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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Chaos Daemons edition.
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>>44447564
THIS THREAD NOW BELONGS TO THE ORKS!
>>
So I just started admech and I'm considering getting some of those infiltrator guys. Only thing is I want to use the gasmask heads on then instead of the weird dome ones.

I figure it'll be obvious enough since they'll have guns and powerswords, but do think anybody would notice or bitch about it? I mean, it ain't like I'm putting terminator heads on marines or anything
>>
guys i just posted a thread for my update of csm, would it be ethical to post it again here?
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>>44447624
As long as they look fitting and hold the weapons they're using.
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>>44447602
I love you Orks, I wish we had Ork player at our FLGS.
He shelved all his Orks for eldar because he always got stomped so bad he felt there wasn't even any point taking his models out.
>>
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Squads of tanks. Yes or no?
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>>44447564
Do i get this right? Independent characters can form units and dissolve them? And where is that in the rulebook?
>>
>>44447891
If you need the Force Organization space or it gives a special bonus.

Other than that no.
>>
>>44447914
Independent Characters can join other units.

An independent character is itself a unit.

Ergo independent characters can form units together.
>>
>>44447914
NO, IC can join a squad giving them an extra challenger essentially. The squad can use the IC leadership too, if its higher than their own.
>>
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>>44447938
That makes sense. Thanks!
>>
>>44447941
>>44447938
Oh boy. One of us is gonna learn something new today.
>>
>>44447682

no one wants to look at your homebrew
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>>44447986
both of the things you quoted agree with each other.
>>
>>44448051
One of them said no, the other said yes.
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>>44448082
>Do i get this right?
no
>YA GIT, QUIT MUKIN ABOUT
>>
>>44447914
>>44447938
>>44447941
>>44447986
>>44448051
>>44448082
It says right in the Independent Character rule that ICs can join each other
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So I have 2 keepers of secrets but I have no ideas for a paint scheme. Would 80s hair metal fit? Gaudy colors and partying is pretty slaanesh after all.
>>
>>44448147
it'll fit, but it will also look horrible
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>>44447914

You can create a super squad.

>>44447891
Check out the Steel Host.
>>
>>44448051
>>44448082
>>44448127

I think the problem here is
>>44447914
>dissolve
It can't BREAK UP units, it can join them.
>>
>>44448238
I think he meant they all can fuck off in the moment phase.
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>>44448263
It wasn't clear what he meant, hench the confusion.
>>
How much can a flyer move in each of the phases?
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>>44448927
That is very clearly defined in the rulebook under the Flyer vehicle type
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>>44448927
>https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

Read the sheet if you can't be asked to open your BRB
>>
>>44447891

>spending large amounts of points on AV

Are we talking about 7th edition 40k?
>>
>>44448166
Kill yourself.
40k is metal. Not weaboo robots you fucking faggot.
>>
Do you have to get Infiltration Cadre Burning Dawn to get the Ethereal or will, eventually, release a new one? Also, what's the quality compared to the old ones?
>>
>>44448005
>"i h8 hombroos"
>"amicoolyetguiz?"
>>
>>44449288
>bring more AV than the opponent has meltapods
do you even imperial guardsman?
>>
>>44449381
I believe it comes in the new to-be-released Tau battleforce as well
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>>44449394
No really, no one cares. Chances are that thread died within hours.
>>
>>44449381
pretty sure that plastic ethereal model is burning dawn exclusive, though they may release a separate plastic one eventually? who knows...
also its worse than the older ethereals, at least the old ones had proper proportions
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>>44449419
>No really, I don't care
Yeah you made that pretty damn obvious
>>
>>44449288
That's IG m8.
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>>44449448
Not even the same guy.
>>
>>44449381

How would you give a beard in a conversion?
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>>44449381
Currently, you have to either buy the box, or find him in the second hand market (ebay).

I think the quality is better as he is plastic while the previous ones are resin/finecast which is rather brittle and makes minis with long filigrane structures prone to break and often has casting imperfections
>>
>>44449395
>Bring more av than the opponent can shoot in 6 turns with meltaguns
Youz is muckin' about again ya pink git.
>>
>>44449381
It will be part of the incoming Tau "battleforce" that you can order this saturday. It will have that model, a box of Fire Warrior and one of Crisis for 65€ and consider that just the Crisis are 60€.
However it will be limited edition, and we don't know if they will release that model again later
>>
>>44449475
>tau
>beards
REMOVE
>>
>>44449381
Sofar kit specific special characters have been kit only.
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>>44449483
>not bringing twelve Leman Russ to advance a wall of AV14 up the board
>not using two minimum squads of vets in chimeras to grab objectives while your tanks squash anything else
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>>44449394
We don't hate homebroos

We just don't care about yours, or mine or the guy above me or the guy below me.
>>
>>44449495
>Not a grorious fu manchu on your etheral
pig-disgusting
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>>44449495

Why not?
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>>44449524
I wuz da wun muckin' about cuz wut I meant ta say wuz
>Not bringing more av than the opponent can shoot in 6 turns with meltaguns.
>>
>>44449481
The material might be better but that model is fucking awful.
>confused expression
>oversized hands and hooves
>static, expressionless pose invoking no sense of any sort of action
If you want an ethereal that looks like he's about to fuck shit up you buy aun'shi or the honour blade ethereal, if you want one that looks like they lead from the back you buy pretty much any of the other ones.
>>
>>44449536
>>44449544
dangit
do any of the ethereal models have a beard?
>>
>>44447891
>join 3500 point tournament
>use a vehicle only army
>win a lot
>eventually get to the necron player
>watch all my shit blow up on turn 4
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>>44449665

Not in the official store at least. Perhaps old models or forgeworld?
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>>44449733

What the fuck is that ethereal doing with those... things, whatever they are?
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Anybody play IG?

Imperial Guard 1000 points

Company command squad (148 points)
- Carapace armour
- (x4) Plasma gun
- Captain with Power Sword

Primaris Psyker (75 points)
- Mastery level 2

Primaris Psyker (75 points)
- Mastery level 2

Veterans (76 points)
- Carapace armour
- Sergeant with Boltgun

Veterans (76 points)
- Carapace armour
- Sergeant with Boltgun

Leman Russ Vanquisher (145 points)
- Lascannon

Leman Russ Punisher (165 points)
- Heavy bolter sponsons
- Dozer blade

Leman Russ Executioner (190 points)
- Plasma cannon sponsons
- Dozer blade

Aegis defense line (50 points)
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>>44449757
Off duty ethereals guide mantas down for safe landing. Don't you know anything about the fluff?

Nah actually I don't know, probably just some more dumb ceremonial weapons.
>>
>>44449757
It is the old Shake Weight ethereal working on his mad gains.
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>>44449757
equalisers
pair of ap 4 cc weapons
>>
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>>44449757
>>
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>No Ethereal waifu.
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>>44449778
I'll need couple of questions answered first.

1. Why the power sword on the captain?

2. What's your plan with the Vets?
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>>44449825
>make fancy little cricket bats with ornate jewels at the bottom
>use them the wrong way around
Fuck sake tau, no wonder you suck in melee.
>>
>>44449544
Thats not a beard, they recently fought orks and a hairsquig as found the position rather comortable. The ethereal spend 35 hours trying to convince it to go away, unsuccessfully and decided to let it share the nutrients in his body for their common good.

If you want to make one, it is fairly easy with greenstuff i think, just put a small patch on it and make lots of horizontal stripes with a needle.
>>
daily "got scans of IA 11?" post
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>>44449976
daily "no, check branstark yourself" reply.
>>
>>44449872
The Power sword is useless, but it's sort of a trademark weapon.

I'm hoping to get Misfortune with either one of the Psykers, then hit MCs hard with lasguns and the Punisher.
>>
>>44450309
Okay. I'll be honest, that's a horrible horrible plan even if you're rolling 4 dice to fish for Misfortune. Leaving the power sword aside, here's what I'd suggest.

First, drop the punisher. If you really wanted rending punisher shots, get Pask. Hell, you still can but you'll probably have to drop one of your other tanks to find the 70 pts to pay for him. I'd say drop the vanquisher. After that use the left over points from the vanquisher to give your vets camo cloaks and heavy weapons. At least an autocannon, maybe even a lascannon. Then, at least, you won't be shit out of luck if you don't get misfortune or fail to cast it on your target.

If you don't want Pask, I still urge you to drop the vanquisher. With the points get lascannons and camo on the vets and get your ccs a chimera. You can issue orders from a chimera and it will boost their survivability and killiness considerably.

Hope this helps
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>>44450494
Apologies. Need to clarify something. In the event that you don't want pask, drop vanquisher, replace punisher with executioner(side sponsons optional) and then use left over points for lascannons and camo on vets. If pts willing, get a chimera for the ccs, other wise don't worry about it
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>>44447838
im glad people around here only play narrative/fluff armies

i dont see the point in playing waac armies and stomping people like poor ork players, this game isn't good enough to justify it lol
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>>44450543
Our FLGS actively shuns WAAC players, to the point that they don't even come by except to buy stuff to beat kids in the other 2 FLGSs.
As a result nid, CSM and ork players still frequent our tables.
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>>44448927
18-36

>>44449288
>>44449459
Armor is good if you bring a on of it. I wish I made enough money to play IG the way it was meant to be played.

>I see your army but you just don't have enough guns style
Instead I settle for Dred Mob wah wah[\spoiler]

>>44449825
>>44449845
Every time I see Tau or Eldar infantry unit all i can think about is T3. Sadly with the way the game works now no one players troops anymore. Troops should be the core of the game.
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>>44450781
>Troops should be the core of the game.
got it in one
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>>44450815
>proof reading
>not even once
>>
>>44450543
>>44450607
Why do you instantly assume it's WAAC fags?
Besides, what is a "waac army"? I though WAAC was a certain attitude to playing the game, not just having a strong army.

Who's to say someone isn't playing a fluffy army that just happens to be very strong isn't a WAAC fag when he actually plays the game?
It's this kind of wreckless witch hunting that forces players out of the store, usually over something not even that competitive that like Ork dread mob guy because "Forge world is OP!".
>>
>>44450851
Being a Iyanden fan must be suffering.
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>>44450896
Or pretty much any necron player.
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>>44450851
>What's a waac army
More than 1 Wraithknight, more than 1 Riptide every 750pts
>>
>>44450910
Why
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>>44450910
>dont use wraiths in decurions
there i fixed it
>>
>>44450923
That's not a WAAC army, that's just a strong list.

WAAC is when you bend (or more likely) break rules, whine about sub inches when measuring, , rules lawyering everything.

Complaining about people trying to win a game is just childish.
>>
>>44450923
And how do you feel about Wraithguard/lords?
>>
>>44450607

It's okay, I take power claws on my BA sarges. With the +1'S and I from Firnation, etc, they stand a good chance of doing something in an assault.

It is not optimized but most of the people at my local stores are terrible anyway, or they take net lists and I avoid them.
>>
>>44450941
We have a necron player, he has to apologize to every in the store everytime he wins a game.
Not even a joke, the "WAAC witch hunters" shame anyone for playing a strong army even if they have no fucking business interacting with the people playing.

They just hang over tables and talk all kinds of shit about peoples armies and the store manager doesn't do anything because they spend truckloads of money.
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>>44450956
>dont use wraiths
>>
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>>44451027
>The only way to obtain a friendly gaming environment is to pay more money than the WAAC dickheads
What a time to be alive.
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>>44451027
For real?
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>>44451048
theyre fine but with the decurion bonuses its no fun to play against them with a weaker codex-i would avoid using my nids out of principle, and my GK/inquisition/knight would lose four times out of five. That is not a fun game for anyone, unless the crons player is the kind of person who uses cheats in singleplayer video games
>>
>>44451027
I'll beat these jerks up. Where is this at? Sounds like they need a good dose of might makes right.
>>
>>44450851
>Why do you instantly assume it's WAAC fags?
There's 4-6 of them, the kind that buy armies and get them airbrushed by others.
They fly around the country playing in 40k tournaments.
Always trying to push their tourney house rules
They cannot play anything but 1850 points and with their specific, flavor of the month hyper min maxed list using all the broken combos
They ignore rules when it helps them, enforce rules when it helps them, always.
They prey on new players, getting easy wins
Then after beating them, they point out a list they should run, not an army, not to look into making adjustments to their force, another copy paste netlist
When all else fails they play each other, one side concedes before turn 2 is over every game

I know a bunch of WAAC faggots when I see them anon.

>>44451012
And I take power fists on my iron hands guys from time to time. Power swords on tactical squads and more.

Oddly the +1 initiative detachment for BA is very strong, just need to use your speed and get the krumping range

>>44451027
>We have a necron player, he has to apologize to every in the store everytime he wins a game.
Maybe he should try running something that's not hyper optimized, nercons aren't even that good outside of their one trick.
>>
>>44451048
>>44451093
I regularly play a group of players who always run them even in 1250-1500 games.

I just give up on objectives and just spam autocannons all over the place. I never win but at least i take most of the cron army with me.
>>
>>44451066
For real, it's always "that guy" this and "that guy" that.
I bear the worst of it because I play daemons, they think they're being funny when they lumber up to the table I'm at shouting "OH BOY, DID HE MANAGE TO ROLL INVISIBILITY?" asking the guy I'm playing how many daemons I summoned and shit like that.

We have this kid who's always telling how proud he is of shit shadow sword so I told him to bring it in, he said he wouldn't dare because he doesn't want to be "that guy" and use a super heavy in a 1500 point game. It's saddening what they do to people.
>>
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>>44451179
DAY OF THE ROPE WHEN?
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>>44451179
If they aren't playing the game against each other just ignore the idiots or be blunt and tell them fuck off. This is a game at the end of the day and everyone plays for different reasons.
>>
>>44451179
Seriously, where are you? I will personally drive/fly to your location and open up a can of whoop-ass.
>>
>>44451162
Not the guy you're replying to, but if a strong as possible list is something that makes you mad, perhaps you shouldn't be in a competitive environment to begin with? And as a personal note, when I still used to play 40k one of the most pleasing things was trying to come up with new lists daily and then playing them with a friend or two and tweaking them.
>>
>>44451179
Its stories like this that make me feel grateful that my only wargaming is with my group of friends. We dont put any restrictions on each other and always have competitive games despite having Eldar and crons mixing it up with orks and csm
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>>44451179

So uh... you reroll invisibility when you get it, right?
>>
>>44451162

If you aren't going fast and closing on assault vectors then don't play Blood Angels, honestly.

There are a couple of dumb decisions and a bad wargear section but I think if the game did not skew in favor of range so right now they would be a lot stronger than they appear to be.
>>
>>44451281
Something our group has been doing.

For the longest time we'd play 2500 point games. Only recently have we started playing smaller 1000 point games, but here's the kicker, we use the same codex.

We use the 7th edition rules, but sometimes we might not have the most up to date codex so we make due with what we have in hand. We could pdf, but its just easier to use an older codex than go the pdf route.
>>
>>44449757

He's going to one of their legendary ethereal rave parties.
>>
>>44451386

Sometimes that use older books because I'm afraid of damaging my new ones and it makes my stomach turn when I see other people put their man hands all over one of my books or models.
>>
>>44451275
>if a strong as possible list is something that makes you mad, perhaps you shouldn't be in a competitive environment to begin with?

>What are casual pick up games and not tournaments

You've already jumped ship, so you don't understand. With the superheavies, d weapons, grav guns and invisibility spam that infests the highest levels of play, there's basically two levels in the game: Those with the ability to, those without.
>>
>>44451230
It's hard sometimes when they treat the store like it's the movie set of mean girls introducing new players to "how things are done" but I'm working against them and trying to organise different kinds of games.

I convinced the kid to bring his grey knights and guard on one of the empty days during the Christmas holidays so we could just go all out in one crazy game, no restrictions.
Ended up a 2000 point purge the alien with he centerpiece being his invisible shadowsword and invisible 10 man paladin squad with two librarians vs my unending summoned waves of plague bearers, blood letters, pink horrors, daemonettes, fiends of slaanesh and a summoned keeper of secrets.

>>44451258
Not inviting you round to beat people up m80, I'm just wanted to express how I hate people throw around "WAAC" like it's the new weeaboo.
>>
>>44451505

Gotta love retards who don't even play 40k talking about it like they know anything. Or bad players trying to talk about "good" stuff then resort to "b-but I just play casually" "shutup WAACfag" pathetic copouts.

Or the hilarious "good can also mean fun! you can't define good anyway!"
>>
>>44451505
You mentioned tournaments in your post so obviously everybody will assume you're complaining about those. Anyway, a competitive game between friends was the best fun in 40k I had, and is in no way dickish unless you had agreed that you'd do a "bad list" game focused solely on theme. And as a last remark, there were plenty of "unless I roll 1s all the time I win" lists back then versus certain factions (I played SM and IG, mostly SM though, and Eldar for example were guaranteed to rip me a new one most of the time with their anti MEQ weaponry). I wasn't trying to antagonize you though, it's just that after years of being away from the game and starting to visit /tg/ I see all these hostility surrounding the game that I just can't understand (I started playing in the 90s and even when you were totally countered people had fun while losing)
>>
>>44449381
He's being re-released, pre-orders on January 2nd
>>
>>44451655
Gotta love retards who don't even read the posts talking about it like they know anything.
>>
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>>44451655
>>44451697
>mfw retards are my thing
>>
>>44451793
Gorkamorka and Necromunda were the best things that GW ever made
>>
>>44451697

Gotta love when retards get angry at you because they think you're responding to them instead of just supporting them.
>>
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>>44450781

I wonder how the game would play out now if 40K used something similar to the old Fantasy force org rules, where I think percentages of your army had to be Troops, Elites, Heavy Support, HQ etc.

Actually come to think of it it wouldn't change things a great deal since Eldar troops are still better than Ork troops.
>>
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>>44451179

>mfw I play Orks and can never be accused by the WAAC brigade
>Can field whatever the fuck I want and people will accept, nay, encourage me to field the most powerful stuff I can
>Everyone is always happy to play me, relaxed games where everyone has fun, no bullshit surprise rules popping up, no bullshit psychic tricks

Sure I don't win much but there's perks to being the underdog.
>>
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>>44451179
>mfw necron player
>mfw going against WAAC fags
>mfw they complain and try to get me kicked out of the tournament
>mfw i beat them and they scream CHEATER
>mfw they brought csm to a tournament
>>
>>44452413
I play nids but theyre almost as annoying to me, since they always try giving me netlist advice for a genestealer/nidzilla army.
>but WHY don't you want a flyrant? theyre just better in every way!
>lol genestealers are utter shit you should try taking three tervigons
gets really fucking annoying, especially since they start trying to be patronising and acting like im an actual retard
>>
Can the Aquila Strongpoint be used in normal games of 40k? I heard that it can only be used in apocalypse, but someone was saying that stronghold assault has rules for it in normal games.
>>
>>44452104
You already lost, please stop trying so hard to validate your need to min max.
>>
>>44452555

Yep, it's in Stronghold Assault. 535 points. Enjoy!
>>
>>44452600
so many points for A shot. Just take more guys. 535 points of just straight troop picks from any army is better than the stronghold.
>>
>>44451093
>theyre fine
no
no they arent
if they were T4 and infantry theyd be tolerable
T5 and beasts with 3++ for 40 points is bullshit and you damn well know it
>>
>>44451179

Aren't Baneblade variants considered relatively balanced compared to Knights/Wraithknights/Stormsurges?
>>
>>44452743
fleet fearless rending hit and run.....
>>
>>44452230
>lightening claws
intothetrashitgoes.jpeg
>>
>>44452805
>hit and run
oh christ they have that too?
luckily my local cron players havent seemed to realize this
>>
>>44452751

This makes them shit to WAACfags.
>>
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>>44452230

>le_eldar_inspired_jumppack_designs
>>
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>>44452835

Compare them to Ogryns/Bullgryns sometime if you want a laugh...

Or math out how many lasguns it takes to down a RP'ed one.
>>
>>44452663
Personally I just love the model, but if I am going to buy it I am going to want to use it.
>>
>>44452546

I just spent 400 dollars on Nids so I have something fun for less powerful armies to play against, and it spoils a lot of meta lists.

1850

Endless Swarm Formation

3 Warriors LW+ BS
10 Devilgaunts
10 Termagaunts
10 Termagaunts
30 Hormagaunts
30 Hormagaunts
30 Hormagaunts

Swarmlord
3 Tyrant Guard

Warriors
Genestealers with broodlord

Carnifex
Tervigon
Trygon

Just fun stuff, really, everyone loves playing against it. Melee only except for required termagants.
>>
>>44452805

Oh and let's not forget that they also straight up ignore all terrain
>>
I think Wraiths might be the most point efficient unit in the game.
They do everything.
>>
>>44453223
listen, people wanted good assault units, now they got 'em.
>>
>>44453259
for only one unit in one OP codex
everything else can go fuck itself as far as gw is concerned...
>>
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>>44452937
>>44453258
All jokes aside. It takes 60 melta guns to kill one wraith.

>>44453259
Orks have good assault units.
>>
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Playing in a local free tournament in a few months. Using ITC rules. First time ever attending one and need some list advice. Here is what I got so far.

Ork Dread Mob with Bully Boyz Formation. 1850 points

Ghazghkull's bullyboyz

5 x Meganobz ( 345 points )
- One with Killsaws
- (x3) Combi-flamer
- Battlewagon with Reinforced Ram and one rokkit launcha

5 x Meganobz ( 345 points )
- One with Killsaws
- (x3) Combi-flamer
- Battlewagon with Reinforced Ram and one rokkit launcha

5 x Meganobz ( 345 points )
- One with Killsaws
- (x3) Combi-flamer
- Battlewagon with Reinforced Ram and one rokkit launcha

Imperial Armour 8 Dread Mob.

10 X Spanna Boyz with Shootas ( 60 Points )

1 x Warkopta ( 65 Points )

10 X Spanna Boyz with Shootas ( 60 Points )

1 x Warkopta ( 65 Points )

Kustom Meka Dread HQ ( 205 Points )
- Rattler Kannon
- Kill Saw
- Mega-Charga

Mega-Dread ( 180 Points )
- KillKannon
- Rippa Klaw
- Grot Riggers

Mega-Dread ( 180 Points )
- KillKannon
- Rippa Klaw
- Grot Riggers
------

The general idea is to corner/preoccupy the enemy with the Bully Boyz loaded battlewagons. The dreads will hold the mid-field and shoot stuff; maybe charge any target of opportunity. The spanna boy warkoptas will be held in reserve to take objectives in the late game. I know the list lacks anti-air and is short on units, but I'm thinking the overall toughness of the models will compensate, if not ignore, most ranged attacks. Probably wrong though.
>>
>>44453319

>Orks have good assault units.

Name one.
>>
>>44453481
Don't go to a tourney with Orks and expect to win. The list is solid. Hopefully you won't have to face the cheese of the cheese.

>spanna boy tax
>nothing you can do about it
>>
>>44453525
Nob Bikers
>>
>>44453538
Yeah, I'm pretty resigned to getting my orky mug pushed in. Just in it for the experience really. Thought I'd keep the army relatively compact to speed up my turns. I know at least one dude is bringing eldar.
>>
>>44452230
I want that for my Raven Guard
>>
>>44447682
Post it, faggot.
>>
>>44452937
You know, back before all the ramping up of power levels, I quite liked ogryn.

T5 3W models were fairly durable even with t-shirt saves. Not especially amazing, but no one really expected them from guard players.
>>
>>44453562
Id take Meganobz over that any day lol
>>
A local store near me is having an escalation tourney starting at 500 points soon. I play Tyranids, and have never played that low, what stuff should I bring? Necrons, and Eldar are in for sure, as well as Skitarii.
>>
>>44453481

If you're playing ITC rules, and you have the model, there's really no reason not to be using the 400 point Big Mek Stompa.

Mega and Meka Dreads fare better than Orkanauts because of their inherent 5++. That being said, don't count on them being particularly survivable. Drop-podding melta and grav spam will still do terrible things to you. The Bullyboyz units should do fairly well if you can get them into combat.

Killkannons aren't really that threatening either; Str 7 Ap3 large blast just isn't good against much out there that isn't Tacticals standing in the open. So I'd advise having them moving up towards the enemy so they can get stuck in.

>>44453562

45 points base before mandatory upgrades. Terrible initiative and no access to invulnerable saves. Decent number of attacks on the charge, but no rending and no AP unless you take klaws, which pushes you up to 70 points per model for way less survivability than you'd expect for that price. Terrible leadership and no way to improve it; small unit size means half the time you'll auto-fail on the Mob Rule table.
>>
>>44453319

Er, my math says 11 BS4 melts shots to down one. To be fair you don't probably want to use melta due to their 3++.

This rockets to 22 melta shots with Decurion RP.
>>
who do you hate fighting against?

http://strawpoll.me/6399957
>>
>>44448147
Steel Panther lol
>>
>>44453644
>what stuff should I bring?
500 points?

Tyranid Warriors. Until the S8 templates start getting brought in, they're quite good.
>>
What is the best list I could take for Blood Angels that does not abuse Allies and is predominantly made from Blood Angels codex options?
>>
>>44453841
The Eldar player is already going to bring in S:D weapons from what I heard. Should I outfit the Warriors with Rending Claws and Devourers? I don't want to have a Flyrant at this point level, but if I have to, I'll only do it against the Eldar.
>>
>>44453796
Raven wing. Literally 2+ and 3+ rerollable cover saves: the army.
>>
>>44453862
Did Baal predators used to be fast attack?
>>
>>44453920
Man I would just bring it, you'll probably be facing dumb shit anyway and watching warriors get insta killed is no fun
>>
>>44453649
Thanks. Yeah, no go on the cheap stompa. I already gotta dish out for two more battlewagons and the Ghaz book to play the bully boyz. Maybe if the company is generous with the year end bonus I'll snag a Mek Stompa and Buzzgob. It's probably not happening for this tournament. I'll keep the dreads moving for you though.
>>
>>44453976

Yeah what are they now? Baals were FA and regular were HS.
>>
>>44454017
Thanks, I'll bring it in against the cheesier lists, while taking a Tervigon for the more casual lists.
>>
>>44454059
Both HS now
>>
>>44454059
Brother played them last game and they changed them to Heavy Support, rip 6 Predator list

Kinda sad
>>
So, I have my first tournament at a new store coming up. I want to show up with something good enough to not seem bad at the game, but bad enough to not roll over experienced players and get a reputation. Which of the following should I use?

1750/1750 Imperial

+ Armored Task Force +
Techmarine: 90
- Servo Harness

Vindicator: 120
Vindicator: 120
Vindicator: 120

+ Storm Wing +
Stormraven Gunship: 200
- Multi-melta and Lascannon

Stormtalon Gunship: 115
- Skyhammer Missiles

Stormtalon Gunship: 115
- Skyhammer Missiles

+ Skitarii Maniple +
10 Rangers: 165
- 3 Arc Rifles

10 Vanguard: 200
- 3 Plasma Calivers
- Conversion Field

5 Infiltrators: 195
- Flechette Blasters and Taser Goads
- Conversion Field

5 Ruststalkers: 190
- Chordclaw and Transonic Razor
- Conversion Field
- Omniscient mask

Onager Dunecrawler: 120
- Neutron Laser and Cognis Heavy Stubber
- Smoke Launchers

OR

Necrons 1744/1750

+ Necron Decurion Detachment +
10 Immortals: 170
- Gauss

9 Immortals: 153
- Tesla

7 Lychguard: 210
- Sword and Shield

Overlord: 160
- Nightmare Shroud
- Phase Shifter
- Warscythe

3 Tomb Blades: 72
- Shield Vanes
- Nebuloscopes
- Particle Beamers

4x 10 Warriors: 520

3 Scarabs: 60
Spyder: 50
3 Wraiths: 129
- Whip Coils

5 Deathmarks: 90

10 Flayed Ones: 130
>>
>>44454099
Yeah, my 5th edition list was 6 predators. It was wonderful, but sadly, I can't use it anymore
>>
I really hate the Tau.
>>
>>44454257
Cool story, you should tell it at parties.
>>
>>44453920
>500 Points
>already bringing the D
Fuck it, just roll up with Mucolid+Flyrant spam. It's only way you aren't going to just get your shit pushed in by the elDar.
>>
>>44454337

I bet someone somewhere has gone on a drunken rant about 40k.
>>
>>44454209
Predators got Squadrons in 7e. You can now enjoy 9 predators in a single list, occupying only 3 Heavy Support slots. As a bonus for being 3-tank squadrons, they gain Monster Hunter + Tank Hunter. Which is super helpful actually.
>>
>>44454355
You've never been forcibly removed while shouting about markerlights?
>>
>>44454337
I don't go to parties, I have no friends, the ones I used to have like Tau.

But who needs friends anyway, I have my Daemons figs.
>>
>>44454385
Not Blood Angels
>>
>>44454385
>>44454209
True and as long as your opponent isn't autistic he should allow you to "update" your codex. 4att dreads, squadrons, etc.
>>
>>44454424
Not that guy, but anyone who won't allow older codexes to squadron is a faggot that's not worth playing against.
>>
>>44454440
What about Baal pred squads? Changing the codex starts falling apart when considering BA exclusive units
>>
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>>44447564

I... kinda agree with the shitposter a few weeks ago that you should get cover saves against markerlights. Am I the bad?
>>
>>44454457
looks like I have no one to play against then
>>
>>44454499
>animeposter
>>
>>44454504
I would be perfectly fine letting you squadron tanks with the older codexes if you were my opponent. Much like I would also allow using the older supplement characters for formations.
>>
>>44454528

>le_riptide_player
>>
>>44454499
But, that's retarded. They are literally telemetry gathering tools, and definitively not munitions, they don't even wound. Furthermore the main point of them is to fuck cover, so the whole thing becomes absurd. Just improve the overly cover reliant armies, they need the change anyways.
>>
>>44454473
I don't really see a problem with squadrons of Baal predators, they're just slightly better infantry mowers than Autocannon HB predators
>>
>>44454499
>>44454565

Markerlights should be 1 token to -1 cover, like an auspex that stacks. And you may only choose between BS boosting or cover stripping, can't have both.
>>
>>44454541
>calls out anime poster
>must WAAC Tau
Anon, you're doing it wrong.
>>
>>44454565
The idea, I think, is that you've gathered telemetry on that tree instead of actually marking the person you were aiming for.
>>
>>44454565
>high-powered laser cannons capable of punching holes in armored battle tanks are stopped by leaves and small trees
>weak lasers used for informational purposes punch right through leaves and small trees
Cover is concealment as well as physical barriers.
>>
>>44454588
>Markerlights should be 1 token to -1 cover, like an auspex that stacks.
yeah, fine.
>And you may only choose between BS boosting or cover stripping, can't have both.
Wouldn't mind if the first weren't a thing, but... fuck you.
>>
So, I run IW, and in a week or two, I will be playing a WAAC Tau player. How (un)ethical would it be to bring a (captured) Imperial Knight to the game to give me an advantage? Already bringing 2 drakes, DP with BM, and as many fun killy units as i can in my 2k points.

> or should i say fuck it and swarm him with zambies, Typhus, and a captured Knight?
>>
>>44454655

Only takes 6 tokens to remove to get +2 BS and remove a 2+ cover save. Less than that for inferior saves.
>>
>>44454655
>Wouldn't mind if the first weren't a thing, but... fuck you.
Why does it matter? You can just twin-link everyone in your army by bringing a good buffmander anyway, right?
>>
>>44454656
Knights aren't very effective against Tau, especially not competitive Tau. When the Tau player focus fires it down on turn 1, you'll lose an entire 300 point backbone to your army, and it'll leave you limping for the rest of the b attle.
>>
>>44454625
>identifies what cover there is and where
>can't tell the other unit where not to fire
nah, mate, just not seeing it.
>>
>>44454655

Think of how many excess marker tokens you always have after removing cover. And they removed the BS buffing cap so now you just pour them all into BS until you CAN'T miss and the opponent CAN'T take a save at all except invuln.

Ignores cover shouldn't be an army wide feature to begin with. It's one of the major power creep issues in the game.
>>
>>44453920
what, wraithguard? Just bring deathspitters. They're T5 space marines with 12"-or-less guns. You have assault 3 18" S5 guns.

Bring a Tyranid Prime with boneswords to decapitate any heroes, and fill the rest with warriors with deathspitters.

If he brings a wraithknight punch him in the stomach, say you're playing eldar, pull out a 2L of pop and use it as your proxy knight.
>>
>>44454656
>playing Chaos against a WAAC Tau army
You can do whatever you want and still be in the right.
>>
>>44454720
>Ignores cover
read the post.
>>
>>44454588
or just make the ignore cover 3-4 markerlights instead of two
>>44454713
>Knights aren't very effective against Tau
whats the tau supposed to take to wipe out a knight on first turn?
>>
Markerlights shouldn't even remove cover. A guardsman with his back against a low wall has a 4+ cover save to represent the shots not being able to hit him unless his body sticks up. Somehow markerlights turns your shitty non-concrete-piercing rounds into laser beams of inescapable death.

What, do markerlights make you penetrate any substance in the universe? Do they turn your lasers and rail rounds into heat seeking boomerang shots?
>>
>>44454715
>our scans indicate that there are trees over there
>now all of our weapons will magically phase through the trees and we'll know exactly where the enemy is
>because we know that there are trees over there, a fact that even our terrible Tau eyesight could tell us
>>
>>44454723
So pretty much just take a Tyranid Prime with BS and LW and Deathspitters for HQ. Warrior broods with Deathspitters and Rending Claws for troops then?
>>
>>44454764
>or just make the ignore cover 3-4 markerlights instead of two

Literally does nothing against Tau players using the formations or who are focusing their fire. Tau has too much ignores cover, period. And they shouldn't. Look what happened to Eldar's ignore cover.
>>
>>44454707
Buffmander was always a gimmick, and still is, albeit a mildly competitive one now. In order to get the desired effect you describe you'd have to shoot one unit, or fill up hard-points on split-fire, just for the shitty gimmick.
>>
>>44454764
Missilesides mostly. Roughly 2 squads of Missilesides with Twin-linked Missiles and about 2 squads of pathfinders. He only needs to score 12 glances on your knight to bring it down, and that's surprisingly easy to do.
>>
>>44454771
the idea is that it gives the targeting computers enough data to make every shot perfectly accurate, so all the hits go into the top of the guardsmans's head and not the wall
its abstraction, just like everything in the tabletop
>>
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>>44454713
Are Knights actually less expensive than Morkanauts... and super heavy...
>>
>>44454792
>eldar
they exchanged ignores cover for d weapons and unlimited scatbikes?
>>
>>44454656
The main plan was to hold the Knight in reserve then once the Marines get over the board use it to kick his riptide in the face.
>>
Tau can keep their markerlight crap since it didn't help them not suck with their 4E codex.

Just nerf the shit out of everything. XV88, nerf. Riptides, nerf. Stormsurge, nerf. Increase them all by 100 points pre model or some shit.
>>
>>44451179
Some of the stories I hear on hear are tragic, there is a whole thread up and each one with 40k just got worse and worse.

>>44450781
Are you >>44431365 ?

>>44453641
You and me both, though I suppose double killsaws is the best assault unit they can bring. Too bad they cost so much deathwing termis feel bad.
>>
>>44454808
two full squads? thats like six of those annoying as shit to assemble new broadsides...
>>
>>44454843
>broadsides
>nerf
maybe make high yield and sms three shots instead of four but they are already pretty damn squishy for 65 points
>>
>>44454777
Pretty much, though I probably wouldn't splurge on the RCs for more than one unit.

The problem is, well, as soon as you leave that 500-1000 point range, warriors start getting pretty shit thanks to all the pie-plates.
>>
>>44454847
>abloobloo these large cheesy auto-win units that shit out 100+ shots are too annoying to assemble

Tau players, ladies and gentlemen.

The hobby would literally lose nothing and be better off if they just removed Tau. The only thing that would suffer is 40k's bottom line, and I'm sure 90% of the Taufags would just buy Eldar or some shit anyway because they're just cheeselording faggots.
>>
>>44454821
gw hates orks cause they were supposed to represent and make fun of british people
>>
>>44454792
>too much ignores cover
Honestly some armies are just to reliant on it, 'coincidentally' the gimped ones. Either the 1 for 1 or the 3 for all wound be a sensible nerf, but honestly the value of cover being so asymmetric and actually central to some armies is the bigger problem, especially considering variance in table setup to begin with.
>>
40k, frankly, kinda sucks.

How's Warmahordes? How different is it from this game?
>>
>>44454882
youre so fucking mad cunt
stay fucking mad loser
>>
>>44454843
If you want to nerf the riptide, remove the ion accelerator's overcharge stat, take away Gets Hot on the heavy burst cannon, and make it so you can't nova charge the same system twice in a row, or make it so nova charging the same system twice in a row increases the risk of failing the nova roll.
Stormsurges are fine.

Just increasing things in points isn't going to stop anyone
>>
>>44454866
>pretty damn squishy
>T5 W2 3+ for 65 points

Try playing a non-cheesy underpriced xenos book.
>>
>>44454878
That much I do know, I just dont play really low point games. I think the lowest I ever played was 750.
>>
>>44454906
its the same imbalance
and its full of even more waac assholes
>>
>>44454909

Daily reminder that moot was right about EU and AU being almost 100% shitposters who shit up the site.
>>
>>44454844
Honestly Killsaws imo are overkill and TL Shootas aren't too bad
>>
>>44454906
Extremely. I'd recommend looking into Flames of War, Malifaux, or Dropzone Commander WELl before I looked into Warmahordes. They're also suffering their own version of this, where a game where only one side has a gargantuan or collosal immediately goes to that side - the local equivalent of superheavies winning everything.
>>
>>44454882
>man, this model is really hard to assemble
>THATS BECAUSE U R A FAGGOT GRR I AM SO ANGRY

your pills, dude
>>
>>44454916
you forgot 2+ dipshit
but fuck you anyway
>>44454941
>implying im moslem or spiderfucker
>>
>>44454950
i've never seen any of those games at my local lgs and i'm not picking up a game with no scene for it around here
>>
>>44454882
>I cant beat a fucking Broadside
The effect in game doesn't justify a bad model, who the hell thinks like that?
>>
>>44454913

That still doesn't solve the Riptide's durability for points problem.

>Stormsurges are fine

They're literally the best unit in the game, alongside Wraithknights.

This is why you can't trust shitty Taufags for anything. They don't even know how to play the game and just crutch their new codex. They're all either bandwagoners or the shitty players who lost every game and whined about their old codex pre-6E.
>>
>>44454950
>Fow
yeah dont bother if you want to play anything other than america or germany
stupid kiwi sheep fuckers
>>
>>44454976
Then understand that you're going into the local equivalent of a meta with nothing but orks, DE, and Chaos Marines. It's not as easy to accidentally stumble into the broken shit there as it is in 40k, but it's still very possible.
>>
>>44454951
>gets called out for being a faggot
>no rebuttal
>HAHA CALM DOWN DUDE

Alternatively

>sees people being faggots and being called out on it
>DUDE CALM DOWN

How about you stop telling people to calm down, stop being lame at parties, and taking pills on /tg/. It's probably all you do.
>>
>>44454941
Daily reminder that daily reminders are shit posting
>>
>>44454913
>Stormsurges are fine.

Taufags.
>>
>>44455013
is it still somewhat skill based or
>>
>>44454913
>Stormsurges are fine.
They are absolute rape on deathstars and (blank)knights, and still slaughter hoard armies on budget, so I respectfully disagree. Tau'va.
>>
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>>44455014
>>
>>44455014
u mad bro? ;^)
>>
>>44454966
>>44454994

>>44454909

Oh the irony.
>>
>>44455037
Somewhat. More so than 40k, but that's true for 90% of minis games. Each Caster basically has A Gimmick, and you're trying to do your Gimmick before your opponent does his. It's much more like Magic: The Gathering than it is like 40k.
>>
>>44454981
I refuse to accept this is an actual Taufag, as he is just soo fucking uninformed.
>>
>>44455042
What fucking doesn't in the Tau codex?
>>
And yet again Tau shit up another general. Just set "Tau" to be auto-ban.

>>44455047

Shitposters never fail to keep shitposting once called out on it. You can literally show someone that they're being stupid and tell them to stop rolling around in their own feces, and they'll just splash harder.

Incoming "u mad" response or image macro.
>>
>>44454946

Certainly, I would never bring more than 1/3 of the squad with them.
>>
>>44455058

Not as mad as you. You're the angriest person in this thread. Maybe if you calmed down your brain would develop enough to find the shift key.
>>
>>44454866

Guard HWS with full autocannons is more than that...and is T3 with a 5+.

>inb4 more shots
>>
>>44455092
>Shitposters never fail to keep shitposting once called out on it. You can literally show someone that they're being stupid and tell them to stop rolling around in their own feces, and they'll just splash harder.
No man considers himself the villain, and all that - It's hard tot ell the difference between ignorance and malice when it comes to 4chan posting, and the waters become even more cloudy when you consider the shitposters who deliberately play ignorant. Hells, from his point of view, you could easily be the shitposter in question.
>>
>Genestealers and the Broodlord are now Beasts
>Broodlord is now 50 Points but can only be taken in a unit with more than ten models
Are they now not-terrible?
>>
>>44454189
Bumping this.
>>
>>44455090
plenty, all 28" based models, the vehicles, etc. You can defiantly not be a balance problem if you don't want to be.
>>
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>>44455092
>And yet again Tau shit up another general. Just set "Tau" to be auto-ban.

Without fail, it's like clockwork.
>>
>>44454821

Cheapest Knight I know of is the Gallant, which is 325 points. Morkanaut with KFF, armour plates and Grot Riggers is 310. Those 15 extra points buy the Knight an extra hull point, 4++ invul on one side instead of 5++ on all, immunity to all damage results except Explodes!, D weapons in close combat, Stomp, Fear, +2 BS, +2 Strength, +2 initiative.

The Morkanaut has +1 attack, 6 unit transport capacity, It Will Not Die and a couple of fairly poor ranged weapons, two of which have Gets Hot!

In other words, that's the best value 15 points in the entire game.
>>
All the Tau units that are worth playing are overcosted by 25% across the board.

I guess it's kinda fair since AdMech and vanilla marines get free points. The Stormsurge is the main problem. The formations like Riptides or drone spam are really good but the Stormsurge is what breaks them.
>>
>>44455159
>didn't even read the rest of the post before being a retard again
>Shitposters never fail to keep shitposting once called out on it.
>Incoming "u mad" response or image macro.

Yeah, it is, isn't it.
>>
>>44455170
undercosted?
>>
>>44455157
It's the combination of those things that kills the deathstars and hordes though. The stormsurge is just all of that packed into one unit.
I suppose that's why it's powerful but I haven't seen it in action so I'm uninformed.
>>
>>44455133
>assaulted units get no benefit from cover when attacked by genestealers
>broodlord gets access to invisibility
bang, fixed
>>
>>44455170

Undercosted
>>
>>44455190
>The stormsurge is just all of that packed into one unit.
at way under cost. You can play Tau at a cost balanced to mid-tier or below armies if you avoid the Gundam flavored shit.
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