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Anonymous
Let us create a Diablo 2-inspired RPG
2015-12-05 15:07:37 Post No. 43999024
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Let us create a Diablo 2-inspired RPG
Anonymous
2015-12-05 15:07:37
Post No. 43999024
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Alright /tg, any anon here would like to cooperate to create a tabletop RPG game inspired by that shining sexy masterpiece that is Diablo 2?
So here's what comes to mind in terms of fluff and crunch:
-Fluff:
>Gritty gothic dark world threatened by a rising dark power, against which common humans are helpless
>The playing characters bear incredible abilities that allow them to confront the legions of evil, but nonetheless their fight is desperate
-Crunch:
>Combat must be very quick-paced, expecially when it comes to dispatch hordes of minions.
>literally legions of enemies to fight everywhere
>d% for attack rolls, assorted dice for damage rolls
>Stats and classes much like Diablo 2's
>Boss fights involve lots of running away and avoiding attacks
>Certain inventory mechanics are crucial even in combat, like how many potions you can keep in your belt
>Healing potions, mana potions, antidotes, explosive/poisonous potions, gems, the Horadrim cube and all that sweet shit
Now about mechanics:
>Roll to hit is made with d%, roll under Attack rating - target Defense, 95+ is always a miss, 5- is always a hit
>Shields give a % chance to parry, but you can parry only a limited number of attacks per round (depending on shield) and you have to choose which ones.
>Attacks can stagger the target if you hit it hard enough
>Strenght, Dexterity, Vitality and Energy as primary stats, on which depend Attack rating, Defense, damage bonus and elemental/status resistances
...Anyone interested?