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Gravwire Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>Last Thread
>>45983037
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>>45991326
is 60 ork boys for my 2000 point army too many?
>>
>>45991418
I ran 90 boyz back in 5th edition.
So no, unless both your boyz mobs have painboys. Even then it's probably not enough.
>>
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Just bought my first Heldrake. I assume Baleflamer is the way to go?
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>>45991594
Have you been reading the old tactica's or something? They aren't that great anymore and you really need 2-3 of the fuckers to do anything other than be annoying.
>>
>>45991652
Damn. I was hoping it would help me deal with Space Wolf hordes...
>>
>>45991760
5 Nurgle Chaos spawn, with sorcerer on bike, ML 3 that rolls on biomancy will do that until the end of time. And the spawn would be only 10 points more than the helldrake. Even works against thunderbarks.

You want endurance, but enfeeble is also great as is iron arm for the sorcerer. It's a cheap, fast unit that crashes through terrain like it's nothing, then rolls over non-walker enemies easily.
>>
>>45991828
Hmmm. I'll have to look into those.
>>
>>45991418
You're either a masochist trying to run a trukkboy force, or a footslogger without enough. Not even 6 full squads of boys can survive all the shooting available these days.
>>
>>45991594
I prefer the Hades AC. Baleflamer is easily mitigated by max spacing your infantry out. I dont need a 170 point flying template weapon, I have other stuff that can do that.
The Hades AC is good anti-air, and when you really need to kill something, pop Daemonforge for some extra punch.
>>
>>45991760
>>45991828
>>45991895

Chaos Spawn are one of the best units CSM have. A squad of 3-4 with MoN will tarpit anything. 5 is overkill unless your opponent has some dedicated CC units.
>>
>>45991594
My Baledrake earns its points back at least 3/4 games I run it. It can threaten most things, and the Torrent is a godsend on high-terrain maps.

>>45991652
>they aren't that great anymore

Yeah, they're not an auto-take anymore, but they're still pretty good choices.
>>
>>45991895
Also consider looking at 3rd party chaos spawn models, there's a reasonable selection. Unless age of sigmar released something comparable I didn't know about.

But yes spawn are great. Combo with termies, oblits or whatever great at killing 2+ saves, monsters and vehicles... and you can prove chaos is still strong. They actually pair well with maulerfiends, both are damn fast.
>>
>>45991760
It will. Don't listen to anyone telling you different. I have never seen a hell drake not make its points back between the flamethrower and vector strikes, and demon saves making it decently reliable.
>>
>>45991918
>Hades AC

Why waste the Autocannon on the Heldrake when you can take a Forgefiend with two of them for only 5pts more? BS3 isn't all that reliable when you only have 4 shots, and for AA you really should be Vector Striking anything to begin with. The Baleflamer at least gives you a fast, S6 AP3 Ignores Cover template that can threaten objective-holders in the backfield or put the hurt on entrenched units in cover, and it mulches Marines like no other.
>>
>>45992019
>>45991918
I think I might look up one of those guides on magnatizing. I feel like the Autocannon must prove super useful against Tau, who happen to be played a good deal in my group. I really do want to be able to melt some marines though.

>>45991974
>>45992015
I hand't really considered spawn, mostly because there's been a stigma against them when I've read about the, but actually looking at them they seem pretty damn solid against most everything.
>>
>>45992193
Bale flame r all the way. It annihilates my skitarii. Double toughness of everything and ap3 ignores cover torrent often kills my plasma guys in one turn. That's 200 points, first shot.
>>
>>45991828
How does beast+bike movement work? Can they effectively move together?
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>>45992616
The rule book is amazing for answering questions.
>>
>>45992751
To be honest, it's not that great.
>>
>>45992751
So both can use their respective versions of "run" moves no problem?
>>
>>45992908
Just gotta stay in coherency.
>>
Would a Slaanesh Lord on a Steed outflanking with a 20 CSM blob be able to do any kind of damage or is it just a bad idea?
>>
>>45992930
In short your unit is only as fast as the slowest member
>>
>>45992938
Outflanking noise marines work better I've found
>>
>>45992938
Do your math homework yourself.
>>
>>45993038
That makes sense. Do you bother with Sonic Blasters or do you stick with bolters?
>>
>>45993054
>Just mathammer every single unit from every single army to work out all possible permutations of what might shoot at them when they arrive and what they can charge
"No"
>>
>>45992938
The problem is that 20 CSM don't have that much firepower, and can't do much.
Outflanking is good, but it's better with some specialist units.

For example I used it with Draznicht's Plasma Chosens, with some degree of success.
>>
>>45992767
this
>>
post yfw latest book squats orks
>>
>>45993181
>Guys just spoonfeed me everything! I don't want to think for myself or make any effort!
Fucking millenials
>>
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>>45993258
>>
>>45993204
Outflanking PE Plasma Chosen actually sound like a fun idea. I'll have to give that a try.
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>>45993258
>>
How well does an all Harlequin army play?
>>
>>45993390
The fact you don't know the answer to that question should speak volumes for itself.
>>
>>45993409

I'm fairly new and mostly only play at my FLGS - I don't see a lot of battle reports on them.

I was curious if anyone on /tg/ had any experience with them.
>>
>>45993170
Slaanesh player here - I've found that if you're gonna run Noise Marines, you may as well splurge and buy the Sonic Weapons. Sonic Blasters are phenomenal at mulching GEQ's and threatening MEQ's in cover, and the Blastmaster is probably the best single weapon option in the game.

I run at least two squads of 6, with 4 SB and 1 BM per squad + Doomsiren. It's pricey, but they hit like a truck and with an Icon are surprisingly hard to kill.

If you're not gonna run a gun unit, just trade the Bolter for the CCW and have them get stuck in as fast as possible. Their I5 and Fearless will be quite useful in killing most things.
>>
>>45993390
You either connect every power and ability to melee and slaughter everything, or die horribly before reaching half the field.
>>
>>45993452
Another Slaanesh player here.

I would never put an Icon on a squad with less that 10 men.
It's so damn expensive you may as well buy a couple more guys instead, for additional wounds and firepower.
>>
>>45991760
>space wolf hordes

Who the fuck plays SW as a horde? Against SW you will lose your drake as soon as he points his stormfang/wolf at it.
>>
>>45993452
Thanks for the advice! I'm just getting into the game, trying to think of ways to build the army. I was thinking of having two 5man Blastmaster squads sit back and one bigger squad with the Doom Siren and CCWs go on the offensive.
>>
>>45993626
Third slaanesh player and guy who proposed the idea of outflanking noisemarines.

I run my noise marines for CC cause I'm a autistic little fuck who uses our best shooting unit in assault. Seriously though, doom siren + 10 I5 fearless marines charging can delete a lot of shit pretty easily. But this relies on your enemy underestimating how good noise marines can be in CC or just being plain retarded, so it's hard to go wrong running with all sonic weapons and an icon.

But I'm about to sell my army to go out and buy a thousand sons army so what the fuck do I know lol
>>
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So you agreed to play against a random at your FLGS and he plops these models on the table. What do you do?
>>
>>45993862
Give them the D and watch as he bitches about "waacfags"
>>
>>45993862

Those look pretty nice - I'd gladly play him and see how it works out.
>>
>>45993862
My 3-man Deathbringer Flight says hello, my army literally shits out anti-vehicle.
>>
>>45993862
Compliment the guy on his painting and modelling skills, because those are some very well-done models that I can tell he spent a lot of time on.

Then I'd ask if he had anything else he could play with, because my army just can't handle three knights at once. If he doesn't, I'd apologize and tell him I can't play the guy then.
>>
>>45993855
Don't get me wrong.
I totally agree on charging Noise Marines.
They are a surprisingly flexible unit.
>>
>>45993862
Probably take ages getting started because we end up talking about the paintjob, he then furiously stomps me and I learn that my army isn't actually tuned to beat 3-knight lists. It's chill though, because there wasn't anyone to play the campaign against if I was agreeing to random games.

Everyone goes home, shakes the dorito dust from their beard, and gets on with their life.
>>
>>45993862
Giddily inform him that I play Sisters, then put 3 Exorcists and 3 dominion squads in drop pods on the table.
>>
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>>45993855
I'm the guy who said he runs 2 x 6.

Charging with them is a completely viable option, because they're an extremely flexible unit. That's why I argue Noise Marines are the most well-rounded MEQ in the game, because they can handle anything you throw at them competently, and you can use them however you need to.

Only reason I run the Icon on my 6-mans is because that FnP has a habit of saving their asses, and since I plop them heavily into cover to begin with, it's just one more layer of durability that means my opponent HAS to deal with it by devoting a large amount of resources at them.

It ain't perfect, but my win rate is 4/7, so it works more than it don't.
>>
>>45994103

Lovely art.

On topic - I have a buddy who has been playing a MSU Noise Marine army for quite sometime and for playing Chaos he does very well. He's taken strong showings at several regional events and does very well. I think he proves the adage that if you play your list often enough against enough opponents you'll beat less experienced players with better lists.
>>
So anyone got scans of the deathwatch rule book?
>>
>>45993862
Compliment his commissioned paint job, ask him for a game.

Spend 20-30 minutes setting up my Ork army, look at my phone after I've finished and we've rolled off for everything. Just as we're about to begin I'll look at my phone and tell him something came up and I've got to go. Pack up and leave.
>>
>>45994103
Exactly, they can fill numerous roles and can be durable as shit whilst doing it.

Slapping them into cover basically means your opponent isn't going into that section of the board unless they're bringing some seriously heavy firepower or seriously heavy armour. Which means they aren't bringing them to bear against your other guys, so you can pick off objectives and weaker units.

Super-bonus-tougher-than-Death-Guard points if you roll invisibility and have a psychic screaming sorcerer chill with them
>>
>>45993994
adult plz go
>>
>>45993438
Against anything that is max WAAC faggotry, they can do very well. Nice tricks, run then charge is a great boon from their detachment thing.

Very good against anything that isn't max vehicles, such as guard. Even then, you can still manage with rending melee.

>>45993862
First I ask if he painted them
>if answer no, paid someone else
No game for you then
>if answer yes, painted by player
I always take melta guns or other anti tank weapons. So long as it's not the bullshit re-roll saves formation I'll play.
>>
>>45994017
adult plz go
>>
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>>45993862
I prepare my guardsmen to gloriously charge into battle to fell these traitorous titans and after I win with a mere 80% causalities I will paint a banner for my men to celebrate this glorious moment.
>>
>>45994675
Why is there always one fucking idiot in a picture looking at where the 'camera' is. Don't even care that he's dead in this case.
>>
>>45991978

Earning points back is a stupid metric. If you don't table BC they will still beat you despite losing 90% of their army by simply gathering victory points. If you kill everything in the Tau army but their Stormsurges and Riptides they'll still beat you. Buffmander and non summoning psykers don't even earn points back at all throughout the entire game. Some armies start with 500+ free points of wargear, transports, or summoned/respawning units.
>>
>>45994732
probably because artists can't draw the back of helmets well. idk
>>
>>45993669

A horde...OF THUNDERWOOOOLVES!!!
>>
>>45994732
>He doesn't paint at least one guy looking at the viewer or secertly put hinself in the picture
>Disappointed old master's of painting
>>
>>45994948

Not to mention "earning points back" doesn't mean shit if you're flaming useless overpriced crap like MEQ while not even being able to touch the Centurions. What happens when your model fails to even earn any points back at all? A good player uses it well even if it kills nothing, and let's see you try to earn points back against an army like Knights or an invisible death star. "Earning points back" may be stupid but "muh hellturkeys ALWAYS earn their points back" is even stupider. All it shows is that either you or your opponent are shit. Most likely both.
>>
>>45995138
>all famous works of art are just variants of The Office
>>
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I watched a game where 5 of the skitarii infiltrator guys charges 6 thunder-wolves, all with storm shields, and killed them all before they got to strike.

Can someone explain what the fuck happened?
>>
How is it possible to have dark mechanicus if the concept of the Omnissiah is based on logic, which is the complete opposite of Chaos Undivided? Are there dark mechs for each chaos god?
>>
Very dumb question, but I'd give up on WHFB since AoS just doesn't feel as fun and nobody at my FLGS wants to stick with the older stuff.

Thinking about switching over to 40k since I've always had an interest, but I'm not sure where to start. I want to play Adepta Sororitas. They look like a pain to get into, but I love their style and I want to paint them. Just not sure what to pick up first. What models should I look at buying to start out?
>>
>>45995288
Start with a squad of Fire Warriors.
>>
>>45995285
Dark mech are the guys who abandoned all gods to make dino robots.
>>
my friend and i are playing at 1750 pts and he wants to field his baneblade. i don't have a lord of war, but we've agreed to try it out anyway. so, as a CSM player with access to Daemons, what can I use to fight a baneblade?
>>
>>45995485
Baneblade is nothing special.
>>
Rate my list /tg/

Chaos Lord (148pts) [Aura of dark glory (15pts), Burning Brand of Skalanthrax (30pts), Combi-bolter (3pts), Jump Pack (15pts), Mark of Slaanesh (15pts), Melta bombs (5pts), Warlord]

Chaos Terminators (397pts) [Icon of excess (40pts), Mark of Slaanesh (12pts)]
+Chaos Land Raider (235pts) [Searchlights, Smoke Launchers, 2x Sponson mounted Twin-linked Lascannons, Twin-Linked Heavy Bolter, Warpflame gargoyles (5pts)]
+Chaos Terminator (31pts) [Combi-Bolter, Power Sword]
+Chaos Terminator (31pts) [Combi-Bolter, Power Sword]
+Terminator Champion (48pts) [Chainfist (15pts), Combi Bolter]

Helbrute (110pts) [Multi-melta, Power scourge (10pts)]

Chaos Cultists (101pts) [Mark of Slaanesh (15pts), 14x Replace Autopistol with Autogun (14pts)]
+Cultist Champion (16pts) [Auto Pistol, Close Combat Weapon, Shotgun (2pts)]
+14x Cultists (56pts) [14x Close Combat Weapons]

Chaos Space Marines (271pts) [Icon of excess (30pts), Mark of Slaanesh (20pts)]
+Aspiring Champion (46pts) [Combi-bolter (3pts), Melta Bombs (5pts), Power Sword (15pts)]
+9x Chaos Marine with Boltgun (117pts) [9x Bolt Pistol, 9x Boltgun, 9x Krak Grenades]
+Chaos Rhino (40pts) [Combi-bolter, Searchlight, Smoke launchers, Warpflame gargoyles (5pts)]
+9x Take CCW (18pts)

Chaos Space Marines (264pts) [Icon of excess (30pts), Mark of Slaanesh (20pts)]
+Aspiring Champion (39pts) [Chainaxe (8pts), Combi-bolter (3pts), Melta Bombs (5pts)]
+9x Chaos Marine with Boltgun (117pts) [9x Bolt Pistol, 9x Boltgun, 9x Krak Grenades]
+Chaos Rhino (40pts) [Combi-bolter, Searchlight, Smoke launchers, Warpflame gargoyles (5pts)]
+9x Take CCW (18pts)

Raptors (208pts) [Icon of excess (30pts), Mark of Slaanesh (16pts)]
+7x Raptor (119pts) [7x Bolt Pistol, 7x Close Combat Weapon, 7x Frag Grenades, 7x Krak Grenades]
+Raptor Champion (43pts) [Chainaxe (8pts), Combi-bolter (3pts), Frag Grenades, Krak Grenades, Melta Bombs (5pts)]

Total 1499/1500 points
>>
>>45993862
Tell him I can't play because I am running orks and there would be no "game".
>>
>>45995282
Infiltrators have insanely c/c potential, loweing I and WS beign just the tipping on ice; their big strenght come from their taser weapons. basically, every 6 on hit generates THREE hits. With a bit of luck they can literally zap to death anything.
best combo imho comes when assault with vanguard first: vanguards absorb the overwatch(you dont want you T3 guys getting blasted)and give -1 S to the opponent, tarpiting even more their reaction attacks-if they survive the initial charge of course.

>>45995285
dark mechanicus basically started as "fuck ominissiah teaching, we do whatever we want now!" building again forbidden IA machines.. then they got lured by horus and, you know, you have already created a killer IA fully sentient, why not powering it by the rawest and most powerful energy source in the world, the warp? from there to total fucketry into chaos didn't took long.
>>
>>45995282
5x4 attacks plus one for the leader. Hitting first due to lowering thundwrwolves ws by one as well as innish. 21 attacks 14 hits, 2 are sixes generating two extra attacks each. So 18 hits. Str 6 vs T 5 is 12 wounds. That should only be 4 wounds or two wolves. Someone rolled like a god or like shit for saves.
>>
>>45995288
You're going to need Battle Sisters. They are your troops and the more specialized units; Dominions, Celestians etc. use the same model. Your sisters should ideally be in transports, Immolators preferrably. St. Celestine is a good HQ choice and Exorcists are great in the Heavy Support slot.
>>
>>45995282
I'll tell you with the power of MATH!

average chance of an infiltrator doing an unsaved wound on a thunderwolf with an attack:

(3/6+1/6*3)*2/3/3= 22%

Average chanche of 21 attack (5 charging) doing 12 wounds or more using binomial probabilities:

0.000548311102

or more simply around 0.05%

Basically it happens once every 2 thousand games.
>>
>>45995288
Think very well about it. Unless you build your army entirely from recaster Sisters of Battle are only made in very old metal models that also cost an eye and a leg. They also have even less support than bretonnia from GW.
>>
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>>45995521
>He doesn't run Tankbustas
>>
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>>45995722
>>
>>45995838
Come on! You expected me to replay the same situation AT LEAST two thousand time to get empirical data about how frequent it is?
>>
>>45995485
Big Daemons can tear the tank to scrap depending on what you're running.
Great unclean one or Daemon prince with iron arm and greater ether blade will trash it instantly.
You could mob it in summoned plague bearers, every 6 to wound is an automatic hullpoint.
Tzeentch and Khorne get strength D if you have the new Fenris book or even just the blood thirster with the colossal axe (9 SD attacks on the charge on a flying monster!).
>>
>>45995813
>Tankbustas doing shit versus 3 knights.
>Or one
>Or crossing the field at all in the face of battlecanons

Don't be a retard.
>>
>>45995288

Should just pirate rulebooks and learn the game, how to play it, and what each army is like.

Then if plastic SoB ever come out, you can get a cheaper (at least they should be compared to metal), better looking army and you'll know what the fuck you're doing. Who knows you might prefer another army over SoB once you learn more about the game.
>>
>>45995282

Well actually its quite brilliant. The infiltrators generate 2+1+1 attacks each on the charge. With the relic mask you also get zealot which allows you reroll to-hit on the charge as well. So thats 21 attacks from a 5 man unit, re-rolling to hits on the charge, and adding to this other various buffs such as bonus WS for instance.
Ad to this that every to hit roll of a 6 generates an additional 2 hits, with a base strength of 6, and you got yourself an excellent unit to take out a mere 3++ save. You hit good, gaining additional attacks, you reroll the few misses with chance for even more additional attacks, you wound good, which all leads up to a massed rolls for armor saves.
Also, if you play the WarCon, you can always ad insult to injury and ad an additional +3 strength for that turn, so the fuckers hit you with base strength 9, insta killing the wolfs with each strike!
>>
>>45995288
If you're concerned about the older metal models, consider looking into the Raging Heroes Sisters of Eternal Mercy.

Not out yet, but they do have newer casts that should work well as proxies, though they might not be to your tastes.
>>
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>>45995138
>secretly putting yourself in the picture
I love when artists do that, artist is the running guy to the far right.
>>
>>45996033

Confirmed shit player.

Complain more about not beating the big bad Knights.
>>
>>45995549
>then they got lured by horus and, you know, you have already created a killer IA fully sentient, why not powering it by the rawest and most powerful energy source in the world, the warp? from there to total fucketry into chaos didn't took long.
So when are the Chaos Kill bots coming out then? What's with all this dino bot, Beast wars shit we got going on?
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>>45996274
>That recruitment poster in the background
>Emo
>SALE!

Despite those things I'm still unsure of whether or not this is official art. It's stupid enough to be.
>>
>>45996317
When horus got rekt they fled in the eye of terror, free to experiment as much as they wanted with the warp.
Dinobots are half machine half organanic that runs with a demon contained inside them because its way simpler than building and IA from scratch. Also, is a lot more angry.
>>
>>45996297
>Complain more

I'm not the dumb fuck suggesting doomed-to-fail ideas versus knights you idiot.

merely pointing out the >muh tankbustas meme is horseshit.

I beat Knights just finethe secret is not running shitty ork lists :^)
>>
Hey guys, >>45984379 back again.

I made some of the changes suggested but I didn't end up doing all the changes for bringing Plague Marines. In the future I will look into incorporating them into my list.

What could I do to regular CSM to make them look like Plague Marines.

I don't know if anyone cares enough for me to explain the match but I could type it out. I should have taken pictures but in retrospect my camera is too shitty for anyone to enjoy them anyway.

The Ork player brought (I dont know points or all the warigear):

Force Field Big Mek and a Warboss on bike with claw and a lucky stick.
Two gretchin units that didn't last very long.
Five MechaArmor Nobs (one with KillSaw) in a Killa-kannon Battle Wagon.
10 Tank Busters one with a power klaw ina Batlle Wagon with Killa-Kannon
A unit of 9 and a unit of 5 Warbikers, each units Nob had a Powerclaw.
15 Lootas
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>>45996396
Of course it's official, Tony Hough did a tonne of early art for 40k.
>>
You guys I think Konrad is inside my body assuming direct control
>>
>>45996464
>Tankbustas
>Shit

You know you're just throwing more fuel on the fire and promoting how bad you really are.

But go ahead friend, post your Knight beating lists and put me in my place :^)
>>
>>45996490
>#OrkLivesMatter.jpg
>>
>>45996479
>Force Field Big Mek and a Warboss on bike

The Big Mek was actually in a Battlewagon with the Mech Nobs, the way I wrote that makes it sound like it was on a bike too. If it was that probably would have been better TBQH
>>
>>45996490
And it's painful to look at.
>>
last week I saw big knights getting gaussed to death

feels good man
>>
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>>45996575
ur a git
>>
Does anyone have a link to the new ghazzy pdf?
>>
>>45996501
Oh no no no. The burden of proof lies with you. You explain how your tankbustas are going to kill 3 Knights i shall wait.

At any point you can break down and admit you're a teeny bit upset you bought into the tankbusta myth, and then literally bought into it. I'll allow you to save face
>>
>>45996500
Well either your Husbando is going to masturbate in your body, or he's going to kill someone. You must be such a lucky lady.
>>
>>45996656
auto glance on 6 is op as fug.
>>
>>45996775
>Responding to a tripfag
Stop.
>>
>>45996772
>I beat Knights just fine the secret is not running shitty ork lists :^)

I didn't claim the above. Go on then tactical master, whats the secret winning list.
>>
>>45995767
>>45996165
>>45996079

Honestly the price and models dont bother me much. I just really like the whole battle nun aesthetic with the fucking organ tank and penitent engines and shit. I just wasn't sure where to start as far as models since I'm only vaguely familiar with 40k rules compared to WHFB
>>
>>45996772
Easy you shoot them and charge them
>>
>>45996816
>tripfag
Do you even know what that word means?
>>
>>45996775
I can only hope.

>>45996853
Try ebay
>>
>>45996853
You can't go wrong buying anything from the range then, apart from characters at first anyway.
>>
I wish Prophet of the Voices upgrade gave "move as beasts", then it would actually make foot HQs badass. In that vein Possessed should move as beasts, although at that point they'd be pretty similar to bikers and raptors that already exist. And csm hqs can already take bikes and jump packs.

But muh foot list.
>>
>>45993901
Eldar player spotted
>>
>>45997926
Don't crimson legion possessed randomly become beasts already?

That said, there are a lot of things that would benefit from more than 6" movement while footslogging, or even just increased ranges in general.

Those little +3" bonuses like Skitarii and Banshees get really add up over time.
>>
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>>45991974
>>45991895
Numenera/Reaper in general has a vast catalog of models that fit into 40k, I'm surprised I don't see people fielding more of this shit since it's dirt cheap. The white rubbery plastic is kinda funky to worth with but considering it's like 10% of the cost of GW models, I'll deal with it.

Planning on slapping a few gribblies onto pic related to make the perfect Khornate spawn. Or it could work as a flesh hound. I also have other reaper minis that work perfectly for chaos spawn of specific gods, there's a bird one for tzeentch, a fat pudgy goblin king that works for nurgle, and I'm planning on using that reaper not-gibbering mouther for slaanesh. There's also plenty of options for HQs, shitload of models that could work as sorcerers/chaos lord and the works.
>>
babbys first space marine set is coming back
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>>45998031
No, they have fleet. Pffffff.
>>
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>>45998078
I plan on picking up some of pic related for use as Slaaneshi-themed chaos spawn. Paint it up like a giant bundle of different crystals and gems.
>>
So about the Vehicle Damage Chart adjustment: why not make it so that Explodes! results can only occur once a vehicle has lost its last HP?

This immediately solves the "Turn 1 250 point model explodes from one melta shot" problem.
>>
>>45998146
pretty cool although those seem to bit better for tzeentch imo, crystalline magical dudes
>>
>>45998146
Might be cool, but isn't crystallized stuff more commonly a tzeentch thing?
>>
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>best inquisitor
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Don't mind me. I'm just posting the best codex ever written.
>>
>>45998200
Because the point of the explodes result is to deal extra damage.

If it only worked with the last hullpoint, then high AP weapons would be worse for anti-armor.
>>
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>>45998109
Made me double check for nothing.
>>
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>>45998272
close, but not quite
>>
>>45998234
>>45998257
Eh, spawn are already kind of weird and magical regardless of alignment.

I'm not sure about crystals being Tzeentch, but I figured Gemstones would fit the Greed angle Slaanesh gets sometimes.
>>
>>45998320
Sorry, I should have specified post 3rd edition
>>
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>>45998316
>mutation

yeah it's 1/3 chance bullshit, who wants to depend on that? I meant they have fleet by default
>>
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>>45993862
Win
>>
>>45998343
I guess if you painted it up purple/pinkish I could see it being an aspect of slaaneshi greed. Having the crystals all be different colors would be full tzeentch territory though, since tzeentch stuff tends to be crystals, tentacles, and prismatic color schemes of vibrant rainbow shit everwhere with a splash of blue
>>
>>45996500
Please don't shove resin models in your pooper
>>
>>45998622
But how else am I supposed to please senpai?
>>
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>>45991326
Where does someone even start if they want to get into this game?
It seems like it has a really cool lore and it would be fun to paint a customized army, but all I hear people talking about is "lol welcome to bankruptcy lelelel" or stuff about how "warhammer isn't a game its a lifestyle". But what if I don't want to spend a kazillion dollars and just have fun playing the game with my army?
Also, I don't know anyone else who plays the game nor any local game stores that even sell the miniatures. So if I wanted to play, where could I find other people to play against? Would I just be forced to go to meetups and conventions even as a beginner? How noob-friendly are the other players of this game?
>>
>>45998823
Getting a small army is a matter of playing killteam or 500 point games, finding good deals on models where you can. The Start Collecting! boxes and ebay can usually get you a small force for pretty cheap.

Not having an FLGS or any friends who play means there's not much of a point to even that though.
>>
>>45998762
Clime up his ass desu?
>>
>>45998823
Look into the lore, the lexicanum is a good website for that
Then FLGS, go down, look around, ask questions. DON'T BUY ANYTHING on your first visit.
Watch someone else play, see if you like the idea. Maybe get a demo game.

If you find the right group of players, the games great and noob friendly. Otherwise, it's a forest of WAAC faggots and their dick lists.
>>
>>45994347
>can be durable as shit whilst doing it.
>MEQ's with FNP
>durable as shit
Why are Chaos players so deluded? Is it because we've been stuck with a shitty codex for so long that people have lost all objectivity?
>>
>>45998823
consider these questions:

>are you interested in painting/modelling?
>are you fine with an unbalanced game full of retarded rules that make no sense with the lore and is only better than video games because it's a social event?
>are you okay gimping yourself in the name of fun and potentially losing more often than not because it's either take the most powerful shit and run the same list as everybody else or go home in serious competitive environments?
>are you able to commit let's say, $50 a month and one evening a week for several months to build and paint yourself a force comparable to what most people play and field?
>are you fine with giving money to the EA of tabletop games?
>are you absolutely in love with the warhammer 40k universe?

if you answered yes to all of these questions, then 40k is for you. if you're just looking for a challenging, well designed gaming experience, look into other wargames or even just video games.
>>
>>45999115

>better than the Dawn of War games

Maybe if you lived next door to your awesome wargaming neighbor, five minutes down the street from your FLGS, and not too far away from that meeting spot when you and your close circle of nerd friends play dungeons and dragons and wargames 3 times a week.
>>
>>45999115
couldn't have said better.
>>
>>45998991
it's true that nothing in the codex is particularly "durable as shit" and I'd rather have more noise marines than a snipeable banner any day of the week, but there is an argument to be made that noise marines are still one of the better MEQ in the game

>I5
>can take ccw
>can all take ignores cover weapons with decent volume of shots
>17 points base so not too terribly costed, although I'd like to see sonic weapons be brought down a bit, especially that fucking 30 points small blast overrated piece of ass blastmaster
>that sick ass ap3 s5 flamer doom siren
>fearless

they're not terrible, and besides devastators they have some of the best offensive power point for point of any MEQ in the game
>>
>>45999115
You sound very mad at this game.
>>
>>45999240

Anyone who has been in this community long enough would be very mad at this game.
>>
>>45998904
But if he's in my body his ass is my ass

How do I climb up my own ass
>>
>>45999223
Blastmasters are actually quite nice, even despite their points. A S 8 AP 3 blast that ignores cover is like a plasma cannon, missile launcher, and flamer all rolled up into a ball. Plus it has an assault ignores cover heavy bolter strapped to it in case you need to move.

It's expensive, no doubt, but I think most of that cost is from versatility.


I also think the Icon of Excess is best used in a larger squad anyway, so you get a larger benefit for an effectively lower price.

That aside, Noise Marines are quite efficient for their points.
>>
>>45999240
aint even mad, just being realistic. I still play and enjoy 40k, but coming into it as a noob in 2016 and looking for a balanced game playing the models you enjoy can be the path to disappointment. have fun being a new player and building a thousand sons army and then losing every game you play
>>
>>45999115
>>are you interested in painting/modelling?
yes
>>are you fine with an unbalanced game full of retarded rules that make no sense with the lore and is only better than video games because it's a social event?
Nigger I have been my D&D group's dungeon master for like 2 years straight. Don't even try to talk to me about retarded rules. I AM the one who makes up the retarded rules.
>>are you okay gimping yourself in the name of fun and potentially losing more often than not because it's either take the most powerful shit and run the same list as everybody else or go home in serious competitive environments?
I don't really care about being super serious and competitive. I just wanna have fun playing with cool looking toy soldiers.
>>are you able to commit let's say, $50 a month and one evening a week for several months to build and paint yourself a force comparable to what most people play and field?
I don't know what "most people play and field" means, but I'm sure I would spend more time than one evening per week painting my army.
>>are you fine with giving money to the EA of tabletop games?
I thought WOTC was the EA of tabletop games though? I've already given them a ridiculous amount of money for D&D related shit.
>>are you absolutely in love with the warhammer 40k universe?
I don't know that much about it, but I've played the Dawn of War video games and enjoyed them. It just seems like something different and cool. I'm sure I would get into it.
>>
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How do we fix Tyranids?

I was playing a 1850 pt game with my Tau army and my opponent's Hive Tyrant didn't die when I shot at it. I only managed to kill 3 of its guards and took a wound off the Tyrant itself. Who thought that giving extra wounds to a T6 MC was a good idea? Such bullshit
>>
>>45999536
(You)
>>
>>45998277
> high-AP weapons that cost 20 points won't be able to one-shot literally 10x their points value in models

That's the point. Maybe have certain weapons or early Explodes! results strip additional HP--but your one doucher with a melta will have to have friends who also have melt as or krak grenades to pop a Gorkanaut or Rhino in one round.

Seems far easier/simpler a fix than adding an MC Damage Chart.
>>
>>45999536
>tfw your friends let you use a homebrew tyranid codex
>tfw T8 2+ armor carnifex devours half a tau gunline

Feels good.
>>
>>45999536
I play tau, and im gonna call you a taufag. Mostly just a fag. You are why everyone hates us.

>Probably 'what good is it if i cant kill it in one turn?' Bait but you got me
>>
>>45999535
well then it sounds like 40k is the game for you. wasn't even trying to be pessimistic, just give an accurate representation of what to expect coming into the game. you should really try to get a demo game in with somebody at an FLGS before you commit any time/money on models, some stores have online forums where you can request to set up games so you can ask for a demo there
>>
>>45999299
Morning stretching, channeling your inner asshole and working out. Do you even lift girl?
>>
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Comments or thoughts /tg/? This is my test model for my Ryza Skitarii. First model I've done up for the army (and probably my third or 4th overall).
>>
>>45993862
Complement on his paint and model job. Then force a smile while my horribly painted stormtroopers and a single knight go against his knights, fail horribly, and try not feel bad.

Then I go home and feel horrible.
>>
>>45999536
You can't fix the Tyranids. They are either broken or shit.
>>
>>45999578
You misunderstand. I'm not saying that getting rid of explodes is bad, I'm saying that your change actually makes Meltaguns worse at killing vehicles compared to other weapons.

Say, currently, you have a S 10 AP - weapon, and a Meltagun. You fire both at an Ork Trukk.

Ignoring ramshackle, the S 10 weapon is going to get a +1 on the table, having a 1 in 6 chance of blowing it up, and all 5 other results will still have some effect. The Meltagun instead will have 50/50 odds of blowing it up, with the 3 results being explodes and 3 being other types of damage.

Now, say Explodes doesn't do anything until the last hullpoint. This means that the S 10 weapon now inflicts a bad condition 5/6 times, while the Meltagun does the same 3/6 times. Having the high AP is actually a detriment, rather than a bonus.
>>
>>45999660

It's not 100% done, I'm gonna use a light blue to pop out the lenses, screens, and the little radium cylinder on the bottom of the gun.

Thinking of doing with a yellower tone overall for the base.
>>
>>45999660
Could you a bit more shading and highlighting and a few other touch ups, but other wise, pretty good.
But this stuff really belongs in /wip/.
Just make sure to follow the rules on how to take pics of your models
>>
>>45999607
Am I right in thinking a demo game would be like me asking someone if they could let me use their army and they basically show me how to play?
>>
>>45999660
>>45999695
The robe is a bit bland/monotone
>>
>>45994022
man the more I hear about sisters of battle, the more I'm convinced they're actually pretty damn good and people just don't field them because the army requires a mortgage to fund

>special weapons out the ass
>unique, fluffy fun army
>baller ass vehicles that look cool and can apparently put the hurt on shit

I've never seen anybody play sisters but there's a youtuber called tortletalk who talks about sisters tactics and a lot of times I'm like "shit that sounds pretty powerful, how come people are fielding more sisters?"
>>
>>45999660
Looks really cool. The Skitarii remind me of the Fremen from Dune.
>>
>>45999844
It really is mostly metal models, and the misconception that they're outdated and therefore bad.

Honestly, the only change I'd make to the Sisters Codex is letting them use Acts of Faith multiple times per game and giving them access to some better anti-air. They don't really need much improvement.
>>
>>45999844
Yeah, that's a very accurate description of the situation.
>>
>>45999785
yep, depending on the store there might even be staff who will play with you, or at stores I've been to there's usually a few vet players who help out with organizing events and would be more than glad to get you into the game

you could try a GW store and they'll definitely demo a game for you but . . . from what I've heard those places are nightmarish and you should expect a nonstop stream of sales pitches, stifling environments full of GW corporate faggotry with no fun or 3rd party models allowed, etc. never been to one though so I can't say if it's true or just typical internet shitposting
>>
>>45996663
> dat Kung fu
MOAR!
>>
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So I've been wonder, why don't other power armor users like Inquisitors, Rogue Traders, and Battle Sisters give themselves Black Carapace implants? It's been commonly known that they don't receive the same benefits as marines because of the lack, but I don't see why that has to be the case. Those same people get way more invasive and expensive surgeries anyways, so it's not like money or physique are obstacles to just black carapace.
>>
>>45999535
>I don't really care about being super serious and competitive. I just wanna have fun playing with cool looking toy soldiers.

You had me right there. Welcome aboard, anon. I'd play with you any day.
>>
>>45999536
gr8 b8 m8
>>
what are some obscure models you've never seen fielded that you'd like to plop down on the table?

I really like the concept of pic related, civilian cargo vessel hastily repurposed as a makeshift military aircraft for a sort of desperate imperial guard army of penal troops, fresh faced conscripts being sent to their doom, and the dregs of the equipment all being dropped into an absolutely hopeless shitfest

the rules for this thing are absolutely atrocious though and it might be one of the worst fliers in the game. plus the damn thing almost costs 100 real life good boy points
>>
>>45999999
fuck'n A - > Sexts demand MOAR
>>
>>46000127
Because the doc marines aren't there to install it. Maybe some eccentric nobles can get a Chinese knockoff Black Carapace as a way to mimic marines.
>>
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>>45999999
wowie
>>
>>46000224
Major problem is that flying transports are mostly worth it for the guns they carry, not their transport capacity. With all the interceptor guns and you either risking the transported unit's life by dropping them out of the air or the flyers life by engaging hover mode, there's really little reason to have them as just transports. Maybe if you could get them as dedicated transports and for cheaper.

Also, it's an expensive model. You can get a valkyrie or even a vendetta for way less than one of those. I did think about converting one or two for my 30k Militia by using a Stormtalon cockpit (guns mounted on the nose turret) slapped onto a Valkyrie hull with clipped wings and no tail.
>>
>>46000302
>that lazy looking Ork with the bottle in his hands
Perfect reaction image material.
>>
>>46000127
>>46000283
I was under the impression that a normal human body can't deal with a black carapace and thats one reason marines are augmented to hell and back.
>>
>>46000376
It's apart of the geneseed so only men could use it anyway.
>>
>>46000168
Thanks man now I just gotta figure out if there is even anywhere within a 25 mile radius where I can actually play the game.
>>
>>46000127
Because fuck you, that's why.

I think it's probably because the carapace is seen as part of the Marines, their thing, and they're not going to give you some just because you asked nicely. We don't even know how it really functions. Like if it fully synthetic or grown like all the other gene-seeds. Since it's one of the gene-seeds, it would stand to reason that it's not just an implant and that it needs to function with the others and it harder to get. Marines are full of implants and shit that aren't gene-seeds, so the carapace can't be just an off-the-shelf product.

Seeing how hard it is to cultivate and keep gene-seeds, it's really hard to get them outside the Marines. If the carapace is only received from the set with the rest and is vital to the survival of a chapter, there's no way they're giving it to an Inquisitor.

And there's bound to be ways of having similar abilities through normal implants. Though I think the neural networking and interface Marines have with the suits could be so refined that even extensive bionics can't match it.
>>
>>45993862
Agree to play with my Dark Eldar, but bring a small Allied of Craftworlders for a Raider full of D-Scythes. Just to keep things interesting.
>>
Do Warhammer 40k players have the same poor hygiene standards/ levels of autism as MTG players?
>>
>>46000127
The carapace only works for the space marine marks of power armour, which are very rare outside of their ranks and PA is rare as it is anyway. So right away its use alongside power armour is poor unless you're one of the privileged few that have access to it.

Then on top of that as you say it's an invasive surgery that doesn't sound very enjoyable even if I did have the other implants in already. Tissue expanding under your skin and neural bundles flying about your body? Sounds like a mix of being flayed alive and bruising all over. Plus no one outside of the chapter apothecaries will have that much prior experience in the surgery, so you'd probably have to go to some dodgy back alley doc for it.

Lastly, it's some vat grown weird stuff that sounds difficult to create. All in all it feels like it's going to be more trouble than it's worth compared to just sticking some power armour on and calling it a day. Especially when if you really have the DOSH to throw around, you could just get yourself a spyrer suit that's far more advanced than any power armour is.
>>
>>46000519
According to 4chan, anything and everything is autism, so yes.
>>
>>46000519
From personal experience, no. M:TG is below Pathfinder Society, and 40k is one above that. I will go out to dinner with and hang out with the 40k people here, the same can't be said of the other two.
>>
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>>46000283
Nothing outright says only marines grow them. Considering the gene-seed tithes, I'd assume that the admin (admec? I forget who gets the tithe) would also maintain the other organs or at least be able to grow them. I have no idea who "Technicians of the Emperor" are, but they don't sound marine-exclusive.

>>46000376
>>46000480
The reason I thought BC would work on non-marines is because it's the only one that doesn't explicitly rely on anything else. I believe from the charts that the only reason it comes last is because it hardens, meaning you need to do it after the marine finishes growing.

>>46000537
On topic of rarity, plenty of inquisitors get terminator or even artificer armor. On topic of invasiveness, some of the aforementioned groups get full on psychosurgeries (like marines) for reflexes or cognitive ability (though I remember that perfect photographic memory one being super rare). For the rest though, I'd like to refer to the terminator armor point again. If you are going so far as to give someone irreplaceable technology, why wouldn't you first ensure that he's getting the most out of it?
>>
>>46000537
>only works for the space marine marks of power armour

And why exactly can't you fit a non-Marine armour with black carapace interface? The armour Sisters wear was based on the Marine armour.
>>
>>46000519
Well it's a traditional game, so expect some oddballs.

The reason traditional games players are stereotyped as neckbeard autists is because it's viewed by the public as a bit socially unacceptable. Sperglords don't give a fuck what is socially acceptable when they are even aware of such things, so of course such people will naturally occur in higher ratios among such hobbies. At the FLGSs in my area, I'd say there's maybe a 1 to 5 autist ratio and none of those autists are even truly obnoxious in the 40k sphere, so overall not too bad. The card game players are another story . . .
>>
>>46000224
Literally the only thing this model is good for is the fact that it's basically a flying rhino with DEEP STRIKE and HOVER. When I played it in vassal, I used it as a delivery system for a Nanyte Blaster Legate with accompanying Veleteris. Even then it's overpriced as shit.
>>
>>46000537
Jokero know how to make a fancy suit I'll tell you what. Would regiments from well off worlds include spyrer suits for their units?
>>
>>46000629
>doesn't explicitly rely on anything else

That we know of. Also, it's still limited to the "men only" clause.
>>
>>46000629
AdMech gets it.
>>
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>>46000693
Thanks, broseph.
>>
>>46000715
I would imagine the AdMech having a far easier time interfacing with power armor than marines due to their bionics and tubes.
>>
>>46000629
Inquisitors are on a whole different level, I don't think there'd be anything that would explicitly stop them from getting it done really, but it goes back to recovery time, necessity and effectiveness. Is it really worth it when accounting for all the heresy that will go on without you there to sort it out?

>>46000633
No USB slots on other marks of armour. Tech heresy.
>>
>>46000629
>I'd assume that the admin (admec? I forget who gets the tithe) would also maintain the other organs or at least be able to grow them.

Admech's duty is to monitor the chapter gene-seeds for impurities and have all chapters give, I believe 5%, of their gene-seeds to the Mechanicus for inspection and safekeeping. These are then used to make new chapters in the future.

The job of implanting gene-seeds is up for the apothecarion, which are not admech affiliated like techmarines, so we don't know how widespread the knowledge of gene-seed implantation and cultivation is.
>>
>>46000519
Confirming
>>46000569

I played Magic for 6 years before I graduated Highschool and the LGS players to the Tournament players were just a mess.
Obviously some above but the average was piss poor. A wide range of shit is putting it nicely. Real shady scumbags too.

5 years later I picked up 40k since I actually have disposable income now. There has only been one questionable person at the LGS I go to now and that is out of 30+ 40k players. It is also right next to a bar and we regularly go out and buy each other rounds between games or end the night there discussing matches and fluff.

It is a great community though.
>>
Rules question.

So I was at my FLGW today and just for funsies I got to throw my scions/inquisition alongside a Tyranid player fighting Chaos.

First round off reserves, my 4 Crusaders and Malleus Inquisitor ride up to 5 Khornate Chaos Space Marines. I figure with 3+ invuln saves from Storm Shields AND 5+ from flak armor should make me okay.

But I found out from both the Chaos player and the store manager that for some reason the 3+ save overrides the armour save--i.e. you only take the higher one. If so, what's the point of even listing Flak Armor in the wargear? Is there ever a case where you could use your armor but not your invuln save? Or were they just wrong?
>>
>>45991326

I want to buy a bunch of running legs for my CSM. I know about the Khorne Berzerker legs and Assault Marine legs. Any third party suggestions?
>>
>>46000781
I have read that the Astral Clawn special character doc marine was famous among other doc marines before his fall from grace so they seem to know about each other's work if it's noteworthy. Also Fabius Bile is a dirty word/curse in the Apothecarian.
>>
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>>46000642
Well explained.
We get a ton of people through our shop but the solid 40k playgroup is about 10 reliable guys. 2 of those are autistic rule lawyers that are more like walking Rulebooks that you can tell to shut up and listen when you say go away.

>1 to 5
How did you know!
>>
>>46000781
>Apothecarion
I don't know why I forgot about this. I've been going through sources that are waaaay too old but I blame the fact that new codices completely skimp out on explaining the process, while the Compendium loves going into the gory details of it.
>>
>>46000908
>Or were they just wrong?
Nope, the best save is what you use
>>
>>46000499

Yea, don't want to glance everything to death with all my haywire now do we, thats just insulting.
>>
>>46000961
Well, they're all apothecaries. They know the business. But I don't think gene-seed implantation and harvesting is a course they teach at the medical academy or even all the magos... es... magii... fucking high ranking techpriests of the Admech are privy to the knowledge.
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>>46000908
You only get one saving throw (no rerolling dice etc. etc.), and you use the best. They are completely right about it.

And yes, there are some extremely rare cases when something can pierce an invulnerable save but not an armor save. The first that comes to mind is the vindicare assassin, but with his AP 2, he just happens to be piercing both and he pierces cover saves too, because fuck you, you are getting shot.

Also, another reason for listing flak armor is that sometimes a unit will have an option for replacing the storm shields wargear for something else. I don't know if Crusaders have that option right now, but they may have before or may in later editions.
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>>46000908
you use the best save always. the only time you get to roll for additional layers of protection is stuff like feel no pain since it's not technically a *save*

models with armor worse than their invuln exist mainly due to fluff, i.e. a guardsman will be always issued at least flak armor lorewise
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>>46000908
You get to make only one save and it's your best save. Even if you got a cover save, armour save and Inv. save, only the highest gets to be made. Feel No Pain is special since it's not a save, it merely ignores an unsaved wound (and counts it as saved for rules purposes).

Flak is listed because it's just the armour the dude is wearing. And there's always the chance you might be hit by an attack that doesn't allow inv. saves. As I remember, old GK nemesis weapons negated Inv. saves.
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>>46001000
New Player - Just refer me to a rulebook page if I am being dumb

Not him but when I was reading about saves it says to use the "best save" or the better of the choices or something along those lines.

Does that mean I have to take the 3+ armor save over my Ravenwings Re-rollable 4+ Jink save.

I swear I have had better luck saving wounds with them than armour saves for whatever reason.

Obviously I use the jink on anything with 3+ AP
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>>46000982
>I've been going through sources that are waaaay too old
I figured this was the case.
>but I blame the fact that new codices completely skimp out on explaining the process, while the Compendium loves going into the gory details of it.
GW wants to cut down on details for some reason.
>>46001047
>but I don't think gene-seed implantation and harvesting is a course they teach at the medical academy
Apothecaries teach it to their new recruits and that's it. Far as we know there is no Apothecary Convention.
>all the magos... es... magii... fucking high ranking techpriests of the Admech are privy to the knowledge.
It's magi and I think maybe they'll know the basic gist of it.
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>>46001148
see
>>46001086
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>>46000961
You mean FABULOUS Bile.
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>>46001158
>GW wants to cut down on details for some reason.

Details take up pages.
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>>46001174
No, don't see me. He's asking a legitimate question that I didn't answer.

>>46001148
I'm 70% sure you get to choose which save in a case like that, but I'll go look it up to make sure.
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>>46001158
>there is no Apothecary Convention.

What?! So you telling me that Marine with the horns, who sold me tickets to ApoCon 40991, scammed me?
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>>46001175
Bill is pretty fabulous but he leaves a mess wherever he goes. There's a reason why some whisper rumors about him irrevocably tainting humanity's genepool, and he doesn't do anything to discredit these rumors.
>>46001215
Right. Less space more models.
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>>46001215
Then cut on the bullshit and shitty art, and give us cool stuff.
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>>46001236
Afraid so. Next time you should buy your tickets from the Marines with bat wings on their helmets. Despite the frightening appearance, they would never deceive you in such a callous manner.
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>>46001238

Kill Bill is just a wanker who couldn't keep his hands to himself. Pic related.

>>46001262

But anon the pictures of the space football players are the cool stuff.
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>>46001225
>No, don't see me. He's asking a legitimate question that I didn't answer.
Oh well you said

>You only get one saving throw (no rerolling dice etc. etc.), and you use the best.

The way we always read the rule was it was the best save based on the number. Not if you can re-roll it or something.
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>>46001236
>So you telling me that Marine with the horns
Unless it was a Black Dragon you ignored a huge red flag.
>who sold me tickets to ApoCon 40991
Another red flag. It's always free and in the sector on the border of Segmentum Solar and Segmentum Ultima in the sector at the planet that has the best beaches in the Imperium. If you're arriving at the hotel at the far end of main street you've gone too far.
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>>45993862
Put down my 2 riptides and storm surge while never breaking eye contact.
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>>45999660
The robe is one solid color, and while striking, it looks out of place. Add a few dark glazes or shades to the bottom to make it look like they're dirty, and some nuln oil in the crevices to give it some depth.
Maybe add some weathering to the boots and such as well, to make them look like they're in a place as muddy or dirty as the base.
Ya also leaked some Orange on other areas, and while that happens normally during painting, a bright orange really stands out. I would recommend painting the Orange first, next time.
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>>46001148
Found it. It just says "best available." I would consider a re-rollable 4+ cover save to be better than a 3+ invuln, so I'd say you could use that.

>>46001302
Considering the Ravenwing re-roll, I don't see why that couldn't be called "the best available." It would be rather silly if increasing your protection somehow made you more vulnerable. It also says "advantage," so let's be realistic here.
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>>45999587
>2+ armor
>8 Toughness

Jesus fuck, man, that's not a homebrew codex, that's a madman's instruction manual.
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I finished my start collecting box last night. Gonna go down to my local GW later in the week to play some games, either against some of the other regulars there or the manager who has a few of the start collecting sets painted up. Should be good fun.
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>>46001401
To be fair, after all the points for the upgrades it's over 300 points. It's basically a superheavy at that point, minus the usual superheavy benefits.
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>>46001347
Actually I'm pretty sure this year it's at the Plaza Nostromo Hotel and Abbaitor. You know the place, the slogan is "you lay 'em, we flay 'em"
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>>46001401
Anon, they've gone mad due to our bona fide expert. What do you expect? Just imagine if that became a part of the next Nid dex.
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>>46001419

Paint job looks solid annon.

But for fucks sake put some form of testuring on their bases. sand, pumice stone ect ect.
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>>45998262
>man, I could really use a sandpaper cigarette
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>>46001442
Not familiar with that hotel, but nothing bad could surely happen there. Just let me bring a few things and don't get blinded by the lime green.
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skitarii with tempestus allies for flyer support and transports?
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>>46001487
Yeah I used the martian ironearth crackle paint for the cracked earth but maybe i'll branch out and put some larger stones on the bases as well.
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>>46001535
Wrong picture.
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>>46001456
Why is he such a sourpuss?
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>>46001419
Looks pretty good. What dynasty is that supposed to be by the way?
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Haven't played a game since I sold my crons back in 5e and recently bought way more than I should have and am plunging back in.
The codex came with the lot I purchased and I have enough for a Reclamation Legion (40 warriors, 1 monolith, 10 immortals, 10 Lychguard, 3 tombblades), an Anhiliation Nexus and a Royal Court with Orikan, Obyrn and one of the 3 overlords in this lot.
It only came with one Lord but they seem to have gotten raped this edition. Also Tesla looks way less fun so I am guessing all gauss all day.
On the plus side these formations look pretty neat-o.
Only got three destroyers but their formation looks nasty good.

Well my friend who is getting me to play again said we could start off at like 1500-2000 pts (I don't think I am THAT rocky with rules, just stat lines and some rust)

Am I right in thinking that the Reclamation Legion and either of those two formations would be a decent list against Ultramarines?

I think I want to pick up a sycthe for the immortals. I definitely want to get another Ghost Ark, blew my mind but I only have one now.
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>>46001419
>new player with fully painted and based minis
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>>46001571
https://www.youtube.com/watch?v=T65rW_SIzg0
This is why. Go go Nidzilla, and stay away said Cruddance.
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>>45993862
Replace my 150 points of Banshees with 150 points of Axe Wraithblades.
Replace my 200 points of Striking Scorpions with 200 points of Fire Dragons.
Give my Banshees' Transport to the Fire Dragons.
Split my 20 man guardian squads into four 10 man squads. Remove the two Warlocks, add a Spiritseer to the Wraithblades, hope I roll Protect/Enhance.
Look at my Wraithguard in my box, waves of blood-lust radiating out from them, and close the lid. I got this.

Oh wait, we can't change lists? Well, fuck, I guess I auto-conceed because half my points cannot do a damn thing.
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>>46001383
Thanks anon.
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>>46001585
tesla is the same, its just not the rapetastic AA it used to be
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>>46001582
Thanks!

They are supposed to be Sautekh but I wasn't sure if the basecoat on their vehicles/robots was abaddon black or caliban green (promo art looks to be black, codex and instructions on the box say green), ended up just going with the green. Looking back onto it i probably need to highlight the lights and the orbs with a bit of yellow to make them pop more, but other than that i'm pretty happy. I'm shit at highlightng but when i get better i can probably go back and touch it up.
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>>46001628
If someone ever gets uppity about it, just remind him that 75% chance (4+ with re-roll) is a better save than 66.67% (3+), and reemphasize the "advantage" part of the rules as written.

If they insist despite that, just go for the traditional roll-off and move on with your life.
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>>46001608
Crud's a nip?
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>>46001567
You'll need to check those weapons at the door. We promise we most definitely will not confiscate them and redistribute them to major Nostraman crime lords.
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>>46001593
I painted all my Fire Warriors, Albino Kroot, and my Crisis before i played my first game. They werent great, but i still wanted to fit in. Little did i know half if them would be cheeselist, unpainted faggots that have less painted models than someone who just started year before last.
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>>46001748
>unpainted riptides everywhere
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