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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d2
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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, Lego, lore and everything else Star Wars related
Previous Thread: >>44479320

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFV
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (Including d6 and d20/Saga)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Miscellaneous Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T
>>
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how would you mod your DL-18 ?
>>
2nd for forcesabers a shit!
>>
>>44489667
>>44489815
>>44489818

When I have looked at them in FP the only thing I have noticed are bent blasters on A/B/X-Wings.

I am not to interested in playing the game to be honest, mainly because I don't know anyone who would play.

I would just like to have a display, 1 of each ship.
>>
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Hey, for EotE, AoR, and FaD, what are some character concepts you haven't been able to use yet?

What are some rarer character concepts you'd wanna see?
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3rd for busty ewoks
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>>44490458
Anyone have the image of the plot of Episode 4 with the names crossed out and replaced with Episode 7?
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>>44490698
>Fight!
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>>44490677
I want to make my FaD abusive selonian who constantly pushes the party into doing nebulous shit.
>>
>>44490677
Uh, I'm not sure what that gran is thinking, but flying a ship doesn't seem like the best time to be playing with armed thermal detonators.
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>>44490707
Here it is for you, buddy
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>>44490554
Bayonet
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>>44490707
http://lmgtfy.com/?q=plot+episode+4+episode+7+image
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>>44490677
>an old CIS Super Tactical Droid becomes a pirate in a near hopeless mission to hinder and one day destroy the Republic(the Empire) and the last known Jedi in the galaxy.(Darth Vader)
>>
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>>44490677
Still haven't been able to play Karate Farmer

>forever GM
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>>44490698
Yub nub, indeed.
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>>44490718
It's the only way he can get off anymore man
>>
>>44490734
It'd be better if it didn't fuck with events to better fit the HURR COPIED ANH narrative.

>Rey and BB8 meeting up before getting the map from oldguy
>Meeting Han before leaving Jakku
>Implying that Luke and friends were assaulting the death star when they were on it
>>
>>44490554
Babykiller clipazines and a shoulder thing that goes up
>>
>>44490677
Still waiting for a chance to play with my Hutt smuggler, a newly started human pirate, or OOM-9 in a poncho.
>>
so why are we keeping the /swg/ under wraps?
>>
>>44490885
>Hutt
>smuggler
Hired gun, Force-user or go home, broseph.
My character's ended up both, he's gonna build a fucking lightsaber when we get back to the campaign
>>
>>44490914
Shitposting camouflage.
>>
>>44490914
because it saved the last thread from the shitnami tidal wave that engulfed the thread for the last week, so we gave it another go
>>
>>44490914
Things have been.... hectic. There was a point where we were almost going through three threads a day.
And all of it was bullshit about TFA. Let me tell you, last night was heaven for me. Absolutely heaven. Just a bunch of nerds nerding out about what they love. And speculating on the sex lives of fictional characters, but that's not weird because Sabine is totally a freak in the sack.
>>
>>44490914
Trying to fly under the shitpost radar. It's done a pretty good job of filtering them out while keeping the usual posters around.
>>
>>44490914
Same reason the rebellion strike from hidden bases.
>>
>>44490458
So why is the Ghost a big ship and the Gozanti an epic ship when they're the same size in the show?
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>>44490948
>>44490960
>>44490969
>>44490971
>>44490975
wise idea, I was getting a bit sick of that rosh obsessed guy. based anon saving the /swg/ Heres to you.
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>Looking for a wargame to play
>find X-wing
>finally a game with good models, good lore, AND good rules
>find out you can only get cards by buying ships
>MFW
I can never win, can I?
>>
So, jedi in the clone wars pull stunts like sandblasting niggas and moving fog. Is that just clever use of move in FFG star wars?
>>
>>44491040
its not that bad anon, the ships are cheap enough that it doesnt hurt the wallet too bad. Armada is the same way, higher cost of entry and for the most part more expensive ships, but completely worth it in my opinion.
>>
>>44491040
There is Ebay if you really want a card.
>>
>>44491040
>you can only get cards by buying ships
It's easy enough to find the individual cards for sale online. And if you're just playing casual games instead of tourneys, proxying works too.
>>
>>44491040
You usually get all the cards you need anyway by just buying the ships you intend to play and outside of official events people is usually pretty chill about proxying cards and using online builders as reference instead.
>>
>>44491040
You could quit being a whiny bitch and just
>Buy cards separately online
>Ask people if they have extras, everyone does
>Just buy the ships so you have extras you can play with or use with someone who is also interested in the game
>>
>>44491040
It's not ideal, but it's also not totally necessary unless you want to go Maximum Tourneyfag with your game. Casual play will be fine if you grab expansions here and there.
>>
>>44491040
I guess official events will do as FFG says, but for everythign else I see no reason whatsoever why anyone would ever stick to that silly "gotta have the cards" rule. Look up what shit does online, write down who has what on some scrap paper, and go kill some rebel scum.
>>
>>44491123
I have to add that to be fair there are some pretty good cards strategically placed in really expensive packs (e.g. Palpatine, C3PO, crew R2-D2) but they are used in only a couple of very specific builds/lists and you can still win with ease without using them at all in said builds/lists
>>
>>44491040
How it works is that you need cards from later shit to keep older shit viable. So, just buy recent shit and you'll be fine.
>>
>>44490914
>>44491021
I'm just glad that my dumb idea worked last thread, honestly
>>
>>44491210

Or go to one of the listbuilder sites and print out the list with rule details. I think both Yet Another X-Wing Squadbuilder and Fab's X-Wing Squadron Builder have that option.
>>
>>44491101

That, or they'll make an Alter Environment power later.
>>
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Tactical Droid or Super Tactical Droid ?
>>
>>44491611
commodore gribuus droid
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>>44491611
I always preferred the commando droids desu
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>>44491859
those shields were nice
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>>44491611

Regular Tactical Droids always look so smug.
>>
>>44491611
Both, supplemented by a couple meatsacks of different species. This way you can come at a strategic quandary from various angles.

>>44491859
Give them capes and THEY could be the BBEG. Just a great look they have.
>>
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>>44492497
>>
>>44492564
I hate the faces on those guys, they just aren't as menacing. If they had BX heads they would have been much more intimidating. Instead they just kind of look like goofy mooks.
>>
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>>44492640
>>
>>44492640
I think it's the weird mouths that makes them look weird. Change the shape of the mouth and they'd work fine.

As it is, they're pretty much the metal equivalent to the Kel Dor.
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Some Knights of Ren Concept art I got from /fa/.
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I like the chest holster on the first guy. Might make an interesting inquisitor or force sensitive ISB agent. The combination of monk like garb and weaponry is pretty cool.
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>>44492859
>7 samurai
>except this time, the samurai are the bad guys!
I can dig it.
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>>44492880
>>44492859

This is something that can be dug by me.
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>>44492880
>>except this time, the samurai are the bad guys!

It reminds me a bit of playing KoTOR 2 with a gunslinging dark jedi.
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And I'm spent...
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>>44492883
>>44492921
>>44492964
I think we can all agree that
a) all the Knights of Ren appear to be Vader fanboys
b) that shit looks so cool yo
c) I hope that shit be poppin up in dem movies yo
>>
Does anyone know if any of the FFG books have stats for a grappling hook gun in them, or maybe an attachment?

Like Padme or Jango had.
>>
>>44492999
Shit be poppin confirmed with that triple.
>>
>>44491859
Does TCW have any episodes that do a good job of featuring these guys?
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>>44493104

There's an Ascension gun (the thing Padme and other Naboo guys have) somewhere in one of the books. Actual like personal grappling lines probably won't be in until they make a Bounty Hunter book.

Which I also hope contains wrist-mounted flamethrowers
>>
FFG announces new SWRPG book, Order and Inquisition. About playing the Imperial side of things, having careers to play as Bounty Hunters, Imperial Military, and one or two for Inquisitors.

Post your reactions

Post your reaction
>>
>>44493302
(Fucking copypaste i don't want two of that)
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>>44493302
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>>44493302
l wish it was real
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>>44493302
>was about to post about inquisitors wouldn't be balanced
>forgot they are trained wrong on purpose

I am ok with this
>>
So, if a Separatist core ship went up against a standard Imperial-II Star Destroyer, which one would win, assuming the admirals in command are of roughly even skill and neither side having Antilles or Fel tier aces that could single-handedly turn the tide of the battle in a single snub fighter?
>>
>>44492564
>>44492640
It's the cowl that makes it weird I think.


>>44492721
Huh, so those Imperial War Droids in TOR were lifted from that concept.

>>44492883
>>44492921
I like these grid faces.
>>
>>44493485
just the core ship?

The destroyer no doubt

A venator was a reasonable match for one in the past

A whole luchrehulk would be a different story though...
>>
>>44493473
Ashoka, who's basically a Knight level player, wiped the floor with two Inquisitors pretty easily. Inquisitors are mainly hard to balance because a lightsaber comes with the job description; you might balance this out by making the players start as Inquisitors in training(which could justify why they're attached to the rest of the group rather than in command of it) and they don't get the lightsaber till they're a full rank Inquisitor.
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>>44493352
>sabine's face
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>>44493352
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>>44493518

Right, forgot that core ships and luchrehulks were technically different vessels. Then, in your opinion, how would a luchrehulk hold up to an Imperial-II?
>>
>>44493485
JUST a core ship? ISD 2 by a landslide, maybe sustaining a lot of damage if the core is loaded with only fighters and is at a good distance to launch them all before the ISD comes into range.

A whole Lucrehulk?

If they had the range to launch all their Three THOUSAND fighter/bomber payload the ISD would be seriously fucked, especially if the commander was willing to use a few as large missiles.
>>
>>44493519

Also by FFG rules Inquisitors don't have to be Force Sensitive, they're just the Jedi Hunting branch of Imperial Intelligence.

So Inquisitorial careers could easily have FR - but could just be loaded with some talents that make them better at fighting Jedi.
>>
>>44493544
The ISD would limp off in shame

Luchrehulks are meant to stop all but full fleet forces being sent against them.

Sizable payloads and MASSIVE fighter wings
>>
>>44493575
It depends on the range and timetable. If an ISD, or especially a Deuce dropping in close to a Lucrehulk they'd toast it with superior firepower and more FOCUSED firepower lightning fast.

If the Lucrehulk has tome to go full Vulture Droid Itano Circus? That ISD is going down.
>>
>>44493575
>>44493548

Hrm, that makes my idea of having the climactic finale of the campaign being a dramatic showdown between a single star destroyer and a luchrehulk a bit less feasible.
>>
>>44492883
Is this one Ben?
>>
>>44493631
oh it would still be one hell of a slugfest

You could have the ISD be escorted by an interdictor to level the playing field in a belivable way.

The PCs presumably could still act as the deciding factor.
>>
>The official Star Wars canon consists of the seven released Star Wars theatrical feature films, the Star Wars animated film and television series The Clone Wars and Star Wars Rebels, and any other material released after April 25, 2014, unless otherwise stated.

Does this mean Age of Rebellion (May/July 2014) and Force and Destiny (July 2015) are canon?
>>
>>44493689
Nope. FFG is playing fast and loose with canon
>>
>>44493631
Like I said, the Lucrehulk is VERY reliant on its fighter compliment. Just take away some of its fighters and the fight shifts towards the empire.

One loaded with only vulture droids (Or worse, pre-naboo Scarab Fighters) will have a much harder time than one with a mixed complliment of Vultures, Hyenas, tri-droids, and Old-syle "Advanced Droid Bombers"

>>44493664
ISD could pull a Thrawn "Interdictor Assisted Precision Jump" to get in close too.

>>44493689
No, FFG stuff is legends or in a third quasi-legends canon.

They bought their license before Disney did, so Disney could not revoke their right to write about the old EU because that was part of the deal when they bought it.

(When does it come up for renewal anyway?)
>>
>>44493689

No, FFG's license precedes the Disney buyout - similar to TOR. TOR is releasing new material, but it's still not canonized.
>>
>>44493689
Debatably. X-Wing, which is currently releasing stuff, isn't canon. An RPG is a sandbox rather than a rote work of canon; you can use it to play either Legends or Canon. If you, as the GM, want to make it compatible with canon, that's fine, but you don't have to, and FFG doesn't feel the same obligation.
>>
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>>44491611
Once upon a time, just for kicks I broke out the droid rules for Saga Edition and made an immobile droid that blew all it's points on Tactics and command stuff, based off pic related.

One day I'm gonna run a Star Wars game and use it. One day.
>>
>>44493706
>>44493713
>>44493718
>>44493720
Thanks, friends. I know the provided storylines and background info from the old RPGs used to be C-canon, so I was curious whether that figures into Disney's canon at all.

Any news of whether FFG's stuff will be canon after they renew their license? Or whether there are any other planned RPGs/TGs that will be canon? Can't deny that The Force Awakens got me hyped to play some Star Wars games again.
>>
>>44493544
You just reminded me of how insanely overpowered the Seperatist fleet was. The Lucrehulk is the star wars version of a Battlestar, the Providence was an Imp Star before there were Imp Stars, the munificent had those two huge ass bow guns, and then you had crazy ass shit like the Subjugator class.

I truly loved those zany guys, to bad about their movies...
>>
>>44493780
No word either way.
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>>44493689
Nope. But really it doesn't matter: the new canon definition is pretty much solely for the purpose of making room for the movies. That's fine, but if you like something and it's not directly contradicted I would just assume it still exists. For example, you could easily say the Jedi Knight games came before the Knights of Ren came about and there's nothing to contradict that, besides that legalese you just posted.
>>
>>44493780
Why are you so concerned about canon in an rpg?
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>>44493780
FFG currently has the right to make canon products.

FFG also has the right to make NON canon products, I DOUBT Disney will rescind that contractual right in the next negotiation, but they may get (Shortsightedly as opposed to their normal state of being) greedy and price FFG out of the market instead.
>>
>>44493785

I think there's some good irony in the Separatists investing in extremely expensive fleets focused on expensive, fancy superships that the Republic wound up beating due to the inherent weaknesses of the superweapon doctrine, and that the Empire went on to repeat those very same mistakes as if Palpatine first wet his boner for superweapons in the Clone Wars and just couldn't keep it in his pants even after they ended, unintentionally sticking the Empire with a fatal flaw in its naval doctrine that the Alliance went on to exploit to victory
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Man, this particular illustration gives the 501-Z such awful arms and legs.


Also, in every game where they appear they end up stupidly powerful. FFG and Wizards alike give them godly stats.
>>
>>44493822
I super hope not. At least with Dark Horse they already owned marvel. Disney doesn't know shit about games and would totally fuck it up, or give it back to Wizards who will make d20 crap.
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>>44493822
I don't know. You'd have to be a psychologist or something to answer that for me. I like playing a game that's approved by the owners of that intellectual property. Makes me feel like I'm participating in something greater.
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>>44493302
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>>44493898
Wizards was LOSING money on Star Wars at the same bidding level FFG bought it at.

Unless Lucasfilm (And by inheritance Disney) had a clause that lets them steal and re-sell the rules to "It Prints Money" X-Wing Wizards won;t be interested.
>>
>>44493898

As long as FFG brings in good profit, Disney won't care enough to change the contract unless another RPG company makes a better offer (possible but unlikely) or FFG fails at maintaining a good business relationship, which would be more an indictment of their skill at keeping employers happy than really Disney's fault. That being said, FFG has been successfully negotiating new licensing deals with plenty of corporations so they must be fairly competent at the business side of things.
>>
>>44493485
>>44493544
a ISD could whup even a full lucrehulk, depending on how TIEs VS vultures shakes out.
if the Lucrehulk can launch literally all it's fighters beforehand, then the ISD would need a Lancer or two to make it a fair fight, but if the ISD can get the big guns into play before the vultures are all launched, then it wins
(alternately, it can force the vultures into a chase that would last more than 40 minutes, and then just mop up the dead fighters and carrier)
>>44493785
the thing about the separatist fleet was that it was FRAGILE; those vessels were supremely overgunned but they went down to concentrated fire but quick
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>>44493508
>Huh, so those Imperial War Droids in TOR were lifted from that concept.

MagnaGuard droids show up in Episode III and often in TCW.
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>>44493874
dunno who's stealing from who at this point, but they awfully do look quite close to the Cylon Centurion
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>>44494156
The original trilogy stole a lot too so what's the problem.
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>>44493302
Wouldn't that be kind of redundant? Bounty Hunters exist already in EotE, the Imperial Military is easy enough to run as AoR with a quick Duty refluff, and Inquisitors can just be low-XP FaD PCs with fewer Morality issues.
>>
>>44493544
>Then, in your opinion, how would a luchrehulk hold up to an Imperial-II?
I'd be worried if I was in the Imp2, the old Luchre is about 5-6x its mass and has 1000's of guns and 1000's of fighters and assorted ships it'll shit out.
They where an insanely dangerous vessel in any era... slower than pensioners fucking though, so you could run away!
>>
>>44493104
This one:>>44493252
Is in Desperate Allies and is more of just a stand-alone grappling hook gun.
The one Padme and everyone had in Phantom Menace is in Keeping the Peace and is an actual gun/grappling hook combo:
Security S-5 Heavy Blaster Pistol - Rng Light - 7 Dmg - Crit 3 - Medium Rng - 3 Enc - 1 HP - 1,250cr - 7 rarity - Stun Setting; Action to make 2 difficulty Rng Light check to secure grappling hook to an object in medium range. On success, as an action, may make a 2 difficulty Athletics check to either pull himself along the cord if it's attached to something secured very well, or pull the object/person to him.

>>44493302
I'd question why it exists since the current books already cover those and it just requires re-fluffing. Supplements are fine, we don't need a fourth core.
>>
>>44494214

As opposed to an Imperial-I? I honestly don't know much of the differences between the Is and IIs.

>>44494199

I think that's why he pitched it as a collection of all of those things in one core rulebook since the foundation and groundwork is already there for all three concepts, they'd just be offering a more official option for those kinds of games along with official fluff, adventure ideas, etc. to support said game types
>>
Me and some of the guys i game with have been talking about house rule fixes for ordnance in xwing.

We've agreed that missiles and torps should be an all or nothing thing (either it hits you or it doesn't). So borrowing from the ion pulse missle we thought about making all ordnance do " if this attack hits cancel all dice and deal x damage". We cpuld also differentiate missiles and torps in the way they function. Missiles are agile and fast able to easily track a target but don't hit so hard so the baseline missile (concussion) rolls 4 dice and if it hits deals 2 damage. Torpedoes are slower but hit harder and are great for taking on big lumbering targets so they only get 2 dice but hit for 4 damage with the baseline torpedo (protons) the extra special abilities can be largely left as they are.


Does that seem balanced /tg/?
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>>44494122
The concept with the chin bits wasn't the final design, it got combined with a few other things for TOR's War Droids.

>>44494156
They look even closer to classic Cylons. Here's a better looking 501-Z to boot.


>>44494214
Thousands of guns but only a handful of them are tubolasers. Most of them are point defense (And they STILL have huge gaps in their fields of fire somehow)

And I think "Thousands of Guns" was only mentioned once or twice. Even Saxton just said "Numerous Point Defense Guns" were on the core itself once he got involved in Episode 2's ICS.
>>
>>44494256
The Imp1 had smaller guns (in relative terms, they're still huge) and a lot more utility to carry troops, dropships etc, whereas the Imp2 was more of a 'battleship' with her quintuple barbette guns and a stack of 40-50 or so quad turbos.
>>
Just picked up the T-70 for W-Wing, Can I fly it with my rebel stuff or is resistance it's own faction?
>>
>>44494296
You can fly them together like one big happy family
>>
>>44494296
Resitance is part of the rebels faction.
>>
>>44494278
>Letmetellyouwhythat'sbullshit.jpg
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>>44494296
Resistance / Rebels are lumped together as one faction.

As well as First Order / Empire
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>>44494269
Between Extra Munitions, Guidance Chips, Long Range Scanners, and the XX-23s, munitions are honestly pretty close to fixed.
>>
>>44494290

I see. I'm thinking that in this sort of matchup, the Imperial II would be a better option than an Imperial I, since even an Imperial I would be severely outclassed in its fighter support against a lucrehulk by my estimates, and the extra focused firepower would probably give a pretty sizable advantage if the II got in close for a proper fusillade as the posters above have suggested
>>
>>44494408
the jumpmaster 5000 might be a decent ship for torpedoes. Dengar (the only pilot we know of so far) has an EPT, and an astromech slot, so you can give him deadeye and the R4 aggromech, so you spend a focus to attack, and then you gain a target lock on the ship you are shooting, adding in guidance chips, and if you give him Recon specialist with crew, he's shooting a torpedo with a target lock, a focus and turns one blank into a hit/crit. Depending on his mobility, advanced proton torpedoes are going to be scary as hell on him. Especially if you shoot one ship, then another one in range one attacks you, so that his pilot ability lets you attack that one too.
>>
i'm amused that a training saber in F&D is just 100creds over the price of the hilt. So it's a super easy purchase if you wanna non-lethal beamsword.

How do you optimize/trick out a training emitter saber?
>>
>>44494256
I'm still not seeing much financial incentive to make a new core book. FFG earns more money by working with the three different core books and many core book owners probably already have prepped for Imperial campaigns and researched Legends Imperial lore. A fourth, all-encompassing core book might cannibalize the other books' sales or fail to capture consumer interest due to redundancy.

The most cost-effective option for both customers and FFG would probably be a simple Imp adventure supplement with alternate Duty/Morality tables.
>>
>>44494558
We may not know their abilities, but EVERY JumpMaster pilot has an EPT, even the PS3 generic.

Guidance Chips (it has 2 copies), R4 Agromech, K4 Security Droid mean you don't even necessarily need Deadeye, and there's a TON of great combos to get fully modded shots out of it. It has double torp slots too, so you can run Extra Munitions, and they intentionally made the ATK3 a title so that the generics ought to be cheap. Dengar's 33, so the generic's probably 26-27, and I'm betting on 26. Costs enough that you can't run 4, but has 7pts of space to run something like this:

[34] Contract Killer, Deadeye, Plasma Torpedoes, Extra Munitions, R4 Agromech, Guidance Chips
[33] Contract Killer, Deadeye, Proton Torpedoes, Extra Munitions, Guidance Chips
[33] Contract Killer, Deadeye, Proton Torpedoes, Extra Munitions, Guidance Chips

Between proton torps and the chips, the cheaper ships shouldn't have any trouble getting 1h1c AT LEAST out of each of their torp shots, and the 34pt version has the post-launch TL for Plasma Torp mods.

That, and they're only paying a few points to make the munitions good, so once they've shot, you still have 3 ATK2 turrets.
>>
>>44490734
San Tekka was the guy who died at the beginning of the movie though, he never even met Rey.
>>
>>44494248

Keeping the Peace have much more by way of interesting ranged weapons?
>>
>>44494760
yeah, and with 2 evade, 5 hull and 4 shields a piece they are still fairly tanky, plus they are the 2nd large ship to have a barrel roll, so they are going to be the 2nd most maneuverable large ship scum have, the aggressor's being first of course.

Also happy new year.
>>
Does anybody happen to have a B-7 deck plan? Can't find one on google, and my EotE group is deadset on using one.
>>
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Help we've gone to plaid
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>>44494908
KEEP FIRING, ASSHOLES!
>>
>>44494924
That's pretty accurate, nobody's really been hitting.
>>
>>44494706
Really isn't too much outside of the attachments in the Core. You could use the cycler attachment in Keeping the Peace and switch it to a real lightsaber, and then keep it as a stun-beat-stick around the public. Alternatively, get the Kimber Stone crystal (expensive as hell, like all lightsaber crystals) and just pretend that's a training emitter around Imperials.

>>44494800
Not really. Heavy Stun pistol that does 8 damage, is locked in sun and is 650 crystals, heavy blaster rifle that's lighter, semi-weaker, and marginally cheaper, and an expensive restricted blaster with the Force resonator built-in and is crappier than if you took a different blaster and shoved one in. Only 4 guns total.
>>
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>>44494429
I dare say the Imp2 could probably zip up her engines and get in close enough to get a few good hits in, after that the largely glaring weakness of the Imp2 is its lack of point defence guns as it gets romped by lots of angry droid fighters ripping it to bits. With only her TIE's to keep them away and outnumbered about 8-1, they wouldn't last very long.
>>
>>44494908
We can't stop, its too dangerous, we have to slow down first!
>>
>>44494960

I'll still never understand what the Empire was thinking, completely ignoring the value of having hyperspace-capable snubfighters that they could send along with their capital ships as ideal low-cost escorts that also make up for the relatively small amount of fighters an ISD could carry
>>
How do I Tie /tg/? I want to start this game and drown the enemy in a swarm of Tie Fighters ad maybe other Tie stuff I guess.
>>
>>44495034
the new Ties in TFA have hyperdrives. so they apparently fixed that.
>>
>>44495072
And life support
>>
>>44495072
>>44495079

Also shields! They're now pretty much Xwings, but faster!
>>
>>44495034
They are called skipray blastboats, they used them in Legends. So, no, they didn't ignore it.
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>>44494945
ATK2 vs AGI3? No surprise there.

Shit, maybe I got all your luck, just had a game with this where Bossk got something like 3 natural crits and I only blanked out TLTs once.
>>
>>44495102
The Special Forces TIE is pretty beefed. It's funny seeing peeps on the X-wing forums try to wrap their heads around it.
>>
>>44495105
There's also the Assault Gunboat, which was the Imperial answer to Y-Wings in TIE Fighter.

And then the Missile Boat, but that's not anything that could be called "low cost"
>>
>>44495126

And to think it only took an unspecified span of time no less than twenty years and no more than thirty for the not-Empire to get its shit together in basic snubfighter doctrine
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>>44495126
The original spec-forces TIE was a dirty, dirty girl
>>
>>44493233
Season 1's "Rookies" is where they originated, actually, and is a standout fantastic episode in an otherwise... very, very rough first season.
>>
>>44495036
Do you mean in xwing? Grabbing one of eachcore set is a good start. Then grab a tie fighter expansion pack and a tie/fo expansion pack. That'll give you 3 of each tie fighter and a good variety of pilots.

If you know you only want to run old school tie fighters or only tie/fo fightera grab 2 coppies of the relevant core set and 1 of the expansion packs.

The gozanti epic ship is also worth a look though probably a bit expensive as a starting purchase.
>>
>>44495281
Yeah, X-wing. I want to run as many vanilla Tie's as possible while being effective, so I'm willing to throw in something like a punisher or some special character/equipment to beef them up.
>>
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>/swg/ thread was best it ever was
>someone had to trip over the server and break it

Anyway - still designing my EotE (all jedi game replacement) campaign.

Moving on to Quirking up the groups VCX-100. Wont know what need to be done until they select an upgrade\modification for it, but this is what i'm working with right now...

>Must make a Hard (3) Mechanics Check, taking at least 6 Hours, Once a week, or suffer one Black Dice to ALL checks made to use the vessel. (Advantage can be used to cut time by half hour per)
>GM can spend Threat to deactivate engines during a "Punch It" Maneuver Can spend additional strain to increase difficulty of a Mechanics check to reactivate engines
>GM Can Spend Threat to reduce Shield Coverage by 1 in any Section, can spend additional failure to increase downed coverage, or duration.
>GM can spend Threat to power down one weapon system for 1 round, unless an Average (2) Mechanics check is made. Can spend additional Threat to increase duration, or difficulty of Check

This is assuming they upgrade the Hyperdrive or Sublight speed. If they go for something else, then I'll probably write up something different.
>This particular VCX100 has been upgraded with an aftermarket performance package, augmenting its Borderworld 250RT Performance Ion Sublight engines with a four pack of Incom GT7 Dual-Fusion Racing Superchargers. Originally designed for light freighters converting into patrol and attack ships, its a commonly held joke that "racing" really means "blockade running"

I'm probably gonna play with the weapons loadout too. Considering only one person wants to run a turret, I'll probably swap the Chin Mounted medium lasers for something like heavy lasers, so the pilot can lock them forward and fire them from the pilot seat.

Another fun little quirk - the only holoprojector is in the lounge, so anyone who wants to watch TV has to fight over it with the rest of the crew.
>>
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>tfw everybody hates your favorite Star Wars game
>>
>>44495350

Must be rough when your favorite game is The Clone Wars, sorry pal

Or, wait, was it Masters of Tera Kasi?
>>
>>44495201
You are kind of looking at it wrong.
The Tie fighter is actually a pretty badass little ship. Remember that the empire has basically shut down military production except for itself. They are fighting pirates in clone wars leftovers and pre-clone wars relics. The rebels are fighting them with stripped down and hot-rodded y-wings. The holdouts are fighting them with fucking vulture droids. The tie can fuck up all of these easily, is low maintenance, easy to train for, and easy to store.

The only reason it is considered shitty is because X-wings and A-wings showed up and started shitting on EVERYONE.
>>
>>44495350

Which one?
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>>44495350
So YOU'RE the one.

I'd heard rumors.
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>>44495350
Force Unleashed?
>>
>>44495361
no, my fave is held in lower regards here
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>>44495377
I've had anons tell me its not a true SW game
>>
>>44495374

Force Commander was a great game.
>>
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>>44495072
>>44495079


>>44495273
Though you'll want to watch their Season TWO episode "Cadets" first since that's how it goes chronologically.
>>
>>44495361
>>44495374
>That feel when you are the trash that enjoyed all three of those.
>>
>>44495362

As far as I'm aware, snubfighters already had shield and hyperdrive technology pretty ironed out in the Clone Wars. The life support thing is meh since there are advantages to not having to not having to worry about a hull leak in the battlefield, but for a primary workhorse fighter, you'd expect the Empire to be willing to cut into its fuckhuge budget for hilariously impractical superweapons for a higher grade fighter to serve as the backbone of the Imperial Navy
>>
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>>44495397
It gave us the AT-AA and it should have been a great game, but it ran like complete garbage. It was the first SW game I was ever disappointed by.
>>
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>>44495364
I admit it. I love this game. I love pretty much everything about it. I think its better than its solid predecessor.

I LOVE MY BUGGY UNFINISHED EDGY GAME

>>44495375
That one's okay. dumb but fun. and Kota is cool.
>>
>>44495421
To be fair, the Empire was probably capable of producing at least dozens of TIE fighters for every fighter of any sort the Rebellion could produce.
>>
>>44495444

What do you mean? I NEVER had a problem running it, even on toasters and TI-83s. It had some very amusing bugs, but nothing that actually disrupted performance.
>>
>>44495407
That image was for a post I forgot to make about how bringing even ONE lancer to this hypotietical fight would be like shooting fish in a barrel.

>>44494429
>>44494960

>>44495034
>>44495072
Limited jump distance hyperdrives, mroe of a "Get out of the system and we'll come pick you up later" thing from what I inferred.

>>44495105
>>44495183
I want a good Blastboat versus Gunboat battle, I just don't knopw how to even out the numbers when I sim it in XWA.

Oh and does anyone know how to force the capital ships and stations in XWA to spawn closer together?
>>
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>>44495451

Dude, I love Kotor2 as well. Its spooky, atmospheric, and when you aren't immediately pissing yourself with rage over kreia's bullshit, she actually says some pretty interesting things. Like her whole sermon that Jedi are worthless without the force and a lightsaber, because being trained from birth to only focus on those things cripples you to being a normal person.

Most of the characters are cool, and the mechanics of the game were solid.

Everyone blames Obisidian for it being buggy, but everyone forgets that Obisidian usually has their deadlines cut in half.
>>
>>44495451
But Anon all Star Wars fans agree that kotor2 is a masterpiece through and through.
Kotor1 doesn't even come close.
>>
>>44495507
Love the game but don't go defending Obsidian for bugs when all of their games are known to be filled with bugs.
>>
>>44495475
Got it at launch and my computer met the specs, but it lagged out and crashed after the tutorial mission.

Hopefully GOG re-releases it. I want to give it another shot on something that isn't a Packard-Bell.
>>
>>44495421
Cloakshape, no hyperdrive, very likely considering its age that the original didn't have shields.

Headhunter, no one knows what version first got a hyperdrive, or which version first got shields

Torrent, originally didn't have a hyperdrive

Jedi starfighters (both types) no hyperdrive, second had no shields

V-wing, no hyperdrive

Vulture, no hyperdrive, no shields

Arc-170, hyperdrive and shields, huge fighter designed for long range attacks on larger ships

Y-wing, hyperdrive and shields, huge fighter that does what the Arc does

Soooo, two have hyperdrives out of the mass produced military fighters. Clone Wars doctrine and later Imperial doctrine is all about the carrier based fighters. Shield have been proven more than once to only offer some protection, which is why they chose instead of focus on maneuverability.
>>
>>44495327
4 or 5 vanilla ties lead by Howlrunner is a good staple tie swarm. Though dropping down too a mini swarm of 3 or 4 ships and running something else works too. Interceptors or a phantom make good flankers and a punisher would work too. It really just comes down too what ships you like.
>>
>>44495537

Might have been a compatibility issue. I never saw lagouts or crashes.
>>
>>44495536

So does Bethesda - they set their own deadlines, have unlimited resources to QA, and theyre games are still filled to the brim with bugs.

But no one gets on them for it

So yes, I will defend Obisidian.
>>
>>44495421
>for a higher grade fighter to serve as the backbone of the Imperial Navy
That's what the TIE Interceptor, Advanced, etc. were for. Before Yavin, there was no real need for a better TIE because the TIE/LN was pretty much already the most cost-effective craft out there. It was cheap, low-maintenance, high-performance, and nearly untouchable by Z-95s and Y-wings--the Rebellion's main workhorses before the X-wing showed up. And when it did become obsolete, the Empire did phase it out in favor of Interceptors, as we saw at Endor.

And hell, even at Yavin, the TIEs acquitted themselves fairly well. They were outnumbered against Red and Gold Squadrons and still took out a good number of Rebels. We only saw Vader's team take down six-ish fighters in the trench, out of the two Rebel squadrons. Since only Luke, Wedge, and one Y-wing made it out, it's safe to say that Black Squadron punched well above their weight class.
>>
>>44495451

For all the shit KOTOR II gets, the quality of writing is very plainly on a higher level than KOTOR, the companion characters are much more compelling and far less bland, and the plot doesn't rely on a giant dramatic twist which has become very cliche in Star Wars storytelling.

It also treats war, and its effects on Force sensitives, much more seriously than pretty much any other Star Wars entry, which is a good thing.

The delicious irony of light-side Exile ending up being a better Jedi than the surviving Masters ever were is probably the best part of the game, because the way Kreia rubs their noses in that fact is downright brutal. Of course, if you go dark side, she considers you a failure because you're literally just a stupid-evil mindless mass murderer.

Only retards think KOTOR II is trying to be edgy. For every disturbing and morally ambiguous lesson Kreia gives the Exile, it makes the Exile's choice to follow the path of light that much more meaningful. It's not trying to say that good deeds are pointless, it's saying that just because you do a good thing doesn't mean you should expect a good result from it, and that you should be ready to deal with the consequences of trying to be a genuinely good person.

Obsidian sucks at bug hunting, that much is irrefutable across almost all their releases. However, in a game like KOTOR II, the standard of writing is essential to the enjoyment of the game, because you sure as hell aren't going to be getting any kicks from the combat or graphics.
>>
>>44495587
>This other company is shit at something and nobody calls them out on being shit
>Therefore it's okay for other companies to be shit in a similar manner
Obsidian's made some great games pity Kotor2 wasn't one of them, but they're terrible at QA and polish, and you don't owe them a defence.
>>
>>44495605

KOTOR 2 being so good was one of the main reasons it was declared noncanon. Can't have deep thoughts in muh OBJECTIVE GOOD AND EVIL setting.
>>
>>44495635

KotOR II is actually semi-canon. Whiny-Bitchface's crossguard lightsaber is a "relic of the Scourge of Malachor."

And the only place Malachor appeared in was KotOR II.
>>
>>44495632

>triple A dev sets a shit standard for QA
>lets jump on the dev with less money and resources for something that a triple A dev doesn't even do

Come on now man, even you can see that the double standard is retarded.

But i'm gonna end this discussion, because its not Star Wars related, and its basically just /v/ skub
>>
>>44495635
That literally has nothing to do with it being noncanon.

It was fully considered canon up until EA started screwing with its characters, and then Disney declared EVERYTHING not canon.
>>
>>44495590
Don't forget that the pilots of Red and Gold Squadrons were very talented pilots and that Red squadron was flying what is very nearly a super fighter. The X-wing is faster than the y-wing and headhunter, almost as heavily armed as the y-wing, has the benefits of being a heavy fighter like a y-wing or Arc (astromech, very long range, good armor, shields) while still being a space superiority fighter on par with the Tie.

Black Squadron punched VERY well above their weight class.
>>
>>44495635

Not so much declared noncanon as it had the most important elements essential to the Exile's character retconned and the Exile was turned into a two-bit jobber for a sequel novel, but then Revan got pretty much the same treatment, just without the actual events and story of KOTOR being majorly altered.
>>
>>44495568
Probably. Wonder if I have the disks lying around somewhere.

I actually liked the John Williams remixes
>>
>>44495590
>>44495670
Red and Gold were there to hit an objective not dogfight TIEs, of course they would take heavier losses. It was also dramatically appropriate..
>>
>>44495605
>>44495507
>>44495451

Dude did any of you ever catch on to the fact that Kreia is totally Handmaiden's mother? And that's why Kreia tells the Exile not to bang her?
>>
>>44495685
Didn't EA turn Revan into a dungeon boss that drops purple pants?
>>
>>44495605
Equipment stuff in KotOR 2 was better than 1 as well. Customization was actual customization outside of Lightsaber crystals.

>>44495761
Among other things.

He and the Exile job hard to the Sith Emperor who is apparently the FIRST EVER "Force Wound" retconning Nihilus, his assasins, and the Exile's powersets completely.

And his SUPER FUCKING INVINCIBLE EXECUTOR GUY.
>>
>>44495719
The point is, if Ties sucked as much as everyone seems to believe, they would have jobbed hard and everyone would have come home after blowing up the Death Star. Instead they put up a good fight, caused plenty of dramatic tension, and looked menacing.

Tie/ln are good fighters. They just weren't 50 years worth of good fighters like Legends wanted the Imperials to believe. But then Legends also told us how much the Ties were a joke, so who knows.
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>>44495759

I never got that impression.
I figured Kreia wanted you to keep distance from handmaiden for other reasons
>loyal to Atris, can't be trusted
>force sensitive, and teaching her will complicate shit
>echani be fuckin' crazy
>you dont need an attachment to some crazy kung fu starved-for-attention girl
>training and\or banging is only gonna be attachment, and I need you NOT DISTRACTED
>>
the Sith Triumvirate

>>44495759
she also doesn't want to fugg Visas either
>>
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>>44495875

For pretty much to exact same reasons as >>44495859
>>
>>44495719
Given the roles typically assigned to Xs and Ys (and the order in which the trench run teams went), it's likely that Gold Squadron was supposed to hit the trench while the Reds flew top cover. Of course, such plans typically go awry when Darth Vader himself puts you on his shitlist.

Then again, we only see a small part of the Battle of Yavin on-screen. Who knows what the hell the rest of the redshirts were doing?
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Exactly how expensive is X-Wing? On a scale from 1-10, with 1 being free d6 RPGs, and 10 being WHFB.
>>
>>44495859
>>44495875

There's some strong implications, since Kreia is the one who tells the story of Arren Kae, and she seems to know a lot about the Handmaiden (more than a disinterested Sith Lord attempting to piggyback on a wound in the Force to recover her own power should know about some random Echani slut). Kreia was exiled for giving birth to a child as well. Plus, both Kae and Kreia are referred to as Revan's first master. And the names kinda match up - Kae (light), Kreia (neutral), Traya (dark side).

Sure, it's all purely circumstantial, but still.
>>
>>44495915

Expect to spend around 100 dolarydoos - maybe more if you want to stay current
>>
>>44492859
why is one of them in a garbage can?
>>
>>44495938
That's not bad, not bad at all.
>>
>>44496016
Because that's Phasma
>>
>>44492052
Na-ni So-re
https://www.youtube.com/watch?v=8g1XfIoHyj8
>>
>>44496016

Because hes the drummer of the band
>>
>>44494156
The only upside is that the 501-Z can hit things.
>>
>>44495111
I think the scum HWK's want the dorsal turret from the ghost

It works better with the range of their pilot abilities.

the Rebel HWKs synergize with the TLT more
>>
>>44495915
It is cheaper if you are an early investor
>>
>>44496132
Well, that's not out yet.

The way I look at it is I want to be useful at all ranges. Close-range, I an still steal a token or drop someone's PS to dead last, and the other HWK will be able to cover that space. At the same time, TLT allows matching early engage before the HWKs can use EH/EU to get out of arcs.

Then, they're not as scary as Bossk (he literally shredded a Headhunter in one shot that game), but they're still effective at range, so it makes target priority that much harder.
>>
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>tfw playing X-Wing by yourself on new years
>>
>>44495111
Is there a squadbuilder site you can use that will output in an image like that? Or are you just making it yourself?
>>
>>44496425
Are you winning at least?
>>
>>44496441
No.
>>
>>44496432
I have a folder full of card images, plus Paint.NET.

It'd be a lot for an online builder to handle, ends up generally as a 2MB .png.

>>44496425
m8, there are plenty of people on VASSAL.
>>
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Happy New Year /swg/
>>
>>44495635

Wasn't that because Pablo Hidalgo had some bone to pick with KOTOR 2 and declared it non canon just because of his personal distaste for it?
>>
>>44496480
No. Pablo had nothing to do with it.

If anything, it was EA/BioWare that had a bone to pick with Obsidian's work - BioWare didn't even want to make KotOR 2, let alone a third.
>>
>>44483448
Far too fucking tiny, that's what scale. Like the TIE Fighters are tricky to hold without touching both solar panels, that's how tiny.
>>
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>>44496577

>CR90 and a Neb-B against a Victory Star Destroyer

That seems a bit unbalanced. That Victory should eat both of those ships with little effort
>>
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>>44490677
I was going to play a Force pirate in one of the campaigns, saber in one hand blaster pistol in the other. The character had a real twisted-paladin kinda mentality going on though.

>was abandoned by his dark-side using tradition in the Outer Rim
>was therefore going to be huge into fighting for justice, purging in the name of the light side
>constantly hunting trying to grow stronger so he could one day have his revenge
>however his use of anger and motive of revenge actually meant he was using and/or was being pushed to the dark side himself
>>
>>44495915

Six and a half
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>>44496633
Nah, the Victory sucks I find. I'm going to try kitting it up as a command ship, but otherwise the craptastic side arc firing pools and the horrible maneuvering just makes it a really lackluster ship. With a certain critical you can actually have a Victory no longer able to turn, just cruising off towards the edge of the board.

The Corvette is squishy as hell though, but if that Nebulon is kitted right will provide enough of a distraction (and supplemental damage) to let the Neb-B just moneyshot that sucker.
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>>44490677

I have a few, but I'm forever GM on Star Wars

>Former Kota Militia, now a hard drinking, hard fighting Rebel Commando, with a love of romance holo-dramas (star wars equivalent of John Hughes movies)

>Smooth talking, gambler gunslinger, whose on a galaxy spanning odyssey to escape his wife
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>>44490718
Kamikaze pilot, that's the art for this X-Wing card.
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>>44496634
You might want to look up the Blazing Chain.

http://starwars.wikia.com/wiki/Blazing_Chain
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>>44496698
Oh cool, thanks!
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>>44496709
Say what you will about Saga Edition, but it did have a number of really cool concepts that were created just for it.
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Aw shit, mu0n just added the red Defender for New Year's
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So what's the New Republic like a decade after Jedi? What comprises the majority of its military if the rebel alliance was a guerrilla force?

The real New Republic, not the retard one that lost to the Remnant and only owns two star systems.
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>>44495451
You are among friends anon. Someday one of us will actually make something cool and become a /swg/ namefag, and then we will have a voice on the council.
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>>44496016
Maybe he has a repulsorbutt like maw
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>>44496031
motherFUCKER
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>>44496929
They have the largest standing military force

Mostly mon cal ships
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>>44496929
>only owns two star systems.
Hold up, when did this happen? Did the canon NR become even more incompetent?
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>>44496929
I can answer this some:
>So what's the New Republic like a decade after Jedi?
essentially, it's a democratic system slowly doing it's best to become less of a central government, bu still retaining enough federal power to stop genuinely bad shit from happening; it owns a good portion of the galaxy, including most of the major systems. lots of minor systems are independent or ruled by various minor factions, and probably outnumber the NR and Imperial Remnant, but are mostly inconsequential on the galactic stage. most will end up joining the NR eventually.
the imperial leftovers are still around and formidable, though most of the major warlords are gone by this point; the Imperial Remnant is the major power, but there are still plenty of warlords around. the NR's trick was that it'd essentially take one of the warlords at a time; they all could beat the NR if they worked together, but before and to a degree even after pellaeon and daala put as much as they could back together into one cohesive entity, the imperial leftovers simply couldn't really work together; even thrawn and sheev's backup copies couldn't REALLY pull all their forces together.
in the end, the NR let the empire cut itself into bite-sized chunks and slowly but surely ate them one piece at a time. this way, they were able to use their initially inferior forces to their best potential without ever confronting a real 1:1 or better threat except for thrawn and such, which slapped the NR six ways from sunday when they showed up, but took horrible casualties when they fell apart. the thing is, all of these "near run coalitions" of leftover imps were completely held together by one leader's charisma, and if the NR had one skill it was eliminating charismatic warlords
>con't
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>>44496425
I know those feels, anon. All too well.
>tfw no face-to-face gaming since before Dubya left office

Is that screencap of an X-wing app or PC game of some sort? It's pretty as all hell. Any chance you can tell us where and how to get similar?
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>>44497173
>even thrawn and sheev's backup copies couldn't REALLY pull all their forces together.
Sheev's backup copies put almost everything back together, but he deliberately turned them on each other after taking Coruscant back.
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>>44497193
It's the Vassal module for X-Wing, completely free, though you'll have to use a squadbuilder or own the cards if you want to know what does what as card text is removed in-app to avoid lawsuits.
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>>44496929
>con't
>What comprises the majority of its military if the rebel alliance was a guerrilla force?
remember, the rebel fleet was actually quite a bit larger than what we saw in the films. that was the base.
adding to that was ENORMOUS amounts of defecting, captured or salvaged imperial vessels coming out of the imperial civil war. in addition, pretty much all of the NR systems pledged their local defense fleets (or at least the capital portions thereof) to the NRN. in addition, by this point they owned several major shipyards and were building large numbers of their own capital ships; lots of Neb-Bs and Assault Frigates and Mon Cal Cruisers and such.

remember, the inter-warlord fighting in the 4-9ABY and 10-11-ish ABY eras absolutely DEVASTATED the imperial fleet; thrawn was working with maybe a fifth of the ROTJ-era fleet at the absolute most, and by the time pellaeon and daala got the Imperial Remnant together it was operating maybe a tenth or twelfth of it at best, so the NR:IR fleet ratio wasn't as high as you might think.

you have to understand, the Imperial Civil War was essentially the entire, massive might of the imperial navy unleashed against itself. imagine two admirals, each with 100 ISDs and a thousand lighter capitals, fighting to mutual destruction with 90% casualty rates. now picture this every day for years on end. THAT'S the imperial civil war
>>44497196
yeah, you're right. I'm just a bit fuzzy on the chronology of Dark Empire, being as I kind of prefer to forget that it ever happened
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>>44497221
>yeah, you're right. I'm just a bit fuzzy on the chronology of Dark Empire, being as I kind of prefer to forget that it ever happened
Buddy,, you have no IDEA how tricky it is for me to assemble a "Dark Empire but not retarded" series of events form my remnant AU game.


It involves a non-force senstive palpatine clone with fragmented that's actually more imprinted with the "Fake" persona he put forth in the Prequels and is getting propped up as a figurehead by a bunch of warlords too prideful to join thrawn who use him to control an even wider group of OTHER warlords for at least long enough to take coruscant back.
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>>44490734
I read this before watching the movie. I heard it was exactly like ANH.

I was actually pleasantly surprised when I actually watched it and most of these were pretty trivial like the whole cantina scene. There was a cantina, it served a drastically different purpose, and it didn't really play out the same have the same order of events as the original did.
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>>44497221
>>44497268
13 ABY was espescially bad for them, they lost their second best admiral to defection at Adumar, and then they lost the Reaper in the battles that followed. Desaan's remnant faction and Tavion's cult also got smashed in 12 and 13.

(Desaan in 12, Tavion in 13)

(And if you want to get into terrible territory they lost the rest of the "Empire Reborn" warlord faction during the Crystal Star book some time in 13 ABY.)
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>>44497268
>Buddy,you have no IDEA how tricky it is for me to assemble a "Dark Empire but not retarded" series of events form my remnant AU game.
I think I might have a bit of an idea, and for that reason I say the best of luck to you
>>44497289
indeed. those were not good years for them.
hell. 9,11 and 19 ABY were pretty much their ONLY good years after endor
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>>44497268
>It involves a non-force senstive palpatine clone with fragmented that's actually more imprinted with the "Fake" persona he put forth in the Prequels and is getting propped up as a figurehead by a bunch of warlords too prideful to join thrawn who use him to control an even wider group of OTHER warlords for at least long enough to take coruscant back.
so, Venom Sheev?
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>>44497289
The reaper being one of the last three SSD sized ships in their fleet.

>>44497334
12 was very hit or miss, they lost Desaan, Galak Fyarr, the Doomgiver, the asteroid base (I think) and a lot of good cortosis ore in 12

But they WON the Orinda campaign rather handily.


12 was their last chance to really turn it around.
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>>44497357
Venom wasn't just some puppet figurehead.


I'm also going to imply that Luke may have tried to save him from the horrible den of politics between Carnor Jax, Ardus Kaine, and some other undesirables.
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>>44495536
Pillars if eternity has seemed bug free for me so far :)
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"Good" imperials in my remnant campaign: Pellaeon, Daala (Going with our groundpounder/ zero-G spec ops idea), That Pro imperial admiral with the daughter and clone daughter from Dark Empire 2. Maybe Kir Kanos too.

Bad imperials: Moff Disra, Disra's Stormtrooper buddy,Trioculus
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>>44497378
honestly, post ReSheev, they never really had a chance to turn it around. at best, if things had gone better in 12-13, pellaeon would have had a bigger IR to negotiate with in 19 and that's about as good as things'd get.
>last three SSD sized ships in their fleet.
they still had the Megador, probably the Vengance, and Dominion, so that's three by my count. they probably also had a few Bellators and Mandators and Praetors left, but then the NR almost certainly did, too
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>>44497497
Megado9r and Dominion were the only confirmed ones. THe Vengeance may have been lost at Byss or during the infighting ReSheev allowed.

Nobody really knows WHAT the fuck happened to that thing after Jedi Knight. There were a few Vengeance-like silhouettes around Byss when Luke first arrives though.
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>>44497574
yeah, the Vengeance is really up in the air. that might work well, though; a race to recover a crippled and abandoned Vengeance would make for an interesting adventure

>There were a few Vengeance-like silhouettes around Byss when Luke first arrives though.
EGW makes the Vengeance into the lead ship of another dreadnaught class; we KNOW there was at the very least three others (the Javelin, gone pre DE, the lead of the class and the two others we see in DE)
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Fools, I've found your sneaky general and have come here to shitpost about how much I liked the new film
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Anybody got a pdf of Bounty Hunters Code?

In trade, I can provide a pdf of Jedi Code
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>>44497213
>Vassal
Huh. There's a thing I'd never heard of before. Thanks!
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>>44497797

And by that, I mean Jedi Path

Im uploading it to mega right now
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>>44497835
It's great, I play X-Wing through it exclusively with a bunch of mates, really robust setup. Plus there's an incredible anon that frequents this thread who made a Prequel mod for it which has swiftly become my favourite way to play X-Wing, even if it's a long way from being finished.
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>>44497838

And here it is, if anyone wants it

https://mega.nz/#!g0Z23RBT!UGNz8wwoLqK46rdDhksWF4PHt_IwADGOJ3NTGr1g9Po
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>>44497892
My New Year's resolution is to actually fucking work on the damn thing.

Haven't really touched it for a few months, changes with the card editor I was using, general trickiness of getting test games, and being banned from FFG's forums have sort of dented my enthusiasm.

would it be worth adding to the miniatures pastebin in its current state?
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