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>TL; DR >What is it that makes a Horseman of the Apocalypse?
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>TL; DR
>What is it that makes a Horseman of the Apocalypse?


Hey /gents/, how's the night/day going?

I come to you for advice on a Mutants and Masterminds 3e question.

Basically, I'd like to trim a pl15-20 concept into a playable pl10 one.

Pic related.

What's essential for a Horseman of the Apocalypse?

Does Death need to have the full suite of powers? Or can he just be damn good at appearing somewhere and killing everything in the room?

Does War need to be good at all arenas, or can he just be a damn good swordsman or a crack shot?

Basically what I'm after is "How do you make a Horseman of the Apocolypse for a PC that's still recognisable as more than 'That guy who's really good at killing'?
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And just as a side question, kind of related but not really, since we've had a few threads with people who seem to enjoy the Fate universe...

What are the limits on Servants anyway? Do they have to historical in some sense of the word, or can they be more conceptual like the Four Horsemen?

Would their Phantasms be their Horses?
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>>43801952
>Hey /gents/
kill yourself
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>>43802172
But the new Star Wars movie is coming out next month!

I need to know if it's worth continuing to follow the franchise or not.
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>>43802069
Most are historical in some sense, even if they might not have actually existed.
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>>43802266
Oh
So someone who was awesome in the historical sense may get extra powers and traits that other people have attributed to them?

Would Vlad the Impaler get Super Vampire Powers?
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>>43801952
I would say a horseman has to be able to both induce and utilize their aspect.

Conquest can telepathically dominate the people around him, building an empire of loyal servants who will do whatever he wants.

War can create immense rage in the people around him. The angrier the people around him are, the stronger he gets like a reverse-Hulk.

Etc.

>>43802069
Servants can be anything that is personified in some way and talked about. The more people talk about it (the more famous it is) the stronger its abilities are when it is summoned. Whether or not they actually existed or not is irrelevant.

Servants can have multiple different aspects of themselves depending on the stories told about them. These can help place them into one of the different classes. For example, the many tales of Heracles have made him capable of being anything except a Caster because he's never used magic (that anyone knows of). Likewise, Vlad Tepes, aka Dracula, can be summoned as Vlad the Impaler, the Saber/Lancer or as Dracula, the Berserker.

Hell, historical writers can be summoned as Casters. In the games, Shakespeare, Hans Christian Anderson, and even Mozart can be summoned.

The Pale Rider is a Servant that is summoned in "Fate/strange fake". It's just an amorphous mass of black smoke that brings calamity wherever it goes. It's considered a prime example of how corrupted the false Holy Grail is in the novel.
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>>43802311
So a Horseman is less about aspects about himself, and more about what he brings out in others?

And, daaaang.
So as long as they are recognisable, they can be summoned?

Who has been the most famous/powerful Servant summoned, out of curiosity?
Are the games worth getting in to? Or should I stick to the anime/manga?
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>>43802354
Since the Riders' purpose is to go forth and bring conquest, war, famine, or death, it just makes sense to me that they can actually bring that wherever they go. What's the point of being a master warrior when nobody's willing to fight?

The most generally famous ones summoned are King Arthur/Arturia and Heracles. Everyone in the civilized world knows about Camelot, Merlin, the Sword in the Stone, etc. That makes Arthur/Arturia extremely powerful, but only as a Saber Servant. Likewise the Trials of Heracles make him nigh-unbeatable in combat (he literally uses a massive jagged stone axe-sword as a weapon and can easily throw Arturia around).

A Servant gets more powerful when they're in an area they are strongly connected to, though. In Romania, Vlad the Impaler can actually access a bit of Dracula's abilities and can rival King Arthur.
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>>43802354
Stick to the original game. Everything after that is ehh, including the movies, anime etc.

>>43801952
The horsemen are the anthropomorphized representations of their particular 'fields', or alternatively their harbinger. A good example is War from Good Omens, who always appears as a beautiful redhead in her mid-twenties, with fights and conflict breaking out all around her, part as a result of her looks. She always concerns herself with war, showing up as an arms dealer, warlord, war correspondent, etc.

Another interesting take, in a sense, is pic related by Keith Thompson.

>And I saw when the uniformed man opened one of the files, and I heard, as it were the noise of thunder, one of the four monitors saying "Come and see." I saw, and behold on the screen was a white horse: and he that sat on him had a rifle; and a crown was given unto him: and he went forth conquering, and to conquer.

>And when he had opened the second file, I heard the second monitor say, Come and see. And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great missile.

>And when he had opened the third file, I heard the third monitor say, Come and see. And I beheld, and lo a black horse; and he that sat on him had a pair of balances in his hand. And I heard a voice in the midst of the four screens say, A measure of wheat for a penny, and three measures of rice for a penny; and see thou hurt not the oil and the coal.

>And when he had opened the fourth file, I heard the voice of the fourth monitor say, Come and see. And I looked, and behold a pale horse: and his name that sat on him was Death, and nuclear fire followed with him. And power was given unto them over the fourth part of the earth, to kill with bullet, and with hunger, and with death, and with the infernal machines of man.
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>>43802476
Fair points.
So the ability to spread their Aspect around would be good.
How about their personal qualities though?
Would War be a Master Combatant, or would he simply be a Master Instigator of Combat?

Vlad was summoned already in the series?

>>43802497
Dang. Any reccommendations on where to find the game?
I know I can google, but I like to get peoples' personal opinions on places and things before I go to Google...
So good at propagating, maintaining and engaging in War then?
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>>43802579
I got all of my Type Moon shit from mirrormoon.org back in the day.

I'd say War would certainly be good at those, probably even unintentionally. They'd also embody it themselves in some fashion, and have some ability with it for certain, possibly have some greater symbol or tool of dominion over it, see: Conquest's crown, War's sword, Famine's scale (Death has Hades literally following it, so it's a bit of an outlier).

I'd definitely approach it from a different angle, though. There's only so much you can do at pl10, so I'd look at what you can fit in usefully, what you'd actually like to have which'd be useful, and what sort of character you'd find interesting. Personally, I'd not try and make a pl10 char an out-and-out full horsemen, maybe just someone having some access to their powers, or acting as an avatar of sorts. Like say, some history nerd who can blabber about war and contemporary tactics, weaponry etc. for days on end finding the sword of War in the basement of a museum he's being an intern at, and it lending him some of War's essence.
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>>43802579
War should at least be a good enough combatant to insure their own survival against any average person they encounter. Depending on how durable you make them, that would affect just how skilled they are; if they're bulletproof then they probably won't need to worry very much. Personality-wise, very self-assured, confident, possibly vindictive, possibly very honorable.

Conquest would likely be a pretty good fighter too. Likely to be less skilled than War. Focused more on disabling opponents than actually killing them. They want them conquered, not dead. Personality-wise, very suave, talkative, and persuasive.

Famine is a terrible fighter. It's more of a managerial force than a fighting one, keeping track of and restricting every resource. Would probably try to distract or dissuade any aggressors from trying to fight it. Personality-wise, straightforward, serious, and all business.

You could make Death either a monster or just sit back. The Bible says that Hell follows it, so it may just lead a horde of monstrosities around that kill everything. You could just have it be the only monstrosity. Personality-wise, there might not even be one. It's just doing what its instincts are telling it to do; go forth and bring death.

Vlad was summoned in Fate/Extra, Fate/Apocrypha, and Fate/Grand Order.
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>>43802718
All good points.
So a modified Marvel's Ares would be too ambituous an inspiration for a pl10 game?
Not sure how good a fit he is though, but he's definitely the image I had in mind when you talked about getting people to fight and him being capable at it himself. Plus a horse, of course

How about a pl10 char who's a splinter of one? Like an embodiment of an aspect of them?

>>43802812
So, combatitively capable, but
using their personal charisma more if possible?
Also, how did Vlad do?
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Taking into account all of the fantastic advice so far, who is probably the easiest Horseman to make a recognisable pl10 of?

So far, War and Death seem to be, the other two seem really expensive on the powers.
Although War would be expensive on the skills , I suppose.
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>>43802922
>How about a pl10 char who's a splinter of one? Like an embodiment of an aspect of them?

That would work quite well. You could make a particular aspect a lot easier than the whole concept. Say, WW 1 War. Bayonets, rifles, mustard gas, etc. Modern Conquest as an economical powerhouse, with enforcement done through proxies. Black plague Pestilence. Etc. etc.

>>43802964
I'd say Famine and Pestilence are fairly easy to make as well, possibly easier on account of less overpowering abilities and less skills. All you'd need is something to sap the strength of others and damage them, potentially with an ability to incite emotions of hunger or need in others for Famine, and you can have a variety of damaging and debilitating effects with Pestilence, mind control and emotional manipulation with some combat capabilities with Conquest.
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>>43802922
Vlad typically did very well, considering. He's a fantastic Lancer thanks to his association with stakes and impaling people. Even moreso in Romania. As a Lancer he absolutely hates the vampire association and how it has affected his appearances whenever he's summoned. As a Berserker he fully embraces the vampirism.

In Fate/Apocrypha, the faction he fights for is based out of Romania and he's their trump card. He's extremely overpowered while they are there since the people celebrate his memory as a defender of the land and a master of guerrilla warfare.
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>>43803023
Interesting...
I hadn't thought of War's splinter being an actual war.
WW1 might be cool, although so might a dirty great tank from WW2.
And Pestilence makes sense too, although I would have to be careful not to go too far past the point whereI could remotely call him a 'hero' in any sense.

>>43803025
Well dang, that's cool.
Is Apocrypha the latest one?
Does he win?
Has anyone ever beaten King Arthur?
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>>43803061
>>43803023
Oh, how about War having Immortality, but with the caveat of:
>Every time War comes back from 'death', he embodies a different aspect of himself.

Like a different War, or a different kind of combat?
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>>43803061
Apocrypha was released in 2012. Grand Order is the latest one, and he can be acquired as the Berserker (I think).
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>>43803112
Is Grand Order shaping up to be the last one?

How is it?

Which one has been your favourite so far?
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>>43801952
You couldnt do them justice at lower than 20. Assuming you still want them, maybe run a minion/associate/mantle of them? this is M&M, so you could just have 'an angel blessed me to prepare for the Apocalypse' or some such.

That said, what are the four horsemen? War and Death are always present, theres usually some variety of famine/pestilence/disease, and the fourth is mutable, although conquest is common, and strife happens occasionally ever since Darksiders became a thing.

War is always the first, so probably go for him. Make him not so much tough as ded killy, able to murder his way through people insanely quickly and leave them clutching their entrails before they know what hit them. Even faster when on horseback-steed should be summonable, not constant. Possibly, go the trench-warfare gasmask ww1 somme soldiers for minions for backup, but they die like flies.

Famine/pestilence would be a tough motherfucker who can take a beating a lot better than he can dish it out, but is a debuff monster. Think Typhus or a Great Unclean One for appearance-Nurgle has decades of stuff put out as a disease god. Steed should be a sickly nag of a beast. Minions are zombies and locusts

I always liked conquest, and he always has the Crown. Take any part of the worlds millions of conquerors-anything from Xerxes to Caesar to Muhammad to Manchurian China-and they almost always have two things in common-numerical superiority and a decent bit of charisma. Minion controller specialisation, not shabby in combat but not the monster that is War. Steed is a magnificent stallion

Death is final. No stats, instant death and eternal torment awaits. Hell rides with him, and none shall survive.
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>>43803228
Yeah, no lower than pl20 is true, but what about a shard of one? Or a harbinger? Or someone taking the motif?

Should War just be a combat machine and Conquest the talky/fighty one?
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>>43803376
Shards are kinda eh, cliche, but harbingers and motifs both work, as long as theres a reason for them to be there. Harbinger being there as an attempt to either stop armageddon or bring it to pass? Sure. Motif? As long as the powers work-War is supernaturally choppy, so it requires a better backstory than 'an ex-marine puts on a mask' like all of my players seem to think is a decent backstory. Probably make the motif more biblical than pop-culture.

War slaughters, no interest other than carnage. Berserker more interested in killing than blood-drinking and screwing the enemies women. Less combat machine and more just the epitome of choppy-way better against large groups than single elite enemies, although plenty choppy against them as well.

Conquest is the talky one, as far as these things go. Where War just chops enemies into sashimi, Conquest recruits any who will let him take them. He doesnt think he's better than you-he IS better than you. A decent fighter, but more often seen sitting on his gloriously shiny horse at the back of an army wearing super-ornate armour and no helmet.
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>>43803449
Ahhh, kinda like Gilgamesh from Fate Zero, bit more charismatic and less jackass?
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>>43803514
I dont know fate other than gilgamesh being a glorious golden faggot, but i'm assuming yes. Conquest sees the world as his and his alone from his arrival until Death comes. Anything fighting him is merely misguided, but fighting against your master is punishable by death. Merciless, completely self-centred and utterly convinced of his own importance
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>>43801952
>What's essential for a Horseman of the Apocalypse?
Easy:
>War
Has to do fighty things
>Hunger
Has to do hungery-y things
>Conquest
Has to do conquest-y things, can be changed for plague if you're lazy
>Death
This one is easy.
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Sorry guys, had to do a thing.
But now I'm back.

So, out of curiosity, would you (if you were GMing a supers game) allow players to use the Horsemen as inspiration?
If you did, would you want to restrict them to only certain Horsemen?

>>43803565
Sounds like a PC alright.
So a corporate businessman? A ruler of a small kingdom? Mecha Hitler?

>>43803730
Good list, but a bit vague.
How far should their influence extend, as medium level heroes (pl10), if they are to be taken at least semi-seriously as affiliated in some manner with The Four Horsemen?
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>>43803955
I'd restrict Death. Just because when Death-sempai notices them for real, thats an incredible plot-hook.

>corporate businessman? A ruler of a small kingdom? Mecha Hitler?
nah, small time. A black-skinned tribal from deepest darkest africa, leading a horde of fanatical cultists and bring a new era of domination unto the earth before the end of days. That is a Nyarlathotep villian idea, dont take it seriously

As a PC, any of those work, but it really depends on how silly your game is. Mecha-Hitler would be problematic in a serious campaign. I would run with a Cult Leader, myself. Maybe a TV personality? ooh, maybe a musician? any charismatic person with a fantical following. Musician really does work well, whether you fluff it as a death metal singer or 2kawai4u super-idol.
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>>43804016
Makes sense.
If you went with a Cult Leader would you go the charismatic with dimension twisting powers route, or the summon a horde of fanatical, highly expendable followers route?
Plot Hook from Death itself would be...amazing, honestly. I would play the living daylights out of that campaign.
So would Famine be CEO of Nestle/McDonalds/Nike/large company that saves on costs by utilising slave labour or its' equivalent? , or the world's reigning champion of speed eating?
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>>43804067
>Famine
Seriously, read good omens, that is literally what said.

I would have Famine being a farmer whose everything failed because global warming aka sign of the apocalypse affected his crops,and is now a poor-as-dirt guy looking to die but cant. That would be either NPC or PC, but PC would be vigilante-ising while NPC would be busting open banks and shops and donating the proceeds to starving bums and such, who just go and spend it one crack and heroin.
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>>43804088
>literally what said.
Literally what you* said, as in Famine was a food company CEO
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>>43804088
Good Omens, as in...Pratchett?
I couldn't get into it. Worth sticking with?
Wait, is that the one where Death was trying to round up the Horsemen for the apocalypse, but no-one wanted to come and it ended up not happening anyway?


What powers would Famine have, as an ex-farmer? A powerful weapon and a disease attack?
Would his 'steed' be a rusty, dilapidated tractor?
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>>43804107
>pratchett
yeah, it was him and Gaiman's book before either got famous. Its actually really good. Not discworld, a modern-day ok, early 90's account of what happens when the Antichrist, in all His Eternal Glory, is raised in a tiny-ass village in rural england due to a fuckup demon and incompetent angel. Nothing goes right in the apocalypse. Worth reading for sure.

>rusty, dilapidated tractor?
Nah, it'd be the forty-year-old horse that Famine's father used to use as a plow horse. Knock-kneed, ribs showing, shedding hair in drifts, teeth four inches long from age, the works.

>Weapons
He'd have a swarm of locusts he cant get rid of, ever. Maining a pitchfork and wearing denim overalls and a flanny. Combined with being able to spit ten metres with pinpoint accuracy, he'd be a tough tanky guy with constant AoE and debuffs. Not much in the way of direct damage with the fork though. Can't use the scythe, thats Death-sempais schtick. A tough old fucker who has seen everything, sick with a dozen diseases and dying of none of them.
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>>43804145
Oh, and between the locusts and the whole aura of decay thing, weapons and armour degrade if they are used to attack him. Thats why no tractor-even a car starts to chugg and splutter after he sits in it for half an hour, even if its just off the assembly line
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>>43804145
>>43804154
Sounds really fun actually.
Expensive though.
Any large AoEs? Or keep it small scale?

Would you want him to meet up with the other horsemen in campaign, if you had a player who played him?
Would he want to join them?
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>>43802286
Depends on the version, but usually. He's still salty about it too. He's not a fan of the blood drinking and all that, he just wants to be his real self.
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>>43803120
Grand Order is a phone game like Yokai Watch. It probably won't be the last.
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>>43804492
Yokai Watch? I meant Kancolle. Or at least I think I do. I know you collect servants like your boatsluts, but the actual combat eludes me. That and there's the fact you can level them up and their art changes. Maybe that's just the FGO version of remodelling.
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>>43804543
>Kancolle
>small c
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>>43804492
>>43804543
The games any good?
I like collection, combat, level up games.
Haven't found many good ones on mobile though.


>>43804467
As an heroic spirit, does he even need the blood?
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>>43804708
No idea, I don't actually play FGO.
As for Vlad, no I don't think he needs blood. Just mana.
>>43804696
KanColle looks weird in a sentence and if I'm going that far I may as well call it Kantai Collection.
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>>43804733
What's the Kantai Collection?
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Would you have to make any major alterations to a Mortal Kombat character to make it as a pl10 avatar of war?
Maybe hosting or trying to start a Mortal Kombat competition in universe?
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>>43804759
Boatsluts. You collect anime girls wearing semi-slutty to really slutty outfitsLooking at you Shimakaze who wear turrets and parts of boats and are named/based on the Japanese navy. IE, the minekaze class destroyer IJN Shimakaze looks like pic related.
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>>43805578
Thanks

Is it any good?
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>>43805606
Yeah, it's not bad if you're into that sort of thing like I am. A few things, the game is only in Japanese. You'll have to get KCV to play. You don't make an account at your discretion, you have to wait for them to auction off new slots. Your clock when you play must be set to JST/TST. To enter the account lottery you must use a vpn broadcasting a JPN IP address. To find out when the next auction is, check the twitter.
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>>43805699
Well that seems incredibly complicated.
Popular game then?
Are all similar games this popular?
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>>43805578
She actually doesn't have a single lewd line in the game. If someone thinks she's a slut, chances are that person's a secondary.

Also the Minekaze-class Shimakaze is a much older DD; her predecessor of sorts. This Shimakaze is a much newer DD, and has no sister ship.

>>43805699
Dude, you're getting half your info wrong.

Start from here:
http://kancolle.wikia.com/wiki/Tutorial:_How_to_Register
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>>43801952
Death - rogue/assasin

War - tank

Hunger - debuffs

Disease - damage over time

That's how I would do it
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>>43805779
I was going off memory, give me a little break would you? Firstly, the VPN to create a DMM account was correct. The server selection roulette thing was semi-accurate, auction was probably the wrong word to use. They announce when more places are available on twitter and then you try and get an account. JST is also correct. What's the big deal?
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>>43805993
Lottery.

And you did get a bunch of stuff wrong.
>You'll have to get KCV to play.
KCV is one of many tools developed for the players' convenience. They can read ships' morale, among others.

>Your clock when you play must be set to JST/TST.
Not really. It's only really important when you're attempting the lottery, or when maintenance has just ended. Many people play at their local times rather than JST.
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>>43806029
I remember seeing that playing on non JST would give you errors with build times and other things. KCV isn't fully necessary but is probably a necessary for someone on /tg/ to play what with the translations of the quests and other information.
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>>43806105
Those errors are off by only a few seconds and can easily happen even if you set to JST.

KCV is also not the only tool translated to English.

>but is probably a necessary for someone on /tg/ to play what with the translations of the quests and other information
Just refer to the English wikia.

Also just a heads up, /tg/ is a bogeyman for extremely incompetent players, another being Indonesians.
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