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Whats the worst mechanic from Magic the Gathering and why will
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Whats the worst mechanic from Magic the Gathering and why will it be pic related?
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>>44091154
Snow mana isn't a bad mechanic, just a little parasitic.
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1 Banding
2 Splice onto Arcane
3 Megamorph
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>>44091173
i would not call megamorph bad just very boring and underwhelming
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>>44091173
Splice onto Arcane was really bad. I also wish they'd stop giving the same mechanic different names (Strive/Replicate, Chroma/devotion, Sunburst/Converge, and all the million variations on kicker)
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Grandeur is essentially unplayable
Tribute puts a lot of rules text on a vanilla creature
Inspired is unplayable
Affinity could've been better if it wasn't tied to artifacts, there's cool design space for it but now it's been forever ruined and will never be explored
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>>44091154
Swipe
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>>44091579
>Inspired is unplayable
Not in my Derevi commander.
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Sweep, its not close. Only on like 3 cards, requires you to return basic lands to your hand, the cards all suck. Sweep is the absolute pinnacle of shit.
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Ante
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>>44091666
EDH isn't magic
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>>44091688
This baby right here is one of my big finishers in my mono white token deck. Use it before Secure the wastes and swing for the win returning all those plains you got with gift of estates.
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>>44091154
Phasing, Clash, Hellbent, Grandeur, and Cumulative upkeep are all pretty terrible.
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>>44091786
I meant after secure the wastes.
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So how the fuck to wastes work in the end.

Is it just colorless mana in the end?
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>>44091154
>worst mechanic
you're doing it wrong man.
nowadays you call it parasitic or toxic. :^)
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>>44092041
In the end, we don't really know until Wizards tells us, in the end.
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>>44091154
Now, I don't really play mtg, but I know the rules, what exactly is the point of a land that gives you colorless mana?

I mean, for what purpose, any other land would be better to use?
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>>44091565
Strive isn't the same as Replicate. Replicate can target something a billion times. Strive can only target something once.

totally right on the other two though
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>>44092095
The theory is that the next set will include cards that require colorless mana to cast.
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>>44092095
It appears that in the new set there will be cards that require colorless mana to play them.
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>>44091579
The problem with affinity is that it's either WAY too expensive or its WAY too cheap. And it restricts what other cards you can put in your deck.

It's also too snowbally. It puts too much pressure on your opponent having some sort of mass removal spell.
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>>44092143
>>44092146

But doesn't every land produce colorless mana?
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>>44092169
I thought you said you knew the rules.
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Void mana isn't colorless mana.
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>>44092169
No, most lands produce colored mana, but for most cards, any color can be used to fill the colorless requirement.

It looks like that may not be the case here.
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>>44092169
Nope. Lots of lands only produce colored mana.
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>>44092169
(1) = mana of any color or colorless is fine too
<> = mana that has to be colorless
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>>44092202
*generic requirement
>>
>introduce new colorless mana symbol to clear up confusion
>nobody was really confused before
>now lots of people are confused

Good job, Wizards.
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>>44092202
That is no madness. But it has some synergy with it, sure.
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>>44092201
I swear to god, if they make fucking purple a thing, I'm out.
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>>44092095
>>44092169
>I know the rules
>All lands produce colorless mana

Anon please
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>>44092241
People are confused because they never learned the rules correctly. They only THOUGHT they knew the rules.
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>>44092279
No, diamond mana is just colorless mana. They're just making cards that require specifically colorless mana in OGW.
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>>44092336
>requires you to play specific lands and dictates your manabase overall

It works exactly like a color.
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>>44092322
Yeah, but it was a rule that never, ever came up before. It didn't matter. Now by trying to clear up confusion, they've brought the confusion to the surface and compounded it.
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>>44091786
This mechanic is good for landfall
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>>44092315
If you don't play the game, it's easy to think you know the rules and not realize that there's minute differences in the way things actually work compared to how they appear to an outsider.

You watch people play MTG and you see them tap 3 mountains for a card that cost 2R, it's easy to assume that they're choosing to make 2 of those mountains produce colorless for the 2.

After all, it's not like basics these days even say what they do on them, they just have a big fat mana symbol in the center of the box and assume you know what it means.
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>>44092296
:o
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>>44092336
OGW : Oh God, Why?
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>>44092296
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>>44092353
>like a color

Like a color. But it's not. Being like a thing is not being a thing. It's colorless, which has existed all the way back since alpha.
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>>44092095
>>44092315
But answering your question the reason is that Oath will have cards that can only be payed with colorless mana, introduce the Sixth color without really being the Sixth color and to soothe the tears of all of us EDH colorless players after all the hate they printed on the last products (also easier to print a colorless commander precon)
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Wastes will probably be OGW only.

They exist to smooth out the "colorless mana matters" theme for limited, increasing the ability of people to actually play the "colorless mana matters" cards.
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>>44092429
They might just might appear in future sets if we get another artifact or phyrexian plane.
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>>44091170
It's not snow mana; it's confirmed new colorless mana symbol.

http://mythicspoiler.com/ogw/cards/mysticgate.html
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>>44092376
Those other two mountains don't produce colorless mana, they produce red mana. That red mana is used as generic mana, which is not the same as colorless mana. It has the same symbol (circle with number) so far though. Technically, colorless mana has never been the same as generic mana, although de facto it has (only) been used as such.

>>44092517
Please don't use the word "confirmed" in that way. All signs point to it, yes, but only WotC can confirm it and the haven't.
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>ctrl+f
>not a single post for Epic
These cards are literally unplayable.
Thematically they are awesome, but the cards themselves are appallingly bad as a combination of extreme price and underwhelming effect, and a mechanic that forces you to stop casting spells (in a game called "MAGIC") is functional suicide.

That said, thematically and artistically Eternal Dominion is one of my favorite cards ever, and I consider it a disgrace that I've never been able to play it because it is so awful.
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>>44092549
I'm aware of the distinction between colorless and generic, I'm simply saying that to an outsider watching the game, it's easy to think you understand what's going on without actually understanding what's happening.
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>>44092491
Oh, totally. I just meant more that they're not going to become evergreen and appear in every set from now on or anything.
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>>44092553
Oh, man. I forgot about that shit. Those cards were terrible.
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>>44092553
Jhoira EDH dude.

Anything is viable in EDH.
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>>44092553
Why would you want to search for a land of you can't cast spells?
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>>44092848
Utility lands, or to keep your opponent from playing them.
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>>44092848
Some lands are better for more than mana.

Also, maybe you need to play an activated ability.
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>>44092553
> Unplayable
I got a bluewhitegreen control dekc that runs hivemind and endless swarm. No words able to describe the fun when the combo goes off.
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>>44092553

Isn't there a t3 modern winning of the white one?
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>>44092901
Was just about to say that myself.
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>>44092353
>just play cave of kolios and llanowar wastes
?????????
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>>44093191
>Want to play Counterspells? Just play Islands!!!! ??????
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>>44092843
And what if I kill your Jhoira?
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>>44092391
>(also easier to print a colorless commander precon)
> Commander 2016
> Colorless commander
> Pentacolor commander
But that only 2 precon...
> Colorless or pentacolor commander
> 4 Nephilim decks.
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>>44093640
I guess they'd either do those five color / colorless decks as one-ofs or make use of the other three slots in a annual release by creating more commanders for certain color combinations that got less commanders than the other combinations.
>>
>inb4: new land cycle
Land - Island
T: U
T: <>
printed at Rare
>>
What's your favorite mechanic?
What's your favorite mechanic in theory, not looking at what Wizards did with it?
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>>44093640
Nephilim are not Commanders!
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>>44091154
>BREAKING NEWS! Small formatting change that causes ZERO functional difference in play heralded as worst addition ever to magic!
>Players abandoning the game in droves by way of protest!
>MaRo fired for this atrocity!
>Panic and mass hysteria!
>Magic is dead!
>DEEEEEAAAAAAADD
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>>44093720
Yet
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>>44091154

Gotta say bestow. It was wasn't even necessarily a bad mechanic, it was just costed way too expensive to be playable.
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>>44093806
>Es kommt der Tag
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>>44091173
But Banding is great.
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>>44094047

Banding probably would have been received better if they had the modern standard of explaining mechanics at the time.
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>>44091173
>What is Phasing?
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>>44091565
I agree wholeheartedly.

(Multi)Kicker could be very easily be an evergreen keyword. Especially since Replicate is just a specialized Multikicker.

And I always loved Sunburst, I definitely want this back.
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>>44091565
In fairness, Strive has a pretty huge mechanical difference to Replicate. But yeah, Devotion is just specialized Chroma, Converge is an ability word version of Sunburst.

Ability words are inherently more flexible because they have no actual rules meaning. Keywords do a thing. Ability words do anything related to the theme of the ability.
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>>44091666
Sure, whatever you say Satan.
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>>44091154
>pic related
>a mechanic

>>44091170
>snow mana

Not even a mechanic, not even snow mana.

All it is: A land source that taps strictly for coloroless; for all intents and purposes it's it's own color (purple lets say for example) and taps for mana of that color. Just like any other land.

>inb4 childish semantics
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>>44092517
>it's confirmed new colorless mana symbol

It's far from confirmed.

Remember how Goblin Guide was in mm2?
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>>44095444
>All it is: A land source that taps strictly for coloroless

Occam's razor says a 6th color is unlikely, which is essentially what that is.

Also the spoiler is fake.
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>>44091154
Don't worry, it doesn't even work. In order for basic lands to tap for mana, they need a basic land type. This doesn't have one. It literally can't tap for anything.
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>>44095657
>spoiler is fake
>presents no evidence
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>>44095658
Are you seriously insinuating there's not going to be a rules update for Wastes?
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>>44096046
He's trolling, obviously. It's been an on-going joke/troll since Wastes was spoiled.
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>>44091565
Converge doesn't work like Sunburst does - Sunburst is very specific about it being counters.
It'd be better to say that Sunburst is retroactively a more specific Converge.
>>44091154
That's just the new colorless mana symbol (as compared to the generic mana symbol used for costs and only costs), it's been a mechanic since Alpha
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>>44092041
What Wastes would have been if printed prior to Oath:
Wastes
Basic Land
T: Add 1 to your mana pool.

Non fullart Wastes
Wastes
Basic Land
T: Add â—‡ to your mana pool.
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>>44092296
dafaq

That cant be real.
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>>44093640
If they do fourcolor decks, it'd be the full five, unless a deck has five near-functional reprints of the Nephilim and is a five color deck and they just don't DO a four color release.
Maybe something like two fivecolor decks, two nocolor decks, and a fifth that's one of the two?
>>44092901
These words?
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>ctrl+f "Outlast"
>no results
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>>44091154
Colourless mana requirement seems pretty cool
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Wastes don't produce colorless mana they produce diamond mana. Otherwise why is the cost on kosi specific with colorless and diamond mana?
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>>44092296
I want the sol lands to return
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>>44097346
it's generic and colourless you oaf

you can't pay for him with 10 Forests, you need 8 Forests, one Desert and one Kher Keep
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>>44091154
Yes is the worst.
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>>44092216
This pretty much. But my question is: Picture related also counts as colorless mana?
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>>44092843

>Implying epic doesn't shut down your other suspended cards

Jhoira doesn't make the card any more playable than any other effect that free casts spells, and it also actively ruins her game plan for the rest of the game
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>>44095658

>wizards introduces flavorful new basic lands that have no abilities due to Eldrazi corruption

I'm down
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>>44097600
I'm gonna assume that this card produces two <>.
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>>44097699
I dunno, seems a little powerful don't you think?

We can't make this game too confusing for new players.
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>>44093775
It seems more like people are pissed at <> being in mana costs and are just taking it out on the lands, because it's a lot easier to be pissed at a land than it is to be pissed at 10 mana borderline-unplayable Timmy-bait like Kozilek.
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>>44097626
Nah, the point is to tutor up and suspend both the red and the blue epic so they hit the stack at the same time.
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>>44097600
After the new formatting

Ur-Golem's Eye - 4
Artifact
tap: Add <> <> to your mana pool.
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>>44098261
That's what I though.
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>>44091154
No idea what this is, but islandhome was so bad the literally scoured it from the comprehensive rules document. It doesn't exist anymore.
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>>44091565
also splice on to Arcane is different from multikicker it adds effects from cards in hand
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>>44098508
It's colorless; <> is now (1) when paying for colorless mana costs.
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>>44097600
This is why we needed the new symbol.
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Why do people say colorless is not a color just because it's literally not a color in real life? If it's functioning exactly like a color, and has a basic fucking land now, it's a 6th color in the card game Magic the Gathering.

This whole argument feels like the dumb conversations that come up when people try to say black, white, and pink aren't colors just because of a few technicalities within different topics such as how light waves work or how we mix pigments. They're still all colors.
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>>44098748
Because people tend to disagree about topics without first making sure they're talking about the same thing (in that example, spectral vs pigment color)
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>>44091873
cumulative upkeep sort of makes sense
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>>44098859
cummulative upkeep is awesome especially with Proliferate and other counter manipulation
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>>44098813
It's not spectral vs pigment colors though, those were just both things that can come up when you try to argue about what is a color or not. Pink is not a color because it is technically a combination of red and purple light waves. Black is not a color because it's the absence of light. White is not a color because it's the combination of all colors.

None of these things should invalidate what is a color or not, as long as the human eye can experience it and differentiate it from other colors, it's a goddamn color.
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>>44091154
By what metric?

By power level, Offering is the worst mechanic.
In game design terms, Storm is the worst mechanic.
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>>44098748
It'll behave like one for the new Eldrazi but its not a color as defined under magic rules. All is dust would be a bit wonkey otherwise
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>>44098926
Words can have different meanings in different contexts bro. In some contexts colour can be anything perceived by the human eye, in some contexts it only includes White, Blue, Black, Red and Green, in some context it black.
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>>44099021
Just because MtG doesn't include purple doesn't mean purple does not exist, those are the types of people I'm talking about. The know it all types who go on to spend countless hours of their life trying to tell people, "Well, technically...", in all the wrong places.
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>>44092202
>Eldrazi
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>>44098748

there's more to being a color of magic than just having a special mana symbol requirement

The colors are also flavorfully and mechanically divided. Whereas colorless dabbles in every kind of mechanic, at the expense of more powerful specialization (in theory, sometimes colorless just ends up too good)

People comaining about "Muh 6th color" never actually explain why that's bad. A 6th color COULD be bad but that doesn't mean everything that could possibly be interpreted as a 6th color is also bad

somebody explain to me in what way having a few Eldrazi/spells that require colorless mana infringes on the color pie and damages the fundamental mechanics of magic
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>>44099110
For something as complex as the rules of Magic there is value in being accurate with your language.
Youre saying that colourless is like a colour because its 'like' a colour, but there are multiple differences between colourless and the 5 colours of magic.
For example, you cant use God's Willing to give protection from colourless, there is no basic land type for colourless, you cant produce colourless mana with City of Brass, etc, etc...
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>>44091154
Banding
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>>44092553
Enduring Ideal was a top tier extended deck for a while.
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I don't get it. Is it a new color? Why should I get mad that there's a new color?
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>>44092843
I feel like people who say anything is viable in EDH don't play EDH.
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>>44092279
I swear to god, if they don't make fucking purple a thing, I'm out.
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>>44099194
I don't think upgrading colorless to the 6th color is a bad thing either, I'm just upset people don't want to treat it like one when it clearly always has been. A special one certainly, but this new symbol is just the nail in the coffin for the argument that colorless mana is a color.

>The colors are also flavorfully and mechanically divided. Whereas colorless dabbles in every kind of mechanic, at the expense of more powerful specialization

How is this not the perfect flavor for a color that represents lack of color? Think of how light can be refracted from a glass prism, giving off every other color in the rainbow. I don't think it breaks any sense of the color pie when you think of it this way, obviously most <> cards will cost a significantly higher amount of mana when compared to the color it's emulating, the same as all colorless cards have been designed in the past.

>>44099227
>For example, you cant use God's Willing to give protection from colourless, there is no basic land type for colourless, you cant produce colourless mana with City of Brass, etc, etc...

That is EXACTLY what people think could happen to the game thanks to this new definition of colorless mana.
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>>44095657
>Occam's razor says a 6th color is unlikely, which is essentially what that is.

I hate when people use Occam's Razor incorrectly

It's not a 6th color. Design is now going to be making an identity for cards that require Colorless mana.

If the spoiler is a fake, they did a damn good job spoiling 3 cards and then 2 pre-release cards.
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>>44099467
>That is EXACTLY what people think could happen to the game thanks to this new definition of colorless mana

Its not a new definition of colourless, its a reformatting. The rules are staying the same.
>>
Attention dipshits: The new symbol is not a new mechanic. It is an indication of colorless mana (an actual type of mana), as opposed to generic mana (a cost). It is just a change in the symbol, nothing more.
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>>44097939
Actually I think Kozilek is a super sweet control finisher.
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>>44099579
And you know this how? Give an example from Wizards stating this is what's happening so that we can all know it's time to stop having this discussion and move on to bickering about something else, please.
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>>44099652

>entertaining the possibility that all the spoilers are fake
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>>44098879
Wouldn't proliferate be more of an anti cumulative effect tactic?
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>>44099715
He might be thinking of fading/vanishing
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>>44099715
Maybe the way you play the game.
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>>44091154
Is it any different than normal lands?

If not, why it is bad?

If so, how is it different than normal and and how is that bad?
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>>44099744
Braid of Fire is the only cumulative upkeep card I'm aware of that isn't a real cost. The poster above was talking about cumulative upkeep in general.
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>>44092934
Except eternal dominiom works around casting by placing cards directly into play and thus never triggering hive mind. Casting requires that a mana cost be payed, even if that cost is zero.
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>>44099788
>>44099744

This card was made when mana burn was still a thing.
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>>44099799
I don't think you understand what he's trying to do.

Do you know about the Great Snake Mistake?
>>
Colorless mana can be used the same way that colored mana can to fulfill numbered costs on regular spells. But, the new mana type can only be fulfilled by "waste" mana and then the numbered cost can be fulfilled by any combination of colors, colorless or waste mana. Colored mana can't be used on waste mana costs like it can be used on numbered costs. Not that fucking hard to understand, even if it is stupid.
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>>44099933

>colorless or waste mana
>implying they aren't the same

Do you believe the mystic gate spoiler was fake?
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>>44099933
"Waste" mana = Colorless mana

<> = (1) when paying a colorless cost
>>
Can anybody explain to me why chains of Mephistopheles doesn't just force everybody to discard their whole hands?

It says if a player would draw, they discard a card...THEN DRAW

Wouldn't that draw also be replaced by the same effect to another discard then drAw

Making you discard all the way down until you have to mill instead, effectively stopping all players from drawing cards at all outside their regulat draw step

Why is the "then that player draws a card" exempt from the replacement effect?
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>>44100454

Just read a ruling that says each replacement effect replaces an event exactly once

Doesn't explain it to me

I think a better way of explaining it would be to say that a replacement effect cannot replace an event that is part of the resolution of that replacement effect
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>YFW they ban Urza's Tower in Modern because of all this stupid colorless bullshit
Standard can suffer for this greater good
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>>44100561
What you said is mechanically the same as what the ruling says.
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>>44099467
>That is EXACTLY what people think could happen to the game thanks to this new definition of colorless mana.

Why would anyone think that? Just because of a mana symbol? The symbol MEANS colorless. How can protection from a color give you protection from something that does not have a color? Christ, not even all cards that have colored mana in their casting costs have a color.
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>>44100875

Well it must be, because that's how the card works

But intuitively to me, the drawing from chains is obviously a different event from the original draw that is being replaced, two events should equal two replacements

But I see that that reasoning is flawed because for example with thought reflection, you could argue the original draw is a different event from the draw two that replaces it, and that card would be broken, nothing would resolve, it would be an infinite chain of replacement

So the effect that a replacement effect replaces an effect with, should be considered to be the same event as the replaces effect
>>
I blame EDH for all these fucking idiots thinking mana symbol = color.
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>>44100993

As the replaced effect****
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>>44101018

Nuh uh it's mostly standard fags that seem upset about the whole thing
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>>44098748
Because you can't choose it when you're told to choose a color.
Because 'Protection from all colors' doesn't do shit to colorless.
Because it doesn't add to Sunburst or Converge.
Because it is defined by the lack of color.
Because Ultimate Price can't hit the Great Distortion.
Because All Is Dust also doesn't hit it.
Because you can't choose 'colorless' with your Darksteel Ingot or Birds of Paradise.
>>
>>44100993
It's not a different event though, it just replaces "draw a card" with "discard a card. If you do, draw a card. If you don't, put the top card of your library into your graveyard." Since the "draw a card" portion of that replaced ability is already replacing something, doing it doesn't recursively trigger the Chains.
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>>44091173
>>44091565
Splice onto Arcane has potential, if only they dropped the Arcane part that prevents it interacting with anything outside Kamigawa.

Splice onto Sourcery, or Splice onto Instant, or even Splice onto Creature with an on-cast effect would all be interesting design spaces.
>>
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>>44092041
Okay: there are actually 7 different kinds of mana in the game. Importantly there ALWAYS have been, it's just been basically impossible to notice because two of them have shared a mana symbol.

White: (W). Plains produce (W), (W) in costs can only be paid for by (W) mana.
Blue: ditto but (U)
Black: ditto but (B)
Red: ditto but (R)
Green: ditto but (G)

GENERIC: (1). A number that only appears in costs, payable by ANY colour of mana.
COLOURLESS: produced by various sources, shares the (1) symbol but can ONLY pay Generic costs.

Do you see the problem here?
When (1) appears in a cost, it can be paid by anything.
When (1) appears in sources, it can only be used to pay for Generic costs.

So they've given Colourless it's own symbol, (<>), which they can now use to make costs that can only be paid for by Colourless Mana.

So now:
GENERIC: (1). A number that only appears in costs, payable by any colour of mana.
COLOURLESS: (<>) Produced by Wastes, (<>) costs can only be paid by (<>) mana.
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So cant I name colorless as a color for iona now that it has a symbol, and why did they print new commander product with the old symbol instead of with the new one.
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>>44104260
No you can't name it. It's like the number Zero, it represents an absence.

You can't cut an object into zero pieces, you can't name colourless when asked to name a colour.
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>>44091873

>Phasing
Sure why not.
>Clash
It's alright and kinda fun.
>Hellbent
An interest mechanic in the time when discard spells were quite prevalent and popular(e.g Hymn to Tourach, Bottomless Pit etc.)
>Grandeur
Probably. I guess they're messing around with a way to make sure excess Legends drawn don't equate to a dead card in hand.
>Cumulative upkeep
But anon, how can you forget about "illusions of grandeur+donate" combo? Also a lesser extent Jotun Grunt wrecking graveyard strats in a hatebears shell.
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>>44104217
In addition to wastes, could cards that once said add (1) or (2) now be errata'd to add <> or <><>?
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>>44104783
Yes, they are, as evidenced by the Mystic Gate reprint (pic related). That's the entire point. Because you cannot actually produce Generic mana (1), it's only a cost.

Thran Dynamo now costs (4) and taps for (<>)(<>)(<>).
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>>44104783
Thats the idea, if it gives or takes colorless mana it should have the new symbol <>, with the (X)/(1)symbol being generic.
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Banding
Domain
Horsemanship/Shadow
Flanking
Rampage
Splice
Sweep
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>>44098748
Because the rules of the game explicitly say colorless is not a color. Any choice of color forbids the selection of colorless.
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>>44104918
Note that, prior to Oath, NOTHING AT ALL required colorless mana. Things produced colorless mana, but did not cost it
Only generic mana was used in costs, and only colorless is used in mana production. Generic CANNOT be used in mana production.
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>>44100993
IT helps to think of the "If, instead" statements as closed packets of information.

If you would [draw a card], instead [Discard a card, then draw a card.] with all the extra stuff tacked in there.

This way lets you see that the event "Discard a card and draw a card" is not the same as the trigger event "Draw a card".

It also helps if you read the original text: "Every time a player draws a card, that player must first discard a card from his or her hand" This is actually one of the rare instances where older text was technically more clear. But, as has been noted in the past and will have to be noted in the future, Magic Grammar is different than English grammar.
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>>44105016
horsemanship is straight up flying with a different name, it should he treated like shroud instead of a better version of flying
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>>44104260
Having a symbol doesn't make it a color.

Jesus, EDH is cancer.
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>>44104133
Design space, sure, but not interesting gameplay, which is more important. It'd have some of the same issues as buyback and retrace. Too easy to get boring, repeated game states with the same thing happening over and over.
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>>44106318
Splice into tribal could allow for synergies, and the more restricted the condition the more "interesting" the gameplay.
Splice onto Wizard, Splice onto Elf, it's not a horrible place to put it.
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>>44099822
Yeah but wouldn't you still probably lose if someone just placed all their combo pieces on field?
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>>44106578
Anon, they grab things from YOUR deck, which you fill with junk pieces to get your silly combo off, lacking any other win con, while you steal theirs.
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>>44104892
This. Mystic gate gets spoiled, fucking retards still dont believe it
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>>44105016
>Implying flanking was a bad mechanic

It occupied a neat design space as a more aggressive alternative to first strike. Also my flanking deck from time spiral is still one of my favorite decks to play.
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>>44105016
>horsemanship
>flanking
>bad

What.
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http://i.imgur.com/azLiHk6.png

Officially confirmed at the MtG World Cup.

Time for the nostalgia babbies to start complaining, just as OP has.
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>>44099652
https://twitter.com/TrickMTG/status/675303346681593856
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>>44107124
Horsemanship is just flying, but not supported.

Flanking isn't interesting. It might as well be bushido.
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>>44091154
It's.... still better than the Homelands lands. I put 4 of each in a deck (there are 5 different non-basic lands in homelands) and found that it was taking me 20 turns to cast a CMC 7 spell.
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>>44107407
Flanking is vastly different from Bushido. It instantly kills X/1s, before the damage step.

It's a fine secondary combat mechanic. Not deep enough to base an entire block around, but nice for any ground-warfare-flavoured setting.

Horsemanship is just "flying but not".
>>
>>44107179
>anusland is real
aw lawd my sides.
>>
>>44107468
>>44107407
doesnt horsemanship only exist because portal three kingdoms is about romanticized history of east asia and china-men can't fly?
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>>44107514
Bullshit, I've got a stack of movies says they can.
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>>44107535
Okay I laughed, but you know exactly what I mean.
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>>44107514

Yes. But it's hilarious in casual play when someone plays a card that affects "all creatures with flying", or bypasses Reach (can block as though it had Flying)
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>>44099227
All those are true except "there's no basic land type for colorless"
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>>44107580
There is no basic land type for colorless. Wastes don't have a land subtype.
https://www.youtube.com/watch?v=ZA-eWvDPZX8
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>>44107580

No, that's true. It's Wastes [Basic Land], not Wastes [Basic Land - Wastes] and as such under the current rules has no mana ability.

Obviously that's going to change, but it is a bit odd.
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>>44091154
It's going to be worse in the fact that, in terms of the Wastes land card, you have to draft it in Limited and it can't just be pulled off a tray like with the other five lands. But with everything else it's going to probably going to be a nice "color" to splash in eldrazi decks with other colorless mana producers.
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>>44104133
Splice onto Sorcery or Instant can't be a thing, because there's poor interactions with certain mechanics like Overload.
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>>44104133

It would also help if the reminder text wasn't awful. The number of times that has had to be explained to new players...
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>>44098940
You are a good person for warning everyone about storm. Its awful.
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>>44107879
Storm is beautiful, interesting, and great fun. But it will always be far too powerful for the kind of game Magic is.
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>>44098171
Once you cast one off of the suspend, the other can't be cast
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>>44098171

Suspend doesn't dump cards on the stack; it is triggered by a lack of counters, and ALLOWS you to cast the card.
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>>44108494
Nope. Once you RESOLVE one, you stop being able to cast other spells forever. While it's one the stack, you can cast whatever you want. So if they both come off the same time, they go on the stack together and you get both of them.

I had a hilarious moment with the blue one where I copied it on the stack 6 times, each still with the Epic ability. So each turn I got the 6 best things from my opponents decks. And then each turn I copied the copies, so it was more like 10 a turn.
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>>44108563
>So if they both come off the same time, they go on the stack together and you get both of them.
Not if you're using suspend. The "remove a time counter" triggers resolve one at a time. Once the final time counter for one is removed, it is cast and resolved before the final time counter of the other card is removed.
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>>44098940
>offering
>not devour

Whatever you say.
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>>44108563
True. That's why I use Jhoira's Time Bug and Clockspinning. Once one is on the stack, you spin the other down and drop it as well. Hard to do, but great fun if you pull it off.

Generally, just getting one of them off and copying it alot works more frequently though.
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>>44107669
It has a mana ability.
Just like how the full-art Cryptic Command and Lightning Bolt have abilities.
Wastes' ability is just super-simple, so they shortcutted it to being just C on the fullart like they did with the fullart plains etc.
They've now officially confirmed that the oracle text is T: add C to your mana pool
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>>44107669
You've mixed some shit up.

There's no basic land type associated with wastes, so if you somehow turned all lands into Basic Land - Wastes (which you cannot as it does not exist) then they would have no ability as there is no mana ability associated with the type wastes like there is with all other basic lands. Whatever card that allowed you to turn all lands into basic land type wastes could just as easily turn them into basic land type cheese and have the same effect.

Wastes however is a supertype Basic Land with no subtype and the text T: Add <> to your mana pool.

Which is a mana ability.
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>>44108563
>Once you RESOLVE one, you stop being able to cast other spells forever

This is true, but unfortunately suspend doesn't put them on the stack in response to each other and I assume they're all sorceries. Although i guess you could make copies on the stack or quicken.

If you have 2 epic spells suspended then at your upkeep you have 2 triggers to remove counters. Once you remove the last counter from one you cast it, it resolves, then you go to resolve the other suspend trigger, remove the last counter, and can't cast the spell because of the epic spell you already cast
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>>44109420
Does this open up other card names for {C} producing Basic Land?
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>>44109465
Yes, it does.
>>44109420
Nonbasic lands lose all abilities and subtypes and gain "T: Add C to your mana pool"
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>>44109440
Already answered this here:
>>44108698
Jhoira's Time Bug, Clockspinning, and copy effects.
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>>44109465
Hmmm... seeing as they're Basic you can have any number of them so the main problem with name changes isn't there. But it would be rather strange thing to do. They're never made any Basic Lands other than Forests that produce Green.
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>>44109500
That would work but it doesn't make them immune to further nonbasic disruption like Ruination.
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>>44109872
Neither does Blood Moon
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>>44109718
>They're never made any Basic Lands other than Forests that produce Green.
Snow-Covered Forests.
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>>44109932
The autist in me really wants a Snow-Covered Waste in Shadows over Inistraad, just to round out the set.

It could work from a flavour perspective too, have Emrakul chill the world as he drains the mana from the core/sun, dropping it into darkness and cold with only the moon for light.
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>>44104133
They could easily use the Arcane subtype outside of Kamigawa, it's not like the word has any inherent Japanese connotations. Sure, it was first introduced as a sort of prototype of what would now be handled as "Tribal Sorcery/Instant -- Spirit", but there's no reason they couldn't take the more general meaning of "secret/esoteric magical techniques" outside of the spirit-centric context of Kamigawa.

Or, hell, just do more stuff with spirits. It's hardly like spirits being a big deal in mystical and thaumaturgical practices is something unique to Japanese stuff. Not by a long shot.

I mean, they could have done half the elementals in Lorwyn/Shadowmoor as spirits instead, if it weren't for the need to keep a tighter list of tribes and support the flamekin/cinders (which really did need to be elementals).
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>>44091565
Too bad. The fucked up by making Kicker and now everything that requires a payment before entering the battlefield is pretty much just Kicker lite.
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>>44110289
Well, they already did Return to Kamigawa in Theros. Seriously.

>Based on real-world mythology
>War between Divine Realm and Physical Realm
>Villian is a mortal who usurped the power of the Gods
>Hero is independent warrior with a magic sword
>Cycle of indestructible Legendaries to represent Deities.
>>
>>44110411
Except that you forgot the one thing it didn't do
>be actually set in fucking Kamigawa
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