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Warhammer 40k general
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Jamming forks into eyes edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Who would win? 100 Catachans or 1000 cadians, assuming they are fighting in the jungle.
>>
>>44857544
The Kroot.
>>
Welp, another general was made the same time I put this one up
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>>44857544
Catachans, if they're being led by colonel straken
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>>44857549
Catachan are 10x better than kroot. Kroot don't even have big knives.
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>>44857685
The only fluff I know of Catachan Vs Kroot, the Kroot absolutely slaughtered them.
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>>44857697
But anon, BIG KNIVES.
>>
should i put a transdimensional beamer on canoptek wraiths or whip coils
>>
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Besides the old red+blue, are there any more skin and eye colours among the Tau?
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>>44858061
None official, but you can paint them however you want. Remember, they're your guys, not "muh fluff"'s guys.
>>
>>44858061
Different shades of bluish grey depending on the location of their home planets to their home suns.
>>
>>44858061

White eyes.
>>
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>>44857728
>>
For the worst transport in the game.
>slow
>paper side and rear armor
>only filthy s5 ap5 weapons
>expensive upgrades
>80 pts
>>
>>44858338
Used to decent, thanks to upgrade that made them count as fast
Upgrade removed, tau tanks confirmed as shit, buy more giant robots
Fuck you GW, I like my skimmers.
>>
>>44858338

They should have a Twin-linked missile pod upgrade. Even Tau basic infantry can bring missile turrets these days.
>>
>>44858338
Thought the worse was the trukk
>>
>>44858338

How many points should it cost?

>Skimmer
>Tank
>12:11:10 hp 3
>2 drones
>burst cannon turret
>>
>>44858427
Truck is fast, open topped and cheap. Can cover 24 inches in a turn, granting you an easy turn 2 charge.
>>
How does /tg/ stand on the whole buffmander hunter contingent debate? A tau player at my flgs thinks it works, but wont try to use it because he doesnt want to argue with anybody over a rule, but i keep telling him that it totally works. thoughts?
>>
>>44858487
It works, bit ITC passed a nerf for it, and people love ITC for some reason.
>>
>>44858487

It totally works.
>>
>>44858487
What's this shenanigans ? Never heard of anything specific with this stuff.
>>
>>44858477
60ish? Maybe 70.
>>
>>44858487

How do we fix Coldstar?
>>
>>44858338

The problem of the Devilfish is that it is better armed and better armoured than necessary for the typical battle-taxi. You want either a battle-taxi or an ifv.
>>
>>44858545
Drop the special burst cannon, and the other gun.
Let it buy weapons normally.
If you want it to be genuinely competitive let it take Iridium armor.
>>
>>44858545
customize-able loadout with some restrictions for balance, maybe get special issue gear too.
>>
>>44858576
Don't know why I called missiles a gun.
>>
>>44858530

Shared special rules that affect whole units. Since you are creating a virtual unit, as RAW, then the rules are shared. That means that you can have the entire army twin-linked, monster-hunter, ignore-cover, etc. etc. during a shooting phase.
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>>44858505
you know, ive only recently checked out ITC and reading through it ive come to the conclusion that its one flgs' worth of community homebrewing 40k. doesnt really have an "official" attitude about things.
>>
>>44858477
>not even fast skimmer
>only s5 ap5 in 7.5ed
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>>44858576
I like the burst cannon but I wish I could take two of them instead of a missile pod.
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>>44858545

Coldstar bodyguards. Also flying drones.
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>>44858514
With the new Nurgle stuff coming out, I decided to put some money aside to get a Nurgle-themed Army.

++Chaos Space Marines++

+HQ+

Typhus (warlord) 230

Daemon Prince of Nurgle (ML 3, Wings, Power armor, spell familiar, Black Mace) 355

+Troops+

30x Cultists (Plague Zombies) 150

10x Plague Marines (Meltaguns x2, all VotLW, Icon of Despair, Champion w/ Gift of Mutation and Power Sword, Rhino) 303

+Fast Attack+

Heldrage (Baleflamer) 170

8x Chaos Bikers (Meltagun, Flamer, Mark of Nurgle, VotLW, Champion w/ Power Sword) 171

+Dedicated Transport+

Rhino - 35

Thoughts?
>>
>>44858545

Gravity cushion for when it is forced to make a grounded test.
>>
would it be fluffy to run a non-psyker inquisitor with my guard army and count him as a lord general or something similar.
>>
Thinking of starting my first army and my budget is $300. I like the Iron Hand or Iron Warriors to be my first army, and I want it to be semi competitive. For Iron Hands: predator heavy and Iron Warriors to be Chaos MARINE legion war band thing with maybe demon Prince. Any opinions? Comments? Insights?
>>
>>44858767
An auto pass for grounding would do a world of good.
>>
>>44858825
Betrayal at calth is value for marines.
iron Hands are more competitive.
Other than that, just do what you will enjoy.
>>
>>44858667
>Nurgle Stuff
What?

Where are you putting Typhus? Why are you giving the Plague Marines an Icon of Despair? Why are you giving the champ a power sword? Why are you mixing weapons in the bike squad?

Plague Marines are more cost efficient in 5 man squads than they are in 10.
>>
do tyranids eat nurgle infected things?
Are they tasty treats to them considering there must be at least %50 more bio mass on them cos they are covered in shit and vomit?
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>>44858805
Sounds fine, I've considered doing the same since it's cheaper than a lord commissar
>>
>>44858864
Please explain :0
>>
>>44859045
Betrayal at calth is a highly discounted marines box, with good models.
Iron Hands are loyalist, and therefore more competitive.
>>
>>44858296
>Not even 4 feet long
Kroots are all plebs.
>>
>>44859152
I know absolute fuck-all about the fine details of 40k models, but with BoC being a 30k box are there any meaningful differences between the models present and the standard marines?
>>
>>44859343
They have Mk4 armor, so basically they look better/ older.
>>
>>44859368
So, at a glance it'll be pretty obvious that marines from BoC are different from other marines? Or is it pretty minor?
>>
>>44859414
It will be noticeable, but it's not as if mkIV armor isn't still in use.
>>
>>44859438
I see. Would it work well to have them seeded throughout the rest of the army, or concentrate them into specific elite units e.g. Sternguard?
>>
>>44859343
>are there any meaningful differences
no

They have a different armor mark (4 vs 7, cataphractii vs indomitus, contemptor vs castraferrum), but they're functionally identical on the table and have the exact same equipment on the sprues.

All of those pieces of gear still get used in 40k.
>>
>>44859477
They would be fine as tacticals.
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>$30 for 10 Guardsmen
For what purpose?
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>>44859568
>50$ for 10 useless fire warriors
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>>44859664
>$85 for an HG Gunpla
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>>44859718
But that actually looks cool.
>>
>>44859568
$10 for 5 of those push-fit Lasgun only guardsmen as well.

I feel like its worth buying used Guardsmen if it means I don't put a hole in my wallet to buy 60+ Lasguns along with special/heavy weapons.
>>
>>44859784
Anon, it looks like it could fall over at any moment.
>>
>>44858611
Well you realize then they are simply a group of players that create house rules for their armies and playstyles. Have you ever tried min maxing under your own house rules? There's a reason they are shunned at my FLGS.

>>44858667
Drop the daemon prince, he's only going to get immediately killed.
The fear icon for plague guys doesn't actually do anything useful, consider removing it. They don't really need a gift either.
The hell drake on it's own isn't going to help much, he's also not nurgly!
Remove the bikes, add 5 chaos spawn with mark of nurgle. Then add a sorcerer of nurgle on a bike and attack to their squad. This will give you more warp charges.

With the left over points, you should be able to fit a great unclean one and 2 squads of plague bearers with icons and instruments. Use the instruments to bring them in from reserve and then chain off the icons for no scatter after the first guy drops.

Your GUO and plaguebearers can kill tanks, you've got backup melta guns, hell your sorcerer can take a melta bomb if he really needs to, everything else will just win through attrition and psy powers.

>>44858868
>Confirmed for not playing nurgle
He goes with the zombies. Not everyone is a min maxing faggot.

>>44858825
The betrayal at calth is 30 marines then 5 free terminators, a free dread/contemptor and 2 free HQ's, one in termi armor. Good deal.
If you focus on taking predators, then mix them between a single twin linked lascannon and ones with lascannon sponsons, place behind aegis line, shoot away.
I recommend you take whatever you feel like taking to kill infantry, maybe add a few melta guns here and there. Depending on your list, you might want some terminators or something that can kill tough stuff that gets close.

Predators are expensive, I recommend looking for some on ebay or something and then removing the paint, if you're trying for the cheap route.
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>>44859806
Eh? I think it looks cool, what's wrong with that?
>>
>>44859862
I mean, how good it looks is subjective, yes. But you gotta admit, 85 bucks is ludicrous.
>>
>>44859892
That's not that bad, Valkyries are just a bit cheaper and I have 5.
>>
>>44859922
Comparing GW stuff to GW stuff isn't a good way to establish if something is overpriced tho.

Compare Riptides to Gunpla kits, or compare Valks to a helicopter kit from Monogram or Revell.
>>
>>44859990
Compare GW stuff to FW stuff if you want to feel better about yourself. Yeah you're paying 70 bucks for a Land Raider thats just a giant box, but at least you're not paying 200 bucks for a Spartan tank which is just a slightly bigger box.
>>
>>44860181
But that doesn't help at all. Saying "Yeah, you're paying way too much for plastic soldiers, but you could be paying a lot more!" doesn't make me feel better, it makes me feel worse. In an ideal world, GW's prices would be reasonable, and Forge World would have current GW prices.
>>
Can we talk Only War?
I started playing with some friends, basically we do just tactical combat and we skip any role play.
The problem is, it's really difficult to obtain any piece of hardware that is not standard equipment or it's deemed necessary by the command, and even if you succeed at the roll and manage to get what you were asking for, it's just for one mission and then you have to give it back.
I'm wondering if we're missing something here
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>>44860270
>we do just tactical combat and we skip any role play.

How boring.
>>
What is the current opinion on Imperial Guard Elite choices? I have 10 bullgryns, 5 ogryns, 30 ratlings, and 15 scions all unpainted.


Are they worth incorporating into an army atm?
>>
>>44860449
It's quite fun, actually. Unless you turn it comical, it's not like you have much to roleplay when your character is a guard: interacting with NPC is limited since the relationship are regulated by hierarchy.
You just go around and try to kill the enemy, or take some objective or try to run very fast from somebody way too big to fuck with.

>in the captcha there was a picture that I'm sure it's a corner of a photo I took
spooky
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>>44860834
Ratlings are pretty good, cheap snipers for their points.
Bullgryns > Ogryns
Slab shield bullgryns are perfect meat shields against shooting attacks and can tarpit melee units extremely well. Power maul ogryns are very good with a priest and biomancy psyker to fuck shit up with them but otherwise not worth it.

Scions are for deep striking 4 melta gun command squads with the regular dudes as backup.
>>
>>44860927
Thanks for the advice. For the non-command scions squads, should I bother upgrading 2 volley guns per squad?
>>
>>44860270
Not awarding your men with gear, what are you doing man?
>>
>>44861098
I'm just a player
Maybe we'll get to raid and loot some fuckers with grenade launchers someday
>>
>>44860990
Not really, they don't often survive long enough to make use of the salvo gun and I don't think it benefits from FRFSRF anyway.
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>>44861342
:( I don't like the direction this game is taking. It feels like min-maxing is being built into the crunch of the game directly.


I've been looking up IG builds and it seems like veterans in chimeras are the new norm. You put as many special weapons onto as few models as possible and dont seem to bother planning for units to survive. I miss the days of fitting 5 squads into 1 troops choice and not treating an entire squad as the vessel for the 2 special weapons it contains.
>>
>>44861813
That attitude has existed for a long time
>>
>Leman Russ is the worst primarch
>Ultramarines are the best chapter
>Tau are glorious good guys
>Eldar are more Japanese that Tau
>Matt Ward was a good writer
>Newcrons are better than Oldcrons
>Abbaddon is a success
>Imperial Guard is useless
>Be'Lakor is stronger than the Chaos Gods
>Lorgar is the best traitor primarch
>Black Templars worship the Emperor as a God
>Dark Angels are closeted traitors
>Orks are just useless backdrop villains
>>
>>44861813
What about a mix of infantry platoons and artillery? With the Mont'ka artillery formation you can have a company command squad give ignore cover orders to a battery of basilisks, while infantry out in the front can use their vox-caster to give the barrage twin-linked.
>>
>>44861934
That sounds pretty sweet. I have to say I like the new order system. It seems fitting that IG should have naturally weak units that perform better when augmented with a top-down leadership system and cooperation between units.
>>
>>44861934
He said he doesn't like min-maxing.
>>
>>44859568
>>44859789

I once paid $33 dollars on Ebay for one of the old Guardsmen boxes. The one with 20 guardsmen in it. With S&H it came close to $40 total but that's pretty much $2 per model as opposed to $3 per model. Same as the snapfit guardsmen but comes with the sergent/vox/flamer bits that you probably want.

So basically look on ebay there's a shit load of unopened guard boxes and you might even luck out and find a box that doesn't bid too high.
>>
>>44861813
>dont seem to bother planning for units to survive.
That's because they won't survive. This is the edition of ap2, ignores cover, rending armourbane and strength D. The only way to counter it is to kill the other guy first with the biggest weapons you have.
>>
>>44862086
I considered moving away from mechanized, or having a separate list because the formation looked cool. Having an artillery company coat the enemy in ordnance while you send a couple platoons to cover a part of the map in men.

>>44862094
Emperor's Wrath is considered min-maxing?
>>
I decided to try the game out since i like model kits and the 40k setting. Went for IG because i love tanks But i have no idea what to do.
Should i make the auto-canon or the heavy bolter?
Are flamers and grenade launchers required?
Please help me understand IG.
>>
>>44862234
>That's because they won't survive. This is the edition of ap2, ignores cover, rending armourbane and strength D

This feels a lot like what happened to Magic: The Gathering. I remember playing casually in the 90s, then coming back to play during the mid 2000s. The power creep was astounding, there was a card called darksteel forge that made all your creatures indestructible.... platinum angel, creatures costed less and less in exchange for more and more abilities. There was an elf creature whose stats were equal to the number of elves in play, so with some exploits you could turn all your forests into elves and have a 40/40 with trample..... truly terrible.
>>
>>44862765
You do realize that those aren't good magic cards right? They are gimmicky and not really played, but I'm getting off thread, and you're right about power creep.
>>
>>44862496
Alright, if you like tanks, you'll probably want an armored build. In such a case, your tanks are your heavy hitters and the Guardsmen are there to secure objectives and screen the tanks. In this role, they don't need special weapons, but if you have the points they're nice to have, because lasguns aren't all that scary until there are fifty or so in one place. Pick the special weapons to do a job. Autocannons are probably the way to go for the HWS: they've traded a shot (worth considering on a BS3 Guardsman) for more range (good because they can't move and shoot with any accuracy) and the strength to engage medium vehicles. Lascannons have even more strength, but that's a lot of points for a weapon that's going to miss half the time, and your tanks should be doing that job anyway. Hope this helps.
>>
>>44862496
learn to magnets
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>>44862823
Thanks.
>>44862836
Wat?
>>
>>44862928
magnetize the options for guns, so you can switch at will.
>>
>>44862953
Will people look at me funny if I blu-tack the tripod to the base?
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>>44862989
If you can get it to hold without being obtrusive, all power to you.
>>
>>44862989
>>44862496

100% Yes, always stick shit to their bases, don't be that guy who's models fall apart after a stiff breeze.

I say go Autocannon, it's better at hurting tanks / heavy infantry than the HB who just gets one extra shot. Try and play some beginner games at your LGS to learn.

Flamers might be better since your 4+ cover save for the formation encourages people to get close and charge your men, but special weapons like that are not mandatory. Sargent uses a pistol / sword.

Give the Commisar the bolt-pistol, it looks unique and represents a nice Relic-pistol in your codex.

Of the four Leman Russ the most all-round reliable options would be the default battle tank or exterminator, the other two are kind of bad and slightly cheaper. Good luck soldier.
>>
>>44862496
A safe choice for the thank is eradicator and 3 heavy bolters. You can just throw it in any IG list on it's own and it will clear away some infantry.
>>
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On the topic of IG, I made a couple lists for 1,500 one other at 1,850. http://pastebin.com/8uJLwDZk

I'm not familiar with how to kit out platoons or if it should be more bare-bones to bring more infantry without cutting into the firepower the artillery has.

So far I've come up with is: The Company Command Squad follows infantry in a Chimera, to safely give orders that Platoon Command can't. The infantry squads from each platoon pair up and combine to form a small blob with a Commissar. Each Lascannon squad hides behind the Aegis, helped by a Divination Psyker, and the artillery aims for targets Lasguns can't hurt.
>>
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>>44863200
>>44863521
/tg/ as helpful as always.
Much appreciated.
>>
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Hey all, sorry in advance if it isn't the appropriate place for this as I didn't see a list thread, nor do i have the copy-paste for a list thread start.

Would anyone mind taking a look at this list and critique it? Basic idea is mobility with all the groups being inside of boxes, but (in the case of the noise) still being able to inflict fairly heavy casualties and sort of being bubble wrapped with the AV. The lord chills with a CC noise group; they can make use of their templates to reduce a group size before charging in and make use of the dirge caster to avoid getting shot up. Melta bombs for dealing with vehicles, etc. Maulers and Oblits just do their normal thing.

Pic = list.
>>
>>44864018
Looks good, 10/10 would play
>>
>>44859822
++Chaos Space Marines++

+HQ+

Typhus (warlord) 230

Chaos Sorcerer (Mark of Nurgle, Bike, ML3, VotLW) 150

+Troops+

30x Cultists (Plague Zombies) 150

7x Plague Marines (Meltaguns x2, all VotLW, Champion w/ Power fist+Gift of Mutation, Rhino) 230

+Elite+

Blight Drone - 150

+Fast Attack+

5 Chaos Spawn (mark of Nurgle) 180

+Dedicated Transport+

Rhino - 35

Chaos Daemon Allies:
++Allied Detachment++

+HQ+
Great Unclean One (ML3, Exhaulted Reward) 270

+Troops+
7x Nurgling swarms - 105

That better?
>>
>>44864402
Remove the blight drone, it's not going to do anything but look pretty (or ugly).
Remove veteran of the long war for right now from your stuff, toss the gift of mutation as mentioned.

From there remove the nurglings and take 10 plaguebearers with icon and instrument, and take another unit of them as well.

Just give the great unclean one two greater rewards, and toss extra armor on the rhino. From there add your other stuff back on as points permit.

Should be fine, gives you one damn fast unit, another to back it up in the tank, and the mass of zombies coming behind them.
Turn 2, your reserves should arrive, and in the enemy base. Your spawn charge, plague marines jump out and blast something
Turn 3, everything but the zombies charge. Glory awaits.

Oh make sure the unclean one rolls on biomancy, iron arm makes him toughness 10 which is nonsense.
>>
How would a Tau+demons list work?

I was thinking of doing a shinto theme for my tau stuff, having a backwater sept that treated demons as kami. Would this be acceptable?

Alternatively, going with a space nazi secret weapon theme, and having an ethereal that was actively researching them and trying to use them as weapons.

How hard does this fly in the face of fluff, would you play against it, and how would you build it?
>>
>>44864846
There's not technically anything stopping Tau from falling to Chaos. Its just a lot more difficult due to Ethereal's influence.

Personally, I'd go for a Fringe outpost, maybe along the lines of Farsight Enclaves, or perhaps even a colony ship that jumped through a Warp Storm and got flung far away from the Empire.

I'd probably go heavy on infantry and focus on Khorne. Carbine squads, lots of breacher teams and kroot. Lots of close-quarters shooting.
>>
I'm a new player so I need your advice. Just played a game against Adeptus Mechanicus as Tau, and my opponent fielded a Kastelan Robot Maniple. I had no proper way of dealing with those T8 2+/5++ reflecting robots it seemed, so I would like to ask you what you recommend to do against them when fighting for the Greater Good?
>>
>>44864751
What's the point of bringing an instrunment of Chaos? I thought you didn't roll on the Warp Storm table unless Daemons are your primary detachment?
>>
>>44865052
They'really a 3+ dude, your opponent must have cheated
>>
>>44864944
>Lots of close-quarters shooting.
With come the apocalypse, Do I need to maintain 12'' away from them at all times, or is it just for deployment, then 6'' like the next tier?

Demons can't benefit from beacons or tau deep striking aides right?
>>
>>44865078
Ah shit, I misremembered. They were played as 3+/5++, not 2+.
>>
>>44864944
>There's not technically anything stopping Tau from falling to Chaos.

Its just a lot more difficult due to them having no connection to the Warp, whatsoever. As such, no way for Daemons to commune with them.

Chaos HATES Tau. Lorgar, especially would be pissed, as he hates the godless above all else. They would, probably, constantly be at odds with the Word Bearers for this effrontery to the Chaos Gods.
>>
>>44865052

Sell tau and play Space Marines, so you can just grav the problem away.
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>>44865140
You need to deploy 12" apart, but after that you just need to stay 6" away. Its really not that troublesome, and even if you are forced to end up that close, its still only a 1 in 6 chance of the effect.

Neither of them would benefit from each other's deep-striking stuff, though deep-strikinf is a good way to help avoid one eye open.
>>
>>44864944
Are chaos-aligned Tau part of the fluff yet? I think the new Tau with more of a dark side is better for the universe, but so far it seems like O'Shava is the only major Tau figure to think independently of Big Brother.
>>
>>44865074
Instrument allows you to roll for reserve on that unit and if successful, choose a same god unit in reserve and it automatically arrives, no roll needed.

Combine this with chaos icons working the turn you deep strike, and you prepare to own the enemy deployment zone.
>>
>>44865161
>No connection

Its not that Tau have no connection. They aren't blanks, they're just very minimal. To use a metaphor, to Daemons, an Eldar is a chocolate cake, a human is a glazed donut, and a Tau is a dry biscuit
>>
do hellstorm weapons have torrent automatically? people have been telling me they do, but i cant seem to find the page in the rulebook that says so
>>
>>44865215
There are a few mentions, but they don't come up very often. This isn't due to impossibility, but rather just unlikelihood.

Easy enough to picture some isolated Fire Caste with a bunch of Kroot auxiliaries losing their way without Ethereal guidance, focusing very heavily on martial skill, and falling back to their more barbaric roots.
>>
>>44865297
Nope, they work the same as normal template weapons.
>>
>>44865257
>they're just very minimal.

Would demons just hanging out on a planet really register to the tau, would it be feasible for them to treat them like guardian spirts after a warp storm turns away a waaagh or something?

Or would it be better if the Tau just viewed them as tools, while being slowly manipulated by the demons?

>>44865204
Ah, ok, that makes it much easier, thanks!

>>44865215
I haven't seen anything yet, thats part of why I want to build this army
>>
>>44865297
No. Hellstorm is just a larger template. Torrent is a separate thing, and a weapon can have both hellstorm and torrent.

First example that springs to mind is the Apocalypse flamer attack from one of the SoB formations.
>>
>>44864751
++Chaos Space Marines++

+HQ+

Typhus (warlord) 230

Chaos Sorcerer (Mark of Nurgle, Bike, ML3, Melta Bomb, Ichor Blood) 155

+Troops+

30x Cultists (Plague Zombies) 150

7x Plague Marines (Meltaguns x2, VotLW, Champion w/ Power fist, Rhino) 220

+Fast Attack+

5 Chaos Spawn (mark of Nurgle) 180

+Dedicated Transport+

Rhino (Extra Armour) 35

Chaos Daemon Allies:
++Allied Detachment++

+HQ+
Great Unclean One (ML3, Greater+Exhaulted Reward) 290

+Troops+
10x Plaguebearers (Plagueridden, Instrunment of Chaos, Icon of Chaos) 115

10x Plaguebearers (Plagueridden, Instrunment of Chaos, Icon of Chaos) 115

That good enough?
>>
>>44865361
Tau are a rather non-superstitiuous people, though extended isolation might make them fall into old habits.

Assuming the Tau managed to kill enough stuff in the right spot (like during a warp storm), Bloodthristers popping up and killing their more appealing enemies is a possibility.

From there, any sort of supernatural rumours would probably begin in the Kroot ranks, and possibly slowly spread through the Tau as well if it keeps happening and they can't find another scientific explanation.
>>
>>44864402
Keep the Blight drone you filthy peasant.
>>
I can only see a Tzeentch demon passing off as one of their AI tricking the Tau. The other gods have nothing to offer to the Tau.
>>
>>44864402
>CSM list
>no Murder Sword

how are you going to murder anyone with no murder sword?
>>
>>44865415
Yea it looks fine. It will be a slightly tricky list to play if you enemy has lots of vehicles, otherwise you should do well enough.

You can always make the daemons a separate CAD, giving you access to the warp storm which can help during certain matches.

>>44865570
>Not posting any of the superior relics from the supplement books

That's why you're still not a chaos lord.
>>
Is there any reason you don't see Tau with prosthetic/bionic limbs? I want to add a bit of flavour to my Fireblade, lost it in a fight or something.

Also what's the role of kroot? s3 t3 i3 makes me think they're not the close combat warriors the fluff suggests they are, but it's not like they're gonna outshoot Tau
>>
>>44865765
In terms of tabletop, Kroot work best as infiltrating snipers. While they're decent in melee, they can't charge after shooting, which means they're better used as a wall to intercept charges aimed at you Tau. If you want them to be better at Assault, Hounds are pretty much the only way.
>>
>>44865765

Maybe they care a bit more about prosthetics with proper aesthetics unlike the Imperium.
>>
Thinking of buying some rapier laser destroyers for my CSM and renegades and heretics armies, can anyone tell me if they have found them to be helpful for them in 40k?
>>
Hey /tg/!

What is the best way to utilize assault centurions? Just built them today and then realized I had no actual plans for them...
>>
>>44866133
Death star buffed by special characters with rules that distribute to the squad
>>
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Quick question. Can I use Imperial Sentinals as replacements for my AD MECH Balastari? I really hate those chicken legged models.
>>
>>44866133
termy chaplain in a land raider
maybe a libby for endurance/invis
>>
>>44866168
As long as it's clear what you're using them as, yes.
>>
>>44858338
According to Evilexecutive's FAXIV, the Devilfish should be only worth 63 points.

Baseline Transport Vehicle + Skimmer: 35 points
2 Increments on front armour, 15 points.
1 Increment on SA, 5 points
4 bolters(Rough equivalent): 8 points
Faction unique ability(Markerlight use): Free

Actual cost: 80 points, for a total of being 17 points covercosted. It's not the worst transport in the game for points cost, but it's surely competing for that title.
>>
So I'm always hearing how current 40k is shit.

I'm thinking of actually trying to get into it as I have one of those 200 dollar Tau set boxes.

Is it shit or worth playing?

inb4 > Tau
>>
>>44866270
>4 bolters(Rough equivalent): 8 points

That covers the Burst cannon, but you're forgetting the 2 gun drones, which are 24 points by themselves, which in the end results in the devilfish being 7 points undercosted.
>>
>>44866322
Which aren't going to matter realistically, since their toughness and jump abilities don't factor in at all to the vehicle's statline. At which point if we count them in, it's just two more bolters, which is 4 more points. So instead of 63 points, it's 67, ergo the devilfish itself is overcosted by 13 points.

If I was in charge of making codexes to sell models, I would buff them to cost 60 points, thus making them undercosted. Since that would make them more worthwhile to take in competitive lists, more players will be encouraged to buy devilfish transports for their collections.
>>
>>44866270
Balance doesn't work like that.
>>
>>44866390
It unfortunately does. Fast Approximate Intrinsic Value is extremely close to the system GW itself uses to make vehicles for factions, and in fact draws from their own system.
>>
Question about first blood:
Two combats on the board. My fist kills a squad at initiative one in one fight, his Hammer kills one at initiative one in the second fight.

Who gets points?
>>
>>44866387
buff devilfish, nerf riptide

make tau more about getting footslogging units around to the perfect position for a hail of gunfire with heavy support from battlesuits than just heavy support supporting more heavy support
>>
>>44866387
If a Rhino came with two free tactical marines that could disembark as normal, should that Rhino be 35 points, or 35 points + the cost of two tactical marines?
>>
>>44866454
The rhino itself should still be 35 points, but you should also still have to pay for the two marines. That the drones themselves add nothing to the devilfish itself except for their weapons is an annoying thing to balance for. I'm not going to question GW's choices, but for the most part fishies themselves aren't worth it. If you want two T4 BS2 bolters, SURE, go for it. That's not going to contribute much to your army though, just like the drop pod's storm bolter.
>>
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>>44866454
TRICK QUESTION
Space marines get all their transports for free
>>
>>44866522
Which means the Devilfish is fairly coated, since you're still getting two free drones.

You might not want those drones, and would rather give them up and save the points, but you don't have that option.
>>
Best way to build from the starter space marine kit?

1 Terminator Captain
10 Tactical Marines
1 Venerable Dreadnaught

I'm thinking that either some more Tac Marines and 2 Drop pods is in order, or some Devastators, because I have a hard on for Heavy Bolters.
>>
>>44866593
> Best way to build the Firespear
> Buy a Macro Cannon Strongpoint
> Put the Firespear in the strongpoint.
> Fire your Strength D Apocalyptic Blast twice per shooting phase.
> Fits in a 1000 point game.
>>
>>44866454
>comparing drones to marines
>>
>>44866168
No. the size differnce is fucking massive. The balistari comes on a 105x70mm oval base and the Sentinel comes on a 60mm base.

Not sure on height but id guess the Ballastarii is a lot taller
>>
Hey fa/tg/uys, I'm new to warhammer. I bought the starter set and I like it. Can anyone recommend a good, CHEAP army?
>>
>>44866767
>cheap
wrong hobby kiddo
try ebay for used shit
>>
>>44866767
Tyranids. Carnifex's are 20 bucks on Ebay, swam units are pennies Flying Hive Tyrants and Tervigons are still pricey, but this ain't a cheap army.
>>
>>44866767

Grey Knights.
>>
>>44866638
>Comparing models that cost points to other models that cost points
>>
>>44866448
I believe the point goes to the player whose player turn it is
>>
So after running it a few times I got a question

Is the Conclave of the Burning one with Nightbringer the Necron equivalent of the Invisible Daemon Prince as far as cheese goes? by which I mean a big nigh invincible point sink that does a lot of damage every turn.

Only time anyone managed to kill it so far was a knight getting a lucky stomp and vaporizing the squad.
>>
Does anyone have any advice for playing mono-blood angels? Like some unit combinations or loadouts that make them not complete shit? I'm aware of the 1d4chan page, but I always get curbstomped when I play with them.
>>
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So which units from which factions are Tau armies allowed to use as auxiliaries? Is it just IG squads?

Is it viable?
>>
>>44867124
Not even close. Most people would even advise against bringing any sort of c'tan. On that note, how about wraiths? are they Invisible Daemon Prince as far as cheese goes? I've never used them and am afraid that if i get some that everyone will be angry
>>
>>44867134
There's no list or anything for them,you just take guard allies, probably minus some psykers.
>>
>>44867190
Oh so any faction can take any other faction's units in as allies? Or is there rules for this.
>>
>>44867133
All death company all the time. You can even make a bound CAD that's just death company units.
>>
>>44867218
There's an allies chart in the back of the rule book that shows what armies can ally with each other and at what level. There's a smaller detachment you can take for your allied force.
>>
>>44867150
Wraiths are only super cheesy in the Decurion formation but people will whine anyways since they are both rule and stat bloated for their cost. They are probably the only squad of multiwound models that manages to be undercosted at old terminator price.

Also I feel like Conclave is great because it makes up for everything that makes C'tan less than other cheese monsters. It's super expensive but the increased toughness, ability to deepstrike, feel no pain, and sort of extra wounds make it much better at doing what it wants to do. Plus gaze of death on nightbringer lets it target 2 units a turn with the second ignoring any stealth or invisibility shenanigans
>>
>>44867218
I think it's time to open up your rulebook anon.
>>
>>44867252
>>44867249
I don't have a rule book I'm just looking to get into the game. Really like the idea of Tau auxiliaries and want to make use of them if I do.
>>
>>44867231
That's what I was afraid of. I usually run a sort of fluffy pseudo-demi company list led by a captain or chaplain as the core of my army. That is, 3 tactical squads, 1 assault squad, and 1 devistator squad with captain or chaplain with a squad of Death company or a command squad escort.
>>
>>44867277
It's at the top of the page.
>>
>>44867134
There's no rules for it. There's allies rules though.

I have a squad of weird aliens that count as kroot. You can just count your IG auxiliaries as fire warriors or something.
>>
>>44867003
Are they any good?
>>
>>44867332
They're a binary army. Either you absolutly crush your enemy, or they destroy you. They don't really have any close games in my experience
>>
>>44867332
Depends on how many monstrous creatures you buy.
>>
>you will never feel the Drop Pod given to the void
>you will never feel the rattling of the chassis as you enter the atmosphere
>you will never see the Macro shells flying past your display camera
>you will never hear the sergeant giving one last prayer to the emperor
>you will never feel the pod smash into the pre-bombarded landing zone
>you will never scream "FOR THE EMPEROR" in unison with your Battle Brothers as the hatches are blown open
>you will never be a Space Marine
Why live?
>>
>>44867296
This is precisely what I do for casual games. I just include only a single demi-company as my base army, and fully kit out all my squads, then take some extra support. Usually my favorite option for casual games is to have a Kitted-out Deredeo in my primary detachment as the sort of Anchor for my army.

It's when I'm not doing casual games when I tend to go overboard, with things like the Pinion Company, multiple supplements, and the utter bullshit that is a shit-ton of high strength Ignores Cover attacks.
>>
>>44865148
They're also t7 not t8
>>
>>44867373
>you don't live in 40K.

Phew.
>>
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>>44867373
>>
>>44866088
They are fucked defs get them.
>>
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>>44867373
Because you get to feel the honour of dying in the defence of your planet with thousands upon thousands of your comrades, showing the heretics that no matter the odds, even the humblest of humanity will fight until the last drop of blood is shed to defend the imperium of man
>>
>>44859664
>$85 for 3 Crisis Suits, an Ethereal and 10 free useless Fire Warriors.

http://www.games-workshop.com/en-US/Start-Collecting-Tau-Empire
>>
>>44857976
I do whip coils because fuck initiative 2
>>
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>>44867332

With allies they can be. And as some other guy pointed out, depends on how many monstrous creatures you buy.

I got three.
>>
>>44866767
Step 1. Find an army with a low model count (Grey Knights).
Step 2. Go to a Chinese recaster that charges you based on how much plastic is used. In this case, a low model count means you can fill points to whatever standard you need while paying low cash.
>>
>>44866133
Land raider redeemer/crusader, add termi chaplin, mulch nearly anything. Give grenades and twin linked melta guns, make sure to upgrade to veteran leader.

>>44866767
>Good
>Cheap
Please choose one
>>
What army lets me play as elite operators?
>>
where can I get 2nd hand 40k models and bitz thats not ebay?
>>
>>44866088
they're fucking amazing. I think its less than 175pts for 3 of them with militia training in R&H and they destroy most tanks with ease.
>>
>>44867652
Raptors, especially if you get Lias Issodon.
> up to 31 space marines in POWER ARMOUR with Shrouded and Infiltrate
> Chapter master is literally Big Boss as a space marine
> Everyone is in camouflage power armour
> Amazing sniper skill with bolters(Their bolters have RENDING).
>>
>>44867652
If you want to be a real clown faced operator, you go for your Harlequins. If you want to be a real tank sort of operator, you go for Imperial Guard. If you want to be a real elite space man type operator, Grey Knights or Space Wolves.
>>
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>>44867652
>>
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Going to my first tournament with my buddy, and this is the list I'm bringing. A number of the missions have major benefits for ObSec units.

Blood Angels and Space Marines--1850 Point Army

--Combined Arms Detachment [Blood Angels]--

>HQ
*Sanguinary Priest (Attached to Sanguinary Guard) - 100
-Angel's Wing
-Lightning Claw
-Bolt Pistol

>Troops
*Tactical Squad x5 - 125
-Heavy Flamer
-Combi-Flamer (Sarge)
-Dedicated Transport Drop Pod
*Tactical Squad x5 - 180
-Plasma Gun
-Combi-Plasma (Sarge)
-Dedicated Transport Razorback (TL Plasma and Lasgun)
*Cassor the Damned (Embarked in Drop Pod) - 140

>Elites
*Sanguinary Guard x5 - 210
-Enarmine Sword x3
-Power Fist x2
-Chapter Banner

>Fast Attack
*Assault Squad x5 - 115
-Drop Pod
-Melta-Gun x2
-Combi-Melta (Sarge)
*Drop Pod - 35

>Heavy Support
*Predator - 125
-Lascannon x2 (Pair)
-Overcharged Engines


--Combined Arms Detachment [Space Marines (White Scars)]--

>HQ
*Chapter Master (Attached to Command Squad) - 255
-Artificer Armor
-Heaven's Wrath
-The Glaive of Vengeance
-The Shield Eternal

>Troops
*Bike Squad x3 - 103
-Grav Gun x2
-Combi-Grav (Sarge)
*Bike Squad x3 - 143
-Melta Gun x2
-Combi-Melta (Sarge)
-Attack Bike
--Multi-Melta

>Elites
*Command Squad x5 - 200
-Grav Gun x4
-Apothecary
-Space Marine Bikes

>Fast Attack
*Stormtalon Gunship - 115
-Skyhammer Missile Launcher
>>
>>44867373
>you will never be the jackbooted stormtroopers of a violent and oppressive theocracy
Thank goodness.
>>
>>44866286
Current 40k is pretty good in the sense that new units / armies / rules are coming out at a crazy fast pace.

The issue (which isn't really new in 40k) is that a few armies / builds don't work in the current meta.

Also like all things, most things are fun with a good group of friends. Make sure you find a good stable group before you fork over any $$
>>
>>44867680
Thanks anon, I thought all marines were bright and colourful, glad to see some are sensible.
>>
>>44867790
With how most chapters operate it really doesn't matter how brightly coloured they are.
>>
>>44867790
Yeah, the Raptors are less than successful, so take what they do with a grain of salt.
>>
Reposting to hopefully find more help.
So I am looking to add the Get Started box to my current 1000pt Necron Force. We play a lot of missions and scenarios. The Reclamation Legion was frowned upon when I have been told not to bother with the Destroyer or Wraith formations out of fear of being labeled a WAACo
Below is my modified 1000 pt list with the Retribution Phalanx Formation fit in. The goal is to make my warriors even more durable, however they come back to the Overlord should the unit be wiped out (it has to be the whole unit, correct?) and I am guessing the Overlord will go with my Lychguard unless I am allowed to start the game with him in the immortal's scythe. However, if the crescant gets toasted my warriors will respawn in reserves, right?

>CAD 925
HQ:Vargard Obyron(120pt)
ELITE: 9 Sword and Shield Lychguard(270pt)
TROOPS: 10 Tesla Immortals in Night Scythe(300pt)
+ 10 Warriors in Ghost Ark(235pt)
>Retribution Phalanx Formtation - 575
>(From the Sands, We Rise: If the unit of Necron warriors or Scarabs from a Retribution Phalanx is wiped out, it can return to the battlefield at the start of your next turn. The unit must be set up within 3" of the Necron Overlord from this Formation.)
Warscythe Overlord(100pt)
Triarch Stalker with TL Heavy Guass(135pt)
20 Warriors (260pt)
4 Canoptek Scarabs(80pt)

The only reply last thread suggested I forget the new formation, keep the warriors and add Orikan for a Deathstar. I've read about it but am wondering how effective it really is with no range.
>>
>>44867851
> Less than Successful
If you call, perfectly average record as a Space Marine Chapter, apparently they suck. They're not doing badly, but they're not perfect mary sues.

They act like a chapter of Power-Armour Operators, and their crunch on the tabletop matches that almost flawlessly.

I don't see what you're smoking at all.
>>
>>44867901
As I remember it, they're usually under strength, and they do tend to take a while compared to say, Space Wolves or Ultras.
>>
>>44867584
Can it be done online? Will I have to send them the specs? Will it look the same? Is it cheaper than 3D printing it? ($7/square inch)
>>
>>44867680
How do you get 30 in a sqaud?
>>
Getting into space marine's, good chapters for infantry heavy? Using mostly bolters if possible
>>
>>44867950
check r/yoyhammer
>>
>>44867929
Pissing about hiding in forests when you could be drop podding in pods full of guns then pods full of muhreens which irreparably destroys a large chunk of the planets fauna and wildlife but gets the job done in under 10 minutes will do that.
>>
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>>44867929
What chapter ISN'T under strength? Except all of the First Founding chapters. They've been active since the closing days of the Horus Heresy, and have never gone below 7 companies at any point in their history.

>>44867955
You don't, it's 3 squads of 10 marines. Lias Issodon's gimmick is that he gives himself and 3 other units Infiltrate. Hence having 31 guys with infiltrate, 11 of which have shrouded. I didn't specify that clearly in my first post.
>>
>>44867984
>which irreparably destroys a large chunk of the planets fauna and wildlife
On one hand, you have purging the enemies of the Emperor. On the other hand, you have plants.
>>
>>44867964

Imperial Fists have some bolter related bonuses as their chapter tactics.
>>
>>44868025
I've heard yellow is a bitch to paint, is this true?
>>
>>44868000
>never gone below 7 companies at any point in their history.
Blood angels and imperial fists have went down to around 50 each before. BA spent a long time rebuilding and IF replaced their losses by taking in marines from successor chapters
>>
>>44868049
Just buy Army Painter Yellow as your primer.

Boom. 75% done.
>>
>>44868000
Is that from his warlord trait?
>>
>>44868000
I think one of the Imperial Armour books (maybe Badab War, I dunno) had them as significantly under strength, but I may be remembering it wrong.
>>
>>44867964
Here's the best Infantry heavy chapters:

Main ones:
> Ultramarines
> Imperial Fists
> Raptors
> Star Phantoms

Secondary:
> Space Sharks(Bolter + Bolt Pistol + CCW), Option on getting Preferred enemy: Infantry
> Minotaurs, if you're using Drop Pods, and by extension against other space marines, since their chapter master grants army-wide Preferred Enemy: Space Marines

>>44868078
Yea, he's guaranteed to start with a warlord trait that does this.
>>
>>44868089
It happens during the badab war. The Raptors Comitted 3 whole companies(300 marines) to the Badab War, and lost 70% of these 3 companies. Which is roughly 210 marines.

Keep in mind, having 7 companies fully intact is still "Under strength", but not enough to keep the whole chapter out of comission. They just rotate in the reserve companies and keep operating operationally.
>>
>>44868067
Is that on the gw site?
>>
>>44866270
>>44866387
So, I was interested and looked up the math you put on it, and you're talking out your ass. Land Raiders are considered by many to be awful, if workable with certain units, as is, and you want to bring them up a full forty points.
You're giving other tripfags a bad name, and that means a lot.
>>
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>>44868089
Their companies operate away from each other for extremely long periods of time and when they reunite they share all the tactical doctrine they've grown
>>
>>44868116
You're killing me smalls.
>>
>>44868092
I planned on using lots of drop pods. What bonus do they get?
>>
>>44868138
Sorry

I'll yahoo it.
>>
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>>44867332
They're fucking losers and crybabies. I'll tell you the real army you should be playing. Chaos Daemons. Real niggas roll randomly on tables for their wargear.
>>
>>44868148
M8 you should really just sit down and read the rulebook, then read the Space Marine codex, then read both again.

Twice.
>>
>>44868116
Army Painter is a different, but very comparable brand to GW primer.

This is the primer: http://www.amazon.com/gp/aw/d/B004VEO1TC/ref=pd_aw_fbt_21_img_2?ie=UTF8&refRID=0SX16X4XRECBTY1MPYW7

This is the paint you'll need to retouch it when you make mistakes: http://www.amazon.com/gp/aw/d/B007QW3N5E/ref=pd_aw_sim_21_1?ie=UTF8&dpID=41EVViIPUGL&dpSrc=sims&preST=_AC_UL100_SR100%2C100_&refRID=1RET5P1WV86J0R7QWCJ6
>>
>>44868119
I don't claim that the system is flawless, and I haven't worked on it in several months. I'm currently on a hiatus while I paint up an entire mechanicus army for some people.

I wouldn't say that I'm giving other tripfags a bad name, as I only use this when I want to discuss the system with other people. I'm always looking for input on how to further refine my system, and the discussion earlier about devilfish transports has gotten me thinking about some things.

Believe me when I say that I do take whatever people say about the system into consideration whenever I get back to working on it.
>>
>>44868148
Your best bet for drop pods is actually to use Star Phantoms. They get rerollable reserves(For your second half of the pods), and once per game you can make all of your guns Twin-Linked. They're easily one of the best tactics you can use for infantry-heavy drop pods.
>>
>>44868116

Never buy directly from GW site.
>>
>>44868183
Good idea. Thanks for giving me the jist of it though.

I'll be back once I'm not quite so new.
>>
>>44867950
It can be done online and I have done it online.

>>44867950 <-- what this guy said.
>>
>>44868308
That is unless you're buying finecast. Never buy it second hand in case it's bubbled to fuck and needs to be replaced. If there's one thing you can't fault about GW it's their customer service.
>>
>>44868334
Lol didn't copy right. Check /r/yoyhammer is what your other reply said. So do that
>>
So do shield drones give a 3+ INV for every wound? If a would is sustained does it have to be the one that takes it?
>>
>>44868344

Not buying directly from GW site doesn't mean getting everything second hand. There are plenty of stores that offer discounts.

I do know some items are not stocked anywhere other than GW site though, that's why I've had to order from there once. Normally I buy my stuff from a hobby store in my country that offers -10% from everything GW related. Or ebay.
>>
>>44868392
If a wound is allocated to the drone, it has a 4++ save to wound.
>>
>>44868392
>So do shield drones give a 3+ INV for every wound?

4+, not 3

>If a would is sustained does it have to be the one that takes it?

Yes. The wound needs to be allocated to the Shield Drone, either by it being the closest model or by having it Look Out Sir! for a character.
>>
>>44868418
>>44868437
thanks
>>
>>44868186
You can't just go off the math on this, or we'll see nothing but the literal best units fielded, ones that slipped through the cracks in the numbers.
You need to look at what's already there and balance from there. That's why people play the games and make decisions from that. It's why if GW could grasp the concept of a FAQ or some updates to rules in between codexes, we'd not need to try and rebalance stuff.

But for the record, it should be 70 points.

3 increments of armor, anywhere, for 3 points, rounding up for safety.
>10
Times the hullpoints, 3.
>30
Add the passenger count since its a transport. (I double it if its an assault transport)
>42
Add 5 for Tank subtype, 5 For Skimmer (10 if it's a fast skimmer)
>52
Each drone goes for half cost, so 6 each
>64
Burst cannons are normally 10 points, but we'll bring it to 6 for two reasons.
1) A Vehicle needs to be greater than the sum of its parts, especially in Monstrous Creature Edition.
2) We rounded up 3 total points with the armor, so they're free-floating numbers we can use to balance if things seem off.
>70
>>
>>44868412
That's true, I shouldn't have said second hand there. I buy a lot of new stuff from places other than GW too. That said afaik if you've not bought something directly from GW they'll care much less about replacing it for you unless it's royally fucked up.
>>
>>44868526
old bait.
>>
>>44868526
>killyourself.jpg
>>
>>44868460
Okay, so let's practice with your method, and see how close we get to some of the other GW tanks. I don't actually want codexes to determine the points value of everything by this, obviously there needs to be things that are within a range of differences from their "Intrinsic Value".

Rhino:
2 Increments of armour for 6 points, rounded up.
> 10
> 30
> 40
Increment of ballistic skill
> 43
tank subtype
> 48
Bolter
> 50
Even with the floating numbers for terminal balancing, it's produced some odd results. Rhinos in your system are worth quite a lot more in the system I've come up with. Running it through a gamut of other light vehicles, I've found that it tends to favor high results.

I like this system of floating numbers for terminal changes. Let's see what I can work with this to make in the future.
>>
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>Getting coke
>See the red of the can
>suddenly I see the blood
>its the blood of my brilliant plans
>run to computer, sweating profusely
>check rules
>fuck.jpg
admittidly it sounded to good to be true but I still say wurth for massive panic
>>
>>44865955
This picture is great, its like the Tau have a nightlife and fashions among its people just like us.


....Sauce?
>>
>>44868655
Snap shots don't matter when the enemy can pump so many of them with re-rolls of various kinds into her, and she dies like a bitch.
>>
>>44868490

Yeah, if I have to buy finecast models I prefer to see them in a store. Usually you can see if it's badly warped or has holes through the blister.

Draigo I ordered from GW directly had curved sword like a goddamn Hammerfell soldier.
>>
>>44868661
I;m pretty sure that's supposed to be a tau version of the gits major :/

>>44868776
Agreed, or I just don;t get finecast at all
>>
>>44868905

Oh boy, you see, I wanted to do Inquisition force but I'm not that good at converting so I ordered a bunch of servitors and crusaders and all in Finecast, it sure was fun to remove all the excess stuff from the models.
>>
>>44867477
> Out of stock

>>44868049
Yes it is. Gonna want to spray that shit on, or get an airbrush. Otherwise white primer and lots of layers of yellow. also helps to muck'em up with battle damage etc.
>>
>>44868905
You don't have an option to avoid finecast with some armies really. Eldar, CSM and inquisition especially.
>>
>>44868308
>>44868344
I'm an Australian, hate GW's store prices and generally buy my stuff from Ebay
But sometimes GW's free postage threshold can juuust make them the better option when all my other choices are from America or the UK
>>
>>44868655
I don't get it. What is this picture trying to say?
>>
>>44869024
Something about cancer I think.
>>
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>>44867477
>the ethereal is also free if you're buying with canadabux
Literally no reason not to buy some of these bundles, if you're collecting the army.
>>
>>44869024
My brilliant plan was to set her up in front of an enemy unit and either she'd charge my first turn or she'd waste a ton of the enemy shots and then I charge.

However then I remembered that Infiltrators cant charge in their first turn
>>
>>44869024
dumbo read the rules for the callidus and forgot you can't charge when you infiltrate

despite the polymorphine entry basically saying it outright with the whole snap shots thing
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