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Horus Heresy/30k General
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How is their NOT one of these threads right now edition.

HHG FAQ - http://pastebin.com/iUqNrrA8

HHG RULES - https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
>>
I got a question: if I try to run a Sons Of Horus army using their Rite Of War and have Horus as my Warlord, can the Reavers/Justaerin/Veterans be taken as compulsory troops or are they additional non-compulsory options?
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>>44034459
Good thing I decided to check again before I hit that post button edition.

>>44034459
I know termis can if they can be taken as elites normally, unsure of the rest.

So what are some fun tech people are using. By fun I mean fun, perhaps even good, and not optimized and cross-checked using an algorithmic formula to be the best thing ever.

I'm thinking RG Outriders with axes and accompanying Forgelord with rad grenades to hit some T3 troops with S6 power axes myself. Or infiltrating Destroyers in ZM for some rad-rocket surprises.
>>
Any chance that we will ever see any xenos characters in the 30k line?
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>>44034671
Well, I honestly don't think it's super effective, but I really wanted to try to make a fluffy Sons Of Horus army.

Here's the list: http://pastebin.com/pWwLMu6x

Uses SoH's The Black Reaving Rite Of War. It's a very fast moving army with everyone having their own purpose in the grander scheme while the whole point of the army is to do the tip of the spear hitting the neck metaphor that was I think in the first HH novel written by Abnett? As a result it's all about hitting sensitive targets and winning points that way. The Reaver Squads are the ones that directly hit said sensitive targets; that's what they are good for as opposed to fighting other melee specialists against who they'll die. Behind them will be ranged support coming from a Legion Destroyer Squad with Master Of Signal which have Rad Missiles and Phosphex Bombs which actually help further single out the targets. But in an army there's more than just sensitive units. There's the other stuff the enemy brings. For enemy Infantry there's the Phosphex bombs of the Destroyer Squad. For enemy Armored stuff almost everyone has melta bombs. For elite enemy units you have the Justaerin who come with Horus himself. For enemy air support there's the Whirlwind. For all of these put together you have the Outriders who bring Outflank support to all enemy types and have all sorts of attacks from bolters to chainswords to melta bombs. The Land Raider Dedicated Transport of the Destroyer Squad has the Augury Web to fuck with enemy reserves or boost my own if it's the Alpha Legion, and since it's a Land Raider I am sure it'll provide great cover support, too. Not to mention that Horus himself provides several boosts to the army Yes I know Justaerin are overcosted in points they look so cool though.
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>>44035671
No.
>>
Can I get some criticisms on this list? Ive changed it a bit.

2kpts, Imperial Fists [Pride of the Legion]

HQ

Praetor [Paragon Blade, Termie Armor, Combi-Bolter, Iron Halo]

Troops

2x Indomitus Terminator Squad [5 Terminators, 3x Power Fists+Combi-Bolters, Assault Cannon+PF, Sgt w/ Power sword & Combi-Bolter, Teleportation Transponder]

Cataphract Terminator Squad [5 Terminators, 3x Pair of Lighting Claws, Heavy Flamer, Sgt w/ PoLC]

Veteran Squad [10 Veterans, 7xBolters, 2xMissile Launcher, Tank Hunters]

Veteran Squad [10 Veterans, 7xBolters, 2xHeavy Bolter, Sniper, Rhino]

Veteran Squad [10 Veterans, 7xBolters, 2xFlamer, Sgt w/Combi-Flamer, Sniper, Rhino]

Elites

Contemptor w/ Kheres Assault Cannon + Power Fist

Fortification

Imperial Bunker [Escape Hatch] (Cataphracts+Praetor go here)

I still have 100pts left, should I drop the termies and add another Missile squad?
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I want to model my Iron Warriors Praetor to have the Blind Helm of the Black Judges and I'm thinking this'll work. Don't want him looking too much like a Chaplain though.
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>>44036346
I imagine the blind helm as being way weirder. That's way too chaplainy and ornate for an Iron Warrior.
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>>44036312
Really lacking in any meaningful anti-tank. The Iron Halo is a waste on the Praetor. If he is going with the Cataphractii then give him the same termi armour and get the 4++ built in. Also why Is that squad going into a bunker? They'll just sit there being ignored all game seeing as you have a flamer as its sole source of shooting.
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>>44036383
Iron Warriors did stylise their armour to an extent. The helm doesn't look like what i'd imagine the Blind Helm is supposed to be (thinking a combo of the Master of Signals and a Wych mask could work well) but without the crest it does evoke something similar to what Dantioch used.
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>>44036312
>Veteran Squad [10 Veterans, 7xBolters, 2xMissile Launcher, Tank Hunters]
No.
Imperial fists heavy support squads get tank hunters, take a squad of them instead.
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>>44035876
I like what you're doing, but Master of Signals can't be your mandatory HQ. I know you got Horus as the warlord, but you still need that HQ slot to be filled by a compulsory unit.

Also how are the destroyers getting around? I would probably drop the MBs on them, and a phosphex, because its unlikely you'll be able to use all three, and get a rhino.

That's my only criticism. Run it and see how it goes.

>>44036312
>>44036428
Put the HS squad in the bunker, pew some tonks.
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>that fucking wrench
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>>44036104
Shame. I kinda wished they would make the Ork that almost killed the Emperor.
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Welp, I finally caved. I bought the first three physical copies of Forge World Horus Heresy. I wanted them. I got them. I wanna be comfy and actually read them. Don't be mad at me guys.
>Also planning on buying Retribution depending on the content.
Speaking of Retribution, will it have anything on Prospero?
>>
>>44034459

Questions about the Iron Hands:

The "Murderous Arsenal" trait that Autek Mor has gives him and a chosen unit get PE(Infantry), but since preferred enemy is transient he gives it to the squad hes in, so two squads can have preferred enemy?

Similarly, if Castrmen Orth is placed in a vehicle in a squadron is his tank hunter given to all the other vehicles in the squadron

What uses are there really for the graviton guns given out by the Rite of War, they're heavy so you can't shoot the same turn you disembark, you can't get drop pods as transports to suicide them in, and with only 18" range
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Can't seem to choose between these two legions.

The Imperial Fists seem more fun to paint, if a bit hard, meanwhile a Raven Gard force could be painted up relatively quickly.

Both have nice rules though the Raven Guard's rules changes their playstyle abit more, though I'm not sure if that's a good thing or just forces them into specific playstyles.

Theres also the fact that the Fists weren't really at Isstvan which could mean less campaign play for me. Could pay off in the long run though since they were at the siege of Terra.

Might have to order the airbrush paints required for both and do two test models.
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>>44039072
Yes, and yes. That's the point of those 2 characters.

Not sure what you are asking about grav.
>>
>>44040085
Paint one of each and decide which one was most fun.
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>>44036671
I did some rules reading, and it turns out that if I take Horus as my Warlord he also becomes a leading HQ slot along with a LoW. This lets me take just the MoS that I am forced to as my only HQ unit. The Destroyers come in a Land Raider Proteus (it's a dedicated transport option for them after all), whose Explorator Augury Web, along with Horus and MoS' abilities ensures reserves dominance even if the enemy runs the Alpha Legion anti-reserve shit.
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>>44040720
Citation? The Black Reaving does say that a MoS must be a compulsory HQ, by passing the support officer rule, so you have issue really I think
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What the fuck is this guy's mask supposed to be? Got one, but I can't determine what beast it is.

As to the Coils rite, does it give you one unit or one unit type to steal?
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>>44040766
it specifies a single non-AL Legion specific unit to copy-pasta. So not an entire unit type, but a Legion Specific unit from any of the other legions.
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>>44040759
See, the Supporting Officer rule works like this: the SO can't be the main big cheese. He's supposed to be there alongside your big cheese. The big cheese can be a Praetor Warlord, a legion specific HQ unit, or a Primarch if he's the Warlord. Since Horus is the Warlord, I don't need to take a Praetor or another HQ unit that can be my Warlord. As all Primarch Warlords second basically as a leading primary HQ unit.
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>>44040766
Troll face
The only acceptable mask for Alpha Legionnaires
>>
>>44040766
probably a hydra

I mean it would be kind of lame for a guy called "The Hydra's Headsman" to have a hydra's head on his hat, but I mean, this is still warhammer.
>>
>>44040766
Probably a lion.
>>
>>44040087

I'm asking what use Graviton guns actually have, because heavy and the short range means despite they're obvious power (a 5 man support squad, if in range, has a very real chance to kill a spartan in 1 turn of shooting), you have to sit and wait for your opponent to come into range. Even with map control the difficult terrain gives you, AP4 and a toughness test means your not taking out marines or robots, and land raiders can move and dump a squad almost right on top of the graviton squad from outside the guns range. If they were assault or rapid fire instead of heavy they might have some utility, but as heavy weapons they just seem useless.
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>>44041129
It's all about those grav rapiers bb
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>>44041129
>>44041206
Take servo automata with graviton guns instead (flamer>graviton, there's no rule specifying only marines can do this).
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>>44040928
The RoW says, RAW, the MoS has to be a compulsory HQ though
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>>44036312
>Praetor
>Tartaros Armour
>Iron Halo
Consider that your Praetor already had a 2+ armour save, and has purchase a 4+ armour save at a non-discounted price regardless. Tartaros armour robs a character of grenades, the ability to Sweeping Advance and board Rhinos and causes it to occupy more slots in other transports. You're paying points for a downgrade.

If you bought a teleport transponder for the Praetor and intended to drop him with the Indomitus terminators, that would be fair (points-wise this is a hard sell but at least it would have value). Otherwise you could make a cheaper and better Praetor with regular Artificer armour with no drawbacks.
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>>44040766
It looks like a lion.
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>>44041129
Honestly they're just not a great weapon outside of units with Relentless. If you're expecting an enemy unit to rush at a certain unit then a big squad of GGs would perhaps make an effective detterent, one turn of en-masse fire can mess up a lot of units. That's the only role that comes to mind.
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>>44041444
*purchased a 4+ Invulnerable
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>>44041363
In addition to the Praetor or other characters whose presence allows for the use of a Rite Of War. The other character being Horus.
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>>44041363
You're misunderstanding the wording there. The MoS is required for the RoW, not that it has to be in a specific slot of your FOC.
>>
Onslaught Iron Hands list 3490pts

HQ (80pts)
Castrmen Orth (80pts) - will be in one of the Sicarans depending on what I'm facing.

Troops (700pts)
Legion Tactical Squad, Land Raider Proteus (350pts)

Legion Tactical Squad, Land Raider Proteus (350pts)

Elites (752pts)
Gorgon Terminator Squad, 2x Heavy Flamer, Spartan, Armoured Ceramite, Auxiliary Drive, Flare Shield (745pts)

Heavy Support (770pts)
Deredeo Pattern Dreadnought, Aiolos (220pts)

Predator Squadron, x3 Predators (225pts)

Sicaran (135pts)

Sicaran Venator (190pts)

Lord of War (1195pts)
Ferrus Manus The Head of the Gorgon (455pts)

War Machine Detachment (740pts)
x2 Typhon, Armoured Ceramite
>>
Been thinking about taking Solar Auxilia allies for basically one reason - it lets me have a Malcador Infernus Special Weapons Tank as a Heavy Support choice, and felt my Death Guard just don't have quite enough chem munitions yet, so a 18" torrent hellstorm s3,ap2 2+ poison weapon would be just the trick

On a scale of "meh" to "Iron Cage" how stupid is this idea?
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Can the Imperial Militia and Cults army use the Onslaught FOC, too?
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>>44034511
What does their RoW entry say?
This question is easily answered by looking in the red book. Im at work, so I cant do it for you. But feel free to look it up yourself.
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>>44042444
I figured it out thanks though!

>>44042379
I have a stupid idea sort of myself thus why I asked >>44042400 question first.
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>>44042400
All 30k armies can use the FOCs provided.
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>>44042549
Damn, aight. Cuz I was wondering, since unlike it's superior Titans, Warhound Scout Titans are legal in most places. So why not have a small Epic Armageddon style Detachment?

2500 points Onslaught FOC

---HQ---

Force Commander - 60 points
-Power Armor


---Troops---

(20) Inducted Levy Squad - 40 points


---Heavy Support---

(3) Militia Auxiliary Battle Tank Attack Squadron - 450 points
-Extra Armor
-Pintle-mounted Heavy Stubbers

(3) Militia Auxiliary Battle Tank Attack Squadron - 450 points
-Extra Armor
-Pintle-mounted Heavy Stubbers


---Lords Of War---

Legion Titanicus Warhound Scout Titan - 750 points
-Exchange weapons depending on the enemy

Legion Titanicus Warhound Scout Titan - 750 points
-Exchange weapons depending on the enemy
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>>44042623
Isn't the rule that you're allowed a maximum of 25% of your points as LoW? Because then you're only getting 625 points worth at 2500 points.
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>>44042713
Not that I know of? That sounds like a Fantasy rule if anything. Besides, in 40k I am pretty sure Eldar dedicate more than 25% of their points to LoWs.
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>>44042962
It's a 30k rule meant to limit LoW spam.
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>>44042991
Oh wow. If only 40k had such a rule.
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>>44042713
You're right but I can't remember if it applies to the Onslaught FOC.

Also, I consider that limit to count for each LOW and not the total cost of all LOWs, but I can see reason for thinking otherwise. Who uses it the other way?
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>>44043030
40k is dead, just accept it
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>>44042991
Good thing Militia gets Malcadors and Gorgons outside of LoW.
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>>44043059
well the way I'm reading the rule it's the total available number of points for all your LoW.

So 25% of the total points spent per side may be spent on LoW.

Whether that is one unit worth 625 at the 2500 point level or several for a combined value of 625 is not important.
That number is your cap in that list.
>>
>>44043059
>>44042991
>May not take more than 25% of the army's total points cost for each Lord of War choice
Seems obvious to me
>>
>>44043091
I have. The only time I mess with GW anymore is if anyone wants to play with 1st edition 40k or 3rd edition Fantasy rules for fun. 30k is my main wargaming thing right now.

>>44043059
>>44042991
This does make me wonder...it does say "a single LoW selection." So if I add 500 points more of random shit >>44042623 (which would probably be two Thunderbolt fighters and another Levy Squad), it can actually work.
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>>44043144
Same but I have to check for other interpretations.

>>44043150
Exactly. This list could work anon. It may also be the only M&C list that I wouldn't say "hory fack put some Provenances" into it.
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>>44043209
Ha true. I think I'll work towards this instead of the Sons of Horus army I planned in the fourth post of this thread or the Aquila Strongpoint idea last thread for my Imperial Fists if I wanna take them to 3000 points. I already have too much Crusade Legion stuff. It'll be cooler to work on some Imperial Navy repping heavy firepower till Thousand Sons come out since I have room to work on something extra having completely given up everything 40k.

3000 points Onslaught FOC

---HQ---

Force Commander - 60 points
-Power Armor


---Troops---

(20) Inducted Levy Squad - 40 points

(20) Inducted Levy Squad - 40 points


---Fast Attack---

Auxilia Thunderbolt Heavy Fighter - 230 points
-Ground-tracking Auguries
-Flare Shield

Auxilia Thunderbolt Heavy Fighter - 230 points
-Ground-tracking Auguries
-Flare Shield


---Heavy Support---

(3) Militia Auxiliary Battle Tank Attack Squadron - 450 points
-3 Leman Russ Battle Tanks
-Extra Armor
-Pintle-mounted Heavy Stubbers

(3) Militia Auxiliary Battle Tank Attack Squadron - 450 points
-3 Leman Russ Battle Tanks
-Extra Armor
-Pintle-mounted Heavy Stubbers


---Lords Of War---

Legion Titanicus Warhound Scout Titan - 750 points
-Exchange weapons depending on the enemy

Legion Titanicus Warhound Scout Titan - 750 points
-Exchange weapons depending on the enemy
>>
>>44043127
Solar Auxilia gets Malcadors as Heavy Support as well. Taking two Malcador Infernus tanks in my list.
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>>44034459
Need some advice, guys. Starting 30k over the Christmas and I'm stuck over which Legion to play. My choices are:

-Raven Guard: I play them in 40k, and I love the lore and models. I kinda want to do something new though

-Blood Angels: Love the colour scheme
-Space Wolves
-Alpha Legion
>>
>>44038906
>Speaking of Retribution, will it have anything on Prospero?

Probably not considering SW and TS will have their own book.
>>
>>44043348
Wait until Book 6 and make your choice between BA and AL. If you're thinking SW, they won't have anything anytime soon.
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>>44043348
Blood Angels and Space Wolves don't have neat Legion Specific rules released for them yet. Those, along with Thousand Sons, Dark Angels, and White Scars are gonna come in the next book which is gonna be out god knows when. So wait if you wanna work with any of those.

That leaves Raven Guard and Alpha Legion. If you like the Decapitation Alpha Strike gameplay of the Raven Guard in 40k then by all means take them here they have even cooler options for that here.

BUT if you want to do Decapitation Alpha Strike but with an extra layer of trolling the opponent, then Alpha Legion is your choice.

I would personally recommend Alpha Legion of the two because you are still hitting familiar territory having Decapitation Alpha Strikes, but at the same time working with totally new territory with all the trolling options available to the Alpha Legion.
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>>44043379
Ah, I though that with Sons being leaked we might get a Prospero book, but cheers. It'll probably be Angels or Raven Guard then
>>
>>44040085
Don't let the raven guard fool you. It's a simple as hell paint scheme but I'd say its actually harder, I've painted both. Raven guard have such contrasting colours (white black) so its mainly about highlighting, and ANY fuck up is painfully obvious, there's no hiding it with nice blends of yellow.
>>
>>44040085
Fists are more fun to paint. They aren't all yellow all the time here. I have they do the grey/black and yellow kinda like how they look like in the iconic Emperor vs Horus pic.

Also I would recommend Fists for playstyle as they are just that damn good. Disciplined Fire is easily one of the best Legion rules.
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>>44043421
> Those, along with Thousand Sons, Dark Angels, and White Scars are gonna come in the next book which is gonna be out god knows when.

Don't know how many times this needs to be repeated, but Thousand Sons and Space Wolves ARE NOT GETTING RULES IN BOOK 6. Book 6 is out in February at the Horus Heresy Weekender.
>>
>>44043431
Oh we are eventually going to get a Prospero book, but it's not Book 6, might not even be Book 7 considering TS and SW have been repeatedly delayed since Book 4.
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>>44036346
Think more triceratops.
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>>44038885
Wait for book 13 when they run out of heresy and start on the great crusade.
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>>44043507
That's what I was thinking the whole entire time. Until I saw the leaks and how each page had the same exact look/color/formatting/everything.

Plus I wanna raise my hopes up that I'll be getting my favorite Legion Thousand Sons sooner than later
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>>44043638
I swear everyone's bloody favourite Legion just so happens to be the Ksons.
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>>44043638
It may well be that they put the basic Legion Special Rules in the next book, but leave the cool unique units until their own book.
It would be a start to appeasing their fans, who are waiting for those 2 legions with baited breath.
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>>44043638
Those were pictures of the HH Exhibit at Warhammer World, not pages from the book.
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>>44043701
I think putting Legion specific rules in a red book but not the characters or units would the biggest fuck you to HH fans. Seriously, why put out a book compilation with only a portion of the rules needed?
>>
>>44043656
there's just a few vocal dudes
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>>44043737
I'm actually thinking they'll put them in the next black one, not the reprinted red one.
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>>44043656
http://strawpoll.me/5930412/r

/tg/ knows what's up

>>44043701
Damn that'd be fucked up. Though FW doesn't do shit like that...except that semi-did that SoH

>>44043711
Ohhhhhhh
>>
>>44043777
That's common knowledge that DA/BA/WS are getting legion rules in book 6 but not units or characters.
>>
>>44036399
>>44036428
>>44036671

Ok, thanks for criticisms, I do think Im still very lacking in ranged AT but I think I got a bit more.

Imperial Fists Pride of the Legion, 2kpts.

HQ

Praetor [Artificer Armor, Paragon Blade, Iron Halo]

Troops

Indomitus Terminator Squad [5 Terminators, 3x Power Fists+Combi-Bolters, Assault Cannon+PF, Sgt w/ Power sword & Combi-Bolter, Teleportation Transponder]

Cataphract Terminator Squad [5 Terminators, 3x Pair of Lighting Claws, Heavy Flamer+Power Weapon, Sgt w/ PoLC]

Veteran Squad [10 Veterans, 7xBolters, 2xMelta Gun, Sgt w/ Combi-Melta, Tank Hunters, Rhino]

Veteran Squad [10 Veterans, 7xBolters, 2xHeavy Bolter, Sgt w/ Bolter/BP/CCW, Sniper, Rhino]

Veteran Squad [10 Veterans, 7xBolters, 2xFlamer, Sgt w/Combi-Flamer, Sniper, Rhino]

Elites

Contemptor [Kheres Assault Cannon, Power Fist]

Dreadnought [Multi-Melta, Power Fist]

Heavy Support

Heavy Support Squad [Missile Launchers]

Fortification

Imperial Bunker [Escape Hatch, Ammo Dump] (Cataphracts+Praetor go here and move out using the escape hatch, Missile Launchers sit on top blowing shit up)
>>
>>44041129
Death Guard with The Reaping can use them to dump blobs of difficult+dangerous terrain all over the place, which they themselves are immune to.

It's handy for breachers that're trying to sit on an objective and not get dislodged. 18" is enough that, your opponent could move, try to charge, fail the charge because of the -2" for difficult terrain, then you get the charge next turn - or massed rapid-fire bolters if that works better (with rad grenades and boarding shields, you may as well let your opponent charge you if you get an extra turn of rapid-fire shooting).

Also works nicely to create hazardous areas for bike/jetbike armies that try to flank you, since you won't be as mobile as them.
>>
>>44040766
Supposed to represent the SoH messenger from Book 4 Conquest in the pic. No idea why FW decided to make the rules for the named guy Alpha Legion.
>>
>>44043856
>SoH messenger from Book 4 Conquest

Who was Alpharius all along.
>>
>>44043628
They've said they'd rather do either the Scouring (post-Heresy) or Old Night (Unificaiton Wars of Terra with Thunder Warriors and proto-marines) before they do Great Crusade, if it's up to them.

Money will most likely decide, but it won't be anytime soon anyway.
>>
>>44043856
Here's a sketch of him in the HH: Illuminations artbook.
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>>44035671
Young Eldrad Ulthran!
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>>44043329
And hence my (somewhat daft) question >>44042379
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>>44043329
Unfortunately Militia can't have the Infernus. But I'm ok with the regular. 310pts. for a battle cannon, demolisher cannon, two lascannons, Stats of two Russes with armoured ceramite and all the benefits of being a super-heavy. Not a bad deal in my book.
>>
>>44040720
>>44040928
Thats not how support officer works. It means that it can't be your mandatory HQ slot. Full stop. He can even be your warlord if theres no other model that 'must be', so you can have a chaplain(which can be your compulsory HQ, and a MoS and the MoS can be the warlord). HQ =/= warlord. HQ is just another set of slots and you still need a compulsory unit in it, just like you need tacs, AMs, breachers etc to fill your troops. Having a warlord somewhere else doesn't satisfy this. Unless there's a line of text that says "Primarchs also count as the copulsory HQ needed" then you still need a compulsory HQ.(I know I know Ijust read reaving; see below)

Also theres no porteus for the destoyers in that list, there is some invisible seekers though. Unless that's supposed to be it.

>>44041363
Oh Reaving makes him compulsory. See now that makes sense.

>>44042379
It's a great idea, those tanks are very good.

>>44043348
Cut your loses with 40k and do 30k RG. They're better, fluffier, and sufficiently brutal and cunning. I'm only half joking about the 40k part. The new stuff for RG makes me consider them in 40k again.

You'll be waiting a while on BA and SW, unless the drop the rules early like they said they might so people can start collecting.

Alpha legion play like RG, but are more a riposte than a strike. If RG is the perfect killing blow delivered from the shadows, AL is the perfect campaign killing blow from a clear blue sky.
>>
>>44043940
that doesn't really help us figure out what kind of animal it is.

Now it looks like some kind of dinosaur.
>>
>>44043816
Replace Arty armour and iron halo with cataprachtii armour on Preator, you're sticking him Cataprachtii anyway and its only 5 points more for a twin-linked bolter
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>>44044240
he really liked ornstein from dark souls.

leave it at that.
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>>44044240
>Now it looks like some kind of dinosaur.

I think it looks like a felinid, like some sort of lion or sabertooth.
>>
>>44043628
Oh, maybe they will make a mini out of the Emperor as well?
>>
>>44044338
He loses grenades and becomes slow and purposeful though. Not worth it for 5 points.

Unless you really like Terminator Armor.
>>
>>44044637
But your sticking him with Cataprachtii anyway aren't you?
>>
>>44044751
Cataphractii can die and don't have grenades. He might have to leave the unit. He is objectively better in AA with an Iron Halo.

I'll agree that it would look better on the table and be more fluffy for him to be Cataphractiied up, so if the guy is more interested in that than raw statistical potency he should go with Cataphractii.
>>
>>44044846
I personally prefer Indomitus but that praetor builds gives me another reason to use my Emperor's Champion model. Would love to use Sigismund but I prefer the second dreadnought over Sigi.
>>
>>44038056
>Why I choose to fight with this thing, Fulgrim?
>Because it's a fucking monkey wrench! It's like made for you, you fucking ape!
>>
So how's this for a Decapitation Strike 2500 point Raven Guard army? Everything is either Infiltrated or Deep Striked. Alvarex and the nuncio-voxes make sure the Deep Strikes are accurate. Terminators in Darkwing for Outflanked Furious Charge. Heavy Support Squad for anti-air and other things. Deathstorm for heavily armored targets. The rest is standard Ravenguard affair.

HQ

Strike Captain Alvarex Maun (140 points)

Moritat-Prime Kaedes Nex (155 points)

TROOPS

10x Legion Tactical Squad [Nuncio Vox, Melta Bombs for Sargent] (165 points)

10x Legion Tactical Squad [Nuncio Vox, Melta Bombs for Sargent] (165 points)

FAST ATTACK

10x Dark Fury Assault Squad (330 points)

Darkwing Gunship (275 points)

ELITES

10x Mor Deythan Strike Squad [10x Combi-Flamers] (295 points)

10x Legion Destroyer Squad [2x Missile Launchers, 3x Phosphex Bombs, Melta Bombs] (355 points)

5x Legion Terminator Squad [5x Chain Fists, 5x Volkite Chargers] (260 points)

Deathstorm Drop Pod [5x Krak Launchers, Drop Pod Assault Special Rule] (145 points)

HEAVY SUPPORT

5x Legion Heavy Support Squad [5x Missile Launchers, Flakk Missile upgrade, Augury Scanner] (215 points)
>>
>>44044954
And I laughed a little.
>>
>>44044513
I can see that happening once they release Horus transformed. They won't pass up the opportunity to make that classic diorama.

>>44038056
That picture made me imagine he was bald and old looking. Then he comes out with a crewcut..
>>
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>>44045596
>That picture made me imagine he was bald and old looking. Then he comes out with a crewcut..
His picture by FW reminds me of this?
>>
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>>44045675
Yeap! That's FW Ferrus.

I can't see hair in the book art so..
>>
>>44045074
Darkwings are DTs for Termis, not that you have competing FA but just so you know.

You'll want transports for the Mor Deythan and Destroyers. Infiltrating rhino+12" scout move+6" move+6" disembark puts them exactly where you want them. Dozer blade to taste. You'll want to be close for the phosphex bombs too. I wouldn't take 3 since you'll likely only get the chance to throw one. So far RG is the only legion that make jump packs on Destroyers really worth it, furious charge+rad grenades means wounding marines on a 2+. Add in a power axe for S6 and you can cleave through tacs with attached apoths. But even a humble rhino is good since you can fire the rockets out the top and on the move.

Infiltrated missile launchers are good and sneaky, but if you want better results for AA try a Deredeo.

On that note you're lacking some ranged high AV AT. The Deathstorms latest buff from the FAQ makes them good, and you do have some MLs, and two LCs but that won't reliably take out AV14, Knights, etc.Theres a fair amount for AV13 and below though. You do have chainfists but the contents of the LR/Spartan will just charge you and Knights will kersplode. If your meta doesnt have too much AV14 you'll be fine though if you can win the mission and tie up the contents of a Spartan after fisting it, at S9 thanks to FC no less, then play the objectives. I would suggest wiggling some points(25) to make the HS squad lascannons. If your meta isn't flyer heavy then an outflanking Darkwing can do the trick in the AA department.

Vexs on Tacs are also borderline mandatory. Maun has a beefed up vox anyway and regular ones are only 6".

So in total my suggestions are as follows:

-switch the voxs for vexes

-probably drop the chargers on the termis, which will allow you to take lascannons on the HS squad(which can infiltrate in side armor of flare shielded tanks)

drop two phosphex, drop two furies, add a rhino to mor deythan, drop a chainfist, then give the destroyers a rhino.
>>
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Found my Ordinatus proxy. Suck it Forge World!
>>
>>44046486
CHINA WILL GROW LARGER!
>>
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>>44045825
I always did imagine Ferrus to bald before looking at his official art.
>>
>>44046568
We have big plans!
>>
>>44045981
Sounds good thanks for the tips bruh.
>>
>>44034671
Why does that knight's head look like makuta?
>>
So. I'm building up my RG and i'm not sure what to add next.

I already have the following-
- 38 Bolter Tacticals(2 Vox, 2 Vexilia)
- 2 Magnetized Sarges
- 2 Apothecary
- 1 Techmarine
- 1 Fire Raptor
- 1 Chaplain/Librarian
- 3 Laser Destroeyer Rapiers

And I will get the following-

To buy RG-
- Corax
- 10 Mor Dreythan
- Kaedes Nex
- Korvydae (making into praetor)
- 3 Quad Mortars
- 10 Dark Furies
- 10 BaC tacticals (Will be made into 9 Seekers+Apothecary)

I'm thinking that I should add either/or a Contemptor or a squad of Terminators.

What's a good loadout for a single Contemptor? A squad of 5 terminators?

Should I change up any of my future purchases? my plan is once I buy this stuff to not buy anything for 40k or 30k again.
>>
>>44034671
I like how the Solar Auxilia guy is just waving.
>>
Specifically, what gear loadouts should I buy for my terminators?

What's a good Contemptor loadout?

Are any of my planned future purchases bad?

Is there any unit I'm really missing?

Should seekers go in pods or infiltrate?
>>
>>44050920
>>44052514
forgot to link.
>>
>>44046748
Victorus Aut Mortis

>>44048225
Very important

>>44050920
Thats a very solid start and to-get list.

>Termis or contemptors
I get more mileage out of Contemptors myself. They offer good heavy weapons and having one scoot around in an anvillus is great. Chainfist and double grac is a popular loadout

Though its not that termis are bad, just that they are a bigger points investment. S9 chainfists and ravens talons will murder just about anything. Thanks to the BaC box I'm making a termi command squad with a few chainfists and a lot of ravens talons. All with combi plas. Load into a darkwing and point at what needs to be dead.

You'll want a rhino for the Mor Deythan, see >>44045981. And a pod or Proteus(which combined with Maun is great) for the Seekers.

Then I would suggest a lightning fighter. Loaded with 4 S8 AP1 armourbane missiles, tank hunter and strafing run will make short work of most things.

>my plan is once I buy this stuff to not buy anything for 40k or 30k again

We've all said that at least three times.
>>
>>44052061
[Mine turtle voice] Hellooooowww!
>>
Anybody here convert an anvillus out of a regular pod without just flipping the fins? it doesnt look bad, but Im not feeling it.
>>
what should I order from FW to reinforce my iron warrior army?
I already have:
40 marines
5 iron havocs
2 contemptors
5 cataphractii
praetor
centurion
2 rhinos
vindicator
land raider


not getting perturabo now because I will buy the primarch collection with some friends in a month or two anyway
>>
>>44054199
quad mortars/thudd guns are dope
>>
>>44054199
>>44054220
Yes, quad mortars are siegetastic.

See also, in order of yes:
Tyrants
Deredeo
Typhon
Pertys chrome-rimmed shadowsword
>>
>>44054256
>shadowsword
I keep asking myself why I bought a warlord 3 years ago

>tyrants
are they getting models soon?
>>
>>44054333
>Tryants release
No idea whatsoever. They are one of those "when it happens" deals. With the new plastic cataphractii, ebay them and bits and you could make them relatively easily
>>
>>44054333
>>44054510
At the last open day it was mentioned they were pretty much done. They just needed to find a release slot for them.
>>
So there might be a club opening up near me soon (the kids at my local geedubs think legions are too op too be fun) so I'm going to start building my collection more towards gaming now. I'm unfamiliar with the meta and was wandering if a footslog world eaters army is viable? I'd rather not paint up a load of tanks, perhaps a land raider for my HQ and his buddies. Incidentally, do red butchers make a for good bodyguard? I seem to recall them being a bit expensive.
>>
>>44052514
Slipping a small number of power-swords is actually a decent idea, mainly because it stops you getting bitch slapped by cheeky powerfists and you can cut down a sizeable portion of the enemy Tac blob/thralls etc before your fists hit.

Fists are so cheap skipping axes is a good call. Thunderhammers mostly good because they come with the upgrade kit and are godsend vs automata.

Can't really comment on Contemptors but with fleet and invuln, with higher armour, melee-orientated stuff doesnt suck so much (you still have inbuilt weapons).

I'd convert Mor Dreythan, for obvious reasons. Quad Mortars are nice, especially vs non-astartes.
>>
Does an Apothecary assigned to an infiltrating unit have infiltrate as well?
>>
>>44055907
Go back to sleep Talos
>>
>>44044473
No. Someone e-mail forgeworld and ask them what animal is on the mask.
>>
>>44056095
It's supposed to be generic scary animal. Use whatever is appropriate for the legion you're making him as. Dragon, Lion, T-Rex, Sabertooth, all work and all can be applied in different ways to different legions.
>>
>>44041900
Take it that this is okay from the lack of responses?
>>
>>44041900
Well, it's an onslaught list.

It's also 3500, so it likely won't arrive in serious games.
>>
>>44056564
Yeah, only really designed you be used against other onslaught lists with friends where we home brew scenarios.
>>
>>44052695
>>44055458
tSo The contemptor with double GravFists is the way to go?

How useful is a Contemptor with 1 GravFist and 1 Kheres?
>>
>>44056597
basically, the reason you aren't getting replies is a lesser version of why an Unbound list or a 5000 point list would get ignored.There's just so much shit going on there.
>>
>>44056616
Cheers for the info, I'll keep that in mind next time.
>>
>>44056628
looking at it, what I would do is cut the second HF on the spartan, add a Dozer Blade on the Spartan, get Lascannon sponsons for your Sicarians, vex, artificer and PW/PF for your tacticals.

Basically, I'd cut a model or two and pimp out what you already have. You don't need that much heavy tank. Likely, cut a Predator.

You need more anti-infantry/horde.
>>
>>44056599
>>44052695
Also, how useful is a Contemptor with 1 Gravfist and 1 Volkite Culverin? I intend to magnetize, but having 3 magnetic arms seems like quite a bit.
>>
>>44056065
I was asking because I plan to use Autilon Skorr to infiltrate 3 20-man tactical blobs with attached apothecaries in the Coils army list, so I'm not locked into having to take Infiltrate for Mutable Tactics.
>>
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>>44043856
>>44043940
looks like an Oni mask
>>
I just got into warhammer with the dark vengeance box. Is Horus Heresy basically spehs mehreens vs each other with "lower powered" armies compared to 40k? I've been reading about the different chapters and taking an interest in them, however it seems like only a few chapters get representation in 40k. Is it more "flavor rules" per chapter in HH? (and is HH and 30k the same thing?)
>>
>>44057615
Read the FAQ in the OP
>>
>>44057615
HH is pretty well balanced aside from Mechanicum, which is way over the top.
The first few Legions - Sons of Horus, Death Guard, Emperors Children - are slightly behind the power curve.

All the Space Marine armies have access to the same units for the most part; though they all have a few Legion specific units and characters. Each Legion also has a unique Rite of War that is supposed to synergize with that Legions unique units.

Its a better game for players who like thematic battles. Theres a lot more flavor in HH as well. I began transitioning to HH after the Eldar codex, and now I cant imagine subjecting myself to a random pickup game of 40k.
>>
>>44056661
There are cheaper and more reliable ways to get Volkite into the fight. I havent yet found a use for Grav in HH. Though I dont play vs. Mechanicum lists.
>>
Hey I want to run a pure militia army based around dark age grenadiers. Which of the following strategies is most effective/most useful:
Having them in max size groups that stay in stationary positions with rotor cannons
Having them run in gorgon heavy transports with laslocks
Throwing them all in arvus lighters
>>
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how does teeg think of my WIP "30k" ork rules/changes

very WIP let me remind you. should the army wide ork rules be free like space marines, or purchasable like Militia?

[spoilers]totally not also changes to 40k orks[/spoilers]
>>
>>44057788
unless you're fighting miltia, I'm not a huge fan of rotor cannons

lets face it, they're pretty much shitty heavy bolters. in a game dominated by MEQs
>>
>>44058044
So it is between the transport lists then. The gorgon transports seem good at first but that rear armor 10 means that if any marine squad gets close it is going to get destroyed very quickly. But with the lighters you are only using around minimum grenadier squad sizes and end up wasting a lot of points
>>
>>44057698
Thanks. I might look into it, as the themed battles and army flavor might be funner to play, and easier to hook my buddies into
>>
>>44057615
Go to Lexicanum. Read the article on Space Marines. Then come back. I'll wait.
>>
>>44058199
It's significantly more expensive to start. I'd argue that the ideal "hook your friends into playing with you" route is Necromunda -> 40k -> 30k.
>>
>>44059294
Well, you can also use your 30k Space Marines in 40k as well. It's probably a good way to show other people how cool a 30k army looks on the table.
>>
>>44057993
>No points cost for Looted Force Field?
>I don't agree that Mek Boss should disallow Big Meks, they are in a similar position as Nobz to Warbosses
>Completely Expendable needs clarification for templates/blasts
>Larger unit sizes and more special weapons, while matching the fluff, is daunting from a collecting/painting perspective, moreso than Orks already are

If you're planning on making more changes:
>M/Gorkanauts need more boosts, be it point drops, assault vehicle, super-heavy, armoured ceramite, flare shields, bubble that inspires other Orks, whatever
>Should do something to the flyers, they're quite underwhelming in a world where Mortis dreads and the like are common
>Stompas need work, Effigy is kinda pointless when Follow Da Boss exists

Overall pretty darn good. I really like the Primork and the Blasta Gun/Beamy Deffgun (Orks do need ranged anti-tank and anti-MEQ in a Legion meta).
>>
>>44059747
My AL see use as a 40k army three or four times as often as a 30k army. Can't use all of the fun toys, but they do look pretty sexy on the table as proxy SM.
>>
>>44056712
Autilon doesn't grant infiltrate to anyone, so how would you not be locked in on Mutable Tactics?
>>
Are there any (good) battle reports of the minigame rules from Batrayal at Calth?
>>
>>44060556
I've yet to speak to a single person that has actually played the game. All of the ~20 people that bought it in my FLGS did so exclusively to get cheap 30k models.
>>
>>44060175
He can pick a strategic warlord trait and one of these is giving infiltrate to 3 units.
>>
How good are the IW tyrant siege terminators? I like how they can spam a shitload of small blasts.
>>
>>44060898
They're good but expensive. I run a unit of 10 deepstriking with Perturabo.
>>
>>44060898
Fantastic. Like >>44060928 I run a unit of 10 deepstriking with perturabo. They shit out 20 krak missiles a turn, which'll threaten anything without flare shields.
>>
>>44060898
Widely considered to be one of the best legion-specific units in the game. Twenty shots per turn that ID MEQs, and within 12" they get another twenty bolter shots. Probably the best ranged unit in the game; the only downsides are the price, the fact that only the Siege Master can take a combi-weapon, and the lack of overwatch.

Honestly, I wouldn't even consider playing IW without a unit of ten, even if you don't take Perturabo.
>>
>>44060898
As people have said, they're a fantastic unit. Taking them with Perturabo turns them in to a ridiculous rape machine, though. Deep strike on turn one, with Perturabo using his bombardment ((S9|AP2|Ordnance D3|Barrage|Twin-Linked) - since this doesn't count as firing a weapon, he can use his Cognis Signum to give the Tyrants +1BS as they fire both the cyclone missile launchers and their combi-bolters in the same phase. Yeah, it's a thousand points, but holy fuck is it worth it.
>>
>>44060791
Oh yeah, those exist.

Anyway the answer is that infiltrate requires only one model in the unit to have it.

I'm not checking the apothecary rules, but it might be possible to just give the apothecaries and 2 other units infiltrate instead.
>>
>>44061279
The main problem RAW is that an Apothecary is Character (not IC) and he must be "assigned" to an eligible unit during deployment. I hope you can see the point of my confusion.
>>
>>44038056
That whole pic doesn't make sense.
Why are all but one of the Iron Hands just sitting like idiots while the Emperor's Children are advancing and their Primarch is fighting?
What's Manus doing behind enemy lines, on a hill ahead of his force?
Why the fuck is he fighting with a wrench when the book has him with a hammer?
>>
>>44061279
>>44061515
Also, while Apothecarion Detachment is a single choice on the FOC, each separate Apothecary is a separate unit (prior to being attached).
>>
>>44061537
I dare disagree.
Iron Hands don't seem to be procrastinating to me. I've counted at least six recognizable IHs shooting at/engaging the ECs, and we don't know what happens in the area where they turn into a Astarte-army-shaped blob.
Manus probably got such a rage-boner, he ran ahead just to get to this sob Fulgrim as fast as possible. Going by BL books, Primarchs seem to do this with alarming regularity.
As for the wrench... I honestly have no idea. Maybe the cover artist was trying to be symbolic or something?
>>
>>44056599
>>44056661
Two of my contemptors are fist/kheres. Gives you a lot of coverage. You can drop behind vehicles and get AV10, mince infantry, and still punch things. If I have the spare points i do a plasma blaster though.
>>
What's the best way to use a generic legion Praevian?

Poison vorax or simple castellax?
>>
>>44061537
It's ~~symbolic~~ of Ferrus' desire to wrap his hands around the soft flesh of Fulgrim's neck and tenderly kiss him up and down and then show him the secret of his legion: the third hand of iron.
>>
>>44062093
I though he just wanted to play with Fulgrim's nuts.
>>
>>44062173
But can Ferrus' iron member resist the devilish tongue of Fulgrim?
>>
>>44062288
No.
>>
>>44061537
>>44044954
>>
>>44061965

There isn't really such a thing as a "generic" anything, and the use of robots is Highly legion dependent, like Castellax would be awesome for Fists (BS 5 with standard load out), Death Guard (shredding flamers + rad grenades) Iron Hands (effectively toughness 8) and Raven Guard (gaining infiltrate and Fleet on Tough 7 monstrous creatures), while I could see Vorax being great with World eaters (giving them rage and potentially furious charge) Raven guard (because scout, infiltrate and fleet on Tough 6 monstrous creatures) and Emperors children (sonic shriekers + crusader on scouting/fleeting monstrous creatures). If you mean Generic as in ignore the Astartes rule then just use the robots for what they're best at with an extra rule on top to help, use castellax to anchor your battle line or throw them into the teeth of your opponents guns while your fast moves surround them, or take Vorax to just run up the board as fast as possible or to outflank.
>>
>>44062590
I mean generic "pick stubborn or furious charge" legion rule. Looks a Castellax hammer makes the most sense, thanks
>>
>>44061001
>>44060928
how do you guys model your havoc launchers?
>>
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>>44062831
I use the contemptor dreadnought missile launchers. Some people think they look too big, but they're not.

Or you can try the Blizzard Launchers from Spellcrow.
>>
>>44062831
I bought a bunch of Ironclad Dreadnought smoke launchers from a recaster. Looks nice and 30k. That reminds me, I need to get more for my BaC terms...
>>
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>>44062831
>>44062877
>>
>>44061537
Thats exactly how it went down in the book. Ferrus pushed too far ahead of his line and was caught alone by his former best friend, and decapitated.
>>
>>44061880
I guess I'll spend the extra $15 and get 1 chainfist, 1 CCW and 1 Kheres.
>>
>>44045596
That's because fulgrim killed alpharius instead of Ferrus on isstvan.
>>
>>44063375
No, Alpharius killed Ferrus on Istvaan. Learn to deep fluff.
>>
https://m.youtube.com/watch?v=FGitBIedvbY

Night lords theme?
>(y/n)
>>
>>44063471
So the Laeran daemon possessed Alpharius... No wonder Lorgar knew 'Fulgrim' wasn't really Fulgrim. Was it Alpharius or Fulgrim the one who liked sticking random objects up his ass?
>>
Posted this in the WIP thread already but wanted to ask you guys too:

I want to paint my Solar Auxilia Non metallic metal but I haven't tried to the technique before.

Would this take fucking ages?

Should I just use metallic paints?
>>
>>44063592
Do a test model and if it takes you longer than you feel like spending then stick to regular metallics.
>>
>>44063542
Nej.

I'll go with this.
https://www.youtube.com/watch?v=Z2wzpfPFBlw
>>
>>44063569
No Omegon possessed the Laeren Blade and used it to control Alpharius' body while Alpharius was disguised as Fulgrim.

Neither of the brothers enjoyed the objects, but as you know brothers will be stop hitting yourself, stop hitting yourself.
>>
r8 and h8

Knight House
Seneshal (50), Cerastus Knight Acheron (415), Occular Augmetics (10). 475 Pts.

Perceptor (25), Knight Castigator (380), Occular Augmetics (10). 415.

Martial, Knight Lancer (400), Occular Augmetics (10). 410.

Martial, Knight Lancer (400), Occular Augmetics (10). 410.

Errant (-35), Knight Lancer (400), Occular Augmetics (10). 375.

Arbalester (25), Knight-Castigator (380), Occular Augmetics (10). 415.

2500

6 model army.
>>
Question? If I model chainaxes on my World Eaters does that mean I dont have to pay the 2 points per model to have a tactical marine with a pistol, chainaxe and bolter?

I read it as yes, but I might be understanding it wrong.
>>
>>44065249
RAW if you have access to a CCW you can take a chainaxe for free.
>>
Not sure what to do for Troops with this list

Ultramarines 2k

Remus Ventanus (155)

Damocles Command Rhino (100)

Locutarus Storm Squad [10 man including sarge with Axe] (285)

Xiphon with Ground Tracker (215)

Fulmentarus Terminator Squad [5 man with Cyclon Missile Launchers] (375)

Leviathan Siege Dread Talon [Leviatahan Siege Dread with 2 Grav Bombards, Drop Pod] (375)

I've got just under 500 points left to spend, what should I do?
>>
How do you guys make your Seeker squads stand out from regular tactical marines? Do you just add scopes to their bolters?
>>
>>44066342
I play IWs so I use MkIVs since the rest of my infantry is MkIII. Also I run them with Combi-plas.
>>
>>44066342
Mine all have Godwyn pattern bolters with the collimator from IG mortars tacked on like a reflex sight. Also no helmets and bionic eyes.

My headhunters are similar, but I used the robed head from the DA veteran frame to make them seem more sinister.
>>
>>44066342
My seekers are in mk4, whereas the other marines in my list are all mk6.

I should probably give them scoped bolters, but i'm not sure how easy that would be since they are BaC models.

At least they are distinct to the rest of my army. Fluffwise, mk4 would be better than mk6 for a Drop Pod assault, right?
>>
>>44066342
My seekers/headhunters are modeled the same as my regular marines, but with a different paint scheme. All black with blue tint, rather than blue with green tint.
>>
alrighty guys, I need help filling out my Death Guard list. I have about 1k Points, and i need to get another 2000. want to field Morty, but i need some help with the rest.

Calas Typhon
5 Deathshroud Terminators as his bodyguard, probably going to be mortarion's Bodyguard

2 10 man tactical squads, seargant has melta bombs, power sword, and artificer armor

5 grave warden terminators with 1 heavy flamer, chem master has combi-flamer

i want a mix between tanks, dreads, and i want to take advantage of the Reaping.
>>
>>44067152
I wouldnt kit out tac sergeants.
>>
>>44066980
I think the model needs a focal point and a bit of highlighting.
>>
question for people who own the eidolon model

is the 32mm base supposed to be able to fit into the scenic base if the scenic base is completely glued together, or am i supposed to magnetise the scenic base to roemove bits when i want to put him in there.
>>
I'm thinking of buying Betrayal at Calth and making them into Iron Warriors.
I'm not very good at this sort of thing, so I was wondering what a good armylist that I could make out of these is, with the high possibility of adding onto it lately.
I was thinking of using the Termies as Tyrants, 10 of the Tacticals as Iron Havocs, and the other 20 Tacticals as normal Tac Marines.
Also thinking of converting the Terminator Captain into a Warsmith.
Does this sound like a decent starting point before jumping into the full moneysink of HH?
>>
>>44067888
You're supposed to magnetize the pieces so he comes out. Don't glue them together or you've just ruined the playability of the model.
>>
>>44067833
Yup. Squad is a WiP, just showing the basecoat.
>>
>>44067943
cool, thanks. i was doin a dry fit and was very confused.
>>
>>44067815
alright, a little late to undo that, but ill bear that in mind for future squads, maybe send the guys over to other non-terminator squads that they can be used in.

anything else? like what squads to add, what vehicles?

If it helps my main opponent will more than likely be word bearers.
>>
>>44062590
>Castellax would be awesome for Fists (BS 5 with standard load out)
Mauler Bolt Cannons aren't listed for Disciplined fire though so they don't get the bonus. All you get are BS5 bolters.
>>
>>44057993

>Follow Da Boss

>Ere We Go

>Choppas

>Warlords

Nah
>>
>>44064644
Make Lancer Sen for 3++/4++ in CC
Acheron to Uhlan

>>44066342
RG here. Mine are all painted like Captians; white helms and pads. Adds shock value when I pod them next to the enemy HQ and melt them.
>>
>>44068039
Ah ok sorry. Was just skimming the thread on my break at work. I like that technique for Alpha Legion though.
>>
>>44067909

Betrayal of Calth is great value, especially if you can use all the models. Unfortunately, Iron Warriors dont look right in Mk IV.
The Contemptor and Command sprue are snap fit.
I dont think you could turn either into a Warsmith.
Sorry anon.
>>
>>44069601
I've realised this, and instead decided to use the Terminator Captain as Erasmus Golg.
As for the Mk IV issue, I've been thinking on that myself a bit. I thought I might grab the Iron Hands Upgrade heads and use them, as I don't feel the Forge World Iron Warrior ones look that great. Would that head take the edge off of the Mk IV IW?
>>
>>44067909
Well, the box has a monopose Erasmus Golg, who makes terminators and Tyrants troops. You don't need to make a Warsmith, just use Golg.

Instead of a unit of 20 tacticals, since you need 2 troops, consider either more terminators, or a squad or three of Veterans.

If you want to go full retard, with 10 mk4 marines, 20 terminators, 2 terminator captains from BaC(convert 1) and a Fire Raptor is a 2k list.
>>
Since there seem to be a lot of IW players on tonight, maybe I can get help with a question. I wanted to make a IW army (Around 3k) with the Hammer of Olympia right of war and Perturabo for ultimate fluffiness, but it is proving to be very hard to stuff everything in there. Are there any particularly good combinations of units that you have found for the IW? I was planning on deepstriking perty with Tyrant Siege Termies and having a Lightning fighter to make use of the reserves rom turn 1.
>>
>>44069747
To be honest, I've found Hammer of Olympia to be pretty frustrating to use. There's nothing I want to fit into the Heavy Support slot badly enough to take a whole 'nother tac squad for. Deepstriking Perty with Tyrants is great; I join a Primus Medicae to the squad as well for that extra bit of defense. Havocs are fantastic, especially if they're squirreled away in a bunker where they can't be shot up as easily. I also take 3 Thudd Guns and 3 Medusae; with enough nuncio-voxes, they're death on anything exposed, particularly with shatter shells available to the Thudd Guns now.
>>
>>44069825
>>44069747
I don't see why everyone likes deepstriking perty with Tyrants. I prefer to have Pert ride up the field in a Spartan with a personal retinue, and deepstrike the Tyrants with a Siege Breaker. Still has the nuncio-vox for BS5 goodness, doesn't risk the Primarch to mishaps, and you can give the siege breaker a void shield to extra protect the tyrants on turn one.
>>
>>44069825
What do you use for troops, tactical blobs with apoths? It is tempting to go full pride of the legion since I want tyrants and normal termies anyway.

Does the third Medusa often make a difference? I was planning on using 2.
>>
>>44068148
Well you will need a delivery system for your Death Star. Deathshrouds can only take a Phobos, so grab one of those for Typhon and Mortarion. No Deep Strike if you use DG RoW.

I love Typhon and Mort btw. Denial, Shadow of the Reaper, The Lantern.. Just awesome rules in every way.
Keep in mind you cant use Typhons psychic abilities if you field Mortarion.

Grave Warden Termies can take a Land Raider Crusader, and count as a character. Def consider them too.

A support squad of flamers with chem munitions could be nasty. Stick them in a rhino or a drop pod (if they can take one).

Im not a huge fan of Contemptors, but if you for some reason decide to take the DG RoW, you get move through cover. On the right table you could potentially get a cheap double fist Contemptor in position to punch a tank or two.

As for tanks, Im not much of an authority. I dont run any except for Rhinos, if those count. I guess I'd just take one that fills a role your list needs.


I think Death Guard are getting a new Rite of War in one of the upcoming campaign books.
>>
quick question from someone lacking the relevant rulebook, is the Dracosan Armoured Transport a fast vehicle?
>>
>>44069645
>Would that head take the edge off of the Mk IV

They are two distinctly different sets of armor. The legs and torsos are very recognizable. Those heads on a Mk IV torso would look pretty weird.
>>
>>44069917
Medusae do more for me than the Tyrants do, honestly. S10 and Ordnance is brutal, even for Spartans. I'd drop just about anything else in the list before taking fewer Medusae.
>>
>>44069980
Where is it listed? I have the red book in my hands and its not in here.
>>
>>44070044
DESU I don't know, don't forgeworld sometimes release models before their rules though? Maybe it's not got rules yet.
>>
Seeing all the Iron Warriors posters, I thought I might as well ask.
Should I go Iron Warriors, Iron Hands, World Eaters, or Word Bearers?
I'm tossing up between them now, leaning slightly toward Iron Warriors.
>>
Any XVIII Players Here?
>>
>>44070150

Salamanders?

Yeah, but I can't get a list I like
>>
>>44070075
All are fun. What other armies do you play?
>>
>>44070075
if you like absurd amounts of firepower and one of the most badass paint scheme then yeah IW is good for you, but hey your choice.
>>
>>44069645
>>44069983
mixed marks shows up from time to time
>>
>>44069980
>>44070044
>>44070068
Rules for the Dracosan are in HH book IV, with the Solar Auxilia (maybe also militia in book V? I don't have that one yet).

It's not fast. Just Tank/Transport - 20 man capacity, reduced to 10 if you take a demolisher cannon, 13/12/11 with 5 HPs.
>>
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>>44070459
I'm particularly intrigued with this one, though
>>
>>44069496
>Uhlan
Think the Lancer is really best for a Sen? I agree on the Acheron Uhlan though, going to switch that up.
>>
>>44069888
>Siege Breaker. Still has the nuncio-vox for BS5 goodness

A Cognis-Signum gives +1BS, not a Nuncio-Vox. I think you mean a Master of Signals.
>>
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>>44070075
If you want to win through combat and drowning your opponent in bodies then World Eaters are very fun.
>>
>>44070527
Higher weapon skill for that I5 on the charge, plus a 4++ in close combat are great. The only other pattern that loves to be sennys is the atrapos for that 3++ ionic flare shield
>>
>>44070569
Good call, I'll heed your advice thanks.
>>
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How does this list look for games of 40k vs tau/eldar? Nobody at my FLGS plays 30k, but some meta players want to try fighting a 30k list. Made the whole thing from 2 boxes of Betrayal at Calth.

+++ New Roster (2500pts) +++

++(2500pts) Alpha Legion++

+ HQ (320pts) +

Moritat- (180pts) [Artificer Armour, Melta Bombs, Plasma Pistol, Refractor Field, The Drakaina]

Legion Centurion- (140pts) [Cataphractii Terminator Armour, Chainfist, Power Dagger, Void Shield Harness]

+ Troops (965pts) +

Legion Tactical Squad- (160pts) [9x Legion Tactical Space Marines]
····Legion Tactical Sergeant [Combi-plasma]


Legion Tactical Squad- (160pts) [9x Legion Tactical Space Marines]
····Legion Tactical Sergeant [Combi-plasma]


Legion Tactical Squad- (160pts) [9x Legion Tactical Space Marines]
····Legion Tactical Sergeant [Combi-plasma]

Legion Tactical Squad- (160pts) [9x Legion Tactical Space Marines]
····Legion Tactical Sergeant [Combi-plasma]

Legion Tactical Support Squad (325pts) [9x Legion Space Marines, Plasma Guns]

+ Elites (540pts) +

Contemptor-Mortis Dreadnought (180pts) [Two Kheres Pattern Assault Cannons]

Contemptor-Mortis Dreadnought (155pts) [Two Multi-Meltas]

The Rewards of Treason (205pts)
····Grave Warden Terminator Squad [4x Grave Warden Terminator]
········Chem-master [Power Dagger]

+ Heavy Support (260pts) +

Legion Heavy Support Squad (260pts) [Misslesx6]


+ Lord of War (415pts) +

Alpharius (415pts)

Whole list will have infiltrate, which I think offsets the lack of long-range firepower, and the amount of toughness-test taking/high ap stuff I think will work well against wraithknights and Riptides. Alph giving PE to everyone should also help mitigate Gets Hot from all that plasma.
>>
>>44070714
>Contemptor-Mortis Dreadnought (155pts) [Two Multi-Meltas]

Fists with grav will do you a better service

Why not headhunters instead of that fourth tac squad? Was it points?
>>
>>44070714
Might want to go vexilla over combi-plas.
>>
>>44070975
Yeah, points-wise the headhunters put me over the line. I think that tac squads with infiltrate and PE should do a similar job, no? I did not think that the banestrike would be worth the points in the long run. Did change up the contemptor though.
>>44071039
Changed it up to the vexilla. Fairly new to 30k and made the rookie mistake of forgetting ATSKNF was not with my marines.
>>
>>44071098
A well infiltrated fury of the legion with PE will do wonders
>>
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>>44069645
>>44069601

Iron Warriors look fine in Mk IV, and if you can either get or make a servo arm that chainfist character is a fine warsmith
>>
>>44070200
Sorry for the late reply, but I play Tau in 40k.
>>
>>44074035
Here.
>>44073483
>>44070459
And these do look nice, cheers!
>>
anyone think BaC might generate more HH plastics?

I want plastic Mk2s!

and a plastic spartan!
>>
>>44070075
Iron Warriors are pretty cool, their rite of war makes Tac squads a lot better, but they do seem to be the most played legion.

World Eaters are pretty boring in my opinion. They suffer from the fact that nobody wants to make melee buffs other than Hatred, Furious Charge and Rage, so the only thing that really sets you apart from other legions is having these 3 rules in abundance.

Word Bearers are cool and will probably be a nice switch from Tau. The most psyker heavy legion atm which can do pretty well. Pretty much all of your HQ's can use psychic scream which in an all MEQ enviroment is pretty awesome.

Iron Hands are what I've settled on. They're the toughest army vs shooting with consequently makes them one of the best shooty armies.

They're one of the best footslogger lists because of their legion astrates rules and one of the best armoured lists with their RoW so they can do pretty much everything apart from fast shit, which for me is perfect.
>>
>>44069747
>>44069825
I find, to make the most use of the way the RoW works, Spartans & Tacs can be a pretty brutal combo.

A full tac squad with an extra CCW pouring out of a Spartan puts out 40 shots followed by 40 attacks in CC if they manage to charge.

If you then sweep and consolidate towards to nearest thing you can hurt, you opponent might be looking at a nasty fury of the legion unless he deals with you.

Thallax are also probably what can make the most use of deepstriking turn 1 as they can arrive, shoot, and then jetpack back into cover.
>>
>>44074333
well one problem about WE is that 7th HATES assaults

that and AP4 means jack against MEQs and REQs
>>
>>44074542
I meant TEQs
>>
>>44074228
Wouldn't hold my breath for vehicles, but we might see some more plastic infantry.
>>
>>44074418
Hmm, I never considered the thallax option.
>>
I don't get why Iron Warrior are so popular. They were never this big in 40k, not to mention their rules are nice but not as amazing as Iron Hands or Imperial Fists.
>>
>>44076698
desu with Perty you're probably better off just deepstirking vanilla termies w/ combi weapons instead of Tyrants.

It's way cheaper and can do the job just as well.

Deepstirking with 48" range is a bit of a waste.
>>
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>>44076808
Because Chevrons Anon... Chevrons and decimation fetishes...

On a more serious note, they have always been popular, just don't have rules in 40k and thus aren't played as much. They were really cool and well loved back in 3.5 Chaos back when they had actual rules to back them up and not just a random paint scheme.
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