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Pathfinder General /pfg/
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Pathfinder General /pfg/

Protect That Smile Edition

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will ask (probably about DSP).

Unified /pfg/ link repository:
http://pastebin.com/T5Yknxmz

In order to better gauge interest what game elements /pfg/ would like, please vote on the following polls:
Thematic concepts: http://strawpoll.me/622308
Categories of class options: http://strawpoll.me/6230818

Previous Thread: >>4409535
>>
Delete this and post the right strawpoll links.
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>>44100345
After the strawpoll is over can you do a vote pitting the top two results vs eachother?

For example right now Big Guy and Battle Chef are the two top voted choices, so atter a while do a poll where those are the only choices.

The advantage is that it finds a true majority since it allows people who voted for less popular choices to revise their vote.
>>
Third for fat aeon tats.
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>>44100445
Also do a strawpoll putting the two least popular together, and after that one put the most most popular and least most popular together.
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>>44100372
Which are the right strawpoll links mate?
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>>44100494
Are you retarded?
>>
http://strawpoll.me/6223084
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>>44100508
>http://strawpoll.me/6223084
OP in this thread and the last omitted the 4 at the end.
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>>44100552
4 is death, don't you know.
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>>44100552
Oh. we're staying here afterall?

>>44100038
And you can't be blinded, but you can't see beyond 60ft. I'd call that 0RP.

As for the -2 vs disease and inhaled poisons? I'd call it a -1, and that's being generous.

By the math in *my* RB (more based on UK's CCR with RB and Golden's guide for fallback sources) it's worth *maybe* -15 points, and that's in a more granular system wherein 50 points = 1 paizo RP.

I'd actually peg it at -(15/50) or -0.3.

>>44100296
You have to take the right options to get channeling as an oracle, they don't get it by default.

And for the Astomoi anon:>>44100386

Ah, sure why the fuck not.
Here, anons:

DH's Racebuilder.
https://docs.google.com/spreadsheets/d/1uTzYIXCYYL_Ual4QYP0SEmAOXXHQssDINWv7ucVTEKo/edit?usp=sharing

No, it's not a very polished presentation, I only really made it for my own use. If its of any use to you, great. I use it for building all my races.

1RP=50 points. No an arbitrary decision, but because I had something which math told me was worth 1/50RP.
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alright /pfg/ I need some build help. I know grappling is shit in PF but I need to know how to make the best grappler possible. 3.5fag here, we only recently "switched" even though it's still mostly a hybrid.

Basically I need the best grappler possible, I need to be able to a grapple an NPC (not a monster) CONSISTENTLY for probably 10 rounds or more. As in, even if I get a 1 and she rolls a 20, I still maintain hold. And this mind include -4 penalties imposed by GM for trying to do other stuff while grappling.

Advice? The NPC is likely a commoner so as long as I have grapple bonus at least +24 I should be good. Allowed 8th level build, my character recently died and I want to try something new.

Also I don't know shit how grappling works in PF, except apparently it isn't an opposed roll anymore. But yeah I'd appreciate the help. Anything Paizo-published is allowed.
>>
Dreamscarred Press needs YOUR help in providing feedback for a tiny little product, Psion Focused Disciplines! You can download it below and comment on it in the Google document.

https://www.sendspace.com/file/iik823

https://docs.google.com/document/d/1NjfEMcQW5jgCIGL3--3PzXiuu7ZeYUE0vTWy-F2D1bc/edit?usp=sharing

This is simply a proof-of-concept project, since Psion Focused Disciplines has only six pages of mechanics. That said, if it proves successful, Dreamscarred Press may set us up with more such feedback projects in the future.
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>>44100587
The RB has a pretty comprehensive collection of options.

>All the RB stuff.
>Feat Equivalencies (as in, stuff you can get for 1 feat)
>Golden's Guide.
>and Upper Krust's Challenging Challenge Ratings which was a comprehensive document from 3.5 that proved to be of great use here.

All put on the same point scalebased on the value of a preselected bonus feat.
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>>44100345
>embarrassment princess
1. What the fuck is this?
2. I voted for it because it sounds like it fits my magical realm.
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Why is the Big Guy so popular?
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Do people ever make home brew modules/APs? Would anyone ever use someones home brew module/AP?
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>>44100655
Does knocking the person you grappled unconscious count as keeping them grappled?
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>>44100679
Autism.
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>>44100664
>1. What the fuck is this?
A neat Harbinger archetype that claims teammates instead of foes, and the "emotion" is fueled off your relationship with them. More of a teamwork focus than your standard "lone emo" Harbinger. There's a good breakdown a few threads back.
>2. I voted for it because it sounds like it fits my magical realm.
A real American hero.
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>>44100688
I've seen conversions of modules, that have gotten popular.

But normally if you make a module and it's any good, you'd publish it.
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>>44100691

It wouldn't be as much fun, but yeah I guess that would work. I would need to do it quietly though. Any rules for how much noise grappling makes?
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>>44100655
Best I can say is go for a barbarian and dip into alchemist (ragechemist) to stack those tasty strength bonuses to an obscene number, then invest in grappling feats.
The mental image of Bane comes to mind.
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>>44100345
...Am I the only one who seems to get sent to the wrong strawpoll for some reason?

Seriously what is this
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>>44100736

>>44100541
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>>44100736
Add a 4 to the end of the URL. And read the thread next time.
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I want to marry a Deep One!
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>>44100688
>Do people ever make home brew modules/APs?
I'm making one right now. I love worldbuilding/dungeon construction. Problem is anything homebrewed would likely come across as profoundly amateurish, since it wouldn't even get the minimal feedback that Paizo and co get.
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>>44100705
What if for example I wanted to make a original module and allow other people, aka /tg/, to use it for free?
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What does the Shaman's spell list focus on? How is it different from Cleric, Druid, or Witch (I'm also 100% unfamiliar with Witch)?
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>>44100790
Post it here. We'll give you constructive (if blunt) criticism.
>>44100679
For the same reason Bane memes are in general, which is I have no fucking idea.
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>>44100790
You'd be the first one I've heard of to do so.

If it's any good, I'm sure some of us would use it.

You know anything about decent adventure design (it's not remotely the same as writing a good short story)?

I could link you some articles or share a couple PDFs on the subject if you'd like.
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>>44100821
I haven't written anything yet, just wanted to see if there was an interest.

Also I think the whole reason the Bane thing got popular was because the plane scenes acting was so terrible that they started quoting it to make fun of it.

>>44100830
I would love that, thank you.
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>>44100722
Well, knocking them out is just as quiet as grappling them in the first place.

Anyways, Constable Cavalier with Order of the Penitent.

Pick up Greater Grapple and Throat Slicer. Round 1 Grapple and Tie Up your target. Round 2 Coup de Grace them with Throat Slicer.

I think there's a way to do it all in one round but I can't remember anymore.
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>>44100541
What if there was an initiator who could "blast" an AoE at a target point with superfast ninjasword bullshit and still be at its original spot at the end of the round? Essentially acting like a fireball that did weapon damage, or at least your weapon's type in damage?

I think I'd like that ability more than just a pretend Dragonfire Adept or whatever.
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>>44100541
>>44100552
>Initiator Discipline Based on magic-style blasting
Lame. PsyArm with E.Flux.

>Long/Close Range melee switch build class/archetype
PsyArm. Again.

>Magical Chef focusing on fire and cooking buffs.
You guys realize there are bard and wizard spells that do this, right?
Also, eating a meal isn't just a full-round action. Its multiple actions altogether.

>Chuunibinger
CHA-based? Cringe Damage? Not bad, but gimickt. Why not just roleplay vanilla harbinger to be a chuunibinger?

>Summoner that nixes Eidolons in favor of versatility.
I don't understand this. Elaborate?

>Big Guy Class
FOR YOU.png
But seriously, isn't this calling for a barbarian initiator with the primal fury discipline?
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>>44100853
>Also I think the whole reason the Bane thing got popular was because the plane scenes acting was so terrible that they started quoting it to make fun of it.
Sure, but that doesn't explain why it has become so enduring. Its like it hit all the right nerves.
>>
So is the Wasp Familiar for Calistrian Clerics the only way for a Cleric to get a Familiar?

I want to play a Cleric of Gozreh with a Pixie Familiar that actually works for Rovagug.
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>>44100868
>What if there was an initiator who could "blast" an AoE at a target point with superfast ninjasword bullshit and still be at its original spot at the end of the round? Essentially acting like a fireball that did weapon damage, or at least your weapon's type in damage?

Sleeping Goddess' strike did that.
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>>44100869
There is already a PoW:E Barb archetype. Primal Fury is one of its native discipline
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>>44100759
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>>44100915
>Sure, but that doesn't explain why it has become so enduring.

It was the worst scene of a terrible movie that showed, bare-faced, just how awful of a director Nolan is, a man everyone thought was the hypest shit because of his previous works.

Every frame of the scene is terrible, from the stilted, wooden dialogue to the absurdity of what was going on. For a movie that was trying to be the "stunning conclusion to Nolan's Batman trilogy" it felt like something closer to the first Batman movie, the one with the Shark Repellent.

Not to mention every word in that scene is quotable, it might get autistic, but you can wriggle it into just about any conversation.
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>>44100925
I thought the Magic domain granted a familiar.
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>>44100868
See level 8 Eternal Guardian strike: Hammer of the Immortal.

For delicious synergy, see the level 8 stance as well.
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>>44101013
Oh, cool!

>Gozreh doesn't grant Magic
Well, there goes that plan.
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>>44100869
Why are there so many classes that use swords and shit. So fucking boring.
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>>44101011
>"stunning conclusion to Nolan's Batman trilogy"
What's so stunning about Batman faking his death and having some idiot with no formal training taking up his mantle?
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>>44100853
My favorite adventure designing article:
http://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach

A book I've found useful
Kobold Guide to Game Design - in the Mega Share.
I'd love to see an adventure that isn't trying to be a novel, nor a dungeon crawl. Give me writeups on the major players and factions, Give me faction rosters and random encounter tables, give me the places, the current situation, what everyone is trying to do, and what happens in what order if the PCs don't intervene.

That would make for a fantastic adventure.

Nobody has published anything in that format (that I know of) but man would it be useful to me as the GM.
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>>44100863

I don't want her to be dead; my character isn't into that. But thanks for the suggestion, I might do that build anyway and just forgo the kill.
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>>44101053

That it was done so poorly.
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>>44101059
You can Coup de Grace with nonlethal damage.
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>>44100655
There's no ability that makes a nat 1 on a roll to grapple not an auto-fail, as far as I know. But what there is is the ability to get a reroll. It's not a super-common ability, but the Luck Domain gives rerolls and the Dauntless Destiny racial feat for humans lets you reroll an attack roll 1/day. Dual-Cursed Oracles get the Fortune and Misfortune revelations, which grant rerolls. There's also a Luck Blade, a specific magic weapon that is a +2 shortsword that lets you reroll something once a day among other powers (and you only have to possess it, not wield it) but it is pricey. So, those might help, if you can find a way to hedge either into your build. There are probably some other ways to get rerolls that I don't know about.
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>>44101053
I'm of the opinion that there must always be a robin in a batman flick. The Bat Nolan ending sealed it for me: Batman needs a Robin.
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>>44101009
So, a Deep One Hybrid reincarnates (as per the spell) into a mature Deep One when it dies of old age.

That means Deep Ones should typically have class levels, right?
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>>44100759
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What are some of the best ways to build a Necromancer for Pathfinder (any sources).
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>>44101112
Like Commoner or something. Adventurers are unlikely to make it to old age, much less die of it.
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>>44101099
Telekinesis.
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>>44101099
I read too much comics I guess. Batman is very pragmatic. No matter how good he is as a vigilante, he would never face off against a group of guys with guns solo without pulling out something from his utility belt to give him a clear deciding advantage over them like Smoke Bombs, Nets, etc.

Then again, Nolan's batman was NOT pragmatic. Nor was he a detective. Half the shit he did during his return from knightfall was shouting "Where is the fucking Nuke?!" hoping Bane would be nice enough to tell him.
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>>44100984

Do you have any word on these two minor PoW questions I asked two threads back?
>>44093419
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>>44101057
The concept I was going to go for was an almost abandoned world (Still a good amount of NPCs) that is being slowly eaten away by magic. Would include puzzles that are based on the settings lore, which can be learned from NPCs. And I planned to include some alternate paths/endings depending on how many NPCs survive (not killed by the party). Love the ideas for including faction roster and random encounter tables, so I will be sure to add those. Thanks again for the suggested reading material.
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Convinced my GM that I want to replace Quivering Palm with a different ability. What would be a good class feature for a monk with a history for being in a Sarenrae monastery? Nothing from the Quiggong has a sun/light ability.
>>
Is it possible to do jump scares in a PF game?
Or is that freaking cheesy af
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>>44101179
heh.
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What disciplines can you use with a gun?
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>>44101199
I thought Gareth answered those already?

I can't answer right now I'm on my phone
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>>44101209
Mimics.
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>>44101227
Trigger
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>>44101227
Any maneuver compatible with ranged attacks is compatible with guns. Just not scatter guns.
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>>44101227
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>>44101236
oh god no, having dark souls flashbacks
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>>44100345
Really? Nobody's linked to the correct previous thread already?

>>44095353
>>
>>44101179
>Then again, Nolan's batman was NOT pragmatic. Nor was he a detective. Half the shit he did during his return from knightfall was shouting "Where is the fucking Nuke?!" hoping Bane would be nice enough to tell him.

Batman was a hothead, and as Police Officer said hotheads are not allowed in the sewer.

At least he didn't get to bring friends, but as we saw the platform the Masketta Man (who was a big guy for you and batman) the Fight Plan only included Batman, Bane and his men. Surely Batman would have seen that getting caught was part of Bane's plan, but even when he knew he was not in charge Batman still fought the mercenary.

No brains on that guy, 10/10 brave Nolan.
>>
>>44101179
You're going to hate the Batman vs Superman movie then.

>Batman using a gun
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>>44101208
Punch them with the energy of the sun.
Upon hitting them, they suddenly shine as bright as daylight with beams of light coming from their eyes and mouth and take Xd6 holy damage every turn, similar to bleed damage.

Evil creatures hit by this also take 1d6 CHA damage per turn unless they succeed at a will save which they can make at any time, and success ends the effect but turns them from evil to neutral, as they have been cleansed.

If any character dies or is reduced to 0 CHA while under this effect, it explodes into dust in an intensely bright burst of light.
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>>44101203
>Faction Rosters
So useful.

I like to have breakdowns of the kinds of guys in the faction, from strongest to weakest.

Then I do breakdowns of what guys of different levels might be responsible for, and next some example teams that could be encountered in the field.

Then when I put together my encounters or my random encounter tables, I include the appropriate groups, and what they're doing.

Though, I tend to take the "unscaling world approach", meaning "just because you see it and it has stats doesn't mean you're strong enough to take it on yet." So sometimes they run into a bunch of 6 guys who are all LV+6 doing something appropriate for their station in the faction, and they need to not get involved, or run or negotiate, or what have you.
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>>44101254
>Any maneuver compatible with ranged attacks is compatible with guns

Except I'm looking at Solar Wind and it doesn't include gun.
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>>44101227
Point-And-Click
Guns Blazing
Trigger Finger
Golden Gun
Potential FAMAS
Cube Style
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>>44101231
Did he?
I might have missed it, I just saw him give a 'I'll get back to you' and then nothing else.

(Not irritated, I know everyone's busy, but I'm interested in the answers)
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>>44101320
We need this
Right now
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>>44101326
There's a feat that lets you use firearms for that.
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>>44101227

Guys, guys.

Gun Kata.

A discipline dedicated to gun kata.
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>>44101359
Are you the same anon still waiting for that monk/gunslinger or swashbuckler/gunslinger hybrid from Paizo?
>>
What class/archetype gets the widest spell access? I know about Skald's Spell Kenning, but I was wondering if there was something with more frequent uses and/or better casting progression.
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>>44101326
Sigh. Yes, it does.

1. Associated weapon groups are not exclusive. You do not need to use a discipline weapon to use a maneuver from that discipline.

2. Are you looking on d20pfsrd? Their stuff is badly out of date and was never actually finished. No, we can't make them fix it. We don't own d20pfsrd.

3. Solar wind was supposed to have guns as discipline weapons it was an error that didn't get fixed in time in some of the release material.
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>>44101398

No.
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>>44101320
That sounds really cool. How much holy damage is balanced? 4d6?
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>>44101410
Out of interest, where is the most updated info about this stuff listed?
I just looked in the Path of War pdf itself and the solar wind description seems to exclude firearms there too.

In fact, it even says "Solar Wind maneuvers may only be performed with a weapon in the bow, crossbow, or thrown weapon groups." which would spread some misunderstandings.
>>
>no deities associated with crystals that grant the Wind subdomain

I guess I'll have to stick to one of the defaults.
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>>44101445
I have no idea, that's why I just said Xd6.
I guess look around for other bleed effects that classes get around level 15 for reference?
Though bleed isn't often that useful and Quivering Palm is just once a day, so you'd probably want something higher than that.
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>>44101467
Page 29 of the dead tree edition has the most recent wording. I want you to know I had to get up off the couch and walk a whole ten feet to my bookshelf to get that information, but I did it because I care about you anon.
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>>44101499
Bleed isn't useful because: it doesn't stack, it applies over time and thus if it's contributing decent damage something went wrong, a lot of creatures are just flat-up immune, and any magical healing at all ends it.
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>>44101531
Oh, thank you.

(Also I just checked page 29 of that same pdf and it does indeed mention firearms as well. Might be worth checking page 95 of the paper version to see if that contradiction's still there.)
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>>44101499
Sunbeam is also around level 15 ability. Wonder if my GM would be ok with monk having a Kamehameha.
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>>44101320
This'll make the monk an actually viable class
Couple this with qinggong class abilities
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>>44101577
Page 95 print edition is corrected and allows for firearm use.
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>>44101618
Good to know. Hope the trip to the bookshelf again wasn't too far
>>
>Eldritch Guardian/Mutation Warrior Fighter - 10
>Human

>stats (without items)
Str: 20 (+2 for human, +2 for levels at 4&8) (24 with mutagen or rage) (28 with mutagen & rage)
Dex: 14
Con: 14
Int: 14
Wis: 12
Cha: 8

>Feats
LVL 1 - Power Attack
Human - Weapon Focus (HookAxe, made with weapon creation rules)
FB1 - (Eldritch Guardian)
FB2 - (Eldritch Guardian)
LVL3 - (VMC)
FB4 - Improved Sunder
LVL5 - Smashing Style
FB6 - Cut From the Air
LVL7 - (VMC)
FB8 - Targeted Blow
LVL9 - Spellcut
FB10 - Weapon Material Master

>Advanced Weapon Training
LVL9 - Weapon Sacrifice

>Familiar (Sage/Figment)
Hedgehog
Evolution: Skilled (Stealth)
1 rank in every knowledge

>Discoveries
Wings

Skills: 2(fighter)+2(int)+1(human)+1(favored class)
Spellcraft - Maxed
UMD - Maxed
Perception - Maxed
Linguistics - Maxed
Survival - Maxed
Handle Animal - Maxed

Settled on barbarian for variant multiclassing. I can now fly, do all knowledge skills, have a pseudo trip/bullrush/disarm, a good sunder, spell cut, material mastery for cool stuff, weapon sacrifice to save allies along with cut from the air and spellcut, both rage and mutagen, and an extremely stealthy familiar that comes back. I think this is some good utility of a fighter. He hardly looks like a fighter anymore, but no matter.
>>
For a Path of War archer, what are the best things to pick up? Primarily looking for boosts/stances, since the ranged strikes that aren't condition-based just kinda fail against a full-attack.
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>>44101705

Most of the good fighters don't seem to look much like the class's stereotypical build.

How do you fly, is it UMD?
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>>44101699
The alcohol helps. This time I just brought the book back with me. But I'm still on my phone.
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>>44101729

Nevermind, I didn't notice you were also a Mutation Warrior until after it was too late to abort the post.

Goddamn, I love the Mutation Warrior.
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>>44101729
The wings mutagen discovery.
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>>44101724
Elemental Flux works with ranged and is pretty great.
And keep in mind that Solar Wind has a variant version for each element (See the PoW:E systems and use playtest)
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>>44101304
Thank you, I needed this. It's good to know I'll never need to go back to /tv/.
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>>44101901
Yes, I'm aware on the disciplines, I mean what's actually good to grab out of them though
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>>44101141
You run into retired adventurers all over the place.

Imagine all the Deep One Wizards.

Deep One should really be a race (maybe not for PCs, but still)

Just for fun:
Deep One
Monstrous Humanoid
Str +2 Con +2 Wis +2 Dex +1 (50*7=350)
Darkvision 60 (100)
Low-Light Vision (50)
+3NA (150)
Move 20, Swim 40 (-50, +25)
2 Claws 1d4 (100)
+4 Stealth (Underwater) (4)
Amphibious (100)
Deep Dweller (25)
Devoted (58/2=29)
Immortal (25)
Item Use (200?) - it's useful but I'm not sure what this one would be worth.
908+Item Use
1108 Points, ~22.16 on the Paizo RP Scale.
>>
>>44101925
That is up to you.
I'm very partial to Elemental Flux's level 3 stance, seriously good in combat and gives you fast healing 1 for out of combat recovery.

Tempest Gale is fun but not really as strong as Solar Wind in damage, but it gets a number of neat things earlier than Solar Wind does.

Riven Hourglass strikes don't work with ranged attacks, but it may be worth just getting that anyway because a lot of its counters/boosts/stances are just flat out good.
>>
If you took all creatures from the bestiaries and statted them up with class levels, how massive would a resultant book be?
Barring vermin and animals
>>
>>44101978
>Riven Hourglass strikes don't work with ranged attacks

They work with weapons that can be used in melee like Chakrams, Daggers and Pistolwhips
>>
>>44101402
Okay, well here's what I know of for cross-list access:

-Magus (default) can get 14 wizard spells but only at level Stupid.
-Shaman with the Lore spirit gets Cha mod in wizard spells, but needs Int to cast them and uses Wis for DCs (the MADdest caster).
-Arcanist with Unlettered archetype changes to the witch spell list, but can still learn an arcanist-list spell every level with human favored class.
-Wizard with Spell Sage archetype can cast up to 4 spells a day from any of the bard, cleric or druid lists, with list-wide spontaneity, but it costs him a number of rounds equal to the spell level +1 to do so.
-Oracle with the Lore mystery can cast a wizard spell by erasing it from a spellbook.
-Oracle with the Ancient Lorekeeper elf archetype can learn up to 9 wizard spells as if they were a level higher, which are otherwise normal oracle spells afterward
-Cleric with the Ecclesitheurge archetype can start the day with any of its deity's domains for spells

I strongly doubt this is all of the ways classes can acquire each other's spells, and I don't know which is best. I think it's actually more worthwhile to find ways to get spontaneous casting out of a spellbook (or even more rarely, a whole list) as a means to greater flexibility - any one of the full-progression-caster spell lists is amazingly versatile when taken whole.
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>>44101999
If you see a player or a DM who talks about "food", report him to the police because he's definitely a cereal killer.
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I need like, three good goals to pursue in a campaign the DM calls "completely sandbox."
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>>44102028
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>>44101999
Don't you have a better hobby?

>>44102026
A samsaran is the best, in my opinion. They get to poach any spellcaster's list at chargen. Only 1+casting mod spells, but they're the same level as the poached class. So, for example, you can poach summoner and get gate as a 6th level spell.
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>>44102057
What is the character?
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>>44102057
1. Depends on character
2. Depends on character
3. Depends on character
You faggot.
>>
>>44102057
what's the setting?

what's the situation?
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>>44102057
>"completely sandbox."
This is a buzzword for "go nuts in a world I made with no plothooks, poorly thought-out NPCs, no history, no lore, and cookie cutter kingdoms I copied from the last RPG I played."
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>>44102015
Oh, on checking again, more riven hourglass stuff works with ranged attacks than I remember.
However, a good half of its strikes specifies 'Range: Melee attack'
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>>44102057
>become the world's first filmographer by creating Illusion spells that let you project feature-length movies at anything that fails its Will save
>invent shredded wheat cereal and get rich by selling the heartiest, healthiest, most easily-digestible breakfast ever to exist
>adopt an Owlbear cub and teach it how to dance
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>>44102077
But I thought Gate was a 9th level spell?
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>>44102057
Become a demon Lord
Become a Minneapolis Lord.
MurderPharasma.m
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>>44102109
>Buttmad ranting
Or it means "I have a setting with a bunch of factions/characters pursuing their goals on a timeline around you, there are hints as well as some readily available intel for you to pick up to get a picture of what's going on, and you can get involved and interfere with whatever you discover, as you see fit, but I have no planned route that you'll have to follow".
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>>44102057
>Introduce modern agriculture methods to the peasantry
>Build a printing press and print out books to educate the masses
>Start making factories complete with a sizeable labor force

Introduce the Industrial Revolution to your game.
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>>44102152
Ah, it is, my bad, they only get it as a SLA. You could still get, for example, create demiplane as a 6th level spell because that's what a summoner gets it as. Basically if a partial caster gets it as a low-level spell because they only get those at high levels, you can get it, at the same spell level regardless of class, and cast it much earlier as a full caster.

>>44102167
>demon lords
>being able to kill Pharasma
Anon...
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>>44102109
Why, you're mad.
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>>44102152
Summoner only gets 6th level casting in general, but has a handful of spells at lower spell level.

They get it around the same point in the game, but the rest of their casting is less good.

This is an exploit that lets you get it at a lower character level.
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>>44102176
>>44102203
>Put in all the effort to make a good worldbuilding setting, probably with its own rich lore, unique characters and complex story lines.
>Only to tell the players that its a sandbox and you can do whatever you want to potentially ruin this carefully crafted setting.
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>>44102190
You don't have to do them in order.
Kill Pharasma, then put her head in your abyssal thrown room once you earn it.
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>>44102264
Big deal. GTA is marketed as a sandbox game but none of the damage you could do was permanent.
>>
>>44101982
This sounds way ambitious
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>>44102109

It's pretty much as >>44102176 put it, it's a fairly vague but well-written (in the sense the guy knows how grammar works and doesn't seem to treat it like his baby like some people do) setting where things happen and continue to happen while you're out adventuring, with numerous organizations you can join or even form.

>>44102181

I'm actually getting interested in this one, since this is the setting I was asking for advice on earlier with Advanced Firearms and the Guns Everywhere rule. The DM has more or less implied the setting is sitting somewhere in the 1840s in terms of tech, with some places being as advanced as the 1870s.

Clearly, I have a chance to become a factory owner and get crazy rich.
>>
Why even play on Golarion? There are better shitty themepark settings.
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>>44102264
And? I don't see your point. How is a setting "ruined". All they're doing is trying to change it, which may lead to something interesting.

Hell, it's not as if them playing in it gets rid of your ideas. You still have your setting. If you don't like what they did then just don't fucking include it in the next campaign you do in that setting.
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>>44102334
Because I like some of the countries and some of the gods.
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>>44102264
>>44102359

Not to mention the vast majority of players, when given total freedom in a homebrew setting, often fall into patterns that actually *benefit* the DM.

I mean sure you get the people that try to kill that king you thought was totally important, but more often than not your players are going to go off exploring, or forming industries that give depth to your world, or even try to found kingdoms of their own.
>>
Warning: Incoming setting/lore question.

What kind of threat would Korvosa's Arkona family send to take care of a low level party if that party found out about their schemes?

Basically, I'm just asking for a thematically-appropriate challenge for a level 3 party that doesn't involve ridiculous monsters, ideally some sort of assassin/hired killer type fight.
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>>44102334
Is that a response to something or is it as out-of-nowhere as it seems?

As for an answer:
>Because you were pressed for time and you are running a Golarion AP.
>Because you're running an AP with no real setting, and you want a wider world to place it in, and your players are familiar with the setting.
>Because you want to make use of ______ (Cheliax for example) as the centrepiece of your campaign.
>Because It's well supported, you want something approaching kitchen sink fantasy, and you like it better than Faerun.

All valid reasons.
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>>44101216

Armor Expert is unnecessary for an oracle in the slightest, and an oracle with one of the Charisma-to-AC revelations absolutely needs a mithral chain shirt (or, for a pricier alternative, Celestial Plate Armor) once their Charisma modifier grows high enough.
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>>44102334
Because there is nothing more fun then meeting established characters and messing with them. Especially iconics.
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>>44102388
If your players can ill the kind they are either really powerful or your king really weak. The king should have defenses, magical ones, unless your setting really isn't that well crafted. It seems he is more buttmad about players poking holes in his supposedly "perfect" setting.
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>>44102325
Now depending on your DM, if he's got a sizable knowledge in history, two things could happen:

A. A Civil war between the royalty and the peasantry as they both dance to the tune of the newly created middle-class bourgeois, because you took special privileges from the upper class and gave them to the lower class. (better wages, affordable medical treatment and formal education)

B. Other adventurers follow suit your own plan and pretty soon war will erupt between competing for resources, trade routes, suppliers, clients and everything else.
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>>44102325

Nigga there better be an Africa analogue because nothing tickles the Victorian willy quite like gunning down a boat load of natives and ruling over what remains.
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>>44102334
>Why even play on Golarion?

Because trying to write "lol so original" homebrew places is a retarded endeavor.

Why bother when I already have dozens of splatbooks that explain every detail I could ever really need, and enough moving parts all detailed that I can very easily make the world feel like a real place by making reference to real things going on other places.

Also, because the PLAYERS can know about the setting themselves in a deeper way than if I was a DM trying to write a setting document and hoping they remember it. They can know their own things about the world and make their own reference to them, so they don't have to spend whole campaigns wondering what the fuck the world outside their plot thread is about.
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>>44102408
Oh, max Dex? Pff.
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>>44102334

Every country is a setting unto itself.

As many have said, Golarion is not a setting so much as it is a theme park, and the countries within it are the main attraction.

You could go from 1-20 in the Land of the Linnorm Kings and never find yourself wanting to visit Cheliax, or do the same in Taldor and only see Qadira as "the land of assholes."
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>>44102264
>Put in all the effort to make a good worldbuilding setting, probably with its own rich lore, unique characters and complex story lines.
>Only to tell the players that its a sandbox and you can do whatever you want to potentially ruin this carefully crafted setting.
Them doing whatever they want in my well-crafted setting is what makes the story, anon. Their PCs will end up butting heads with some of the factions I already have doing things (on a timeline) in the background. They'll prove obstacles to some of my factions, and possibly allies to others. Them making a mess of my setting is what makes the game interesting.

Plus, the players interaction with the world brings me a bunch of things I can use if/when I run the setting later.

And if I make some plot hooks or factions or places that the PCs don't interact with?

Well, they (probably) wouldn't have been all that fleshed out, but even if they were, all that content can be repurposed either later in the campaign or for the next campaign.
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>>44102452
Max dex applies to Cha with the Cha-to-AC crap.
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>>44102393
Hello again, Crimson Throne-Anon.
Send a gang of thugs, possibly muscle from the Cerulean Society to rough them up like some of the Dusters, a gang of urban Shoanti led by the gang boss' Vistani girlfriend. They get hired as muscle by the bigger gangs like the Society when they want to keep their hands clean.

The catch is though that one of the thugs has been given a Raktavarna that after the players beat the gang, ends up in their possession to keep an eye on the party for the Arkonas.
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>>44101982
It would not be worth doing that way.

Each monster doesn't have enough content to support a class.

You'd want to do it in categories. So Imp would make a terrible class, but Devil could be okay, and you could build an Imp with it.

The resulting book would be maybe 200 pages, if you did it that way.

But even better: really you just want to make "Eidolon" into a class, with more customization options for creature types, and class skills, and whatnot, that is basically a "build your own class, with monster features as class abilities".

I bet you could fit that in far fewer pages, and most of those pages would be monster abilities with associated point costs.
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What races get +Int +Cha?
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>>44102531
Extremely old people.
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>>44102441
He wasn't saying "Go Homebrew", he was saying "Use a different published setting".
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>>44102513
The players are already holding a Raktavarna, they've been keeping it completely unknowingly since they took it from Verik Vancaskerkin. That's one way the Arkonas know their movements. The other is Bahor's Third-Eye Amulet that the players recovered from an old Pathfinder's vault in the sewers. So they don't need a method to track/scry the players, they've been doing that for quite some time now.

I know I could do thugs, I just wanted to create something a bit more challenging. The Arkonas have completed the set-up for their scheme, so the players are trying to find their drugs and stop them as fast as possible. I wanted to make the fight a really interesting one against some really interesting type of enemy, but I dunno what. I tried to make Devargo a Stalker/Rogue, but he was alone and trapped in a small room, so that fight wasn't very challenging.
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>>44102515
It'll make things extremely easy for all GMs out there
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>>44102531
Changelings with the Witchborn alternate trait (trade out +WIS for +CHA).
Peri-Blooded Aasimar.
Female Lashunta.

That's pretty much it. Oh, and humans that select Dual Talent, but at that point you might as well just play one of the above races unless there's a human-only feat/archetype you really want.
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>>44102569
I guess you *could * use it as a GM. I think most of the time I wouldn't.

That's a lot of work for something that's only going to see 30 minutes of play, tops.
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>>44102334
It's convenient. I don't have to spend more time working on making my own setting than putting together the actual campaign itself. Everyone is usually familiar enough with Golarion already that I don't have to debrief them on the setting, or if I do I just point them to the wiki or hand them a book. There's a frame work already there, plenty of potential plot hooks of varying size that I can take, make a whole campaign out of one or just use a few for some smaller quests. It conveniently jives with the game's system, so I don't have to make a bunch of new races or classes to match things that exist in my hypothetical homebrew setting but not in Golarion.

I'm not saying I'm in love with the setting itself. It's got tons of problems, and most if not all of the points I raise above could be said just as well for other pre-made settings like Greyhawk or Eberron. But I happen to be most familiar with Golarion, so Golarion is what I'm usually going to use (even if I do make a few modifications to it).
>>
What are some good spells from Wizard/Druid/Bard list to use with Spell Sage?

I guess only spells with x/hours duration or x minute casting time are worth using?
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>>44102590
Other than Human. Half-Elf can trade away everything but Low-Light Vision and Elf Blood for +CHA and +Anything too.
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>>44102614
Well, it's probs meant to be used as a resource for a lot of peeps
>>
My GM called me out for being too optimized. I was trying to turn it down from my previous characters.

I'm a Changeling Witch.

Should I just say fuck it and multiclass into something without casting progression?
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>>44102667
It would be very useful for PCs who want to play as a monster, and not a monster with class levels
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>>44102671
What kind of things did you do that making him says you are being "too optimized"? Downplay that aspect a bit.
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>>44102704
I dunno, I could it being used as a resource by both players and GMs
Of course you could have monsters at differing HD but that's going to add way too much work on top of that
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>>44102567
Since you already have that angle covered, how about a few Tielfling Magus from the Academai who work there as guards but take a little mercenary work on the side the Arkona's hire?

Are you interested in building the Arkona/Vudra connection? I gave the Arkona's a small army of Tiefling (Asura-Spawn) Monk (Hungry Ghosts) who act as their personnel enforcers. One thing to keep in mind, all Asura spawn are genderless, so it gave the party a creep factor when they learned what they were.

A bribed swarm of Imps to attack them on the street?

Maybe a group of the Arkona men lure them onto a garbage barge, light it on fire and set them adrift with a couple Otyughs on the thing?
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>>44102462
Open world games are a hit or miss. All depends on the GM and how they handle player interactions. For example.

As a PC last week we were traveling and came upon a small little outpost town. Our characters are from a different continent and really don't know much about this place but, suffice it to say, there's a minority ruling over the majority with a whole manifest destiny shtick.

An entire session was made just from role-playing in that one town that, afterwards, the GM said, "I hadn't thought you guys would actually stay in the town and try and start a revolution immediately. I just set it up to give you guys an inkling of how this entire continent is so you'd be prepared."

So Saturday we pick up where we left off, one of us being kidnapped because they know how to make weapons, another drugged, one unconscious, myself writing to the church saying "Shit's about to hit the fan here. Might want to bring some backup or mediate some peace here. Fuck gypsies." and the last member looking for me.

To be quite honest it's a great break from adventure paths. Us having come off of quitting Giantslayer after the 4th module because it's literally "hack-slash-loot" it's refreshing.
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>>44102671
Just how far above CR appropriate enemies are you?

Like, comparing yourself to the Bestiary with stats spreadsheet and the monster creation guidelines b1
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>>44102667
>>44102704
>>44102751
Something like that would definitely be better than the NPC codex
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>>44102753
>how about a few Tielfling Magus from the Academai
I really, really want to avoid any sort of information that might set up the players heading off to the Acadamae because they think they need to hunt clues there. I've got so many winding plot threads that another hint would just confuse everything so much.

Basically, I'm trying to buy one, maybe two sessions before sending the players off to the Dead Warrens to end the chapter.

>Are you interested in building the Arkona/Vudra connection?
Maybe, but not too much right now. I had Cressida Kroft be the one to talk the players through all the deeds in the campaign so far and work out how they were all connected, and then at the end I had her drop the name Vimanda on the party, telling them that using the fact that the Third Eye amulet was Vudrani and the name Vimanda, she thinks they might be dealing with someone within the Arkona family. They don't know it's the whole family yet, and Kroft talked them away from chasing down an entire Noble House for answers.

>A bribed swarm of Imps
Too wacky for my tastes.

I guess I'll just have to comb the NPC books for something. I checked all my modules/adventures I usually pilfer for ideas and came up with nothing.

Sucks that the other urban adventures like Council of Thieves don't have any interesting encounters in them.
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>>44102751
Yes a GM could use it. But if you build your monsters like they're PC's and you're not publishing a module, you're spending way too long building your monsters.

Come up with your idea. Then You just need some cr+combat role appropriate stats (should not take more than 3 minutes) and then just pick out/make the appropriate special abilities/slas/whatever.
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I wants to play Arcane Trickster that will be focusing on using Battering Blast spell.

Which Wizard Archetype/School should I go for? Admixture doesn't matter since I'll be using Force damage. Spell Sage has a pretty delicious +4 Caster level once per day and utility. Exploiter Wizard get +2 Caster level 4 times per day and can get Void School power which progress on caster level.
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>>44102944
I have no advice on your actual question, but I did want to tell you there's a feat that gives you an extra +1d6 sneak attack now, which means if you take that feat you only need 1d6 sneak attack from your actual class features instead of 2d6 in order to qualify for Arcane Trickster. In other words, you can get by with a one-level dip in something with normal sneak attack progression rather than needing a three-level dip. More caster levels for you.
>>
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>>44102845
Here' I'm going to rough out a monster.

I just spent 15 minutes deciding what to make and grabbing the basic points.

I'm going to make a Witcher 3 style Leshen
Witcher 3: Leshen
>Ancient and powerful forest spirits. Possessing a deer skull as a head and tree-like limbs, a leshen can call for aid from crows or a pack of wolves.

>In some circumstances, a leshen can only be "permanently" defeated if the person it chooses as its “link”, or familiar, is banished or killed as well. One may also have to destroy a leshen's warding totems to rid a forest of its presence.

>We never hunt in these woods. Never. Even if it means the whole village starves.
>— Mulliver, ealdorman of Hoshberg in lower Aedirn
>Leshens dwell in dense, primeval woods. Fiercely territorial creatures, they hunt with stealth and cunning as their only companions. They use their inborn magic to control the plants and animals within their territory — and so when stalking them, half the battle is merely getting near enough to strike. Leshens old [sic] enough to earn the appellation "ancient" wield advanced skills and tactics that make them particularly dangerous.

Abilities:
>Can turn into a swarm of crows and back. (Typically used to escape or outmaneuver)
>Can cause sudden spontaneous tree growth/Entangle.
>Can summon wolves/wargs if nearby
>Regeneration.
>DR
>Hits hard
>Vulnerable to fire.
>If its totem/familiar is still around it can respawn.

And lets say it should be a tough fight for a CR6 party. I'll make him CR9.
>>
>>44103128
Stats:
Basic CR9 Statblock
Init: +5, Perception +15
HP: 111
AC: 23
FF: 21
Touch: 12
CMD: 29
DR: 10/X
CMB: 18
Atk +16
Damage: 29
DCs: 18/16/13
Saves: 11/9/7
Skills: 22/18/5

Lets make him a bruiser/brute in his stats, sort-of 4e style.
+2 Init
+2HP/CR
-4AC
Damage * 5/4.

Brute CR9 Statblock
Init: +7, Perception +15
HP: 129
AC: 19
FF: 17
Touch: 12
CMD: 29
DR: 10/X
CMB: 18
Atk +16
Damage: 37
DCs: 18/16/13
Saves: 11/9/7
Skills: 22/18/5

This guy doesn't move very fast as a Leshen, lets give him a move speed of 20'
He's about 12' tall, so he's a large creature, with reach.
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>>44103237
Now for the hard/slow/fun part... Making/Choosing Special Abilities.
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>>44097801
>Squeaks when flustered
>>
How do I prevent that fucking horrible black advertisement box appearing at the top of d20pfsrd?
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>>44103341
You can't. Not even AdBlock Pro can save you.
>>
>>44103341
pay for that special membership, i guess.

Its a free service, what'd you expect?
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>>44101705
Anyone else have thoughts on this guy?
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>>44103085
Old news. Everyone should knew about accoplish sneak attacker by now.
>>
>>44103465
but not everyone does (for instance, I just heard about it)
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>>44103458
Your Intelligence is totally useless.
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>>44103249
>EX: Wolf Summons: Summon 1 Winter Wolf (B1), or 1d4 Winter Wolves (B1) 40%, 1/day, as a standard action that provokes attacks of opportunity.
>Fast Healing 10
>Fire Vulnerability
>Murder Form: A Leshen can turn into a Murder of Crows (http://www.d20pfsrd.com/bestiary/monster-listings/animals/murder-of-crows) as an Immediate action, and can revert to Leshen form as a free action. It has to remain in Leshen form for 2 rounds before transforming again. This ability functions as per Beast Shape 2, except he Leshen also gains the swarm subtype and all appropriate immunities, takes half-damage from slashing and piercing weapons, and gains all of the murder's natural attacks.
>Rejuvenation: A Leshen that is destroyed but that still has an active Leshen Totem or familiar it is bound to (which can be a humanoid, monstrous humanoid, magical beast, or animal) will come back after 1d10 days.

Oh, and keeping with the Witcher flavor, the DR will be 10/Silver.
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>>44103487
I could do this instead

>Str 20
>Dex 14
>Con 16
>Int 12
>Wis 10
>Cha 8

I mainly don't want to give up skills since I don't have a ton anyway. Honestly all it'll either do for me is give me a bit more wisdom or a bit more constitution. Which would you suggest?
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>>44103519
So that's a CR 9 monster in roughly 40 minutes, most of which was spent getting the fluff for the monster and designing interesting abilities that should make combat fun.

Oh. for it's regular attacks, it's got 2 claws. And from the statblock, it should have +16 to hit, and do an average of 37 damage between the two of them (18.5 each).

For the summon, I might even go as far as to just make it 1d4 Winter Wolves straight up. Really I'd rather them just be wolves with more badass stats, but there's no statblock for CR 5 or 6 wolves quickly accessible.

I spent 40 minutes on the monster, and should get at least half that time in gameplay, assuming I only use the statblock once.
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>>44103556
Dump the hell out of Intelligence. You have a sage familiar.
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>>44103585
And, if you wanted to go a bit further, it has some other shapeshifting abilities, according to the witcher PNP RPG and novels, and can also turn into a tree, or an old man.
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>>44103605
Then I'm going to have literally no skills. I can't just rely on the familiar for everything. At least not for UMD, Perception, and Linguistics, because the good applications of those require hands.

Perhaps survival and handle animals and drop my int down to 10.

Perhaps 18/14/16/10/12/8 for the stat array before level bonuses & rage/mutagen. I'll have 4 skill ranks per level. With rage my con will be 18 before gear and with mutagen/rage my strength will be 28 before gear.

That sounds pretty good. At level 10 I should be able to afford enough to get me a +4 belt.
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>>44103674
>UMD, Perception, and Linguistics

You don't even have those as class skills.
>>
>>44103758
I'm an eldritch guardian. I have UMD and Perception from this. I have Linguistics from a trait. All three are class skills.
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>>44103758
class skill means +3 bonus anyway
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>>44103758
> implying class skill matter in path flounder
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>>44103674
I like the idea of Fighters having some skill points, first off, so don't think I'm telling you to dump your Int to shit, but your skill point allocation is somewhat confusing to me.
Why Spellcraft? Why Linguistics maxed? How come only 1 rank in each Knowledge on your Familiar? Why Handle Animal?
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>>44103674
Why do you have Handle Animal max in the first place?
>>
>>44103829

Admittedly, Linguistics can be somewhat useful for Lore Wardens who go into Orator to party face with it.
>>
>>44103834


>>44103829
Because I enjoy linguistics mainly, forgery is a useful skill.

I think you are right however, spellcraft and handle animal aren't helping me at all.

For my familiar it is a point into each to cover them all to start, then maxing two of them and stealth because I want a stealthy familiar.

>>44103834
I realized there is no real reason for it. Originally it was for animal training because I like it.
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Can anyone with Bestiary 5 share what the deal is with Grey Aliens in pathfinder? Where are they from? What's their agenda? How do they fight?

Also anyone with Occult Origins give it a positive review? I'm tempted because I want anything that expands upon Distant Worlds.
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>>44103829
>Why Spellcraft?
Not that guy but just saying:
In the Neverwinter Nights games, every 5 ranks in tumble actually added 1 point of dodge to your AC. Every 5 ranks of spellcraft added 1 point to your saves vs spells.

Lots of fighters and rogues put a positive score on their INT just for getting some ranks in both to be a bit more survivable.

I am kinda saddened this nifty little mechanic does not exist anywhere else outside the game.
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>>44103458
Your Hedgehog should have 20 skill points. Shouldn't that be 2 rank in every knowledge?

Since you have Figment familiar, check out Figment's Fluidity feat. It allows you to change evolution point on the fly twice per day, which means instant +8 on the knowledge you need.
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>>44103900
Sounds like two feats that should've been included in the fighter's handbook. The Lore Warden would have been stoked to get the latter.
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>>44103908
It has 15 int at this point, meaning it has 40 ranks. That means max stealth, one in each knowledge skill, arcane and nature maxed, and the rest in religion.
>>
>>44103900
>>44103930

Maybe that can go on the wishlist for Armor Master's Handbook.
>>
Suli polymath who crafts a shitload of elemental flux.
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>>44103871
I also enjoy Linguistics, but maxing it seems non-essential. Whenever you've recently experienced a new language and you want to pick it up, I recommend putting a point in, but I've never really cared about Forgery myself, and most of the time, you're presenting a Forgery to an NPC that has 0 ranks in Linguistics, so having a 10 instead of a 5 makes no difference.
That's just my experience though, maybe Forgery is more important to you and your campaign is like sneaking through Hellknights and they're gonna actually check your papers all the time and that's fine.
But yeeaaah Spellcraft and Handle Animal are really doing nothing for you.
Also, I misinterpreted your Familiar. I thought you meant only one rank total in each Knowledge and that's it, but I get what you're doing now. I would, however, recommend your Familiar putting effort into Use Magic Device, since being a Sage means he doesn't automatically get your ranks in it for free. That last bit only matters though if your GM says it's feasible for an intelligent Hedgehog to draw a scroll and read it, which I see no problem with personally, but may be a sticking point.

I do think you can go down to 12 Int instead without suffering much at all.

Are you aware of the Background Skills system from Pathfinder Unchained? If not, it basically just gives each PC an extra 2 skill points per level, but limits the list of skills they can put those points in to a much smaller list of less directly impactful skills. So, not like Acrobatics or Stealth, but rather Handle Animal and Linguistics.
You may be able to convince your GM to add them in, even if for nobody else but the Fighter, who benefits form it more than anyone.

So, skills out of the way, I like your stats and your feats, and I think your choice of VMC is pretty solid. I'd be a bit worried about putting effort into Sundering if you're gonna be fighting more monsters than men, but I still think it's worth a try.
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>>44103900
>Neverwinter Nights
Shit. I can't believe the actually somehow fixed Rangers.

They changed the mechanics for Favored Enemy.

Instead of picking 1 enemy type every 3 levels, you simply gain the respective bonuses vs groups of enemies based on your ranks in Knowledge.

example: every 5 ranks in knowledge: nature means you gain a bonus against magical beast and animals.

every 5 ranks in knowledge: the planes means you gain bonus against outsiders, elementals, etc.

It was pretty great, since Rangers, with a flat 1 to INT can put all their skill ranks to all knowledges.
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>>44103966
> That last bit only matters though if your GM says it's feasible for an intelligent Hedgehog to draw a scroll and read it, which I see no problem with personally, but may be a sticking point.
By rules it can't due to no hands.

>So, skills out of the way, I like your stats and your feats, and I think your choice of VMC is pretty solid. I'd be a bit worried about putting effort into Sundering if you're gonna be fighting more monsters than men, but I still think it's worth a try
I can understand this, sunder is risky business. The main reason I have linguistics and sunder is because I know it's going to be an urban campaign for the most part.
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>>44103982
Doesn't this just make Rangers MAD?
Dex/Str for weapons
WIS for spells
INT for favored enemy
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>>44104006
Rangers have 6 skills ranks per level. As a human with favored class bonus and neutral int that more than covers all knowledges that apply to creatures.
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>>44104006
Supposed to be the case, but Zen Archery and Guided weapons easily fixed that.
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>>44104018
But what about other skills like perception, survival, handle animal, and ride?
>>
so if I'm a eldrich archer + hexblade magus with a 1 level dip into gunslinger

how do I shoot sleep hex bullets

do I need to take that 1 arcana and then cast whatever that 1 spell is as my spellstrike?
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>>44104033
Arcana, Religion, Nature, Dungeoneering, Local, Planes

With that they cover all creatures, and have the additional utility of being a knowledge monkey. This still leaves two skills open in the cast I discussed. Or you could simply sacrifice Planes until higher levels when you get a headband, or some similar thing, or religion if your campaign doesn't contain undead.

You should have enough skills with even neutral Int to cover most of your bases.
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>>44103982
Can we PLEASE make this a homebrew archetype to replace/buff the Ranger?

This is definitely a good Ranger fix.
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>>44103982
That's exactly Knowledge Devotion, which I've always thought was what FE should have been from the start. Funny that it was in NWN even before that; I'd never tried Rangers in there.
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>>44104006
Ranger IS a do-everything class, I think that's just the expected level of MAD. Wouldn't hurt to put spells on Int though.
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>>44104081
You'll make the Inquisitor and Lore Warden sad, anon.

Also, isn't this mechanic pretty bad?
you gain a +1 every 5 levels against everything (+5 at level 20). Whats so great about this when you can get a +1 sword as early as 2nd level?
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>>44104153
Because the +1 sword doesn't grant you bonuses to tracking, sense motive and other buffs associated with favored enemy.
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>>44104063
PF introduced Knowledge: Engineering which includes golems and constructs, just saying.
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>>44104153
Because the sword is an enhancement bonus ya numb nuts, you can get both.
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>>44104194
Incorrect. Constructs fall under Arcane.

>http://www.d20pfsrd.com/skills/knowledge
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>>44104211
>Engineering (buildings, aqueducts, bridges, fortifications); This is the most important skill with regard to technological subjects. Knowledge (engineering) can be used to identify a robot's abilities and weaknesses.

Wait, okay - apparently robots and constructs fall under different categories, which is stupid.
>>
This is what Knowledge Devotion was. It's a rolled check however, so the DCs are higher. There was also a Skill Trick (which is like a mini-feat that just costs 2 skill points and can only be used once per minute) called Collector of Stories that was commonly used with it, giving +5 to a Knowledge check. With those considerations the DCs were very achievable.

http://dndtools.pw/feats/complete-champion--57/knowledge-devotion--1727/

Overall it's not super powerful, but it means you ALSO get to be a huge monster nerd and information peddler while actually improving at fighting.
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>>44103991
>By rules it can't due to no hands
Yeah, that's what I'm saying would be up to GM discretion. Humanoid hands aren't an automatic necessity to manipulating an item or everything with tentacles in the game would be incapable of utilizing items, and we have precedent set in Bestiaries already of some creatures that can wield wands and weapons without humanoid hands.
Also, let's be real here for a second in a system that values verisimilitude: animals with only paws can do tons of shit without the use of thumbs if they're trained to do it. Dogs close doors, grab your slippers, get the paper, and yeah, could probably pull a scroll out of a bag and unfurl it and read it.

All that said, yes, it's still up to your GM because some of these kinds of rules are set in place for balance purposes and not for verisimilitude, and that's fair, but be sure to remind your GM that you could exchange your Familiar for a Koala, Monkey, Octopus, Otter, Raccoon, or Sloth at any time, at no penalty, and that these animals are not only capable of grabbing an item, but most of them are actually FAMOUS for their ability to do it exceedingly well in the real world.

Just my two coppers.
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>>44104227
It's not really. Both make sense, so you might as well not deprive someone of information they should reasonably be able to discern with their skillset by only allowing one. Nothing breaks since it wouldn't stack.
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>>44104227
Robots are special.
They include NO magic.
They are fully, completely, 100% technological.
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>>44102408
Or just go bracers of armor if your Charisma gets absurd.
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>>44104236
I remember this is one of the must-have feat for the Factotum.
>>
>>44104236

Huh, I was wondering where I had remembered that mechanic from. DSP just up and put it on their medium soulknife.
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>>44104236
Ah, Knowledge Devotion. It was that, Iaijutsu Focus, and Autohypnosis that every Factotum in existence seemed to have on their sheets.
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>>44103620
Leshen. Last update for the night.

I gave it a couple of quick tweaks, and then I made it look half-decent. The layout took as long as the monster. heh.

So, what do you think? Decently usable CR9 monster in a short time? Any major issues with the results? Anything look off about the numbers or abilities?
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>>44104081
Ranger Lore
At first level, a Ranger gains a +2 Bonus on Bluff, Perception, Sense Motive and Survival checks against creatures for every 5 ranks with which the Ranger has knowledge of the associated creature. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them.

In addition, at every 5 ranks the Ranger allocates to Knowledge, the bonuses against the associated creatures increases by 2.

List of Knowledges and Associated Creatures:
Arcana: Constructs, Dragons, Magical Beasts
Dungeoneering: Aberrations, Oozes
Nature: Animals, Fey, Monstrous Humanoids, Vermin
Local: Humanoids
Planes: Outsiders
Religion: Undead

This replaces Favored Enemy.

Thoughts on this homebrew fix?
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>>44104384
Uploaded PDF isn't loading for me, here's a link to it on my google drive: https://drive.google.com/file/d/0B2-YvRijIX0cUUNLeEdGMGxLelk/view
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>>44104395
Certainly no worse than before, and it's not going to break the ranger. I like it.

Thoughts on the Leshen?
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>>44104395
How does this interact with Skill Focus: Knowledge?

Because this might make the new Ranger fix even better than the Lore Warden.
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>>44101705
may try and pick up combat reflexes and smash from the air so you can knock out more arrows and even better, boulders and spells
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>>44104384
I think Leshens should get Camouflage or a +20 bonus to Disguise if they stood still in wilderness areas.
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>>44104416
Already commented
>>44104440
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>>44104440
>Camouflage or a +20 bonus to Disguise if they stood still in wilderness areas.
Haha. Fair enough.

Does it seem too easy/hard for CR 9?

I know the numbers are reasonable by comparison, the abilities are harder to guess.
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>>44104471
CR 9?
I think you could give him a few handful of ranger/druid spells then.
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>>44104486
He has a handful of did spells already
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>>44104492
Druid spells. As SLAs.

Or do you mean , more of them?
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>>44104471
What about equipment and loot?
Maybe a +4 club or ironwood armor as well as a few wands
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Hey PFG, what's the most powerful anti undead spells a cleric can cast, 8th spell level and lower?

The only exclusions are control undead and other "controlling" spells (like enchantments). Playing a strict Pharasman and that's a no no. My goal is destroying them utterly.

We're about to go on a quest against a Lich and I expect big bad unique undeads and I want a way to annihilate them.
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>>44104516
Most Bestiary monsters don't have specific loot on them, do they? Maybe I just didn't look closely enough.

I figured loot would be a "leave it for the gm" type thing. But all of those would be a good fit, sure.

In the witcher 3 they also yield valuable magical components, that could be the case in Pathfinder as well.
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>>44104395
Whats a good archetype name for this Ranger fix?
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>>44104551
>Most Bestiary monsters don't have specific loot on them, do they?

They do. Weapons, Armor, Potions and Wands are included in bestiaries of undead, monstrous humanoids and humanoids.
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>>44104570
Lore Ranger is fine
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>>44104582
Outsiders as well?

Pretty sure this isn't a creature that would really use gear though.

I think is sick to it being made of valuables, rather than carrying them.

But fair enough. I'll give it a review and update tomorrow.

I think it came out really well for how little time it took though.
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>>44104643
Some outsiders. Particularly ones with a humanoid form to wield weapons and armor like Angels who tend to carry a Holy weapon.
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>>44104021
Does a ranger/monk3 multiclass with a guided weapon get their wisdom modifier applied twice to the attack roll?

"At 3rd level, a zen archer may use his Wisdom modifier instead of his Dexterity modifier on ranged attack rolls when using a bow."

"A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength modifier."
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>>44104860
No, obviously not.
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>>44104879
Figures, that would be overpowered.
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>>44104879
It's not really obvious.
There's a FAQ somewhere stating that you can't get Stat to Bonus twice, like Wis to AC from two different sources.
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