[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Infinity: The General Redux
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 50
File: humansphereN3.jpg (117 KB, 686x387) Image search: [Google]
humansphereN3.jpg
117 KB, 686x387
>>43964754
>Infinity is a 28mm skirmish game by Corvus Belli where you kick ass and chew bubblegum, but you never run out of ass.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

Last Thread
>>43943460
>>
File: 14491616741601791427282.jpg (4 MB, 5312x2988) Image search: [Google]
14491616741601791427282.jpg
4 MB, 5312x2988
Thanksgiving sale edition?
>>
File: NisseSniperFaceFront.jpg (39 KB, 387x400) Image search: [Google]
NisseSniperFaceFront.jpg
39 KB, 387x400
Any models of yours that seem particularly (un)lucky?
My Nisse seems to always get either stabbed in the back by a hassassin or plain outsniped in the first turn. And when he manages to put someone down, the guy usually gets healed back up.
>>
>>43964781
I do not approve of this new thread. The last one didn't even reach the bump limit or page 10 yet. And you didn't even change the text describing the game. But I'm just a voice on the internet, so what would anyone care


>>43964736
Anyways, repeating this question. Where can I find that mention of Gallegos. Because it's true, they emigrate everywhere.
>>
File: 4249172329_91c96b5485.jpg (138 KB, 433x500) Image search: [Google]
4249172329_91c96b5485.jpg
138 KB, 433x500
>>43964874
my nikoul... I don't even want to talk about it
>>
>>43964884
Irmandinhos?
>>
>>43964874
This may be cognitive bias, but I haven't seen my female Keisotsus (except the ML) ever win a FtF roll.

Also, my Domaru dies more often than he should, always failing his first ARM roll, but I play him recklessly so it shouldn't surprise me.
>>
>>43964874
My Nisses, both of them, have gotten a pretty mean reputation for putting down spitfire totting Prowlers and Intruders in ARO.
Also killing general lowlife running around.

Conversely my Akal has a reputatiln of fumbling rolls like none other.
My play group joke about how the only way he will combat jump unto the bord is through scattering into a decent position.
>>
>>43964808
I regret not buying the Yan Huo for $10 on minimart while I had the chance.
>>
>>43964874

Clockmaker. Feels like he's got about a 1 in 3 chance of fixing anything sometimes.
>>
>>43965292
>My Nisses, both of them, have gotten a pretty mean reputation for putting down spitfire totting Prowlers and Intruders in ARO.
>Also killing general lowlife running around.

That seems to be their designation. But mine got sniped by a lasiq today, first thing in opponent's turn. And that damn lasiq controlled half the table afterwards.

Basically if my Nisse had sniped her instead I probably would have won, just position my heavies wherever I wanted and ARO any fools coming through. Also my Regular hacker would not have been stuck in deployment zone.
>>
>>43964874
I need to give my blonde Fusilier an HMG or a sniper rifle instead of a medipack next time. She's way better at killing people than fixing them, regardless of whether friend or foe.
>>
>>43964874

My Icestorm Nomads always perform much better than they should.

My Grenzer beat a Nisse after eating a DA hit, surviving and Succeeding guts.

My alguaciles beat a father knight by critting him twice in ARO

I will say I haven't had a sapper model perform how I wanted it to in any game just yet
>>
>>43965514
>My Icestorm Nomads always perform much better than they should.
Are you using the Nomad themed dice?
>>
>>43964874
My para-commandoes always seem to die whenever they come on. Nowdays I just use them as distraction and suppressing fire on the flank so that everyone else cen move up and mine/emauler the place. Also something that's happening with my HMG zouaves, people are using infiltrators and jump infantry to get behind him, so I usually plonk an e/mauler behind the poor sod to deter any bad guys now. pity when he gets shot in the back too often.
>>
File: Infinity butts.jpg (691 KB, 1000x943) Image search: [Google]
Infinity butts.jpg
691 KB, 1000x943
>>43964781
>>Infinity is a 28mm skirmish game by Corvus Belli where you kick ass and chew bubblegum, but you never run out of ass.
>>
>>43965548

I was that game but the crazy shit was critting on like 6's
>>
File: 1413244176143.jpg (82 KB, 555x526) Image search: [Google]
1413244176143.jpg
82 KB, 555x526
>>43965370
If I get second I usually go prone and I almost always save my Nisse with MSR for last. Mostly because he is a pretty good deterant for using the quick, open routes.

On the subject of him biting the dust...
He got double critted by a Tohaa combi ARO. I hit on 13s and the pesky Kamael hit on 2s...

>>you hit on 2s
>>hurr 50% crit chance
>>mfw that fucking kamael double crits

And it just went downhill from there.
I could see my opponent barely stiffle amused laughter as I got critted to shit by his AROs.
First time against Tohaa... always bring 2 Nisses from then on.
>>
>>43965814

>take two Nisse

>his Makauls just fart out B2 zero V smoke everywhere

>his kotail jumps up from the smoke and shoots you from -3 range, you pick the wrong holo anyway

>sad space nord.jpg
>>
>>43965976
Also happened. Different game and opponent. Luckily after my HMG Nisses went down my Fusilier Lt. cleaned house.
Holo projectors are filthy.
>>
>>43964874
>>43964874
All of them
:^)
>>
>>43964874
My Yaokong have a fearsome reputation as the true Yu Jing murder machines. Forget the HI, it's the cheap-ass REMs that will murder fucking everything.
>>
>>43965814
>First time against Tohaa... always bring 2 Nisses from then on.
I'm actually wondering if it's worth dropping the Aquilla for a second Nisse, but with an HMG. So far the Aquilla was the one do get shit done while Nisse died like a bitch to viral, so I'll probably keep him.
I'm holding on to using two knights as well though, so my lists tend to get a bit top heavy. I probably should drop a knight and get more tricksy units, like Croc Men.
>>
File: interstellar wormhole.webm (424 KB, 716x500) Image search: [Google]
interstellar wormhole.webm
424 KB, 716x500
So what do the wormholes of infinity look like? Are we talking something similar to Interstellar, Star Gate, or Deep Space 9?
>>
>>43966626
I almost feel nisses are kind of a waste versus Tohaa since they have a crap ton of zero V and not much reliance on TO. Bring Auxbots and other sources of fire.

Swiss with missile launcher is also a rough question for them to answer.
>>
>>43967429
I mostly play against Haqqislam and Morats for now though and expect ALEPH down the line.

I dunno if I should drop the knights or embrace them, going full MO with Joan at the helm.

On the other hand a Father-Knight is not that much more expensive from an ORC, but does a lot more.
>>
>>43966626

Switch the sole Nisse to an HMG, and keep the Swiss. The missile launcher is a nice weapon, but the HMG shouldn't be counted out for those guys either. I personally have had some success with the Assault Hacker Swiss, but I wouldn't recommend him over a straight up heavy weapon. Mainly because his versatility as a hacker is limited, and his combat strength with the bigger guns is unquestionably valuable.

Template weapons would be good. Since you're playing Vanilla, I might also recommend some Croc Men with the Minelayer option. Also Auxilia, for access to a cheap Auxbot with H.Flamethrower.
>>
File: feinterstellar11050514.jpg (103 KB, 534x401) Image search: [Google]
feinterstellar11050514.jpg
103 KB, 534x401
>>43967217
i think they are kind of like in interstellar cause the fluff mentions something like they "found" the first wormholes. just like in that movie where they "detect" the anomaly once we got the technology to do so
>>
>>43967217
I think Interstellar absolutely nailed what a wormhole SHOULD look like.
>>
>>43967566
You kinda get that when you have a physicist working on it to make sure it's right so much that he wrote a book over it.
>>
File: VanillaPanO.jpg (249 KB, 385x435) Image search: [Google]
VanillaPanO.jpg
249 KB, 385x435
>>43967503
I don't play Swiss. I play Aquilla because badass coat and MSV3, as one of my opponents likes throwing down some smoke and Camos.

Croc men look more and more alluring to me though. I will need to test this next time.
>>
File: Trial.jpg (134 KB, 1434x1218) Image search: [Google]
Trial.jpg
134 KB, 1434x1218
First try at painting Infinity miniatures. Tried to keep the scheme simple and quick, since I'm not much of a painter. Opinions on the colors and such?
>>
>>43967563
Pretty sure the patch on coop's shoulder should be USAr, he's pretty 'murican
>>
>>43968278
I'm kinda terrified of painting models as small as these. On top of that I'm not too terribly good at highlighting models. Seeing these sculpts makes me feel I should probably work on that before attempting to paint these types of models.

All the blathering aside I think they look really good, only thing I'd say is maybe get a different color on the male soldier to break up the front of purple, white kneepads or something. Also any tips on highlighting?
>>
File: typical marines miniatures.jpg (582 KB, 1600x1200) Image search: [Google]
typical marines miniatures.jpg
582 KB, 1600x1200
>>43968278
Kinda monotone, but not bad. I bet they look better in reality, all shiny.

>>43968439
>I'm kinda terrified of painting models as small as these.
It's not harder than your average GW sculpt, it just takes some more time.
People paint stuff like pic related all the time.
>>
>>43968439
Learn how to cheat. Block painting, then washes and drybrushing. You can paint effective armies easily just using those techniques. For highlighting, Imagine there's a halo of light around their head. and paint raised edges a lighter colour and dips and crevices a deeper colour. Washes help with the dips and crevices and the drybrushing helps with the highlights. Remember: You can always add more paint, but it's bloody hard to remove paint without simple greening and starting again.
>>
>>43968578
Yeah, that has none of the detail, it's just really small. Time to paint a face, blob some flesh tone on there. I'll paint the coat now too, blobs some red on there. Perfect!
>>
>>43968278
Colors are solid, if a bit simple. I'd say to maybe re-highlight the cloth parts and maybe add some grey armour plates to the armour like the back of the calves, parts of the arm, and sides of the chest. Looks good as is though.
>>
File: doing gator stuff.jpg (626 KB, 2592x1936) Image search: [Google]
doing gator stuff.jpg
626 KB, 2592x1936
>>43969058
I've done some painting before, but the details aren't so tiny as those on those suits of power armor
>>
>>43969168
That's actually pretty good for table quality minis. Don't sweat it with those 10mm models, those are bastards to paint. The thing about infinity is that the models have so much detail on them. Quite handy for mediocre types like me to get them looking schmick. as long as you know when enough paint is enough, you'll be fine.
>>
>>43969307
yeah I'm not looking to enter any contests are anything like that, I just don't want to field a force that looks like a joke.
>>
>>43968278

For a first attempt it's not bad at all. You could spice up that purple/blue with some simple highlights which isn't nearly as hard as you'd think.

A good start, definitely
>>
>>43965606
That Callidus (or is it Callidass?) is really irritating me now
>>
>>43969865
Once you see it, you can't unsee it. This is all according to keikaku.
>>
>>43969865
which one are you talking about?
>>
>>43970029
If you can't see it, don't worry about it.

It sticks out like a sore thumb though.
>>
>>43964874
My Posthumans never accomplish anything noteworthy
>>
>>43970298
Isn't that what Posthumans usually do?
>>
>>43970298
Shit unit, shit rule.
>>
So what's the maximum you can personally field of one faction (rounded to the nearest 50 if you wish). I can only do 500 points for my Yu Jing
>>
>>43970880

I uh, have at least two platoons of Ariadna and might have a company. I'll count it when I get home.
>>
>>43970880
According to Army 5, every single modeI have with no proxying comes to (strangely precisely) 800 points.

I've only played seven games ever with them, highest was 225 points, two were 36 points.

Now I feel sad.
>>
>>43970880
I have 1,400 or so of Haqqislam.
>>
>>43964874
Q-Drone is the cutest fluffy wuffy murderbot :3
>Q in the way
>decides to engage anyway because what the fuck, it's hitting at 2s to his 15s
>scares drone
>gets multi-critted into fine mist
> do not scare drone
>>
>>43970880
Including stuff over max AVA? About 3700. CA or Yu Jing, I forgot which as the other is not far behind anyway.
>>
>>43970880
Going by WYSIWYG:
PanO: 482 pts, 11.5 SWC.
Nomads: 708 pts, 13 SWC. And the army builder broke.
>>
>>43970298
>>43970738
>>43970822

They're what got me into Infinity and Aleph, so it really rustles my jimmies how much they actually suck
>>
>>43970880
1895, 42.5 SWC for Aleph. I had everything, plus some extra remotes, until the recent releases.
>>
>>43971017

Ahem, okay so it's a bit more like a reinforced company.

108 models.

2120 points, 31.5 SWC completely WYSIWYG

Fuck I've played this game a lot..
>>
>>43970880
I can do 670/15swc of Space french. For vanilla, I can do 869/15swc.
>>
>>43971966

..okay this is making me realize how much money I've spent on this...

Here's the rest of my stuff

1813 points of Nomads.

1043 of combine

895 of Tohaa. Doesn't sound like a lot but I'm missing exactly 2 models.

Jesus I've spent a lot..
>>
So what's the fluff of this game boil down to, three 4 sentences or less go!
>>
Why do you people buy so much? The point of this game is that you don't need to do that.
>>
>>43972503
In the future, there are only Space Catholics, Space Muslims, Space Alien Jews, Skynet, 4chan in Space, Featuring Rape Cyber Furry Gladiators, Space MURIKAH, Frogs, and Kabab Removers, Space Asians, and Space Artichokes.

They all fight because of the Space Jew's evil alien AI is trying to go all Combine on everything ever, while Space Artichokes and Skynet try to out-jew the jews and themselves (and fail at it while alienating everyone else).
>>
>>43972503

Space America, Space China, Space Kebab, Space Internet and Real America fight against the Covenant while Space Computer friend manipulates all
>>
>>43972503
>three 4 sentences
?
>>
>>43972601

I'm a hobbyist first and foremost, my purchases have been over the course of 4 ish years
>>
File: Hac Tao.jpg (109 KB, 691x850) Image search: [Google]
Hac Tao.jpg
109 KB, 691x850
>>43972503
175 years in the future, Humanity has reached the stars.

The 12 planets of the Human Sphere (split roughly across 5 great power blocs) are now under threat from an insidious galactic empire (and the marginally less insidious other aliens who appeared to humanity to "ally" against the aforementioned alien empire).

The Space-UN is still powerless to stop the human nations spying on and intriguing against one another, despite the imminent alien threat and the super-AI manipulating all their economics and communications.

Everyone is still provocative dicks and so everything is still the proverbial two minutes from apocalypse.
>>
>>43972601
Who wants to take the same list all the time. Plus I play Tohaa, so once I got up to date with everything it's only a matter of buying one model every month or so.
>>
File: Advanced Economics Textbook.jpg (1 MB, 2592x1936) Image search: [Google]
Advanced Economics Textbook.jpg
1 MB, 2592x1936
>>43972601
>The point of this game is that you don't need to do that.
That's the fucking trap man. It's like "oh these miniatures are affordable and I need only a few" and then you go "I may want some variety in my list and one or two miniatures more won't hurt" and "you know since I don't need many miniatures I can afford ore than one army" and before you know it you've spent a fortune on little pewter dollies.
>>
>>43972601
The problem is pretty much what you said. You don't need to do it, but the problem is... you can.

>>43972503
175 years into the future, humanity expands further and further into the stars. The universe is not as big as we thought, as we gently shake hands with a knife behind our backs. Amidst these shady exchanges between one another, there are aliens that wish to subjugate the human race while another race seeks to befriend us for their own motives, all while the human's super A.I. accrues power behind the scenes.
>>
>>43972503
Everything sucks. There is only war and you'll probably get eaten by aliens. Have fun.
>>
>>43972601
You know how when you're a kid given a 10 dollar bill, that you'd spend as much time as you can saving it, but if you were given a dollar bill you'd spend it immediately in a vending machine or the convenience store ten times? Same thing.

One's way more likely to spend $8-12 on a single good looking model than say $53 dollars on a box of Flash gits, even if you then proceeded to amount to $60 buying five of Infinity models.

Plus they look nice, are great for collecting, and an appropriate painting challenge for the hobby, and playing the same list can get boring after a while when you learn more from the near infinite combination of rules on how to play them.
>>
>>43972503
Post-cyberpunk shadow wars in space between human factions 175 years hence. Alien AI appears and tries to subjugate humanity to advance itself. Space elfs show up to help, but secretly play both sides against each other.
>>
>>43970880
>>43971247

Was bored and checked. Assuming basic WYSIWYG loadouts:
Yu Jing: 3533 (earlier count was for N2 costs I guess)
CA: 3084 + 253 in old Exrah
Ariadna: 580
Nomads: 712
Haqq: 483
Mercs: 295

...yeah, I should really get around to painting that stuff some day.
>>
>>43972601
I blame the billion of Chinese. And the Haqqs just showed up one day, some war refugees or something like that.
>>
>>43973484

But war is only on Paradiso and if you're part of the vast majority of humanity, that is either ethnic Chinese Yu Jing or PanO, your standard of living is quite good
>>
>>43970880
Around 600 for Yu Jing and 450 for Corregidor. I've got a couple of ALEPH robutts too, but nothing to build an army out of.

>>43972601
Because some of the models just look so good, and I want to display them. Stuff like the new Guijia and the Geckos.
>>
Rate my manspam? List in pic.
>>
>>43974344
Are you sure you didn't accidentally post your all-camo list instead?
>>
>>43971632
You mean you don't want a 26 point HI with spitfire and a 21point, WIP 15, NWI, TO camo, Infiltrating hacker?
Posthumans are fine, git gud.
>>
So how are the panOceania knight guys? Looking at different starters, my LGS gives 30% off when you're just starting out, and the knight guys seem pretty legit. Knights running around with rifles that aren't space marines gives me a full blown chub
>>
File: omggruntrush.png (35 KB, 627x530) Image search: [Google]
omggruntrush.png
35 KB, 627x530
>>43974367
Nah, board engine is being weird atm. Here it is.
>>
>>43974561
the knights are shooty heavy infantry that can also fight in melee, but are not as good at melee as other factions melee specialists are

as heavy infantry, the knights are too expensive to be your entire list so you will want to supplement them with remotes and light infantry

you can use all of the knights in vanilla pano as well, so you dont need to play the military orders sectorial to use them
>>
>>43974561
They're OK. Remember that usually you'll be running 1-3 knights and order sergeants will do the grunt work. Unless you run a Magister link.

Also, MO have the weird thing where you pick one order that gets uber AVA, and all the other orders together have AVA 2. Army5 won't tell you explicitly but it's there and Sybilla will bitch at you if you go rainbow-knights.
>>
File: PAGAAAANS.jpg (641 KB, 1218x867) Image search: [Google]
PAGAAAANS.jpg
641 KB, 1218x867
>>43974801
Unless you play vanilla PanO.
Then you can have one of each order to complete the rainbow!
>>
File: purchase idea.png (88 KB, 641x474) Image search: [Google]
purchase idea.png
88 KB, 641x474
So I am going to make my next neoterra purchase but I wanted to get some advice. I have this >>43964808

I am thinking of purchasing the pic related items is this a good solid list of models?
>>
>>43975164
Yes, buy the whole list. Also the Dronbot description is bullshit, you can build any different 2 of the 4 types (protip: build reaction + sensor)
>>
>>43974925
>>43974801

Yeah originally I wanted to play Morat, but the owner of my LGS plays combined and has a ton of models already and his GF plays my second choice Tohaa, figured I'd look into the knights. Eh maybe I should focus on playstyle instead of aesthetic.
>>
>>43975427
I was thinking of going with the Sierra and Pathfinder until I get a second box WAAAAY down the road and build a second Sierra and Fugazi clipper is shit from what I can tell and people seem to generally agree
>>
What does viral ammo do? I can't find it in the rules.
>>
>>43976472
http://wiki.infinitythegame.com/en/Viral_Special_Ammunition
>>
>>43976472
Viral Special Ammunition requires its target to perform two BTS Rolls. Even if the target fails the first of them, or is Unconscious, he must still make the second Roll. Criticals with Viral Special Ammunition cause a direct Wound and require the target to perform the additional BTS Roll as well.
>>
>>43966626
Since I usually brung Konstantinos (buy him) as well as 2 Nisses or an Aquila and a Nisse I've got camo covered.
The points differance gets me a Hospitaller doctor and a FK hacker.

IMO MSV is nice but the Aquila can't do much else but shoot. So why spend premium points on one big guy when I can get 2 Nisses that cover more ground?

Also I like the Knights more. Currently running Joan as a Hospitaller and the FK as an FK.
Hardy specialists that boost decent wip, nice arm, bts, bs and 2 wounds.
What's not to like?
>>
Anyone exited to get some rodoks and start shitting b4 templates all over the place
>>
>>43977038

Because the Aquila costs less than two Nisses and is factually harder to kill as he's 2 wounds at ARM 5 instead of 2 wounds at ARM 3.

Also he discovers automatically at all ranges, so if he can even see a sliver of a camo marker, they're revealed
>>
File: image.jpg (127 KB, 900x600) Image search: [Google]
image.jpg
127 KB, 900x600
Newfag question: What is the point of TAGs, especially this one? Many cost a heap of points a ton of points, but still only bring a basic spitfire or HMG, either of which I can get on way cheaper platforms, but none are amazingly durable either. I mean, sure, the Squallo (just as an example) has a useful HGL and a neat HMG variant, but he costs nearly a hundred fucking points...
I ask because the FLGS has on Seraph in stock and I like the look of it, but I fail to see a point to it. It seems undergunned, underarmored and overcosted. Am I just missing something?
>>
>>43979047
You aren't missing the point.
>>
>>43979047

A super mobile monster with a gun that actually works up close is somehow *overcosted* now? Oh and with a flamerbot thrown in as well.

Yes. You are definitely missing the 'point' on how insane that thing is.
>>
>>43979047
TAGs are pretty fucking great. You get what you pay for, which is a giant robot with generally high BS, ARM, MOV, STR, etc etc. Also TAGs vary a lot even within the same faction (especially PanO and Nomads), so what you said doesn't really mean anything.
>>
>>43979047
One of the most appealing things about TAGs is their mobility. Movement of 6-4, a large size that lets them just walk over obstacles that infantry would need to climb or go around, and toughness enough to ignore a basic ARO or two. They're some of the nastiest units in the game if you support them properly.

You're also missing something with the Seraph.
>When the user of Super-Jump moves normally on the ground, he may vault over obstacles up to his height without penalty.
That's pretty fucking neato
>>
>>43979237
20 CC ain't bad either, especially with that mobility
>>
>>43979237
And if you play CA, you get a ridiculously tough possession engine that will steamroll anything short of dedicated anti-tank units with some way of getting past the ODD. You get what you pay for.
>>
File: GLORIOUS MOTHER MATYR.pdf (1 B, 486x500) Image search: [Google]
GLORIOUS MOTHER MATYR.pdf
1 B, 486x500
So...how dumb is this list?

4chan thought my post was spam, so we're gonna have to do pdf.
>>
>>43979727
Cyкa Блять/10
>>
>>43979727
Well, off the top of my head, chain rifles and flamethrowers will ruin your day. As will mines. The list basically relies on overwhelming the enemy on your turn, because there are so many cheaper counters. Suicide Kuang Shi. Hungries. Minelayers. Suppressive fire.
>>
File: image.png (2 MB, 2048x1536) Image search: [Google]
image.png
2 MB, 2048x1536
>>43979237
>super-jump
Wait, what? I downloaded the N3 profiles from the homepage and it only has the stats in the pic.
Is there a newer profile or something?
>>
>>43979865
Yep. The army builder has all the up to date profiles. Seraph got a buff with its new model.
>>
File: seraph.png (209 KB, 680x501) Image search: [Google]
seraph.png
209 KB, 680x501
>>43979865
http://www.infinitythegame.com/army/
>>
>>43979909
It also got bigger.
>>
>>43979909
Well, shit, that's a lot better. Super-jump alone is a big deal, the rest is just gravy.
Shame the pdf isn't up to date, I generally prefer to work with those.
>>
>>43979953
Yeah, Seraph got a huge buff alongside the model. It has it's own niche and playstyle now instead of being plain bad.
>>
>>43979935
Shame it still can't be made lieutnant, I'd love to field one that way.
>>
>>43979982
True. I can see it vaulting on top of building and the like to take out snipers and shit while some nasty link team rapages around on the ground.
>>
>>43979237
Wait a second - I thought terrain that's smaller than you doesn't hinder your movement anyway?
Why is it presented here as if you needed super jump to give you that perk??
>>
>>43981240
From the wiki:
>A trooper can vault over any obstacle not higher than his Silhouette Template (as determined by his Silhouette Attribute) at no cost, without declaring Jump or Climb.

So yeah, it's a strange wording. Looks more like an unneeded clarification.
>>
>>43981386
Yeah, under general movement it basically says the same thing

>Any piece of scenery whose height be equal or inferior to the trooper's Silhouette Template does not block his Movement.

Weird
>>
hmmmmm, the purchasing bug has gotten me. So, I was thinking of my NEXT purchase and planning for the eventual expansion of my neoterra army. I have the follow items:
>>43975164
>>43964808

-NeoTeraa Starter
Aquila (Multi Rifle)
Hex (Spitfire)
Bolts (Combi)
Bolts (Combi)
Bolts (Combi)

-Bolts SWC
Bolts (Hacker)
Bolts (Multi Rifle)
Bolts (Spitfire)
Bolts (ML)

Aquila (HMG)

-Support Pack
Machinist & Palbot
Trauma Doc & Palbot

-Auxilia Box
Auxilia (Combi Rifle)
Auxilia (Combi Rifle)
Auxbot (Heavy Flamethrower)
Auxbot (Heavy Flamethrower)

-Armbot Box
Armbot Bulleteer (Heavy Shotgun)
Armbot Bulleteer (Spitfire)

-Dronbot Box
Armbot Sierra
Armbot Pathfinder
>>
>>43981656

Consider some fusiliers, in case you ever want a few just to round out your force.

Also the Squalo has a kick ass new sculpt if you like it.

You seem to have a pretty good spread of guys right now.

Also the Swiss guard from your starter box seems to be in hidden deployment
>>
File: AuHzU.jpg (78 KB, 600x365) Image search: [Google]
AuHzU.jpg
78 KB, 600x365
How would you make a mostly-shasvastii (as in - more than 2/3 of the points spent on shasvastii) list in vanilla?
>>
>>43981857
I would take mostly Shasvastii.
>>
>>43981857

Take the shasvasti units you like

Take a Skiavoros or Charontid Lt

Use Unidrons

Suddenly your list is better than any Shasvaasti sectorial list
>>
>>43981902
remember that guy a few months ago who kept asking for a Plasma Rifle Charontid resculpt in every thread?
>>
>>43981930

Not that I would mind a Charontid resculpt (Azrail style) but the plasma rifle and HMG have the same arm gun model, it's just the ammo drum on his shoulder that's different
>>
Is Europa colonized or is it another case of we don't know, you imagine something for it?
>>
>>43981842
thanks for the info. I was thinking Pan-O starter for fusilier and fusilier swc too
>>
>>43982225
Europa as in the moon?
>>
>>43981857
> not running shavastii sectorial
it's like you don't want to have fun
>>
>>43982264

Solid plan. You can use the ORC as a Swiss too since the only difference is how many eyes are on the helmet
>>
>>43982225
Not sure but there is no need for colonizing it. The superpowers are spending money on damn good planets already, why waste them on some poor moon.
>>
File: list_Ariadna.pdf (1 B, 486x500) Image search: [Google]
list_Ariadna.pdf
1 B, 486x500
Hey /tg/, what do you think about this list?
I like Ariadna and wanted some entry list with small amount of models for learning to play Infinity. I can always add more options later.
>>
>>43982225
I'm pretty sure there's no fluff written.

Colonizing Europa would be a huge pain anyway since Jupiter is shitting lethal levels of radiation all over it. Apart from some research and water collection bases I doubt many people would bother, especially if there's actual habitable planets around.
>>
>>43982325

If you want entry level just play with line Infantry vs line infantry.

I wouldn't put down 4 models on the table unless I had a billion camo markers surrounding them
>>
>>43982325
Drop one of each and grab a few kazaks. Playing with 4 orders won't get you anywhere, especially if you're Ariadna.
>>
>>43982325

You'll run that list against someone who takes 14 grunts in two combat groups exactly once before you learn why it may have a flaw in its design.
>>
File: znaa9l.jpg (269 KB, 500x683) Image search: [Google]
znaa9l.jpg
269 KB, 500x683
>>43981902
So you are saying, that with Charontid and Unidrons all-shasvastii list (not even matter what shasvastii) suddenly becomes good?
>>
>>43983428

Shasvaasti are a bad sectorial because their links are bland and their line troops are awful.

Vanilla doesn't need links and has good line troops. The Charontid completely shatters Shasvaastis primary weakness which is lack of MSV and their vulnerability to LoL (compared to the rest of CA)

Unidrons give you cheap (for CA) dogged specialists that your Charontid can hop into

Having those benefits allows your Shasvaasti to perform very well
>>
File: 300p_anathematic.pdf (1 B, 486x500) Image search: [Google]
300p_anathematic.pdf
1 B, 486x500
Thoughts? I just got an Anathematic and tried to build a brute force list but had no morats but the daturazi
>>
File: list_USAriadna_Ranger_Force.pdf (1 B, 486x500) Image search: [Google]
list_USAriadna_Ranger_Force.pdf
1 B, 486x500
So, I found a bunch of old army men in the basement...
>>
>>43983876

Awesome pics. Great size. Look thick. Solid. Tight. Keep us all posted on your continued progress with any new progress pics or vid clips. Show us what you got man. Wanna see how freakin' huge, solid, thick and tight you can get. Thanks for the motivation.

(It should work well)
>>
Kazaks? Nothing compared to glorious Caledonian sectorial.
>>
>>43983966
>England_still_won.pdf
>>
I'm trying to think of a regular frenzy/impetuous warband for caledonia like a Makaul or jaguar but without stepping on the Galwegians toes

Caledonian Brave

4-4 CC23, BS:11, PH:14, WIP:13, ARM:1, BTS 0, W:1 AVA 5


assault, NBW, MA:3, V:courage

Load outs

Chain rifle, T2 CCW, pistol, knife 10 points

Cheap DEP loadout, ADHL Loadout, maybe SWC light smoke grenade launcher loadout

Notice some things though: no smoke grenades base, no berserk and no dogged. They work with Galwegians to assault enemies and win the FTF roll rather than go for the double kill but they lack the easy smoke of Galwegians. They have some utility loadouts and make a decent cheap link but like most Scots they can still be a good missile.

The T2 CCW might be a little interesting and there should be an option for AP as well, but I felt like giving an Ariadna native a DA weapon just felt odd.

A T2 CCW would be mechanically similar (if spikier and worse against 1W models) but would be undeniably Ariadnan in flavor. Just fluff it as a different way of forging Tesseum that causes it to be horrendously damaging if it cuts a soft target
>>
>>43984338
>Martial Arts and Natural Born Warrior

You have created the best melee fighter in all of Infinity.
>>
>>43984498

Eh, another CC focused model can handle a -3 to CC no problem. It gets rid of the burst advantage but It would essentially be a coin toss as it is currently
. I originally had been considering MA:4 instead of NBW but I didn't want to make them daturazi in kilts.

Wulvers have NBW and Berserk which I also didn't wnt to copy
>>
>>43984338
Might as well toss iKohl and Forward Deployment on them, because, fuck it, might as well go full tilt insane, right?
>>
>>43984800

T b h f a m all theyd need to be actually broken would be smoke
>>
>>43984800

They've got about the same chance to beat Achilles in melee as Daturazi, they just have a beefier weapon in exchange for no smoke or mimetism.
>>
>>43984800

Or CH, or dogged, or uhh..anything that would help deliver an arm 1 1 wound model into melee besides assault
>>
>>43984979
The Brave rolls 26 cc against 21 for Achilles

Datz roll 21 vs 24 for Achilles if both use MA 3, or 21 burst 2 vs 24 burst 2 if both use MA 4
>>
>>43984979
They actually have a greater chance. They're also considerably cheaper.
>>
>>43985109

Brave rolls 1-20, crits on a 14 or above

Achilles rolls 1-20, crits on a 19-20

Hmm, looking at Infinity Calculator the Brave has about a 41% chance to sound Achilles for two wounds, a 25% of nothing happening, or 33% of Achilles Gibbing him.

I think toning down the Brave CC to 21 would be appropriate, it's in line with what Galwegians and Wulvers have.
That and Achilles could just nanopulser the Brave before he ever got into melee since he doesn't have dogged or smoke
>>
>>43983962
Thanks, I guess
>>
>>43985140
>>43985109

Okay that's fair.

How about CC21, NWB and no MA?

Bump up the points to 13-15 ish.

Still feels like they need something just to spice them up, flavor wise
>>
>>43985215
>I think toning down the Brave CC to 21 would be appropriate, it's in line with what Galwegians and Wulvers have
What's the point here exactly? Is it just a thought experiment or is this just you wishlisting shit? Because thing is, there's a reason not every faction gets everything.
>>
>>43985275

Just trying to make a fluffy unit. It's completely redundant in Caledonia.


Wishlisting for Caledonia would be a cheap camo specialists. Hate wasting my SAS on FOs
>>
So December Releases from Mayacast
- Father-Knight with Spitfire
- Spektr with BSG (laying a mine)
- USARF Starter box (taking the spot from the Desperados. Desperados are in January)
- Kerail Preceptors with Symbiobeasts
- Achilles with Hoplite Armor (Single blister with arm swaps: Holding Morat head/sword or weapon/sword)

Operation Flamestrike. December-January. Online event coordinating with BoW. Players report there battles. Will have meaning on a particular island on Paradiso. New missions and fluff, and there will be achievements and prizes. All of the content will be a free PDF download.
>>
>>43985323

Cause if it's one thing Ariadna can't have, it's cheap close combat warbands and NBW

>>43985337

>USAriadna starter

Already picked up my second army box when it was on sale. Oh well. Sad about the desperados

>>43985232

It's a good expansion from the starter box, not much critique. Good work.
>>
File: image.jpg (32 KB, 343x361) Image search: [Google]
image.jpg
32 KB, 343x361
>>43985323

>Caledonia Wishlisting

galwegian FO loadout

7 points
>>
>>43985337
>Father-Knight with Spitfire
Well, color me intrigued. Won't have to buy Icestorm, then. Nice sculpt there, sure, but I don't need anything else from it...
>>
>>43985446

>the greatest ITS list that was ever made

>William Wallace and a horde of Scots with disposable snap cameras running at computer terminals

Glorious
>>
>>43985544
Should also be a good base for a Ferson conversion.
>>
File: 280255-0347_2.jpg (93 KB, 900x506) Image search: [Google]
280255-0347_2.jpg
93 KB, 900x506
>>43985584
Ohh, nice idea. I've never been very fond of De Fersen's unarmored head, so this is a excellent opportunity.
>>
File: Hell Mode.jpg (88 KB, 1045x386) Image search: [Google]
Hell Mode.jpg
88 KB, 1045x386
Thoughts on the Hell Mode MO list?

Personally I think Konstantinos is a waste of points.
>>
How many Hungries are too many?
>>
>>43985770
I'm okay with the head. But not okay with his height. I think I might go with a simple head swap.
>>
>>43986068
About all of them
>>
>>43985990

>an infiltrating specialist is a waste of points
>in MO

Ok
>>
>>43986328
A spec sergeant FO is cheaper and has TO Camo and mines.
Konstantinos has MSV2, but his weapons are a bit meh and he only has Mimetism.
>>
>>43986426

Because he has MSV2 and doesn't cost SWC in a TAG list that only has 0.5 SWC to spare?
>>
>>43986426

8 leftover points to essentially upgrade an order sergeant isn't too shabby. Not sure what else you'd do with it
>>
>>43986625
Add a mulebot or a pair of palbots for the specialists.
>>
>>43986645

So you can have 2 orders in group 2 instead of one or make your failure of a doctor more expensive?

I'd rather take more MSV
>>
>>43986426

Because MSV2, an assault pistol and infiltration is pretty bonkers?
>>
>>43986688
Dunno, in the games I've played G: Servants were pretty essential. Having your Doc/Engi tucked away while an expendable, fast and harder to hit little bot does the job is incredibly useful.

Then again I have not really been playing against guys farting smoke everywhere and if I was I was playing Vanilla and had a Nisse and an Aquilla on watch. But if I wanted MSV2 in MO, I'd just take a sergeant again and eat the SWC cost.

Konstantinos can perform double duty there, but doesn't seem too great at either. Maybe I just don't like him.
>>
>>43986688
>So you can have 2 orders in group 2 instead of one
And move the dronbot where you want it quicker or sit with the mulebot in a quadrant for area control. And also have another repeater for De Fersen to use.
>>
>>43986795

It's a TAG list with one battlegroup, servants eating up orders probably isn't going to win it.

And Konstantinos is useful because of >>43986731

Especially if you go first, you can clean out enemies infiltrators since you discover them on a 16 at close range and should be able to negate their cover with good angles and a MSV2 assault pistol will annihilate any B1 ARO at close range

Another MSV spec sergeant in that list wouldn't work since he's already down to 0.5 SWC remaining.
>>
>>43985990
>Personally I think Konstantinos is a waste of points.
Elaborate. He is on the mid-expensive end of single wound figures and brings only combi and assault pistol, but MSV2 (linkable to boot), specialist, mimetism and d-charges makes him a toolbox. Bear in mind that these properties are otherwise unavailable in sergeant link. Or you could take infiltrating version and try other type of unit that doesn't have competition in the sectorial.
>>
>>43986930
Dunno, he seems kinda squishy for the job.
If he goes to discover in turn 1, he's going to be wasting orders on it, because the opponent probably isn't going to just let him do that and will likely just uncloak an shoot him or drop a mine in his direction. So that's a wasted order. Sure, he's got mimetism, but that's only a -3 and to use his pistols he's going to be close enough for most camo guys to get a bonus negating it. So he's already eating a shot before getting his own off. He only gets to shoot the guy again if he survives it. Then he will probably kill him, but that's two orders already used in a list with not that many to begin with. and if there's more than one inflitrating Camo guy... I'd rather just roast them with the auxbot.

And for AROing smoke his weapons aren't that threatening and isn't that great in CC against smoke-using CC units either.
>>
Man, i am fucking needy! I have a question about tokens. what tokens are needed for a typical neoterra army? I am going to be creating token for my army but have no idea which i need
>>
>>43987100
Non-infiltrating Konstantinos seems a lot more useful than infiltrating one simply because of being linkable.
>>
>>43987141

You don't understand how orders and AROs work

If I move into LOS of a camo marker, before I declare discover, the camo marker must declare what his ARO will be. If he's going to shoot, he has to choose then and reveal himself. At that point Konstantinos can declare shoot and blap him with his B4 assault pistol

If he stays still and declares hold, Konstantinos can declare discover and then shoot him next order.

If you know the enemy has mines, just discover from outside 9" and combi him. Slightly less guaranteed but still effective.

I don't know how you could see a specialist securing an objective from other camo specialists as a waste
>>
>>43987151

Order tokens, wound tokens, prone tokens, spearhead token, suppressing fire tokens
>>
>>43987151
From my experience (not in Neoterra particular):
-Order tokens (have some extra, so you don't have to find those exact orders at the start of the game)
-Unconsicious and wound tokens
-Prone tokens (at least half a dozen)
-TO camo tokens
-Mine tokens (if you use drop bears)
-some IMM, DISABLED, ISOLATED and BURNED -tokens
-Link leader -token
-supressive fire -tokens

I'm sure there are more that could see some theoreticel use, and some of these are pretty rarely used, but those should get you mostly covered. If you have plans to use some spesific equipment, like deployable repeaters, make some for those too, ofc.
>>
>>43987342
> spearhead
I don't think I have ever heard of this. I'll have to look up what that is. Oh and thank you
>>
>>43987286
>If you know the enemy has mines
That's the thing: you don't. Half the camo inflitrators seem to have them. And since dropping a mine does not require a roll, Konstantinos will likely have to eat it if he goes for pistols. So I trade a 19pts Zero or an 18pts Foxtrot for your 34pts Konstantinos and I'm ahead or he takes out something roughly his point value and dies. Those are very specific instances, but this is exactly why I'd prefer MSV2 on something longer range and leave Infiltrators to do objectives. Or just forgo MSV2 at all, since not every list is Ariadna Camo spam.

You got me about AROs, but still I would not take him.
>>
>>43987100

He's a combi nisse that trades 1 arm, 1 bs for 4-4 mov and infiltrate. The AP puts him up a few points. Oh and he can score on all missions.

He's phenomenal in sectoral
>>
>>43987510

>you don't

Yes I do, it's on your courtesy list unless they're hidden deployment. I know exactly if you have any camo dudes with mines.

I don't know which token has them but if I know they're on the field, I can play it safe.

If your Konstantinos dies on your active turn to mines, you're just dumb. Especially since he can discover mines from outside their trigger range. If the enemy has minelayers (which you also know if he does via his courtesy list) then feel free to send in the seraph first.

>forego MSV entirely

If you really value your palbots instead I guess
>>
>>43987630
>Yes I do, it's on your courtesy list unless they're hidden deployment. I know exactly if you have any camo dudes with mines.

Check again: all Camo and AD are off courtesy lists. Hence the blank Ariadna courtesy list joke.

>If you really value your palbots instead I guess
I actually do. Palbots have saved my bacon multiple times. Or get that mulebot for additional Repeater coverage, especially since Seraph does not carry it's own.
>>
>>43987773

You might want to recheck that, the only units taken off your list are hidden deployment and aerial deployment.

What's private information about camo tokens is their contents.

You'll still hand me a list that says 4 chasseurs with minelayers and a little inscribed (fuck you) on the bottom as you make camo tokens rain on the battlefield during deployment.

http://wiki.infinitythegame.com/en/Open_and_Private_Information
>>
>>43974367
Heh you cheeky bastard, I like you.
>>
>>43987881

Btw and if you think I'm kidding, go make a full camo Ariadna list in Army 5 and tab over to the courtesy list. They're all still there.
>>
>>43981857
>two killers-wish imp still have booty. I loved turning them into specialist's.
Two hmg drones-love putting these two together 8 hmg aros are nasty lock down one side of the table.
>three FO shrouded- grab objectives and mine,mine,mine.
Malignos hacker- more midfield objective grabbing and mines again.
>noctifer with ML - ANTI armor and assault pistol nice sniper piece. -9 to hit and explosive ammo makes it nasty.
Aswang lt cause any other option sucks
>>
>>43987773

Actually that's the Shasvaasti courtesy list and they do it by having all TO camo in hidden deployment

Also I think you lose if you have no models on the table now so it's mostly just that, a joke
>>
>>43988049
Except they're not.
>>
>>43987881
Incorrect bud

Contents of camo tokens are private, which means you don't get to see them in the courtesy list

Yeah you'll know there are camo tokens but not what they are
>>
File: list_Ariadna.pdf (1 B, 486x500) Image search: [Google]
list_Ariadna.pdf
1 B, 486x500
>>43988049
Try actually clicking the Courtesy list button instead of just lovingly petting it with your mouse cursor
>>
>>43987510
Doesn't matter, when the camo token drops a mine it reveals, so Konstantinos kills it, then you have someone else discover and shoot the mine
>>
>>43988177
>>43988161
>>43988202

Oopsie daisie. Shows what I know.
>>
>>43987510

T b h senpai if they're Ariadna I know everybody except SAS, Hardcases and Uxia have mines.
>>
>>43988476
These new filters crack me up

Anyway, I kinda like Konnie, he's like a kinda more high tech and religious version of Uxia "turn the back of your head into mashed potatoes turn 1" McNeil
>>
>>43988554

It's a good reminder that you can't refrain from being a weeaboo on 4chan

Anyway, on a semi related note: I will literally suck someones dick to buy a GoGo Marlene figure. Haven't been able to find one yet in a month of searching. The recasters don't even make her
>>
>>43988858
they don't make her 'cause she's super ugly, bro

I'm not sure why you'd want the model.
>>
>>43988898

She has that generic female pre CAD face but those are pretty salvageable with good painting
>>
>>43988307
If you want that "discovery on 16" and shooting from this assault pistol at bs better than 12, then you kinda have to get whithin mine range. Otherwise these become moot.
Normal Konstantinos is great, infiltration one... Take it or leave it, you already have a jumping TAG in there.
>>
>>43989038

A mine placed in ARO isnt on the field until the end of the order. It cant trigger until his next order or ARO
>>
Ok, Konstantinos may not be as bad as I thought he is. Still squishy for his points as far as knights go.
Personally I'd probably never make a Seraph list myself and distribute the points between several knights instead, but if you want to...
Any comment on the list as a whole?
>>
>>43989778

The Hell Mode list? It's a nice alternative to the usual Magister Knight link.

The creator also straight up states that playing ITS as MO is an uphill battle


Unless you meant to link your own list
>>
>>43987510
The easy way to go about that is, "Always assume there are mines in play."
>>
I've decided to take a look into getting a Space French army and I really like the Anaconda, but I've never seen used it in a game and it seems to basically be a budget Iguana. Any advice on how to use the thing in a list?
>>
>>43991912
There's not much to it except to use it to shoot the enemies until they die.
>>
>>43992827
Aim with the pointy end. Drop the dice so they roll.
>>
>>43991912

So it really is basically >>43992827


However this is significant because it's the highest arm highest wound not-Duroc in FRRM. It's your only real HI equivalent and if you treat it like an overgrown mobile Brigada that has a seed embryo that can shoot back, you'll do fine.

Other then that, remember the panzerfaust. It's a mean, mean long range ARO threat. On the flip side you have a light flamethrower as well, don't be afraid of dropping the fire.
>>
>>43993502
So they're basically big Geckos? I can work with that.
>>
>>43993926

Kinda, yeah. They have better arm, BTS and weapons but only have an operator for their 3rd STR essentially.

They work really well in FRRM as the hammer to smash down on the anvil your chasseurs, metros and zouaves make.
>>
>>43989940
I've meant the Hell Mode, yeah.

Is Magister Knight link more prevalent than Sergeant link?
I assume no one actually plays Hospitaller/Joan link outside maybe friendly games due to how costly it is.
>>
So which RPG book are you looking forward to the most?
>>
>>43995345
Ships of the Human Sphere, because space battles. I'll be excited for the Combined Army book if we're able to play as Exrah, but that's doubtful.
>>
>>43995287

Magister link is pretty stronk, order sergeants don't really link much differently than fusiliers. They're great sure, but the magister link is why you play MOs

Joan and her boys is a funny list since you can get 3 point orders with War Cors
>>
>>43995469
I'm look forward to the Tohaa book.
>>
You know what infinity needs female morat snusnu rule 34
>>
>>43995345
cant choose

TAGs,Euipment or PanOceania
>>
Do you think we'll hit Hypercorps with the pledge manager?
>>
>>43996112
I had an idea for an Anyat pic with a tied up and blindfolded Angus, but it'd be hella complicated if I tried showing all I wanted to
I may try when I get home in 8 hours or so
>>
File: my beloved Jeannie.png (153 KB, 394x398) Image search: [Google]
my beloved Jeannie.png
153 KB, 394x398
>>43995630
You're limited to a single warcor though.
There was an attempt.
>>
File: list_Combined_Army.pdf (1 B, 486x500) Image search: [Google]
list_Combined_Army.pdf
1 B, 486x500
I got tired of being outnumbered and figured I'd try out a list when I get to be the spammer. So tons of creepy crawly aliumz to keep the enemy busy while the Specialists (hopefully) secure objectives.
>>
>>43995469
Exrah don't exist. There never were any Yankee trader space-bugs.
>>
>>43996721
Maybe due to humanity's long war on bugs we've become so adept at killing them dead that all Exrah forces sent to Human Sphere were promptly slaughtered. So the EI decided not to waste resources this way anymore.
Or the ants communicated with them and gave them a fair warning not to step into their turf
>>
>>43996721
They are there in the fluff. The combat units got wiped out as that Exrah group did some black market weapon selling. Now the new group of Exrah do only trading, no combat.
>>
File: joan_WIP.jpg (2 MB, 4795x2970) Image search: [Google]
joan_WIP.jpg
2 MB, 4795x2970
Since we're on the topic of MO, here's WIP of Joan if anyone's interested. Originally it was suppose to be just a close up shot of her, but I kept putting more into it and eventually added a Hospitaller and Santiago Knight.
>>
>>43996901
Looks good.
Will pray for you to finish this.
>>
>>43996901
FINISH HER!
>>
>>43996901
Is looking great!
>>
>>43996901
that looks really good
>>
>>43995345
The minis
>>
>>43995345
Mercenaries, Nomads, and Aleph
>>
Agitatis Ultramarini!
Dominitis Ultramarini!
Non praestatis Ultramarini!
Nobilitis Ultramarini!
>>
File: image.jpg (511 KB, 2047x1301) Image search: [Google]
image.jpg
511 KB, 2047x1301
Since the various ninja from JSA are all pretty damn cool, I wonder if it'd be possible to get a semi-decent list out of the lot.
This one was built with the idea of using all the current models (one of them twice, annoyingly enough). The Raiden was picked mostly for the theme of skulking around in the shadows; I suppose he'd be sort of a ninja trainee...
>>
>>44000240
Short answer: no.
Long answer: haha fuck no.
Explanation: crippling lack of orders, potential LoL for HD LT, if you don't use HD but skulk around as TO camo markers you have overpriced units that will die to MSV2 and flamers.
>>
>>43985990
Konstantinos is a decent specialist. His entire kit might feel costly, especially because he doesn't come with camouflage, but overall he is a decent deal for the kit he has. He's not straightforward as most of other infiltrators and it's easy to lose him in a bad trade.

I haven't included him in N3 but i have other options available in generic.

As far the deal goes, they can keep it.
>>
>>44000240
It's possible to make a functioning list with 4-5 TO models. Any more than that is just too large of an order lack in the early game. Take a look at the JSA tactica on the main forums; there's a good list on there that features heavy use of TO.
>>
>>43996901
That looks amazing, anon.

You might want to make that right dude's head a little bit larger.
>>
Okay so these miniatures look amazing far better looking than GW or warmahordes. BUT how good are the rules? How balanced is this game? Also where should I start off fluff wise?
>>
>>44002067
Regarding fluff, the N3 ruleset has an entire book dedicated to it.

Rules wise, it's pretty good, and pretty balanced. Take a look at the batrep link in the OP pasta for some pretty good YT videos that help to show the flow of gameplay.
>>
>>44002067

>how good are the rules?
Pretty solid, but complex. It'll take a while of learning to get it down. That's a tough barrier to get through, but we have free resources like army lists and rules wikis to help us. The rules are also free.

>How balanced is this game?
The answer is that it's pretty good. Some factions have been getting a little more powerful than others. Ariadna killed before N3 and is still pretty tough, though now Tohaa are the new powerhouses. Still, the differences in power are more like 60%/40% rather than auto-win/auto-lose. Just know that there are one to two models in each faction that are kind of inexcusably terrible for one reason or another.

Also where should I start off fluff wise?
The fluff is all in the physical books, and we don't have that many scans of the fluff book. You can ask and maybe some anon will post of what they have.
>>
>>44002181
Since when are Tohaa a power faction?
>>
>>44002067

The balance is amongst the best I've seen in a miniatures game. The factions are internally and externally balanced, and the army lists are highly variable. Meta's never really stablised either.
The rules are a bit complex when you get started, but the core mechanics are fairly straightfoward, and everything flows on fairly intuitively from there, so it shouldn't be an issue for you if you've got any experience with other games.

Fluff wise, check around for the PDFs of the books, but if you want stuff right this second, the online store has a bit of fluff for each of the units they sell, so that might give you a bit of an indication. OP should have some copies of the hardcovers there, where the meat of the fluff is.

>>44002571
Just memes, local or otherwise.
>>
>>44002682
>>44002181
>>44002147
Awesome! Thanks guys. I wanna hopefully eventually switch to Infinity being my main Sci Fi miniatures/modelling/wargaming from 30/40k. I am already really liking what I am reading up on the rules and fluff so far.
>>
>>44002181
Lets point out the worst profile in each faction, or loadout. I'm talking about figures that generally underperfom for their price and have no saving grace in sectorial or vanilla. I'll start

PanO: My heart says Bipandra, but even if she pays 10 point and 0.5 swc over Trauma doc for light shotgun, slight upgrade in some stats and linkability with fusiliers, she offers for said link something some people are ready pay the extra. Still worse than pretty much all other DF characters, but not un-usable. Even then, it's hard to find worse offender. Fatherknight Missilelauncher? No camo, not linkable, not cheap, no heavier secondary weapon, like shotgun (well, he has breaker pistol...)

Yu Jing: Once again, we have clear candidate, Pheasant. He has hefty price, squishy body and brilliant CC skills, but no way to get there. And once again he fare better in sectorial links, and even in vanilla his CoC is unique and very useful if you play obvious lieutenant. We have to go deeper. To me, his sniper option looks the most redundant, msv1 got boost in N3, but also weakness to White Noise, so I can't see a reason to take him over Bao sniper.

Cont.
>>
>>44002817
For Tohaa I nominate Ectros Vulcan Shotgun. Short ranged expensive HI with an extreme vulnerability to fire weapons.
>>
>>44002956
By heavy infantry standards the Ectros aren't really that expensive.

Not a fan of that loadout, though.
>>
>>44002970
He's around 50 points, 10 points more gets you a Dao Fei. He's comparable to ZuYong and so much more expensive imo. I find the only good Ectros is Neema, though I understand people have success with the HMG version.
>>
>>44003043
The hmg is reasonably priced for having 3 wounds and a direct template weapon.
>>
>>43996933
>>43997520
>>43997631
>>43997931
Thanks!!

>>44001873
Thanks! Ah, you're right, thanks...for the heads up.
>>
>>44003103
That's true, the others aren't as expensive as I thought either. I think since I've only played Haqq and Tohaa I preference LI over HI
>>
>>44002067
>BUT how good are the rules?
I came in for the rules.
There are four staples to them:

1. Instead of moving each unit once each turn, you have as many orders as models on the table and you can distribute them freely among your guys (in groups of 10), meaning you have a bit of resource management in there.

2. Each action provokes a reaction: you can't just waltz in front of a guy and not expect to get shot. Similarly if your guy is a good enough shot he has a chance to shoot opposing team's bastard before he shoots him. However Line of Fire is a thing; you can't shoot a guy you can't see due to smoke or him being behind you.

3. Lists are not entirely open: stuff like camouflaged guys, airborne deployment and even the identity of your Lieutenant is hidden; Camo guys come in as markers instead of figures, as do mines or dummies, so you have a bit of a mind game going on.

4. Usually the scenarios are more complex than "get to an objective and sit on it"; not by much, but you usually need a Specialist trooper to fulfil them, so raw firepower doesn't always win.

All that plus robocats was enough to win me over.
Thread replies: 255
Thread images: 50

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.