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Now with title and proper picture edition

/40kg/ falls for a profile post sub-edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Last thread: >>44684959
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>>44693894

>The races with the toughest codex units in the game belong to the Tau and Eldar, both races that favour speed, technology, and stealth

Why is this allowed?
>>
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>>44693894

THIS THREAD NOW BELONGS TO THE IMPERIUM OF MAN!
>>
>>44693969
Because races with advanced technology always superior.
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>>44693969
>The best monsters in the game are, in fact, robotic walkers
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>>44693969

It's almost like superior technology is harder to destroy with inferior technology!
>>
>>44692576
~230 lbs
yes
no
no
csm
casual, sometimes fluffy
>>
>>44693992
Yes my colorful emprah.
>>
>>44693992
Yeah, so did 90% of the galaxy. Once.
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>>44693969
Because Codex Home Depot isn't out yet. In time the Tau and Eldar will fear the Sledgehammer.
>>
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>>44694034
>>44694044
>Tau
>superior technology
>>
>>44694044
Why do Tau beat Necrons then.
>>
>>44694044
I dunno, destroying a modern computer with a big rock is usually really easy.
>>
If anyone in Vegas within 10-20 miles of McCarren airport that is looking for a game, post. Here till 5am. Unless I start drinking and get to gambling.
>>
>>44694088

It's a good question, in that if the justification for ELDUR BESHT is their high tech then Necrons should be even more capable of outclassing everyone.

They actually took away the C'tan's Hellstorm D weapon though.
>>
>>44694080
>skimmers
>jetpacks everywhere
>stealth everywhere
>access to SD weaponry
>mass plasma
>not superior
AdMech, pls go.
>>
>>44694095
Hey rocks are pretty powerful. Even the Hive Mind knows the power of stone.
>>
I have a question about Cadian wargear. Can I take a piece of Cadian wargear even if I am not using the formation, but my army is Cadian modeled? Also, can I bring a Taurox and still have it be a Cadian army?
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>>44694044
Reminder that orks are da best.
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>>44694095

Is a modern computer wartime tech?
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>>44694080
Superior technology to 95% than the stuff Orks and Imperium field. Heck, even when the Admech own troops were deployed against the Tau, the text still said that the Tau had the tech advantage.
>>
>>44694147
Keep talking when the AI takes all of that away.
>>
>>44694176
1: yeah, I think
2: the taurox is a part of the IG book, m8
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>>44694080
Go fuck a toaster Ad Mech. You're nothing compared to the Earth Caste
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>No Ethereal Waifu.
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>>44694185
They're not stupid humans with maniac AI, so fuck off, AdMech.
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>>44694179
No, but considering that Orks literally throw gigantic rocks at worlds that have military installations on them all the time to achieve victory, I think my argument still stands.
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>>44694182
>Superior technology to 95% than the stuff Orks

Oh do Tau have the most accurate teleporters in the galaxy?
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>>44694212

>le corrupt ethereal face

Farsight enclave waifu or bust
>>
>>44694185
>When Tau AI are programed with the greatergood.exe, and we don't treat our robots like slaves, but secondary citizens.
There is a reason that this is a problem only humans had.
>>
>>44694179
right, wartime tech is usually worse since it's not being maintained by obsessive nerds
>>
How can we fix Vespids /tg/?
>>
>>44694194
Ok I just wanted another input. We are having a fluff based multi week event. And I wanted to be sure that the fluff didn't break the rules.
>>
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>>44694234
>>
>>44694234
>ywn deepstrike into battle on a rok

Why live
>>
>>44694182
>>44694205
Do we have to deploy that 5%?
>>44694226
They don't have to be human. A human could plant the AI inside of Tau tech. All it needs is a butthurt Magos or Warpsmith.
>>
Anybody got a link to the novels? The whole Return of the Orks thing actually interests me.
>>
>>44694256
Put them in a different codex.
>>
>>44694256
Make them cheaper.
>>
>>44694144
Paraphrasing Orkian, Superior technology does not guarantee victory unless wielded by superior beings.

Is there any race that more singularly superior than the Eldar.
>>
>>44694256
Assault 2, 5 point helmets.
>>
>>44694248
What if the AI feels as if the Tau are losing their way? They are becoming more belligerent.
>>
>>44694276
Not him but in addition looking for 40k Audiobooks. Can only find Horus Heresy. Are there others?
>>
>>44694256
Expand their race to have other specialist classes, or give them more weapon versatility on the field.

Really I think they could be a good unit if given the right weapons, and if they expanded on the race's background more that would be awesome.
>>
>>44694270
But you will never deploy the 5%

It will be oogled at in stasis fields.
>>
>>44694256
plastic kit

put them in a codex that isn't filled to the brim with some of the most efficient units in the game
>>
>>44694238
The teleporters fall into the 5% precent
>>
>>44694287
Old Ones.
>>
>>44694292
goodbye fanon anon.
>>
>>44694287
>Is there any race that more singularly superior than the Eldar.
Ask Uthan the perverse.
>>
>>44694292
Then the Earth Caste fixes that problem....
>>
>>44694256
Delete this shit from my glorious codex.
>>
>>44694287
>Is there any race that more singularly superior than the Eldar.

>S/T3
>No FNP equivalent

Eldar a wimps without their bikes and golems.
>>
>>44694313
What if a STC is found and the 5% becomes more common place?
>>
>>44694292
The Greater Good requires expansion. It's within acceptable parameters.

Also the Tau are getting more warlike in response to the Imperial aggression and Nid invasions,
>>
>>44694317
>plastic kit
all of the yes
>put them in a codex that isn't filled to the brim with some of the most efficient units in the game
Sorta, still wouldn't take them in IG, AdMech, or Chaos.
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So, when we will get Tzeentch codex?
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>>44694391
I dunno, I'd probably take them in the Admech. Would work nicely alongside infiltrators.
>>
>>44694365
The Tau started it.
>Nids
I am surprised that the Tau haven't found a way to destroy the Nids yet at this point.
>>
>>44694362
What if the Earth Caste makes something better while the Ad Mech wait and spend resources trying to find a STC
>>
>>44694439
Hire some Blood Axes to steal the Tau stuff of course.
>>
>>44694433
>I am surprised that the Tau haven't found a way to destroy the Nids yet at this point.

They have, they just lack the galactic infrastructure to deploy it on a wide enough scale.
>>
>>44694433
They have, but the Hive Mind bust adapts to their latest stuff
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>>44694256
They're need new models. Because I don't want dirty naked bugs in my sci-fi army.
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>>44694467
>implying the hive mind can out adapt tau
Check your codex anon, it states outright that tyranids suck against tau.
>>
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What if the earth caste gave fire warriors power fists?
>>
Based on how GW are doing codexes now with supplements and all I think this'd be a pretty nice plan for CSM.
Two separate codices, one for the Traitor Legions and one for Renegade Chapters.
TL codex brings back all the lovely cult armies, maybe each legion gets CAD-like formation and 1 or 2 other specific formations.
Renegade Chapters codex has limited access to magicks, marks and daemon princes but can steal the loyalist gadgets like razorbacks and centurions.

Would anyone else like anything specific from a new CSM codex?
>>
>>44694482
Donkeypunch gauntlets? Not efficient enough to make any more of them.
>>
>>44694457

Ork Mercenaries, yeah...

Remember when Orks had a small ammount of non-war culture and the Imperials had some fringe interaction with Xenos?

1st and 2nd ed fluff was best. Can we just go back to that and staple in some goofier versions of Tau and Necrons to fit the tone without invalidating their model ranges?
>>
>>44694481
They sucked because they had Imperium allies to help them.
>>
>>44694462
>>44694467
>>44694481
I feel sorry for the Hive Mind. It just should just go home, or divert half of Leviathan on the Tau homeworld.
>>44694482
>Tau
>Melee
>>
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>Why are we still here?
>Just to suffer?
>Every night I can feel my age and the pewter....even the mould lines... the codex I lost...the players I've lost....won't stop hurting...It's like they're all still playing...you feel it too, don't you?
>I'm going to make them give back our army....
>>
>>44694481

>Check your codex anon, it states outright that tyranids suck against tau.

Don't pretend this is actually a problem guys: They need to be able to fuck them up with their tech so they can stand for a little while against their insurmountable numbers. Without an advantage, the first Hive Fleet to hit Tau space would wipe out the entire race.
>>
>>44694482
>S6
>WS2
>>
>>44694506
I like to think that still exists. We just have to find the Orks with the top hats.
>>
>>44694534
Nice pasta
>>
>>44694534
>This meme in every thread.
We get it anon.
>>
>>44694482

Well, they're already I2 so unweildy wouldn't hurt.

I'd love to see an assault broadside, swap out the missile pods for dual Onagers and fluff it as Farsight being a crazy bloodthirsty bastard.
>>
>>44694482
>>44694482
What if the earth caste gave fire warriors rail rifles?
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>>44694506
Yeah seriously, I much prefer the concept behind thriving ork cities that are straight out of Victorian London when not on a WAAAAGH!. There's much more room for ork focused stories that way as well which is definitely needed I feel.

Plus ogryns in the codex, aww yiss.
>>
>>44694534

Shut the fuck up faggot, literally copy+paste from last thread.

>Why are we still here?
You aren't, you are irrelevant
>Just to suffer?
You are choosing to.
>feel it too, don't you?
No my models are all plastic besides finecast HQs.
>I'm going to make them give back our army....
You wont do shit but jerk it to 40k porn and play some RPG
>>
>>44694592
Victory?
>>
>>44694598
Gorkamorka orks da best. Even interacting with da diggas and thinking they're kind of like grots.
>>
>>44694482
What if the earth caste gave hammerheads pilots xv02 suits?
What if the earth caste gave every criris iridium plating?
>>
So what do Ork and Tyranid tournament builds look like at the moment?

I imagine that Orks abuse all Zhard rules, and Tyranids fields 3x HT and Crones?
>>
>>44694698
>What if the earth caste gave hammerheads pilots xv02 suits?
>What if the earth caste gave every criris iridium plating?

Probably future developments, along with Shadowsun's suit becoming the new standard Stealth Suit and fire warriors getting all rail rifles.

Not on the tabletop mind, just next gen tech in the fluff.
>>
Fuck it, I delete my rant reply, no point....
>>
>>44694746
But I want it on the tabletop.
>>
>>44694730
Hive Tyrants, Crones and sometimes Terivgons with Termagaunts, usually just mucolid spores though.
>>
>>44694741
maybe if you stopped being a whiny faggot we'd stop getting mad at you
>>
>>44694779
ok
>>
I've talked to some guys IRL and have finalized my 1000 point Smelldar list.
>HQ
Farseer with Singing Spear
>TROOPS
20 Guardians, 2 Scatter Lasers, Warlock
10 Guardians, 1 Scatter Laser, Warlock
10 Guardians, 1 Scatter Laser
5 Rangers
>FAST ATTACK
4 Warp spiders, 1 warp spider exarch - Spinneret Rifle
>HEAVY SUPPORT
Vaul's Wrath Support Battery - 3 Vibro Cannons
Wraithlord, 2 flamers, brightlance, ghostglaive.

It fits how I want to play, seems like fun to play and doesn't see too ridiculously bullshit.
If I expand to larger points, Ill probably give the Support Batterys the D weapons though.
Both 10 man guardians, rangers and support battery will camp the back, 1 of the ten man guardians will slowly move up the board leaving the rangers defensive near end game to grab an objective mid table or if maelstorm requires it, sniping with snipers, vibros and scatter laser while the 20 man guardians, warp spiders (who will deepstrike behind armour or monsters and glance/shoot it to death) and wraithlord will move up in a nice big blob and dakka the shit out of everything. Suggestions for physic spells for the Farseer? How's this look?
>>
>>44694592
>>44694698
In my opinion the Tau are the ones that suffer the most the staleness of the setting.
A great part of their appeal is that they are the army in the middle of a technological revolution that will never reach it's higher results because to do that they need the setting to advance and reach the actual year 40'000
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>>44694620
Kekarooni
>>
>>44694837

Don't worry, they keep drastically retconning their tech older and coming up with new current stuff.
>>
>>44694592
Technically that's the direction they're moving towards. Rail Rifles were superduper experimental weaponry back then, much like cyclic Ion Blasters were 1 per detachment.

As time goes on, tau tech advances enough that they make this shit more widespread. wouldn't be surprised in Fire Warriors got watered down Rail Rifles as a basic weapon (fluffed to be because of mass production issues),

Or they make another FW variant with all Rail Rifles. Breachers are Close quarters, Strikes are medium range gunline, then you have the rail snipers.
>>
>railrifles gatling gun
>>
>>44694492
I actually think CSM'd be best if they were given a Chapter Tactics-esque system where you picked the 'theme' (Worship of the Big Four individually, Mix of all four, Chaos Undivided, Terror Tactics, Infiltration + Cults, etc) of your warband, with one theme applying to each of the legions. Renegades just pick whichever one applies most closely to their warband. The imperial solution of 400 different codexes is a bad one.
>>
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What the hell model is this? I notice it has psycannons and something converted out of plasticard. Maybe it's something custom, but is there a superheavy tank that can take psycannon sponsons?
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>>44695025
Man I would love me some chapter tactics. ATM I keep running Crimson Slaughter CADs just for the Harbingers of the Tormented special rule being the closest thing to Chapter Tactics in CSM.
>>
>>44695036

It's just someone fucking with their Bananablade. There's a Sisters Stormlord in a cabinet at my local GW. Doesn't mean it's a real model.
>>
>>44694698
What if Meks gave meganobs Snazzguns?
>>
>>44695068
Every argument that applies to why CSM shouldn't have it applies just as strongly to why SM shouldn't have it. Hell, I'd be willing to bet there's more variation between a Word Bearers Warband and an Alpha Legion/Night Lords/Death Guard one than there are between the Imperial Fists and the Ultramarines.

Just makes no goddamn sense why they'd be removed.
>>
+ HQ +

Company Command Squad [Flak Armour, 2x Veteran w/ Lasgun, 2x Veteran w/ Plasma Gun]
Chimera [Heavy Bolter, Multi-laser]
Company Commander [Close Combat Weapon, Flak Armour, HoC: Wrath of Cadia, Orders]
Laspistol [Laspistol]

+ Troops +

Veterans [Grenadiers, Taurox, 7x Veteran w/ Lasgun, 2x Veteran w/ Plasma Gun]
Veteran Sergeant [Close Combat Weapon, Laspistol]

Veterans [Flak Armour for Squad, 7x Veteran w/ Lasgun]
Chimera [Heavy Bolter, Multi-laser]
Veteran Autocannon Team [Lasgun]
Veteran Sergeant [Close Combat Weapon, Laspistol]

+ Heavy Support +

Leman Russ Squadron
Battle Tank [Heavy Bolter]
Battle Tank [Heavy Bolter]

I have a 750 campaign game coming up next Saturday. My Vets that have a heavy weapon have relentless. I have to take 2 vets, 2 tanks and a CCS. Is there some point shifting that I can do to make this a more balanced list?
>>
>>44695151
I agree that I'd love to see more ways to distinguish individual CSM armies, but I can understand people not wanting "Traitor Tactics" since that does make them more similar to SM.
I started playing CSM with the second 3rd edition and 4th edition codex so honestly I've never played with a cult army, but they sound really cool.
Even some kind of "Traitor Doctrines" style thing where you pick 2 bonuses and 1 downside would be cool.

When I started playing again last year I was initially playing Tau but I've since moved back to CSM, probably because they have really cool characterization.
>>
>>44694837

Well, they can always introduce railguns as specialist weapons for firewarriors or make Markerlights lighter later on. In any case, the Tau have more urgency in developing higher tech when it comes to interstellar craft and weapons of mass destruction.
>>
>>44694833
"Big guns" on wraithlords are overcosted and not of use once it's stuck in where it belongs, keep it cheap.

Why the wonky guardian squads?

DON'T blob you spider up near friendlies, enemies can use templates to target the other friendly and deny spider's flickerjump since they are not the target.

As for the farseer, Divination.
Eldar's own lore has a lot of offense spells that are best used from a jetbike.
>>
>>44695209
There is no reason to run the leman russes as a single squadron. Separate them
>>
>>44694837

I bet that breachers will increase the range of their blasters and get some close-combat weapon like tazers or something of the style. In any case, you want to keep infantry weapon reliable and cheap. Left the high-tech toys for bigger suits.
>>
>>44695422
I can only get one Heavy weapon slot for this next game. So would it be better make them different tanks or just run one?
>>
>>44695323
Why not give tactics for undivided, each god, and one or two big traitor chapters?
>>
>>44695483
Can you take a second Hq? Taking them as a Tank commander basically gives you split fire on them for 30 points.
>>
>>44695323
I think CSM should incorporate a bit of daemon randomness with the structure that SM provide, the way that the Path of Glory supplement allows you to create a warband seems like the type of thing that would be nice. I think we might see something closer to Tzeench, Nurgle and Slaneesh Daemonkin represent the individual gods with CSM being a mixed force; that, however, depends on if GW liked the way KDK played out.
>>
>>44695495
Because then the 6 traitor legion that received a tactic would complain
>>
>>44695341
>"Big guns" on wraithlords are overcosted and not of use once it's stuck in where it belongs

What do you recommend and why?
>Why the wonky guardian squads?

My original plan was 2 squads of 20, but I wasnt sure that would work. Is 2 squads of twenty preferable to a squad of 20 and 10 and 10?
>DON'T blob you spider up near friendlies

I might have worded that wrong, they'd deep strike from behind the enemy, a far away from my models, definitely more than the 12 inch scatter can reach them.
>Eldar's own lore has a lot of offense spells that are best used from a jetbike.

Shouldnt I only take a jetbike if I have jetbike troops? Is he still viable if I attach him to my guardians?
>>
>>44695525
I have to keep 1 CCS 2 Vets 1 Heavy Support. and I can take either 1 Fast Attack or 1 Elite choice. So my hands are kinda tied on what I can do.
>>
>>44695526
Was KDK a success? I personally wasn't super interested (I like the psychic phase), though I was tempted by the Start Collecting! Demons of Khorne as an allied detachment.
>>
>>44695495
personally I would prefer both Legion Tactics and Warband Tactics, and players would have one or the other and not both

Legion tactics if taken would be a lot like SM Chapter tactics. They would be Death Guard, Thousand Sons, etc

Warband tactics would be more free form. Like pick two or three choices from a chart and each choice would have drawbacks as well as bonuses.

>>44695526
I'm OK with randomness in the daemonkin supplements but please don't bring it to the main army they are bad enough already
>>
Does anyone have a link to the Armoured Shield Formation rules? That new Start Collection set?
>>
>>44695588
In my opinion it would end up being a disaster by a balance point of view Yeah, I know that the game isn't balance anyway, but there's no reason to make it worse
It would just end up with many almost useless combination and a couple of gamebreaking ones (like, if memory serves me right, I heard the Iron Warriors rules were in the 3.5 codex period)
>>
>>44695526
I don't know how much I'd like more randomness. There's already the Helbrutes Crazed roll, Possessed's whatever-it's-called roll, Chaos Spaw-the tentacley thing's Mutated Beyond Reason roll and the entire Chaos Boon table.
>>
>>44695701
>>44695526
Oh and the daemon weapons, I suppose.
>>
>>44695526
>>44695577
We're (supposedly) not getting Daemonkin books, and I'm quite fine with that. That's just tethering too many books together around the same shit stat-lines.

>>44695526
Chaos doesn't necessarily mean "hurrr, random tables everywhere" and going that direction is stupid. It serves no purpose other than making the book worse unless you have some element of choice (Like the Daemon book) or literally every option is good in literally every situation.

>>44695670
Ability to pick choices from a chart is the reason the original Legion Tactics were removed, iirc.
>>
>>44695588
Yeah I kinda veered off with my thoughts there, I think CSM should be more SM-like while DK codicies should bring in daemons and their randomness. I'm personally a fan of chapter tacitcs for CSM with aditional flavour coming from the formations but I know not everyone else is a fan of that.

>>44695577
I have no idea if it was, I assume it was a moderate success since it's a pretty solid army but I don't have any statistics.
>>
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>Want to abuse newly found Ork strategy of Blitz Brigade turn 1 charge in a 1500 point game
>Blitz Brigade is 575 points.
>>
>>44695670
that is why I was suggesting the drawbacks and bonuses tied together instead choosing your own drawbacks -- it keeps players in check

alternatively Warbands might do nothing special, but have discounts on wargear or more transport options or stuff like that to reflect how they haven't been sitting around in the warp for 10000 years

>>44695701
don't forget that if you want to guarantee a useful warlord trait you have to pay the 160 point and HQ slot tax
>>
>>44695548
>What do you recommend and why?
2 flamers, sword, go forth and destroy without breaking the budget.

>My original plan was 2 squads of 20, but I wasn't sure that would work. Is 2 squads of twenty preferable to a squad of 20 and 10 and 10?
Since you have a Warlock to buff the units, yes 2x20 guardians with buffs beats 20+10 with buffs and 10 without, in my opinion at least

>I might have worded that wrong, they'd deep strike from behind the enemy, a far away from my models, definitely more than the 12 inch scatter can reach them.
Aight, just making sure, lost my own to a s6 ap3 template shot through another unit yesterday.

>Shouldn't I only take a jetbike if I have jetbike troops? Is he still viable if I attach him to my guardians?

That's why I said Divination, Eldars own lore is best used with a highly mobile platforms or largeish units, remember he can also joing your battery for twinlinking and other stuff.

>>44695600
Formation members within 6" of the tank has a 4+ cover save.
>>
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>>44694044

Yes, but when you're up against a LOT of that inferiour technology, your advantages count for much less.
>>
>>44695701
But randomness is FUN! anon! Look at these FUN! situations that can turn up in the game:
>Roll poorly on the chaos boon table, warlord becomes a chaos spawn
>Roll poorly on instinctive behaviour table, half of hormagaunt unit wiped out
>Roll poorly on mob rule table, several orks killed
>Roll poorly on ork weapon strength, fire S1 shots that do no damage
Meanwhile, the tau don't get to have FUN! with situations like:
>Shoot plasma rifle boosted with markerlights
>2+ to hit
>2+ to wounds
>No armour saves allowed
>No cover saves allowed
>Each shot is almost an autokill
How DULL! is that! Who'd want that predictability, eh?
>>
>>44695820
So its useless against tau and AdMech formations.
>>
>>44695766
So maybe formations would be a better choice then?
For example an Iron Warriors Warband, basically a CAD with +1 HS choice but mandatory 1 HS. Maybe needs a Warpsmith. Bonuses to killing buildings, reducing cover saves and blowing up vehicles.
>>
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>>44695820
Thanks a lot for the help
>>
>>44695772
You can easily fit 2-3 20 man Ork Boyz, MANz, and TankBustas
>>
>>44695772
Cant charge with units inside the blitz brigade for the first turn, says so in the rules for it I think
>>
>>44695898

The Stormsurge has a weapon that has 4d6 shots. Nobody is immune to the creep of random shit.

Also you forgot:

>Roll poorly on C'tan Powers table, strength D a single Grot
>>
>>44695323
I'm not sure any sort of differentiation from loyalists is possible when 80% of our codex is "loyalists but worse". You'd need a complete model redo, with nothing left over except maybe the default marines.
>>44695947
CADs for every traitor legion would be ok I guess, but still sounds like a poor way to represent them and also even more of a pipe dream than Legion Tactics again.
>>
>>44696004
>whining about having 4d6 shots
better than spending 300 points on a lord to have 3 + d6 melee attacks (with a chance to injure himself)
>>
>>44696004
I've always played my SS the way that those missiles WILL only fire 4 shots and there's backup if they need to kill something. That philosofy hasn't failed me yet.
>>
>>44694730

This is the most recent tournament list I know of that won something. He went 5-0, including against Eldar. As you guessed, he was using Zhard.
>>
>>44696004
Still a minimum of 4 shots, with an average of 14
>>
>>44695772
It's 5x av 14 tranports with 4 hull points, capacity for 20 and access to a poor mans battlecannon.

You can have them all full of slugga boys and a PK nobs, a warboss with a lucky stikk and a klaw of his own for ~1500 points.
Can't do much to AV 14, but it'll be a blast and can make most armies look twice.

>>44696002
RAW that means First player's first turn.
So if you go second you can.
>>
>>44696002
How many fucking times are we going to have to explain this rule.
It says first turn, instances of "turn" are player turns unless specified in the rule. Therefore if you are going second on the first turn you can charge.
Scout rule states that the scouting unit cannot charge, the Battlewagons are the ones scouting. The units inside the Battlewagon therefore can charge, if you are going second on the first turn.
>>
>>44695772

Formation: Blitz Brigade

Formation: Bullyboyz

Formation: Badrukk's Flash Gitz

1845 points with 4 Killkannons.
>>
>>44695526
>I think CSM should incorporate a bit of daemon randomness with the structure that SM provide
Great, more random tables
>>
>>44696143
lmao calm down its not like he'd win with orks if he could assault first turn anyways
>>
>>44695959
Would love to see this list if you've got any floating about.

>>44696002
First turn RAW means first player turn so if you go second you can charge.

>>44696085
Same question posed, you got any list in the 1500 point range? Feel like with the Blitz you're painted into 4th edition tactics of mass power klaws.
>>
>>44696145
Not much use in a 1500 point game though.
>>
>>44696068

Wasn't whining, at least not from a stats perspective. I don't even own one of the stupid things. Just saying that the idiotic randomness is creeping everywhere.

Everything about the Stormsurge's stats are a clusterfuck of stupidity, regardless of the final result being OP. It reads like they just threw random numbers together with no design logic.
>>
Any world on what/when the next release will be? Sorry for my ignorance.
>>
>>44696228
they wanted another big expensive tau kit to sell, but they knew it had to be overpowered of the little shits would throw a fit
>>
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Has anyone got that new IG battleforce formation? I'm yet to see it circulated.
>>
>>44696251
Space Wolves something in February.
>>
>>44696166
im aware
>>
>>44696285
Anyone within 6" of the tank has 4+ cover
>>
>>44696288
Really? Why? Is there a source on this?
>>
>>44696251
There are rumors about Tyranids this quadrimestre and a single rumor, but from a source that was right 100% of times for Space Wolves (we don't know what, if it means a model "Tyranid-like" or a complete remake of the codex) for february
>>
>>44696169
>Same question posed, you got any list in the 1500 point range?

I play 1850 myself so not really.

>>44696285
see >>44695820

1 russ, 1 commissar, 1 heavy weapon team, one infantry squad
>>
>>44696063
Yes, CSM are weird in that their whole identity is like, nega-marines but marines have so many armies that they now do everything. So what are they supposed to do? I guess Warp Talons are sort of a suggestion of what they could be.
>>
>>44696079
Thats pretty damn nasty ork list.
>>
>1 russ, 1 commissar, 1 heavy weapon team, one infantry squad

So no need for a Platoon Command Squad in this formation?
>>
>>44696344
I find CSM are at their best when they are doing the things regular SM cannot do at all, like fielding only 1 space marine in a 2000 point list.
>>
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I miss The Ship Moves threads.
>>
>>44696344
Maybe. Though that might be unlikely now, given how poorly mutilators and warp talons were received.
>>
>>44696428
The what threads? Explain.
>>
>>44696407
Isn't that what many CSM players are lamenting?
>>
>>44696145
>Formation: Badrukk's Flash Gitz

Isn't that a 21 man squad?
>>
>>44696407
Fuck you.
>>
>>44696428
https://1d4chan.org/wiki/The_ship_moves
>>
>>44696460
Never mine, retard and forget you don't have to form them up.
>>
>>44696314
Sadpanda on Dakka with 100% accuracy so far.

Probably to give them a Decurion.
>>
>>44696407
I just like the super rad shit like Daemon Princes and Heldrakes, basically the stuff you'd put on a heavy metal album cover, but I don't really know how to translate that into troops aside from Possessed, who aren't really dakka enough for my tastes.
>>
>>44696363
nope

what you see in the picture is how it is fielded

>>44696454
that particular extreme yes

I like chaos terminators, for example, but I don't like to use them like loyalist terminators because they aren't as good as loyalist terminators. Instead they make great units for either suicide combi weapon squads or else for bullying isolated units

I like possessed. I like chosen. I like autocannon havocs.

Don't get me wrong, I like cultists too. But they should be our backbone, not our whole army.
>>
So, theres a dark eldar battleforce at my FLGS, and the owner says if i buy it, he'll swap the wyches for kabalites
worth it or no?
>>
>>44696503
I heard rumors that they were making another new unit at the time of the codex release, but in the end it wasn't released because there were problems with the moulds/the pieces couldn't be composed right/something like that
Someone else heard of this or it was my subconscious that invented it to calm my need of Wulvens?
>>
>>44696545
Yeah I agree, I like chosen and autocannon havocs too. DESU, I've never fielded possessed. I like that chaos termies come in squads of 3 min, because it's different and tells you something about the army.
>>
>>44696596
>DESU
my t-b-h got turned into desu. send help
>>
Throughout my time here I've heard dozens of rumors with one thing in common, the death of Slaanesh, Whether it's Cegorach coming out of hiding to kill it or Tau somehow paying for all it's plot armor and putting the bitch down themselves. What I'm interested in is how would it affect everyone in the universe if it happened (more specially The Emperor's Children and the Great Game/The Warp.) What do you guys think would happen?
>>
>>44696316
Sadpanda, the 100% guy, struck down the Nid rumour.
>>
>>44696564
Yesh, Wyches are squishy t3 melee oriented guys with only 1 haywire gernade when everyone in the squad used to have them, at str 3 6+ save. Kabalites have long range poisoned shots at a better armour save and benefit more for raiders and venoms, which is how you should be playing Deldar.
>>
>>44696623
welcome to 4chan
>>
>>44696647
He struck down them for January, but the other rumors were just saying Q1.
I'm not saying "Tyranids will come out for sure", just that they can still come out, just in a later period like March
>>
>>44696169
This is how I would do it, although you could drop a few things, Extra Armour is essential to it however if you ask me.

"Blitz Brigade" (675pts)
5x Battlewagon (135pts)
2x Big Shoota, Extra Armour, Reinforced Ram

HQ (100pts)
Warboss Mega Armour

Elites (224pts)
3x Meganobz
8x Tankbusta

Troops (495pts)
3- 17x Boy(Shootas), Nob PK BP
>>
>>44696631
It's not happening. The 'Slaanesh is dead' meme is nothing other than trolling.
>>
>>44696729
1494/1500pts
>>
>>44696729
Cheers for this.
>>
>>44696631 I know that, I just wanna know what would happen if it did.
>>
>>44696851
>>44696772
>>
>>44696811
No problem, I need to get my hands on 2 more Wagons
>>
>>44696544
>I just like the super rad shit like Daemon Princes and Heldrakes, basically the stuff you'd put on a heavy metal album cover, but I don't really know how to translate that into troops aside from Possessed, who aren't really dakka enough for my tastes.
The problem there is that most armies, including the Imperium, are trying to be album covers.

I don't have it saved, but find that pic with an Inquisitor, an IG general, a SM captain, and some other dude, and there's like 155 skulls in the background.
>>
>>44696687
D:
>>
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>>44696623
baka senpai, desu
>>44696729
>Extra Armour is essential to it however if you ask me.
I never roll ones when I have it though
>>
>>44696851
Genie and Jafar do a polka and everyone becomes best friends.
>>
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>>44696986
This one?
>>
>>44696623
There's a word filter now. Praise Japanese Moot for this.
>>
>>44697031
Extra Armour is for reducing Crew Stunned (temporary immobilization) to Crew Shaken... the Reinforced Rams are mandatory for the formation and after I immobilized my Tankbusta Wagon on turn 1 ive never left home without them
>>
>>44694248
Humans also had true, sentient AI for over 10,000 years before they started totally wrecking shit and doing their own thing.

The Tau have only had that level of tech for a relatively short period of time, and have yet to actually develop true, sentient AI. They have AI's currently, but they're much more equivalent to dogs in their intellectual capacity (they form habits and can perform their tasks quite well, but they lack abstract reasoning and the ability to ask "why?").
>>
>>44697131
technically tau tech has already started to get corrupted

but that's only according to black library
>>
>>44697129
Oh right
Which one lets you reroll after getting immobilized on terrrain?
>>
>>44697123
Yeah, tell me that's not an Album Cover in the making
>>
>>44695131
>There's a Sisters Stormlord in a cabinet at my local GW

That's not improbable, though. Sisters tend to get that good shit when they want it, even stuff they don't get on the tabletop like Valkyries and Thunderhawks.
>>
>>44697123
Why does the inquisitor have a hawk? What's the hourglass for? Why is he as wide as the Ultramarine, even taking into account perspective? Why is the tech-priest's servo arm just carrying around a skull? Why is there a yellow furry creature growing out of the Ultramarine's dick? Why are they all posing, walking towards the camera?
>>
>>44697183
Reinforced Ram
>>
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A lot of Ork logic with this model.

>more fins means better flyin!
>>
>>44697301

Autism speaks.
>>
>>44697301
Psyber eagle, does some shit.
Sanctified sand keeps true time to aid when your perceptions are attacked by daemonic influences.
Power armour.
Repairs/Updates to the servo-skull.
Try not to be a fucking retard
>>
>>44697301
>hawk
Cyber familar.
>posing
Cover album for the sickest beats for the 41st Millenium.
>>
>>44697301
>Why does the inquisitor have a hawk?
The double-headed eagle is the symbol of the Imperium, so I suppose the inquisitor want to represent the origin of his powers. Also, double-headed eagles make rocking pets

>What's the hourglass for?
Together if all the skulls, it represent the whole "dying" theme the Imperium has in it's iconography. You know, "Serve the Emperor today, because tomorrow you will be dead"

>Why is he as wide as the Ultramarine, even taking into account perspective?
The Ordo Malleus inquisitor (I think) can take Terminator Armor

>Why is the tech-priest's servo arm just carrying around a skull?
It's a broken servo-skull that he needs to repair later

>Why is there a yellow furry creature growing out of the Ultramarine's dick?
Space Wolves aren't the only one that wear animal pelts

>Why are they all posing, walking towards the camera?
They aren't posing. They are walking with probably hundreds of kilos of things, they ever walk slowly, like they were posing, or they drag their feet, and they are too important to drag their feet
>>
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>>44694534
>MFW some faggot stole my post and applied it to Sisters
>>
>>44697208
No shot fired, no fire at all actually, not even an explosion, no heads being cleaved or blood spilled no thunderstorms, dinosaurs, mutants, hostile cyborgs, daemons.

Fuck the eagle isn't even eating an eyeball or anything.
>>
>>44697490
The Inquisitor's I sigil is on fire.
>>
>>44697534
With all the rest it's probably just SFX, coloured cloth over a fan or just painted plywood.
>>
>>44697534
And yet the techno-fire fighter are nowhere to be seen, like last time.
You know, maybe the Emperor doesn't have all the answers
>>
>>44697677
He probably wanted it to be on fire.
>>
>>44697373
It's secret Tau technology, you wouldn't understand.
>>
>>44695036
Its just a custom Stormlord. Looks nice but pretty retarded design, it wouldn't be able to hit shit with the main cannons.
>>
>>44697874

Given that it tricks sensors from Spaceships, I believe you. They should make an entire fleet of these things.
>>
>>44693969
Because GW decided everyone should be able to do everything so now everyone needs MC's not just Daemons, Tyranids and like 1 Ork unit.

An Eldar Wraith-construct army should be one of the toughest in the game in all fairness but riptides, stormsurge's and babby carriers are definitely things that should not exist.
>>
>>44697943
Riptides should exist, however they should be walkers.
>>
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>Start Collecting Tau! box has eight drones along with everything else
Ha ha HAHAHAHAHAHAHAHA
>>
>>44696079
>>44694730
It's basically a very fluffy Evil Sunz list.
>>
>>44698009
>however they should be walkers.
>however GW should have decent walker rules, so they can apply them to more units.
FIFY
>>
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>>44697943
>Dying race with limited forces struggling to surive
>Represented by having bargin deals point values on everything.
>>
>>44697943

Stormsurges should exist, but redesigned with a closed cabin, no secondary turret and destroyer missiles on its back. Also, it should look like Metal Gear.
>>
>>44698094
I wouldn't mind a missile themed, scaled down, Taunar.
>>
>>44698094
>Also, it should look like Metal Gear.
>yfw Sly Marbo
>>
>>44698075
Yep.

Heavy walkers should be a automatic - 1 to the table.
>>
>>44698133
Table shouldn't even bloody exist.

>Snapfire
>Snapfire can't move
>Lose your weapons and become useless in certain walker cases
>Lose your ability to move full stop
>Blow yourself up even from full HP and a single pen.

Moronic. Want to know why Superheavies are so good? Because they ignore that piece of shit.
>>
>>44698077
There's a reason Warhammer is dying.

Because GW is an asshat with good costumer service
>>
What is the difference between a walker and a MC in the fluff? Walkers are machines? So why are a bunch of Tau stuff MCs? And MCs get FNP and IW and can't explode with the shitty hull point system.
/kindabutthurt
>>
>>44695772
Don't bother, it's a shit strategy anyway.

Spending 575 points Battlewagons in order to have a turn 1 charge 50% of the time is something only an Ork player would think is good.
>>
>>44698133
Thoughts on needs to be 2 over to pen for heavy walkers?
>>
>>44698187
My bad, better to spend 575 points on units that get removed turn 1 instead.
>>
>>44698163
Explodes and Immobilized should exist. But the rest shouldn't.
>>
>>44698228
Everything should have instant death against vehicles but only a select few things against MC's?

Why?
>>
I miss the days when IG had something special about them.

Army know for fuck-hueg tanks?
>Eldar get flying ones that do 2-3x the damage for half the price

Army known for artillery?
>GCs and MCs and Missile spam across the board

Horde army?
>1/several

Tank Company?
>Skimmers/flyers everywhere that carry better weapons
>Using AV in this edition

Army that relies on moving men from cover to cover with little in the way of invul/fnp?
>Implying you would get those saves anyways.
>>
>>44698167

I think that the difference is that they got brain-interfaces instead of buttons or levers.
>>
>>44698268
>Everything
That can pen it and have ap2 or better.
Because they are immune to anything not designed to kill tanks, and MCs can die to conscripts.
It's just a matter of points balance.
>>
>>44698268
Haywire shouldn't be able to blow up a 3 "wound" model with 2 good die rolls. Or the melta rule shitting on some armies and being pretty useless vs others.
>>
>>44698289
Dreadnaughts, Deff dredds and hellbrutes are walkers and have brain interface.
>>
>>44698289
Dreadnaughts have buttons and levers?

Deff Dreads are literally Orks welded and hardwired into their machines.

Maulerfiends and Soulgrinders are daemon imbued machines, doesn't get more "interfaced" than that.
>>
>>44697943
>babby carriers

huh?
>>
>>44698324
>That can pen it and have ap2 or better.

So nothing rare then?
>>
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>>44698324
>MCs can die to conscripts
>Vehicles are immune to small arms fire
>the VD chart is fair
>>
>>44698324
What MC can REASONABLY die to lasguns? Most have T5 so you wound on 6, and some kind of invule save.
And no, in assault hitting on rear armor means that most basic meele units can get a pen, and then IK it on a 6.
>>
>>44698343
I think its a matter of how they move, either with the responsiveness of a creature or the lumbering of a machine.
>>
>>44698268
Well I advocate for a 7 to be Immobilized and a explodes to be an 8.

Heavy vehicles (Dreadnoughts, Lemon Russ's Riptides) would be immune
>>
>>44698394
To explodes anyways.
>>
Do Tau actually have any weaknesses? I know they're bad at melee but I've tried countless CSM lists and they never survive to get into melee, and outshooting them nearly seems to be an option.
>>
>>44698289

Speaking of brain-interfaces, is the Battlesuit Neurosis still a thing?
>>
>>44698372
>It's just a matter of points balance.
Having random and punishing charts on half of the shit in 40k isn't a problem, only that they are often costed like they don't have those faults.
>>
>>44698324
>immune to anything not designed to kill tanks
Are scatterlasers designed to kill tanks now?

>and MCs can die to conscripts.
s3 is useless against t6.
And krak grenades work on both walkers and MC's

Be mad, but be factual.
>>
>>44698426
>I know they're bad at melee

2+/3+/4+ is bad in melee?
>>
>>44698426

Lack of pyskers on the table. They got some in their fleets, but no on the ground.
>>
>>44698387
>in assault
kek
>What MC can REASONABLY die to lasguns?
You can finish off a riptide with lasguns, can't do that to a predator, not saying that they are pointed correctly, just that the different weakness do exist.
>>
>>44698426
Never* seem to be an option, excuse me.
>>44698456
I guess not, I'm going off of hearsay, I've never actually seen melee with tau.
>>
>>44698456
Unless it's their to hit and wound in melee, yes.
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