn:
40,000,000(m) X 1/640 (turn/m) X 3 (sec/turn) X 1/60(min/sec) X 1/60(hour/min) = about 26

So for 13,000 Nuyen plus the cost of extra drones and SMGs you can get a personal one-seater that can deliver you and an unbounded number of armed drones anywhere in the world in less than a day. (Provided you only travel west-ward and stay in the sun).
>>
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>>46031073
Correction: that's 52 hours, not 26. I was treating it as speed 9 instead of 8. So it'd take you all day to travel to the other side of the planet. (Again, westward travel only to stay in the sun).
>>
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>>46031104
>when you miss a session and come back to "Okay, so the HTR is right behind you..."
>>
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>>46031151
>when you're the reason HTR is coming after the team
>>
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>when this is not the first time this has happened
>>
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>When you realize playing an AI was a trap option
>>
>>46031151
Par for the course.
>>46031778
Still par for the course.
>>46031190
... Okay. What the fuck did you do?
>>
I storytimed my last session in this thread >>46030998
if anyone wants to read pink mohawk subway adventures
>>
What's some good advice for someone trying to build a flamethrower wielder?
>>
>>46032899
Mount it on something, it's the best advice for any of the Exotic Weapon Skill weapons. Mounted weapons turn their use skill into Gunnery which is quite probably the most versatile skill in the game, sort of balanced by the fact that you need to bring a vehicle into the scene to use it. Still, I'm sure you can weld your flamethrower into a suitable multipurpose vehicle with Rigger 5.0.
>>
>>46032899
Talk it over with your group first because I cannot see this going well.
>>
>>46032899
I think there are some adept powers for quickly reloading and shit.
Oh man
Imagine filling a smuggling compartment with flamethrower mix, then running a pipe through your shirt sleeve to have a quickdraw flamethrower.
>>
>>46033099
Actually, might as well make it a cyberweapon at that point.
>>
While I know it's probably a bad idea to do this in general for a few reasons, I'm the guy working that former pop idol concept posted up here >>46014362 and while actually shopping for cyberware was reminded that, in Chrome Flesh, cyberware suites are a thing.

So now I definitely need to at least do an alternattive "full cybernetic" build, because it's goddamn hilarious to have her entire suite of gear (minus any illegal after-market upgrades she's gotten) happily broadcast to anyone who asks that it's a designer line specifically for her idol persona and if you want a set just like it, here's what you should do. No way would whatever corp made her not do that.

I'm pretty sure no matter how professionally I might try to play this concept, it's still further into pink mohawk territory than anything no matter how you look at it. But hey, it's for a short game and I am prone to being a bit goofy or special snowflake when it comes to characters.
>>
>>46033278
Pink mohawk doesn't mean bad.
I run a completely pink mohawk campaign and everyone loves it because they are all playing pink mohawk characters.
>>
>>46033349
I honestly don't know what anyone else is planning beyond basic role (the game is, admittedly, far off in "lord knows when, but the guy who wants to GM wants to run it" territory). I'm just the sort who will grab an idea and run with it when I can.

My general plan, assuming nothing of the rest of the group of the overall level of in-character professionalism is to look completely ridiculous, but at least behave in a professional manner.
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