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Get started browsing the general edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>/TG/ Argument lore and tactica
https://1d4chan.org/wiki/Butthurt

>New Chaos stats and painting guides
http://m.instructables.com/id/Bloody-Broken-Glass-Cupcakes-for-Halloween/

>Best Space Marine Chapter
http://warhammer40k.wikia.com/wiki/Star_Phantoms
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>>44327543
this thread now belongs to the orkz
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Thinking of starting an army of pic related, what's the most fun to play regardless of actual power?
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>>44327600
War convocation
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>>44327600
sicarian infiltrators
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>>44327566
WAAAGH!
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>>44327614


No dont play WarConvo unless your meta is mostly/all tournament lists. The people that dont outwardly hate you, will hate you behind your back. Even other WAAC players will bitch endlessly if they lose to you. .
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>>44327543

Mfw there are now two generals... As if the last one wasn't slow enough.
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>>44327700
I beat a WarConvo deathstar with techpriest and bunch of other healy shits with my orks.
Felts so fucking good, his thing was like 800 points and I killed it total 60 boyz and a 3 meganobs
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>>44327543
ive been away from the game since the new space marines codex came out what have i missed
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>>44327600
Dragoons, nothing but Dragoons.
>>
WAAAGH Convocation: 1 Ork army, 1 Grot Army, 1 Stompa.

Stompa is free.
>>
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>>44327600

Take this instead.
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>>44327747
dark angels and tau came out. dark angels are pretty good now, terms can work but not by themselves now and green wing is about the same.

tau are easily 3/4th in the meta due to buffs and new units but lack of psychic powers. everything is in a squad now and they have a campaign book.
>>
>>44327785
>>44327600
kek.
>>
>>44327802
good on the dark angels, glad to see that updated outside vanilla
and i guess that was to be expected with the tau, GW is really building them up these days
>>
>>44327763

>Friend Desperately wants to run Orks Pskyers
>Allow him to homebrew a Weirdboy Character
>We allow it
>Two Weirdboy and his Character just chucking Killbolt, Vomit and Krunches
>No one besides Grey Knights beat his psyk roles

It has only been three games with the guy but he seems fun. It's not overly powerful but its cool to see ork powers I had never seen before.
>>
>>44327785

>To late, the enemy realise the Eldar Windriders

Yeah pretty much.
>>
>>44327600

How would one stat The Omnissiah's Ass?
>>
>>44327922
Its an onager dunecrawler anon.
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>>44327922
I think stating that is beyond us mortals.
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>>44327922

It's unit type is Gargantuan Flying Ass.
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>>44327922
We're not quite sure but some tech priests have put out a vid on how we think it might be. Surely it is phat.

https://www.youtube.com/watch?v=U0eS3zC3Jco
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>>44328061

Please don't start the Gargantuan Flying Ass/Superheavy Ass Walker debate again.
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>>44327922
Invuln 3+
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Hey /tg/, what is a good second army for Ork players?

I love playing Orks. I enjoy the zany weapons and the absolute absurdity of throwing 30 boy mobs into my opponent's gunline and watching it fold like paper. However, even I get tired of moving hundreds of models every turn, and removing them once the templates come out.

I am looking for an army that, modelwise, is the opposite of Orks. An army where I am fielding more elite units that have less bodies, but better stats. What army would fill this niche the best?
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>>44328163
grey knights
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>>44328081
>You cant have sex with me until after we finish this
>>
>>44327922
Well, it would have Master of Machines, for sure. Probably some variant of Anrakyr's weapons override trick too.
>>
I think I may be starting out this hobby with a Nurglite CSM army. I've heard that they're not exactly overpowered, but since I doubt I'm going to play in a tournament setting I'm not very worried.

Are they just not tournament viable or are they completely unplayable?
>>
Using Battlescribe and I want to use an HQ with either the White Scars or Raven Guard relics from the Kauyon campaign. Can't find where to add them, the CAD only gives the codex relics.
>>
Anyone ever had someone complain about how strong your army will be to get you to lowball it, then nearly table you on turn one?

Because goddamn. Not sure what he even got out of that.
>>
>>44328163
Grey Knights, Deathwing, Cult Mechanicum, perhaps a bike army?
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>>44328257
talon strike force and scarblade strike force catalogs are on the bottom
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>>44328163

Farsight Enclaves.
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>>44328257
Unfortunately, as far as Kauyon in Battlescribe is concerned, you can only take relics if you take Formation Detachment and the corresponding supplement. Other than that, you won't get them in CAD unless I missed something.
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>>44328326
Tried that, but I want to use a CAD and choosing a CAD with the Scarblade Strike Force doesn't allow me to add units.
>>
Could you raise captive Ork spores to be any more civilised than usual?
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>>44328377
Was afraid of that. I'm not wrong that those relics can be taken in a CAD, right?
>>
Which army is considered a hard counter vs Tau?
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>>44328377

Battlescribe also doesn't let you take a Earth Caste Pilot Array on Riptides because "Muh RAW" so fuck those guys.
>>
>>44328417

I have a surprisingly hard time with mechanised Imperial Guard.
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Gentlemen.

Give me all of your Ultramarines. Art, minis, fluff, tales of tabletop glory, etc. I want to overdose on COURAGE AND HONOR.
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>>44328411
I think yes, nowhere I've seen a statement that you're obliged to use the Decurion to take those, along with the chapter tactics and warlord traits.
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>>44328449

They need more obvious Roman shit on the tabletop to tone down their blandness.

Maybe a unit with tower shields that ranks up like a fantasy unit?
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>>44328449

'Oi, des umies dink day kan jus come in ere and tak da place o'va. Uz bout ta git a krumpin
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>>44328163
Tyranids
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I actually prefer them a little bland, but the old-school RT/2nd Ed style bland.
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>>44328522
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>>44328548
Dear Emperor preserve my sides.
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>>44328497
Yo.

You meant in 40k of course. All they've really got there are the helmet plumes, sadly. And it doesn't help that that's just the Vet/Captain model that everyone gets.
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>>44328637

>axes

They need gladii or pila.
>>
>>44328249
CSM can do okay in very low power settings, but you're almost always better off just running counts-as Codex: Space Marines.
>>
>SM tarantula is 20BP
well there goes that fucking idea
>>
what exactly makes an exalted court with one of each knights OP or douch-y?
>>
FOR THE GLORY OF MACRAGGE
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>>44328938
Knights are very good, and people tend to not enjoy playing them.
>>
>>44328938
It's pretty fucking hard to kill 5 knights with a conventional army. Even list tailoring isn't that much help depending on what army you take.
>>
>>44328163

Imperial Knights has only 5 models at most, but most people (rightly) won't play you. Grey Knights I'd say would be the way to go. More competitive than Orks too (though that's not difficult).
>>
>>44328449
>Ultramarines

Got you, brother-anon
>>
>>44328281

I took my Dread Mob formation to a tournament back in October. First guy I went up against had a Mechanicus and Skitarii force with one squad of Grav servitors and another with Haywire, along with 2 Onagers with Str 10 Ap1 small blasts, 3 Robots and an Inquisitor giving shit twin-linked. He looked across at my Orkanauts and said he didn't know how he was going to deal with all that armour.

At the end of Turn 1, one Orkanaut was dead, the other was immobilized, 3 Kans were dead and I'd managed to cause one wound on the Robots. I conceded at the end of Turn 3 when his Robots beat two Deff Dreads in close combat.
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>>44328637
I hate these models.

Look at the Bolter, it's attached to the back of the Shield. That means, to shoot it, he has to turn his shield to the side, exposing himself.

FOR WHAT PURPOSE.
>>
>>
>>44328522
That pic

>ultramarines aren't actually wearing armor, they're completely made of meat and just wear tight fitting clothes over their power-armor shaped body.

>orks are like 30 feet tall
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>>44328571
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>>44329036
Turn based combat, because crunch is clearly the best representation of fluff.
Also because lantern shield.
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>>44329017
That's an Alpha Legionnaire.

You probably already know that and I just bit the bait.

Curse my autism.
>>
>>44329036
so he can axe people as well?
also, its probably mag-locked, not like completely attached.
>>
>>44328571
This makes me smile. I loved the old style terrain pieces.

When I was a kid, I loved 40k, but I never bought WD's cause my nearest store that sold it, stopped selling it.

Anyway, does anybody have a huge supply of these WD? There is one WD, where it was, I think, Humans vs Elves (or maybe Elves vs Skaven) and it ended with them losing... It had a Fenbeast and Soothsayers and shit.

Oh and I used it's battlereport "fluff" as the basis for my GCSE story, which I got an A for.
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>>44329250
Yeah, but, maglocking it won't stop the shield falling to the floor. Or is it used like a Passive?
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>>44329268
If you love that style I suggest you play Final Liberation. Its orks and other units are styled 2nd style.
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>Chaos has better venerable dreads than SM
fuck me
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>>44329284
actual wat?
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>>44329268
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>>44328163

Grey Knights. Very few models, psycher shenanigans, basically everything in your army can cool tricks with weapons and psychic skills.
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>>44329302
My friend used that thing last weekend, didn't turn into Daemon Prince, just fell over dead lol
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>>44329294
I have it already.

>>44329337
What do you mean "wat"? I mean like this, don't you know these are things?
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>>44328163
Unbound Ork Deffwing, fuck GW for removing Warboss and Ghaz making 1 Nobz/Meganobz unit troops
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>>44329373
I saw one of those things being hit by ten fire dragons, achieving apotheosis and then getting shot again by the ten fire dragons.

To be fair it was very funny.
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>>44329383
thats a pavaise man not a passive, sorry.
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>>44328446
This man is a lie. Do not trust his words.
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>>44329302
would it be worth taking for a BS 5 dreadnought with two missile launchers for 135 points?
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>>44329404
Auto correct, you knew what I meant.
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>>44329302

>venerable dreadnought that can take two DCCW arms, but can't take two autocannon arms.
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>>44329244
Sorry but we dont know what an "Alfa legionaire" is, the picture cleary depicts a noble Astartes of the XIII Legion

Please report yourself to the next Ordo Haereticus office as soon as possible to get free education on the topic
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>>44329402
Intereesting rule came up with it though, when it goes apotheosis does it retain the Mark it had as a Dreadnought or come with the upgrades represented on the model
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>>44329414
yeah but the other guy probably meant the bolter is maglocked to the shield, so you can switch between axe and shield. also these are boltpistols in the rules iirc
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>>44329433
>Chaos player
>Wanting to shoot stuff instead of ripping and tearing
loser
>>
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>>44329405
I have a hard time with them too
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>>44329459
I know, but, you could hold up the shield, unlock the Bolter, shield falls to the floor, you kneel behind it and use your bolter/reload.

I DUNNO I'M RUNNING ON FUMES HERE
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>>44329460

If you're gonna pay for BS5, you might as well shoot with BS5.
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>>44329405
I would too if I actually played with my Tau army.
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>>44329497
You get stormbolters
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>>44329516
>Chaos
>Stormbolters
>>
>>44329438
All issues that are clearly answered by reading the rules.
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>>44329497
You're paying for WS5 too, and TL on the autocannons makes BS5 somewhat redundant.
>>
>>44328417
Massed AV14 works quite well.
My Thunder Wolf army has yet to lose against them although I haven't played against the new book yet.
>>
>>44328249
CSM are too far behind the power curve to recommend starting. Especially considering two reliable sources, one with 100% accuracy and 44 bullseyes, have both recently stated CSM will not be getting a codex rewrite in 2016.

There are anons on here that will tell you CSM are viable - but player skill being equal - even a casual meta will be tough to win games in. Anyone running formations or the top Xenos books will just crush you. IA 13 helps a little, but by no means does it make CSM competitive.

If you really want to play (and have fun) with Chaos or Renegade Marines, you should probably use Codex: Space Marines. The chapter tactics will cover your playstyle, you can easily fluff them into Khorne or Nurgle, Tzeentch and Slaanesh might require some imagination though.

A Tzeentch themed Librarius Conclave would be pretty sweet. Black Templar tactics could work as a Khorne army. Iron dudes as Nurgle.

But trust me, CSM are not fun to use right now. You can put up a fight but it gets old when youre losing 90% of your games because you're facing new hotness lists every week. And there is no visible light at the end of the tunnel.
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>>44329591

True that, and I probably wouldn't bother running them with autocannons, but just for once I'd like to see a dreadnought with the option to either go full punching or full mortis.
>>
>tfw too poor to buy GW plasticrack

What is the cheapest army (in actual money)?
>>
>>44329592
>massed AV14 works quite well.

Not anymore. 4-8 str D missiles and Optimized Stealth Cadre will ruin AV lists.
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>>44329620
You can double up that thing's misile launchers, which is the default Mortis build.
And if they don't glue the arms on, BA can use the same body for a Furiso and a Mortis. Nothing in the rules for it, though, that's just a cost saving measure.
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>>44329632

Probably Grey Knights.

Probably Grey Knights made of resin from China.
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>>44329632
Grey Knights allied with Imperial Knights. A Librarian, some termies/PAGKs, a baby carrier and a Knight is way cheaper than nids/boyz/admech etc and is actually pretty simple to git gud at.
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>>44329599
>CSM will not be getting a codex rewrite in 2016
>CSM codex is nearing 4 years old and is severely outdated in both rules and balance
>First codex to be released for 6e, yet poster-boy SM get 2 codexes before CSM

I can feel the rage of Khorne overtaking me...
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>>44328163
Aspectdar.

My two armies.

One is a sledgehammer, the other a glass scalpel.
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>>44329981
If you aren't a masochist you shouldn't be playing CSM in the first place.
>>
Thinking of building some casual Slaaneshi CSM as a second army because I think it's cool and would also be a good rival for my DE, and playing with expensive foot units would be a lot different than MSU mechanized.

Not too familiar with CSM though, does the following look at least relatively nonshit at 1000pts?

Chaos Lord + Lightning Claw + Powerfist + Mark of Slaanesh + Steed of Slaanesh: 165
Noise Marines + 2 Blastmasters + 7 Sonic Blasters + Icon of Excess: 291
Noise Marines + 2 Blastmasters + 7 Sonic Blasters + Icon of Excess: 291
Sonic Dreadnought + Blastmaster + Warp Amp + Legacy of Ruin - Maelstrom Raider: 215
Chaos Spawn + Mark of Slaanesh: 33
995/1000

Game plan would be to attach the Lord to one Noise Marine squad and have them outflank via Steed of Slaanesh, have the Dread outflank off of its Legacy of Ruin, and have the second Noise Marine squad just chilling in back providing some fire support. The spawn runs around on its own grabbing Maelstrom objectives and such.
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>>44329699
>>44329815

Thanks m8s
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>>44328548
So something non-existent?
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>>44329599

That's not a CSM problem, it's a casual player problem. I'm a competitive player but I choose to play casually because I don't enjoy the WAAC lists, and even though I play C:SM, I lose just as bad as CSM if the only thing I play against are FotM netlists. CSM has problems, sure, but the real problem is your opponents. If there were some equivalent of WS bikes or centstar or Battle Company for CSM, would you play it? If not, CSM's problems are irrelevant.
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>>44329302
oooh, what's this from? Worth taking?
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>>44330252

>tried to find a mega milk tau version
>couldn't.

You might actually be right.
>>
>>44330307
Imperial Armour 13.

And fuck yes.
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>>44330333
I'm 100% sure on this. Anything else is Tau propaganda.
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>>44330307
IA13, and no. it's just as sturdy as a regular dread, which is not very study. Armor 12 and 3 HP is too easy to destroy.
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>>44330417
But you want it destroyed.

Because it's fucking great when a pissed off daemon hauls it's ass out of the wreckage and fists you to death.

>>44330307
Never leave home without it. Even if taking it would be detrimental to you.
>>
>>44328637
>All those golden eagles
>Not Emperor's Children
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>>44330379
All the races' methods of reproduction have been specified when they aren't humanoid (plus orks, but it's spores). Nids are biomass creations, Necrons don't fug/immortal robot skeletons and everyone knows how humans do it. Safe to say Tau and Eldar have regular benis in vagina sex.
>>
>>44330464
>>44330417
>>44330371
Dang niggas, I think I'll try it out.

Gods bless ForgeWorld, if it wasn't for them CSM would be truly up shit creek without a paddle, nor a canoe and the river is nurgle's pus.
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>>44330468
But do Tau have tits?
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>>44330489
>Gods bless ForgeWorld, if it wasn't for them CSM would be truly up shit creek without a paddle, nor a canoe and the river is nurgle's pus.
For the record, Tzeentch decided to harvest more hope out of CSM players by making sure the paddle wasn't in the best condition.
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>>44330524
Probably yes, because tits serve to breastfeed young. Eldar have tits too. The reason you don't see boobplate on Tau but you see it on Eldar, Dark Eldar and Imperium forces is because the Tau think it's fucking silly and there's a standard uniform that is efficient and ... well, uniform.

Imperium gilds everything to hell and back, Eldar like jumpsuits and form-fitting everything, Dark Eldar are too bust shoving needles through their bared nipples and the Earth Caste is like "yeah, cut that shit out. It's silly"
>>
>>44330595
Too busy*

Talk about a Freudian slip, I got tits on the brain.
>>
>>44330595
>>44330613
And now I got a small laugh out of that slip. Thanks.
>>
>>44329981
Play KDK
>>44330162
>If you aren't a masochist
oh come on now, maybe they're shitty but they're still viable
>>
>>44328100
But it's just a fact that Gargantuan Asses are better in the metagame than Super Heavy Asses.

GW should really address that imbalance
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>>44330643
Unintended but not unwelcome.

>>44330693
Well, I play CSM and will defend them, they are still viable against the more casual/mid-tier armies provided they don't spam problematic units but CSM have a different and very glaring problem.

They're boring. They are absolutely fucking boring to play. Walk forwards, shoot, maybe assault, maybe cast 1 spell, end turn. No real tactics, no fun artifacts to mess with (cause unless it's a straightforward no-brainer weapon, it's a gimmick that might get you killed), no real "thought" goes into playing CSM beyond just running in a straight line and trying to headbutt things. There's barely any synergy in the codex at all, no units that buff others with fun effects you might build a tactic around beyond "attach special character and outflank... so you can walk forward and shoot from a different table edge".

I love my CSM, they're my babies but goddamn even when playing against casual armies and I'm holding my own well it's a labour of love.
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>>44330782
Yeah, they should get off their ass.
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>>44329599
I dunno, I play in a casual meta and the various CSM players don't seem to have any harder or worse time of things than anyone else.

Just last week I saw a Word Bearer list (with -possessed- of all things!) take out a Mechanicum list made up of 2 elimination maniples and some other bullshit.

Then again, the local tournament was won by a Thousand Sons list, so maybe I just live in a Bizarro Meta.
>>
>>44330693
I plan on picking up KDK real soon. I'm still a little peeved that CSM are in the position they are now. But I suppose there's people who are worse off...
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>>44330782

My biggest beef with it is that there's seemingly no logic behind what makes an ass a superheavy ass or a gargantuan ass.

It's maddening.
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>>44330922
I-I play Thousand Sons. I want your meta! Not because I want to win but it'd be nice playing against such people.

Here the local club does 100+ euro prizes for big tournament so there's a lot of WAAC players.
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>>44330524
Probably, they're Space Cows after all.
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>>44330981
Diet?
>>
>>44330981
Clearly a Superheavy Ass is one that is piloted by a separate entity, whereas a Gargantuan Ass is supposedly a natural Ass.

Of course, we all know that's not how it works in practass.
>>
>>44330981
a gargantuan ass is like nigerian/chicago women. The kind of ass that forms a shelf and stretches so far down it threatens to overtake the knees. Think Mal Malloy x4

A Superheavy ass is dense, firm and baby smooth-skinned like it spontaneously brought into existence by everyone in the world doing squats at the same time. Large but has a substance and structure that might even develop its own gravitational field (usually specially tuned to attract muh dick).
>>
>>44330988
It's a really good meta! Very narrative and campaign-focused.

We have a little 'Heroes Plinth' in the front window of the store for character models that have done something ridiculous recently. The tournament was actually to decide which force would be the main aggressor in an upcoming campaign, with something like a $100 voucher for the winner too.
>>
>>44328938
Do you play an army with weapons less than str 6? All of those are useless now. At least in a game vs say ork walkers, if you had a way to get around behind them, you could bolter them to death. Knights outright invalidate a large portion of armies not specifically ready to fight knights.
>>
>>44331072
That's crazy. Money at stake and no fucking WAAC players? Money tends to attract the worst of the lot.

so your campaign is going to have the Thousand Sons doing some nefarious deeds and everyone must stop them? Shiiiiiieeet, I wish I got access to your meta for christmas.
>>
>>44331103
People tend to run themed lists because it's what they like to play, and because they play those lists a lot they can really get the most out of them.

The only real WAAC players we get are those who come from different stores and don't understand the local environment.

the TS player's Warlord is essentially Skeletor with Wizard Powers, he attempted to summon pink horrors in the first game of the tourney and promptly blew off his own face. This is the character leading the 'assault' in the campaign.
>>
>>44331179
Hahaha, that's wicked. So he ran with the perils damage in-universe? I understand what you mean, when you play an army because you actually love them, the lore, the stories you write for them, fielding what you like despite it's powerlevel makes for a more personal experience. Even painting or modeling them becomes automatically funner. The ones who look for paintjob commissions are usually the ones who just picked up the latest shit to win.

The local club isn't host to WAAC players because of the prize money (or maybe that's not a reason, seeing your meta) but maybe because it's where the international tourney team plays so the majority are the ones who list-tailor because they're playing big shot stuff like the ITC. That's the only place that gets any reasonable 40k traffic. The other club is home to mostly tabletop RP and boardgames while the only LGS is usually stuffed full of M:tG trolls.
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>>44331329
Sorry, not the ITC. the European equivalent, the name escapes me.
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Not done the legs or green stuff work yet, but I think it's pretty clear that my Keeper of Secrets/Posessed Wraithlord is turning out to just straight up be a Xenomorph with a giant sword.
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>>44331329
>>44331395
This is the kinda WAAC shit that's in the only club with traffic: http://www.mariscal40k.es/wp-content/uploads/2015/06/Malta.txt

>Tzeentchdaemon summonspam
>Riptide spam
>TEN BAJILLION SCATTERLASERS AND WINDRIDERS
>Flyrant circus
>3 Canoptek Harvest formations
>Wraithspam
>3 knights

I know the BA player though, a bit. He's a mix of WAAC and stubborn in the way that he'll try making even the shittiest army WAAC somehow. He's fielding Blood Angels Drop Pod spam with a metric fuckton of meltas.

It hurts to look at it. I ain't subjecting myself nor my minis to such undiluted rape.
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>>44329981

You have an updated Forgeworld book, and can at least ally in powerful stuff from other codices. My Orks got royally shafted as the first 7th ed codex, have no allies, and our Forgeworld book got skipped over in favour of Chaos and Eldar, and if rumours are true, the next books in the schedule are Tau and Mechanicus.

You know, as I write this, I can't help but think about a certain sketch involving some Yorkshiremen....
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>>44330981

I like to think it's somewhat similar to how models must have felt when plastic surgery became commonplace. Because the only issues that arise with classification of superheavy or gargantuan asses are solely due to the artificial Tau constructs.
>>
Anyone here play the new corsairs yet? I'm thinking getting into them but trying to figure out a 2k list.

Right now, a lynx, 1 maybe 2 warp hunters, 2 hornets, and maybe a flyer thus far. By my reckoning that's 700 or so with only on warp hunter. Fill out the rest with bikes, some rangers and a bunch of jetpack infantry
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>>44330467

EC only has aquilas and eagle wings, apparently. Actual eagles belong to Dorn/random bling.
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CSM have Daemon allies, KDK, and LatD.

They probably are better off and have more options than Orks and DE and Tyranids. Orks only have like one or two formations, and a book filled with shit. Tyranids is Codex: Flyrant. DE are basically Eldar transports, just like BA are for AdMech/Skitarii.
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>>44331892
The fact I play CSM-only 1ksons really limits my shit. No daemons, 1 god, not even all the units in the basic codex. But eh, it's my thing.
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>>44331930

That's not really a CSM problem, that's a Thousand Sons problem. They just need to buff Thousand Sons (and CSM).

You don't see vanilla players whining about "assault marines are bad my assault marine army sucks" etc.
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>>44331605
>3 canoptek harvest

I'm not even sure what to say at such undiluted faggotry
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This is probably a dumb question, but if I was making an army of Blood Drinkers or some other successor chapter to the blood angels, could I use blood angel minis?
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This might belong in a modeling thread but: I'm looking for separate gas masks/respirators, like, to mount on regular heads to make them masked.

I want to say Victoria Lamb has some, anyone else?
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>>44332075
And he didn't take any more spyders nor scarabs but maxed out the Wraiths, so it's clearly just meant to make Wraiths more OP.

Seeing that list has sealed the deal that i never want to have anything to do with that club. I mean, they close down when the ETC happens because most of the team runs/plays at the place. I'd rather hunt down a few nice people and get a game every so often (one every 2-3 weeks) that I'll enjoy rather than pay membership to get gangfucked like that.
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Now I can finally use this prick.
Would a culexus be a good match up for Papa Smurf?
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>>44331989
Yeah it is, though I think it's more of a fluff standpoint. You can justify a lot more chaos-y units playing something like Black Legion or Word Bearers but when you play something like Thousand Sons your selection gets way narrower.
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More ass?

More ass.
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>>44332087
Yes. As long as minis have the correct wargear, paint and decorations don't matter.
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>>44331605
Actually thinking about it.. how does that Blood Angels drop-pod MSU meltaspam rank compared to the rest? Is the tactic good? Is the list solid?
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>>44332265
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>>44332284
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>>44332272
drop pod spam is really all BA got at this point, and it's not even unique to them
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>>44332297

CAN THE IMPERIAL ASS
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>>44331892
>there's nothing wrong with [faction] because you can just play a different faction instead
The best part is that you then list Dark Eldar, who are in a better spot than CSM and with Butt Buddy Craftworld Eldar.
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>>44332316

Aaaaaand I'm all out.
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>>44332297

>Alien ass fo I
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>>44332304
I see, but is it competitive? It screams "one-trick pony". They land, they get might blow up a vehicle and then get swatted like a fly easily due to majority of the army being groups of 5 basic SM.
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>>44332403
they're not really competitive at all.
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>>44332297
>>44332316
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>>44332423
Hah, so out of a team of 8 he just brings a theme/fuck-around list because he probably just felt like it. I can respect that.
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>>44332403
BA has no ability to be competative, no.

If they got that unique vanilla formation, maybe. If their Dreads had 4A, maybe. If their vehicles got Squadron bonuses.

So on.
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>>44332201
He's objectively the best assassin and going against an army that uses actually psykers only makes him better.
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>>44332640
Vindicare has more uses, he can take out vehicles as well as units. He's great against IG cause he kills the Order givers.

But Culexus can be abused to hell with that IG Pysker Formation (Which makes the Primaris ML8) and/or Lib Conclave formation.
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>>44332477
Fair enough. I'm amazed frankly, just doesn't sound like the guy. Maybe I should ask to play him sometime.
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Formation of Blood Angels Whirlwinds that can Turbo Boost and still fire.
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>>44332827
Blood Angels Whirlwinds can turbo boost and still fire? what formation is that? can anyone confirm this?
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>>44332206

Prime target for a Thousand Sons supplement, IMO. Or maybe even Tzeentch. Doesn't make sense to expand them in CSM proper otherwise you'd have to do so for all the other iconic god marines.
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>>44332956

What? No I was suggesting the kind of dumb shit useless formations they'd probably end up with if they got their own Decurion.

Because Blood Angels aren't allowed useful things.
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>>44333001
Well, according to reliable sources, no CSM updates but there's been tzeentch on people's tongues for a long time. Also that we might get SOMETHING. What I'm thinking is campaign books that add some CSM stuff. Formations, maybe a few relics and using miniatures that are released predominately for use in Age of Sigmar.
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So there are plenty of chapters with cultural themes - White Scars are Mongol/steppe tribes, Space Wolves are Norse, etc.

What are some of the weird/lesser-known ones? Is there a chapter of Slavic-themed Astartes that wear tracksuits and drink space kvass?
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>>44333163

Didn't the AoS Khorne/Bloodthirster stuff lead to Daemonkin?

So the "AoS" Herald of Tzeentch might actually be a Tzeentch Daemonkin unit.
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>>44333163
And also even as a 1ksons player, it would be unfair to my Chaosbros if only we get some love. Slaanesh is much the same as Tzeentch, being a forgotten buttmonkey. Nurgle a bit less so though. Fuck Khorne, I love him but that nigger hogs the fucking spotlight.
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>>44333034
>Because Blood Angels aren't allowed useful things.
>mfw I still remember 5E dual melta squads, melta everywhere, fast vehicles, exclusive Stormraven, deep striking Land Raiders, and generally being Marines +1 until SW and GK came along

Pfft. Yeah okay.
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>>44333190
>Is there a chapter of Slavic-themed Astartes that wear tracksuits and drink space kvass?

Marines Malevolent.
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>>44333213
You'd think that but Tzeentch Daemonkin has been rumoured for at least a year and always ended in falsehoods. No new CSM and no Tzeentch Daemonkin, that was apparently just a one-off thing to cash in on the bloodthirsters. Tzeentch stuff seems to have more forethought into it.
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>>44333270

Fateweaver is mandatory in almost every list so you'd think they'd cash in on the plastic Lord of Change/Fateweaver bundle. Although Heralds of Tzeentch are also ubiquitous for Daemon players.
>>
New Rubrics will probably be part of a campaign.
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>>44330464
No, you want it to explode. If it just gets wrecked, then it can't turn into a daemon, and even if your opponent is trying to blow it up that's not super likely.
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>>44333305
Yeah they probably will but not as a codex/supplement. At least with the Tau books it seems they're doing campaigns now as >>44333325 said. Though with GW they tend to start a new way of doing things only to switch to a new thing after they do it once or twice so honestly I don't know what the fuck. The entire company is as ever-shifting and impossible to comprehend as Tzeentch himself.
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Unbound Necrons for mass Lychguard, painted Red and Gold to look like a Roman Legion.

Can it work?
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>>44333716
>Unbound
>Can it work

You have to be able to play games for something to work.
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>>44333734
Unbound is perfectly legal in 7th edition. Get with the times.
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If a unit of something with objective secured (like a CAD troop) is put inside a transport without objective secured (like a fast attack choice), does the transport in turn have objective secured as long as the unit is inside it?

Please show your work.
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>>44333716
Aesthetically: yes.
TT: ehh...
Playing games ever: no, not really.
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>>44333807
Note this is implying said transport was NOT purchased as a DT for that troop
>>
Any Germanbros around?

Been reading around, that there is a hobby website in Germany, which essentially takes full scans of WD's, codexes and the like, slaps a watermark on them, and puts them on his site.

Apparently, he can do this, as German law says he can. This is further reinforced by the German government is subsidising his website, so they obviously give it the thumbs up.

Now, GW have sent him a C&D already, to which he basically went "Fuck off, I'm not taking it down, suck my dick" but in only slightly less rude words (apparently).

So, does GW have any legal standing? Does German law allow protected IP and copyrighted material to be published online as long as you water mark it?
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>>44333807
Dedicated transport rules specifically state you can't.
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>>44333734
>>44333829
I mostly play with a pre-existing group, so going unbound wouldn't be too much of an issue in that way.

Mostly I was wondering how it would play.
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>>44333802
Stop, just stop. Anon never said it wasn't in the codex, just that he wouldn't be able to play games, rightly as unbound is a shit show that makes the TT aspect of the hobby significantly worse. (outside of necessity in campaigns etc.)
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>>44333802
>implying that means anything

Nobody allows unbound, moron. Get with the times.
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>>44333716
Nobody plays Unbound almost universally. Instead make it a true legion with "archers" and a bossy Centurion pointing his gladius and yelling orders. MSU Warrior "archers", cheap Overlord and 3x10 Lychguard and Doomsday Trebuchets for ranged.

Hard to kill, most of your army is 3++/5+++. uncompetitive probably but certainly fun from a theme and casual standpoint.
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Competitive orks 1850 tournament list
>HQ
Big Mek, Shokk attack gun, eavy Armour, git find a, big boss pole
>Elite
7 default meganobs
>troops
>29 grots with 2 runtherds, each with attack squid
>29 grots with 2 runtherds, each with attack squid
>29 grots with 2 runtherds, each with attack squid
>29 grots with 2 runtherds, each with attack squid
>25grots with 2 runtherds, each with attack squid
>25 grots with 2 runtherds, each with attack squid
>Heavy support
battle wagon, 4 rockets, reinforced ram, grot riggers
>6 killa kans with rockets
>6 killa Kans with grozookas

My plan is to give my opponent green fever and kill him before the match starts, by default allowing me to win.
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>>44333859
It would make for intolerably boring games if you play at any scale. A lot of unending CQC is something I'd never want in a game personally at least.
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>>44333857
>>44333857
You can stick a troop in a transport that is not a DT.

Example would be I get a land raider bought as a heavy support option. then i buy some scouts as a troop option. I can deploy those scouts in that land raider if i want, or have them load into it later.

The question now though is this: does the land raider have objective secured now that there are scouts embarked on it?
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>>44333861
Playing unbound Tyranids is the only way I can have fun without being a WAACO with 3 flying Hive Tyrants.

Unbound would probably also benefit Orks as well.
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>>44333802
And many people will refuse to play you if you do Unbound.

Unbound was essentially GW giving an official sticker to what players have been doing for decades, which is going "fuck the restrictions, let's make something fun/fluffy".

But that's the thing, just cause GW went "Yup, you can do it! It's legal now!" doesn't mean that a player will go "Yeah, I'll play you". They'll just see you 50 Riptides or whatever and go "Nah, pass" and find somebody else to play.

Battleforged is there for a reason, it's to make things as fair as possible. If you don't want that, then you just go the route of Age of Sigmar and just use what you want, which means games might be fun, but they're not balanced (which is a relative term even with points).

Points at least allow people to go "I have 2000 of these, you have 2000 of these, this is as fair as we can get it using GW's rules". AoS allows you to restrict it anyway you want, which is both good and bad, it allows dedicated people to make better and balanced point values, but it takes effort.

40k has points and people always prefer playing a restricted balanced game, in PUGs, than going against Unbound.
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>>44333859
If unbound is available to you, sure, but it would still be pretty shit as you have no ranged weapons whatsoever and extremely limited mobility. You might have great invulns, but you'll never get to Cc as you'll just be kited like a bad WoW boss.
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>>44333923

AGE OF SIGMAAAAAAAR
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>>44333933
It's a FA, only dedicated transports have the FO slot benefits.
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>>44333861
Unbound is just a sticker to say it can be done and if your opponent is cool with it, let it through.

I doubt many players would go "no" if it was simply, lets say, adding Lemartes as a free choice instead of him taking up an Elite slot, so you can take 3 units of DC.

But if it was just Death Company you fielded, then people would.
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>>44333980
So you are saying that the troop would lose their objective secured while they are embarked on a transport that does not have objective secured?
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>>44333849
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>>44333985

It's not even a "that's a cheesy list", it's just that unbound of a SINGLE unit type is stupid and boring as fuck. Even if I auto-won why the fuck would I even want to play against that? What a waste of hours of my time and a day of gaming.
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>>44334025
>>44333849

Shit. Wrong picture.

Just wanted to know what peoples thoughts on this was, I mean, I know the guy who owns the site is running around sites reporting on this insulting them, but wondered what /tg/ thought.
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>>44333968
>implying whfb wasnt always a big CQC pile up in the middle
Seriously, that complaint about aos makes no goddamn sense. I am convinced anyone saying that has never played a game of whfb in their lives
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>>44333942
OK, not that it wouldn't open the door for all sorts of bullshit from other armies if they felt like it. My flgs uses comp points cost for gimped armies sometimes, but they don't expect to get pickup games with the comped costs. Unbound exists, but pretending that the player-base acknowledges it, or that it is generally good for the game is dubious at best.
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>>44334037
Oh I know. I'm just saying if you ran unbound so you could fit Lemartes in and 3 DC units, with a normal built army, nobody would object. You'd nerf yourself even harder as you're BA without Battleforged, but it was an example.
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>>44334004

Yeah, they'd have to get out of the transport or ride in a DT to have ObjSec. The regular transport still scores though just not with ObjSec.

Pretty sure that's how it works, but I'd have to consult the rulebook. ObjSec isn't a transferred USR like Scout.
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>>44334037
I can how it might be fun facing down a roman legion themed robot skellington army (and I fucking adore the Lychguard models) but I see what you mean. I'd do it myself but not as unbound.

Probably as an ally contingent to provide some CC/distraction. It's not good enough to qualify as an army in itself though.
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>>44334057

Well I played cannon spam dwarves, so...

>big CQC pile up in the middle
>dwarves being in the middle
>dwarves being ANYWHERE but a few inches from where they were deployed

chortlingdwarflordstrokingbeard.jpg
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>>44334057
WFB has more depth to its CQC than 40k, and according to hearsay (never played it) AOS.
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>>44334057
You're on /tg/, where AoS is the shitpost topic.

The difference is you don't have a block of 50 Elven Spearmen with ASF and I6 (so re-rolls!) which all make an attack each, to chew through. You just have 10 or so models.

Yes, AoS could use points for those who want to use points, but it's not really changed except each army has unique shit. Like every factions shield is different, every banner is different. It's cool, but, without points, it's just a fun game to muck around with.

Not that I mind, I bought WHFB models for display purposes.
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>>44334085
There's so much bullshit already in battleforged armies, I don't see how it matters. Just play the games you want to play.
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>>44334111
Original guy who posted here. Seems that the general consensus is that a pile of Roman Lychguard would be cool, but not very fun.

I'll start looking for stuff to run alongside them to make things more interesting.

Thanks to everyone for the help though.
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>>44334004
Yep. That's certainly a case of unless it's specifically stated otherwise, it's still a FA slot and doesn't magically become a troop.

I mean that's why dedicated transports exist.
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>>44333807
Taking the position that the answer is "no, but the Troop inside does have that rule in such a manner as to be indistinguishable from the transport having it":
Whereas Objective Secured states that "...a unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective..." and we will ignore the RAW foolishness that claims ObSec units control every objective not contested by an enemy ObSec unit and assuming you must actually control the objective as described elsewhere, then;
Whereas objectives are controlled "if there is at least one model from of your scoring units and no models from enemy scoring units within 3" of it" meaning that the Troop inside must be within three inches to secure the objective and;
Whereas the rules for Embarked units state "If the players need to measure a range involving the embarked unit (except for its shooting), this range is measured to or from the vehicles hull, therefore;
Be It Resolved that the embarked Troop is able apply the Objective Secured rule to any objective controlled by the transport in such a manner that the transport could be considered to have Objective Secured, even though it would lose it if the Troops disembarked.
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>>44334127
yeah while your cannons and thunderers were in the back shooting, everything else piled in the middle, this is in both whfb and aos.

the only thing aos really did was simplify the rules and now things arent in blocks. games still look the same and play the same. blobs of models meet in the middle and throw dice until the other loses. This is how whfb was played, this is how aos is played
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>>44334136
Unfortunately, that depth put people off it. WHFB wasn't selling. Combat Resolution, Ranks, Flanking, on top of WS vs WS, S v T, Armour Save, Ward Save, Cover Modifiers, Magic Item Modifiers, 15 Magic Lore Modifiers, Terrain Modifiers, Special Rules and so on.

Plus the price. I'm surprised it lasted 35 years.

Regardless, this is 40k thread, so no need to get into AoS, which will 99.9% turn into shitposting.
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>>44334143
Having known guidelines avoids tedium, and neckbeard salt to a degree. Fact of the matter is most/many people refuse unbound in general, not that the gimped armies couldn't easily make a case for themselves.
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>>44334192
>Unfortunately, that depth put people off it.

Im pretty sure what put people off it was the size of the fucking armies, I mean some of them needed ranks upon ranks of mooks that no one actually had or made the armies' monetary cost skyrocket.

What GW shouldve done is make AoS into the skirmish mode of WHFB, like mordheim or some shit instead of destroying everything.
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>>44334252

40k is heading there. They just never required you to buy 50+ models for a single unit and giving you plenty of large expensive models that take up lots of points so they've been getting away with it.

You already have people not wanting to play 30k and people rarely play orks/nids/guards with hundreds of models.
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>>44334252
>>44334252
>Im pretty sure what put people off it was the size of the fucking armies
and the depth

the game needed new blood, and wasnt getting anyone with the stale pile of fucked up shit it had become.

i was an avid 40k player so i get complicated rules and big armies, but when my buddy and i tried 8th edition, we didnt want more 40k bloated rules bullshit. we tried 3 or 4 games and just decided it wasnt any good
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>>44330298
CSM's problems aren't so much 'a lack of formations' as a core base for the army. Everything in the book is over priced with the exception of Chaos Spawn. Yes, even cultists are over-priced for what they do. You also don't have any real niche as far as army tactics go that you fit into, and you lack unique army-wide special rules ala PfP, Mob Rule, etc. They end up playing as a super generic army that pays more to do what other armies do better.
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>>44334338

40k is way easier to get into with the 1HQ 2troops, generally "more interesting" factions and models, and eve having kill team, zone mortalis, cities of death, feasible smaller games, campaigns etc.
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>>44334439
>>44334439
True. But whfb was still boring as fuck.

Our blocks bump into each other in the middle
they both shrink a little
one disappears
surviving block moves on to bump into another block
repeat

I don't play aos, partially because of the lack of interest here, but we tried it out and i can appreciate what it was trying to do. movement and combat was definitely more interesting and easier to boot
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>>44334420

Zombies aren't overpriced, even with the Typhus "tax" as if Typhus was a terrible HQ. Cultists aren't either, they just lack the cheap force multipliers AM has.

People who want 3 point Conscripts in CSM and still be a MEQ army with access to Daemons are idiots. You have to consider a unit in the context of its codex. For this reason, Cultists and Zombies are amazing in a MEQ book. Why do you think people have been using Scouts for C:SM even before they were BS4? Saving as many points on garbage troop taxes is big.
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>>44334567

I liked WHFB lore and models, I didn't like the blocks and square bases. The gameplay wasn't bad other than the blocks and "tactical" wheeling movement. It's the reason Napoleonics and ancient historicals aren't as popular as WWII and modern wargames.
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>>44333190
The Crimson Castellans have a very renaissance like theme, and have vineyards they cultivate and actually make wine from.
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>>44330179
Split up one of the Noise Marine squads. Don't outflank shooty units that want to stand still. Add some ranged anti-tank units. Add more bodies.
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>>44333270
Which really sucks, I think the Daemonkin books would really do well. Nurgle daemonkin would be baller to play, Death Guard, Nurgle marines, zombies and Plague bearers, backed up by Bikers and those plaguefly cavalry.

That and a plastic Great Unclean One, something that needs to happen. Hopefully with the option for a gigantic fly head.
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>>44334697
>Typhus
>Not Terrible

He's a CC only Psyker HQ, with access to a single psychic discipline. Nurgle's not terrible, but it's nothing to write home about. If he deep strikes, he'll get plasma'd to death, and if he uses a land raider he'll get stuck in your backfeild moving 6'' a turn, and plasma'd to death.

Yeah, Typhus is pretty bad.
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>>44334972
All three of the remaining Daemonkin books practically write themselves, and it's hilarious that KDK, a fantastic book that's leagues ahead of the core CSM book, was shat out with little thought as a tie-in for the Bloodthirster.
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>>44335152
The problem I have with three more Daemonkin books, is where does that leave Chaos Daemons and Undivided marines as armies?
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>>44335164
Chaos Daemons disappears. The book is already formatted like four mini-books stitched together. The fluff in the book does nothing but talk about how the four powers are constantly warring with each other in the Warp. If you want to run mixed God lists, just take formations from the relevant Daemonkin books.

Chaos Space Marines is then free to focus more heavily on the undivided legions. Finally give Alphas, Word Bearers, Iron Warriors, and Night Lords special characters.

Then put out a combined supplement for Astra Militarum and Adeptus Astartes that lets you run both as Renegades.

Boom. You've got the entire gamut of Chaos in six books. Currently they've got five books that only really work for a fraction of the Chaos factions.
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>>44335164
>>44335310

Chaos Daemons is fine on its own. It represents a purely daemonic force and is a very strong book. If anything should change, all non-Tzeentch portions need buffs.

Undivided should be CSM proper.

Not that hard. Did any of you think what happens to players who want to play non-Daemonkin, Daemons only, or Undivided? Why the fuck would you squat perfectly good, original, base codexes because hur dur your campaign/secondary codex came out? You are saying squat marines because Kauyon, Sanctus Reach, and Horus Heresy came out.
>>
>>44335131

The fact that you would even consider deep striking him or buying a land raider just for him shows you don't know how to play CSM well.
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>>44335152
>>44335164
That is a problem; how do you justify there being the core books if the other four work so well.

Its difficult to say. Honestly in my opinion it should look a lot like the way the Imperial codices are set up: the Space Marines codex is the vanilla set, and how most of that army are organized. The Chaos space marine codex would be how most bands of chaos followers are set up: rag-tag groups from all the gods working together somewhat to further their goals.

But then you would have codices that work like the various offshoots of the Marine codex: one for each of the gods, which would handily lend itself to something different. A lot like what >>44335310 and >>44335354 talk about.

I honestly think it would be an improvement if we had the Daemonkin books, then the pure csm/ renegades book, then the pure Daemons book. It would give as much variety to Chaos as has been given to the Imperium.
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>>44335354
If you've got four Daemonkin codexes, each of which allows you to run purely daemon lists, then there's no reason to keep Codex: Chaos Daemons around. Khorne Daemonkin is already far better for running Khorne Daemons than Codex: Chaos Daemons.
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>>44335369
What else are you gonna do with him? Footslog him? Park your 230 point character in a corner and ignore that you bought him?
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>>44335499
Slingshotting him around with Spawn or Bikers is pretty much the only viable option, even if it is fucking retarded from a narrative perspective.
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Any recommendations for painting space marines that look like they've been in a desert? Like with sand and dust on their armor? I like the flavor of space wolves being assigned from fenris to a desert campaign.
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>>44335533
>even if it is fucking retarded from a narrative perspective.
How is it stupid?
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>>44335398
>the pure csm/ renegades book
These two need split up. Renegades really should just be alternate chapter tactics for Codex: Space Marines.
> pure Daemons book
It adds literally nothing. Just ally the Daemonkin codexes together to get the exact same effect.
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