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>Elite party of gamers >No one packs a ranged weapon Jesus
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>Elite party of gamers
>No one packs a ranged weapon

Jesus fucking Christ. What, in your opinions, are the bare necessities of gear and weapons for a party?

>10 foot pole
>Some rope
>At least two different sources of light
>A flint and steel
>At least one ranged weapon that isn't throwing
>At least one blunt weapon
>Some parchment for map making or note taking
>At least one person who can detect traps
>Some first aid gear in case the healer runs dry
>>
Why do you keep posting your comic here, Scott? No one cares.
>>
Is picking up a shortbow and a few arrows at chargen really that hard of a concept, you should be able to use rocks as an improvised weapon at least. What is the baby even playing?
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>>43723047
Baby's playing a chaos dragon or something like that. It's got low int, is CN, and the DM decides what it does based on the baby rolling a giant, foam D20.
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>>43723086
That's awesome.
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>>43722950
>elite party of gamers
Who the fuck calls themselves "elite gamers"?
Faggots who think they have a nerd "power level" thats who. All you need is to have a good time with friends for an "elite group" and the people in that comic are unbearable

Which is why that comic sucks
>>
>>43722950
Guns.
Loads of ammo.
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>>43722950
>10 foot pole

Wait, where the fuck is one supposed to keep this?
>>
>>43723549
Buy a ladder, you can then dismantle it for two ten-foot pole and several smaller sticks.
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>>43722950
Your list is good, you are missing:

>a couple of spare daggers
Useful for a lot of things beside stabbing

>Chalk
Mark signs in dungeons, can get easilly powdered

>Empty flasks and containers
You never know what you'll find.

Personally I've never been a fan of the 10 foot pole, I get the usefulness but someone is bond to have a quarterstaff in the party.
>>
>>43723549
I tend to buy telescopic ones. they cost a few gold instead of a few silver, but they're a better option
>>
>>43722950
>waterproof case for maps, scrolls, and important documents
>marbles
>a mirror
>flint and steel
>grappling hook
>cloak
>snow goggles
>extra belts
>extra small pouches and bags
>>
50 pounds worth of steel weights and a shuffleboard pole, if you don't have a rogue in the party
>>
>>43723549
On the cart that your party uses to haul around all their crap. Any party without a cart and horses is a party that doesn't want treasure, which is to say, no kind of party at all.
>>
>>43723549
>>43723658
>>43723746

Y'all motherfuckers need a bag of holding or a portable hole!
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>>43723549
You don't. You buy two, cut them down to 6 feet, and lash them together when you need a 10 foot pole.

6 foot poles can be attached to your pack.
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>>43723746
we had a horse, but the damn thing went and got itself eaten. so for the rest of the campaign the Hulking Hurler had to pull the cart
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>>43722950
The absolute most important and versatile item in any true adventurer's arsenal is a five pound bag of flour.
>>
>>43723108
It's a neat idea to cover up how rude and silly it is to have an infant along on game night. But it IS a neat idea, I'll give it that.
>>
>>43723768
can't reasonably get one until at least level 5 or 6
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>>43723768
>All games are D&D
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>>43723801
it's also the most fun, because it lets the fighter say "I cast Glitterdust"
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>>43722950
Something loud like a horn, for when you're not as good as roque as you thought you were. A sort of rape whistle or as I like to call them "Oh my god, goblins are rapping my boypussy, please help"
>>
Don't forget a towel.
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>>43723832
>"Oh my god, goblins are rapping my boypussy, please help"
>not taking their women to avenge it
>>
>>43722950
>No ball bearings or caltrops
>>
Rope
Chain
Pole
Flint steel
Flask
Waterproof bag
Extra spell component pouch
Holy symbols of various dieties
Lockpicks
Travelers any tool
Ioun torch
Mirror
Flour
Cooking pot
Alchemist fire
Silent whistle
Whistle
Signal horn
Mug
Soap
Twine
Sewing needle
Heavy cloak
Back up pair of boots
Second set of clothes
Parchment
Ink
Ink pen or quill
Scroll case
Map
Fishing rod
Bucket
Grappling hook
Grappling arrow
Grappling bolt
Cheap wine
Expensive wine
Ribbons
Gunpowder if in setting
Manacles
Fetters
Clean rags
Lamp oil
Candles
Dagger
...plus another light weapon, medium weapon, large weapon, ranged weapon, and sheild.
Did i miss anything? Prepared adventurers have the whole list, but all true adventurers take naught but a dirk, torch, a courage...
>>
>>43723986
I'd add on some pepper, since pepper is a damn fine spice to improve any meal. That can be a bit tough to secure if you're DM is trying to be historically accurate though.
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>>43723986
Once I can reasonably afford it, I always get an adamantine dagger on my characters. A bit expensive, but extremely useful in so many ways.
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>>43723549
I usually just get a bunch of 3 foot pole sections and some brackets.
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>>43723619
>a couple of spare daggers
>Useful for a lot of things beside stabbing
I generally assume that most of the party is going to be carrying daggers or knives, but that's still a good point.


>Chalk
>Mark signs in dungeons, can get easilly powdered
You know, that's a good one. I tend to skim over chalk because of the parchment maps, but when you don't have time to draw a map or you're in a forest... Yeah.

>Empty flasks and containers
>You never know what you'll find.
I always assume those are a given. For more anal DMs, probably a good idea to make explicit.

I always figured that poles would be thinner and less sturdy than a staff. Quarterstaves and long staves are all fine and good, but I wouldn't want to jury-rig a fishing pole out of one.

>>43723723
Good list, but I have to ask. Marbles? What for?

>>43723658
Those are handy, but it sucks so much more when the thing in the hole you're testing snaps it in half.

>>43723746
See, instead of a cart, I always get a spare donkey or two.

>>43723801
...I can buy that.

>>43723986
Now this is someone prepared for almost any eventuality.

>>43724039
Plus, hot peppers along your trail can fuck up any hounds they have tracking you.
>>
My last shopping list for 4 (The already owns were from my personal stuff before I bought this for the rest of the party):

4 Smoked Goggles (1 already owned) - 30gp - 0lbs
4 Ponchos (2 already owned) - 1gp - 8lbs
1 Pocket Watch - 250gp - 1lbs
4 Hotweather Clothes - 32gp - 16lbs
4 Coldweather Clothes (2 already owned) - 16gp - 28lbs
4 Cleats (2 already owned) - 10gp - 8lbs
10 Sacks - 1gp - 5lbs
1 Barrel - 2gp - 30lbs
1 Large Chest with Good Lock - 160gp - 100lbs
10 vials - 10gp - 0lbs
1 Collapsible Bathtub (1 already owned) - 0gp - 20lbs
4 Bedrolls - 4sp - 20lbs
4 Blankets - 2gp - 12lbs
4 Folding Chairs - 8gp - 40lbs
4 Hammocks - 4sp - 12lbs
5 Soap bars - 5sp - 2.5lbs
2 Medium Tents (1 already owned) - 15gp - 60lbs
1 Fishing Net - 4gp - 5lbs
5 Bear Traps - 10gp - 50lbs
250ft Silk Rope - 50gp - 25lbs
4 Signal Whistles - 3gp 2sp - 0lbs
1 Compas - 10gp - .5lbs
4 Air Bladders - 4sp - 2lbs
1 Small Steel Mirror - 10gp - .5lbs
4 Signal Horns - 1gp - 8lbs
20 candles (10 already owned) - 1sp - 0lbs
1 Candle Lamp (already owned)- 0gp - 4lbs
1 Hooded Lantern (already owned) - 0gp - 4lbs
5 Sunrods - 10gp - 5lbs
5 Tin Cages (already owned) - 0gp - 25lbs
1 Chalk Set - 2sp - 0lbs
3 Tarps (already owned) - 0gp - 10lbs
1 Medium Wagon - 100gp
5 Masterwork Manacles - 250gp - 10lbs
5 Fetters - 75gp - 10lbs
1 Tinder Box - 2sp - 1lbs
1 Black and Tackle - 5gp - 5lbs
1 Portable Bridge - 200gp - 60lbs
5 Sets of Earplugs - 1sp 5cp - 0lbs
1 Tongs - 2sp - 1lbs
1 Hammer - 5sp - 2lbs
1 Grappling Hook - 1gp - 4lbs
4 Shovels (1 already owned)- 6gp - 32lbs
1 Saw (already owned) - 0cp - 3lbs
1 Balancing Pole - 8sp - 12lbs
1 Binoculars - 30gp - 2lbs
1 Crowbar - 2gp - 5lbs
1 Portable Alchemical Lab (already owned) - 0gp - 20lbs
1 Cording Mallet - 10gp - 25lbs
1 Woodaxe - 3gp - 6lbs
>>
>>43725401
>Good list, but I have to ask. Marbles? What for?

Checking for sloping passages, in case the dungeon designer put a 1 or 2 degree slope in that long hallway that will have you end up on the next floor. Important for mapping, and not accidentally delving deeper than you meant to.
Without some marbles you'll need a dwarf to detect such a slight gradient.
You can also throw 'em into gears for machinery, or toss 'em down behind you like caltrops, and probably something else I'm forgetting.
>>
>>43725452
Kits:
Fishing Kit (Already owned) - 0sp - 3lbs
This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, and lures.

Cooking Kit (Already owned) – 0gp – 16lbs
This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport.

Grooming Kit (Already owned)– 0gp – 2lbs
This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.

Shaving Kit (Already owned) – 0gp – .5lbs
A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.

Scrivener’s Kit - 2gp - 1lbs
This soft leather case contains a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler.

Climbers Kit - 80gp - 5lbs
These crampons, pitons, ropes, and other tools give you a +2 circumstance bonus on Climb checks.

Magic Gear:
1 Wand of Cure Light Wounds - 750gp
2 Scrolls of Remove Disease - 750gp
2 Scrolls of Remove Curse - 750gp

Cost of Non Magical Gear: 1373gp 3sp 5cp
Cost of Magical Gear: 2250gp
Total: 3623gp 3sp 5cp

Total Weight: 727lbs (1377lbs if the barrel is full)
Capacity: 2000lbs
>>
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I'm so tired of stopping the game to go on a shopping adventure. Do you people actually enjoy this?
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>>43725460
Huh. You learn something new every day.

>>43725452
>Getting a spare set of earplugs

Good idea, though I'd probably just use wax to make plugs myself.

May I ask why a set of binoculars instead of a telescope?

>>43725508
Depends on how the game's run, honestly. I wouldn't say that I enjoy shopping, but I do like being able to say "I pull out X item to solve this puzzle" and being able to point out on my character sheet that yes, we've prepared for this.

I've been screwed over by more than one GM who said that, since I never told him I restocked on things like food, we're now starving to death in the middle of the dungeon.
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>>43722950
Every character should carry at least one Dagger. It's cheap, it's versatile, and it's a useful tool.
>>
>>43725508
I had a fun time with it once where the DM had us roleplay shopping instead of just giving us starting equipment. Gathering up a working set of Thieves Tools from everyday objects was a lot of fun, and hunting through town to find the best armor or weapons was also rather enjoyable.

Maybe not for everyone, but there can be a charm to it.
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>>43725508

I have my players pick four things off a list, in addition to getting basic stuff like a backpack, bedroll, and a small weapon like a knife or dagger.
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>>43725531
>I do like being able to say "I pull out X item to solve this puzzle"
Why not just play a wizard?
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>>43725531
>May I ask why a set of binoculars instead of a telescope?
I'm looking at people, not the stars. Also because I want improved binocular vision through with binoculars.
>>
>>43725508
I literally have a standard list I ask the GM to say yes or no to when I start playing.
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>>43725642
Because when your wizard's only got about a few spells per day and you're expecting combat, it's better to just use your torch to burn the spider webs away.
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>>43725642
Even my wizard is prepared with various items to solve problems by non-magical means. And of course to supplement extremely basic magic.

Like for example, you can attach light spells to various objects. So I always carry a 1 pound bag of ball bearings(Which is like 50 bearings). Combined with a Steel Mirror, you can cast a light cantrip on a bearing, toss it down a corner hallway, and then use the Steel Mirror to scry the contents of the hall without ever wasting a Spell Per Day.

Smoked Goggles can protect you from Gaze Attacks, and Earplugs protect you from Audible Traps. While a Wire Saw can be used to open barred doors without making too much noise, and not waste a slot for Knock
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>>43725642
Therer are always weays to fuck up a wizards day if you know the rules.

A piece of string will prevent Knock from working.
Detect magic won't work through lead or gold, so coating a magic item in lead or gold means the caster won't discover it.
Rope Trick doesn't prevent noise or smells.
Etc, etc.
>>
who the hell brings a baby to game night
>>
>>43725762
You can also fuck up people's days AS a wizard by knowing the rules. Like for example, I always prepare Arcane Lock instead of Knock, and use a Wire Saw. If I encounter a door that I don't want anyone entering, I'll Arcane Lock it, and put Runes of Durability on it to make the door almost impossible to break through.

I've done assassinations as a Wizard by Arcane Locking my target inside of his own room, and then opening the door just wide enough to toss a torch in.
>>
>Party has no tools to solve problems
>DM says "Actually, you do! It's this!"

I would leave. Fuck that kind of DM.
>>
>>43725825

Yeah, how dare he suggest an option you've overlooked when you're stuck. If you can't think of it, you character can't, even with an 18 Int.
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>>43725678
>GM asks what you're gonna use everything for
>Explanation takes entire session

Unless you're the sort who tries to worm his way out of it.
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>>43725781
A single dad
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>>43725825
Would you rather just sit there until you think of a solution?
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>>43725863
>Unless you're the sort who tries to worm his way out of it.

Why would he ask this? They're contingency items, I'm going most likely use them for their intended purpose. What is he expecting me to do? Shove the hooded lantern up my ass?
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>>43723811
Why would you ever need a 10 foot pole outside of D&D?
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>>43725781
>who the hell brings a baby to game night
well, if its a quiet baby I couldn't care less that the kid is at the table.

Now as for the man-child who throws a fit that a baby is at the game table? that's a whole different story.
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>>43725996
To test for traps, traps exist in other games. Personally I use chickens or hogs.
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>>43725642
You know those awful OSR memes, "challenge the players not the characters" and so on? This is the good counterpart to that.
I started playing with AD&D, and I've always been the guy who spent every last copper piece on some mundane knickknack. Not everything gets to be used obviously, but it makes for good roleplaying, having things to think about during the game that are not "do I know the spell that trumps this problem".
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>>43723788
>we had a horse
>we're a bunch of shitbag murderhobos who can't look after anything that isn't shiny or currency
>good thing we had a randumb powergame buildfag ebin memer that abused the system enough to cover our asses
>>
>>43726033
Wait, a hulking hurler is a really shitty build. It's not powergaming, it's worse than base barbarian.

It's just a strong dude pulling the cart.
>>
>>43725508
It's fun when the dm isn't shit
>>
>play a GURPS game
>character sends me a his character sheet with equipped items
>and a two page word document of everything he owns including cost and weight, tl, small flavor description, and location in his house

I was almost literally floored. But it worked nicely because I actually do keep track of items my characters have. But when a player goes above and beyond it really makes my day.
>>
>>43723549
up your ass
>>
I just want to point out to everyone that /tg/ is a blue board and adult content is not allowed. So, if anyone has any r34 of Val from Table Titans they definitely should not post it. You hear me? Don't you post any porn of Val from table titans. Especially not season 1 bard Val.
>>
>>43723868
This. I am continually amazed at how many uses uses a simple towel or tarp has.
>>
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>>43726389
Of course.
I always toss some chalk, parchment, vials, oil, blanket, spare sacks, etc onto my new characters if they're prepared to travel or adventure. The more versatile an item is, the better a MacGyver you can pull.
>>
>>43722950
Are they playing 5e? Because then there's absolutely no excuse to not have a ranged attack.
>>
>>43726063
There was a TO build with hulking hurler that could lift and throw the moon.
>>
>>43725825
>hey dm, does there happen to be a bow on one of the decomposing corpses in the corner of this dank ass room in these dank ass ruins
>sure but it's pretty beat up (-1 atk) and you'll need to restring it before using it (dex DC 16) and the spare bow string in the cadaver's pouch are starting to rot (string snaps on attack rolls of 1 to 2, dealing 1d2 damage)
>>
>>43726063
Considering you have to do some pretty cheesy shit to even enter the class, it counts as powergaming.
>>
>>43722950
1. Top Priority: Enough tents for the party (1 Per 2 People)
2. Two sources of Firestarting
3. Food for at-least 3 days per person
4. 1 Cloak per person
5. 2-3 Healing Potions/Kits/Whatever
6. Paper for Notes/Maps/IOUs/Contracts/ETC
7. Atleast one Ranged Weapon (Shortbow pref)
8. Rope, Decent quality.
9. Chain, Decent Quality.
10. Torches/Sunrods, Roughly 2 Per person ideally.

Less Important: Spare Daggers, Chalk, Good Cookin Pot, Soap, Spare clothes (Unlike real Life where thats important as fuck), Seasoning, Marbles/Bearings/Whatever, Any Kits of use
>>
>>43722950
I hate to defend it, but all of them a playing DM-made pre-gens. So both gave them a ranged challenge and only one way to solve it.
>>
>>43723742
To set off traps at a distance, I presume?
>>
>>43722950
How did the guy on the left turn into a gvrl on the right?
Why are their sheets empty?
>>
>>43726018
Didn't one party buy a herd of cows and grind the traps in the Tome of Horrors with them?
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>>43726930
>Not buying 33333 Cats and sending them into the tomb ahead of you
>>
>>43726924
Different point of view, m8. Also the blonde is a girl.
He sucks at art.
>>
>>43723195
I call me and my friends elite GMs. because we volunteer with a convention throughout the years and put on seminars. I only say it around them though haha
>>
>>43726947
>triggering exactly none of the traps because you're literally ten times bigger than they are.
>>
>>43726947
I refuse to believe you could get even one cat to go where you wanted it, much less that many.
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>>43726976
That's the thing, with that many cats, at least one is bound to go where you want it.
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>>43726973
Anon, You tie them together 10 Cats high.
Their sneak attacks alone will handle most monsters.
>>
>>43726976
Surely the wizard has a laser pointer spell
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>>43727315
Prestidigitation should do the trick.
>>
>>43727379
I think you mean "Lesser Wish"
>>
>>43722950
Depends on level and the kind of campaign, and your race, but in general:
>Your main weapon (bow, polarm, spellbook, whatever your class or character's thing is, plus shield if applicable)
>A backup melee weapon (dagger, hand axe, any small, one handed weapon)
>A backup ranged weapon (crossbow, throwing knife, short bow, javelins, something in case you are either a melee character that needs to go ranged, or a ranged character that has lost or broken your main weapon, or a mage in an anti-magic field or kingdom that hate's mages or something similar)
>A container of appropriate type to hold ammunition for your ranged weapon(s)
>A light source (torch, lantern plus oil, light spell, ect.)
>Rope, lots of it
>Water and food for at least a week
>A utility knife (can be your backup melee weapon, but not advisable. Something to hunt with, cut cloth, ect.)
>A weather proof or water tight scroll case with parchment, ink, and writing utensil for notes and map making
>A piece of flint
>Spare weather proof bags and flasks
>A mess kit
>A reflective surface, can double as any other item on the list, so long as it's reflective and polished
>A bag of sand or powdered glass
>A rock climbing kit
>A shovel, preferably an entrenching tool but any shovel will do
>A bag of salt
>Several spare pieces of cloth, can be from the bags if you are okay with carving up said bags
>A set of clothes for all reasonable local weather conditions
>A clean, absorbent rag of comfortable cloth, in case you were cheap and just got some shitty burlap for your supply of spare cloth
>An NPC servant to carry all this shit

Adjust according to class, setting, edition, and DM. You may have issues buying everything from the start, so pick and choose what you think are most critical.

>>43723746
Our party has a squire with a posh British accent and a handy haversack. He makes us pancakes in the morning and just hides in terror during combat.
>>
>>43727411
Well sure it may be easier to move a mountain than 3333 cats but if all you wanted was a cheap laser pointer spell then prestidigitation should work.
>>
>>43726930

Yeah, you can get through a lot of the dungeon by doing that.

One group made a party of dwarves and just excavated the entire thing over a period of months.
>>
>>43722950
how is this fat fuck still alive
>>
>>43726143
I did something like that for my first, and last, GURPS game.

It got derailed into magical realm shit and I never even got to use a thing.
>>
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Are there any spells powerful enough to carry/conceal an entire shopping mall's worth of supplies? Based on what I'm seeing here, you pretty much need to carry at least a Home Depot, a Bass Pro Shop, and a Meijer around at all times.
>>
>>43728667

It's called "own a mule." A donkey will do as well.
>>
>>43728686
I'm not talking just the basics. I want to know how much it takes to carry an entire shopping mall's worth of merchandise and supplies, as a thought exercise.
>>
>>43728667
Multiple Bag of Holding IVs. A Secret Chest full of Bag of Holding IVs.
>>
>>43722950
>10 foot pole
How exactly do you plan on carrying this around with you?
>>
>>43728667
Home Depot, eh?

I would have loved using Psionic Minor Creation to have my shaper be a living tool chest...if our campaign hadn't been stuck in one location without much adventuring. I almost cried in joy when we had a side quest to go help a village that had been destroyed, he blew all of his powwr points for the day to Major Creation entire buildings at that level. It was surprisingly satisfying despite not much of a visual element compared to say, Minecraft. Just being able to do something with his discipline besides Astral Constructs.

An NPC that just walks around and Major/Minor Creates building materials would be a fun hook. Make it charitable and he's Psionic/Arcane Habitat for Humanity. Make it a reliable source of income compared to adventuring, you can get some dry, understated humor at wielding cosmic forces for such things. Make him charge excessive amounts to rebuild houses or to assemble fortresses to hold off rampaging monsters , and you get fantasy Scrooge McDuck or a Dungeon Keeper type guy.

Marcille a best
>>
>>43728667
Basically, you have to guess at what's going to be useful based on context clues. If you're just clearing out some giant badgers, you probably won't need much. Some kobolds? Sure.

The good thing is that you've usually cleared out the dungeon, so someone can move to the entrance and return with whatever you need if you absolutely have to have, say, a hacksaw.
>>
>>43728667
Leomund’s Secret Chest for one. Of course by then you should have a bag of holding.

Or a horse, and if not a horse, just get the ranger to carry it.
>>
>>43726063

hulking hurler is hilarious. my friend built one, took quick draw, and had a numbered table of all the weapons he had on him, which he rolled on to see what he threw at the enemy. Sometimes it would be a dagger. Sometimes it would be a portable ram. Good times.
>>
>>43723562
Ok, where does one keep two ten-foot poles and smaller sticks or a ladder when adventuring if your setting/system doesn't have bags of holding.
>>
>>43730044
Up your ass, next to the twenty food broom, Anon.
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>>43730044
Ladders are generally collapsible, with multiple hinges to allow for a fold every three steps or so.

Ten foot poles are awkward, but they're really a thing because when Gygax made modules, his hallways were generally ten feet wide. You could carry one on top of your pack and be fine for most of his places. Not to mention his love of ten foot by ten foot by ten foot pits.
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>>43730184
>Ladders are generally collapsible, with multiple hinges to allow for a fold every three steps or so.
No, they aren't. That's fucking crazy. Also, when you fold it up it just becomes a huge stack of wood that still stupid to carry around.
>>
>>43726164
underrated post
>>
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>>43726030
>You know those awful OSR memes, "challenge the players not the characters" and so on?

>This is an example of an "awful OSR meme"

Wow. So this is what it's like to hate a person so much that you wish he were dead.
>>
>>43723723
>>extra belts
>>extra small pouches and bags
Rob, pls.
>>
>>43730215

Yeah, I'm not a fan of the "just use a ladder" idea. A ten foot pole in two or three segments is pretty easy to strap to your back or next to your sword. A ladder is a huge PITA.
>>
>>43722950
>bare necessities of gear and weapons for a party?

No needing an necessities first and for most. Because requiring specific shit and specific classes is the stupidest shit I've ever heard of in my life.
>>
>>43730239
You take your pretend elf games too seriously, gramps.
>>
>>43728686
most martials will also do
>>
>>43722950
marbles
water/fireproof case for maps, scrolls, and important document
mirror on a hinged rod
flint and steel/lighter/tinderbox
snow goggles
spare belt, pouch, flash, bottle, twine, rag
rope
telescopic rod
rice flour
chalk
lantern
combat slingshot
whistle
compass
soap
earplugs
vial of salt
vial of strong spice(hot pepper, peppermint, etc)

aside from the flint/steel and lantern, I think this is a reasonable set of things that won't get confiscated. Still, rope will take up a surprisingly large fraction of the total size, with spare bottles and stuff coming up second.
>>
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>>43730215
Why do you think that adventurers have such bulky backpacks?
>>
>>43730264

You enjoy fapping to your pretend elf waifu too much, kid.
>>
>>43730264
Not him, but sometimes I think it's the other way around. Players nowadays take the pretend game too seriously and get rather upset when they take a really bad decision and get killed. Dying in a dungeon IS easy.

Save or die rolls. Go big or go home.
>>
>>43730296

Nah, they're weighed down with armor and gear.
Your best two-legged pack mule is the magic user. His gear is super light, and he needs to serve a purpose other than "I got this one spell" -- that needs to be saved for when the shit hits the fan anyway.
A low level magic user is great for carrying the party's light sources (you want two, remember), throwing torches to illuminate that huge cavern you've stepped into and are suddenly fighting orcs in, tossing oil to burn enemies or block corridors with fire or slippery grease, and stuff like that.

You could have a hireling or henchman do that stuff, but then all that loot and xp leaves the party. And when the shit hits the fan, the hireling bolts and runs, while a magic user can bust out his spell and possibly save your ass.
>>
>>43730334
>no u

>>43730370
Eh, I still think that the kind of attitude presented in the OSR primer is stupid, and not at all representative of how I remember playing the game back in the day,
>>
>>43730320
The cool thing is you can also store supplies in the spaces between steps. Real space efficient if you're strong enough to lug that shit around.
>>
>>43723832
>using the term boypussy
You deserve it. I'd leave you to die.

>>43722950
Tent
Bedding of some kind
Sling
Rope, at least 50 ft
Backpack
Whet Stone
Rations for at least 5 days
Two water skins
Flask
Fishing Kit or Hunting Gear
Flint and Steel
Mess Kit
A second flask filled with booze

A Ten Foot Pole is kind of moot when you have a sling and can literally find ammo on the ground.
>>
>>43723832
>rapping my boypussy
>rapping
So goblins like to rap about anal rape?

Huh, you learn something new every day.
>>
>>43730509
You know why is it called rap?
Because the c is silent.
>>
>>43730530
That's good. Rapc is really awkward to pronounce.
>>
>like being unique and not using the standard race for a class (ie high elf wizard)
>end up weaker because the races are meant to be used with certain classes since they have relevant stat boosts

damn you game for denying me my snowflakes!
>>
>>43730881

That's the paradox of race and class systems -- they're supposed to give you more choice, but it really turns races into a just another mechanical bonus to minmax with. In the end you need to pick one of the "right" races to go with your class.

This is one of the reasons I've come to prefer race-as-class as I've grown older. Class ought to be a broad type of character, not just a job or set of mechanical abilities.
Candlemaker does not deserve to be a class, but "He's the Elf" does.
Want to play a weird race? No problem, let's talk about what they're like and I'll throw together a class for that. It's done when it's roughly as good as the other classes.
>>
>>43730881
What are some games where this is true? Like I'm a 3.PF fag and this isn't really noticeable unless you're HARD CORE min -maxing or playing a class that would be horsehsit regardless of what race you picked.

Like the only races that has "crippling" stats in Pathfinder are Orcs and Kobolds.
>>43730992
I'm the opposite, I think classes should just be a set of mechanical abilites, Race as a class is fucktarded on so many levels. Not every human is a pro-wrestler.
>>
>>43731079
>Not every human is a pro-wrestler.

Yeah, but race-as-class doesn't imply that at all. A Fighter, for example, can be any number of different character types, from a noble knight to a back alley mugger. It only implies that he's good at fighting.
The same goes for any other class, including racial classes. They bundle all the things the race does well -- the things that make them stand out -- into a single package, and what you actually do with the character after that is up to you.
With race and class, races cease to stand out in any way. They become something you write in next to your class for the sweet bonus or ability, and then go on your way, which is why you end up with the ridiculous sight of parties full of githzerai and tieflings and shambling mounds walking into a stock human tavern.
>>
>>43731192

You'd still have that with Race-As-Class. They'd just also be classes.

I don't really see the ability to have both the Crimson Legion (Tiefling Paladins) AND Demonologists in the same class but both are decently big in 4e.
>>
>>43726611
>Literally every single thing a player asks for will be availible at literally any time they ask it.

"Hey DM, is there a magic wand we can pick up and use?"
>Why yes, it's sitting here on this corpse you overlooked. It is conveniently exactly what you needed at this precise moment, because I'm a good DM who can't ever give players a challenge they're not pre-equipped to overcome.
>>
>>43730530
I agree entirely. I like music of all kinds except for country and rap (not like rap is real music though)
:^)
>>
>>43731192
>with the ridiculous sight of parties full of githzerai and tieflings and shambling mounds walking into a stock human tavern.

That's bad/lazy GMing, and there really isn't anything wierd about a Tiefling in a bar.
>They bundle all the things the race does well -- the things that make them stand out -- into a single package
I know this is getting into a "what does/should race mean in an RPG" territory. But I feel like that the base race should do this already. "Standing out" as a member of a different race is the players job RP wise and the GM's job to communicate how a member of X race is different from a "human".

"Monster" as class is something I could get behind, but "race" as class isn't.
>>
>>43725762
>A piece of string will prevent Knock from working.
Also keeps the door from opening after the lock is picked, fucks over Rogues as much as Wizards.

>Detect magic won't work through lead or gold, so coating a magic item in lead or gold means the caster won't discover it.
Mundane skills would still work, which Wizards excel at, so doesn't really stop anything.

>Rope Trick doesn't prevent noise or smells.
They also can't get into the Rope Trick area and the party can still see out of it. So all it does is let the party ambush any possible ambushes.
>>
>>43731192
>shambling mounds walking into a stock human tavern.
and you've just given me my next random encounter.
>>
>>43726689
A lot of those things are covered by Prestidigitation tough, aka the best spell ever
>>
ITT: Reminders of why I don't play D&D anymore.

How hard is it to just assume your players have anything their characters would have, plus whatever special things they mention? So much faster and easier and lets the game focus on the point.

Also, preparedness type skills are amazing.
>>
>>43734608
Literally most people don't want to play that way. It might surprise you, but some people actually have fun preparing for adventures, acting as their characters would. It's called

R O L E P L A Y I N G
>>
>>43734963
L I S T M A K I N G

Roleplay involves acting as characters would, interacting with other characters, things like that. A standard checklist of random items is not something that gets a lot of focus in filmed or written fiction for a very good reason.

Sure, I like it to be tough/interesting to acquire the weird items, or sell the hard to sell items, but you really think the majority of players get more enjoyment out of spending an hour going through the list in the relevant book and writing down how much rope they have? As opposed to just... not doing that.
>>
>>43726930
>Running away doesn't make you a coward

>No, take the cow herd's way. Its a secret entrance to the bandit stronghold.
>>
>>43735244
>implying they're just writing a list
You fucking retard. Most people roleplay things. As in, they will roleplay gathering materials for their adventure. That in itself leads to all sorts of situations via actions and interactions.

So I repeat for the daft

R O L E P L A Y I N G
Motherfucker do you do it
>>
>>43735362
Yes, and it's much more interesting when it's actually plot/character relevant.
>>
>>43734608

This shits on the idea of rewarding preparation though. If someone always has the right tools on hand, it just takes away that much more of the player's agency to succeed or fail based on their own decisions. Having a spare rope or a piece of chalk can make a dramatic difference in surviving a dungeon.
>>
>>43735405

The plot is, his character is preparing for an expedition.

What we have here is two fundamentally different approaches to roleplaying. You're following the new school wherein stuff that's "unimportant" is handled offscreen, to give more time to character and plot progression.
The people you're arguing with are following the old school, where plot is emergent and unplanned, and the interactions between details are what draw it out.
>>
>>43735485
That's a weird dichotomy though, because by not focusing on what I think is boring, more of the time gets spent on interaction with NPCs, which tends to lead to a MORE spontaneous/emergent plot rather than the less spontaneous one you seem to be implying.

I'm not trying to convert you, I'm just trying to point out that my preferred style doesn't decrease roleplaying the way you keep insisting it does. (In fact it increases it, but that's not even my point right now.)
>>
>>43735609

I'm not that guy, I'm trying to step in here and say that you're both roleplaying, just differently.
What you consider "boring" isn't boring for him, and based on my experience with such games I don't think it even plays at all the way you seem to think it does.
>>
>>43735713
Hey! He's trying to diffuse the situation with logic! GET HIM!
>>
>>43735819
>diffuse
DEfuse. As in, to remove the fuse.
>>
>>43731192
> you end up with the ridiculous sight of parties full of githzerai and tieflings and shambling mounds walking into a stock human tavern.

>Implying there's one right way to populate a setting
>Implying non human races haven't been in the game for 20+ years and don't have a place in the setting

Protip: one of the guys who played with Gary had a baby Balor.
>>
>>43736090

Not implying that at all. I'm implying that party makeup is often downright crazy and not representative of the given setting.

One of the guys who played with Gary PLAYED a Balor. But it was an unusual event, not a common "build."
>>
>>43730418
I dunno, it's pretty accurate in representing my early gaming history. But I also had a killer GM at the time.
>>
>>43736140
>Not implying that at all. I'm implying that party makeup is often downright crazy and not representative of the given setting.

If the "given setting" is one of the regular WotC ones, you'll find that there's room for a lot of crazy stuff.
If it's a DM's homebrew, then it's his fault for not letting the players know what could or couldn't work.

It makes no sense that in places like the Forgotten realms, where there's a magic apocalypse every 20 years, people would bat an eye to Tieflings.
>>
>>43735857
In that case, I will stubbornly REfuse!
>>
>>43722950
>elite party of gamers
I cannot think of one person who would use either "elite" or "gamer" as a way to describe themselves that isn't a useless twat, even outside of the tabletop hobby.

Anyway, the bare necessities are ingenuity and resourcefulness. Unless a GM is actively trying to fuck you, there's always going to be a way to figure SOMETHING out, even if it isn't great.

That said, if someone in the party has a burglar's pack and someone else has a dungeoneer's pack, we have more than we'll need to make sure shit gets done. Combat's best left for when we've made the field to our advantage anyway.
>>
>>43726263
Too subtle
>>
>>43725508
We had a really fun session where we had arrived in a foreign city after months of travelling. We spent the whole session running around it's exotic stores picking out outfits and food. They liked Feathers a lot. We had fun.
>>
>>43735244
>A standard checklist of random items is not something that gets a lot of focus in filmed or written fiction for a very good reason.
It's just being McGuyver or a Boy Scout if you do though, and both of those are fairly badass in fiction. So there's nothing wrong with preparing those sorts of items.

It's also a great way to humble players who think they're the big cheese if your campaign has a more gritty or "low-powered" feel to it; nothing quite like the face of a magician who can't cast his way through a problem and has to rely on his friends to get through.

Finally, it depends on the game you're playing. If you're playing FATE or something like that then yes, it's fine to nebulously state that a character has "just the thing for this", but in OSR-type games (or GURPS where you're keeping track of everything anyway) it's part of the fun to itemize what you have and find a new or inventive use for them. It allows creativity and can even be a valuable lesson to people of "you can ALWAYS find a use for something".
>>
>>43722950
That comic is dogshit
>>
Every shop owner in my old 3.0 game was an almost identical clone of a young halfling girl, much like Nurse Joy or Officer Jenny.
We had quite a few fun moments with them.
>>
>>43723951
Anon............I've already masturbated today. Stop it.
>>
A Sling.Think about it.
>Free.
>Good weapon for characters with high strength.
>Easy to hide.
>Can be used to set off traps at a distance.
>Can use rocks and potions as ammo.
>>
>>43725531
You can also play marbles with them when you and the barbarian are supposed to be on watch.
>>
>>43726973
But the kobolds and goblins will be well fed and docile.
Or the cats will.
>>
>>43739782
A cat can take a kobold
>>
>>43743164
How is that even remotely equivalent
>>
>>43743307
>Because you're expecting a bunch of people pretending to be adventurers to have a fully functional grasp of what an adventurer needs
Not him and where does he say that
>>
>>43735485
>Plot is emergent and unplanned
>buying rope

Nigger, have you literally ever DM'd?
Thread replies: 162
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