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40k General
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40k General - I wasn't in the last thread for a clever name edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Buying a knight this weekend - which variant should I build /tg/?
>>
>>45090158

Sicarian party bus edition.
>>
>>45090189
magnets. All of them.
otherwise Warden or Paladin.
>>
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I claim this thread in the name of grandfather Nurgle!
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>>45090158
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>>45090199

I'm pretty terrible at magnets - I've done a few simple jobs but never any of my larger kits. All I have is a crappy hand drill.
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>>45090189

Dual gun. S10 is indistinguishable in combat from SD in 90% of situations and having dual guns will let you maim things.

Also looks cooler.
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>>45090189
The magnetic kind.
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More alpha legion from FW, this time with paint.

I get what they're going for with the fangs enclosing the helmet, but the lower set of fangs just makes the models look like orks to me.
>>
>>45090212
You don't really need to drill for magnet placement on most large kits.
>>
>>45090219
Plus how the fuck do those guns work?
>>
>>45090212
You can pick up a cheap cordless drill for around ~$50. It's worth it really. You can do a lot of other projects with a drill, home repair etc.
>>
>>45090219

...Really, is all they have to distinguish their equipment a twin linked Bolter?

Fuck, that's a shitty unique elite unit. Visually at least.
>>
>>45090219
Yeah, I'm just gonna differentiate my headhunters with the baseline Alpha Legion upgrade kit, a slightly different paint scheme, and some kitbashed bolters with scopes and suppressors.
>>
Saw in the last thread something about stormlords and multiple units.

Unbound CSM sorcerers in a stormlord, input.
>>
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>>45090219

what do Bane strike rounds do?
>>
>>45090257
I like the look of it, but it does seem rather plain.
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>>45090257
They got TACTICOOL OPERATOR PECTORALLY-SHEATHED POWER DAGGERS
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>>45090257
Well the bolters fire banestrike rounds (rending at ap3) and they all have power daggers (s-1, ap3, specialist) but yeah, pretty bog standard weapon choices really.
>>
>>45090287
AP3 on a 6 to hit, I think?
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>>45090212

The instruction booklet actually tells you where to magnetized.

Trust me, its a good thing to learn, and you dont even need a drill, just a drill bit and some patience. A friend of mine has it done for all 3 of his knights, and he uses every variant constantly.
>>
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how would one go about acquring swords similiar to those the Storm Wardens use?
>>
>>45090287
Ap3 on to wound of 6.

Read the books, you fucking pleb.
>>
>>45090219
Sow descent...WTF Forgeworld...
>>
>>45090279
In what book do chaos get access to baneblade variants? :^)
>>
>>45090334

Rude!
>>
>>45090330
From GW? Grey knights swords, the big ones.

You're not gonna find a straight up claymore in a GW kit. You'd have to look third party and I dunno how you'd do it.

ALso, what the fuck are you doing in the 30k thread?
>>
>>45090330
Sigmarines have some fancy looking claymores that could fit into 40k pretty well with a few additions like the usual "energy pack" thing on power weapons.
>>
>>45090345
Imperial armour 13, warmachines of the lost and the damned. Unless you meant which go book, because that doesn't exist.
>>
I'm thinking of running a The Purge detachment for CSM (1HQ, 2 Elites compulsory). In the points range between 500-1000, which would be the better choice for the elite slot, Chosen or Plague Marines?
>>
>>45090365
>ALso, what the fuck are you doing in the 30k thread?

Son, I am high as a kite and the General images look absurdely similiar.

Thanks for answering my question anyways.
>>
>>45090345
>>45090399

Also chaos can just take all the baneblade variants and the nurgle themed one.
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>>45090213
>S10 is indistinguishable in combat from SD in 90% of situations

Eh, I'd disagree with 90%. Often you will bring a Knight or two and (because) your opponent will also be bringing asuper-heavy or two. If his has/have S:D, you are going to lose that battle.

>Also looks cooler

The coolest looking Knight is the Chainsword + Powerfist with the S:8 rocket pod on top. 'Looks cooler' is personal taste.
>>
>>45090404
Just take a Burgle Lord and get Plague Marines as troops instead. Otherwise, I'd say Chosen. Just be careful how you kit them out
>>
>>45090399
Pretty sure in IA13 you only get access to the standard baneblade, which is probably what that anon was getting at.
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>>45090404
Plague marines tend to do better than others because of t5 and feel of pain, but chosen open up special weapon loadouts. So it really comes down to how many you wish to run. At 500 points, I'd say bring two five-man squads of plague marines and give them a melta or something.
>>
>>45090365
it's this guy >>45090330 again.

I was in the right thread all along, fucknut.
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>>45090330
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>>45090341
Attitude > Ability

Hooray for a corporate mindset in my favorite company, in my favorite hobby!
Bad rules and stifled creativity, descent has been sown.
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>>45090457
Ia13 has the plague hulk, which is the nurse baneblade, which is what I thought he was asking for. I wasn't aware chaos can just take baneblade normally. I thought that was just for guard.
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>>45090543
>the plague hulk, which is the nurse baneblade

Huh?
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>>45090543
From what I knew the guard have plenty of super heavies available outside of knights and space marine vehicles like the typhon siege tank or fellblade
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>>45090442
>>45090489
Sounds like Plague Marines are the way to go. Thinking one melta squad and the other with plasma.
Would it be acceptable to run a Lord in a Chosen squad with 3-4 flamers? I'm imagining they could pose a threat in assault as well, but I might be wrong about that.
>>
Honestly if you're outside a tourney meta people prolly aren't gonna care if you take a variant baneblade if you have access to the main one.
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>>45090287
They can ignore the Feel No Pain attribute
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>>45090404
Probably depends on the kitout you're looking.

Plagues have less options than Chosen, but more durable.

Keeping them simple? Plague.
Lots of toys? Chosen.

But when the crunch comes down pretty sure Plagues are better than chosen all the time.
>>
Is there any reason to take a Baal predator with a TL assaultcannon over just taking a razorback with one?
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>>45090627
Chosen are decent in assault, but you'd probably be better off sticking the Lord on a bike and giving him an escort that way.
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>>45090657

>Playing BA
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>>45090630
Could maybe be a bit abusable with the blasphemous relic rule though.
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>>45090658
Ahh The Purge detachment doesn't give you any Fast Attack slots so I think I'm going to have to go with either Chosen or Plague Marines.
>>
>>45090678
>playing memetale
>>
>>45090791
Well, the main thing to keep in mind about chosen is they usually eat up a lot of points on weapons, and so need a transport and extra support to work well.

Plague marines tend to be more independent and can operate better on their own.

A Flamer chosen squad for your Lord would be nice for assaults, butt they'd really want a Landraider to get them into position.
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>>45090404

> Play Purge
> Take 6 solo Mutilators and 4 solo Obliterators
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>>45090641
>>45090867
Sounds good! I'll definitely get the Plague Marines and some Rhinos, then I can try proxying some Chosen a couple of games and see how they do. Thanks for the advice!
>>
Are new formations cd only?
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>>45091169
No, they also come on cassette.
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>>45091169
no, they are also available on dvd and blu-ray
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>>45090219
"WE IZ DA EMPRAH"S GREENEST!"
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>>45091205
>>45091213
Now that's cross platform availability.
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>>45090219
I like that beakie
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thinking starting up a KDK army - I don't like the actual flesh hounds. Would the Chaos Warhounds fit well enough to fill that slot? They're plastic with and I like look generally better than the actual models.
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>>45091205
>>45091213
>>
>>45091205
? What's that?
>>
>Termagaunts can Run during the Shooting Phase and still shoot
>Hormagaunts now have Doomstrider instead of Leap
>Genestealers have Stealth and can assault from Outflanking
>Synapse Creatures and Synapse grant Eternal Warrior
>Hive Tyrants can generate powers from the Biomancy and Divination disciplines
>Trygon and Trygon Prime can assault after deploying via the Subterranean Assault rule; models using the tunnel made by the Subterranean Assault rule can also assault on the turn they arrive from reserves
>Pyrovore is now a Beast, its weapon has Torrent
>Bio-Artefacts have their prices halved

Where do Tyranids stand now?
>>
>>45091635
you could use fenrisian wolves. they look pretty cool. Either would work. Just paint them all bloody and stuff.
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>>45091635

Chaos Warhounds look the best and are the cheapest option. Fenrisian Wolves like >>45091781 mentioned are not 'chaosy' enough imo
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>>45091779

>Dunestrider*
>>
>>45091779
>>Hive Tyrants can generate powers from the Biomancy and Divination disciplines
Remove
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>>45091812

I'm keeping Biomancy at the very least. That or the Tyranid powers need to be heavily overhauled into something much more powerful for their monofocus.
>>
>>45090219
those guns and helmets look dumb as fuck. Easy fix on the guns would be to make one barrel longer than the other, so it looks like it has a secondary fire. The helmets are fucked though.
>>
Would Eldar ever resort to using Kroot Mercenaries? How far could such a relationship go?

Would Eldar permit them to stay on the craftworld for convenience? What if certain sections of the craft world had been rendered uninhabitable to the Eldar themselves?
>>
>>45091635
These might interest you

http://puppetswar.eu/product.php?id_product=259
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>>45091888
they probably would "use" them in every sense of the word, but they are arrogant as fuck and definitely wouldn't let them crash on their craft world sofas.
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>>45091888
>Would Eldar ever resort to using Kroot Mercenaries? How far could such a relationship go?
Corsairs might. Outside of them and Eldar Pirates, no. Craftworld Eldar and Exodites would view Kroot the way they view Mon'Keigh
>>
>>45091822
You just want iron arm, with your changes to synapse you don't need iron arm. Giving nids revamped 6+1 powers is good enough.

Nids need a way to keep the horde coming. Respawn upgrades or what not.

>>45091888
Eldar will work with next to anyone if it furthers their goals.
Kroot have their own ship(s), there's no need for them on the craftworld, or having them even know where it is.
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>>45091779
>Synapse Creatures and Synapse grant Eternal Warrior

Lol
No.

Warriors/Shrikes/Raveners need love, probably would say give 'em S5 T5 and maybe drop their W to 2 and give 3+

Would need to look more at Ogryn a bit more.
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>>45091940

Those look awesome - thanks for the suggestion.
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>>45091957

It would fix the issues with Rippers and Warriors, everything else would still die like normal because its a T3 6+ army by and large if you want 'the swarm' motif to be in vogue.
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>>45091956

Endless Swarm should be either a Warlord trait or an army rule or upgrade. Although I think the formation could be solid if all the component parts were better and worth taking.
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>>45091956
Agreed with Nid powers being more aimed at creating an Endless Swarm feeling.

Feel like Tyranids could be a good candidate for some conjurations

Also maybe a blessing that lets slain models attack again (similar to what the Wulfen got)
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>>45091957

Okay but I wouldn't raise their points at all then. Eternal Warrior is still a more elegant solution though and it fixes Tyrants, Swarmlord and other HQ choices from dying like bitches.
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>>45091997
Swarm type units SHOULD grant Eternal Warrior by default. (It's a problem all Swarms suffer from not only Rippers only)
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>>45091951
>>45091955
>>45091956
Alright, good to know. I'm working on ideas for a Kroot force, and I figured a low-strength craftworld might be good for some allies to mix things up.

I'll probably go for Corsairs instead though. They sound much more fitting.
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>>45092052
I'd say EW and FNP for swarms except against template/blast weapons.
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>>45092052


Agreed.

But I think we can all agree that Tyrants, Tervigons, etc. should have an option to at least buy Eternal Warrior and a (mediocre) Invulnerable save, yes? And maybe a mobility upgrade for non-winged Tyrants so we'll see more melee builds..
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>>45092027
Maybe instead of full eternal warrior it could just make instant death attacks deal 1d3 wounds instead. Makes warriors a bit more likely to survive high strength shooting while not rendering them completely resistant.
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>>45092027
Swarmlord can get the named badass treatment and get Eternal Warrior like most other Lord of Warrior named characters.

As for Tyrants most codexes have the same issue. (No Eternal Warrior on demand for build-a-HQ)
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>>45092106

Nah, GW hates too many specific special rules (or so they say), so i'm trying to work within the USR constraints. Synapse creatures having it isn't a bad idea and I'd hesitate to have a Troops choice with S5 T5 and a buttload of upgrades.
>>
>>45092106
Imo
Instant Should be replaced entirely with D3 wounds. With Eternal Warrior reducing the wounds down to a single.

Instant Death is an awful concept.
>>
>>45092121
>hates specific special rules

Meanwhile, every single aspect warrior.
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>>45092111

An invulnerable save then. Swarmlord should have like a 4++/3++ while in close combat, Tyrants etc should be able to buy AT LEAST a 5++, preferably a 4++.

And bring back Extended Carapace for fuck's sake. Some of the model kits still have bits for it!
>>
>>45091779
Can we just change the name of bio-artefacts to something less retarded?
>mutated enhancements
>convergent strains
>hive mind prototypes
Shit examples pulled out my ass that make more sense than the concept behind there being a rarity amongst biomorphs.
>>
Which is a better way to get missiles in a DA army.
Devastators, Landspeeders, terminators.
The cyclone, typhoon, and standard missile launcher have the same profile though the launchers are cheaper on devastators.
>>
>>45092138

You only get them if you are one of the studio's pet armies, anon. =^)
>>
>>45092100

Ehh personally would rather make Tyranids not have Invun saves, but instead have a ton of wounds (ex. Trygon is T6 W10) and give some of the biggies FNP and a It Will Not Die roll for every missing wound. Play up the whole regenerating aspect.
>>
>>45092154

vestigial growths, maybe?
>>
>>45092161
>asking and answering your own question
>>
>GW hates too many specific special rules
T A U
A
U
>>
>>45090657
A pair of heavy bolter sponsons and better front armor are the actual reasons
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>>45091779
>Termagaunts can Run during the Shooting Phase and still shoot
If they could shoot and run too then it would be really nice, would help them survive longer
>Genestealers have Stealth and can assault from Outflanking
We have an option to take stealers with stealth and shrouded and they still suck. Can't speak about the outflank though.
>Synapse Creatures and Synapse grant Eternal Warrior
Warriors/shrikes become good
>Trygon and Trygon Prime can assault after deploying via the Subterranean Assault rule
You would need the ability to control your reserves to make a proper use of this rule, otherwise it keeps being a shit rule
>Pyrovore is now a Beast, its weapon has Torrent
Making them beast is unnecessary, torrent would already help a lot.
>Bio-Artefacts have their prices halved
Nice, but personally I fiend them meh so I woulnd care either way

>Where do Tyranids stand now?
Most of these changes would be welcome but I don't think they really address the core problems that the codex has with the exception of fixing warriors and giving some spice to the boring psychic phase
>>
>>45091779
Kinda like Eldar, if they can run and shoot at the same time.
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>>45092153
Yes please to Extended Carapace and more biomorphs

My dream codex would be basically a Build-A-Bug Codex

(Like 30k Mechanicius' Build a Land Raider, but with Tyranids)
>>
>>45092154
Bio-Artifact makes perfect sense as a term.
It's a trait that has become an artifact among the tyranids as it was phased out of use, or lost.
They truly are biological artifacts and that's how it should be.
>>
>>45092195
Cheaper launchers on a unit that doesn't have relentless is not an answer at this point.
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>>45092243
Oh, I phrased it badly.
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>>45092233
That's what I want more than anything else from Tyranids. I don't care how good they are as long as they have all the neat options to feel like they have a stockpile of cool adaptations to use.
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>>45092269
Exactly
It's kinda sad that Tau Crisis suits are more customizable (via gun choices and suit sysyems) than any Tyranid.
>>
>>45092154
I always liked the sound of Apex Biomorphs or Apex Mutations.
>>
ITT: People who don't understand that at this point Tyranids are an NPC race to GW.
>>
>>45092242
Every single artefact is fantastic though, why would the hive mind ever go "fuck it, we don't need that bug that increases synapse range anymore" and how could the hive mind ever forget something that they found reason to create? That doesn't make sense at all, the HM is all about advancing the abilities of its creatures through learning and adapting.
>>
>>45092313
Tell me about it. There must be a hundred different ways to kit them out.
>>
>>45092337
That doesn't mean they have to be bad. Their whole thing is mindless NPC race, keep that, but make them good.
>>
>>45092337

>thinking Nids were anything but an NPC race at any point in the life of 40k

wew lad
>>
>>45092337
Don't worry, they'll get the Newcron treatment at some point. Then they'll have personality and shit.
>>
>>45092348
The Hive Mind could have found them too costly to implement often, Like what they did to the Swarmlord. Just frame the Bio-Artifacts the same way the Swarmlord is. Costly for the hivemind and therefore not implemented unless necessary.
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>>45092183

I can see that, it would certainly make them more unique.
>>
>>45092392
GOD NO
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>>45090566
My bad, meant to type nurgle but autocorrect happened.
>>
>>45092392

Well they half ruined nids with the stupid Swarmlord, might as well go all the way.
>>
>>45091822
>That or the Tyranid powers need to be heavily overhauled into something much more powerful for their monofocus
The powers aren't that bad, they are just to random and fill so different roles that you can't really plan around them. It would help if they were split into two separate d3 tables, one for blessings/buffs and the other for witchfires and maledictions

>>45091995
Good luck with your future army

>>45092014
Kick the warriors from the endless swarm formation and make it a core formation for the nid detachment. The command benefit for the detachment would let you re-roll the re-spawn roll, give the unit outflank and maybe something for the other formations too
>>
>>45092442
>swarmlord is the problem
>not red terror or old one eye

Anon please.
>>
>>45092392
>Then they'll have personality and shit.
One no longer under control of the hive mind, bugs are just like other races
Bugs talking to bugs
Different fleets, different accents and mannerisms
Warriors and other higher strains are dominate, other smaller ones treated like pets
Each fleet gets it's own special leader
Enter the Monocleladon, smartest tervigon there ever was
Rogue nid fleets work with other forces
They just want a home
Poor nids
They just want a home
>>
>>45092392
The only personality I would want to see from Nids is other races assuming each fleet has a personality based on their tactics.

For example, everyone assumes Behemoth is brutish and dumb, because it runs stompy Monstrous creatures, while people think Kraken is cunning but cowardly, since it prefers stealth.

As soon as someone talks to Nids and is able to get more words than 'CONSUME' out of them, they're ruined.
>>
>>45092401
I can get behind that reasoning but I still think a better name is needed. What >>45092326 suggests sounds pretty good to me.
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>>45092470

> The command benefit for the detachment would let you re-roll the re-spawn roll, give the unit outflank and maybe something for the other formations too

You could revamp Hive Commander to do this, actually.
>>
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>>45092416
Oh yes, yes.

Tyranids are revealed to be the vanguard of a Space Jockey style bioengineering race that conquers galaxies. Their overlord sits in a 'Nid style hover chair, stroking a white ripper and quotes Bond villains to an SM captain he has captured.
>>
>>45092536
I play 3 armies, and that would make me sell all of them
>>
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>tfw tax season soon
>tfw 2k on income tax
Hmm Lamenters or Space Wolves?
>>
Old question but is MoN already part of typhus's profile?
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>>45092597
Space wolves are getting a new deathstar, lamenters are good guys.
>>
>>45092242
>as it was phased out of use
If Tyranids stop using something, it is because they have something better to replace it. Sure, Swarmlord is a relic, but Swarmlord a shit
>>
>>45092508
Love the way you think
>>
>>45092642
True and I really do love the Lamenters fluff. It's just that the chapter colors on the pauldrons will be a bitch to paint for me so I'm hesitating.
>>
>>45092597

Lamenters could be run as Codex: Space Marines and reap the benefits of it (ally in Blood Angels for drop pods or other shenanigans to keep it fluffy?) . like >>45092642 said Space Wolves are getting a bunch of new, really good stuff for assault-oriented armies and they already make a strong deathstar ally army for Codex Space Marines or Dark Angels.
>>
>>45092806
>>45092806

http://www.dakkadakka.com/dakkaforum/posts/list/458844.page


There are also some decent tutorials on YouTube and elsewhere. Its more time consuming that it is difficult as long as your brush control is decent.
>>
>>45092806
Can you find transfer sheets for the pauldrons?
>>
>>45092618
All the models that have a mark included already show it in their profile
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>>45092196
>Literally streamlined the whole army to share all it's special rules
>>
>>45092806

http://h2lat40k.blogspot.com/2012/11/how-to-paint-checker-pattern.html

These are space elves, but the principle remains the same.
>>
>>45092806

If the pattern is too much for you anon definitely go Space Wolves, they're one of the easiest chapters to paint after probably Blood Angels.
>>
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>>45092806

Not trying to shill for AP, but they do have a primer that's basically Space Wolves grey. All you'd need to do is paint in the pauldrons and little details, maybe wash the armor once or twice and you're done. I used this on my Tyranids and did the carapace in Stegadon Green, looks fantastic.
>>
Daemons list I wanna start working on any advice would be appreciated the dos and donts, dont wanna be competitive just want a solid list for my LGS. working towards 1500 list is 1,488. Never played a game of 40k but the tactics in my head are nurgle icons to summon soul grinder and GUO with drones dropping off GUO in the worst spot for the enemy. Lord of change being him self and casting prescience on noise marines and Grimore on whatever needs it. Noise marines raping everything. Plague bearers being objective campers, cultist to be disposable in every way. I dont really have a clue on what HQ to use for my allied detachment can rework him however to fill a gap that my army may have. I like my lord of change instead of fateweaver so i can customize him depending on the enemy.
-HQ
1x Great Unclean one w ML3 “ 240
1x Lord Of Change w ML3 w Greater reward “ 285
-Troops
10 x plaguebearers of nurgle w icon w plague ridden “ 125
10 x plaguebearers of nurgle “ 90
-Fast Attack
3 x Plague Drones of Nurgle w Icon “ 141
-Heavy Support
Soul Grinder w Mark of Nurgle w Phlegm Bombardment “ 180
-Allied Detachment
-HQ
1 x chaos Lord w Sigil of Corruption w Combi-flamer, -melta or -plasma w melta bombs “ 105
-Troop
10 x Chaos Cultists x 1 Heavy stubber “ 55
-Elite
10 x Noise Marines x9 Sonic blasters x1 Blast Master x1 Icon of excess “ 267
>>
I like the rules for Space Marine bikes, they seem like they'd be fun to play. Dat speed, etc.

However

I dislike the models, and think the concept is stupid. dudes on motorcycles with a pair of guns strapped to the handlebars. And somehow they are better at shooting, while driving around, than marines who opt to shoot properly instead of strapping two guns to the handlebars of a motorcycle.

I get that it comes from the era of full on judge dredd grimdark sillyness, and they wanted space marine vs ork biker gang fights, but it all comes off as kind of a silly artifact of 1980s culture. At least Orks are silly enough to pull it off.

wat do?
>>
>>45092220
>We have an option to take stealers with stealth and shrouded and they still suck. Can't speak about the outflank though.
Ain't that the shit formation where they can only be 5 strong, so essentially dies to overwatch 9-10 times?
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Reading through Anphelion Project has given me an itch to make a special character based on mechanicus experiments on Tyranids to use friendly/ narrative games.
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>>45092986
Stop taking space marines so seriously.
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>>45092986
Shooting gud's part of twin linked, though if you're worried about handle bar guns then give em storm bolters and avoid handlebar guns.
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>>45092939
>Not trying to shill for AP, but they do have a primer that's basically Space Wolves blue

Blue wolves are for furries, 30k gray is where it's at.
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>>45092986
Get outriders and strap the guns to the front wheels. Or attack bikes and replace the heavy weapon with combi-bolters. Or just deal with the judgement of Dredd.
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>>45093057
>post yfw GW forces FW to make 30k wolfies as yiffy with ice weapons
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>>45093000
Fuck, that font is criminally awful.

Literally hurts to read, sends the eyes are flying between line trying to escape the assault.
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>>45092824
Good point.
>>45092857
>>45092883
Hmm i see. Any idea what a good commission pain price would be? 200-ish for an 1850 army?
>>45092939
Well shit. All I'd have to do is block and paint.
>>45092864
I think so but it'd have to be their party.
>>
>>45093084
I was plenty pissed when the wulfen in their 10.000 year old armor turned out like baby-smurfs.
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>>45093084
>>45093057
>furries
>>>/k/
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>>45093126
Are you implying furfags are also gunfags?
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>>45093144
/k/'s been furry grounds for years anon.
>>
>>45093012

Mostly I want them to look pretty, and I think the bikes, well, don't.
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>>45093196
Use FW or any of the many third party bikes.

And if that don't work for you, convert some.
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>>45092121
>GW hates too many specific special rules (or so they say)

No one from GW or FW has ever said that. That came from retards on the internet, and spread like wildfire to other retards on the internet.
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>>45092996
8 stealers and a broodlord. They get 4+ save to non-template overwatch they still are likely to die before that
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>>45092976
First, read the codex in the OP
Alright, you want to drop the lord of change
Give your GUO two greater gifts
Make your other plaguebearer squad have the icon and instrument, give instrument to previous squad.
The plague drones won't do anything but get dead, so leave them out
Take another soulgrinder like your other one, consider giving both the gaze power/shot

Take allied sorcerer with some artifact that lets him roll on divination powers, make sure he has spell familliar
Give your cultists autoguns

With that, both your soul grinders hit hard, and they melee well, as does the GUO.
Your plague bearers can kill tanks and other stuff in melee if they need to, use the old deep strike trick with the icons and instruments to chain them and the GUO into your enemies deployment zone.

You might want to add psyker nurgle heralds to give you more warp power. They can join the plaguebearers

You also might want to add some ap2 shooting as a final addition, otherwise looks fine.
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>>45093268
Ah, then the 5*5 stealers is that.. deploy in any ruin shit?
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>>45093144
/k/ supposedly likes /fit/ dog-girls more than sexy tomboy, /k/ommando zombiegirls, so I would guess so...
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>>45093293
>warp gaze
>literally ever
n o p e
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>>45093298
6" infiltration within ruins, yes. Could be nice if you could include Broodlords
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>>45093350
>>45093164
I know, just don't get why they sperg out about poorly drawn ejection ports on a rifle in a comic, yet their fursonas all have to be neon-coloured shits with one glaring anatomical mistake after another, even taking into account they are Antrhopomophized animals.
>>
>>45093425
There was a thread where one of them hated Imperial designs but loved this one Ork thing and asked if they were Space Arabs.
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>>45093496
It's that whole familiarity thing.

And a lot of Orks shit is straight outta libya, or vice versa.
>>
Anyone use any of the other ork relics, how about the Ghazghkull ones?
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>>45093363
The guy said he wanted a solid list
War gaze is a good tool considering daemons shooting

or

You can just act like a faggot that doesn't like fun
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Pic related is not in the mega and I can't find a download. Anyone got a link?
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>>45093293
Iv read the codex but like i said never actually played the game so i could be wrong on alot of stuff. I like the idea of dropping the lord his models look lame and buffing the GUO at the same time. ill be taking the sorcerer for divination. any other options besides soul grinder? ill most likely get another soul grinder cause i like the model but would a daemon prince fill the same roll? and be more versatile while at it and generating more warp charges.
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>>45092183
Hahahahano
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>>45093674
A daemon prince, while hard to kill, can't reliably kill tanks.
The soul grinder, especially with nurgle mark, is hard to kill.
Daemons don't exactly have many options.

If you didn't want to take the heralds, then consider adding a slanessh bike lord with some bikes and other upgrades, like the icon for FNP. Would recommend 2 melta guns in the squad.

Or, simply take two squads of daemonettes for support. They can actually kill stuff with 2+ saves.

In fact, daemonettes with a (or a few) slanessh herald isn't bad
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>>45093121
Remember when HH era DA had black armour? Neither does GW.
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>>45093660
It's in Kauyon so noone with the wits to use the internet bothered to buy it.
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>>45093769

Cypher looking kind of fat these days.
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>>45093084
I'd be cool with giving them ice weapons, but I think going full wolf right off the bat is too far.
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>>45092137
>Nerfing something that can take down OP MCs, but would leave GMCs exactly the same

I don't think so, Tim.
>>
What is Marneus Calgar good at?
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>>45092900
>saying ANY chapter is easier to a paint than Black Templars/ Iron Hands, the 'ME too retarded to learn paints good' chapters
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>>45093769
Someone has recently shaved it seems.
>>45093793
I don't see how given his wild goose chases he's sent the Dark Angels on.
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>>45093496
It was a lobba on the back of a trukk. Basic low tech shit that makes sense is pretty reasonable really. I mean shit, even the howitzers of today are not much different from ww1 tech but are still very effective, even without a corpse piloting them.
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>>45093769
Cypher repainted his armour to ruse people (even other DAs) under the pretence of being a dark angel, that's why he was so scary and needed to be caught.

Nowadays he's mucking about in the year 30k, the absolute madman.
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>>45093754
I like the idea of Daemonettes with slaanesh heralds, and double soul grinder does sound cool. Thanks for the help friend ill definetly be working at this list slowly but i like the sound of it already
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>>45093833
Hitting at S 8 AP 2 at I 5. Because Grey Knights and Blood Angels can't have nice things to themselves cough cough yiffen cough cough
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>>45093833
Everything.
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>>45093623
Big Bosspole is mandatory for some formations; Supa-Cybork is great to run on a MegaBoss with a MegaStikk Big Mek up front to soak wounds.

The mob will be able to run & charge on WAAAGH since it'll have Relentless.

Mega Force Field is hilarious to run on a biker a big Mek behind walkers, so they all get a 4++. Also great in a Stompa.

[spoilers]Of course, all this shit is over-costed as fuck, because who cares about balance so long as everyone can kick the shit out of Orks, right?[/spoilers]
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Hey /tg/, I have 10 BaC Terminators (4 sprues), two Cataphractii Special Weapons kits from FW, and a BaC Command Sprue. I can't decide what to do with this stuff, asking you guys before I sell it all.

I can add them to: 40k Blood Angels, 40k Death Guard, or Militarum Tempestus (start an allied Inquisition/Grey Knights force or something).
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>>45094008
Great spoiler anon
[Spoilers] Not really you stupid fuck [spoilers]
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>>45094042
Well BA and Chaos are currently trash. So sit on them for now or sell that shit on ebay. And Grey Knights would look weird in that 30k super boxy armor knock that shit off
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>>45093993
My termies are never going to catch a break
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>>45093993
>I 5
he doesnt ignore unwieldly, mong
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>>45094008
Nigger, there is a keyboard shortcut for spoilers
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>>45094115
You have a inv save on yours at least.
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>>45094132
He doesn't need to because his chaos powerfists don't have it.
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How does deploying purchased terrain, like Bunkers, work? Can I run that shit past the 12" deployment line?
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>>45093000
and my wip model for it
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>>45094166
I haven't made a 5+ invuln in a year.
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>>45094132
He doesn't have unwieldy.
A relic may look likes a generic weapon, but that doesn't mean that it follow all the same rules
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>>45094172
From what I remember from the rulebook, they're deployed like your models.
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>>45094172
Fortifications go in deployment, escape hatch can be used for shenanigans but that's not the same thing as what you're asking.
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>>45093000
your font choice is trash
your rules are perpetually terrible, every single time you post them, incredibly cookie cutter and lame
just dont
waste of trips
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>>45093000
That's basically a plot straight from White Dwarf.

The australians had a little campaign in the Laius Rift, between skitarii and tyranids. It's a shame the website's long dead.
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>>45094193
Why does the model have wings?
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>>45093000
I can't tell if the rules or the font are worse, but they're both painful to read
>>45094193
Mediocre at best.
WHY THE FUCK DOES IT HAVE WINGS? The rules don't say it has wings or that it's a FMC.
Also, I hope you're greenstuffing the wings so they aren't all fucked up where they meet the body.
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>>45094362
So the nigger can jump 12" a turn.
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one of the new powers for daemons.
-5I and no overwatch or counterattack for the target unit.
to left is a tzeentch one where i can make out fnp6+ [...] rest of the game +1
warpflame isnt dead.
>>
>>45093000
I don't think this ruleset is very interesting. "I have toughness 6 and an invul and feel no pain and eternal warrior and stealth and shrouded and you can only hit me on 6s"
Do you actually want to play a game with your opponent or just wank off in their face?
>>
>>45094504
We already have that power on our book.
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>>45094504
That's just Acquiescence for the Slaanesh one, and the Tzeentch seems to be Flickering Flame. Nothing new there.
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>>45094193
Flyrant with lector head.
How.... creative.
>>
>>45094132
Read all the responses saying how I'm right and your a piece of shit. Bitch.
>>
>>45094540
>>45094588
THIS
>>
Want to play against armoured IG. Is it fine?

Tau Empire: Codex (2015) (Dawn blade contingent) (1498pts)

Retaliation Cadre (820pts)

Commander [2x MV7 Marker Drone]
XV8 Commander Crisis Suit [Drone Controller, Missile Pod, XV8-02 Crisis 'Iridium' Battlesuit]

XV104 Riptide Battlesuits [Bonding Knife Ritual]
Riptide Shas'vre [Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Fusion Blaster]

XV8 Crisis Battlesuits [Bonding Knife Ritual]
3x Crisis Shas'ui [2x Plasma Rifle]

XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [2x Fusion Blaster]

XV8 Crisis Battlesuits [Bonding Knife Ritual, 4x MV7 Marker Drone]
2x Crisis Shas'ui [2x Missile Pod]

XV88 Broadside Battlesuits [Bonding Knife Ritual]
Broadside [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]

Riptide Wing (678pts)
3x XV104 Riptide Battlesuits [Bonding Knife Ritual]
Riptide Shas'vre [Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Fusion Blaster]
>>
If I make an independent character join a unit that has a rule that says "This unit does X", does that rule applies to the IC too?
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>>45094637
Too broad of a question.
>>
>>45094619
Are you sure you can't squeeze a storm surge in there? Give the IG a few more millimeters of your micro penis?
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>>45094609
jesus christ did my response really tear your anus this hard
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>>45094619
>4 riptides
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>>45094637
sometimes it does, sometimes it doesn't.
Fearless would, hammer of wrath wouldn't.

What rule are you looking at?
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>>45094619
No this is not fine.
He'll probably play you once and then never again.
>>
>>45094663
Welcome to /tg/ 40k general.
There is no reaction but over reaction.
And homophobia. A lot of that.
>>
>>45094619
>four riptides
oh lawdy.
drop the broadside's and one of the riptide's EWO to give those two missile suits target locks so they don't have to shoot at whatever their marker drones are shooting at

Actually I think you should get either more fusion suits or take some hammerheads. S9 against AV14 isn't the most effective measure, especially since you have to risk nova charge and overcharge. You can deepstrike but that can get risky
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>>45094699
Christ, do you have any images over 3kb saved?
>>
>>45094619
>Want to play against armoured IG
Tailoring scum, I hope he turns up with a hard counter, or a gun.
>>
>>45094654
>>45094687

It's actually about the new Wulfen unit I tried to make it as generic as possible to avoid shitposting
Their rule says "This unit can run and charge in the same turn". So if I make an independent character join that unit (for whatever reason) would he slow down the unit or not?
>>
>>45094699
>"that just means he is scared of my tactical skillz"
Thinks 90% Tau players
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>>45094745

No - the general rule is that unless the special rule says it does, it does not convey.
>>
>>45094745
Yeah they couldn't do that with an IC attached. It's sort of like the biker HQs that can turboboost farther than normal, completely useless when attached to a unit.
>>
>>45094619
Does bonding actually do anything anymore? What's the point?
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>>45094745
Unless it says it applies to units joining, it doesn't.
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>>45094731
Bloody hell you're right.
I swear I never notice until its too late.
I'm not fishing I swear, I'm just being retarded.
>>
Question about Skitarii Rangers. Afaik the transuranic arquebus is the best choice for special weapons. Do I need to max them out? And do they need to be on the oval bases?
>>
>>45094803
i think people usually take 2 of them rather than 3
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>>45094772
>>45094776
>>45094793
Ok, thank you
>>
>>45094710
Jumping riptides can melt side armor easily, I think. Plasma suits against tauroxes and scions.
>>
>>45094792
BONDING KNIFE RITUAL

A unit consisting entirely of models with this special rule (not counting Drones) benefits from Heroic Morale, even if they are not accompanied by an Independent Character
>>
>>45094792
If you have four or more unit members and no attached independent character, it helps with rallying once you fall below 25% of your starting size.
>>
>>45094619
Who has that one screencap about Tau player mentality?
>>
>>45094745
Well termie characters stop normal units from Sweeping Advancing so I would say they can't anymore.
But let's just wait for the WAAC players to rush in and explain how a nuance of language means your super unit can have a Yifflord in it to tank wounds.
Maybe they will bring a nifty chart made by 5 year olds!
>>
>>45094792
Farsight enclave rule. Everything should buy bonding ritual.
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>>45094619
>1500 points.
>4 riptides.
I hope you didn't like having friends.
>>
>>45094803

I tend not to max - I run 2 in my units. Even at 10 I don't like paying 75 points for 3. All that said just play War Convocation and get them for free.
>>
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>>45094662
>>45094679
>>45094699
>>45094743
>>45094747
>>45094835
>>
>>45094619
THIS is why people hate Tau players, you FUCKING FAGGOT
>>
>>45094854
But Bro it's ARMOURED IG. I can't NOT bring my A game.
>>
>>45094835
>If you can't kill everything in one turn why bother?
>>
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>>45094835
This one?
>>
>>45094052
Fucking fail
>>
>>45094902
Yesssss
>>
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>tfw you fall in love with an Eldar
>>
>>45094902

Pretty realistic, glad my meta is loads of IG with some oddball eldar.
>>
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>>45094863
Grav, grav, oh look at that more grav, and titans. Where is your greater good now?
>>45094894
>>45094902
Thanks guys.
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