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Infinity General: Spooky Scary Spektrs
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>Infinity is a 28mm skirmish game by Corvus Belli where shotgun-totting invisible skeletons mine the battlefield.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

Last Thread
>>44017553
>>
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what paint color would I use to get the non-teal color in pic related?
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>>44064229
If you're not afraid of GW, they have some light and teal paints, like Temple Guard Blue.
Vallejo I have no idea.
>>
>>44064229
VGC Earth with a bit of olive green.
>>
>>44064277
I'm not afraid of teal, I'm just going to go with a bright red instead of the teal.

>>44064288
so earth of the light parts and olive to the had armor?
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I am currently looking for a Neoterra Bolt Lieutnant, but for the life of me can't get a hold of the limited Cosplay Bolt at a even remotely reasonable price. So I looked through the store for something to convert when I saw this guy. Rao's armor looks a lot like the Bolts', unsurprisingly enough, except that larger left pauldron.
Would he make a reasonable neoterra olt lt? I mean, once I chopped of the pistol and replaced it with, say, a pointing hand or something.
Buying a whole box just to convert a single mini isn't my thing, though I guess it'd be an okay fallback in a pinch.
>>
>>44064653
>Using a unique model as your Lieutenant
>Expecting anything but bullets
>>
>>44064653
>>44064847
Kinda this; as fun as it would be to make your own unique Lt. figure, unless it's an obvious one you're taking for Lt. abilities or can handle himself on his own, like a named one, you shouldn't make your Lt. easy to tell apart.
>>
>>44064943
The only exception to this would be a camo token hiding LT... Which you'll hopefully not need a model for anyway.
>>
>>44064847
I actually meant visually, I keep tinkering with my NCA purely on the basis of what'd look cool. Same reason I am currently looking for troop transports that'd work for them. Not quite a diorama, but close enough.
Whenever I actually play them, which is rare since bolts are kinda awful for their cost, I invariably bring a Aquila lt. And even if he bites it, hey, that's the one thing bolts are actually not shit at.
>>
>>44064653
> unique bolt....
>>
>>44064186
sends shivers down my spine
>>
>tfw modern surviving crusader orders are just super orthodox catholics who get knighted for opposing abortion, gay marriage and birth control

>except the holy sepulchre who are all muh Jerusalem


I don't know what I was expecting
>>
>>44064186
Tunguska sectorial when???
>>
>>44064186
Holy shit when is the email for the fund manager for the RPG coming out? Delay after freaking delay.
>>
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>>44064186
It's getting to that time of the year where re reminisce.

We already know what the Spektr, Kotail,and the USAriadna Starter boxes are going to look like, so let's vote for our favorite models from 2015.

I've got them divided intro groups, you can pick more than one.

Hopefully your favorite is one you can remember by name, if not shame on you.

>Which was the best release of 2015 for PanOceania, Yu Jing, Haqqislam, and Nomads?
http://strawpoll.me/6216905/
>Which was the best release of 2016 for Ariadna, Combined Army, ALEPH, Tohaa, and the couple of Mercenaries?
http://strawpoll.me/6216931/
>>
>>44066359

Voted for USAriadna army pack. Specifically the rifle grunt with ski mask. Love it. The whole box is my favorite though
>>
>>44066420
Thanks for voting.
>>
>>44066359
That azzy hmg,all day, every day.
>>
Is there any hope for boxes like the USAriadna to be released for other armies?
>>
>>44067273
mmmmmaybe tunguska or updated shasvasti?
>>
>>44067273
They already got ALEPH themed terrain so I say it isn't that far off to make a pack for ALEPH or ASS soon enough.
>>
Really liking both Yan Huo, although I'll have to pick the 2ML for looks. It's close though.

Also, Saber, Azra'il HMG, and intruder HMG i guess.
>>
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>>44067396
>>44067273
>>
After checking out infinity night at my LGS I think I'm gonna get into the game. The Tohaa seem pretty cool. My LGS offers 30% off starting boxes and one other box when you make your first purchase.

My question is, is the Tohaa starting box worth it and what should my second box be?
>>
>>44068649

Starter box is solid. After that, the Makaul or possibly the Chaksas Auxilliars. Both of them should see frequent use, particularly the Makaul.
>>
>>44064186

Loving the Nomad resculpts. It's all just amazing.
>>
>>44068717
Is there anything I should know when I'm starting the Tohaa?
>>
>>44068759

Your Tohaa Fireteams are useful, but don't feel too bound to them. Single figures certainly have their place. Beyond that, it's the fundamentals of Infinity force construction. Flexibility, redundancy, and actionability. Tohaa links improve the power of weaker figures to the point where they can be quite dangerous, and harder than other armies to attack. Powerful units in fireteams gain even more straight power, and are harder to counterattack. Tohaa remain a flexible army, so a lot of different methods and lists can work. Play a few games, figure out how things work, and go from there. Infinity's inherently a very flexible game, tactically, so basically any bit of advice that we could give you is going to be exceptions, invalidations, and alternatives.
>>
>>44067273

Maybe Tunguska. USAriadna was a brand new sectorial that needed help getting off the ground and buying a bunch of new models all in one place, so a new sectorial would be the place to look for those.

As it is it seems CB might come out with one big box every summer so hopefully next year will be a new one for Merovingia

but seriously Tunguska has my bet
>>
>>44068820
So if I snag the starting box and the makaul would that be close to a decent 200 point list?
>>
>>44067801

Are these cardboard or something closer to plasticard?
>>
>>44069290
Thick paper that feels like magazine paper to the touch in terms of smoothness and shine, but about as hard as craft paper or some non-corrugated cardboard. Same as in USARF and Operation Icestorm.
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>>44069123

With just a touch of proxying you'd have a quite decent 200 point list that'll let you get a taste for Infinity and practice with Fireteam tohaa a lot, as everyone except the Clipsos here can team up.

This list is obviously just for games that don't require specialists and can be adapted for that just fine.
>>
>>44069409
thanks anon do the tohaa struggle in any aspect of the game?
>>
>>44069584

They have an odd lack of HMGs, having it only on the Gao Tarsos (the air drop guy) and the Ectros. It means they have a kinda lack of long range high burst fire, but they have zero vis smoke which means they can advance up the field fairly easily.

In all seriousness Tohaa are a very well designed new faction and are pretty god damn strong. They've received two arguably "Meh" units (Igao and Gorgos) that are both still completely playable and a bunch of amazing stuff.
>>
>>44069584
>>44069631
Tohaa also have a rougher time against high armor, like TAGs. They lack anti-material in general and have been mostly trying to make do by bursting viral things down. More prevalent K1s sort of remedy them. They also have no hacking game to shut them down.

Fire is also an issue, though the symbiomates will buy them some time.
>>
>>44069870
K1 is the answer to all of that bullshit. It's anti material, it's anti armor, it's decent burst, and it's linkable. Seriously, the kosuil is the greatest thing to happen to the tohaa since the makaul.
>>
>>44069870

Linked K1 Kosuil will annihilate a Jotum on active turn, full stop.

And don't underestimate the power of a B5 spitfire or HMG if you can get an angle on the TAG that denies them cover. Makauls hiding around corners (especially when fireteamed) are ridiculously dangerous to TAGs on reactive turn. B2 auto hit DAM 14 fire will make a TAG detour and waste time.

They don't have an easy out (cough tankhunter cough) but they have the tools necessary.
>>
>>44065605
Shows who's the best order regardless of time it's living.
>>
>>44070699

You mean the Knights Templar?
>>
>>44066359
I'm still waiting for that Kerail (and beasts) and the new Father knight, before I can say anything solid. But those should be pretty awesome to even get into top three of this year.
>>
>>44070716

I'm waiting for the Kerail to essentially be a 1 wound Sakiel who assigns Antipodes with guns to symbiont wearers

Fuckin ballin
>>
>>44070711
Nomad knight when?
They would more likely be "knight trained", info war themed HI, because the order members are pretty old (Da Ferzen was a fresh member, and thus spared from court), and resurrections cost.
>>
>>44070751

They're a HI for Tunguska and Bakunin, technically a mercenary choice

Slightly lower Ph than Hospitaller but higher WIP and BTS. Assault Hacking devices with tinbots. Have combo swords, DA/AP, E/M+shock, etc
>>
>>44070775
>Not Templar CCW
>>
>>44070816

Isn't that DA+AP?


Should totally be an option, shoulda remembered
>>
>>44070775
Maybe with access to regular hacking device, killer hacking device and tinbots instead of doctors? And spitifre instead of HMG.
>>
This thread has clearly been hijacked by Black Hand operatives.
>>
>>44070842

Thats a good idea but I feel like they need something to make them something besides Father Knights 2: Spoilered boogaloo.

ODD Maybe? Keep it in flavor with the Observance?
>>
>>44070867
ODD is too strong (either OP or costly), imo, as I'd like them to link. And Father knight level stats are also too much, lets make them lighter and more adapted. Forward deployment, but ARM 3, BTS6 and Bio Immunity? Option to K1 rifle? Nanoscreens? Marsmanship level 1, but combis?

Then we also have the rumoured "Hollow Men" holo unit.
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>>44070751
Isn't that Reverends?
>>
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Sniper shot.
Since we already know what's coming out, it should be easy to figure out.
>>
>>44071806
Achilles?
>>
Man, I can't wait for the Father-Knight with Spitfire. High hopes for that guy, especially since he'll also make a great De Fersen, whose mini is the epitome of meh.
There hasn't been a leak for him, right?
>>
>>44071783
Filthy Bakunin wenches, we're talking about proper troops, not girls scouts that took some classes in CS.
>>
>>44072151
There isn't really "leaks" in Infinity, as models are showed pretty quickly after they're finished. And somebody, who dares to bash glorious DaFerzen doesn't deserve new toys until they've apologized.
>>
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>>44072189
I realize as much, but it was said that the guy is supposed to come out this month and I've seen neither hide nor hair of him. Maybe I'm just blind.
Also, you're not really going to tell me that pic related is in any way comparable to, say, the Father-Knight from Icestrom, are you?
>>
>>44072274
Releases come out at the end of the month, are available in ships the month after
>>
>>44071806
That's a PanO combirifle
>>
>>44073081
So if this month we know we're getting a Father-Knight, what could we expect to have long hair and a combi rifle in PanO?
>>
>>44073218
>>44073081
Pretty sure pan o and aleph use the same combi rifles
>>
>>44073271
nope
>>
>>44066359
So many votes for the Azra'il and Rodoks. I didn't know you guys had such a fixation on large miniatures.
>>
>>44073577
Infinity General likes their men like their asses: big and shapely.
>>
>>44073081
Could be a merc? Those use whatever weapons looks nice, it seems.
>>
New FAQ is up! Some amazing shit is going on on some points.
>>
>>44073780

Link it fag
>>
>>44074095
This, family.
>>
Looks like foxhole users got hit with the nerf bat hard. Now they are S3 when in the hole.
>>
>>44074095
>>44074105
http://static.infinitythegame.com/archivo/descargas/FAQs%20ENG%20V1.0-FINAL.PDF
>>
>>44074111
Are you insane? This is one of the very good things in the FAQ. My Nikaul is happy as fuck that he will finally see something.
>>
>>44074111

Nothing new. Remember they're essentially prone and always in partial, so they're not really any more vulnerable while getting a much wider range of view to ARO on
>>
>>44074162
>How do the MODs for Low/Poor Visibility Zones apply to
Dodge Rolls? And to Engage?

>The MODs apply whenever a Skill, Special Skill or piece
of Equipment requires LoF and is declared from, into or
through a Low or Poor Visibility Zone. Note that if the
trooper is within the Visibility Zone this also applies to
Dodge Rolls against template weapons from outside LoF.
So:
- Any Dodge declared inside a Low/Poor Visibility
Zone suffers the negative MOD, even in Close
Combat or if the Dodge didn’t involve LoF.
- Any Dodge which LoF to the enemy trooper passes
into/out/through a Low/Poor Visibility Zone suffers
the penalty.
The negative MOD will also apply to the Engage Common
Skill.


Shigidygigidy.
>>
Suddenly these stupidly large sceneric bases make sense.
>>
>>44074162

This is just a pdf of what's been on the forums, unless they added something new.

Not that I'm complaining, this I can keep saved a little more conveniently
>>
>>44074881
There are new informations in there.
>>
>>44075075

Like what
>>
>>44075422
What are you? 12? Read the damn thing!

S3 for sapers is a one thing for example.
Using 10 orders and 4 more coordinated in the same combat group (in one game round) is another thing.
>>
>>44075481

at work

So you don't need an order to do a coordinated, just a command token?
>>
>>44075598
well.. alright.
You need an order and command token, but you can use orders from group 2 to coordinate models from group 1. That's fucked up.
>>
>>44075655

>14 orders for my foxtrot to grab the objective with

Bueno
>>
>>44075733
>Foxtrot dies after second order
>flip the table
>>
>>44075915

That's why I got 4 of em
>>
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Help me name these from left:
Kazak
Kazak
Scott
Kazak
Kazak
Kazak
French
>>
>>44076243
Ivan, Boris, Alan, Serhii, Anton, Alexey, Jean.
>>
>>44076292
Whoops, didn't notice one of the Kazaks was a girl. Swap one name for Bohuslava.
>>
>>44076243
>Ivan Ivanovich Ivanovsky
>Sasha
>Baldy
>Vlad
>Boris
>Sasha the Girl
>Jean-Luc
>>
>>44076332
Why does Ivan Ivanovich is the only one with full name?
Here, let me fix this:
>Sasha Alexandrovich Alexandrovsky
>Baldy McSkullington
>Vlad Vladimirovich Vladimirovsky
>Boris Borisovich Borisovski
>Shasha Alexandrovna Alexandrovska
>Jean-Luc Pierre
>>
So in ITS when they say you can bring two lists does that mean one can be vanilla and another sectorial? For example vanilla PanO and the other NCA?
>>
>>44076243
Leon
Fyodr
Ian
Vladimir
Maxim
Lyudmila
Alexandre
>>
>>44076415
100% tournaments I was at say NO. Vanilla or sectorial for both
>>
Backerkit is up, gentlemen
>>
>>44077661
Huh? Backerkit? What's Backerkit, precious?
>>
>>44076619
Ok noob question: what are the benefits of using sectoral in a faction? I run full Arianna atm but I'm also looking into using scotts or MURICAAAAA
>>
>>44078431
Link teams: basically moving 3-5 guys in the same order + bonuses to shooting in the active and reactive turn.
Other pro: using some Mercenaries not available to the normal faction.

drawbacks: limitations in what you can bring has a drawback in less unit diversity and potentially limits some synergy.
>>
>>44078431
Link teams
>>
>>44078431
Main is link teams and having access to more of your favourite troop.
Notice how in vanilla you can only take 2 Grunts? IN USARF they have AVA Total and you can make a link team and you don't run the risk of having a Frenchman in your ranks.
>>
>>44078431
One more thing: access to Lt options and Chain of Command that is normally not found in the regular factions.
>>
>>44078348
For the kickstarterses! Shiny shiny kickstarterses
>>
>>44078548
>>44078431
And also some Lt or other options without inflated SWC cost (like all spec. sergeant options for order sergeants)
>>
>>44078567
If you want to shill your shitty kickstarter, please create a separate thread, instead of shitting up this one
>>
>>44079924

>The infinity kickstarter in the Infinity thread is not Infinity related

Hello new guy
>>
>>44079973
That anon isn't right in the head.

Forgive him.
>>
>>44079973
Because we should all understand that
>Backerkit is up, gentlemen
refers to the infinity kickstarter despite the complete lack of information provided
>>
How come all the Yu Jing HI have the same bottoms? That is right until the redesign. Now all the redesigned ones have the same legs.
>>
>>44080084
fuck you cunt, if i want forgiveness ill ask for it myself
>>
>>44080101
Except no, you are fucking stupid.

The Infinity kickstart has been a huge topic in these threads for some time.

>>44080120
You got it mang.
>>
>>44080126
again, no where in that post was the infinity kickstarter mentioned, so i don't know what was expected
>>
>>44080158
it's linked in the OP of every Infinity thread
>>
>>44080120
>>44080158

Literally what else would he be referring to if he brought up the Backerkit in Infinity general?

>cunt

Oh hey it's that autist who got mad at people criticizing that guy trying to sell badly prepainted recasts
>>
>>44080230
>cunt
could just be any australian ever
and what the fuck is a backerkit, maybe if you had actually specified that before going full defence mode and posting anonymously smoke, there would have been a bit less confusion
>>
>>44080262

Nah it's you, there's only one moron who consistently reads posts wrong and then gets really indignant about it.

T b h f a m you should get a trip
>>
>>44080358
desu senpai I baka at the new word filters.
>>
>>44080262

Do you have actual brain problems
>>
>>44080415
>>44080358
Lots of people getting mad, no one explaining what a backerkit is or how it relates to infinity
>>
>>44080455
Kickstarter only keeps track of the specific pledge you choose. In the case of the Infinity Kickstarter, additional money could be sent their way for "addons" to your pledge level.

Backerit is the service they are using to wrap their heads around who wants exactly what.
>>
>>44080720
thanks senpai, much more helpful then those trolls that made the server crash
>>
What's the thing you hate the most about the game?i am considering getting into it and would appreciate some criticism
>>
>>44081222
The time between releases, and painting models. For a newbie the biggest issues will probably be the depth of the rules.
>>
>>44081222
There's a lot of modifiers to keep track of. It's a bit much for a newbie like me.
Also deciding when to shoot and when to dodge or what's worth saving and what isn't.

It's kinda annoying that in reality people play 15-20 orders when I was expecting 10-12 and build my lists accordingly.
Jebane polaczki

>>44081252
It takes them a while to release new books, but there's new model every month, five factions each time.
>>
>>44081222
Lack of players and chances to play. I have to go out of my way to set it up unlike 40k, Magic, or X-wing.

That's more of a local thing though. It has a huge following 45 minutes away from me, just the FLGS 25 minutes away is so much bigger and more convenient.

In terms of the hobby: scale inconsistensies with models from before and after CAD, leading to some being exceedingly more difficult to paint than others.

In terms of actual game play: mines. I hate facing them and hate having to use them. Oh, and I don't get into glorious close quarters combat as often as I'd like, unlike other games.
>>
>>44081222

The lack of internal structure in an average list. It's a skirmish game, but basically every list tends to be homogenised more through scheme and tactics than actual structure. You end up having 1 or 2 of a number of units, rather than squads, etc. Versimilitude issue.

The way specialists work in ITS is a pain as well. I think it distorts listbuilding too much, in a fairly artificial fashion.
>>
>>44081222
Steep learning curve, still fairly small community, specialist requirements in ITS.

Still love it but those things are pretty major roadblocks.
>>
>>44081222
Fluff isn't as accessible as the rules and there isn't a fan made wiki dedicated to the fluff either, so I tend to be a bit in the dark about the motivations of units and armies. It detracts a bit from a role playing and bantering aspect. No battle cries, few jokes, and little explanation as to why people could be fighting beyond "politics."
>>
>>44081252
The tournament scene and by extension ITS is garbage. Like actually broken garbage.

We have "Poland" memes due to how badly thought out and easily broken the ITS system is.

Also TAGs being mostly bad. There's a couple good ones, but they're mostly overpriced and not worth taking when they're part of the main aesthetic appeal for lots of people. It sucks when you want to play with certain minis but you literally cripple yourself by bringing them.

The scale inconsistency is annoying. Unless you make sure to only buy CAD models you run the chance of having a bunch of strange looking pygmy men in your army. Also power armoured females have no sense of proportion and look a bit weird.
>>
>>44081438

Memes and outright bullshit.
>>
>>44081438
>Also TAGs being mostly bad.
Anon plz. They can't all be Cutters, but other than a few of the light TAGs being lacklustre and the Mag being xbox hueg, TAGs are on the whole pretty excellent.
>>
>>44081458
Raicho is hot shit.

Tik is meh without Toni.

Sally is good and Dragoes is good, but that's only for the gun.
>>
>>44081360
Thank you all for answering,these faults you stated seem ok to me,far better than i expected,especially this one i quoted is actually a proto me
>>
>>44081494
>Raicho
Generic TAG with Morat?. It's fine.
>Tik
You get what you pay for. It's certainly not bad.
>Railgun TAGs
Are incredibly good. Other than the gun, they're also the generic TAGs. Good value.
>>
>>44081524
>It's fine.
Which is why literally no one plays it.

Same for tik.

Go be a CB apologist elsewhere, dude asked for what's a bummer and lack of decent TAGs in one of them.
>>
>>44081550
>Which is why literally no one plays it.
What, so the Squalo is shit then? ORCs are mostly bad? Bullshit. People getting distracted by the shiny doesn't make a unit bad, that's an asine critisism. It's also not even slightly supporting the idea that most TAGs are bad. Most TAGs are decent.

>Apologist
When you stop making shit up to sound intelligent.
>>
>>44081611
Most Tags do not see play.

Literally No One plays the Raicho. Morat players do not take Raicho because you can just take more soggies instead. Why the fuck would you spend almost twice the points for another HMG.

Look at any Morat tactics breakdown, Raicho isn't even on a list of priorities because it does nothing, brings nothing special to the table and costs to much for the fact that it does nothing.

Get a fucking clue before you open your pie hole.
>>
>>44081611

Funny that there are virtually no users of those then for a reason. They might be decent units, but when there are better choices available for a pittance more, guess which one gets taken first.

>>44081222

The way CC is still shit and too expensive? Not that anyone bothers to use that excepting very specific units.
>>
>>44081682
>most tags don't see play
Which still doesn't mean that they're bad.
>Morat Players
Want to take interesting Morat things and link teams rather than a generic TAG. That doesn't mean the TAG is bad, it just means it's boring compared to the cool sectorial things you could take.
>twice the points.
Not even twice. In exchange for a tougher, faster, shootier, more easily repaired, more flexible unit.

By your logic nobody should take Cutters because you can take SGs.

>get a clue
Says the guy utterly against conventional wisdom.
>>
>>44081719
>They might be decent units
Then they're not bad. Anon's full of shit.
>>
>>44081774
You're stupid, to the point where someone else bothered to chime in and tell you the same thing.

Get a clue. Get gud.
>>
>>44081774
>>44081611
You'd have more of a argument if the article on the CB site didn't highlight a TAG list which the user describes as hell mode for the difficulty in trying to make it work.
>>
>>44081791

Because that totally wasn't you. Either way, two morons doesn't make for a correct assertation.
>>44081808
Ah yes, a bad list that featured a TAG was described by some guy as being hard to win with, therefore most TAGs are bad. Irrefuteable logic.
>>
>>44081843
>Multiple people call you a retard.
>"It's just one guy being a bully!"
You must have a sad life.

The guy that made that list places in ITS tournaments, so the fact that he could only make a 'bad' list says a lot actually ya lil tyke.
>>
>>44081905
>multiple people say something wrong
>ahaha, look, my wrong opinion is now right
That's how stupid you sound.
>places
Everyone places. Like that means anything. And again, his incapability, and the fact that he made a bad list including a TAG, doesn't even slightly support your moronic assertation that most TAGs are bad.
>>
>>44081928
>All these assertions
>Being wrong and getting mad.
Ok ya lil tyke. You can go back to playing in your sandbox now.

TAGs are super good and we will no doubt see every Morat player picking up a Raicho no doubt due to your enlightenment!

Except not. Y'know, cause the raicho is shit and people mostly don't play with the garbage tags if any at all.
>>
>>44081783

When then majority of units in-game are 'decent' at minimum, then those that are at that minimum level at essentially mediocre compared to the actual popular units.

>>44081719

And despite THREE editions, CB still thinks that extra pts payable for most of YJ stuff for that utterly useless CC is still legit for some reason.
>>
>>44081999
I think that guy must have just bought a TAG with his allowance and is just losing his mind because people are saying they're garbage.
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>>44081999
Popularity means very little. It certainly doesn't mean that a unit is good or bad. People choose units for all sorts of reasons.
>>44081979
>cause the raicho is shit
Which is why the tacticas and forums and popular opinion says so. Oh wait, they don't.
>>44082027
Doing a real good job of not seeming like you're samefagging.
>>
>>44082027

To be fair, the Raizot is a pretty reasonable killing machine, only for the unfortunate reality of ITS (or even other systems) strongly favouring more orders at any cost over fewer expensive ones.
>>
>>44082093

That's the same issue as HI though. And TAGs have the speed thing. Plus the whole power at a point thing. Same reason Ramboing is a thing. TAGs are great at that sort of thing, and that frees up your orders for nabbing objectives, assuming you don't just do the usual thing of massacreing them and grabbing objectives a turn later. Even multi group forces tend to have power units. And particularly for sectorials, where your shitkickers can link up to become pretty decent, there's room for expensive stuff.

Maybe not at 200 and 250, but at 300 it's never that hard to fit them in. People take SG's all the time, and they're almost as expensive as TAGs.
>>
>>44082093
>or even other systems
Debateable. Depends on how you get VPs. If they're less specialist focused, it opens up the lists a lot.
>>
>>44082027
>kidpost
I want /k/ to leave.
>>
>>44082209

You're still taking 2 HI worth of figures in the TAG, though. And the TAG can't go prone, dodge worth a damn, or be on both flanks like the HI could. Although obviously speed and sheer power still makes the TAG better order to order most of the time.
>>
>>44082220
I find the only people that get really offended by being called kid are kids. Oh to be young again and all that.

>>44082093
It comes down to a Raicho or Soggies, and Soggies are always better.
>>
>>44064653
Besides making everyone flip shit and become Irregular for a turn, what does losing the Lt actually cause?
>>
>>44082362
>I find the only people that get really offended by being called kid are kids.
It's not being called a kid that annoys people. It's the conceitedness and the lack of imagination of the kid-namer.
>>
>>44082362
>soggies
They're not THAT good. Particularly for what you're paying. Still slow and vunerable to heavy weapons and hacking. And they're unimpressive close up.
>>
>>44064186
>shotgun-totting invisible skeletons mine the battlefield.

This made me horny
>>
>>44069312
>>44069290

I put wooden blocks inside mine adds lots of weight so they never slide around.
>>
>>44082454

Not that much compared to N2, although it really screws over active fireteams, and being generally a pain in the arse.

>>44082522

They aren't exactly meant for up front wetworks, like the Azra'Il and Yan Huo, and unlike TAGs they can get dusted and can't be possessed at least.

Also fireteam bonuses or something in MAF.

>>44082209

If they do allow TAGs or Achilles or whatever to count as specialists, that's a whole new (old) problem waiting to happen.
>>
>>44082504
>Has never played any competitive sport.
People call people 'Kid' all the time, it's just the people who are super insecure that get offended by it.
Hell, I know a 30 year old boxer who gets called Kid.

Food for thought.
>>
>>44082737
>People call people 'Kid' all the time
Yeah, but not as a way of intentionally talking down to them. Most typified by the 'lol, you are kid and by extension ignorant'. Particularly considering at least in 4chan, it usually comes hand in hand with either dismissing someone's point, or flat out personal attacks.

Kid in meatspace is part of a different sort of usage more often than not.

Although I appreciate that you're cunningly implying that I'm insecure when I object to some moron on the internet acting like a mallninja.
>>
>>44082681
>TAG or achillies
Not so much. A lot of the older systems tended to mitigate that. You either lost the figure when they walked off the table, they were at half speed, or otherwise you were just screwed by having your best fighter on VIP escourt duty rather than actually fighting.
>>
>>44082681
>up front
Exactly. They're more limited in their role. Dust is useful, but it's still more orders to bring them up to parr, and Possession's a fairly niche concern. It's nasty, but rare, particularly considering that it's usually more reliable to just paralyse it and drop them conventionally.
>>
>>44082737

Not a /k/ goer then?
>>
>>44082882
You can't tell tone through text so how would you know?

I'm not implying anything, I'm flat out telling you you're insecure though.
>>
>>44082940
Sorry I'm straight.
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>tfw try out a list with max AVA of Zouaves
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>>44074364
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>>44082958

Says the guy who's so insecure in his own argument that the ONLY possible way that someone could disagree with him is that they're a child. Because nobody smarter or better informed than you exists, and it's impossible that anyone could look at the same information you did and disgree with you, unless they're mentally backward. Yeah, you're one to talk about insecure.

Anyway, attacking someone's age is a classic bit of 4chan shitposting. Which is consistent with what you've posted anyway.
>>
>>44083546
>Taking an hour to come back with this.
Apply yourself kiddo.
>>
>>44083583

Eh, I've been playing WT.
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>>44083000

But why? They don't seem all that spectacular compared to most other FRRM choices.
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>>44083777
Mech deployed sapper hmgs
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>>44083777

They don't take up a link option, aren't too expensive, have specialist options, and the non Sapper versions generally have weapons with +3 in the range of 0"-16".
>>
>>44083829

Eh. Don't know if i would want them up front though.

>>44083866

True I suppose, although it's hard to see them as anything near first picks.
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>>44073577
>large miniatures.
But GW it's just wraithguard size.
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I have no idea what I am doing!
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CB suddenly decides that the game needs larger kits (e.g. APCs, combat buggies and the like) and *you* have been chosen to work out how to integrate them into the game.
How would you go about it?
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>>44083000
I like how you think.
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>>44086694
Tell them to reconsider.
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>>44086694
First, tell them that it's a bad idea and they should make another, larger-scale game if they want to do it.

If they're still intent, I'd tell them that APCs are a big deal and an even bigger model, so I'd start with buggies and armoured cars. Something like an MRAP would be fast, pretty well armed, have TAG level armour and about 5/6 STR. On the other hand it would also be massive, unable to dodge and would have a special rule that makes it harder to turn. They could also be able to take more damage from behind if they prove too tough.
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>>44086783
I'd love to take on that list. It seems fun.
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>>44086929
>well armed
I'm not sure about that, to be honest. A MRAP or a buggy would have, what, a HMG or a HGL as its main armamant? That's not very impressive for a unit that'd likely cost well over 200 pts, all things considered.
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>>44087507
200 points is a little silly. An MRAP would definitely be over 100, but it would only be a bit more than an expensive TAG. If it's too expensive then nobody would ever use it, and if it's actually worth more than 200 points then it would have to be nigh-indestructible. MRAPs would need a lot of balancing before they'd fit into Infinity properly, which is why putting them in is a bad idea.

Buggies are an entirely different box of frogs. They'd basically just be bigger 2-man motorcycles with a bit more armour, and would be a lot easier to implement into the game.
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>>44086694
Mech deployment for your forces, but costs as much as a heavy TAG, with none of the heavy weapons or manoeuvrability and very limited LoF. Basically you get to deploy your forces deep, but you have only about half as much as your opponent and a large model that is mostly destructible cover.

Alternatively make them a scenario based thing. Something like "steal the APC".
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>>44070732
It can't assigns symbiobeasts to other troopers sadly.
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>>44085692
God's will anon. God's will.
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>>44081611
>People getting distracted by the shiny doesn't make a unit bad
No, but it means there's no reason to take one because there's a ton of better options.
ORC is a good, sad example of that: he's a generic HI in an army with a lot of interesting HI. Why take a 40pts ORC when I can take a Knight Hospitaller for 37 and get an overall a better unit? Higher BTS, CC, Martial Arts and Religious Troop outweight Frenzy "disadvantage" any day.
And this is what makes ORC look bad and why people tend to not take them. I think of converting the one I have to a knight.

Same with TAGs, I'd rather have an Aquilla and friends than just a Jotum and get more bang for my buck.

I am going to play the shit out of Geckos when I finally assemble them though.
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>>44086929
>On the other hand it would also be massive, unable to dodge and would have a special rule that makes it harder to turn.
Don't vehicles already have a bunch of rules like that, except the only vehicles now are motorcycles that waive some of them away?
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>>44088329
Motorbikes have penalties to change facing and dodge, while vehicles would just be completely unable to do these things. Bikes would be a sort of middle ground between infantry and vehicle.
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>>44088306
>outweight Frenzy "disadvantage" any day.
Losing cover the moment you kill something is a pretty real disadvantage. Particularly when the only real advantage you're getting is a slightly higher BTS. And none of that makes the ORC -bad- at all. There's a reason it never turns up in the 'this unit needs to be changed or discounted' lists.
>Aquilia vs Jotum
Yet Jotums see a lot of use. Plus those two units aren't exactly overlapping in capabilities. The Aquillia is very squishy, relatively, for a start. And slower, and more vunerable to just about everything.
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>>44088371

Considering vehicles would probably have turrets, though, something else would need to be determined.

>>44088376
One and a half aquilia for a Jotum, though.
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>>44088394
>One and a half aquilia for a Jotum, though.
A -Jotum-. That's a good deal. Considering AG's are basically glorified ORCs most of the time, that's a great deal.
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>>44088401
An ORC with great BS and an MSV3.
And you know what half an Aquilla is? A HMG/Sniper Nisse. That's another MVS with a big gun.
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>>44088446
Opponent don't always bring smoke, ODD or camo. You know what he always brings? Guns.
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Would this list work as a good starter army for teaching someone how to play the game?
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>>44088625
You need to start playing this game before posting stupid shit.
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>>44088625
>Opponent don't always bring smoke, ODD or camo.
Hah! Maybe in your meta. There's always some sneaky or smokey buggers when I play.

Also 2 HMGs instead of one Multi HMG means I cover more ground with them. Aquilla and Nisse are both competent enough to outshoot their opponents, Nisse has Mimetism and Aquilla can withstand a few shots.

Jotum isn't invincible either; granted, he's the closest there is, but I'd rather lose 62pts Aquilla than a 103pts Jotum to a lucky DEP shot.

Also Jotum doesn't have a badass coat
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>>44088631
Is that list based on buying Corregidor starter? Wildcats are bit pricey for 200pts when you can't even link them and they're slow. You won't have enough orders to get them in position, especially with a hellcat eating one.

Replace them with Algauciles and for an engi at least get a zond. You may want to take a Moderator for an extra marker to make your Custodier even more of a pain in the ass.

Intruders are usually taken with HMGs, but for a 200pts list I don't know if you need one. Might be good to have one still.
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>>44088706
When you start name calling, you can as well admit you don't have arguments. But if you want shitpost and not comment, it's your loss.
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>>44088725
I can agree with the coat.
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>>44088769
I didn't call you names, just stated that yo obviously don't know the general meta.
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>>44088794
Better than you, obviously, if you think Nisse+Auxilia is some kind of final solution to those problems, that aren't always present.

Also there isn't one solid, global meta in Infinity.
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>>44088376
>Losing cover the moment you kill something is a pretty real disadvantage
Models with Frenzy don't lose their cover-seeking minds until the start of their next turn after causing bloodshed.
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>>44088836
Dude... just stop.
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I'm just getting into Infinity and doing research before I go and buy an army.

I liked the 'GiTS' theme of Aleph, but I dislike the whole 50 named Steel Phalanx characters trend they've got going. Apparently it's way easier to load up on Greeks and slap shit to death than playing them vanilla, so it's kind of turned me off them.

I like Nomads because of the silly hacking shit you can get up to, but apparently it's not as good as it was before the rules update (or at least it's more complicated and harder to do, anyway). I like the Bakunin sectorial but dislike the BS 10 line troop you get.

I like Ariadnans because I can take some drunken Russian and have him be in camo with an autocannon, but I'm not sure whether I'd just be riding the wave with all the other meta-humpers running full infiltration camo lists.

I like Pano because they shoot good and Hexas are cool, but I feel like having low WIP is shooting yourself in the foot very hard.

I like Yu Jing because japanese robot men but it's hard to like how overcosted a lot of their models are, points-wise. Isn't there a new sectorial coming out for them?

I'm not sure about the Tohaa. They seem interesting but their line troop models look like ugly shit vampires, so it's a turn-off.

Help me decide, /tg/.
Also, which faction has the nicest ass readily available? This is important.
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>>44088950

There ain't going to be any new sectorial lists for a few more years sadly.

Also, roll a D8 or something.
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>>44088446

At double the SWC though. Plus you don't really need that much MSV.
It's BS is good, but it's only slightly better than the ORCs. And at that stage, the AG is a big price tag that's not really that tough.

>>44088725
Mine too, but it's not like MSV is exactly the first port of call there when Infinity is ass deep in counter-camo methods.
>rather lose an AG
It's a lot more likely. Jotums are damn near invunerable. AG's have almost nothing beyond that extra wound to keep them safe. They're very vunerable to heavy weapons.
tru dat. One day, conversions. And possibly some sort of pimp hat
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>>44088950
>but apparently it's not as good as it was before the rules update
Aside from specific asshole lists (read: guided ML hidden somewhere the opponent can't get at it), hacking is way more useful than it used to be n N2. Hell, in N2, hacking was largely useless against like half the factions because they would rarely bring anything susceptible to it and you lacked most of the utility stuff you have now. Particularly since Nomads have access to sweet, sweet Impersonation off Hacking Device Plus.

>I'd just be riding the wave with all the other meta-humpers running full infiltration camo lists
Meh. It's not like there's a lack of template weapons, MSVs and sensors out there. Besides, Ariadna doesn't get much in the way of cool gadgets, so camo and big guns are pretty much what they have going for them. It's not meta humping as much as just playing the faction as intended. Tank Hunters pretty much embody the Ariadna playstyle.

>but I feel like having low WIP is shooting yourself in the foot very hard
That's how all the factions work though. Stronger in one area, weaker in others. Besides, it's usually a 5-10% difference in success rate. It's not that huge of a deal.

>but it's hard to like how overcosted a lot of their models are, points-wise
Dude, they get 27 point Regular, non-Impetuous HI with 4-4 movement. That's fucking awesome. The only ones that get even close are PanO, and theirs get shit guns and tons of drawbacks.
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>>44088891

Says the guy who profoundly misread the meta.

Or more likely, is just lying his ass off after a moment of half assed paper infinity rather than any real practical knowledge.
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>>44088950
Looks like you're going PanO...until you need to complain about them being the designer favorite.

Or Haqq...until you learn that people generally prefer QK to HB, so they have a bad Sectorial, so they must be bad.

Maybe Combined? But aren't they special snowflakes who need a lot of points to function? Man, how undesirable is that?

I really can't recommend anything that you won't be able to find a meme or petty grievance with, sorry. I don't want you to try to find models you like the look of if I know you're just going to sigh and feel miserable about the conventional wisdom surrounding them, either bad or even just not great. It's a shame.

Seriously, ignore memes, play what looks fucking sweet. Vanilla ALEPH is great and ASS has serious disadvantages, but thays irrelevant, play what looks good to you and you'll be fine.
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>>44088950
In response to your last one - Haqqislam. See pic.

Otherwise;

Yeah, ALEPH's none Steel Phalanx options are limited right now. They should be getting a sectorial of other things eventually but that won't be for quite a while.

Nomads I'm not sure what you mean about hacking being worse, if anything to me it's gotten better since the last edition. Do remember you're limited to using it on Heavy Infantry, Remotes and TAGs however.

Basically everyone's first thought when they see Ariadna is to make an all camo list. I mean fair play if you want to but yes, lots and lots of people do that.

Really that -1 WIP only matters much when dealing with doctors/engineers and can sometimes be a pain on objectives. The +1 BS is nice, especially on reaction fire.

Yu Jing will be getting the Invincible Army (heavy infantry focussed) sectorial eventually, but not until Acheron Falls - which I wouldn't expect for a fair while.

And Tohaa are pretty neat ruleswise but yes their line troops are ugly as fuck.

Personally I'd just go with whichever faction you like the models of most, it's what I did (Haqqislam and Combined Army). Pick up a starter and a couple of favourite models, fill in the gaps and you're generally good to go.
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>>44088950

Hacking's better than it used to be, and Nomads can get it done very easily.
>base line trooper
In a link they can go up to 13. Plus everyone elses line troops (other than PanO) are 11, so it's a fairly small difference. Plus you have Riot Grrls, and a whole circus of excellent specialists.
>Ariadna
That trend's largely something that's talked about rather than really seen. It only really happened becuase a pair of large tornies a year or so ago were won by spam ariadna armies.
>PanO
It's a single point. Much like their BS buff, it's fairly minor in the greater scheme of things, particularly when every other mod and technique and general figure skill comes up.
>YJ
They're de facto decently priced. Everyone has suboptimal stuff, and YJ never have a problem winning games.

Long story short, pick the figures and fluff, and the rest won't be hard to work out to your liking.
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>>44088950
What is your stance on murder cyborg furries with fluffy tails?

You'll notice BS10 line troops aren't a problem, because these models usually don't get to shoot anyway. They're just feeding orders for your Moira or Riot Grrl link team or Zeros and Prowlers running around the midfield. And they get Custodiers, the second best looking hackers in the game.

Also pic related: Reverend Moira older model. You could probably still get it at least second hand.
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>>44089094
Alright. I will just let you be in your magical kingdom.
Say 'Hi' to Falkor for me.
>>
>>44089093

Except the majority of those WIP rolls are normal rolls, whereas all those BS rolls are almost always F2F and often involve multiple rolls as well.

Also, shame the basic ZuYong don't actually get all that much use in the first place. Maybe the HMG Lt at best. Or a FO?
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>>44089414
Wait until the invincible army sectorial arrives and they get linkable. They'll probably see more use then.
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>>44089568
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>>44089568
>>44089588
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>>44089357
You're bitching to different guy. But have fun with the one camospamming opponent you poor person have. I continue to enjoy the true variety offered by the game.
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>>44089568
Well day 1 preorder... Looks amazing. Damn he makes me want to play military orders.
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>>44089482

Still a damn shame that won't happen for years to come. And even then, they still have to have cheaper orders somehow.
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>>44089643
Seraph didn't?
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>>44089619
The sword pointing pose is getting a little old now. And I already have the Icestorm Father-Knight, so it's a pass from me; I don't see a reason to run more than one.
Still, looks good.
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>>44089678
the only good TAG is the one that isn't a dumb robot
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have a multishot.
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>>44089692
So, Marut and Avatar?
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>>44089678
Seraph didn't, no. I'm more of a sucker for Pano heavy infantry than anything else. The original Father Knight was my favourite and this guy looks just as awesome.
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>>44089707
those are both literally just dumb robots

Technically there were two TAGs that were good and not robots, but they removed one for what I can only assume to be the crime of being too cool.
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>>44089680
It's definitely going to be a pain in the ass to store. I just really hoping for a relaxed pose like Ferson.
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>>44089727
They really should start designing minis that are easier to transport.
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>>44089722
Those two are smart robots.
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>>44089774
>>44089727
You should lern how to transport your miniatures guys. This one is really cool for transport.
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>>44089780
>wearing stilts when you've got pecs the size of trucks
>giant solid metal pigtails the size of entire limbs
strategos doesn't make them any less dumb
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>>44089727
A relaxed pose knight would be great.
>What, you're gonna shoot at me? I'm on a mission from GOD. Step aside, pagan.
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>>44089853
ain't de fersen exactly that
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>>44089886
Yeah, he's got that smugness to him.

Having more than one wouldn't hurt though. Or in a pose like reaching for his sword and standing at ready, kind of like Holy Sepulchre reaches for his spitfire, but without the sword pointing. Or something like Aquilla, owning the battlefield so to speak.
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>>44089930
>Or in a pose like reaching for his sword and standing at ready
ain't that the new joan, though?

I guess they could do with actually making joan regularly available. I'll actually buy into a military order list when they do that.
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>>44089847
If Appleseed is anything to go by, the pigtails are probably sensor probes.

>>44089930
Kinda gunslinger like, then? That'd work. Maybe it's a bit more Samurai than knight, with the whole ready to quick draw and wreck a fool deal, but it'd be a standout sculpt from all the tactical rocks and dynamic poses.
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>>44089568
>>44089588
>>44089608
>>44089619
That is one sexy fucking knight
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I improved it in line with today's standards.
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>>44089947
Joan has her sword already drawn. But yeah, she also looks cool, way better than the other two.

There is another knight idea that has not been used and would be extremely fitting:
Have the knight holding his sword in front of him like Trasimedes here, maybe higher on some tactical debris and with one of his legs bent, with his head low, praying. Maybe even go as far as sculpting a rosary in his hands, though that'd be a bit much.

I still like the new Father-Knight though and if I didn't have the Icestorm one I would definitely go for this one.
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>>44089998
>no pointing finger

You had one job.

Reverse ragefist isn't sufficient.
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>>44090021
I feel that would be too passive. But something along those lines and the old sogarat could work.
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So, what is the proper use for a Father-Knight? He looks like a bit of a very tough Jack-of-all-trades, but I don't really know what role he performs at best. I usually tried running an FO one, but he underperformed, though that may have been too much faith in armour than cover on my part.

How would you play one in vanilla and in MO?
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>>44089608
Fireteam: Duo for Father-Knights when?
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>>44090147

He's a pretty standard HI, really. Doorkicking, primary or secondary attacker, he should function well in both roles. You're right that armour can't solve everything. As usual for this sort of unit, armour's better to survive the stray shots than something to be relied on as such. Rely on his attacking what threatens him. And beyond that, he can go prone, and hide behind walls. The best defense is one where they can't even attack, let alone kill.

FO's not a bad idea, but you'll need to judge terrain carefully. Although he's not bad even at -3 ranges.

As for knights, he's a nuggety little package. Stick your link somewhere, and the Father somewhere else. He'd make a good backup, but forcing them to split their reaction forces and HI crackers is only going to gain you advantage, given the average MO composition.
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>>44090189
I should probably either cut him or Sepulchre from my list then. I run Aquila, Bulleteer, Sepulchre and FK, which is a bit much and FK usually is the one to suffer. Maybe I should swap one of them for Konstantinos, to get some cheaper and non-SWC midfield control from the get go and then use the three to walk all over the battlefield, with Aquilla shooting fools, Bulleteer scaring people and a hacker FK dodging bullets and grabbing objectives if near.
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>>44090189
>Standard HI
BTS 9
Assault Hacker Profile
Unique gear options
Above standard stats

He may not have Mech. Deployment, Forward Deployment, Infiltration, or Aerial Deployment and any of the Camouflage and Hiding abilities, but he is as solid as it gets. He makes for a strong firing platform and an even sturdier specialist.

Viral Rifles against this guy in Cover wound him on a 1...

He also managed to stay S2. I would go out of my way to say he is not standard. ORCs are standard.
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>>44089886
That's exactly why I wouldve liked a relaxed pose. I wanted to use it for a Ferson proxy/conversion.

>>44090021
That's the pose I would want, but the Missilier took it. Other than that, Joan holding her sword 2-handed in front of her would be cool too. As much as I love the LE model, it's too flat/2 dimensional, and she does have a sweet backpack like her does in the dossier.
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>>44090296
I bought the exclusive Joan that comes with the painting book and am currently in the process of painting her to resemble Saber even further. Cower before my waifu and despair!
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>>44090147
By proxying him as De Fersen.

In all seriousness, he's pretty decent at any role. Assault hacker is probably the most common one, as he can provide offensive hacking as well as solid offensive punch in a tough package. He's very reliable, which is always a plus, and can provide an answer for a good number of problems. FO isn't half bad, either, though in that case you're largely bringing him for the D (since otherwise Spec Sergeants can do the FO job just as well for less).
The various shooty loadouts are pretty solid as a flanker, and/or harasser, but can rambo it up in a pinch. Lt is kinda eh, might as well bring Jeanne, she's better at that.
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>>44090322
>Cower before my waifu and despair!
Can I kneel down and praise the Lord instead?
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>>44090322
>even further
That's possible?
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