[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
How would you run a game in the vein of pic related? I'm
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 20
Thread images: 2
File: header.jpg (46 KB, 460x215) Image search: [Google]
header.jpg
46 KB, 460x215
How would you run a game in the vein of pic related? I'm basically looking for a system that both handles stylish high-powered violence well and reasonably quickly, preferably with a little tactical depth to it too.
>>
File: ORE Toolkit.pdf (1 B, 486x500) Image search: [Google]
ORE Toolkit.pdf
1 B, 486x500
>>44524867
ORE
>>
>>44524867
Fantasy Flight's stupid dice system for their Star Wars RPGs... Actually works really well for crazy ass, dynamic combat. All of the resolution is very much on the "narrative" side of things, but I think that helps rather than hinders the "over the top" action.
>>
My default for high action stuff is Legends of the Wulin, but that likely fails on the 'light' criteria. As much as I love its combat system, it is a crunchy game. Not as bad as some, but the bad editing makes it worse.
>>
>>44525183
Yeah, I had tried LotW and it was definitely pretty slow going. It wasn't unplayable, but it definitely wasn't fast.
>>
>>44525140
I hear the dice are very swingy and encourage farcial combat; any truth?
>>
>>44525569
"Farcical"? I don't know. I think it comes down to how you describe it - again, it's all very narrative.

At low levels, I don't think there's much more failure than any other system at those levels. There can be a lot of conditional advantage/disadvantage being generated, but so long as you don't describe it like a cartoon, my experience is that it makes everything feel more "real" without having to have super-intricate rules.
>>
>>44525636
More the fact that bad stuff is /constantly/ happening even on successful rolls, so even competent people are constantly goofing.
>>
>>44524867
>How would you run a game in the vein of pic related? I'm basically looking for a system that both handles stylish high-powered violence well and reasonably quickly, preferably with a little tactical depth to it too.
Legends of the Wulin.
One Roll Engine.
Ironclaw.
>>
>>44525775
Bad positioning, changing circumstances, missed opportunities and generally making slight mistakes that a cunning opponent can exploit - to me, feels more like a dynamic combat than most systems' "take turns attacking in a sterile environment".

Playing any kind of real-time combat (video-)game, I can see how the dice system would map really well to it.
>>
>>44524867
I could see it work in Savage Worlds with a bit of brewing, FATE if you don't mind narrativeness, or Strike! if you have players who enjoy the tactical combat side of things.
>>
>>44525972
>or Strike! if you have players who enjoy the tactical combat side of things.
>1d6
NO.
>>
>>44525984
Explain.
>>
>>44525892
What's so good about ironclaw?
>>
>>44526396
It's apparently pretty well built and balanced, despite being made by furries.
>>
>>44526396
Nothing. Nothing is good about ironclaw.
>>
>>44524867
Savage Worlds

It's fast. It handles the stylish violence of MGR:R well (such as Extras, the system's "mooks," literally going down in one good hit). There's a small amount of tactical depth, but not enough so that it's overwhelming.
>>
>>44527055
I feel like every system does "mooks" in some fashion now.

I'd pick a system where exact positioning isn't important. "Tactical movement" is almost certainly not what you're looking for.
>>
>>44525140
Got a name for any specific book or edition that lays it out fairly simply? I'm interested.
>>
>>44529787
Yeah, absolutely what I was thinking. I can see "zones" or something as a maybe, but even then.
Thread replies: 20
Thread images: 2

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.