Are there any games that have 'legacy systems' where a character dies there is rules in the game for having the next his character come along and pick up the sword?
Legend of the five rings I know that you inherit your previous characters glory for from the same family. Something like that i'm thinking.
I think you play your children in Pendragon and inherit everything possible.
>>43813378
Paranoia
>>43813378
I would like to do something like this. I have this grand idea for a game that takes place over several generations so each generation the PCs are probably decendants of the previous age characters kind of like a Dark Souls set up.
>>43813378
King arthur: pendragon
>>43813928
>>43814008
yeah that's an idea that i've had a while myself
>>43813971
I didn't even think of that. But yeah it does. Heh.
>>43813378
ACKS has it. A main mechanic is having your current character "invest" in making his replacement higher level. A PC's retainers often serve the role of replacement.
>>43813378
Riddle of Steel had a system where your spent xp would give bonus xp for your next character.
It was pretty easy to die in that game, so it was kind of necessary.
>>43813378
The entire design principals of Torchbearer revolve around this concept. It's kind of the whole point of the game.
Bumping out of curiosity
>>43815179
what about adventuring and stuff?
Fate of the Norns revolves around the coming of ragnorock and so characters dying is a process of progression. To unlock the better parts of the classes a PC must have a couple of their characters chosen by the valkyries. To be chosen the character must have lived and died gloriously and had his/her companions recount their notable deeds.
The rules are not out yet but the schlock mercenary rpg has a sort of legacy system where the PC can choose to have a grunt NPC jump in frount of the attack; when this happens you must select an existing grunt or name a new one, they then have a 50% chance of survival, if they die their named slip of paper is ripped up; if they survive they gain experience which, when your character dies, they get as they replace your character
>>43816250
Not all games are about killing things you dont like and then robbing them
>>43818878
No but that's the default.
Deathwatch has something similar. Salvaging a dead player's geneseed gives their next character some bonus experience.
>>43820558
>geneseed
Why is 40k so homogay? Are all Brits dongdabblers?
>>43820558
> he doesn't know how geneseed works
>>43820587
Dark angels am I right?