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Warmahordes General
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Exemplars are Banes that don't suck.

Warmachine/Hordes Books, No Quarter, & IKRPG
>textuploader <DOT> com / 5rkfo
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
> https://www.youtube.com/user/PrivateerPressPrime
List building at
> https://www.forwardkommander.com
>http://schlaf.github.io/whac_online/whac.html
Latest Errata
> http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Aug%202015.pdf
Steamroller Rules
> http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
> http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
> http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issu
Your Dudes
>http://privateerpress.com/community/privateer-insider/insider-2-3-2014
Abridged Lore
>gargantuans abridged: http://pastebin.com/XPKMKYUc
>hordes abridged: http://pastebin.com/6D1fwSgv

Iron Kingdoms Lore wiki:
>http://ironkingdoms.wikia.com/wiki/Main_Page
>>
>no news
>forums dead
>factions solved
>nothing to discuss
>threads dying
>scheduled releases taken down
Is game dead
>>
>>43821407
As for that last one, PP has said that the schedule was originally for retailers, and it's been taken down to lighten the load on their website team, since they have more infrastructure in place to inform retailers of what's coming out.

I can almost believe it, if it weren't for their poor timing with the arguments and snarking between the forum-goers and some of their staff about the release schedule.
>>
>>43821407
>no news
>forums dead
>factions solved
>nothing to discuss
Are you high?
>>
>>43821465
How do you mean? Not kept up with the steaming mess that are PP forums.
>>
I have a question for warmachine players. Why do you usually play with such tiny amount of terrain? Most games I have seen were played on a practically empty table with one fence in the middle
>>
>>43821920
Not this shit again. Go troll somewhere else.
>>
>>43821937
It´s a serious question. I don´t usually read Warma threads
>>
>>43821956
We've been over this a gorillion times. 5-7 pieces of terrain make for a good game. More or less than that is detrimental to faction and unit balance. Using nice-looking and playable terrain is highly important. Placing it well is more important than using a lot.

That's about the gist. If you want the full shitstorm, head for the archive.
>>
>>43822003
Okay, thanks.
>>
>>43821956
Our game uses an exact measurement system with a strong mêlée focus.
Terrain is very difficult to work around for some factions despite easy access to pathfinder (an ability that helps remove movement penalties for rough terrain across faction.)

So the game is better with less terrain because some factions get gimped by it.

>The real reason is that the game is super combo based and infantry heavy. It's hard to get your combos off and your key pieces in position when there is too much terrain in the table.
>The game has a serious boner for list construction and the amount of power added from debuffs and buffs are huge compared to other games. Excessive terrain shits on the people that play this more like MtG than a miniatures game since their pet combos can't always deliver force through a map with limiting terrain.
>This is another contributor to the stagnation of the game. No prospective player is going to look at a Warmachine field and go "I want to play on that".
>>
>>43822089
Oh, I see. I usually play Malifaux, which is also combo-heavy except due to building the list after you choose objectives and deployment its not about having that one ultimate all-powerful combo. and I usually build a board full of terrain, like a little town
>>
>>43821549
Forums are kinda dead
Factions being solved is more like casters being "solved". No one plays factions anymore...they play lists.
No news cause PP is working on something big.
>>
>>43822149
Some guys in LA got me to buy into Malifuax. I only regretted getting into it when I got back home. We have the worst Malifaux reps down here.
>>
>>43822153
>Forums are kinda dead
I fucking wish. German forums are alive and a LOT better. No patriotism intended.

>Factions being solved is more like casters being "solved".
Outside of Vayl2, Calandra, Doomy1, Kaelyssa, Ravyn and Brad that is simply not true.

>No news cause PP is working on something big.
We've had multiple spoilers this very week.
>>
>>43822216
Yeah how could Ret be solved. I see different builds for them all the time.
>>
>>43822216
What spoilers? The new NQ?
>>
>>43822285
The new MoW and the dual Gator box. It doesn't have to be rules spoilers all the time.
>>
AMON A BEST

WHY PP NO LIKE?
>>
>>43822285
Wow a new NQ where they'll preveiw models we've already seen and don't care about.
>>
>>43822314
Played against him for the first time this weekend. He's not actually that bad in the right matchups. He can choose fights well with Mobility and even trade lights for heavies with Synergy+Choir. I'd say he's a few toys away from being pretty good.
>>
>>43822341
The biggest downside to Amon isn't how well he runs 'jacks, cause it turns out he can do it pretty well with synergy and choir, like you said. No, the biggest reason Amon isn't considered particularly good is because his defensive stats are absolute garbage. He's DEF16 and ARM14, and absolutely has to spend his stack AND play up the board to leverage his abilities.
The combination of those two thing makes him die to pretty much anything, especially if those things can boost.
>>
>>43822397
I agree. If he had access to some sort of Cyclops Brute or Ol'Rowdy that would help him immensely. I played against him with Mak3 so I had close to no shooting. In matchups like that he can shine pretty well.
>>
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>>43822339
You mean the brand new models and theme list we've never seen and don't know the rules too?
>>
So I'm planning for ADR season 2 with Skorne. I'm thinking about something a little unconventional: Pairing Mak3 with Morg1. My lists are currently looking like this:

Morg1
>Tiberion
>Bronzeback
>Gladiator
>Brute
>Savage
>Archidon
2x min Handlers
Marketh
2x Willbreaker

Specialists:
Savage
Krea
Shaman
2x Soulward
Orin

Mak3
>Molik
>Bronzeback
>Gladiator
>Brute
>Savage
>Savage
2x min Handlers
2x Willbreaker

Specialists:
Shaman
Krea
Drake
Bellows Crew
Agonizer
2x Soulward

Thought process:
Morghoul should be able to handle both Brad and Butcher3. He should also be able to crack most bricks. Mak3 should be able to play into most dudespam lists, including most Cryx bullshit, while still bringing some armor cracking to the table. EE will be very tricky. I should be able to play both lists into Cygnar/Ret depending on what I have to kill, though control will be problematic, especially for Mak3. Krueger2 and Haley1 will NOT be fun.

Why use such similar lists?
They use similar models (and are therefor fast to paint), but use them for different things. I'm fairly certain pairing either of the two with Zaal2 or Hexy2 would be better, but I don't like the former and don't have the stuff for the latter.

So guys, what are your thoughts?
>>
>>43822544
Season 3 by the way, not season 2.
>>
>>43821621
It happened a couple times, though I only saw one of the early threads. For a few months now, people have been asking why the release schedule wasn't updated and what the new releases coming were. Well, one thread happened where someone asked why PP wouldn't be updating the schedule, and if they had said anything recently on why, mentioning that some store had gone ahead and announced the next couple of months, so it wasn't because of spoilers or anything. A few posts down, a PP employee replied with the usual 'All new releases and announced two months in advance and you can see them on the release schedule page' throwing in a link to said page. It was incredibly obvious the guy hadn't bothered to actually read the thread and people, as the internet is wont to do, threw out some snark and insults questioning the guy's intelligence, and why he bothered posting proof that PP hadn't touched it in months.

Over time, this sort of thing kinda devolved into people being upset at PP's secrecy, PP themselves being kinda shady with not actually answering anyone's questions and stealth deleting a couple of threads.

All in all, not a great handling of the whole situation on anyone's part.
>>
>>43822770
Like I told the morons in the forums, all new releases go on the front page three months in advance. It's not fucking hard
>>
>>43822873
Woah dude. I was just letting someone know what happened. Besides, that doesn't actually tell you when they're coming out, especially since PP has been somewhat fast and loose with that rule lately, which is understand since most of it has been outside their control.
>>
>>43822500
>last NQ
>Ancestral Advocate
>implying we didn't know the rules and model for it months in advance
>NQ before that
>Cygnar OC man
>same deal
>before that
>same deal
Shill please
>>
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>>43823333
Are you talking about Acosta? We didn't know his rules until that issue dropped.

Same with the Gobber Chef, Trawler, and Madraks new theme list coming out today.

Those are just facts man, stop being retarded
>>
>>43822544
If you have them, I highly recommend using the Aradus Soldiers with pMorghoul, especially if you have an Archidon in the list. They're beefy, hit hard, and their animus helps offset Abuse.
>>
>>43823571
I'm looking at getting them, but I have mountains of metal and resin waiting to be painted. I just don't think that anything less than 2+Magnets+Raider+2ndSoulward+2ndWillbreaker is a good investment.

What's the synergy with the Archidon?
>>
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New Madrak theme.
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>>43823715
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>>43823737
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>>43823762
>>
Speaking of the new NQ, its out today right? Anyone have it?
>>
>>43823737
>that T4
I can't stop laughing.
>>
>>43823737
Well thats kind of lame
>>
Would play it with Janissa.
>>
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>>43824077
Wow, that's so shitty....
>>
>>43824077
This seems pretty meh to me.

You're effectively spending 4/5 of a point (or more) in minions to clear fury from one warbeast each time you do it. Which is nice if the trooper is going to die anyway AND you don't need his attacks/body AND the gobber is within 7" AND the warbeast that ran hot is within 1". Seems pretty corner-case to me.
>>
So I originally posted this on reddit but what would be a decent army to use against khador? My fiance and I bought the two player battle box but I really didn't get too into menoth so I picked up cryx which just makes me feel like an ass playing against her (cryx has too much "teehee, good luck having no fun").... So is there any army that you can think of that would be fun for the both of us to play? She gets tired of the cryx dickery

The lists we have at the moment are basically:
Sorcha with wardog Juggernaut Destroyer Man o war shock troopers (5) Widowmakers (4?) Greylord ternian (3) Manhunter

Vs

Denny Slayer Deathripper Defiler Pistol wraith Min unit of bane Knights Min unit of bane thralls Min unit of bile thralls

Should I pick up some winter guard infantry for her with ua and gregorivich? And or should I pickup a different caster?
>>
>>43824311
You could always grab Cygnar and play out the old rivalry. As long as you aren't using any of the Haleys it shouldn't be too unfun for her or you.
>>
>>43824292
>>43824264
It's corner case fury management for one point and you get some additional value out of your troops. Seems good, especially when you realize the troops you eat with your beasts don't need to be living and can be minions.

Shamblers are awesome fury management now
>>
>>43824264
>>43824292
Might be good with shamblers. They're expendable and do the job just fine. If you're getting those anyway, a 1 point investment for managing the fury on multiple beasts seems pretty good to me.
>>
>>43819063

sorry for the late reply, you shouldn't have too much trouble cracking most single targets right now thanks to your parasite spell.

the caster you choose in legion really depends on the playstyle you want. if you want to run lots of dudes, run kallus or bethayne, if you wan to play a varied game, pthagrosh or pvayl, if you want to go beast heavy, ethags, eabby, or evayl

also if you want a couple things that can crack heavy armor easily, warspears + UA under Pthags get a max of 12 pow 17 attacks, 6 of which are boosted. of course everyone's favorite is the scythean for obvious reaseons. he works great with any caster being able to remove tough and get out a max of 7 pow 17 attacks vs one target
>>
>>43824346
>>43824360
Hmm, I did overlook shamblers when making my original assessment. They do seem like they'd make the chef worth it, but now you're looking at 7 points of minions to take to get the benefits of the chef. Not at all an issue in gator lists or in Skorne under chain gang but severely limits options in other factions. Pigs for instance really need fury management but are loathe to sacrifice bone grinders or brigands for it.
>>
>>43824467
If you're playing Circle for example you're going to have a bunch of infantry models lying around. He's there to be one point filler and offer extra value.

You shouldn't be spending extra points on this guy, it's not how he's supposed to work
>>
>>43824467
I don't think Pigs mind saccing Bond Grinders to them as much, but it is hilarious how much this favors gators.
>>
>>43824487
The problem with that assessment is that Pigs or Gators have absolutely no Fury management natively, so this guy represents a way for them to do that.

Yes, he's a bonus in the main factions who can deal with their fury in other ways, but not to minion pacts he's not.
>>
>>43824487
That isn't necessarily true, and especially not so in the beast heavy lists I would want to have them in. It seems like it would be good in a corner case scenario where there is like a beast next to a shifting stone and there is a question of which is more valuable a shifting stone or a 10 point activation. Not super terrible, I just don't see the use myself
>>
>>43824524
You described the models exact purpose in your post. It's corner case fury management that will be really good when you need it and one point filler the rest of the time.
>>
>>43824512

I have no idea about pigs but with gators it completely changes the lists you can make. it adds a new factor when list building.

for trolls it makes pygs better. for legion, it is useless because they already have bonkers fury management. skorne and circle already have tons of infantry. Hell you can use shifting stones after the first gets cracked
>>
>>43824604
Yeah, I'm agreeing with that. I'm just saying that having infantry to spare with Circle isn't too common. Especially when generally infantry that is taken include bloodtrackers, druids, or weavers which are generally pretty high value per model
>>
>>43824612
Pigs just don't have the sacrificial unit to use it with, not really, and that's the problem.

If Pigs had a 4/6 cheap tarpit unit, then sure, it'd really have helped them. But the cheapest they got is Bond Grinders, and those are their ranged unit and animus support.
>>
What's the best online store to get Warmachine stuff now? I live in Keknada, and our shitty dollar means that buying things at my LGS, which doesn't actually have events, is excessively expensive.
>>
>>43824684
What are Bonegrinders?
>>
>>43824795
I specifically talk about Bone Grinders in my post, man. Sure, I spelled it wrong because I hit d instead of e, but it's right fucking there.
>>
>>43824795
They aren't a cheap 4/6 tarpit. That's for sure.

Bone grinders are a 2/3 support unit that the pig warlocks who take them need to remain effective.
>>
>>43824684

I think you're too hard on a 1 point model. It's okay if the chef doesn't get to do it's job every turn, or even every game. There will be games though when that clutch fury management absolutely matters.
>>
>>43825073
>Bone grinders are a 2/3 support unit that the pig warlocks who take them need to remain effective.
However, those warlocks only ever need one bone grinder. The rest are expendable.
>>
>>43825140
Except that removing grunts from the unit directly decreases the effectiveness of the best solo sniping gun in the faction.
>>
>>43825172
Efareets?
>>
>>43825172
>best solo sniping gun in the faction
Oh come on. I know "best" is attributed by comparison, but those guys don't even ignore Stealth. And their other 2 skills work as well with 1 as with 20 dudes.
>>
>>43825181
Those are little expensive to waste on solo removal.

They're much more important for finishing heavies or setting up for Finisher.
>>
>>43823715
>>43823737

Seems pretty okay. I'm just glad Trollbloods didn't get ANOTHER power theme list. Kind of sucks that if you want to play fluffy with a Glacier King, tiers 2 and 4 becomes surprisingly restrictive. This is my go at it.

pMadrak
+Glacier King
+Troll Axer
+Storm Troll
+Troll Impaler
Max Krielstone Bearers+Scribe
Trollkin Scouts
Trollkin Scouts
Northkin Fire Eaters
Northkin Fire Eaters
Trollkin Skinner

Crowding around the Sure Footed Glacier King, the Scouts and Fire Eaters become 15/15 with concealment(Scouts gaining Stealth) and Krielstone Aura. Between Fire Eater sprays, Scout Assault shots, and Madrak's feat this list actually clears infantry like a mother fucker. Seems pretty alright. Again I'm just glad they got a serviceable theme force that isn't jumping out of the bushes to list rape my pairing again.
>>
I think the chef might replace my whelps. It's so easier to keep my tough grunt alive than a whelp.
>>
>>43825200
Alten Ashley then?
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>>43825199
Nothing in the faction ignores stealth. Though they now have a light gun that can do it, at least.
>>
>>43825227
Also would rather shoot heavies and set up for finisher.

And He's only got +3 RNG and +1POW compared to the Bone Grinders and is -1RAT, so he's not even really that much better at solo sniping.
>>
>>43825206
Still not wowed by it. Starting with surefoot is meh because I already do turn 1 power rune + full stone dump outside of tier. Free impaler is ok until you realize you have a beast brick with no janissa. Concealment is nice, but that's one benefit out of all 4 tiers. Beacon can also be easily simulated with lanyssa.
>>
>>43825230
The Road Hog does.
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>>43825268
>more range to aim
>more power to kill
>worse
wut. Setting up finisher is valid, but you just went full retard with that.
>>
>>43824788
Discount games or miniature market seems like the best bet
>>
>>43825308
That's what gets me about this new one. It doesn't seem to do much in general. It's not really bad, it's not really good, but most of all, it's not really anything. The list doesn't do anything Trolls didn't do already.

>>43825344
Sure, but aiming now makes it RAT10 vs RAT9, and now the Bone Grinders threat farther because they don't have to aim to get that RAT10. And the difference in POW12 vs POW11 against the kind of solos you're attempting to kill is fairly low, Ashley will kill an ARM12 solo on a roll of 5, while the Grinders kill it on a 6.

I'm not saying Ashley isn't technically better, I'm saying he's only a tiny bit better, and has far more important targets to shoot at in any given game.
>>
>>43825308

Like I said, seems pretty "okay". It's a theme list that doesn't really punish you if you want to play something fluffy.
>>
>>43824338
OK. You don't think adding/replacing anything in her army would help? I've gone ahead and ordered winter guard with ua and kovnik Joe to replace probably her Destroyer
>>
>>43825413
The thing that riles me even more about the themelist is that with a caster swap, i would totally the tier under borka 2. Free battle charge + snow shroud would be great for turn 1 fury dump. Free impaler opens up options with Blitzer or ride by bomb that you wouldn't have pts for, lackof janissa doesnt mean much since you want free countercharge lanes.
>>
>>43826448
You already get free upkeeps in Bearka's theme list
>>
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>>43823715
>>43823737
>>43823762
>>43823820

I like running scouts (yeah i know, not meta, they do great for me) I badly want a reason to run madrak1 more often (and hey look, i can boost the range on the yo-yo for 0 points invested) and skinners EVER.

So yeah, this is awesome AND i don't have to alternately put up with grognards saying "well you only won because that tier list is broken" and "nice to see you finally giving a shit about how you are SUPPOSED to be playing anon" the way they did when i was running Grim2's theme (1812 overture: Banjo version) a while ago.
Which theme list do you think goes in dry so fast even PP caught it and didn't make the beacon a straight errata to an otherwise unplayable solo?
also countdown to;
>F-free snipe?
>>
>>43827105
Your second paragraph is beyond my comprehension
>>
>>43827202

I'm happy this list is not too good to get played out by hypercompetetive jerks, I'm also happy it's more like Grim2's theme list (and therefore is secretly great but hated by same jerks)
>>
Will there be a new Horde faction ?
>>
>>43828251
Eventually
>>
>>43828251
Yes. It's confirmed.
>>
>>43828395
>>43828313

confirmed yes but not when or what?
>>
>>43828435
Correct.
>>
>>43828451

let the speculation commence.

It would have made a lot of sense to announce it on the aniversary if it was going to be soon so it's at least a year or so away.

infernals could be cool as well as the tiger guys across the sea.

I'd want a unique mechanic like ret and CoC got but I'm not sure what.
>>
Perhaps the return of the Orgoth?
>>
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>>43828520
I hope it's not infernals honestly, Hordes works best when it's morally grey, even in a "we built a society out of pain cause there's nothing else in the desert hellhole we live in" way.
Some people have said Zu, but that's tough to do without ooga-booga Zulus.

Maybe giants? in a all large base, low model count kinda way.

It's going to be hard whatever though unless the Minion offerings keep being good, it's going to feel like they are left out to dry. This isn't Mercs with a huge variety and interesting mechanics here, it's a 'faction' whose thing is being able to swim in a game where i don't actually think I've ever seen water terrain ever being the GOOD pick.

Alternatively bait and switch, new faction IS giants and they are all huge based "minion ally" cue minion gargs
>>
>>43828520
It's definitely not infernals. That's been confirmed
>>
System: Hordes
Faction: Thornfall Alliance
Casters: 1/1
Points: 49/50
Midas (*5pts)
* 7 x Splatter Boar (35pts)
* Targ (2pts)
Farrow Bone Grinders (Leader and 5 Grunts) (3pts)
Farrow Bone Grinders (Leader and 5 Grunts) (3pts)
Farrow Bone Grinders (Leader and 5 Grunts) (3pts)
Efaarit Scout (3pts)
Efaarit Scout (3pts)
Gobber Chef (1pts)
Gobber Chef (1pts)

It is the year of the splatter boar, my friends. Infantry swarms beware.
>>
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Some supplies from Cryx

> No_Quarter_63.pdf
http://www97.zippyshare.com/v/MgL0jJmZ/file.html
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>>43829529
Thanks cryx friend, the farrow of thornfall alliance are forever in your debt.
>>
>>43829509

Thornfall Alliance?
>>
>>43829529
Yay, wmhg is redeemed for a week
>>
What are the must have casters/warlocks for each faction?

Particularly Legion.
>>
>>43831374

if you are going competitive, vayl 2, lylyth 2, and sayren.

that said, legion only has like 2 not great casters so play with whoever you want
>>
>>43829509
I like this one better (straight stolen from muse on minis)

Carver
Battle Boar x9
Splatter Boar x4

If you are running ADR your specialists can just be more splatter boars (if that floats your boat)

How does a sea of 4-point, ARM 20, 22(?) box lights sound? How about when those lights can charge 12 inches and are turned into weaponmasters on feat turn? It only takes 2.5 feated battle boars to kill an arcane-shielded stormwall, apparently.
>>
>>43832199
Who are the not good ones?
>>
>>43832269

lylyth 1, rhyas, and bethayne are decent they just have to compete with all of the rest of legions warlocks. thagrosh 1 is a little underpowered but is going to get a big boost once the blight bringer comes out
>>
Is Retribution of Scyrah beginner friendly?
>>
>>43832256
that's a fucking mess

I like it
>>
>>43832578
depends what you're looking to do

If you just wanna fuck around and have fun, any faction is good to start with. Ret's competitiveness is kinda limited to a few casters right now though if that's your goal.
>>
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>Menoth: built wall to protect humanity
>Trump: will build wall to protect humanity

Is Trump Menoth?
>>
D E A D G A M E

E

A

D

T

H

R

E

A

D
>>
why don't people value painted models when you go to sell or trade?
>>
>>43834903
Unless it's super well painted painting models just devalues them.
>>
>>43834903
Because no one likes your shitty paint job and it's a pain to strip and repaint them.
>>
>>43834903

Because unless your work is really good they would prefer to do it themselves. Especially if they are a better painter than you.
>>
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>>43834969
>>43835003
>>43835051

you tell me what you think. the entire range is paint this way
>>
>>43835167
That's fine, but I still wouldn't pay more than half price, maybe 40‰, for it
>>
>>43835343
get the fuck out of here. that is a HD close up and looks better then 80% of the shit people put on tables
>>
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>>43835370
OK? Who gives a fuck? Why should I pay more for your shitty used model when I can buy it new from DGI for 30‰ off? I might pay more because of the resin base but that's it.

Sorry dude, but no one gives a fuck about your paint job.
>>
>>43829509
>>43832256

Tbh Splatter boars and Battle Boars might be worth looking at S&D again.
>>
>>43835167
Definitely stripping that
>>
>>43835615
see what happens when you give minions good beasts? It gets people thinking.

I am so super butthurt over the design of mercs and minions from the beginning of mark II. Way Iseeit is, the problem with the two factions is that they are made up parts that can be taken in other factions, and those parts, to not overshadow faction-only options, are generally toned-down. This seems like it has a pretty good answer though, right? You just make the part that only mercs and minions can take extra powerful to balance things out, so you give them powerful arcasters/locks and warjacks/beasts. The fact that this *clearly* isn't what they tried to do is fucking baffling to me, until they finally decided to throw mercs a bone and give them two excellent colossals, surely thinking, "well these desperate mercs players will buy these expensive models so they can finally start feeling competitive"

(bonus rant: how do you make mercs jacks real good when they are canonically supposed to be old and a bit outdated> You make lots of character jacks, which would also solve the problem of merc jacks being so good that factions you take merc jack-marshalls to get access to them. Not that that would actually happen. The jackmarshal thing I mean)
>>
>>43836083
>until they finally decided to throw mercs a bone and give them two excellent colossals
That was a huge mistake in my opinion. It increased power disparity in the faction by a considerable amount. Also, they can be taken by other factions and Cygnar proves that no merc is free from their infinite funds.
>>
>>43835615
I actually think the Battle Engine gave S&D a super good tool as well.

TK is great for positioning it into the perfect spot to kill a whole unit.
>>
So, what is a good start with the Cephalyx?
>>
>>43837875
Pick either or both of the existing warcasters, buy 3 monstrosities that you magnetize so you can swap the load out, then you get 2 units of slavers and mind benders, 3 agitators, overlord unit or two. Finally you either buy a merc unit (A&H, Croes, Nyss, TAC are standout choices) or get more drudges as per you like. Cyphon could run maybe one more monstrosity if you're so inclinend. Then you're pretty much set with the faction.
>>
>>43835167

Table top quality. It's clean, inside the lines, details are all defined but it's not impressive or better than anything run of the mill. I'd definitely strip it and repaint and that's extra work and thus makes it less valuable to me.
>>
>>43837900
Ok. I see.
And when focussed more on a 35pt force? Anything to drop focus on?
>>
>>43838400
System: Warmachine
Faction: Puppet Masters
Casters: 1/1
Points: 35/35
Cognifex Cyphon (*6pts)
* Warden (6pts)
* Wrecker (7pts)
* Wrecker (7pts)
Cephalyx Mind Bender & 9 Drudges (6pts)
Cephalyx Mind Bender & 9 Drudges (6pts)
Lady Aiyana & Master Holt (4pts)
* Cephalyx Dominator (1pts)
Cephalyx Agitator (2pts)
Cephalyx Agitator (2pts)

OR

System: Warmachine
Faction: Will of Darkness
Casters: 1/1
Points: 35/50
Tiers 3/4
Exulon Thexus (*5pts)
* Wrecker (7pts)
* Wrecker (7pts)
Cephalyx Mind Bender & 9 Drudges (6pts)
Cephalyx Mind Slaver & 9 Drudges (6pts)
Cephalyx Mind Slaver & 9 Drudges (6pts)
Cephalyx Overlords (4pts)
Cephalyx Agitator (2pts)
Cephalyx Agitator (2pts)
Cephalyx Agitator (2pts)

A couple of example lists, you could always experiment with different battlegroup load outs or swap drudges for dominated mercs.
>>
>>43838453
Thanks pal. Looks like I need a lot of Drudges, as expected.
>>
>>43838608
Aye, Cephalyx are very infantry focused as of now. Cyphon has pretty good monstrosity support but doesn't have enough focus or focus efficiency to throw down monstrosity heavy lists. ET has focus and focus efficiency but his spell list isn't really geared towards monstrosities and he prefers infantry. Combine this with the fact that Cephalyx have pretty good infantry support, low points costs all around and small stable of options, most lists will feature bucketful of drudges by default.
>>
>>43835167
I really like the freehand on the cloak thing but the rest is just okay
>>
So I played cygnar for the first time last weekend, and played haley1,since she was the caster I got in a trade, and literally pissed all over the Khador player I played against. It honestly felt like I was cheating. Is this normal? I didn't have to work for the win. Normally playing retribution, I have to work hard for the victories.
>>
>>43839750
well she does have a 4 focus cost feat she can cast every turn.

(someone should replace her spear with a sign saying NO RUNNING IN THE HALLS)
>>
>>43839750
Depends. Haley1 skews matchups pretty hard. Try playing against W9V, Butcher3 or Lylyth2. You will not be enjoying yourself.
>>
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>>43840028
The game is full of stuff like thus though. Fair warning.
In a tournament everyone is trying to completely decimate their opponent with as minimal an effort as possible.

If you didn't like nut stomping a player, chances are you wont like getting your nuts stomped on.
>>
>>43840076
Um, I never said that. There are just more balanced and more skewed casters and lists.
>>
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Molik Karn now has the ability to get infinite attacks

http://privateerpressforums.com/showthread.php?241539-Molik-Karn-Affinity-Makeda-timing&p=3342061&viewfull=1#post3342061
>>
>>43841046
Yup. Pretty crazy. Expecting the nerf soon(tm).
>>
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I see everyone here is still an asshole. You guys paint anything recently?
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>>43841541
I've been working on my Archangel. Still got some work to do on the spines and highlighting parts of flesh. And the base...but I think it's coming along nicely? I'm still kinda new to the whole model painting thing.
>>
>>43841541
Incindiarii currently on the table. Those trims are taking forever. Sadly my cam is potato-tier.
>>
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Noobiest of the noob. had my first game playing convergence. TIL warmahoard is way better than Gee Dubs.
>>
>>43843572
>TIL
What does that mean?
>>
>>43843618
Today I Learned
>>
>>43843644
Huh. Well ironically that's what I learned today. Welcome to the game. Have fun. Ignore the trolls. If you have any questions, ask away.
>>
>>43843668

which troll do you mean...?
>>
>>43843696
Oh we have a few. You'll learn to notice them. Not the trollbloods, those are cool guys. Not the troll painter either, he's just here to post models.

Don't worry too much about it. You guys have a journeyman league going on?
>>
>>43843743
AFAIK, there's monthly regional tournament at 50 pts level. I'm trying to figure out some synergies and ways to troll at max level. (I get kick out of annoying people fair and square).

I'm playing around with few vectors. the ones i've used so far were pretty useless except for cypher? (dual pumping piston guy). I've purchased some little drone things with flares, group of Eradicators, and Assimilator box set on top of my Syntherion box set.
>>
>>43843812
Trust me when I tell you that you'll learn to love all of your vectors. You'll need to learn to make the most of Induction and what Vectors to use for what role. That's just a matter of time.

Do you have a Corollary? You can only take one, but it's crazy good, more so with Syntherion.

I recommend just going with a single list and building it up to 50 points. Then add a second list. You already have Syntherion and he is not the worst caster to start with. Neither is Lucant, though he plays drastically different lists. Once you're comfortable with those two lists (and maybe have them painted up), have a look at tournaments.
>>
>>43841139
Incoming errata: Fury above FURY falls off at end of activation.
>>
>>43845167
>Incoming errata: Fury above FURY falls off at end of activation.

I WOULD FUCKING LOVE THIS.

Hexeris 2 with buckets of fury from his feat would be fucking awsome.
>>
>>43845192
eHexy's feat explicitly says he can't go above his normal max.
>>
Next rpg book is Cryx, Elves, Dwarves, and Skorne, right?
>>
>>43845753
Skorne had their own supplemental book already. Ios, Rhul, and Cryx are the next major IK book, and Goetz already 'spoiled' that Unleashed is getting a minor supplemental called Wild Adventures to mirror IK's Urban Adventures. No idea on what's after that though, Skorne and Legion were the only major Hordes factions not covered in the core book, and they've been covered already (Legion in the last few NQ's).
>>
>>43845721
>eHexy's feat explicitly says he can't go above his normal max.

it would probably get changed in that errata
>>
>>43845907
No it wouldn't.

This would be specifically to fix the situation where a warbeast that can raise and lower it's fury stat wouldn't be able to abuse that for free fury.

As it stands, Karn now one rounds every single colossal in the game short of rolling double ones on the attack roll.
>>
>>43846582
there is only 1 caster he can pull that off with (one round a collosal) and that's not makeda.

and the only caster that he could pull off the "infinite" fury is makeda.

it's situational as fuck.

#1 you have to be running makeda 3 with him
#2 you need a bronzeback (and not taking advantage of rush)
#3 your placement of makeda's controll area has to be laser spot on and molik has to arrive at his target at the exact spot he needs to be (barring terrain/obstacles/enemy models)

yea it's situational as fuck. and if your enemy let's you get the placement off he deserves it.

it's bad enough skorne is fucked when facing factions like cryx. stop crying about 1 or 2 possible chances a model might shine in if you fuck up.

aka.. GIT GUD
>>
>>43846759
Actually, any Makeda can do it.

All he has to do is leave and reenter her control area and the trick works. Makeda1 and 2 both do it as well.

And the kind of measuring you need for it is why I talked about it with a Colossal, the tactic is only really possible against one because it's the easiest measuring you can do. You've got a buffer of about 1/4" an inch with it that way.

And I don't give a shit about it, personally, I think they shouldn't errata it. It's a trick that requires real skill and setup to do, and if they manage it they should get it.
>>
>>43846759
>>43846804
I agree its really not that big of a deal. Its a corner case and requires a lot of careful planning to do.

Plus its not some brand new discovery, if it was an actual problem then it would be a plauge
>>
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>>43843743
Yup. We have Trolls of all kinds here. Ignore anything less than two sentences and you should be good.

>>43835167
I think it looks rather good, but given the nature of the people that pay for used models you could have an unsigned work of a pro painter and still have to expect less money.

Just how that game is played. You are a looking for the greatest discount possible. Etc etc.

Honestly had you stuck to a studio paint scheme you might have been getting better offers.

I'm seriously considering never painting any of my models anymore because I feel that I can GTFO of the game easier. I'm not a PG anymore, so I don't have to keep my starters.

I've picked up so many armies(not lists) over the last decade that new releases and whatnot hardly ever get built let alone played.

On top of that, despite not being PG anymore the current local one only seems to want to run Steamroller. Leaving demos and new player generation to the players and me.

Meh. Welcome to the game! We need all the new blood we can get! :D
>>
>>43847608
warmahordes players confirmed for shitposters
>>
>>43841541
Getting doomy 3 painted instead of my commission.

Feeling bit guilty.
>>
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>>43848003
What else is there for WMH?

Sweet new Tech? Fat chance.
>>
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>>43841541
>CurrentStateOfTheMeta.jpg
>>
>>43848272
Really thats just all Miniatures Games.
>>
>>43848272
I mean the meme thresher just hit shelves so there should be something to talk about soon
>>
>>43845167
Or they'll just errata the affinity to give +1 FURY for 1 round if he activates in her control.
>>
>>43850170
>be makeda
>leave molik on 4 fury so I can transfer
>get set on fire
>at the begining of my turn molik becomes full of fury and unable to be transfered to
>burn to death
>>
>>43850205
Then don't do that.
>>
>>43828856
>Giant army
>All large, huge or colossal base
>DOSH
>>
Question on solo servitors:

Cyriss gets bunch of these assholes. costing like 1pts/3 for like 3 repair bots.... if I run Syntherion with bunch of vectors, how many is too many servitors to be doing all the fixing?
>>
>>43852612
I don't really see them as necessary with Synth. Bodge is good to ensure your systems are up all the time, but you already have auto-repair to do just that. I'd rather take those -2 DEF servitors.
>>
>>43852666
I... may already have a few of those... in 50pts games how many pts should i be spending into the servitors is the questions. proxy mines seem like a right pain in the anus if used properly as well as the flare guns and the botch (1pts is.. laughable). and i'm thinking of going to full tier 4 with the syntherion list. so no solos apart from even more things that make repair etc etc.... I think i'll enjoy this unlimited chain of focus usage.
>>
>>43852700
With Synth? About 2-4 points.
>>
>>43852612
The servitors real fast.

Attunement - core of your gameplay, pretty much always want a set in a list. Big support models.

Reflex - best objective holders pound for pound, providing they aren't running anything that ignores cover

Elimination - decent at hunting low def single wound models, have other merits with mother. Meh otherwise.

Accretition - cheap, nothing else going for them. Good for blocking charge lanes, ADO almost always better for the point
>>
>>43852700
If full tier 4 synth, a single unit of attunement is about what you need, servitors wise. Most of the jobs servitors do synth makes war jacks do better
>>
>>43851698
I know there are horror stories about people busting out anime figurines for miniatures, but if this becomes a thing, I might as well.

About same cost, pre-painted to high quality. Seems legit
>>
RPG rules question: If I've got two Magelocks, and I cast a Rune Shot spell, does the spell effect go onto the bullets in both guns, or just one of them?

>>43845887
I hope the next book has the steam hammer that the Forgeguard use. My knight's gonna love that shit.
>>
>>43854309
I finally have a use for all those kancolle abyssal girls I own
>>
>>43855441
Just one of them
>>
>Banes apparently suck now?
>Will of the nine voices theme list is supposedly broken good?

Gracious Menoth, what in Urcaen did I miss in the last two months?
>>
>>43833124
Trump is a Priest King.

Nothing on this realm comes close to the splendor of Menoth.
>>
>>43833124
He's Voyle.
>>
>>43857116
>Will of the nine voices theme list is supposedly broken good?
do you play hordes?
having an arm 14-16 caster with no defensive recourse against 22+ pow 10s tends to ruin peoples days
>banez
literally mat 6
>>
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I know we don't really do this much, but need feedback on the lists for a tourney tomorrow.

Points: 50/50
Stockpile
Madrak Ironhide, World Ender (*5pts)
* Slag Troll (6pts)
* Troll Impaler (5pts)
* Trollkin Runebearer (2pts)
Krielstone Bearer and 3 Stone Scribes (3pts)
* Krielstone Stone Scribe Elder (1pts)
Northkin Fire Eaters (4pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Scattergunners (Leader and 9 Grunts) (8pts)
* Trollkin Scattergunner Officer & Drummer (2pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Fell Caller Hero (3pts)
Fennblade Kithkar (2pts)
Stone Scribe Chronicler (2pts)
Thrullg (3pts)

Points: 50/50
Fuel Cache
Hoarluk Doomshaper Dire Prophet (*3pts)
* Storm Troll (5pts)
* Troll Axer (6pts)
* Glacier King (18pts)
* Mulg the Ancient (12pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Runeshapers (Leader and 2 Crew) (4pts)
Janissa Stonetide (3pts)

Madrak list is for cryx and general infantry swarm counter list. It's worked out ok
Doomshaper is for more of the circle/Legion tempo matchup, although it's completely untested. I'm hoping that the storm troll mitigates some tarpit troubles. I could ditch the runeshapers, but they feel really good in theory with the scrolls and implacability letting them tremor and rock hammer everything.
It's after thanksgiving, so the turnout will be small, but I think I will definitely face some Legion with Blight Bringer, Menoth, and possibly Ret.
>>
>>43857724
Then who is Stryker?
>>
>>43858049
>mat 6
>bad
>what is curse and all the other mat fixers the faction has

Yeah just terrible
>>
>>43858929
>Mat 6
>Literally unplayable
Not even once
>>
>>43858721
Whoever decides to impeach him couple of months after he gets elected or something.
>>
>>43858929
>curse
>what is the cyclops raider and other spot removal every faction has
two can play this game
>>
so apparently battle foam bags are cheaper at discount games despite the 25% discount... seems like a huge oversight
>>
>>43861640
Not sure what your comparing to.
>>
>>43862015

specifically the hordes bags, empty standard and pluck foam all end up being about 10 dollars more expensive from battlefoam.com because the have $25 shipping where discount games doesn't have a discount but has free shipping for orders over 50
>>
>>43860219
Idk if I would call banes spot removal
>>
>>43862966
He means tartarus is getting spot removed.
>>
So, I'm pretty excited. I just bought Wrong eye + snapjaw, scaverous and two warwitch sirens. Hopefully I can take scabbers out for a test drive this week

I'm thinking something like:
Skabbers
Scarlok
DJ
Node
Max croes
Max Bane knights
Withershadow
D. Wrathe
Min biles
Soul trappers
WWS

Its a work in progress
>>
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So what's the verdict on EKromac now that he's been out for a bit? What lists are people running? What silly wins or terrible losses have circle players had while playing the new wielder of Rathrok?
>>
thinking of running Karchev and powersliding 3 Beserkers

good idea or nah? I just don't wanna risk more points dying dead in the water
>>
Still rather new to Warmachine. Was looking to expand from the start box to 35 points to play with some friends.
Is this a good list?
33/ 35
Deneghra1(Warwitch Deneghra) 5 PC
* Deathripper 4 PC
* Deathripper 4 PC
* Defiler 5 PC
* Slayer 6 PC
Bane Thralls (10 models) 8 PC
* Bane Thrall Officer & Standard 3 PC
Satyxis Blood witches (10 models) 6 PC
* Satyxis Blood Hag 2 PC
>>
>>43865600
His tier is supposed to be insane.
>>
>>43865706
Karchev is bad at 50 points, Berserkers are bad in general.

If you're going to powerslide, make it the characters at the very least.
>>
>>43866079
>>43865706
behe and ivan can lay down some fire on the way in and fight like hell. spriggan has flares, ruin is ruin, and karchev is kind of bad but Poland Khador has some logic to it.
>>
>>43865600

He's pretty damn good. A lot of people consider him just below the Krueger2/Morvahna2/Bradigus tier in terms of Circle's caster stable. I've played my fair share of games with him and I can confirm that he's a monstrous warlock to play with.

Besides being a good Troll/Skorne drop, I think the most appealing thing about Kromac2 is that you can take him and not have to worry about having Bradigus in your pair in order to deal with Bradigus in the mirror.

I think the theme list is immensely overrated. I think people saw it and immediately thought it was going to be the next EE(ch-cheaper lights?) which is just not the case at all. No AD, no Fury management outside of Primal, garbage animi in comparison, and no ranged attacks. It's just not that big of a deal. I think if you want to spam lights you can't really go wrong considering how many free points you get, but I think it's more the case of you make a bad list that is only now good because of the massive point cost reduction, rather than making an "okay" list amazing like Calandra's EE.

I think the theme list is wasted potential. Theme lists that rely on spamming a type of model are probably the most boring and least interesting in the game, and the benefit doesn't even make that much sense for a theme. Why would Kromac give a shit about having a lot of lights?
>>
>>43866787
What kinds of lists are you running with him if not the light beast spam?

I'll agree with you the games I've seen people play with him in theme seem a bit underwhelming at best.
>>
>>43866818

My list has been the same for a long time. I only really change the last 2-4 points up but the core is the same:

Kromac2
+Ghetorix
+Warpwolf Stalker
+Warpwolf Stalker
+Gorax
+Druid Wilder
Shifting Stones+UA
Shifting Stones
Druids+UA
Blackclad Wayfarer
Feralgeist

It does a lot of things really well, and the amount of mobility and durability can leave some opponents reeling. Playing with Kromac2 is essentially like playing with another Warpwolf Stalker on the table, and you have to take that into account if you want to piece trade favourably.
>>
Is it just me or is the feral geist's primary function to be a incorporeal zone contestor? A warbeast you can't force that only has 3 health seems kind of worthless to me.
>>
>>43867045
Yeah. That's its main use right now.
>>
>>43867045
>Is it just me or is the feral geist's primary function to be a incorporeal zone contestor?

Essentially. It can also mean you have to kill the "feralgeist" twice if you hop into the warbeast, force them to make you kill it, and then hop out somewhere inconvenient for your opponent. It can also be pretty clutch to hop into your opponent's Mulg or Tiberion and force them to deal with it.
>>
>>43867068
I thought it had specified non character
>>
>>43867102

No such restriction
>>
>>43867012
That's a good list. The only problem I have with it is if I think of any standard Circle list, that is the exact list I would run. Everything is so safe and predictable. That's probably why the theme list get's played, it's different to most circle lists.
>>
Has everyone seen this? Haven't been checking forums or anything for a while and just saw this on a site for preorder. Dunno if I'm slowpoke tho
>>
>>43867280
looks sweet, but where is my indictor?
>>
>>43867288
Dunno, PP's release schedule isn't working for me
>>
>>43867280
Also new Kodiak
>>
>>43867301
They closed it down after people complained too much, someone at PP threw a fit, they deleted his posts, and then claimed the Release Schedule was only ever meant for other companies, and is no longer view able by the public.
>>
>>43867325
Man, I enjoyed checking that every so often
>>
>>43866064
Honestly I dont think its that good. It just doesnt have the staying power of EE
>>
>>43867350
No, but it hits way, way harder.
>>
>>43824311
Sorscha1 can get a bit bland to play, maybe look at grabbing Vlad3 - imo he's the most fun Khador caster to play, and she may like the fact that he's on a horse.

Winterguard wouldn't be a bad buy either, as they're a lot better than just MoW, who kinda need a chaff unit (like Winterguard) alongside them to clear out jamming infantry and get in the way of shit that'll kill the MoWs.

If you want to move away from Cryx, you could look at getting Mercs perhaps - they'd probably make for some fun, casual matchups against Khador
>>
>>43865978
Get Tartarus and a pair of Soul Trappers to replace the Defiler.
>>
So I just moved from Delaware to Texas (south Houston), and found a big ass Menoth army I forgot I had. I'm looking for a 50pt army to throw together.

My collection:
Feora1
Feora2
Reznik
Vindictus
Amon

Crusaderx2
Reckoner
Vanquisher
Avatar
Repenterx3
Devoutx2

Choir minx2
Cinerators 5
TFG 10+UA
Zealots 10+UA
Cleansers 10+UA
Errants 10+UA
Vengers 5
Daughters

Vilmon
Paladinx2
Gravus
Wracks
Hierophant
Vassalx2
Covenant
Reclaimer

Recommendations?
>>
>>43871361

You've got enough infantry to do something silly with Vindictus / Devout / fuckload of units, probably.
>>
My friend who was going to start cryx just gave me his models he's had for forever but some shit is missing.

A battlebox with no cards, no Denny1 and 2 of the light jacks missing. Iron Lich Asphyxious, Cankerworm, and a unit of Bane Thralls, and Goreshade2.

What the fuck should I do with all this /tg/?
>>
>>43872931
So I guess I have
>Goreshade2
>Asphyxious1
>Slayer
>Cankerworm
>Defiler
>Bane Thralls
>>
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>>43872931
>>43873170
Build:
>25/25
>Goreshade2 +5
>Slayer 6
>Crankerworm 5
>Bane Thralls 9
>Defiler 5
>Defiler 5 (proxy with paper cutoff of apropriate size, you're new, you're allowed to do that)
> + more paper cutoff for Bane Thrall unit (Gore's Elite Carde can make more of them)
Download and print necessary cards.

Play half a dozen games with that (you will lose most of them, but that's ok).

After that, decide either that this is not for you or that you wanna commind and need to git gud.
If they prior is the case, don't hold onto the models and give them to somebody who will make better use of them.
If you follow with the latter, you'll realise that:
> you need that second light jack for disposable Arc Node
> BT need UA
> you need more BT
> there's never enough Focus to go around so you need to get more
> you might want to try another caster
at that point either start byuing pieces individually as you see fit or just go for All-in-One box (pic) that takes care of most of the above points at a discount
>>
>>43867371
Yeah but EEs claim to fame was that if you didn't bring enough damage, you lose.

I was able to blow away this theme without breaking too much of a sweat...but then again I comp against EE to make sure it dies in a fire.
>>
>>43872931
You have a solid base for a Cryx list. You could always get some McThralls and a unit if Bane riders or BaneKnights and make some Trolls mad.
>>
>>43873525
Cool, the guy who gave them to me is part of a group of friends fro DnD who were all gonna start.

I have a Legion army I'm just now building beyond the battlebox so I might turn the Cryx army into a house army any one can use or if someone invites a friend to try out the game.
>>
>>43873525
Or you can proxy that army.

That list gives you enough Cryxian flavor without much investment.
>>
>>43872931
Without proxies, you can go this list:

Points: 15/15
> Iron Lich Asphyxious (*6pts)
* Cankerworm (5pts)
* Defiler (5pts)
* Slayer (6pts)
Bane Thralls (Leader and 5 Grunts) (5pts)

----------------
But everything else - what he said - >>43873525
>>
>10 Years from now
>Mark III has come and gone
>The game has stagnated
>Colossals, Gargossals, Dragons
>A punishing release schedule and constant power creep has put a merciless toll on the game
>Game becomes completely inhospitable to new blood with a learning curve far too high to make it into competitive play thanks to the immense knowledge of all the other models someone needs to have to be competitive
>Meanwhile the existing playerbase grows older and begins to move on as other things occupy their interests, tired of spending dollars on some of the shittiest plastic on the market
>Roughly 2-3 years into Mark III, PP makes an announcement for next release
>Will be major changes in the Lore
>>
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>>43877248

>The Skorne brings its entire Empire to bear against the Gators and Pigs in a brutal war of expansion. The Trolls join forces with Blindwater and Thornfall purely out of desperate self-preservation.
>Cryx succeeds in its final all-out invasion into Western Immoren, affecting all holdings on the coast. Humanity collectively retreats
>Cygnar, Menoth, Khador, and Rhul once again put aside all political and religious differences to face the Cryx threat which now controls almost the entire West Coast. Cyriss also joins the resistance against Cryx
>Sensing Toruk is occupied, Everblight pushes his blight into the West. A weakened Ios is all that stands in his way, but the Circle appears to assist the Retribution in a last-stand attempt to stave off the Blight
>Lucant and Nemo determine they can stop Cryx by using a superweapon in a secret Cyriss lab underground south of Korsk, but it will require a source of power of inconceivable magnitude

>As the conflicts rage on, Nemo and Lucant gather Haley, Old Witch, and Harbinger.
>They agree to put aside their differences to prevent an apocalypse, and coordinate on how to channel their energies into the machine
>After failing to bring the machine to full power, they realize it won't be enough
>Wormwood shows up from nowhere
>He says this is all according to plan
>Using Black Roots, Wormwood brings in Doomshaper
>After a lengthy explanation, Doomshaper acknowledges the need to overt a world-ending crisis and agrees to help
>They get ready to begin
>Some discussion about what the fuck this machine is going to do exactly
>Both Nemo and Lucant are reluctant, but indicate that it will send out a world-wide pulse that will disintigrate anything without a soul (which will be the vast majority of Cryx and Legion)
>>
>>43877264

>"But what of the Soulless?"
>Eyriss shows up
>She's carrying the body of Scyrah
>The Circle and all of Ios have been wiped out by Everblight - hundreds sacrificed themselves to allow her to escape with the Goddess
>Both Nemo and Lucant say it's unfortunate, but they will die as well
>A lucid Scyrah murmurs that it's better this way than to let them live in suffering
>She asks Eyriss to put her in the core of the machine, to finally right what went wrong in the shattering
>As Eyriss lays her in, Wormwood notes that not even it knows what will happen when this machine goes off
>Old Witch says all points of fate have intertwined and led to this moment
>Haley says this was a potential future she never forsaw, and can see nothing past the present in this timeline

>Eyriss lays Scyrah at the core of the machine
>Earthquakes
>It's Toruk
>With little time to spare, the collection of the most powerful beings on Caen begin to charge up the device
>Behind an endless tide of Undead, Toruk says he's going to crush this little mousetrap to pieces before he devours their souls
>Suddenly Everblight
>The entire sum of the Legion arrives, with fresh blighted from its recent conquest of Ios
>As the two Dragons and their armies collide, the Machine reaches full power
>A wave of force greater than the first Shattering goes off
>Book ends
>>
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>>43877283

>Next book is released
>Hordes is rolled into Warmachine. Focus and Fury are homogenized and rules are standardized.
>Rules are all changed to make the game more friendly to new players
>Dice rolls are all 1d6
>The vast majority of special rules and special characters are all homogenized
>Factions are homogenized
>Lore is set 2000 years after the second Shattering
>Cygnar, Menoth, Khador, Cyriss, and Rhul are now "New Cygnar"
>Cryx and Legion are now "The Draconic Nightmare"
>Legion (Now Nyss), Ret (Now Ios), and Skorne are now "The Elven Empire"
>Circle, Gators, Pigs and Trolls are now "Beastmen"
>The new name of the game is, "WARMACHINE: AGE OF CYGNAR"
>>
Gator cavalry when?
>>
>>43877312
>>Hordes is rolled into Warmachine. Focus and Fury are homogenized and rules are standardized.
>Fury now affected by Denny1's Feat
I can already taste the tears.
>>
>>43877264
This isnt the first time ive seen this, but I dont care for it. I cant abide Turok working with everblight
>>
>>43879629

It's really out of character for both of them.
>>
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>>43877248
This is easily the shitiest this thing I have ever read. Please, for the sake of everyone, kill yourself
>>
>>43879810
You first. It was hilarious.
>>
>>43879801
I'm not even sure if I would count it in the same league as the end times lore (wich was still 90% bad).


I just want the anthac plot to be resolved. I mean when is gaspy going to pull one over on malathrax?
>>
You know what's awesome about driving to tournaments? Getting to play against Bradigus round 1 and auto losing before deployment.

This game is awesome
>>
>>43881052
What were your lists?
>>
>>43881383
D3 and Grim1
>>
>>43881545
Doomy3 should have a fine game against Brad. Your feat lets you absorb his Alpha pretty solidly, and Hand of Yolandi can fuck hurt Brad's own assassination run as well on a non feat turn.

Also, how the hell did you lose on deployment against Brad? It's not like he has an insane scenario presence.
>>
>>43881874
Hell, you have fucking Admontion. That shuts down Brad's assassination down pretty cleanly all on it's own.
>>
>>43881874
You are aware that Synergy plus three heavies kills you right?

>>43881960
Admonition doesn't work after a model is teleported by shifting stones since they forfeit movement
>>
>>43882091
It sounds like he outplayed you honestly. How comfortable are you with D3?
>>
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>>43882143
It doesn't really matter (I'm pretty good), Brad out threats D3 and kills what ever he wants even with minimal Synergy targets. D3 just doesn't answer Brad unless the Brad player royally fucks up.

The game is easily in his favor
>>
>>43882091
>You are aware that Synergy plus three heavies kills you right?

How? You should be, at a minimum, 15/17, with him rolling one less die for damage rolls and you healing d3 every time he hits you. You should also be immune to non-reach models, meaning Brad has to do it himself. So that means that even with a synergy chain of +5, for example, Brad does an average of 3 damage a swing and at most gets 6 swings, making him barely +2 to kill you. And that's if you let him teleport right on top of you and give him a perfect synergy chain, which you sort of shouldn't be doing.

And as to your second comment: So don't stand within teleport distance of any of his heavies? I mean, Jesus, with a single stone teleport, it's not hard to figure out his threat range, and Admo triggers off of Brad's Beatbacks if he decides to get cute. Hell, Implacability also means that he can't use Beatback to create a hole for himself to slot in and kill you off beatbacks, and if you land a Repudiate on him(granted, incredibly unlikely, but later on in the game possible) and follow it up with Yolandi you basically fucking ruin his entire turn, since he's got to blow 4 fury to cast Synergy.
>>
>>43882262
Brad doesn't need to kill Doomy, he just kills your army and waits. On feat turn he just backs up and doesn't engage you. He out threats you by a great deal and just gives you the time walk. Then he just murders your heavies
>>
>>43882237
Your feat soundly stops piece trading man, don't tell me it doesn't. Shit, he needs to get a +3 Synergy chain to get dice even against one of your heavies with his heaviest beast, and you're healing d3 of his d6. He's not killing one of your heavies if you feated unless you like fucking give it to him.

>>43882346
How the fuck does Brad afford to back up that far on your feat turn? Even if you go second you should be roughly at the half way point of the board, he's going to have to concede scenario presence pretty hard to stay out of your threat ranges. And if he leaves lights in the zones to contest even on the most dead of scenarios, that's lights you get to kill, and that's less synergy for him.

And once again, you still haven't answered how you lost to Brad on deployment, because he has no sense threat or presence to force that kind of loss. Unless you're saying "My opponent set Brad down on the table and that means I lose".

Like, the more you talk about this, the more it sounds like you got outplayed.

Hell, I was even wrong before. Doomy should be sitting at 15/19, so you can put Admo on one of your heavies and fuck up his alpha that you're complaining about.
>>
>>43882464
Do you know how far Brad's army goes on feat turn? Do you know what the threat on D3's army? Bead out threats you and you can't engage his army because forest walls.

Do you play trolls? Have you ever played against Bradigus? It sounds like you have no idea what you're talking about.
>>
How are man of wars in the RPG? Like, i'm thinking of making a manowar for a game i'll be joining.
>>
>>43882551
Brad's army threats, with his feat, a maximum of 12" directly for his heaviest and something like 19" total(though that number is often far smaller due to constraints of control area) with a teleport + feat + charge.

Trolls, meanwhile, threat an average of 10" on any given turn, with Mulg having a threat of 11"

So, if you go second, for example, and you run first turn, then run and feat second turn, pretty much all your heavies should be at the 20" line, with the possibility of a few more of them making it to the half way point if you bother to rush them twice.

This means he needs to back up past the 30" line from your side to be safe from your threats. He's also got to be careful of stuff like his objectives, because you can absolutely goad off of them to start killing shit.

So that means there's plenty of scenarios where if he simply backs up past your ability to engage him, he's putting himself in a pretty terrible scenario position, because it's absolutely possible for you to take advantage and begin dominating a zone. Even in the more forgivable ones, he's still putting himself on a back foot, because you can always just back up in response to his backing up and force him to dance another turn. Sure, he can forest wall up to try and defend himself that way, but he still needs to be careful you don't just set up a charge on one of your own models to clear the forest and kill his shit anyways.

And all of this assumes you're going second, which is better for forest walls but worse for position up the board.
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