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Magical Girl CYOA: Christmas Cheer Edition
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 253
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Previous thread:
>>44151939
https://archive.4plebs.org/tg/thread/44151939/


Post builds, roleplay, write stuff.

Fully implemented CYOA v1.3 character creation, written in Python (rolls the dice and calculates your stats for you): https://repl.it/BZ5I/33

CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Char Pic Gen: http://www.dolldivine.com/sailor-moon-senshi-maker.php or http://pochi.lix.jp/k_kisekae2.html
Magical Girl Images (updated 10/09/15): https://mega.nz/#!ccd0lJTL!Eg_BiXe2DjMEC_nD1C1s55FgwhAdzAv8fcH1Gw0mGwY


Character Archive:
https://titanpad.com/3eUtOCoeGJ
Add your character here!

Wiki:
Wiki http://mgcyoa.wikia.com/

RPNP Stuff:
PNP Rules: https://titanpad.com/EDGQ9bwZmn
IRC doc archive: http://pastebin.com/u/MagicalGirlPastebin
Monster List: http://pastebin.com/bd6KD7j0
Summonable minions-of-the-week: http://pastebin.com/zqqXhqaj


WIPS:
Benchmarks for all Specializations: https://titanpad.com/L24yLKk9nD !! NEW !! Trees updated daily!
White Coin Expansion: https://titanpad.com/5jH4AfsEtp
Jayne's System Mods: https://titanpad.com/LWeUkNHMEJ
Fusion Rules: https://titanpad.com/EWco1RvgBU

Tangent's Point Buy System !! NEW !!
http://pastebin.com/24RA72eJ
IRC on Rizon:
OOC Chat: #MGCYOA
In Character RP Pub: #TheWand&Circlet
IC Campaigns: #MGChronicle
IC Shenanigans: #Overcity
https://www.rizon.net/chat

Rolz Roleplay Room: MGCYOA Roleplay

Old Thread OP Text: http://pastebin.com/usMM2EC7
>>
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!! NEW !!

Introducing AMGCore, an integrated character creation PDF which allows you to roll and get your mechanics down in one handy PDF.
Created and balanced by Sahara.

ver. 1.01 Update feat. a buff to Twin Souls and better formatting.


!! NEW !!

Suggestions for AMGCore 1.1 (including the proposed 10 new Powers) will be taken here at
https://titanpad.com/TbgnTa6lg7
>>
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>>44201209
The corresponding up to date MonG Perks addon.
Expect more changes soon, needs to be rebalanced.
>>
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Character sheets for Megucas to be.
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Jayne's Exalted based combat system.
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Black Coin alternate Specialization (including Metal, and Custom possible for all girls) and Corruption.
>>
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Rough draft .pdf of the White Coin expansion here.
>>
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Ever thought about Fusing your mahous for maximum anime? Well now you are.

Fusion Rules (PDF Soon)

https://titanpad.com/EWco1RvgBU
>>
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>>44201249
>not fillable
>>44201344
>using any Millia Rage other than Classic Millia Rage
>>
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For those who are interested in how RP/Campaigning looks like on current Rizon channels, here's a character progression log for Tian with other plot-related side stories being compiled in as it goes.

>http://pastebin.com/FNVWNbFY


---

RP session: Alexa and Amelia go looking for trouble. They find it.

http://pastebin.com/mEVp6rSA


---

A one-off encounter against a MOTW
http://pastebin.com/S4mWmFhn
>>
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Rolled 9, 18, 8, 2, 3, 20, 10, 13, 2, 7, 12 = 104 (11d20)

New thread? New roll.
>>
Rolled 5, 18, 14, 19, 10, 11, 19, 6, 13, 3, 19 = 137 (11d20)

>>44201168
Oh hey, look, rolling time has come again.
>>
http://pastebin.com/24RA72eJ

Points buy.
>>
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>>44204997
It's in the OP, I didn't forget this time.
>>
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>>44205044
I'm a derp, sorry.
>>
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>>44205067
I'll move it higher in the post next time to bring more attention !
>>
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Made some changes/fixes with advice from the IRC.
>>
So, how does one get in on this sorta thing? Are there certain 'prime' hours for the rp channels? Do you have to have a backstory sheet? Are there GM's and ongoing games? Pick up groups?
>>
>>44207163
I logged into the IRC for the first time yesterday, but things seemed very lively so I'd say night is a good time. I'm pretty sure there are some ongoing campaigns, and you can also play it irl if your friends are into megucas.
>>
>>44207163
Create your character sheet and drop by #MGCYOA at Rizon. The player pool is relatively big and covers most time zones, though the majority of action usually happens during European evenings/American afternoons-evenings.

Backstory sheet is not necessary, but you'll have to play a character one way or another, so having a backstory and character profile ready is a bonus -- unless you're playing a total amnesiac / recently transformed human...

There are GMs who handle both long campaigns and short quests, but things still happen even if they aren't active (or play their characters) as the setting still stays persistent. All channels follow one continuity so players who drop to RP/set events in the pub exist in the same timeline as people who RP 'outside' in the Overcity or other locales. The exception are 'timelocked' events when players decide to stretch the RP session over several days whereupon finishing it they decide 'when' the event happened relative to ongoing continuity. GMs gather groups either through random encounters/NPCs in character or by directly scheduling things with players.

You can check >>44201449 for RP and quest examples.
>>
Hello, future participants! It's time to play, "Stat the Hottie!" a fun little thread game where you stat the girl in the picture the closest you can be!

All participants are welcome, whether they know about the character's context or not!

In this episode, we'll be stating this lovely young lady!

Good luck~
>>
>>44208353
Age: 14
Body: Overdeveloped +1 STR
Specialization: Light? +1 AGI +2 VIT +1 MAG
Weapon: Melee +1 STR/VIT
Outfit: Skimpy +1 AGI
Power: Killing Blow +1 STR (Neptune Break), Power of Friendship (gold)
Perks: Enhanced Outfit +1 AGI, Wings, Fated +1 LCK, Big Damn Hero, Martial Training +1 STR

Rest of coins into STR and AGI
>>
>>44208520
that's pretty good, good job!

10 points for you, anon!
>>
Will there come a time when Light and Wood Megucas can rely on only Photosynthesis (Maybe some water as well for Wood.) to sustain themselves?
>>
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>>44209914
Good way to fluff enhanced sustenance!
>>
Rolled 7, 5, 2, 6, 5, 5, 8, 2, 1, 2, 7 = 50 (11d10)

Roll.
>>
Rolled 4, 9, 4, 20, 20, 8, 11, 12, 19, 19, 5 = 131 (11d20)

Rolling
>>
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>>44209637
Yay, thanks! Guess all the time I've poured into nepneps wasn't for nothing
>>
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>>44210980
>time poured into nepneps
>not for nothing
>>
Rolled 9, 20, 2, 4, 17, 10, 17, 14, 15, 14, 11 = 133 (11d20)

...
>>
Rolled 20, 13, 2, 8, 11, 7, 19, 3, 20, 12, 7, 3 = 125 (12d20)

>>44201209
>>44201292
Black Coin looks neat. let's try it out.
>>
>>44201209
Question for clarification.
In Specialization, if I spend a Silver it says "Pick ANY from the same COLUMN, or your SPECIALIZATION becomes CORRUPTED." I'm not sure how that's supposed to read.
Does it mean:
A: I can choose outside the column at the cost of my Specialization becoming Corrupted
OR
B: I can EITHER choose any from the same column OR choose to have my Specialization Corrupted?
>>
>>44212470
I'm almost certain that it's B.
>>
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>>44212470
It's B.
If you choose another in your column (one silver), then go corrupt (another silver), it'd be net 2 silvers
>>
>>44212541
>>44212577
Cool, thanks.
>>
>>44210980
I wish I could waste more time in Neps, but I don't have the games or the computer for it anymore. How sad.
>>
So could a Magical Girl with the Metal Specialization theoretically make magical cybernetic limbs for any crippled teammates? Because that seems incredibly useful in a Guns and Grim game.
>>
>>44213241
Probably, yeah.
>>
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>>44210917
Name: Karin

Age: 10
Body: Average [+1 AGI or VIT*]
Spec: Spirit [+2 MAG, +1 MAG or LCK]
Weapon: Fist [+2 STR]
Outfit: Uniform [+1 VIT]
Power: Third Eye
Perks: Enhanced Sustenance [+1 VIT*]
>Enhanced Outfit [+1 Outfit Stat]
>A Way Out
>Awareness
>Gifted [+1 Any*]
>Blood Magic [+1 VIT]
>Sorcery [+1 MAG*]

STR 8 (3)
AGI 6 (3)
VIT 10 (5)

MAG 12 (5)
LCK 4 (3)

4 Bronze: +1 VIT, +1 MAG, +1 AGI, +1 AGI
3 Silver: Swap Power (Focused Assault -> Third Eye), +2 MAG, +2 STR
1Gold: 2 Bonus Perks (Blood Magic & Sorcery)
>>
>>44214412
"It'll be okay sweetie. It'll all be okay. You lost a lot of blood, but you're stable. We managed to keep you alive. But, it cost you your leg. Hey, hey, it'll be alright hon. Big sis is gonna take care of you. Just lay low for a couple days and I'll cook you up a new leg. You won't be wearing miniskirts and thigh-highs anymore, but you WILL be able to kick hard enough to dent tanks."
>>
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Big Friend
>>
>>44215417
Especially applicable with me excising all references to Monster Girls in 1.4.
>>
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>>44201312
Does Embrace the Spark give Perfect Laifu/Let me tell you about my best Friend as well?
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>>44220825
No, that would be hella broken
>>
Rolled 6, 13, 7, 4, 2, 14, 11, 19, 16, 13, 15 = 120 (11d20)

>>44201209

Rest for the wicked.
Mercy for the truly lost.
Impossible things.


>There is no salvation. Not for the likes of me.
>I knew of this power from the moment I saw it. I envied it.
>That envy was the seed of thought, that grew into that wicked plot.
>That plot that killed her, that brought me this power.

>There is no salvation for me. None that I deserve, none that I desire.
>Salvation is for the sane, or the innocent, or the weak.
>I'm not sure I can say that I am any of those things.

Can there be salvation for one truly lost?


Someone help me moderate my edge.
>>
Rolled 9, 4, 4, 13, 14, 13, 6, 3, 17, 4, 4 = 91 (11d20)

>>44221534

Guilt-low Reroll.
>>
>do a few early on
>Come back and see all this.
/tg/ gets shit done.
>>
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>>44221678
Roll and join!
>>
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Bed bump
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>>44214512
You gotta show off them sexy robo legs.
>>
>>
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Amelia and Alexa have an awkward conversation.

http://pastebin.com/tU1TBmDx
>>
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Rolled 12, 17, 1, 12, 19, 18, 13, 14, 6, 9, 3, 16 = 140 (12d20)

Here we go! Last dice is for corruption.
>>
Rolled 7, 14, 8, 19, 6, 11, 15, 20, 1, 4, 7, 1, 1, 8, 17, 13, 13, 14 = 179 (18d20)

rollan for allies
>>
Rolled 15, 2, 12, 20, 12, 18, 3, 13, 8, 10, 15, 9 = 137 (12d20)

Lets have a go then.
>>
Rolled 19, 4, 6, 5, 18, 11, 6, 8, 9, 15, 7 = 108 (11d20)

>>44201209
>>
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Rolled 7, 2, 3, 3, 8, 11, 1, 16, 1, 20, 13 = 85 (11d20)

>>
Rolled 8, 15, 15, 15, 2, 13, 14, 18, 7, 5, 20 = 132 (11d20)

>>
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Stat this!
>>
Okay megucas, monsters and gentlemen, I've reconsidered my stance. I think when I get home tonight I'll try to post up 1.4, so you can pick through it for typos that I missed and suggestions. I don't want a repeat of Halloween where 1.3 was my shittiest, most rushed edition to date so I think this is the smarter course of action. I'll also keep working on the Patron Module, and when I have something functional, if not pretty, I'll throw it up for perusal as well.

ETA 1-2 hours.
>>
>>44238152
Cool! Take your time if you need it, we'll still be waiting, and appreciate your work.
>>
Hype bump for new thing!
>>
Rolled 1, 4, 17, 6, 16, 8, 8, 10, 8, 5, 10 = 93 (11d20)

>>44201209
>>
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>>44236600
Name: Lynne Siegel
Age: 14
Body: Overdeveloped (+1 VIT)
Specialization: Water (+1 STR, +1 AGI, +1 MAG)
Weapon: Fist (Bronze)
Outfit: Skimpy
Powers: Duplication, Tentacles (Black Coin, Dark Magical Girl)
Patron (Bronze) (+1 MAG)
Purification Artifact
Environmental Sealing
Interdimensional Home
Big Friend (+1 MAG)

STR: 5
AGI: 9 (Silverx1)
VIT: 5
MAG: 17 (Goldx1, Silverx2, Bronzex2)
LCK: 4
>>
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>>44238152
1.4 when? 1.4 now.

AMGCYOA v1.4 Changelog (probably slightly incomplete)

Black Coin page removed

All references to monster girls edited to simply 'monsters' in the core pdf

Patron section in world info slightly edited.

>Powers:
All power descriptions expanded. Some given explicit out of costume effects.

>Perks:
Martial Training: now stat boost fucntions out of costume.
Wings: Now enhances any type of flight, even those gained later and non-wing-based.
Patron: removed. No longer any source of non Luck stats in Support. Patron functionality moving to it's own expansion pdf.
Overcity Shift: added to replace Patron.
A Way Out: Now gives +1 Luck.
>>
>>44239875
>Overcity Shift

Dirac Sea, is that you?
>>
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Rolled 2, 9, 9, 17, 2, 10, 5, 6, 9, 9, 5 = 83 (11d20)

>>44239875
Claiming the first roll.
>>
>gone for too long

>monstergirls RIP

WELP gotta start over.
>>
Rolled 20, 17, 5, 20, 19, 7, 20, 12, 3, 3, 18 = 144 (11d20)

>>
Rolled 7, 17, 10, 8, 7, 12, 5, 12, 16, 14, 17 = 125 (11d20)

>>44239875
>Obligatory new version roll
>>
Rolled 1, 5, 17, 1, 13 = 37 (5d20)

>>44240276
Fuuuuu- eh I'll roll thi sand a bit extra for fun
>>
>>44240111
Monster Girls aren't gone - I'm moving them, along with Patrons, the White Spark and Black Coin to their own expansion module, as they were taking up too much space in the main CYOA.
>>
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>>44240425
Sounds good.
A Way Out buff is good too.
>>
>>44240425
Dark Magical Girls are included in that too, I presume?
>>
>>44240765
Yep.
>>
Rolled 2, 14, 12, 6, 18, 18, 16, 16, 14, 19, 12 = 147 (11d20)

>>44239875
I've been eagerly waiting for this. Thank you, QB! Well, might have to pick another perk for my girl who had gold coined for Patron, though Overcity Shift does seem good.
Also rolling.
>>
>>44201209
>>
Rolled 7, 12, 14, 10, 8, 15, 5, 10, 19, 14, 11 = 125 (11d20)

>>44243098
Let's try this again
>>
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Rolled 1, 3, 9, 16, 6, 10, 5, 9, 13, 19, 16 = 107 (11d20)

Let's roll again
>>
Rolled 3, 8, 19, 19, 10, 4, 7, 1, 11, 8, 18 = 108 (11d20)

>>44244521
shamelessly re-rolling, because I'm picky like that.
>>
http://pastebin.com/2knsggFc

So a monster, a bluebird, and a redcoat are on a rooftop...
>>
>>44239875
No comments on the expanded powers?
>>
Was browsing the catalog and decided to see what this was, ended up rolling for grins. I kinda like the results.

Name: Dunno yet (suggestions?
Age: 12
Body: Average (+1 agi)
Specialization: Light (+2 vit, +1 agi, +1mag)
Weapon: Ranged (+1 agi)
Outfit: Elaborate (+1 mag)
Power: Killing Blow: Blindside Beam? (+1 any/mag), Third Eye (gold coin)
Perks: Allies (+1 any-agi) (silver), Gifted (+1 any-agi), Twin Soul (-1 all) (silver), Overcity Shift

Str: 3
Agi: 10 (bronze)
Vit: 5
Mag: 10 (bronze, bronze, silver)
Luck: 4 (bronze)

I guess it came out as an irrepressible pair of magical girls who aren't exactly tough on their own, but fight as an agile ranged tag team. They maintain distance, peppering with fire and prefer to work with others. Go after one and the other will be allowed to set up for a lethal attack, while their third eyes allow them to predict incoming assaults and react accordingly. Lastly overcity shift seems fun for choosing where you fight for an environmental advantage or for ambushes, and even seems like a decent backup escape plan.
>>
>>44248661
First thoughts would be that Familiars and Third Eye seem much more useful now. The expanded descriptions overall are also helpful for clarifying just what each power was supposed to do.

I also like the limitation on Killing Blow. Being able to take a MAG bonus one a melee KB seemed rather weird.
>>
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>>44248661
What changed for the out of costume perks?

Thanks for working on this, can't wait to see what you decide to do with patrons and puuchus!

We'd love to see you in the IRC sometime.
>>
>>44248661
The specifics seem like good additions. Don't carry toxic waste in hammerspace, bears are cool familiars and will become stuffed animals.
Well worded too. The specifications around Tentacles power seem particularly informative, letting player's avoid the pain of those tentacles being ripped apart.
>>
Rolled 15, 16, 17, 20, 2, 2, 16, 18, 3, 2, 20 = 131 (11d20)

>>44239875
My first roll for the new version!
>>
Rolled 19, 20, 20, 13, 7, 19, 9, 19, 14, 10, 19 = 169 (11d20)

>>44239875
>>
Rolled 18, 4, 17, 8, 1, 18, 14, 20, 7, 13, 6 = 126 (11d20)

>>44239875
New roll for new version.
>>
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>>44201232
Reminding myself for later reference
Update Lure to give +1 mana to the aider and aidee
Update Simulacrum to give a bonus similar to Incognito on Flee/Hide rolls
>>
Rolled 19, 15, 12, 7, 12, 9, 6, 12, 16, 4, 14 = 126 (11d20)

I'm starved for meguca ideas.
>>
More light, cheerful fluff with Amelia and Alexa.

You know, like Episode 1 of PMMM.

http://pastebin.com/25S4Bm3g
>>
>>44250568
Out of costume perks? I think in the perks front all that changed for OoC stuff was Martial Training and A Way Out getting OoC stat boosts. Do you mean the Powers?

Powers got greatly expanded, and while I left the obviously magical attack and big effect powers to only applying in transformed states, half of them now work out of costume. Third Eye, Power of Friendship, and Familiar are not dependent on your transformation at all while Regeneration and Hammerspace function at reduced effect in your normal form.
>>
>>44261302
Yeah, thanks.
>>
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Rolled 6, 1, 5, 9, 4, 2, 15, 17, 7, 10, 13 = 89 (11d20)

Let's do this shit.
>>
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>>44262974
Age 12
Underdeveloped (+1 MAG)
Reinforcement
Ranged/mystic weapon
Skimpy/elaborate outfit
Killing blow (+1 MAG)

Monstrous metamorphosis
Wings
Environmental sealing
Absolute direction
Healing artifact
Dual weapon (white coin)
Enhanced weapon (white coin) (+1 MAG)
Virtue: Mercy

STR 5
VIT 8 (1 gold)
AGI 9 (1 bronze)
MAG 20 (3 silver, 3 bronze)
LCK 5

I am the healslut.
>>
Rolled 14, 18, 9, 4, 1, 4, 15, 5, 14, 2, 5 = 91 (11d20)

>>44201168
>>
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Rolled 3, 16, 18, 2, 16, 14, 12, 3, 4, 17, 12 = 117 (11d20)

>>44239875
"Hey, what's a Korean robot's favorite food?

"Bee-beepboop!

"No? Hm."
>>
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>>44266439
You got a chuckle out of me.
>>
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Rolled 1, 2, 6, 19, 3, 20, 15, 10, 5, 10, 7 = 98 (11d20)

Someone has to save the world, right?
>>
Rolled up a character with friends, and then min maxed magic up to 20. I have Gravity specialization and the Third Eye power. Anyone want to take a stab at what each of the power levels for Gravity looks like? The fire sample in the pdf helped me with most of the basic elemental ones, but I don't know exactly how I'd differentiate power levels with Gravity.

Also other specializations would be cool too, if Gravity isn't your thing. I'm just personally interested and I feel like I have a cool personality to throw behind the stats I've got.
>>
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>>44272166
There's a gravity spell list
https://titanpad.com/ZjHPvPgiJm
>>
>>44272166
Ultimately, it's down to higher degrees of control. A MAG 20 Gravity mahou would probably be capable of some Gravity Rush shenanigans, like redirecting personal gravitational forces and shooting themselves (and others) all over the place.
>>
>>44272200
>>44272575
Looks like a good starting point for a list like that, and also I didn't know about the spell list. Is that something I can find via the links in OP, even if it's indirect? Or should I bookmark this right now?
>>
>>44273374
>list like that
I meant like the sample list offered in the pdf.
>>
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>>44273374
If you click on the link in the OP that says Specialization Benchmarks and scroll to the bottom, spell lists are there to click on.
In the next thread I will be specifically linking a titanpad with only the spell lists to prevent confusion.
>>
>>44273524
Yeah, I'm just in the middle of hanging with friends so I'm only really getting like ten or fifteen seconds to look at a time. I'll definitely browse when I get the chance.
>>
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Rolled 10, 19, 10, 18, 18, 6, 5, 9, 13, 15, 17 = 140 (11d20)

ooh, new version
>>
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Rolled 17, 11, 6, 7, 11, 4, 5, 10, 14, 4, 11 = 100 (11d20)

Sure why not.
>>
>>44266439
"Keeper" Nessa
St 4/6, Ag 4/5, Vi 4/10, Ma 3/10, Lu 5/8
Beast-type (vit)
Duplication Brz--> Third Eye
Enhanced Melee (str)
>"Clout", a essentially a miniature totem pole.
Enhanced Uniform
>"Feather and fur, scale and skin! This is my coat of arms!"
>A declaration somewhat at odds with this futuristic-looking uniform and crossed shoulder sashes, dripping with unknown badges of honor. Did this once belong to someone else?
Comedy training
Soul Jar Brz--> Wings
Natural Aging
Gold: Gifted (luk), Closure
3 Siv--> Mag
2 Brz--> Luk

"Just when I thought I was getting things right, the universe dropped a real zinger on me. Steaming breath, steaming corpse, steaming car with all the warning lights flashing, it took me a few seconds to get it. Get everything. Problem with true mastery is that it still doesn't get you anywhere. When your reach is infinite, how do you decide where to plant yiur flag?

"Anyway, that's why I only tell almost-flops. You had your chance at the secret, but you missed it. You'll get them someday, we all will."
>>
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>>44249217
Fun pair. Neon and Halo? Lime and Spot? Cam and Ashe? You don't want to put this in my hands.

I think you need to roll one more Perk.

>>44261152
Enjoying these peeks into changed lives.
>>
Rolled 15, 4, 10, 15, 16, 19, 18, 20, 18 = 135 (9d20)

Rolling for ally.
>>
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Rolled 18, 9, 5, 13, 14, 13, 9, 17, 12, 6, 12 = 128 (11d20)

>>44279198
Name: Janice Baxendale
Age: 11
Body: Underdeveloped (+1 MAG)
Specialization: Darkness (+2 MAG, +1 VIT)
Weapon: Mystic (+1 MAG)
Outfit: Uniform (+1 VIT)
Power: Tentacles
Purification Artifact
Healing Artifact (rolled Big Friend, free choice)
Sorcery (+1 MAG) (rolled Purification Artifact again, free choice)

STR: 4
AGI: 4
VIT: 7
MAG: 13 (Silverx2)
LCK: 4

Also rolling for Big Friend
>>
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>>44279279
Name: Delaney Chow
Age: 14
Body: Average (+1 AGI)
Specializations: Reinforcement (+1 STR, +1 AGI, +1 MAG, +1 LCK), Wood, (+1 STR, +1 VIT, +2 MAG)
Weapon: Mystic (+1 MAG)
Outfit: Elaborate (+1 MAG)
Power: Barrage
Wings
Enhanced Outfit (+1 MAG)
Flexibility (+1 AGI)
Natural Age (?)

STR: 6
AGI: 7
VIT: 5
MAG: 14 (Silverx2)
LCK: 4
>>
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Night bump
>>
Rolled 9, 14, 16, 10, 12, 17, 9, 17, 12, 15, 2 = 133 (11d20)

Rololooo!
>>
>>44278823
looks like I do, I'll do that and roll for their allies later today most likely. The White Coin beta pdf alright to try too?
>>
>>44281131
no one's stopping you but QB's making a rewritten version soon apparently for the main CYOA as "White spark"
>>
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Rolled 10, 11, 2, 5, 13, 15, 16, 14, 1, 19, 8 = 114 (11d20)

Let this one be a villain, let this one be a villain...
>>
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Butt
>>
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Well thread, you know what time it is, another edition of Stat The Hottie!

In this edition, we got this cutiepants available!

Get crackin anons~
>>
>>44287643
Type medium tank
Engine Maybach HL 230 P30 gasoline engine with 700 hp
Gearbox 7 forward, 1 reverse
Crew 5
Turret crew 3 (with 360° Commanders cupola)
Length 8.86 m
Width 3.42 m
Height 2.98 m
Weight 44.8 tons
Maximum speed 29 mph
Cross-country speed 15 mph
Fuel consumption per 100 miles 724 litres on road, 1,078 litres cross-country
Fuel 730 litres
Road radius 100 miles
Cross-country radius 60 miles
Vertical obstacle 0.90 m
Trench crossing 1.90 m
Fording depth 1.70 m
Turning circle 10 m
Climbing power 35 °
Turret front 110 mm 11 °
Turret side 45 mm 25 °
Turret rear 45 mm 25 °
Turret top 16 mm 84-90 °
Upper hull front 80 mm 55 °
Upper hull side 40 mm 40 °
Upper hull rear – –
Hull top 16 mm 90°
Lower hull front 60 mm 55 °
Lower hull side 40 mm 0 °
Lower hull rear 40 mm 30 °
Hull bottom 16-30 mm 90 °
Gun mantlet 100 mm round
Main armament 7.5 cm KwK42 L/70
Rounds 79
Traverse 360° (hydraulic)
Elevation -8° to +18°
Muzzle velocity Pzgr 925 m/s
Muzzle velocity Pzgr40 (available only in limited numbers) 1,120 m/s
Shell weight Pzgr 6.80 kg
Shell weight Pzgr40 4.75 kg
Secondary armament one 7.92mm MG34 coaxially to gun, one 7.92mm MG34 in front hull (traverse 5°left to 5°right, elevation -10° to +15°), one 7.92mm MG34 on commander's cupola, together 5,100 rounds
Radio FuG5 (2.5 milesrange)
Telescopic sight TZF12a (2.5 miles aiming)
Penetration 100 meters 138 mm 194 mm
Penetration 500 meters 124 mm 174 mm
Penetration 1,000 meters 111 mm 149 mm
Penetration 1,500 meters 99 mm 127 mm
Penetration 2,000 meters 89 mm 106 mm
Production from August 1943 to May 1944
Combat delivery immediately after production delivery
Price per tank RM 129,100 (early models) = ~$ 58,095 = ~£ 12,308
Total production figure 2,000
>>
>>44287734
I should've been more specific when I said stats, it should've been the MGCYOA formula and stat her as a mahou, not a tank~

Laughed considerably though, good job
>>
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>>44287734
Good work anon.
>>
>>44287734
Oddball: Tank when
>>
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Rolled 10 (1d20)

>>44249217
rolling for forgotten perk
>>
Rolled 9, 1, 8 = 18 (3d20)

>>44295256
rolling twin soul stuff
>>
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Amelia and Alexa have a lovely time in the park. A shame it doesn't last.

http://pastebin.com/MNTd8tNJ
>>
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>>44239875
>Patron dropped and replaced with Overcity Shift.
YOOOOOOOOOOOOOOO. That's a pretty baller perk.
>>
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>>44296575
Suffering
>>
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Rolled 16, 3, 4, 6, 8, 16, 5, 8, 17, 15, 17 = 115 (11d20)

>>44239875

Let the dice roll.
>>
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>>44290321
>Oddball: Tank when
When you finally knock it off with all that negativity, Moriarty!
>>
Rolled 11, 17, 16, 19, 16, 19, 5, 20, 6, 16, 6 = 151 (11d20)

>>44299516
Need a second set of rolls for some fluff I got cooking.
>>
Rolled 19, 10, 7, 4, 8, 8, 17, 10, 17, 12, 6 = 118 (11d20)

Need a skeleton for an NPC.
>>
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Rolled 17, 18, 18, 19, 19, 19, 8, 15, 19, 15, 19 = 186 (11d20)

>>44239875
Oh boy! New roll time!
>>
>>44306301
Age 13
Overdeveloped (+1 STR)
Beast spec (+1 STR, +1 AGI, +1 VIT)
Weapon: Clawed hands (Fists/melee) (+2 STR, +2 VIT)
Uniform/flowing (+2 VIT, +2 STR)
Tentacles
Disguise artifact
Monstrous metamorphosis
A way out (+1 LCK)
Money
Awareness

White coin bonuses: Enhanced weapon, dual weapon
Virtue: Courage

STR: 16 (1 gold, 1 silver)
VIT: 12 (3 bronze)
AGI: 10 (2 silver, 1 bronze)
MAG: 4
LCK: 5

Beast mode activate.
>>
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Wohoo, back and in business.

Might add some new monsters in since I'm inspired now
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>>44307110
Hooray! Welcome back. What writing have you done here before?
>>
>>44307110
Are you the guy who did the bestiary? Holly's writer here, good to see you back!
>>
>>44308256
I run the monster list, helped with some of the perks, and I'm also the writer for Laren.

>>44308256
Yes, lets see if I can expand it some now.
>>
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>>44309548
Awesome, will look forward to seeing what you come up with next. This might also catch your interest, someone else started making their own monsters too.
https://titanpad.com/IiGPFWpBR1
>>
>>44310012
I'll add the entries to mine for completeness sake if it's alright.
>>
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What do people's familiars look like?
>>
>>44314008
Not strictly a familiar
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Rolled 12, 12, 16, 18, 19, 18, 5, 14, 9, 9, 15 = 147 (11d20)

>>44201168
gonna do this in a second.

heres what i got the last few times. I really wanna do something with these characters at some point. Maybe I'll take this next batch and go with my idea of magical girls x mechas

http://pastebin.com/icxaUNXY
>>
>>44316135
[The monk] unarmed fighter
Average body/17 years old/Gravity/Unarmed/Flowing Dress/Focused Assult/Barrage/Gifted/Allies/Blood Magic/Big Damn Hero/Monsterous Metamorphosis

STR - 7
AGI - 8
VIT - 4
MAG-10
LCK - 4

Gravity powers are ridiculously op. You can move at the speed of light. PUNCHES THE SPEED OF LIGHT. and with barrage and focused assult you're doing MULTIPLE PUNCHES AT THE SPEED OF LIGHT. Not to mention the ability to create heavy gravity fields around your hand to deliver LITERALLY crushing blows. HOLY FUCK M8
>>
>>44317207
Wait wait no, I might be wrong about faster than lightspeed punches. I was thinking of this, which isn't really gravity manipulation

https://en.m.wikipedia.org/wiki/Alcubierre_drive
>>
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Stat me!
>>
>>44320660
Is that monster enough for a full monster girl? Or probably just a monstrous metamorphosis?
>>
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>>44328516
...Is this meant to be one of the worlds overcity links to?
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Rolled 12, 18, 11, 10, 11, 19, 14, 11, 15, 8, 17 = 146 (11d20)

I wonder if there's a graveyard for magical girs?
>>
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>>44333850
It's called the Overcity :3
>>
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Rolled 17, 5, 14, 19, 10, 17, 17, 9, 9, 7, 6 = 130 (11d20)

>>
Rolled 12, 15, 20, 15, 5, 16, 12, 20, 7, 18, 7 = 147 (11d20)

>>
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>>44323057
I think so. Monster girls don't have to be 50% monster.

>>44335275
Is there a place in the Overcity that weary megucas with A Way Out go to die?
>>
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>>44343771
Well, the Overcity's a big place. If such a graveyard had to exist, it would probably be there.
>>
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So, regarding the Patron Module. Currently I have 6 choices of Patron.

The Puchuu – your default little fluffy ball of smug. Has connections to other girls and Puchuu to get you information and reinforcements. He doesn't give a shit about you personally, just his mission. Also, don't ask about his mission.

Spirit – Any of thousands of spirits associated with different concepts, places or things. Absolutely alien points of view, have only limited understanding of humanity but are very in tune with their purviews. Can guide you to be more skilled in your spec.

Deity – Any of hundreds of gods or goddesses. Want you to spread their influence, don't have a lot of choice in champions these days. Make you all around better and more skilled. Expect you to worship them and preach their name.

Horror – horrible outsiders and creatures from beyond that want into our reality or planet. Their motivations are all over the board, but are largely hostile. Often in competition with each other as well as other magical girls. Will warp your mind and/or body. Blackest of hats.

The Beacon – White Spark faction. Beings who want humanity to be the best it can be, nuturing the spark within their charges to be a beacon of hope. Very white hat.

The Ebon Mint – Black Coin faction. Don't care about you working for other factions. Will offer you a 'get power' coin with many strings attached. You will owe them favors, and in general taking their offer means you fall deeper and deeper into debt as you take favors until you only nominally work for your other faction.

I think this covers all the bases – is there any archetype I'm missing?
>>
>>44345050
Can I get a dragon patron?
>>
>>44345050
I think that limits Puchuu too much, I would be interested in White coin esque Puchuu really

Also would a generic ayylmao that isn't an asshole be counted as a Spirit?
>>
>>44345050
Guessing you can take more than one patron, within reason?
>>
>>44345460
Take Spirit. Spirit would cover the non-human alien thought processes and elemental affinities of a dragon. Or take Horror if you want a fleshwarping eldritch abomination dragon like Iron Kingdoms has.

>>44345544
One of the optional perks for Puchuu makes them non-assholes. Beacon fluff also makes it clear that they resemble Puchuu, and it's unclear whether they ape them because they are Puchuu or because they're just taking advantage of the same 'small, fluffy and nonthreatening' appearance.

Non-asshole aliens would probably fall under Spirit.

>>44345640
You get one patron, but one of the Ebon Mint's default Perks is that you can have another patron. So really it's one patron or take a Black Coin and work for the Mint + another patron.
>>
>>44345833
Official stamp on thread now that I've forgotten my name again.
>>
>>44345833
Nice dubs.
Spirit sounds extremely versatile. However, it might be confusing for newer players if a living patron comes under a category called 'Spirit'.
>>
>>44346264
It's not for players, this is a CYOA aka writing prompt. If you're confused you're retarded, since it allows for near infinite freedom.
>>
>>44346398
>It's not for players
Then why does it have stats and rules for playing?
>>
>>44346560
Are you reading the same CYOA as I am?
Stats are the milestones to write your characters with.

All the rules are just derivative shit for people trying to make the CYOA into something its not.
>>
>>44346624
>>44346398
So tell me, what tragic condition do you have that makes you hate fun?
>>
>>44346398
>>44346560

It is both. The CYOA is the core of what's going on - it's mostly a writing prompt/self-GM'd thought excercise, with some generic stats to give an idea of how strong/tough/magical you can get. Some folks use the CYOA to freeform roleplay via IRC.

Then there's AMG Core and the other actual play systems which have grown from the CYOA. Patrons will probably trickle down to AMG Core eventually.
>>
>>44346790
>a reasonable middle ground that accepts both sides
Blasphemy.
>>
>>44346752
I don't hate fun, I hate when people are hypocritical and criticize something on a basis that isn't even relevant.

>>44346790
The author of AMG Core seems to have a hate boner for you, the patron module, and the coins, so I doubt we'll see any of the actually good content make it in.
>>
>>44345050
A true neutral patron who only wants a magical girl because of some sort of quota, or because they just need a new assistant\servant\maid.

Maybe they were Puuchus who gave up on the mission, maybe they're a forgotten Deity who just needs a single follower to stay alive and they picked you, maybe they just want another immortal companion and since you offed the last one they decided to make do.

Either way it gives a magical girl or even monster girl true freedom to do whatever she wants both good and evil, and makes an amusing Slice of Life CYOA possible.

It also would be the best patron for 'Oddball' magical girls.

Plus it lets you bring back someone like Eythor the Stoner who gives you missions such as going to the store for Cheeto's because it's game night.
>>
>>44346929
>The author of AMG Core seems to have a hate boner for you, the patron module, and the coins, so I doubt we'll see any of the actually good content make it in.
The authors of AMGcore have no such hard feelings that they've made public. AMGCore is intended as an alternate system for those that want more mechanical games as opposed to the freeform roleplay that the core CYOA encourages.

Stop trying to start shit unless you've got some proof to back up your claim.
>>
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>>44346929
Go away. You're not funny.
>>
>>44346929
>The author of AMG Core seems to have a hate boner for you, the patron module, and the coins, so I doubt we'll see any of the actually good content make it in.
I never got that impression. The authors of the actual rulesets have a much more difficult time achieving balance than I do, as they have to make actual mechanics and have actual players testing the validity of their rulesets. As such their sets update more incrementally than I do, and if I make sweeping changes in the core CYOA they may not choose to reflect those changes in their rulesets so as to avoid upsetting what balance they have managed to achieve. Occasionally I imagine my changes frustrate them. That's still not a hateboner.

>>44346939
Keep in mind some of the perks and drawbacks you can take will change the nature of your patron. You can take Trickster if your patron is a deity, and your patron is no longer interested in spreading his name, he's in it for entertainment. You can take Caring if your patron is a Puchuu and he will actually care about your well-being instead of being a smug asshole.

Spirit is currently kind of the catch-all category, so maybe I should rename it.
>>
>>44347344
>Occasionally I imagine my changes frustrate them.
Accurate. The change from 1.3 to 1.4 didn't do anything to hurt the progress I'd made, but I expect the Patron doc will probably do some things.

Since the system I'm trying to work on is meant to go hand-in-hand with the core doc you put out, it can be frustrating.
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>>44347494
The Patron module is mostly soft changes - the only stat bumps I'm trying to include are from monstrous transformations & DMG options, whereas most of the Patron benefits can be represented as winning tie rolls, getting an XP discount on a few things, getting a free skill, Giving the GM an option to pull your fat out of the fire or hand you info or things of that nature.

Most of it shouldn't be as overtly mechanical as the core CYOA, though monster girls are the wrench in the works.
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>>44347671
I think I've solved the monster girl issue mechanically. At this point I think it's just going to be balance shifts and minor changes.

Patron not giving stat changes will throw a wrench in some people's builds, as I can think of at least 3 characters that depend on that +1 that the perk gave to round out builds. Should be offset by the benefits that patrons give, though.

One important thing that needs to happen, however, is for a meguca to be allowed to go patron-less and be a solitary force without losing out on anything. An issue with the black/white coins that caused a lot of balance concerns was the old fatal question: "Why the hell would I NOT take this?"
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>>44347344
I'm biased due to my own story, but Spirit works well for a generic demigod type patron?
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>>44347494
THANK YOU for having some integrity to actually stick to the CYOA. I look forward to seeing what you come up with unlike AMG Core and the bullshit they did to monster girls. If there has to be these rules which destroy freeform and writing, at least it will be consistent.

>>44347101
>>44347129
Hi Sahara
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>>44347892
Your next post will be "I was only pretending to be an asshole!"
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>>44347892
Joke's on you, asshole- I'm definitely not Sahara and I'm fairly sure the other one isn't
either. No one in IRC is buying your shit right now either.

Tangent here. Feel free to say who you are or to just keep trashtalking people putting in hard work and making fun systems. As it is, going OH NO BADWRONGFUN RULES ARE BAD is just pathetic. Absolutely pathetic.
>>
>>44347783
>Patron not giving stat changes will throw a wrench in some people's builds, as I can think of at least 3 characters that depend on that +1 that the perk gave to round out builds. Should be offset by the benefits that patrons give, though.

Hmm. Point. I'll consider a stat point perk for the general perk pool.

>>44347783
What I've done with all the Patrons (except Ebon Mint) is that they offer two perks and two drawbacks by default. You get one more perk for free. If you want more, you must take a drawback to get a perk. Various patrons allow you to take differing numbers of drawbacks. Puchuu and Beacon with the least, Horror with the most

Ebon Mint just gives you the Black Coin. You can use it at any time to gain unique bonuses like a second spec, magical weapon and that sort of thing at the cost of drawbacks AND debt to them.
>>
>>44348152
The system I'm working on will include Legacy support for characters created in older versions while also supporting the current version. Most of that revolves around Monster Girls, but are there any standout changes made that might want some eyes on them?

Are there any drastic differences between 1.3 and 1.4 that I should keep an eye on to make sure both versions have fair support?
>>
>>44348378
Not really. 1.3 to 1.4 just removes monster girls from the core document, and expands on what powers do. Patron is replaced by Overcity Shift, and a couple of the perks got out of costume stat boosts.

Real meat of changes will come with the Patron module.
>>
>>44348528
Got it. Guess I'll keep an eye out. Any idea when that'll happen?
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>>44348698
I was hoping to have Patron out by Christmas - I'm not sure that'll happen. I'll try to at least release a beta version by Christas, and have it all done by New Year.
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>>44350003
Don't sweat it, it'll probably be better to just have the finalized version done at New Year.
>>
>>44350003
No worries, take your time- Looking forward to it, but no sense in running for anyone's sake right? Better to have a polished product than a rush job- leave that sort of thing for game companies.
>>
>>44350003
Speaking as somebody who's actually worked in game development, this anon >>44350233 has the exact right idea.

We're not getting paid for this shit and there's no real deadline, so as long as we're actually working hard on it to ensure it'll be good, there's no reason to rush.
>>
>>44351434
>>44350233
>>44350153
Thanks for the support guys - I hope I didn't give the wrong impression but I'm pretty much tackling this much the same way as the initial release of 1.0 for the CYOA. I'm working on it at my own pace, but I like to be able to throw up a half-complete build to show that it's at least being worked on and there's progress. I mostly do all the text and then add in the images later rather than as I go, so it will be functional well before it's pretty.
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So where do most of you guys set your characters? Fictional cities, cities based on real cities, Japanese cities, American cities, wherever? I'm kinda new to magical girl stuff and as I come up with backstory for the girls I roll up, I want to make sure I'm not doing something totally dumb.
>>
>>44352345
All of my characters have a different world they come from, alt Earths seem to be especially popular. I have mine a little way in the future for the most part, where things are semi-autonomous and internetting would be pretty normal for a young child to do.
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>>44352345
Mostly been magical hobos in Generic Vaguely American City, currently writing in a coop story that'll probably bounce between Belfast, Ireland and the Overcity.

No such thing as dumb, really. Generic Fictional City works fine.
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>>44352345
I'm based in my real city, though I don't mention the name anywhere in my narrative.
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>>44352345
My character is based in a setting I've been working on for a while where people try to get Magic and Mundane shit to live together. It's the only city of its kind in the world, acting as a prototype project for the whole world adopting their government format.

Because it's new, there's a lot of people both mundane and paranormal that flock there with varying degrees of both good and bad intentions. Lots of room for magical girls to both fuck shit up and get fucked.
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>>44352385
>>44352397
>>44352561
>>44352656

Okay, so pretty much anywhere as long as that anywhere is mundane on the surface.

I asked a little bit about gravity earlier with the benchmarks, and I think I have some more focused questions now regarding what gravity itself can do. Obviously there's dialing gravity up or down, for big fields or specific targets. It seems implied, too, that gravity can definitely affect grace (or clumsiness, I guess), at least with the out of costume benefits. Given the description, it seems to fit the bill of an indirect magic - gravity itself isn't doing damage, it's the fact that a thing's body can't support the weight of the atmosphere above it anymore.

The way I kind of imagined things, gravity could also be used to essentially magically enhance agility or strength for certain actions. The idea of dodging things that shouldn't be dodgeable, or hitting waaaay harder than you should be able to. I'm not too interested in figuring out the nitty gritty of exactly how much you could do, but does that sound reasonable?

Also, at absurd levels of gravity: time manipulation? Not on the order of the specialization, just being able to do little things.
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>>44352931
Time Manipulation is out of range of Gravity, but time distortions aren't. You can make a few seconds skip by here and there (from your perspective), but you'll likely never create any force larger than that. If you could, you'd probably pull the sun into the Earth before you actually get anywhere.
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>>44352995
Yeah, that's kinda what I figured. I rolled up a character with high magic, Gravity, Third Eye power, and fists as her weapons, and my first thought was unbelievably fast and strong (and magical) monk. It's not where I ended up going with the idea, but it was a cool thought experiment, and I was curious how far I could go with it.
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>>44353142
>High MAG Gravity Fist-user
Congrats, you're playing Kat from Gravity Rush.
>>
>>44353187
It seemed like too cool an idea to have not been done, so I guess I'm not surprised to see that it has been.

Is the show worth watching? I've only watched Madoka Magica so far (as far as magical girl anime goes) and I haven't had a chance to pick up on anything else.
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>>44353279
>Show
It's a game. One of the best Vita games, actually. It's getting a sequel on the PS4.

You redirect gravity to send yourself flying into the sky, then redirect it again to shoot yourself and rider kick a motherfucker from the atmosphere.
>>
>>44353294
I am sad I don't have a Vita then. Also that sounds badass.

I ended up tooling things up to be more tactical commander-esque - still very high magic, but with Third Eye and Awareness, she's in a great position to keep an eye on everything and outplay her opponents. With a team that trusts her, her manipulation of gravity should make it pretty easy to beat anything she can predict, and with Third Eye and Awareness she can predict quite a lot.
>>
>>44353343
If you have a PS4, the sequel will be released alongside a PS4 remake of the first game, because even Sony realizes that nobody wants to buy a fucking Vita.
>>
>>44353399
I am sad that I don't have a PS4, but I have friends that I can probably manipulate into buying the game to let me play it.
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Rolled 19, 9, 15 = 43 (3d20)

Doing a roll real quick
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>>44354431
It's the loli troll!

How are you, man? Was wondering where you'd gone after that thread a while back. Want to roll a girl with us?
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>>44354431
I admire your dedication to your trolling, anon. Are you the same guy who does the "there is no SJW conspiracy" copypasta, or is that someone else?
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Rolled 19, 8, 11, 9, 6, 18, 16, 8, 3, 15, 12 = 125 (11d20)

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Rolled 10, 7, 13, 20, 5, 12, 19, 8, 18, 12, 14 = 138 (11d20)

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Rolled 10, 14, 17, 17, 12, 13, 15, 6, 9, 12, 20 = 145 (11d20)

clatter clatter
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Rolled 14, 10, 9, 17, 5, 4, 14, 19, 11, 5, 8 = 116 (11d20)

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