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ITT: The worst systems you've ever played. Pic related,
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ITT: The worst systems you've ever played.

Pic related, what a shit show.
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>>43930668
Calling bullshit. No one has ever played that and lived to tell about it.
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>>43930719
We quit halfway through the second session.
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Ain't got a chance to play any game because of poor social skills, but that DBZ game with a poor choice in system (the power levels in the first book alone broke the Fuzion system) definitely ain't one I'm playing.

Now, as for that pic, the fluff may be salvageable, but that fantasy heartbreaker glued awkwardly on is something else.....
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>>43930857
>the fluff may be salvageable
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>>43930749
Storytime please...
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>>43931200
Ok, so the rulebook itself is just....it's special. You see that gray flower thing behind the dagger in OP pic? That's the wraeththu genitalia, or rather what it's supposed to look like. It can't decide whether it's an orchid or a sea anemone in the rulebook.

Also wraeththu are hermaphrodites. Do you really want me to go on?
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>>43931578
don't forget they have acid semen
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>>43931578
Continue.

What the fuck is this book about?
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>>43930668
Mutants and masterminds 3e.
Characters all play exactly the same.
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>>43931627
Cosmic horror.
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Dungeons and dragons
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>>43931627
It's like Twilight, but instead of sparkly vampires you have sparkly elf alien things that have hentai dick and want to convert everyone into having hentai dick too.
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>>43931626
Highly corrosive acid semen that will kill a human on contact at that.

>>43931627
Bishounen getting it on. So the overarching premise is that mankind's seen it's last days. Due to global warming or apathy or whatever the fuck you wanna attribute to it, humanity's been on the decline. These super bishounen known as the wraeththu are slowly but surely replacing the human race. They were once human but through a blood transfusion of highly dubious means (There is seriously one group that just stabs you with bottles and shit until you're bleeding and then they bleed on you) you turn into a sparkle bishounen, too. You're stronger, more spiritually connected, you have a flower wang that's also a vagina, and you can do magic that would make WoD's Mage splat snort at how ridiculous it is.

Also there's sex. Lots and lots of sex. Wraeththu need sex with each other to survbive but there's also powerful sex magic that you can do that when you collect the jizz and stuff. It's this weird point where you can tell it's supposed to be ERP but the book doesn't want to admit it's ERP. Also the book art looks like a poor man's attempt at copying Jojo's Bizarre Adventure.
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>>43931760
on a scale of Gay to Not Gay that's Turbo Gay
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>>43931760
POST THE ART
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>>43930668
dark heresy
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>>43932193
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>>43932406
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>>43932434
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>>43932464
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this shit looks like 90s World of Darkness art but more gay
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>>43932493
Gay, hell. Last time I checked homos liked the cock and wouldn't want the flower-penis-vagina thingy.
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>>43932493
It's not gay, they're both male and female :^)
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>>43932485
>>43932464
>>43932434
>>43932406
I'd say something sarcastic but I'm just done at this point.
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>>43931760
I'll be honest, I haven't read the book it's based on, but from the sound of it it seems to me like it was some gender dysmorphic faggot's transformative fantasy self-fanfiction which somehow got out of control and released. It's like all those fat girls who wrote about how they get to go to Hogwarts and Draco Malfoy falls in love with them and also they become beautiful and have the best magic when they were 12.
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>>43932519
futa is twice as gay as two gay dudes fucking because atleast fags are secure enough in their gaiety to admit they're cumchugging queers
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>>43931760
So ,wait.... you're saying someone thought snuff bukkake was a good idea?
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>>43931647
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>>43932593
Not OP but I've read the source books. The sad part about all of this is that a lot of the stuff that gave the book depth and didn't make me chuck the thing is missing from the RPG. There was a whole lot of intrigue and self-hatred among the principle characters for the things they've done and what they've become. The RPG not only glosses over it but just throws it out the window in order to just talk about how great and super special the rayth-thoo are.
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>>43932746
>I've read the source books
You what?
Why?
How could anything possibly redeem that concept?
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>>43932822
It was recommended to me by a friend. It's not great by any stretch of the imagination, but it was interesting seeing what was once touted as a great society by their own people slowly revealed to be just as bad if not worse than the people that they were replacing.
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>>43932406
This one doesn't look all that bad.
>>43932485
>>43932464
>>43932434
These guys look more freaky than anything else. Kinda reminds me of Edward Scissorhands?
>>43932519
now this is more like it
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>>43933397
I second that. People are just too ignorant to afirm Dungeon World is a good product.

And no, I'm not virt.
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>>43932644
If you're bisexual can you enjoy futa?
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>>43933545
Is the other guy virt?
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>>43933397
Hi virt
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>>43932485
>>43932464
>>43932434
>>43932406
Is this JoJo's bizarre Adventure the RPG?
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AdEva 3.0

That shit was some of the most boring and awful crap I've played in my entire p&p career

Mind you, I'm fairly sure there are indeed worse systems than AdEva, like FATAL, GURPS, and Your Favorite System, but we're talking about the worst ones we've actually played, so...
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Some homebrew shit with Nd12 exploding dice pools. DM barely understood the mess of rules he threw together.
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>>43932117
As someone who regularly has sexual relations with other men, I really have to say that Rapethu isn't gay at all.

Its what tumblr skanks imagine Ziggy Stardust would do with Jaeryth the Goblin King is they were both magical yaoi tentacle-dick monsters in a NWD setting.
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>>43932406
>>43932434
>>43932464
>>43932485

where are the chicks?
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>>43935319
Those are chicks. Wraethloodingdong have both a flower dick and a flower vagina
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>>43935319
There is none, 100% Gay Homosexual Faggotry:The Game.
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>>43935379

in the grim darkness of the future there is only buttsex
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>>43935504
Well, the Road Warrior already taught us that.
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d&d
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>>43932709
You mean it isn't?
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>>43934919
I just want AdEva to be good, is that so hard?
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>>43938785
It would help if Eva was actually good.
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>>43930719
LGTBBBTHEQ-Friend forced me to play it with her. It was pure misery.
I cant believe that are books based on this setting and that they actually sold.
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>>43939145

It would help if Eva was actually a good type of game for a p&p game and was not as poorly transitioned to the medium as Tsukihime was a poor transition from a visual novel to an anime.

Seriously. "Player characters who functionally can't do anything, unless they outwit a paramilitary group who have a vested interest in ensuring the tykes can't get uppity, except watch the GM slowly throw monster of the week after monster of the week at the PCs as the Big Not-Illuminati Plot unfolds, which the PCs really shouldn't get wind of if believability is to be maintained."

WHO THE FUCK THOUGHT THIS SOUNDED LIKE A GOOD IDEA FOR A MEDIUM ENTIRELY DEFINED BY EVERY PERSON AT THE TABLE CONTRIBUTING TO A STORY?

I have never been so bored as when I tried to GM AdEva. I was literally watching kids play tea parties for 95% of my sessions unless there was a Plot Lever that could be tugged.

Jesus christ I just wanted them to fucking do something and surprise *me*, but when you give them that kind of context, there's basically nothing they *can* do except wait for you to slowly deliver the "plot."
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>>43934919
If you thought 3.0 was bad you should have seen 2.5 and Borderline. 3.0 is still garbage, but god damn, older editions were even worse.

>>43939422
Thanks, you put into words exactly why I never enjoyed any game of AdEva I've ever played, regardless of how good the GM and other players were. One can only pretend to be a mopey teenager for so many sessions and fight so many monsters of the week before shit gets dull.
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>>43939422
>>43939554
Shit sucks.

I remember the days of AdEva glory. If the format were less stifled, you could have something like this.

http://suptg.thisisnotatrueending.com/archive/18193676/
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>>43940038

Man, that's just the GM giving the player a plot token to do shit with. You can still do the same stuff in modern AdEva. It's just that the player didn't mention the 20+ boring ass tea party sessions he had to go through before he could built up the context around that event.

Which, by the way, I should mention; if I was going to "fix" the concept of "Evangelion games," I would try to run them in 12 sessions or less and put a HUGE, and I mean Burning Wheel-esque, focus on character goals and roleplaying.

The nature of Evangelion means that PCs simply are not going to get many ways to influence the campaign. They're kids in a paramilitary organization. They save the world, but that's not "influencing the game," that's just ensuring the game keeps rolling.

But since you have setting assumptions that are basically built around the PCs being "railroaded," (you leave NERV, you've effectively left the game; you don't kill the angel, the game effectively ends) and seeing how they deal with their mindfucking circumstances, until they get a few ways to shift the game around (such as when Shinji is chosen by Rei to determine the result of instrumentality), the logical way to deal here is to just condense the fucking campaign so we can get to the part where the PCs can fuck with stuff so we can see what they do.

It sucks. I like the idea of Evangelion but I don't like how it's run, in every single game of it I've been in. But honestly, thinking about it like a short-campaign, it might be worth trying again. Trimming the fat on the average Evangelion campaign may be just what the doctor ordered.
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>>43930668
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>>43941318
Please, go on. I'd love to hear about this shitty game!
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I'd say D20 Modern. It's not spectacularly terrible, and is playable in a basic sense of the word, but it's a system remarkable in the fact that literally every aspect of its design was sub-par.
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>>43941335
Lets take a step back a few years. D&D 4rth ed is out and most people aren't too happy with it. Some people just stick with 3.5 but some others look for other options. One group of people run off and make Pathfinder, another group decides to dig into the horrible, ancient past of d&d and dig up a dead system no one liked to begin with and "modernize" it, and by modernize it, I mean update all the tables and rules. The game has so many rules, even Gygax would give up. The core book itself is nearly 900 pages long.

Then there was how the company handled its release. During testing, all the testers and everyone involved was forced to sign a hilarious NDA that forbid anyone from even mentioning the name. When it came for release time, there was no hype for it because no one had heard anything about it.
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>>43930668
3.5
This isn't a particular dig at 3.5, I just haven't had many chances to play games at all and I dislike it.
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>>43931647
That's not the game's fault anon.
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>>43930857
Wraeththu isn't so much a fantasy heartbreaker as a world of darkness heartbreaker, based on what I remember from skimming it.

>>43932822
I have too, actually, but I found it through /tg/ and did it because I love reading terrible shit. I'm not all the way through the third one but I quit for a while to give myself a break.

For books that are so much about gender and sex, they actually don't have a lot of graphic sex in them. You get an x penetrated y and some vague fade to black usually, but that's about it.

The gender issues really feel confused, talking about being "both male and female", I really have to wonder a bit about the author.

The most disorienting thing to me was the almost complete lack of women characters, because women can't be ray-thoo because that would ruin the bishie ass-egg-laying fantasy I guess.

(They really do that. They lay ass eggs. One character struggles at length with the fact he, as a man, is expected by another character to have his baby and it's pretty fucked up.)
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>>43930668
Pathfinder, but that's more for personal reasons than for the game being bad. I mean, it IS a bad game, but you get the idea.

I was promised something with Pathfinder that I didn't get. There were big promises and I was hyped for it. I was excited and hopeful that PF was going to fix everything I hated about 3.5. I thought they were going to fix caster supremacy, make martials useful, cut back on splatbook power creep and bloat, fix the hilarious lack of balance, fix number bloat, and so on.

Paizo didn't fix any of those things. PF ended up just being 3.5 with some glitter and christmas lights tossed onto it. More of the same but with a different coat of paint. In fact, PF made 3.5 problems even worse. It also made me realize I might actually be legitimately retarded, because I ran a campaign of this garbage for two years before realizing that PF did nothing to fix what I hated about 3.5.

Fuck you, Paizo. Kiss the fattest part of my asshole.
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>>43941645
Pathfinder is indeed a massive, massive disappointment but I wouldn't call it the worst system I've ever played. It's really just Paizo taking all the 3E fans that hated 4E and producing adventures and extra rules content for them.

The worst RPG I've ever played has to be Anima: Beyond Fantasy. It's a goddamn mess of a game with no semblance of balance and the shittiest character creation and advancement system I've seen in a long time. Hilariously, it uses a d100 and constant multiples of 5 for its bonuses, so you can literally divide 95% of the numbers by 5 and use a d20 without.

That's right, Anima is just a shitty d20 classless point-buy homebrew trying to pretend like it's something else.
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>>43941645
You too huh? I was dead fucking sick of 3.5 when PF came out. Like I couldn't stand to so much as think of making a character for it, and then they started making promises for PF that had me hyped as shit. I have no idea why it took me so long to realize my mistake.
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>>43931760
>mutants with the mental age of faux teenage beat poets run around cumming into the faces of all the people who dared to laugh at them
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>>43935304
>Its what tumblr skanks imagine Ziggy Stardust would do with Jaeryth the Goblin King is they were both magical yaoi tentacle-dick monsters in a NWD setting.

This.
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>>43935319
>where are the chicks?

Busy shlicking.
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>>43941747
As much as I loved the art and setting of Anima, the system itself was garbage with too much complexity and number crunching.

My vote goes for Anima: Beyond Fantasy as well, I'd say 2e d&d but I like the system and was only partly ruined by overuse by a shitty gm who tried to use it for everything.
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>>43930668
Isn't this the RPG where chainmail makes you immune to flamethrowers?
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>this far in thread
>No mention of Synnibar.

I kinda wanna post up the example adventure because it's one of the few that displays openly just how bad the game is.
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>>43941747
I second Anima: Beyond Fantasy as the worst system I've played too.
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>>43931740
I know you're trolling, but D&D 3.5 is literally the worst system I've played. I've been pretty lucky in that regard.
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>>43942536
>I kinda wanna post up the example adventure because it's one of the few that displays openly just how bad the game is.
Please?
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Synnibarr example of play. I am posting this before my rant, as i do not believe it will be believed unless i do this first.
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>>43942605
Just got the thing ready. Here's part two.
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>>43942616
And three. Man, how do people have patience to upload blocks of these?
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>>43942648
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>>43942657
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>>43942666
6 down, more to go.
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>>43942676
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>>43942682
Second to last. The end is in sight!
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>>43942686
And done.

Rant incoming.
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>>43942692

now, here's what's wrong with synnibarr. First off, synnibarr being suggested means that you hate your DM and want him to develop a drinking problem. Synnibarr makes a DM's life a living hell, and reduces him to a required-railroader and mainly a robot capable of rolling dice. To run a game of synnibarr, you must first write down all of what is going to happen in your session, in thorough and complete detail, in your notes. The players get to see these notes after game. If you deviate from them, they get double XP for the session. I'm not fucking kidding. Additionally, there's no house-ruling, and the limitations of the world are strict and unyielding. The book all but bans Rule Zero by saying the book is the ultimate authority and introduces the mechanic of Calling Fate, which is probably the biggest way i've ever seen a game system slow down play. Continued.
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>>43942756

What's calling fate, you ask? Calling fate is where a players may, at any time, call the GM, known as Fate in this game, on their ruling, and check the book. If the player is right, they get double points. If the GM insists on their interpretation, or depending on how you read this, just because, the player can declare the adventure null and void, and take their ball and go home. Which means that if you get literally ANY part of a ruling wrong during any part of play, either a player will get double XP, thus fucking up the advancement curve, may fuck off in the middle of the adventure which you designed, or may end your session, immediately. What this means is no campaigns are possible, as at any point, someone can screw with the balance or destroy a campaign mid-session because you forgot one of the fiddly combat rules. Or you can check the book on literally every roll to be sure. That sounds fun, right?
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>>43942812
Not to mention, y'know, that you can't allow any deviation from your game notes, as, y'know, that'd give them double XP. So, your players are incentivized, with XP, to make you break the rails or fuck up rulings, and catch you on it, and you are mechanically required to stick to the rails like glue. And you wanna know what? This isn't the sum total of the GM's problems.

You remember how i said that fate has to obey the book under all cases and cannot dispute the book's rulings?

The book has maps of all the major cities, of the world in general, and so on, in eerily specific detail. All the shops have lists of inventory, shopkeepers, their personalities, whatever. And you roll for their behavior, so, you can't make up your own characters or parts of major setting locations as those are all fixed in stone. Also, there's no way to make anything in the game that's not listed in the game book as an item, as the game claims that alchemists have peaked science and nothing can do more damage than the best weapon in the book. So you're literally not able to do anything but work in the pre-written universe of Raven C.S. McCracken, because if you try to put some originality in.... Double XP or Fuck You I'm Going Home.
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>>43942787
Yeah. Fuck every other entry in this thread, even the thread starter. Nobody has made a system categorically more awful than synnibar, if only from a GM standpoint. I'd like to also remind you that in the example adventure, at no point is the GM making a decision without a die roll. All his decisions happened before play. He has no right to determine whether the boat is okay on its own, or where the encounters occur, or whatever. He's allowed to set up chances, but he is here to listen to the blind idiot god luck, and also somehow has to keep the players on the rails despite that. If you're having your GM run synnibar, you owe him a lot of alcohol, as he will need it. He will hate EVERY minute of this. And you wanna know what? This ain't all. It's never all. Because I haven't mentioned the absurdist fucking plotlines, the insane character classes, the presence of Immortal-Born characters, or the rules complexity that would make a rolemaster player feel almost at home.

Synnibarr is the shining glory of the badly designed system. If FATAL were internally consistent, i'd say synnibar was a worse system. But Synnibar at least plays functionally, rules as written. So i will give it that. But nobody plays FATAL.
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>>43942812
>>43942840
>>43942875
This literally sounds like the people who designed it either didn't understand the core concepts and motives behind playing tabletop, or they legitmately and intentionally HATE DMs with a passion.
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>>43942987
Here's what it comes down to, and here's my thoughts. This man, his first GM, was one of those who thought killing the party was how the GM won. The kind who'd cheat on rolls and change the story when the players were doing well. Who'd remind you that not having remove disease on hand killed your party in early DnD, and who took delight in players pain. This man wanted to resitrict that man, and took the role of player and DM as confrontational. So for all of you assholes like that? This is all your fault. This is the shit you spawn. Think on your sins, and consider whether you'd like to have this kind of a thing on your conscience.
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>>43943007
That's easily what it was. Or they never actually played a legit tabletop, and only had it described to them after playing asymmetric wargames like Starship troopers and other tabletops that were confrontational, like Heroquest.
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>>43942987
>>43943007
>>43943042
It honestly sounds more like he's one of those rules lawyers who gets incredibly offended when the GM does anything out of bounds, and so decided to make a game where that was punished.
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>>43941645
but i love how pathfinder is evolving, soon its as great as 3.5 and i only need to look at an srd to make creative characters! I mean this, i really like pathfinder.
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>>43943377
"as great as 3.5" is the issue. If you like 3.5 it's great. A lot of people however do not like 3.5, early pathfinder made all of 3.5's problems worse and it continues D&Ds long infuriating issue of giving players the illusion of choice with their characters by spreading out everything you need across an absurd number of splats.

It's nothing new really, just one more D&D edition with splat bloat and a rule system that lies through it's teeth one the importance of non-caster characters. It's alright to have imbalance built into the system as long as players are given the means to turn that into a fun adventure, and Pathfinder does that in places.

But at the end of the day it's a very specific kind of game, and not everyone is going to enjoy it.
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>>43935304
Kill yourself.
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>>43934352
epic /tg/ meme /b/roOoOoOoOoOoOoOoOo
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>>43931760
>it's supposed to be ERP but the book doesn't want to admit it's ERP.
is it weird that i see this as worse then all the other shit aspects of it.
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>>43941502
one has to wonder how some people can have such shitty buisness sense.
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>>43942840
This stinks of the writer being a literal autist and angry that the GM in his recent game was fudging some stuff to make some parts fit easier into the world or an encounter more dramatic. So he decided to write a system where the GM is essentially a slave to the nonsensical rules and tables and if they ever deviated for any reason the writer could "humialiate" the GM with their autism.
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>>43943556
Some people are actually delusional enough to think that products can succeed nowadays on the back of quality (some are even delisional enough to think their shitty products have enough quality TO succeed like this), and forget that advertising and manipulating consumer hype is what moves units.
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Mutants and masterminds. So many tables for the scale of things, all in different units of measurement. Some imperial some metric. Combat rules that seem to make no sense. Useless powers explained in minute detail, but little room to invent your own.

Maybe I just couldn't get my head around it, but holy shit did I hate it.
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>>43943751
>Some imperial some metric
jesus fuck
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>>43943711
I think so too, but the game has a cult following and a kickstarter for the next edition...
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Still holding out the barest of optimism for third edition, but holy shit this was an unsalvageable mess.

I had a lot of fun with it, because I have a lot of fun with my friends, but it was an abysmal experience of vomiting handfuls of d10s and utter imbalance between every character.
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https://en.m.wikipedia.org/wiki/The_World_of_Synnibarr

And it' s mars, in the future... It makes me think the autor was like 12, and inspired by wraithworld
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>>43943781
I just can't understand why anyone would want to play a game like this where the players and GM are constantly at odds with eachother. Then again, i have a hard time understanding why people try to "win" pnps in the first place.
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>>43943790
>Synnibarr is also noted for bizarre monsters, including the Giant Mutant Fire Clam and the Flying Grizzly (capable of shooting laser beams from its eyes).

Definitely a 12 year old autist angry at his GM who thought the point of the game was to kill the players.
>>
>>43943858
to be fair giant mutant fire clam does sound pretty awesome

and even age of empires had flying laser bears
>>
>>43943790
Can we please take a moment to appreciate the "reception" section though?
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>>43943872
holy shit my sides
>>
>>43943870
Your opinion on them or their presence in other works doesn't make the ideas sound any less like "im12andthisisawesome.jpg"
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>>43943877
and that source im going to see if i can track down a copy and see what it says about it
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>>43943879
well yes it would be awesome to a 12 year old but it would be the same for an adult

game is still shit though
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>>43930857
>Fantasy heartbreaker
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>>43932644
No, futa is super-straight.
Lesbian porn is good because there are no guys in it, but it's all very lame and there's way too little cock in hole going on for obvious reasons.
Futa solves this problem. You remove the guys (watching guys fucking, pretty gay...) but you keep track of what's important, shoving dicks into holes (super straight).

Try to find a hole in this line of reasoning, pro tip: you can't.
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>>43943872
>>
Heroes Unlimited.

Made worse by the fact it was the first system I ever played. Nearly turned me off roleplaying completely.
>>
>>43935099
Tell me more about this system and your experience. "Exploding d12s" isn't something you hear every day.
>>
>>43943488
The bastards actually did it.
>>
>>43943872
http://ravencsmccracken.com/
He has a website.

Holy shit he really is a turbo-autist from what I'm reading.
>>
>>43943488
>you can sir a child with a non human to make your next character half that species

oh fuck yes
>>
>>43944009
>Comments disabled
Hahaha
>>
>>43944009
i must admit It’s Always Spring Break Somewhere in the Galaxy is a cool line
>>
>>43942508
>>43941747
>>43942541
>They can't do anima math by the book after 2 games
Don't worry someone is making anima: Simplified for you people.
also
>Implying non-gillen art is good
Some monsters girls get a pass, but the rest is pretty awful.
>>
I'm reminded of an old roommate, who upon hearing that I play D&D wanted to make a guy who was cursed by a wizard to always be naked, and became a monk because he couldn't wear or hold anything and had to fight off all the people who got mad about him being naked all the time.

I feel like he and this McCracken fellow would get along.
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>>43943751
Show us on the doll where the GM touched you, anon.
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>>43943914
I just go with bard logic on sexual things.
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>>43941747
>Anima is just a shitty d20 classless point-buy homebrew
>d20
I believe it's actually based on Rolemaster.
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>>43944235
Shh. Anon, /tg/ has a retarded hatred of anima.
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>>43944286
Well, I say it's rightfully so.

It's so incredibly convoluted, I don't know why I ever thought playing it would be fun.

There's even rules about what your character looks like based on strenght constitution and whatnot.

I don't want to be a fuckhuge mass of muscles, I just want to be average tall, with a fair muscle definition. Fucking hell.
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>>43944572
Then maybe not be stronger than gucking hercules
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>>43944603
I want to be stronger than that though. So... you know.

Fuck that system.
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>>43932485
Let me explain something to you anon. I literally just got finished topping my boyfriend while he was bound to my headboard, collared, and gagged. After about 30 minutes of sweaty, man on man action, I decide to browse /tg/. Then I see what you posted, and the only thing I can think is, "Holy fuck, that's the gayest thing I've seen all day."
>>
>>43944616
Post creation str doesnt factor you t wat.
>>
>>43944572
You mean the rule where the maximum possible HEIGHT is 2m and WEIGHT is 110kg and says NOTHING about muscle mass?
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>>43943976
Exploding means whenever you roll the highest possible on a die, you roll it again and add it to the roll.

In systems where rolls are a single die this is often resolved as a adding the result of the second roll to the first and subtracting 1, to make it possible for explosions to result in an ordinary roll.

In dicepool systems I guess you'd just add another roll to the pool.

Some systems do explosions in the other direction, where rolling a one means you subtract the next roll from the skill roll.

Exploding dice are often included to give anyone a chance, however slim, to do most things.

I'm not that anon so I can't speak for the specifics of the mangled messy system of which he speaks.
>>
>>43944944
I know what exploding dice are and how they work. "dicepool of exploding d12s" sounds unusual and I can't say I've heard of a system that uses it before. Unless it's just L5R with different dice.
>>
>>43943784

You know, I was just going to shit on Pathfinder, but yeah, Exalted 2E was a miserableness cluster fuck of a system wrapped around an interesting setting.

I haven't played 3E so the verdicts out on it.
>>
>>43944235
There's no functional difference between a game that uses a d100 and modifiers in multiples of 5 and a game that uses a d20 and modifiers in multiples of 1. Anima is essentially a d20 system, only you buy your Base Attack Bonus, Hit Points, Skills, and Class Features with the same reserve of points.

Combat in Anima is also so complicated it takes a page-sized flow-chart, and that's literally not even including the table where you determine how much damage you inflict to your opponent.
>>
>>43943914
Hole in the reasoning: You still want to see a big meaty cock and balls.

Solution: Strap-on. You still get to watch someone shove something cock-shaped into a vagina (because that's apparently the only way you get off) but you don't have to worry about hairy balls. Also, it's actually a real thing that isn't just "we stapled silicone to this guy's chest, now pretend he's a girl".

And implying that lesbian porn in boring is retarded. Those chicks have the most creative minds when it comes to getting around the no-dick situation
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>>43940554
>if I was going to "fix" the concept of "Evangelion games," I would try to run them in 12 sessions or less and put a HUGE, and I mean Burning Wheel-esque, focus on character goals and roleplaying.
You should look up Bliss Stage. It literally does just that, with all the gameplay mechanics being focused around character interactions with one another. Your "mech" is even directly powered by the state of your relationships (which are placed at risk when you use them in combat). It's still a bunch of tea party sessions, but the game mechanics focus around that and campaigns can't last extremely long due to the limited time players have with accumulating Bliss throughout missions.
>>
>>43946119
>accumulating bliss
You mean fucking like rabbits. It's the most effective way, and the game isn't even subtle about being sex focused. Even specifically tells you to fuck off if you DON'T want to turn game night into ERP night.

http://projects.inklesspen.com/fatal-and-friends/purplexvi/bliss-stage/
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>>43944674
>topping
>literally getting a boner for another dude
>not even helpfully letting him use your bro-hole
fag
>>
>>43946119
>Your "mech" is even directly powered by the state of your relationships (which are placed at risk when you use them in combat).
You know, I saw this in some other thread, and I still can't say I like this.
>Smooch your qt waifu on your way out to your giant robot, she blushes and tells you to be home for dinner
>she's making tacos because she knows they're your favorite, aw yiss
>take a hit to the cool ornamental chest piece you just had installed, fucking aliens man
>kill the shit out of that alien anyway
>land
>now your wife is pissed at you because (????) and now you don't get any tacos
I mean, is this seriously how it works? Or have I got it mixed up? Because this is what it sounds like when you describe it like this.
>>
>>43943500

Ah, sweet child.

How long we fought what you now call a meme.

May your life be never be troubled by such evils, and always remember that fatal day when we at last were free of the loathsome beast.
>>
>>43931744
That's badass and y'all are prudes about porn that isn't aimed explicitly at you.
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>>43943914

I've often found that the best lesbian porn is the one made for lesbians
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>>43946662

>implying you can't top someone with your asshole
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>>43945991
Moreover, you don't just get girl on futa art, you get art that's futa on futa, or even just one futa masturbating. There's no penetration for that second dick or for a dick all by its lonesome, and half the time you have futa/futa there's not penetration at all and they're frotting.
>>
HERO System, 5th Ed. It's the size of a textbook, and has the most retarded combat round system.
>>
>>43946854

Someone hasn't watched Original Bible Black 1-6...
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>>43946540
The only way you can get any benefit from fucking is if you actually build up a single relationship to the maximum level, following all the lesser steps along the way, and an entire scene has to be dedicated to it. You can only get a single benefit from each interlude scene (with there being a very small number of interludes between missions in the first place), meaning you have to manage other things too (if you just keep trying to build towards getting laid, the relationship is probably going to break since you haven't been managing your Trust levels, or you might just straight up die because you haven't done anything to lower your Trauma, etc). People really blow this out of proportion without understanding how the game even works. I played a full game of this and my character only fucked one person towards the end of the story and it had been building up for a really long time into a neat subplot.

>>43946716
Things only get that bad if the entire relationship breaks permanently. The idea is that you should be paying attention to your Trust and Stress with your waifu, and if you realize things are getting out of hand then you start working to repair that before it breaks entirely. If you aren't doing anything to build that Trust up, the implication is that something is going wrong in the relationship and leading up to a fallout because you've been neglecting it to minmax and get laid.

It's like in End of Evangelion. Shinji and Asuka were the metagaming shitters that tried to get a last minute Intimacy boost by having Shinji jerk off on Asuka so she could get one more dice to roll in her next mission. They didn't do anything to build Trust though, so the relationship broke pretty fast and Asuka got blown the fuck out for it. Eva is pretty hilarious when you think of it as a Bliss Stage game.
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>>43946926
>Things only get that bad if the entire relationship breaks permanently.
I'm not sure you read what I wrote.

Why does sustaining damage to your robot, far away from one's waifu, deal damage to your relationship with your waifu? I can see it working the other way (and I'm still watching Evangelion, actually, I've got the last two episodes next), but otherwise it just doesn't make any sense to me.
>>
>>43946716
See link
>>43946540
Your relationships are measured by "intimacy" with telling each other your name being 1, and fucking being 5. In combat, you add parts to your dream-world robot by linking to said relationships. Oh, and did I mention that your characters are all 14-17 by default, since the setting assumes all adults are in comas? And being 15 or over automatically obligates you to start with a rank 5 relationship?
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>>43946983
>Oh, and did I mention that your characters are all 14-17 by default, since the setting assumes all adults are in comas? And being 15 or over automatically obligates you to start with a rank 5 relationship

Wow, that's some full retard pedophilia by the creators.
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>>43931647
The game is pretty bad, but not for that reason.
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>>43946926
Well then, how does trauma work? None of the archetypes start with any, and the only way mentioned to gain any requires you to have at least one after a mission. Don't forget that the game also specifically insists that you play exactly by the book, no rule 0 even
>>
Anything d20, with the exception of dnd because it did it first so I give it a pass for being innovative and for personal nostalgia.

Every other d20 is just "dnd BUT...". And I hate it. It's not a particularly good system to begin with, and being overused just ruins it. I think the worst offender is Mutants and Masterminds. When I think superheros, d20 is literally the last system that should run it. Fuck, I'd play Dread superheros over d20 superheros.
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>>43942536
I actually kind of like crazy stupid bullshit games sometimes. For the same reason I like shitty movies. If it's bad and fun in its horribleness, it's still a relative win in my book.
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>>43947022
Trauma is the pilot's own health and you die when you hit 7. The prostrat is tanking damage to yourself to protect the relationships you want to keep safe.

>>43946954
Admittedly the game itself doesn't do a good job of explaining this. People get fucked up and distant fighting normal wars, so I guess the implication is roughly the same with you fighting horrifying space monsters. Kind of hard to maintain relationships when you have space PTSD. It's also about your character's priorities, since you usually end up having to place your good dice into protecting your relationships or protecting yourself, so the mechanical decisions you make tend to reflect the state of your character relations too. It makes more sense when you play it, it's one of those things that just works.
>>
>>43945991
I make the argument that the appeal of Futa must be that its 2 women, but puts the pleasure in the realm of what a man can readily experience.
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>>43943830

I think it's popular in a way that Troll 2 is popular anon.

I doubt these guys are backing the kickstarter because they think it'll be good.
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>>43943991
>>43944023
Last I saw of this game the guy writing it was working on art. Looks like shit.
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>>43942508
>the system itself was garbage with too much complexity and number crunching.
It's pretty easy to use after a few sessions.

>>43944572
It says nothing about muscle definition, only your approximate height and weight, which is important for determining your stealth bonuses/penalties.
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>>43941591
Sounds more like justification for yaoi fantasy and M-pregnancy then actual hermaphrodites
>>
Pathfinder society, too many limits and rail roads, non society was okay
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>>43941747
>It's a goddamn mess of a game with no semblance of balance
What's your issue with the balance?
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>>43950668
>which is important for determining your stealth bonuses/penalties


All races are locked at medium minimum except jayan who can be one increment larger. Other than that it's DM's divine will.

Other than that it's a fluffy rule that NOBODY does, like app or DnD's character minimal age.

>>43950777
Since it's /tg/, roll a dice!
odds- He didn't read the rules/Used old version
evens- He couldn't balance the game worth shit and had a DnD mentality of balance.
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>>43945898
Reminder this is a meme and wrong.
>Post core you can use a mathematical equation
>Failures are at <3 (<2 with mastery) or <5 (<4 with mastery) if taken unlucky or complex
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>>43950820
Reminds me of when some guy bitched about the balance in Anima because he managed to supposedly "break" the game on the first try. Then everyone pointed out that his GM didn't properly read the books, because 2/3 of what he OP shit he claimed to have had achieved was actually impossible both from a mechanical standpoint and according to the rules of the setting.
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>>43944572
the only thing i dont like about anime its the little though put in the rules.

>one ki user (tecnicista in spanish) summoned a bunch of charged siege cannons with a power .The spirit of the rules are intended for personal weapons, but there is no limit for the tipe of weapon you can summon, the only cos increase depends on the number of them.

And this was one example, there are balance problems and a tendency for nova characters.
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Poker Dice coming through!
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>>43950777
Checked
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>>43933397
>>43933545
Specifics on why it's shit?
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>>43942756
I found a copy in a used book store. I was amazed to find that it is legitimately as bad as people say. Thought it was some sort of exaggerated in-joke. Nope.
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>>43942536
This.
We actually played the first version of Synnibar for at least two weeks... Think bad Rifts (which is bad in itself) and then add the ego of Raven who created "the best RPG in the world, ever". Awful. Power gaming from Level 1, lasers that shoot to other solar systems... Awful.
>>
>>43951223
He still needs a bunch of guys to shoot them, since a canon isn't a weapon that you can, you know. Unsheathe and all that. Also heavy DM discretion is assume for techniques, because anima is very rocket tag and technicians are the ones holding the H bomb, this is 100% true. Anima is basically berserk+AD&D lethality, you don't have rules for infection because you end like a red mist, except if you build tanky as hell.


I'd say the 2 main sins of the game are
1. Psionics being a mess
2. Dice making it extra nova-y/rocket tag since a crit will blow people up into red paste.
>>
>>43942875
Ah, but Raven says it is the best RPG system ever, so it must be... ;-)
>>
>>43952049
I mean, I have a couple complaints

First of all, race-as-class is fucking inexcusable in this day and age. It's terrible from a design perspective and makes no sense from a realism perspective. I've yet to hear a defense of it that wasn't complete horseshit. But it's what Gary Gygax did, and to a certain kind of player that means it must be accepted without question!
Second, the way it handles skill challenges, with the whole partial success thing? The key selling point of the game? Not even remotely special. DW forces you to do it, but it's not like you can't do it in literally every single other RPG system on earth that relies on an RNG.

That said, I wouldn't call it shit. I'm not actually sure why people call it shit. All those anonymous shitposters who definitely aren't Virt never go into much detail. It's not for me, certainly, but not bad by any means. It's an ideal babby's first RPG
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>>43954000
>It's an ideal babby's first RPG
i can actually agree with this. i didn't enjoy dw at all when i played it but i can see how it could encourage certain good roleplaying habits for new player
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>>43946119

HRM.

Officially added to my gaming reading list, thanks
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>>43947003

>Post pubescence
>Pedophilia

Please go eat a 9mm sandwich m8.
>>
>>43954000
>First of all, race-as-class is fucking inexcusable in this day and age.
>Literally using IT'S 2015 as a criticism

> It's terrible from a design perspective and makes no sense from a realism perspective.

How so?

Elves can do things humans can't do. Humans can do things halflings can't do. If you're going to emphasize the differences between races and assume a level of common skills among all people of such races, it makes perfect sense.

That all put aside, it's literally not even an example of race-as-class, you absolute moron. In DW, your race contributes exactly one Move to your overall set, with classes offering the majority of the others. You can't be a Level 6 Elf in DW.
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>>43943490
...Why? His description is spot on.
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>>43942508
>Anima

this. i'm a huge fan of anime and spanish games, but, ffs, i can hit a target, but becasue i'm within 30 of their defense number, no damage was dealt? oh, fuck you so very much!

honestly, a bunch of good players could 'fix' almost any game...
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>>43930668
I find it hilarious that they got away with putting their flowerdick on the cover.
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>>43958552

would anyone be up fr making and Anti-Wraethu, bychance?
>>
>>43950612
Eh...Seen worse. First run Magic cards weren't pretty.
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>>43958143
It's not like you'd do much damage at less than 30 difference. Unless your power is broken or hyper-enhanced, less than 30 will barely deal any damage. What's important is that hitting an opponent (even if the difference is less than 30) takes away from his active actions, meaning he can't attack/can attack less this turn and will take penalties for trying to avoid further attacks. Your attack isn't just wasted.

>>43951223
You can't really call that an example of bad balance since it would balance itself out via the insane Ki cost, Ki upkeep and amount of manpower you'd need to even make use of it in the first place. It's not really a viable strategy unless you're going after a huge-ass monster with a shitload of HP..
>>
>>43952049
It's a poor mix of AD&D tone and Apocalypse World rules.

To start, AW and it's kin systems all have the same dice mechanic (DW does too): Roll 2d6+STUFF when the results of an action on the player's part are important, interesting, and failure is a very real thing (this is important). On a 6 or less, it's a Miss; you screw up, things get *worse* (this is also important). On a 7-9, it's a partial success; you succeed, but at some cost that you or the GM (or both collaboratively) decide. On a 10+ it's a true success; you do it and you do it well, go you!

DW, however, in its pursuit of old school D&D dungeon crawl feel, takes too much from Gygax's design philosophy and it ends up clashing significantly with *World's. Old school D&D had a lot of rolling; it wasn't a polished system (hell, it couldn't have been, this was the early days of gaming, you didn't have no three decades of refinement to smooth everything out). Rolls to lift gates, climb walls, circumvent traps, etc. before you even get into combat – a lot of stuff that doesn't really impact the overall plot if you fail.

>cont.
>>
>>43959227
If you were paying attention, you'll have noticed that this 100% clashes with *W's philosophy of "one roll and the scene continues." *W is only fast paced because one or two rolls should decide the scene, with the rest of the time being taken up with role playing, scene setting, and action describing. This is *especially* bad in combat. *W combat is short and brutal; you miss the roll, you get fucked up, fight's over; partially succeed, you both get fucked up, fight's over; you totally succeed, you fucked him up, fight's over. If you don't end the fight with a single roll, you at least change the scene drastically – e.g. a success might not win the fight, but it will scare off the baddy's minion buddies; now role play some more until someone tries something that triggers another roll. Regardless of the outcome, it should be important to the overall narrative (that's the "fiction first" stuff) and cause some sort of change. DW maintains the more sloggy combat with multiple rolls per fight which just doesn't work. You're just chipping away at HP. Nothing significant is happening. You trading blows with the monster should be summed up with a single partial success and the story should keep moving.

>cont. 2/3
>>
>>43959249
It doesn't help that the DW core book is very very full of itself *and* does a poor job of explaining things. A significant amount of the book is just reiterating basic GM advice that Robin Law wrote over a decade ago, but with the added twist that it's not system agnostic and it presents itself as God's gift to gamers. Even the best system in the world is going to get hate from a presentation like that; no one like self-congratulation. For the second part, DW was, for a while, pushed as babby's first RPG on /tg/, with proponents saying it was a fast, rules light game that was great for introducing people to the hobby. The Moves system, however, made that last bit difficult. While all *W games intend for players to describe their actions and then the GM to determine what moves they fall under (and as such what mechanics to use/what outcome the roll will have), in practice a lot of gamers, greenhorn and veteran alike, looked at the Moves List and thought "So I pick from this list to do a thing?" In other words, they got it backwards. DW is especially is bad at explaining that bit. I think the Moves List would have done a lot better later on in the book where only the GM would see it (since only the GM is supposed to use it; remember, players don't pick a move, players describe an action and the GM assigns the move).

I thought I hated *World games till I realized DW is just crap at it and full of itself to boot. Legend of the Elements (basically Avatar The Last Airbender using AW rules) and the upcoming Broken World game based on Kill 6 Billion Demons had me look at the system again, and in the hands of a competent designer/design team, it actually is fast, story focused, and fun.
>>
http://ravencsmccracken.com/synnibarr-sci-fi-fantasy-redux/

"My “Calling Fate” rule was a direct result of that earlier GM destroying my supposedly unbreakable artifact. I was infuriated when I saw other referees break the rules and be punitive to players simply to “keep them down.” So I created a rule that I believed would ensure that the referee played fair. After running tens of thousands of games during my past thirty plus years of gaming, I have learned that oftentimes the rules need be bent to keep the scenario unbroken and enjoyable. And that’s the whole bloody point: fun. Not punishment and torment … FUN. I wonder if some people really get that, especially referees."

Well, I guess he grew up a bit, even if he still comes across as oozing autism
>>
>>43959670
so pretty much what everyone assumed was right. He's super butthurt about GM Fiat and doesn't like it when players are reminded of their limits.
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>>43959227
>On a 6 or less, it's a Miss; you screw up, things get *worse* (this is also important)

Why the fuck is trying to know something as risky as trying to pickpocket?
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>>43931647

Yeah, uh no. Maybe you like it, maybe you don't...

but you're wrong about your dumb dumb post.
>>
>>43959802
You wouldn't always roll for it. You would only roll is, success OR failure, something happens to the plot. If you're trying to remember something vital, a miss might give you the wrong information. It might, for example, send you down the wrong path toward's the evil wizard's tower (not that it should just be a dead end – that's just changing scenes, not advancing the plot; a better thing would be you arrive... but later than you intended and possibly a bit scuffed up because your dumb ass got lost, and now the tower and surrounding area is in chaos). If it's something petty, the GM should just let you have it (or not let you have it, as the case may be). After all, it doesn't affect the plot one way or the other.

The issue is that DW would have you roll for something like that, which doesn't fucking work. There's always a significant chance of failure in *W rolls, which is why they are only supposed to come up when something major's on the line. DW roll-for-everything design just doesn't fit.

Also, you wouldn't necessarily roll to pick a pocket. DW heroes are supposed to be breddy gub, so just letting your thief pickpocket 2 copper off a peasant isn't something worth rolling for; they're competent and the target's a shitter and success doesn't impact the story (though a failure would), so they do it automatically.
>>
>>43951651
This one for me. Though admittedly, the poker dice ranked pretty low on my list of grievances with the system and that's not mentioning all the stupid non-crunch stuff.
>>
>>43960033
Pokerdice are bad when you think ENges are neat-o and run a Engel campaign, and suddenly your players are roling 9 dice out the gate, and nothing can touch them so you start having groups of enemies combine into more powerful single attacks that roll even more dice. and every shot requires four separate, 10-dice pool rolls, all of which must be calculated with fucking poker dice.

I keep thinking I might come back to it and do a simpler start, but then I look at the formulas you need for movement and fiddly whatnots that apply in every situation, and end up running back to more straightforward things.
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>>43958632
..a world of monosexed hermaphroditic females introduced to the wonders of dual gender copulation and mighty man dick, and their semen is an aphrodisiac that feels great?
>>
>>43958632
....I think I was joking with my friends to make a world where everyone become female and they created child by holding hands

There's really no follow-up for that because it's too ridiculous.
>>
>>43958632
>A good system with a compelling story
OR
>A shit system with a shit story that panders -your- fetish
>>
>>43961259
I don't see why not. I mean, Y: the Last Man, already pull it reasonably well. Just make there are no mans around.

Tack some way to reproduce, drop Wrathlu fetish aspect except the barebones details, and you're all set!

The mechanic part is a bit more difficult, but should be doable.
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>>43961362
>The mechanic part is a bit more difficult, but should be doable.
Mechanics is easier than a good setting tho.
>>
>>43961371
Cut Wraethlu setting into bare-bones, flip it, and rebuild it from ground-up.

So, let's start from 'Everyone is female because Y apocalypse causes male to died.'

Then go from there.
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>>43961386
>Everyone is female because Y apocalypse causes male to died
That's fluff. Not crunch.
>>
>>43961398
What, doing worldbuilding? Nah, I'll let other anons handle this. My hands kinda full.

Stupid political essay assignment *grumbles*
>>
>>43930668
>Biggest failure to achieve its stated goal:
CoC D20. These are two things that should never have been combined, and the OGL engine never should have been used to play CoC

>Most Poorly Designed System
Rifts, though at the end of the day, we had fun anyway, but that was mostly because of the fluff, and because it was like playing a 80's metal album cover

>Most Disappointing
5e. It's not necessarily BAD per-se, it's just disappointing to the point that I deleted the PDF's because I already have a system that does everything it tries to accomplish better. We have B/X for fast and gritty sandbox adventuring. We have 4e for protagonist-driven heroism. We have 3e for character building puzzle games. It does nothing that hasn't been done better first, and that's just looking at its own franchise.
>>
>>43943488
Has anyone played this? This looks funny as shit
>>
>>43930668
Mutant Chronicles. the system was unnecessarily artculated and they forgot to write a lot of shit in the manuals. even supplements.
fucking awful
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>>43943914
>Try to find a hole in this line of reasoning
I would, but you replaced it with a dick.
>>
>>43942875
>But nobody plays FATAL.
One of the developers of the game fatal do it (not the main guy with pic on book) and he likes it
not only that but he would actually want to find the main guy to get the rights of fatal to continue developing it
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>>43932464
>I swallow
>>
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>>43960221
> pic related.

>>43960779
there are better ways to do it, but that's pretty kawaii, anon.

>>43961259
>>43961362
>>43961371
>>43961386
>>43961398

>the best anti-is just it's opposite.
one of these days, americans won't think in black and white....

>>43961407
i'll take it up.

expect a free RPG with a really funny name about killer loli's by christmas...
>>
>>43942840
>The book has maps of all the major cities, of the world in general, and so on, in eerily specific detail. All the shops have lists of inventory, shopkeepers, their personalities, whatever. And you roll for their behavior, so, you can't make up your own characters or parts of major setting locations as those are all fixed in stone.
This sounds like either the best thing ever orthe worst thing ever
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>>43950691
It really is, the whole thing would not have been at all out of place in a weird manga.
>>
>>43942875
>I'd like to also remind you that in the example adventure, at no point is the GM making a decision without a die roll. All his decisions happened before play. He has no right to determine whether the boat is okay on its own, or where the encounters occur, or whatever. He's allowed to set up chances, but he is here to listen to the blind idiot god luck, and also somehow has to keep the players on the rails despite that. If you're having your GM run

sounds like the dm is a visual novel programmer and the player is a visual novel plaers
>>
Oh boy, a "shit I hate" thread! I'm sure this will be a center of good discussion, and not a "list popular things to piss people off" thread!
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>>43964312

You must have not read the thread, as it actually contains good discussion.

Have a baby tucan, friend with a rather small attention span
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>>43935304
I have the weirdest boner....
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>>43931760

You forget the most important point:

The penis vagina leads into a uterus.

If you unbirth into the penis vagina you can teleport to other bishounen's uteruses.
>>
>>43958632
Joke's on you, it turns out girls can be wreaththu, too, if they want to really bad!
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>>43930668
>The worst systems you've ever played.

D&Ð.
Any edition.
>>
>>43966185
Dungeons and Thragons?
Thread replies: 225
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