Those of you who design your own world/region maps; what software do you like using best?
Paper.
>>43842897
/thread
>>43842897
I usually just use paper, but I'd prefer having a map on my computer, especially if I can add notes to it. All the good software I've found seems to cost a lot of money.
>>43842891
Paint.
Also my cat is freaking out thanks to that picture.
>>43842988
Really? What did your cat do?
>>43842891
Inkarnate.
Not as flexible or powerful as photoshop and the likes, but much, MUCH easier to use. Orders of magnitude earlier.
>>43842891
Hexographer, i gm gurps and i like hex because its easy to calculare area and distance of shit.
>>43842891
In all honesty I use dwarf fortress, makes semi realistic world map, history, civilizations, plus you can exported so you can print it, and tweak variables to suit your needs.
>>43842897
yup, I also use paper
I prefer to run in-person games because I don't like the amount of labor that goes into creating digital maps for roll20 or whatever.
They're great tools and all, but I like my large wet-erase battlemat where I can quickly draw things out, use dice or other objects to indicate "stuff" (like throw a handful of dice over the table to decide where there is tree cover), and occasionally make basic 3d paper models for some things. Once in a very rare while, such as for the climax of a campaign, I might put a lot of work into some 3d terrain. I like to rely on description/pictures/music, and use the battlemat as little as possible.
I know that rambled a bit off of the topic but it seemed relevant.
Hexographer, Dungeonographer, and AutoRealm.
>>43842891
Photoshop and also illustrator, depending on what i'm making.
git gud
>>43844634
this
>>43844634
Mah nigga
Inkarnates good but I use paper+tea stains sometimes.
Paint.net