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Pathfinder General /pfg/
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Pathfinder General /pfg/

If you are asking for build advice, please mention which third-party books are allowed.

Unified /pfg/ link repository: http://pastebin.com/sYFe4hcd

Previous Thread: >>44376860
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qlippoth a cute
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>>44384270
Why is this a meme?
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Noob to PF here, but not to D&D
I have a friend who is running a game and will only let us use the Core Rulebook, Advanced Players Guide and Advanced Race Guide
How would I make an effective Alchemist build with just the basic stuff like that?
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Its the Kitsune sorc from earlier. What spells should I be taking?
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>>44384304
because humanity is doomed
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>>44384306

Start by finding a better DM.
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>>44384306
Hello friend, I see you've picked a solid tier 3 class. What aspect would you like to focus on? Bombs, melee, potions, buffing, poisons, or general weirdness?

Also, is that only material from those books or just classes from those books and material available from d20srd or archivesofnethys?
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>>44384329
Not really sure, probably bombs and potions/buffing

Should I just google a tier list and choose a different class though?

We're limited to just those three books. The DM is running it for a bunch of noobs, so its to not overwhelm us with all the extra stuff/make it easier for him, so he doesn't have to deal with all the OP and ridiculous shit in the other books.
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>>44384306
If you are going to use bombs then make sure to take precise bombs first. Then maybe get some sort of conductive weapon for some metal slug tier fun time.
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>>44384315
Well Kitsunes are enchantment focused so enchantment spells are pretty good. Unless you go full on blaster of course.

A thematic option since you're going to be a shapechanging asshole is to take illusion spells, particularly Shadow Evocation, Shadow Conjuration, and Shadow Enchantment.
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>>44384390
Alchemist is fine.
Don't worry about tier lists, they're mostly design notes or for min/maxing.
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>>44384315
Take in at least one powerful enchantment spell per level like sleep, hideous laughter, hold person, dominate person etc. Then take some defensive spells like obscuring mist, mirror image, fly and invisibility. Then Add in some battlefield control like glitterdust, stinking cloud and walls and finally have something that is always useful like summon monster IV and its bigger brothers.
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>>44384390
Note that "tiers" in this case means that Tier 3 is a /good/ thing.

This is a GROSS oversimplification of the concepts, but is serviceable for what people generally refer to them as:

Tier 1: broken in many ways
Tier 2: broken in some ways
Tier 3: at most broken in one way; generally just right
Tier 4: alright, often decent enough at their gimmick, but underwhelming at others
Tier 5: needs a lot of work to be decent at their gimmick. Is outright bad at things that aren't it.
Tier 6: please don't play this class. Really. It's just that bad. Self-imposed challenge classes sit here.
>>
Black Seraph is cool, but why does it seem like so few classes actually have access to the discipline? Am I missing something?
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>>44384390
Alchemists are pretty solid and don't break the game over their knee like Wizards tend to do. There's a bunch of guides you can look up, although there's so many discoveries that it's hard to keep track of the sources. Obvious ones are Fast Bombs ASAP, maybe Force Bomb as a secondary damage type (or any of the numerous other elements), Infusion for buffing yourself and allies, Dispelling Bomb to fuck over casters, and probably Precise Bombs as another anon suggested.

Just remember that you can't throw more than one bomb per round before you get Fast Bombs, so feats like Two-Weapon Fighting and Rapid Shot aren't going to help you much before that point.
>>
>Molthune and Nirmathas
>One is an expansionist LE empire
>The other is a CG collection of towns and villages loosely united under one banner
>Molthune is constantly biting away at Nirmathas
>The people seem desperate for heroes

I can't believe Paizo hasn't blown their load on an AP of this yet.
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>>44384448

The issue with Fast Bomb seems to be that you don't get enough bombs a day to make it worthwhile for more than maybe a single battle.

(Not who you are talking to, someone else).

Also: Is Grenadier worth the effort for a bomb specialist? It doesn't seem to do a heap.
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>>44384466
Nirmathas is boring as heck though.
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>>44384466
That's probably going to be part of Strange Aeons.
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>>44384482

So were the Silver Ravens.
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Whats a good class for a melee-focused Cavalier to multiclass into? Level 8, no 3pp allowed.
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>>44384479
Grenadier is for people who want to play Alchemists but still be martial, so probably skip it.

Also Fast Bombs does have that limitation, but the best way to use bombs is generally to dump several cloud bombs or other debilitating effects in a round, like multiple dispels, entangles, or just multiple Cloudkills.
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>>44384512

Paladin, it works thematically and Challenge is great when paired with Smite.
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>>44384512
Hellknight?
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>>44384530

Hah so even for a bomb specialist Grenadier isn't great. That's a bit sad.
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>>44384539
>>44384575
Those are good options. Hellknight would need some tweaking since we arn't playing in Golarion, but mechanically it looks good.
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>>44384587
It's really not a great archetype, it just gets free weapon proficiencies and the ability to apply stuff like Alchemist's Fire to weapon attacks.
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>>44384669
Fire Bomber is a better bomber than grenadier.
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Alright so i'm currently playing a barbarien/alchimist using the feat from basterds and bloodlines that lets me change the casting stat of a class to another stat (in this case I picked str). That is the only outside source i can use (just the feat nothing else). Im wanting to go full roid barbarian. Everyone started lvl 3 so I picked 1 lvl alchemist and 2 lvls of barb (picking the archetype that gives 1/2 barb lvl as DR).

Before I pop rage I use enlarge person and mutagen then rage to have currently a 30 str using a normally large size b-sword two handed

Should I take another lvl of alchemist for a discovery like an extra arm or just stay with barb for full roid rage?
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>>44384683
Wizard is a better bomber than Alchemist.
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I've got a conundrum pfg.

I'm working on a variant of the Alchemist focused on Bombs and Firearms but I've no clue what to call it.

Grenadier is already taken.

The idea is that it's going to be an Initiator(Trading out it's psudospellcasting) that treats Bombs and Firearms as school weapons for each sword school.
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>>44384755
Switch it to 1 level of Barb and the rest in Alchemist. Barbarian's going to give you DR 10/- and +8 to your strength. Alchemist is going to give you DR 10/adamantine and +20 to your strength on a bad day.
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>>44384770
Fusilier? Only because it sounds cool.
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>>44384770
Alchemy Trooper
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>>44384770
Well, we had a similar several Alchemist homebrews:

Blackpowder Chemist (alchemist that starts play with a grenade launcher)
Munitions Master (remastered grenadier alchemist + gunslinger)
Sapper (combines bombs to make super bombs)
Siege Bomber (Alchemist that can animate and augment weapons and siege weapons similar to the Siege Mage. Can even animate crossbows to make poisoned bomb-launching sentry guns)
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>>44384770
Incendiary Expert
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>>44384818

Are you me?

I JUST found that and decided 'Dammit, I didn't need to ask /tg/ after all.

How's this sound for the small fluff overview for the archetype?

>The future is not a glorious world of the towers of wonder and hope. The future is steel and poison gas, rumbling machinery and burning cities. In this world, the fusilier will to be king. Armed with the ungodly tools, cunning and skill the fusilier is capable of imposing his will upon the world to come.

>>44384864

Cool. My idea is less 'Weird special ammo' like the Munitions Master and more 'WWI trench fighter come early'. The guns are mostly for when you run out of bombs/the foe isn't worth a bomb.

It's fully going to keep the poison resistance/immunity as I'm going to toss it a few new bomb discoveries as options based around poison and toxic smoke.
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>>44384813

how is that? Also what about the d8 HD vs the d12 HD from barb
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Merry Christmas. I feel terrible that I didn't get anything done today for On Cold Winds (working title), but christmas literally took up my entire day with family things.

I have another poll though, because I love straw polls apparently. This one is about custom races. It's which you like and which you don't like.

All the custom races are composites of existing races.

http://strawpoll.me/6365229
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>>44384864
Frankly, of ALL Paizo's classes, the Alchemist seems to have the most number of homebrewed archetypes and hybrid classes due to its not-a-caster flexibility.
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>>44384813

in addition to what >>44384930 said how do i make up for the 2/3 bab as well?
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>>44384957
Oh, and you can vote for multiple things just so you know.
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>>44384930
>>44384996
Welcome to casting, where spells like Bear's Endurance and Transformation will fix you right up, even ignoring your three free attacks at full BAB from Feral Mutagen as well as Con-boosting mutagens (which stack with Bear's Endurance).
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>>44384957
>All boring standard fantasy races.

Dropped
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Everyone post your current party
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>>44384957
I'm honestly not a fan of any of these. I'd rather have some interesting races that are unique to the ice world, or specifically-adapted ones, rather than more shitty halfbreeds.

Give me a "race" of people possessed by and fused with an ice spirit/fey. Give me ancient war machines with magic coal furnaces powering them, letting them provide warmth to their compatriots in the dead of winter. Give me winter birdmen, who fly high above the ice in search for their prey.
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>>44384864
You're selling them short:

Blackpowder Chemist starts play with a modifiable grenade launcher. He can increase the range, blast radius, mix bombs and alchemic items with it like a portable infusion funnel. He also gains firearm training should he wish to dual-wield a revolver and grenade launcher.

Munitions Master gains the Explosive Missile discovery for free. He also has the Alchemic Weapon class feature from the Grenadier. What makes her so great is due to her Volatile Ammunition class feature - she can imbue bombs, bomb discoveries and alchemic items on a single ammunition with a single action. And then she can do so as free actions if she had the fast bombs discovery.

Sapper combines bombs and bomb discoveries together. He can expend ALL his uses of bomb for one day to make a single bomb that carries all the bomb damage + an extra 5 ft. blast radius for every bomb he combined to his super bomb. He is also the only alchemist who can combine multiple bomb discoveries via his Combined Bomb class feature.

Siege Bomber, yeah you got it right. An alchemist who can animate siege weapons and apply bombs and poisons and alchemic effects per hit. At early level, he can animate a crossbow to do the same purpose.
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>>44385018

And the dr 10/ada is coming from......?
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>>44385071
>undines
>warforged
>syrinxes
Wow nice original ideas there faggot
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>>44385055
Fascist Samurai Cavalier, rogueish ex-pirate Ranger, foreign merchant Alchemist, shrewd princess Wizard, drunken hermit Witch and origami-construct Oracle who has disappeared due to upsetting the local spirits too often
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>>44385055
>Vampire rogue who's on the run from her mother, a lich who turned her into an undead creature as part of a series of experiments.
>Hodgepodge genetic mess created by mad wizards; minotaur blood, small fragments of gods' power, stolen and used as parts, various potions, then subjected years of horrific experimentation.
>Psionic dragon permanently polymorphed into a human baby as a wyrmling, then mindwiped, to see what life is like growing up for such a being.
>Owlbear made of crystal and dragons. Has six sets of wings and tears things to shreds. Simultaneously the moral compass and the mascot of our terrorist cell.
>An ex-familiar cat hopped up on Vecna's power and powerful wardings by her dead master.

They fight crime.
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>>44385100
Well, I was thinking more like:
>Mostly-unique individuals with major issues with loss of identity, as the mind of whatever thing possessed them inexorably grinds theirs down into nothingness as part of their slow fusion.

>Robots tied intrinsically to fire, possibly more of a servitor race that needs a master to function, or maybe fueled by some sort of elemental magic that drives them to keep the hearth warm for society.

Warforged are plants, anon, not robots.

>I was thinking more "arctic aarakocra", but that works, too. The originality of a bird-people race is based on their civilization and culture generally, rather than the fact that they have wings.
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>>44385055
>nofunallowed Dhampir Inquis of Asmodeus
>Ratfolk Telekineticist who really likes stealth
>"I'm t-totally not a w-wizard, guys" Sage Bloodline Human Sorcerer
>Human Skald/Oracle fond of becoming a tiger for some reason
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>>44385055
Gestalt game
>radiautist house occultist/dragonfire autist, dragon autist
>artisan/psionic loli
>gunsmoke mystic/sphere priest (also only good character)
>mystic/monk, weak to doors and allergic to plot advancement
>lich witch spherecaster necromancer (currently "deceased")
>rogue/alchemist
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>>44385093
Stoneskin.
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>>44384755
iirc, there are four ways you can boost STR.
Rage is a morale boost
Bull's Strength is enhancement
Mutagen is alchemic
I don't remember the 4th...
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>>44385151
>only good character
I think I figured out which one you play
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>>44385055
Currently in a PoW, SoP game. Only had two real session so far. There's me a Dervish Defender Warder who's something between a Paladin and a Kung Fu master monk. A playful Aasimar stalker who's new at the game, and an entertaining roleplayer. A half ooze half kobold hedgewitch who's the best roleplayer I know and a Taninim Elementalist.
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>>44384957
I don't want ANY of these.
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>>44385100
>>44384957
>>44385140

Specifically, I feel like if you've got the generic normal races, there should be something in the player options that really represents the world and the themes you want to push. If the theme you want is "there's weird crossbreeds," then that's... Something.

It seemed like that wasn't the goal, though, and there's a lot more interesting concepts to be had than "two races fucked, the baby came out ugly to both."

Those suggestions I've made are probably not meant to be taken seriously; they were random spitballing of ideas since it's 2am and I just got done with an exhausting Christmas. Good luck with the AP writing.
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>>44385186
Nope. By "only good character", I mean the only good-aligned character. All the rest of them are neutral or evil.
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>>44385185
Size.
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>>44385035
It's made for pathfinder, it can't be that foreign. At this point people have told me they have dropped it for literally everything I've done. By the end I'll just be shouting to myself.

I can also not make it too alien. You should not expect people to have to read a 100 page primer before beginning an adventure path. A short booklet is meant to be enough. That's why I'm trying to trim down the races. If I just strip away all the base races and make my own no one would even think to play it.

>>44385071
The races are not exact what they once were. There is a section on each race for how they have adapted to the ice and cold. Some examples are dwarves. They lack a sense of fullness, meaning a dwarf will eat to excess until they stomach threatens to burst. The rich among the dwarves balloon out to bulbous creatures of flesh. The poor however, due to unstable food supply, are pale creatures, stocky but desperately thin. Their hair, thought to be common beards by man, are actually hair growing not only from their chin but tufts on their chest, shoulders, and even back. Their vision is extremely poor and prone to snow blindness, their brows heavy lidded. Their proportions are too more that of an ape, their arms coming down to near their knees.

Dwarves have more changed lore, including the summer starve and the like.

I can see the desire for "unique" races, but common races adapted to the climate. I also do not want to add too many races and am considering trimming the amount already. Most AP's don't have more than 2.
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>>44385213
Thanks.
So yeah, 4 Strength Boosting Methods.
An Alchemist Barbarian can access all 4 to reach a fuckton of strength.
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>>44385164

So from what I gather take Combine extract for bear's endurance/bull's str or stoneskin and use my mutagen for con instead of str?

What do I do before I'm lvl 10 or taking 3+ rounds to cast all this?
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>>44385220
>I can also not make it too alien. You should not expect people to have to read a 100 page primer before beginning an adventure path. A short booklet is meant to be enough. That's why I'm trying to trim down the races. If I just strip away all the base races and make my own no one would even think to play it.
I agree dude, we can't have fantastic things in fantasy.
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>>44384306
No ultimate magic, no ultimate combat? No advanced class guide? Your DM sucks.

>Advanced race guide
Go half-orc witch with the scarred witch doctor archetype.

>But I wanna be an alchemist bruh
Elf or gnome if you want to throw stuff. See if your DM will allow the grenadier archetype. Human is solid for pretty much any build. Consider a hulk/hyde concept, or vivisectionist is always baller.
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>>44385200


>>44385191
Any suggestions instead? I am always open to suggestions. I would like to take the custom races and reduce it to 1-2 because people should not be expected to read a 100 page primer before beginning an AP

>>44385200
I can definitely hear that.

I am thinking that the front runner for hybrids will be an Orc/Elf.

Now for new races the region has the Ur-folk, which are those who live in the shadow or the Ur mountain range on the eastern side of the Steaming Sea. (pic related)

I am thinking of perhaps making them a people purely adapted to the cold. If I were they need to be a rather odd folk indeed.

My idea would be to have them be the ones to have a more ape like physique, to the point that many would simply knuckle along the ground. Enormous balls of fur with wide feet and a low gate to allow them to pass over snow safely, and large noses to warm the air before their breath. Perhaps a vestigial set of arms, the first set large and paddling, the second smaller manipulators. Get too strange however and it begins triggering Sci-fi in everyone's heads.
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>>44385185
>>44385225

I got the size/rage/mutagen str bonus so far would taking up to lvl 4 in alchemist be the best way to grab bull's str though?

>>44384813


Also we have already started I won't really be able to 'switch' the class levels around
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>>44385227
Have your level of Barbarian be Drunken Brute and make potions of spells you want, then drink them as move actions. Or just have stuff like Stoneskin on whenever there's a chance of combat, it lasts for 10 minutes per level.
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>>44385245
The reason is not because it can't be too fantastic, it's for ease of use. One should not be expected to learn an entire new line up of races because a race actually has a lot of mechanics tied to it. Racial archetypes, favored class bonuses, and more.

In an AP people are supposed to be able to pick up and play.

I know where you're coming from, I really do, but I can't see it working well when actually seeing play. People would pick up the 200 page "character guide" and put it down before even looking at the actual campaign books.
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>>44385273
Not necessarily.
you can gain an enhancement bonus with a belt of giant strength. enhancement bonuses DO NOT STACK, so the +6 from the belt is better than bull's strength's +2
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>>44385268
Try something like a naturally heat-producing race that people fight over to try to enslave or woo into service.
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>>44385220
Maybe I'm not getting what you intend with the primer, but why do you assume you need to have a really long primer in order to have a race be playable? Why not just let people pick whatever race you approve, no need for a long blurb about them.
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>>44385273
Well having 2 levels of Barb isn't terrible, lets you use extra feats on Rage Powers.
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>>44385055
WotR
Human Bolt Ace who got saved by Succubutt, has failed saves vs. fear so many times he probably has neuroses.
Ratfolk Slayer who ALSO got saved by Succubutt, and who's stealth missions frequently go awry due to no fault of his own.
Aasimar (now half-orc) Fire Cleric. Convinced anything can be burned; also convinced he'll reach godhood. Died to a cave fisher; resurrection only reinforced belief.
Human Paladin of Ragathiel who just punched in for another day of work and accidentally found an artifact sword.
A Noral Vitalist on a disproportionately-high self-redemption quest after doing fucked-up shit to save his sister from mobsters. Turning into a bit of a bleeding heart, but should war-harden soon.
Sylph Medium who's basically the group cheerleader and thinks we can talk out all our issues with the demons. We'll see how long that lasts.
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>>44385317
A head producing race might be cool.

>>44385331
What I mean by primer is the short book that comes with adventure paths. Most of the time it contains an explanation of the setting, what kind of bloodlines/familiars/animal companions work well, what skills and languages are relevant, how classes fit into the setting as well as races, and any unique rules.

It ranges between 15-25 pages and is meant for player use when designing a character for an adventure path.

hell I already have 2 pages just on languages.
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>>44385315

True, but that will be a bit of a crap shoot in the magic item department because the campaign is a low-mid magic one so I don't think there will be magic item wal-mart shops but there is a chance.

>>44385286

A wonderful idea but I already picked the Invulnerable Rager archetype, didn't think about that archetype. But the brew potion with stoneskin and the like will be just fine to use.
So what to grab for discoveries? Extend potion looks like a no brainer, preserve organs looks decent, Enhance potion maybe since I took two lvls of barb and might take more.
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Is there a list of archetypes that improve a classes BAB? Infact, do any archetypes do that at all?
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>>44384683
> Only add INT to fire damage
Fire is the worst energy damage in the game.
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Can someone tell me who this councilman tripfag is? All his posts seem unrelated to any single topic of discussion, and I'm sure he's not a dev. Is he just some annoying tripfag who needs some time away from the internet to let his ego deflate?

Also, have a cooking slut.
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>>44385490
I know there is one for Kineticist where you treat class level as BAB instead.
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>>44385490
No. The best you can get is abilities that give bonuses to attack.
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>>44385464
I'm assuming here you're not book restricted. Apart from Greater/Grand Mutagen when available and Feral Mutagen (ask your DM if you can use Vestigial Arms and the Beast Totem rage powers to get four claw attacks), Enhance Potion is pretty good if you've got a decent Int score or you only use like one potion per day, same with Extend Potion. Spontaneous Healing and Healing Touch gives you Fast Healing 5 for rounds equal to your class level on top of being able to heal allies, Infuse Mutagen is useful for lower-level games where you won't get Persistent Mutagen (or just want multiple kinds of mutagen available in a pinch), and Preserve Organs and Mummification are just great in general.

There's also some of the weird strats, like taking the Simulacrum discoveries with Amplified Rage and basically masturbatory raging for more bonuses, or making sleeper agents if you're in a campaign that would benefit from it.
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>>44385524
He's a guy basically writing an AP and asking for help about with that for balance/story and shit.
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>>44385565
> Ask GM for something the ability plainly prohibited

If you wants to win the game that much just ask for free wish or go play Wizard or something.
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>>44385524
Basically I decided to write an adventure path. I come to /pfg/ asking for feedback because a large part of me wants to make something that caters to /pfg/'s tastes. This means doing polls, showing some stuff off, and the like.

I apologize if I've been detrimental to discussion in any way, and will admit I sometimes forget to take off my trip when commenting on other things.

The name Evengale Councilman comes from the fact that in the AP one of the major factions is the Evengale Council.
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>>44385055
Shoanti Barbarian on a quest to look prettier, Spends all her attribute advances on charisma. Finally worked her way to 10 Cha. Acts as the leader of the group as she is the longest surviving member of the original group.

Half Azata Aasimar Oracle, Wandering librarian and all around smart guy, Acts as the moral compass of the group and is always interested in acquiring more books for the Book God. Helped the sorcerer animate a dragon once, may or may not be keeping tabs on him.

Kobold Assassin sworn to serve Barbarian after she saved his life, Has trouble coordinating with the rest of his group and is all too eager to knife things. Seems loyal only to the barbarian.

Taldan shepherd turned sorcerer, rescued by the party from giants and has been following them ever since. In denial about being a necromancer but his use of blood magic and difficulty resisting raising defeated enemies prove otherwise.
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>>44385572
>>44385589
Thank you, especially for your honesty. Sorry for the hostility, but I was having horrible flashbacks to both other tripfags as well as my shitty newfag days when I got myself banned for being a faggoty bitch.

Carry on. Also is there any basic summary of said AP I can find?
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>>44385565

anything pathfinder or pathfinder SRD is ok.

And I do have the 3rd party feat that changed my casting start from int to STR and anything in the class that relates to the caster stat is switched to STR instead (the gm ok'd it even when I told him what I was going to do)

I'm pretty sure that the feral mutagen and beast totem rage powers will work just fine as long as I have the arms to support it since both of them are giving claw attacks. I was hoping for more of a big giant weapon power attack smash type of roid barb but the claw thing does have its merits.
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>>44385635
>Carry on. Also is there any basic summary of said AP I can find?
Honestly I began the day before christmas eve and christmas has been eating up most of my time. I have been doing a lot of reading for adventure paths and crowd sourcing opinions. As of this moment the only thing that is avaliable for public reading is conceptual drafts of a few things, which you can find here. It's ~3 pages at the moment. Within the next week I plan on having a conceptual draft of the Character Guide done. Then I put that down and begin writing the first book. Two weeks later I edit the Character Guide (this is what I've always done for edits, you need away time or you can never catch your own issues).

For the beginnings of the conceptual draft see the link below:
>https://docs.google.com/document/d/1jiqbOgtvMz7uV8MxP9Wy5EuMHs_Yw2jWaWlOyMZlU8A/edit?usp=sharing

In the next post I'll post some preliminary points for what the books are planned to contain.
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>>44385650
>I was hoping for more of a big giant weapon power attack smash type of roid barb but the claw thing does have its merits.

Under certain permissions, claws can be treated as unarmed weapons which you can increase by a size category with a monk's belt.
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>>44385679

Book 1, levels 1-4, begins in an outer district of Silverdale where the PCs have been asked to find a group of individuals kidnapped from the community by raiders, simple enough. Following the trail they find the raiders, and either discovering after killing them or simply asking them the PCs will uncover that the raiders too have had disappearances. The trail will lead to bolt hold heading into the capital and uncover for the PCs that it’s Silverdale’s own government that is abducting people. The next leg goes into discovering where these people are going and why they are being abducted. Some criminal organizations in the city want to know as well, and are willing to work with the PCs towards finding out. This leads to a cover up and criminal organization run by a member of the Evengale Council. The PCs will find out that the kidnapped are being shipped across the steaming sea to the opposite shore.

On the opposite shore they will find that the abductees are being used in dwarven labor camps to dredge up old artifacts from the floor of the steaming sea. They will also come into contact with a merchant prince and his bid for power (trying to take control by becoming a trusted accomplice of Evengale), because just as the PCs arrive the dwarves will have found what they were searching for. This then turns into a heist/dungeon delve as the PCs can try and get the item (old texts sealed in a watertight container). An agent of the Evengale Council reveals themselves to the PCs and informs them it is a much for disjointed organization than they thought. Some are for the abducting, others opposed it, the vote was stalled but members went through with it anyway in secret to speed up the plan’s time tables.

The agent offers the PC’s a choice to come back and work as agents of Evengale, that people like them are needed. This is where book 1 ends.
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>>44385687

ONce again though I don't want a build that relies on a specific magic item that I might never ever see
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>>44385055
>Dickass Tiefling with secrets and more secrets and some lasers
>Dickass Thief that will steal anything that isn't nailed down and tends to have far more gold than the rest of the party
>Young Tian Xia noblewoman who made a pact with a demon for magic powers, basically a NEET
>The MYSTICAL ZALGO GULTARI, a [Varisian Nobleman / Galtan Grey Gardener / Cleric of Brigh / Child-Eating Demon] depending on when you ask him who has a penchant for puppetry and a creepy little sidekick that's a marionette imbued with his dead father's soul. Always seen in a porcelain mask which was recently replaced with an upgrade in the form of a Mask of Disguise, same effort as the Hat but the default state is a plain white porcelain mask. Also frequently speaks in rhyme and primary fights with a letter opener or hand crossbow.

Actually playing in 5E though using Golarion as the setting. I hate Golarion.
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>>44385587
It varies by GM. The Vestigial Arms aren't granting extra attacks, the claws are. Plus Buhlman contradicted himself on how claws interact with the arms by first saying it doesn't work and then later saying it does work, so who the fuck knows any more.

Also, really? Two extra claw attacks is T1 breaking the game? Better tell the Synthesist that he's tier 0 now, all those claw attacks are completely overpowered.
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>>44385828
>Plus Buhlman contradicted himself
When hasn't he ever?
No offense to some of the eggheads at Paizo who made Pathfinder possible, but a big chunk of them are idiots with no true interest in their audience and are at best - blind marketers. at worst - propagandists
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>>44385055
>Clearly evil Fiendbound Marauder Warder, only sticks with the team due to major goals being the same
>Drunkard nobleman Harbinger
>Drunkard mercenary Gunsmoke Mystic
>Black Dragon
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I miss Gareth. ;_;
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Hmm...what would people like for tech-focused archetypes of classes?

So far I have:

Futurist (Construct Focused Summoner)
Fusilier (Grenade and Nasty Tech focused Alchemist)

I'm thinking of putting together half a dozen and then putting them up in a PDF with some minor art. Maybe a quick overview of a more tech happy setting than standard Pathfinder if I can get some good ideas.

Note: I'm not going steampunk or TOO future. I'm looking at Industrial Revolution/WWI sort of tech (With magic incorporated for the more high tech stuff. No mechs but yes golems with cannon arms)

Name/Tripcode in case people are actually interested and I need to do more with this later.
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>>44386076
Gonna be a bit more specific on your Fusilier, mate.

I'm working on the Siege Bomber and its basically the Alchemist equivalent to TF2's Engineer and Demoman.

Animating objects like crossbows, eventually having enough levels to animate larger HD items like Siege Weapons as well as imbuing the ammunition with poisons and bombs.
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>>44386133
Izzat Sandpoint under her foot?
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>>44385055
paladin with crippled wings who praises a sun deity, paladin who praises a moon deity, bodyguard adventuring while waiting for his wife to finish finals and soon to join us: a not-kelpie and an edgy bat-hybrid mystic who's been cursed.
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Stat me guys
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>>44386160
>>44386160
If you want it to be
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>>44386076

would some kind of gun-caster archetype fit? Able to fire magic through a gun or something (outlaw star or the gun-mage of iron kingdoms)
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>>44386166
>Drawback
One-Eyed: You take an extra –1 penalty per range increment when using a ranged weapon.
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>>44386183
So spellslinger.
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>>44386166
Literally anything given that he's the protagonist of the previous game. If we want to be a smart ass about it.

Otherwise Warlord.
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>>44386194

kindab ut leaning more towards alchemist instead of wizard
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>>44386166
He looks fucking badass
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>>44386225
So, the homebrew Munitions Master.
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Why is everyone taking Big Cat as animal companion? I can't see how they are better than Velociraptor/Deinonychus companion
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>>44386247
Then get ready to replace your panties, because here is best Lancelot.

Would /pfg/ play an Ogre Battle themed campaign
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>>44386343
Maybe because they want a Big Cat and not a fucking badass dinosaur. I know, some people are just faggots like that. It's weird.
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>>44385055
>Goblin magus on his holiday
>Blue psion readying to lead her tribe
>Elf druid busy becoming Gnoll Queen
>Tiefling aegis setting up a merc company to hunt down his demon nemesis
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>>44386343
Pounce is sexy.
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>>44386076
How about a class that's a mix of Shaman and Gunslinger, I'm imagining a sort of native warrior pushed out of home lands, and adapting to use the weapons of the invaders.
>>44386343
Some people watched Beastmaster growing up.
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>>44386449
Guess which companion has Pounce with 5 primary attack?
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>>44386464
Stat bonuses are nice for big cat. And rideable.
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>>44386491
>stats
Dinos got big cat beat by a bit on that then.
>rideable
for 1.2k gold, you can get an exotic saddle for your dino as well.
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>>44385055
We've got:

>Human Ronin Swashbuckler, the who basically plays the straight-man of the group and actually does any talking. Not much of a defined history to him,

>Human Urban Barbarian, the bruiser of the group who tries not to do any talking (but usually ends up having to anyway). He's a bit over-cocky and that gets him in trouble a lot. Also, he has a huge violent streak and tends to murder enemies violently when enraged, without thinking about the consequences. He rarely leaves anyone alive to question. A Pesh addict and former convict after an old friend turned him in to save their own skin.

>Human Cleric of Gozreh, who is little more than a teenager, an erratic personality who is more caught up in events he doesn't really understand, as he was raised at sea away from the city. He has acquired a pet Pseudodragon and he's currently hunting for his missing younger brother.

>Dwarf Tower Shield Fighter, who is...a dwarf. He doesn't run, he doesn't talk much, and he doesn't really do a lot except cleave through things with his axe. He is a somewhat skilled blacksmith, but hasn't really created anything since his father died years ago. He is currently working on his masterpiece, though, a masterwork set of full-plate armor.

>Half-Elf Occultist, who is a new addition to the group, who was brought to them by unnerving portents and dreams given to him by his patron, Pharasma. Doesn't have much personalty right now, as most of the details of his past are clouded, and he's working to figure them out. He knows he spent time abroad in foreign countries, and not much else.
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Hey /tg/, complete Pathfinder scrub here. I've been invited to play with a small group, 3 players and the DM, and as such I've been given the task of healing and some melee damage. Is Cleric/Crusader the best option here? Are there any sweet feats I should look into? Spread is S12, D8, C14, I16, W18, C14
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>>44386540
Isn't exotic saddle 60gp?
>>44386491
Everything is ridable even the party fighter, the only penalty you will get is -5 ride check.
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>>44386613
Forgot, one suggested feat that looked solid was Guided Hand, hence the low strength/high wisdom on a supposed melee(ish) build. We're running High Fantasy point buy,
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>>44386613
Paladin (possibly Oradin) is the best melee/healer by a large margin, if that's all you are looking for.
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>>44386638
I had been told Cleric would be preferable, for that Channel Energy. What would make a Pali of Oradin better? I've been reading up on d20pfsrd, but there's only so much I've covered so far,
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>>44386613
> Melee damage
> STR 12 DEX 8

Unless your GM allows Guided weapon, you had no business being in melee. Actually, go Evangelist or Herald Caller and use Summon Monster to do Melee Damage would be a better option for you.
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>>44386666
Yup, guided weapon, really looks like the only saving grace here, kek.
>>44386633
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>>44386653
Oradin = Life Oracle multiclassing with Paladin.

Life Oracle (and Paladin) do get Channel Energy. But the main thing is Life Oracle's "Life Link" ability. Which heal your injure party member for 5hp and hurt you for 5.

Then you use Paladin Lay on Hand ability to heal yourself as a swift action. Now, you are free to use Move and Standard action to do whatever you want.
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>>44386653
Channel energy doesn't scale well (you don't get more uses/day), and Paladin also gets channel energy anyway. Lay on hands meanwhile scales quadratically (you both gain more uses and more dice).

Oradin is an Oracle of Life/Paladin. He's using the Life Oracle's life bond ability to take damage from allies, then lay on hands on himself as a swift action to distribute health. It's one of the only viable ways for in-combat healing, as you still keep your own actions for smiting.

Another method would be taking the Chosen One paladin, as his familiar can hand out LoHs without taking up your actions.
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>>44386633
Guided Hand only help with Attack Rolls. You will still be doing damage off STR.

Also healing in combat is a really poor choice in pathfinder, since enemies can do much more damage than you can heal.

For example, at lv5 you can channel energy for to heal for 3d6 (average = 10.5). But the average damage an enemy can do is around 21.5 damage.

Thus, It's better to use your action to disable enemy rather than spend it on healing.
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>>44386155

Right, sorry.

It's a full initiator (Gave up the psudo-spellcasting) based around using guns and bombs.

Think a WWI trench stormer. Tossing grenades and shooting whatever's left.

The nasty tech is mostly that it's going to have a subtheme towards toxins and death. Like being able to make Blacklight Grenades that are pure death in a bomb (Negative Energy Damage) and stuff like sticky fire and toxic gas. Warcrimes ho!

>>44386183

Possibly but it might be an area that's already pretty well covered. Still worth a ponder.

A Divine one would likely have more room to work with than an Arcane one as there is less Techy Divine options.

>>44386459

Don't know Shaman too well but I'll look over it. See if anything really meshes well.

I could see some room for drawing on the spirits not of nature but of industry. So you can call on the might of a rampaging locomotive.
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>>44386628
Thought you had to be a size category smaller to ride something.
>>
Here is the NPC Leshy Paladin that >>44382655 was asking for.

Any other requests? Please keep them low level and something that would actually be used. I don't think any PC would anger a forest enough to have it send a squad of 10th level paladins after it.

I have Psionics Unleashed, Path of War, and most of the Paizo hardcover books. I won't make any using Occult Adventures material since I won't be using it in my game.
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>>44386653
there are lots of reasons cleric is better than palacle, but channel energy isn't one of them, because a life oracle just gets channel energy as a revelation and has the charisma to use it
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>>44386760
That's 3.0/3.5 rule. That rule doesn't exist in Pathfinder.

Also this Ride check rule imply that you can ride anything as long as you take the penalty for ride check.

> If you attempt to ride a creature that is ill suited as a mount, you take a –5 penalty on your Ride checks.
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>>44386788
Talking with (at) the DM, sounds like a Cleric might be useful for story later, over having a Pali. That's all he said. What could I do to make a Cleric better for healing?
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>>44385055
I'm the GM, we have:

>A Human Paladin/Rogue Initiator, who it really naive and always believes the best of everyone, at least until they threaten innocents.
>An Ironborn Zweihander Sentinel, the best way to explain what he does is to quote Rocky 4, "Whatever he hits, he destroys."
>A Samsaran Gravewalker Witch, really like going for the 'I'm an innocent little girl' and then instantly switching it to 'I WILL DESTROY YOU ARG!'
>A Tiefling Steel Hound Polymath, he's a real shoot first, ask questions later kinda guy.
>Finally, a Lizardfolk Steelfist Commando, he's almost naked at all times, and he likes flaunting it.
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>>44386633
Read this guide. https://docs.google.com/file/d/0B5kvBvq2DEHjRWctNG05X0JINm8/edit
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>>44386812
Like... nothing. You have limited/day use for channel which means you simply can not scale it in a meaningful way. You can take quicken channel, or possibly build a reach-cleric so you can channel and still do stuff in combat, but clerics, by their class abilities, are not very good healers until they get Hel (which is high level as fuck).

For after/out of combat healing, you can just grab a wand of cure light wounds and be set.
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>>44385055
Human Paladin of Iomedae, Warforged Cleric of Iomedae, Changeling Swashbuckler, Drow Rouge, Human Sorceror with loyalties to Milani. The Drow fits right in, doesn't he?
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>>44386830
*Hel

Meant Heal.
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>>44386640
quit it
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Been DMing a group for a while, and I want to give the party rogue a chance to shine in combat. My idea is to have the party face off against a type of monster I've been thinking of for the past few days, was wondering what you guys think.

The premise is it's at least Large in size, maybe Huge. Covered in these thick metal plates that give a rather big armor bonus and likely some sort of DR. Where the plates meet, at these hinge-like things, are a series of pseudo locks. The idea is if the rogue manages to climb on the creature and use Disable Device to break these hinges, the plates will fall of, revealing a softer area that is easier to penetrate.

Thoughts? It's a rough idea but I like the aspect of incorporating some kind of skill challenge to make the rogue have more utility in battle. Of course this may backfire and be too clunky mechanically.

Thoughts? The party consists of a swash, vitalist, and a Conjurer on top of the rogue.
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>>44386854
My bad for asking thoughts too much in one post. That's some shitty writing on my part.
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>>44386854
Sounds like a cool mechanic. Just don't overuse it, probably 2-3 DD checks should be enough to disable the armor fully, otherwise it gets boring.

Also, there's a feat that does this IIRC.
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>>44385055
>catfolk ranger who likes shiny things I guess?
> kitsune swashbuckler who was pretending to be a person for some reason
> autistic barbarian(not as an rp decision, because the pc is autistic)
>edgy occultist girl who has a troubled past and is lolrandum psycopath
>paladin who is trying to start a cult so he can fuck people
>human cleric whose pc is inexperienced so she mainly just swings her mace and doesnt cast spells
>svirfneblin rogue who maxed stealth SoH to be a klepto and stole a bunch of money from the party to buy a ring of invisibility. is pretty much gollum at this point

Pls send help
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>>44384445
>Am I missing something?
Disciplines, and a trait from PoW:Ex.
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>>44386854
Reminder, players can be REALLY stupid. They fuck up even obvious things.
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>>44386926
Is this game in northern Indiana?
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>>44386056
What happened to gareth?
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>>44386961
Nope, Georgia.
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>>44386897
Oh yeah, I wasn't thinking more than two, otherwise the player would just be doing DD all of combat and I imagine it'd get boring.

>>44386946
I'm considering introducing the mechanic prior to the encounter with this monster in the dungeon somehow. In a subtle way perhaps, as to not beat them over the head with it and make it an immediate thing they notice. But overall yeah, you're right. I'm just hoping the wizard makes his Know. engineering and informs the party of the hinges if it comes down to it.
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>>44386962
He has to do more work for his campaign because the PCs care about someone who wasn't initially important.

Kind of like TR-8R.

See >>44382814
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>>44387004
I know this feeling, one of my players asks everyone she meets about their entire life history, she even grabbed spells like Discern Next of Kin and such to find out about their families.
>>
What's a good modern day horror scenario or scenarios?
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>>44385055
Elf Wizard/Sorcerer/Arcanist/???, I am not completely sure what he does with his class levels but eventually he's going to be shitting out constructs all day.

Human Aero/Hydrokineticist who owns the town postal service, is an albino, and flies constantly.

Russian as fuck Human Bone Knight who gets his shit slapped a lot due to being one of the few melee combatants.

Human Psion, being deaf gave him psychic powers, uses 3.5 rules because the character was created before Occult Adventures was released.

Human? Cleric of some sun deity nobody has ever heard of, literally joined the party today, and is replacing our dead Barbarian.

Our group GM gives us the option of taking up to two random flaws, rolled on a modified Hackmaster flaw table, in exchange for bonus feats, flaws, characteristic bonuses, etc. Severity is generally what decides whether you get a bonus trait or a feat. Certain specific flaws give characteristic bonuses or penalties or other situational bonuses/drawbacks: I.E. 'Killjoy' gives immunity to fear and a save bonus against other mind-effects, but prevents the character from benefiting from any kind of moral bonus. Flaws are why we have an albino and a deaf guy.
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>>44387023
Are you sure you want to do this with Pathfinder?
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>>44386827
>https://docs.google.com/file/d/0B5kvBvq2DEHjRWctNG05X0JINm8/edit
That was very, /very/ useful of a read, straight to the bookmark bar. But, is there a Paladin guide of the same caliber? Reading prior anons posts, it sounds like a Pali of Oradin is the way to go, sad as I am to see my Cleric go.
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>>44387065
>http://zenithgames.blogspot.com/2012/11/the-comprehensive-pathfinder-guides.html
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>>44387054
Yeah, it can't be too bad eh?
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>>44385055
Half-Elf PoW Rogue/Paladin, adorably retarded
Fuckhuge Ironborn Zweihander Sentinel, just as naive as the half-elf. Gets excited when he gets to use Armiger's mark because he didn't one-hit the target.
Samsaran autist witch, yells and screams at anything that looks like an NPC.
Tiefling Steel Hound Investigator bounty cop guy who should go back to his Spaghetti Western.
Extremely homoerotic Lizardfolk Steelfist Commando, casts 'flesh to giblets' with his fists with great success.
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>>44387084
>>http://zenithgames.blogspot.com/2012/11/the-comprehensive-pathfinder-guides.html
Thank you!
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>>44387039
Paizo psychic stuff sucks anyhow, why 3.5 when DSP ported 3.5 psionics over though?
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>>44387102
It's coming to get ya.
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>>44387095
Pathfinder doesn't do horror or modern though.
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>>44387102
>>44386814
Oops.
Hi.
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>>44387172
Our GM has a notorious hatred for any kind of 3rd party content, regardless of publisher or fidelity. Originally he did not want us to use anything from 3.5 either, but when the game started like a year ago our wizard-thing player browbeat him into allowing the spell compendium, and from there most of the rest of 3.5's content was allowed in pretty quickly.

Before the Kineticist, we had a Human Stalwart Battle Sorcerer who made judicious use of Clap of Thunder in conjunction with Blade of Force. He died for the plot.
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>>44387221
Does he know about this board?

For years, I wouldn't allow 3rd party or psionics until I came here. Then I started to think that maybe WotC and Paizo could have put out better products.
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>>44387243
I post pictures from here all the time, so I would assume so. Whether or not he actually ever browses is anyone's guess.
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>>44387243
>Ricochet Shot (Su): Starting at 12th level, when initiating a ranged strike with a single target
>Target: Up to four creatures, see description
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>>44387243
I plan on doing that second one with my Gunsmoke Mystic.
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>>44387243
I feel like /tg/ is a really, really, really bad way to convince anyone of anything that they're not already prepared to accept.

"I have some problems with 3rd-Party-"
>Buhlman get out
>castercuck pls go
>Holy shit you're so fucking WORTHLESS, how can you be such a goddamn SHITMINDED IMBECILE to not instantly comprehend why wizards are better than anyone else even though pretty much everyone kneejerks to thinking 2d6 + Strength*1.5 is pretty awesome
>have you considered begging your mother for an abortion
>have you considered finding a game more your speed like Mongoloid Bullet-Gargle
>Paizo is cancer, your fave is problematic, you are cancer, this is cancer
>anyone who doesn't use exclusively Path of War and DSP Psionics should be executed

...et cetera. I mean a little bit hyperbole, but not really. Never show anyone /tg/ if you don't want them to feel vaguely frustrated that anons think they're a faggot, and then channel that unhappiness into how they perceive the thing you want them to change their mind on. I've only ever brought anyone to /tg/ when I was playing an arcanist in a one-shot and I didn't want this fucker to get to play a warder (trust me, they deserved nothing but pain) so I poisoned the well early by recommending it as a place for fair and balanced review. She got BTFO, warderkun got restricted to some bullshit listing of classes for trying to break the game, he didn't drop for SOME REASON (*coughfemaleDM*) and I got everything I ever wanted, including killing him at the end for some petty reason. But anyway yeah if you actually want to play, look for an eloquent defense on GITP or Reddit (good luck) or...wherever else people talk about Pathfinder. Not the Paizo forums.
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>>44387243
>>44387308
On the other hand, for spiral
>Ranged attacks used with this maneuver may only be used against opponents within the weapon’s first range increment.
Psyarmory's light blade with distance enhancement have like 200ft range increment.
>>
I'm about to play Temple of Jing with my group, how do I minmax so I can be the star of the show?
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>>44387330

This. Don't get me wrong, I think DSP makes a fine product. However, there are flaws, and there's enough people that can't wait to suck their dicks every time they show up on this thread that you can pretty much forget about any discussion happening regarding anything else.
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>>44387380
I personally feel DSP's biggest flaw is clinging to porting. Or making everything backwards compatible with a system that already had versions of that thing for it.

Basically, they do dumb shit because it was done in the past, and don't think to make it not dumb.
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>>44387330
We have our days, just like the Paizo forums.
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>>44387357
Play a psychic. Psychic Duel everything that has a mind with incredibly lush, vivid descriptions that take a little too long but not long enough you'll be stopped after the second or third use. Remember Psychic Duel is not something you win, it's about paralyzing an enemy while allies murder them. Trust me, there's nothing satisfying about that as it goes on.

Talk constantly about how when you're high level you'll use akashic form or whatever it is with the mind-swap thing to get a permanent dragon body and lead the party into a glorious ascension. Don't mention how you'll be the only one who's really awesome as a high-level psychic dragon god and they'll basically be like your cohorts. They'll figure that out themselves.
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>>44387389
I think they're a little lazy about Tier 3. They've figured out that to some extent it doesn't really matter what happens as long as it's not save or lose, and they've taken that as an excuse to kinda go nuts.

Very carefully designed, intelligent encounters can challenge Path of War classes normally, but they just annihilate anything that actually has to get into melee with them, and the thing is that it's a lot of work on your end to make sure most encounters are clever enough to not get nova-striked in the first round whereas it wouldn't be all that much work on their end to maybe tone the damage down a little and cap multiattacks more attentively. There's so many ways to take mechanic and mechanic and mechanic and turn it into "I kill one creature/round" and while that's technically not overpowered, it's also sometimes a barrier for fun. I basically just triple monster HP as a stopgap now, because everyone enjoys a fight that isn't over as soon as the Stalker busts out Steel Flurry Strike.

Speaking of which, errata for Broken Blade/Primal Fury/Steel Serpent when?

Also, where the fuck is that guy who was gonna do Eldritch Tide, with tridents?
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>>44387330
Their devs need to be more humble
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>>44387430
psst

add PoW stuff to your encounters/NPCs
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>>44387464
Worth noting, that's a lot more work, and additionally can fuck over people NOT using PoW classes.
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>>44387389
100% this, but what are they gonna do? Make their own game? Pathfinder and PFSRD are free and that's like 90% of the draw and the marketing. Hoping fans will follow them across systems is a big gamble.

>>44387464
I tried that once. Turns out you should actually only add counters and stances.
>>
>>44384479
>be gnome/hobgoblin for that FCB
>have INT 20
>20 bombs at level 10
How much is enough? Triple-digits? Even 15 bombs are more then enough for a fight or two, and if you're fighting more, you're doing it wrong.
>>
What is E6/E8? I'm new to PF, please educate me, google yields little.
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>>44387482
Make their own original stuff for pathfinder?

Basically just stop clinging so religiously to stuff that got done in 3.5, and actually FIX things if they're demented.

>>44387464
The solution to something being overpowered is not to buff everything else, it's to nerf the overpowered thing.
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>>44387502
Ewhatever is 'the game only goes up to Level whatever'

So the max level in E6 is level 6.
>>
>>44387482
PFSRD is free, Pathfinder is not, it's a trademark.

I, for one, would love a DSP game.
>>
What if you add POW stuff to Paizo's APs?
Too much work?
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>>44387516
...wow. Is there anyone who actually plays like this? Most classes come into their own at 8-9th level, it seems.
>>
>>44387520
Thank fuck for the OGL then eh
>>
>>44387520
>>44387482

Last I heard, they are making their own system. However, it isn't going to be related to 3.5/Pathfinder at all. Gareth is even reluctant to say if its a d20 or d6 system, so everything is really up in the air.
>>
>>44387503
>The solution to something being overpowered is not to buff everything else, it's to nerf the overpowered thing.

This is assuming the thing you are buffing is not, in fact, UP as shit.
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>>44387554
Not interested in it to be frank
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>>44387531
PoW have no place in non-modified Paizo APs. To be honest, no T3+ classes do. Have you seen pregens on last pages of every AP book? Presumably, that's what they are balanced against.
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>>44387574
Oh boy, I get to enjoy playing a swashbuckler or a chained monk!
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>>44387544
If you actually want to make low-to-mid fantasy out of Pathfinder/3.x, E6(or E8) is on of the few solutions that can actually make that at least sort-of work. E6 means no 4th level spells, so the most powerful wizards can cast fireball and fly and whatnot, but things like bringing the dead back to life(via Reincarnation) are only available via lengthy rituals if at all.

Also note that at level 6 you don't stop advancing completely. Instead, you keep gaining more feats at every x thousand experience points(was 5k in 3.5, not entirely sure how it works in Pathfinder) and in addition, there are some extra feats available so you can sort-of get some of the things you'd otherwise be completely unable to get because of the level cap.
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>>44387479
I was taking requests. See >>44386763
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So /pfg/, how do you make your players suffer when they deserve it?

I stop rolling behind the screen, that's the first warning. Then I pit a rival adventuring party of their level against them. It's the same level as the players, and of the same size, but balls to the wall minmaxed for teamwork and efficiency, or just plain old efficiency, and uses the most overpowered and broken tactics there is, like Sacred Geometry for wizards, antimagic fields, Martial Flexibility, devastating mounted charges, and stuff.

It's always, always a bloodbath, because I'm the group rules-encyclopedia when I don't DM, and I'm good at minmaxing. I show statblocks to the players afterwards.
>>
>>44387631
What did they do to deserve it?
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>>44387631
I have their waifus come under threat.
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>>44387221
Point out to him that even Paizo uses 3rd party content in their APs.
They use the Advanced Bestiary all the time and have previously used things from Kobold Press as well, for example the bone powder ghouls in Wrath of the Righteous.
I always refer to it as Second Party Content, it wasn't made by Paizo but if they're going to use it, why shouldn't you?
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>>44387664
Last time they started a war, destroyed a city and slaughtered all the fleeing citizens. When the party paladin (not a DMPC, no, sir, an actual player) tried to intervene, they dogpiled on him. Howewer, his squire escaped with a scroll of teleportation the paladin gave him just in case, so the king put a bounty on their heads. They killed eight bounty hunters and then burned down a field hospital, after which they proceeded to kill random citizens who were unlucky enough to be in their field of view.

The campaign was supposed to be a light-hearted, sort of comedy campaign with a lot of investigation. Every player made an ebil combat monster save for paladin, who was actually a VMC'ed into paladin Lore Warden/Martial Master.
>>
Alright. Fusilier is done.

https://docs.google.com/document/d/1A0B2Un1b5hCNDrecBDymrlSluU9DJwGlo-uPQeyopis/edit?usp=sharing

This is a first draft so feedback about areas it's too good or too weak is highly appreciated.

It's alchemist ala WWI trench horror with a smidge of gunslinger and a smidge of rogue.

I toned down the gun amount of it due to the large number of other people doing gun ones. Still, it's plenty serviceable with a gun if you want to use one.
>>
>>44387728

Addendum: I'll admit, I'm a bit hesitant about bombs + strikes. It could easily be way too much damage.
>>
>>44387711
I can already see how this argument will go.

In the creation of an Adventure Path, Paizo is publishing content, thus making the content contained within the AP first-party content. While they may publish 3rd party content from other publishers themselves in an AP, the act of Paizo publishing the content only makes the specific content used in the AP first-party; all other content in the book where the third-party content was sourced from remains third-party content, and therefore unusable.

My group contains one person on the cusp of graduating law school, two people who are going into law school (One of them being me), and the GM formerly went to law school but quit and decided to make a living off his masters in computer science instead. A previous player of ours was a law school graduate.

You can imagine the kinds of shit we will argue about in this group.
>>
>>44387728
I don't know about game design much more then a beginner DM, but shouldn't madness be related to Wisdom damage, not Charisma damage?
>>
>>44387768

Whoops, left one instance of 'Madness' still in there.

The Horrors bomb is a different stat counterpart to the existing Madness Bomb. While the Madness bomb drives you batship loco, the Horrors bomb is supposed to shatter you as a person, making you more withdrawn and less connected to other people.

It's 'PTSD bomb' basically.

I'll likely make an Intelligence version as well at some point. (Though that might be too powerful with all those 1-2 int animals)
>>
>>44387791
Oh, that's interesting then. Didn't know about Madness Bomb.
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>>44387728
>Steel and poison gas, gun-related
>No Tempest Gale
>No Steel Serpent
>Has Elemental Flux
>Has Broken Blade

A-anon.

I'm basically lazy and exhausted, but look at the Polymath in the Expanded Archetypes document for DSP. It's an Alchemist initiating archetype. If you feel like you're in that range, yay, you win.

Nothing seems busted really. Except, oh, so, I know you want to tone down gun stuff but you basically can't, it's pretty binary. Either you're a step or two behind the Gunsmoke Mystic's quality-of-life upgrades or there's not really a point to using firearms. You need reflexive reloads and some way to deal with misfires in combat at an absolute minimum. They don't have to come soon, but they should be online by 8 at the latest.
>>
Can you switch form during beast shape / wildshape?
>>
>>44387824
>beast shape
If your form can cast spells you can cast another one.
>wildshape
Yes, but it uses another use per day.

See shapechange (level 9 spell) for changing shapes granted by one spell. IIRC there was some arcanist exploit or something that allows to expend a minute of duration to assume another shape.
>>
>>44387394
This sounds funny, is there any available feat that lets me use the same spell over and over again?
>>
>>44387816

Yeah, I looked at the Polymath and it was very fun but I was looking for something a bit more Binary than 'Kinda ok at both'. This one doesn't have a CL (Save for potions) and doesn't have any Extracts but is a full initiator, not a half.

...you do have a point with the choices I've made. I'll sub out Elemental Flux for Steel Serpent. I'd honestly forgotten it exited.

Broken Blade will stay though, due to it meshing with the way it adds more weapons to it's list of Discipline Weapons. It makes for you able to make a scary dagger fighting one if you want.

I'll have to ponder the gun stuff more. You do have some good points that I'll need to ponder with 'How much gun do I want with this?' as you make some good points about quality of life.

Thanks for the great feedback, it's given me a lot to tinker with. As I said: First Draft so it's all heavily in flux as I try to fix anything I've accidentally screwed up.
>>
>>44387864
Psychic are spontaneous caster. They can already use the same spell over and over again.
>>
Thoughts about my planned homebrew:

Kineticist Psion

Very similar to the Arcanist in mechanics. Either you're a versatile caster or a nuker depending on how you spend your power points.

It uses Power Points for the purpose of Gather Energy and Burn.

Thoughts?

I thought Psion would be good complement for the Kineticist. If not, we can instead opt for the Psychic Warrior or Wilder instead?
>>
What's a good gestalt class for a zweihander warder?
>>
>>44387866

Ok. I MIGHT have a solution to the 'Don't want too much gun but do want some gun'.

Added this to Dagger and Bomb

>A weapon group may be selected a second time to gain proficiency in all weapons in it’s weapon group or to allow it to be reloaded as if it was a Light Crossbow (If it would be longer) and to remove the broken condition from weapon in that group as a swift action

So you can give up some of your variety of weapon choice in exchange for improving some of those weapons usability. Turning up at 6 should be fine for the firearms fixes.

You want to use a Heavy Crossbow on your Fusilier? Sure, pick Crossbows as your weapon group twice! You want to use firearms? Pick it as your weapon group twice! You want to use an Elven Curveblade? Sure, pick Heavy Blades twice (Good luck finding a finessable martial heavy blade unless you are already an elf though between levels 3 and 6)
>>
>>44387944
>Thoughts?
"Kineticist" is a name for Psion with Psychokinesis discipline.
>>
>>44385055
>Donald Trump
>Erwin Rommel
>Admiral Nimitz
>Lavrentij Beria

OK, these are not their names, but this is what the characters are based on and behave like.
Star Wars-campaign.
>>
>>44387971
Aegis, or Inquisitor if you go Ordained Defender.
Psion may also do the trick.
>>
>>44387971
Psion with http://www.d20pfsrd.com/psionics-unleashed/classes/psion/psionic-disciplines/psychometabolism/transmogrifist discipline.
>>
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>>44388005
>Ordained Defender
Can't find this archetype on the srd, care to provide a link?

>>44388011
>150% buffs on an already stupid strong martial and 9th level spells
Nice.
My dm better have prepared some retarded powerful setting, because this looks overpowered as fuck.
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>>44385084
Does anyone have links for these? Can I find them on one of the forums?
>>
>>44388139
https://docs.google.com/document/d/1tbBIinA90VQW8eriM0TZTZCbHsSU6cdv7_44J8w564s/edit
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>>44387728

Alright. Major fixes

>Maneuver list has been heavily redone. It is now Steel Serpent, Solar Wind, Black Seraph, and Cursed Razor.

Two melee ones, two ranged-available ones and all of them with a focus on devastation, degradation or demoralization.

>Bombs can't use strikes any more

They were pushing way too high with damage like that AND giving your more efficiency with your bombs. They can still use Boosts and Stances though so you'll still be a scary bastard with bombs.

>Steely Gaze no longer buffs intimidate

I'm not stupid enough to give 1/2 level to intimidate on a class that gets Black Seraph by default. (It was already silly on one that could just trade out for Black Seraph). It does however give you Dazzling Display now so you can scare all sorts of people.
>>
Speaking of gestalts, what's the best class to pair with bard for a more melee feeling? Warlord seems the obvious choice, but I don't really want to make him a leader.
>>
>>44388241
Paladin?
>>
Hi /pfg/. I come for help. I'm reading the revised mystic now and am not sure what does "allies increase their natural armor bonus to AC" in metal glyph level 3 ability mean. Do said allies have to possess a natural armor bonus to AC in the first place?
>>
>>44388274
No.
It means it stacks both with natural AC bonus and enhancement bonus to natural AC they might possess.
>>
>>44388292
That's really confusing. Why not just say exactly that, "gain a natural armor bonus to AC which stacks with any natural armor bonuses to AC they already have"?
>>
>>44388312
Because in PF, there is natural armor bonus to AC and enhancement bonus to it. Inventing another natural armor bonus just for one ability is an unnecessary multiplication of entities.
>>
>>44388241
Paladin, Fighter, Cavalier, Slayer
>>
I can't decide between caster Cleric and caster Druid... Which one is more fun?
>>
>>44388399
Anything can be fun if you play it fun.

I'd go for cleric, if it's a caster-type. Druid list is too utility-focused for my taste.
>>
>>44388399
Cleric for party buffing, or if your party or DM is so bad that they need lots of healing.
Druid for self-buffing, battlefield control and wild shape and animal companion without jumping through domains.
>>
>>44387706

Threat? Best is when you throw in a former lover to let them know their waifu's body and heart belonged, or still belong, to someone else.

Nightmare mode is adding a kid they had but never told you.
>>
>>44388412
But isn't caster is all about utility?
>>
What Golarion gods would be appropriate for a wanderlusting oracle?
>>
>>44389216

Desna or Shelyn, depending on reason for wanderlust.
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>>44389259
Desna works thanks. Shelyn tho looks meh as fuck, especially the paladins.
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>>44389316
> Like Desna
> Hate Shelyn
worst taste.
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>>44389316
>hating Shelyn
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>>44389411
>>44389438
I don't hate Shelyn, I just don't see her working as a traveler divinity. And her paladins are shit.
She'd be a perfect bard goddess tho.
>>
>>44389438

>Shelyn rl
>not "daughter of Shelyn"

Shit taste.
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>>44389438
That RL Shelyn requires a source for better, uh.. devotions.
>>
>>44389316
>>44389446

The Paladins are the best part about her though, they're so cute.
>>
What encounter would you use this theme for /pfg/?

https://www.youtube.com/watch?v=Mx3KNKHLyBc
>>
>>44389452
>>44389461
I actually don't know, I got it off /pfg/. Filename too.
>>
>>44389446
What's shit about her Paladin?
>>
>>44389471
Something objective-based. Like a fight between rival factions where the aim is not killing the opponent but approaching a certain location before the enemy.
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